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Healing Signet?

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Posted by: Veritas.6071

Veritas.6071

You hit the nail on the head with it being a sustain heal, Scoob. It does pretty well in long fights if the player can successfully avoid heavy burst, but I agree that if a player stays on top of Mending or Healing Surge, both of those heals are better options.

I think because our other two heals have attached abilities and are also capable of stronger healing, the signet definitely needs some love… not a ton but certainly a little. I’m not a balance whiz, but I believe its HPS should at least be equal with Mending, if not a tad lower.

As far as the Active vs the Passive having greater HPS, I’m a fan of this:

Assuming the base CD is 20 sec,
20 sec of the passive = Heal received for activating

Due to the coefficients, any additional healing power would alter that perfectly 1:1 passive:active ratio. CD reduction would change it too, but I believe it’s a solid foundation for a heal that functions in a sustain role.

And Wallace, I’m not following your math. What is this column?
0.660x
0.528x
0.495x
0.396x

Ah I was using the wiki’s formula. So that column is (healing power)cd(0.033) to see how much healing you would gain passively vs. actively during the cd of the skill.

http://wiki.guildwars2.com/wiki/Healing_Signet
The passive Healing Signet effect’s healing per second is improved by Healing Power with a coefficient of 0.033.

Maybe I’m totally missing something, but you’ve got the HP gain from the passive right here:

20sec cd: 4000
16sec cd: 3200
15sec cd: 3000
12sec cd: 2400

I just assumed you were multiplying the coefficient with 0 healing power.

Yes those numbers are just the passive times the cd.

And here is your formula [(200+0.033x)*cd] vs 3275+0.5x which looks good, but then there is that middle column that appears out of nowhere lol.

Are you trying to show that over X time, you accumulate Y amount of your healing power? If so,

20sec cd: 4000+0.660x
16sec cd: 3200+0.528x
15sec cd: 3000+0.495x
12sec cd: 2400+0.396x

Those + signs are terribly misleading.

Sorry the 2nd column is to show how much extra you have for a given healing power (x) over the length of the cd. So “at a glance” you could see at 16sec cd.

16sec cd: 3200+0.528x vs. 3275+0.5x

That even though the active is slightly higher, you can see at what healing power the passive “wins”
0.028x=75 ==> x = 2378.57 healing power for the passive to be give more healing.

So yeah, the “X time” is the cd down in this case. Sorry if they were confusing, the equations made sense in my head, guess I didn’t convey them properly.

Gotcha haha. I’d never seen it conveyed like that. Cheers!

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Healing Signet?

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Posted by: Veritas.6071

Veritas.6071

You hit the nail on the head with it being a sustain heal, Scoob. It does pretty well in long fights if the player can successfully avoid heavy burst, but I agree that if a player stays on top of Mending or Healing Surge, both of those heals are better options.

I think because our other two heals have attached abilities and are also capable of stronger healing, the signet definitely needs some love… not a ton but certainly a little. I’m not a balance whiz, but I believe its HPS should at least be equal with Mending, if not a tad lower.

As far as the Active vs the Passive having greater HPS, I’m a fan of this:

Assuming the base CD is 20 sec,
20 sec of the passive = Heal received for activating

Due to the coefficients, any additional healing power would alter that perfectly 1:1 passive:active ratio. CD reduction would change it too, but I believe it’s a solid foundation for a heal that functions in a sustain role.

And Wallace, I’m not following your math. What is this column?
0.660x
0.528x
0.495x
0.396x

Ah I was using the wiki’s formula. So that column is (healing power)cd(0.033) to see how much healing you would gain passively vs. actively during the cd of the skill.

http://wiki.guildwars2.com/wiki/Healing_Signet
The passive Healing Signet effect’s healing per second is improved by Healing Power with a coefficient of 0.033.

Maybe I’m totally missing something, but you’ve got the HP gain from the passive right here:

20sec cd: 4000
16sec cd: 3200
15sec cd: 3000
12sec cd: 2400

I just assumed you were multiplying the coefficient with 0 healing power.

And here is your formula [(200+0.033x)*cd] vs 3275+0.5x which looks good, but then there is that middle column that appears out of nowhere lol.

Are you trying to show that over X time, you accumulate Y amount of your healing power? If so,

20sec cd: 4000+0.660x
16sec cd: 3200+0.528x
15sec cd: 3000+0.495x
12sec cd: 2400+0.396x

Those + signs are terribly misleading.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Healing Signet still worthless.

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Posted by: Veritas.6071

Veritas.6071

Can you explain why you give so much weight to what percentage of the health pool is healed?

Its simple really. Warriors have a large healthpool but terrible mitigation. Toughness is a very minor part of mitigation in this game. (and that is how it should be)
Most of the mitigation in this game comes from ACTIVE defense (protection boon, aegis boon, damage reduction traits/skills etc).

Warriors have non existant active defense so A-net compensated with a large hp pool which is good but not enough. We need our heals scaled with our hp or increased in their base values. Reducing cooldowns off heals (that too a flat amount lol) is a very lazy bandaid at best.

Traited signet can be used every 12seconds now. Does that make it good? NO

PvP is all about skills that make a difference every 20-30 sec and not skills that have to be spammed every 5-10 sec (unless they are instant or cant be interrupted).

What really matters is HPS not % healed. There are no attacks that deal damage based on your max health pool (although there are traits that give static damage increases when a target drops below a certain % but that isn’t the same). Therefore, how does it make sense to scale heals that way?

If you want more warrior healing, fine. But stop discrediting heals because they only heal “a small % of the pool”. The argument makes no sense.

Here is an exaggerated illustration to demonstrate the argument I’m hearing:

Toon 1: 10k hp, 8k heal on 30 sec CD
Toon 2: 5k hp, 5k heal on 30 sec CD

Toon 1 sucks because his heal only replenishes 80% of his health pool!

An argument which we can all see makes no sense.

Your heart is in the right place, but if you want to prove your point to the devs, Daecollo, mathematically compare Healing Per Second capabilities of the classes, not % hp recovered. Next, include Protection and the other forms of tremendously effective damage avoidance that the warrior has limited access to.

I also agree with you that the passive needs to be > than or = to the active on Healing Signet. If these notes are true, there will be no reason to use the passive and therefore, you’ll be forced into spamming heals every 12-15 seconds. Having to use your heal every 12-15 seconds takes you out of the fight (not dpsing), a lot… and gives the opportunity to be interrupted… a lot. Additionally, it is a tad weaker than our other heals. I run it for 2 reasons: 1) When I’m lazy and don’t want to manage my heal or 2) To combo it with runes that have an on-heal effect.

In closing, the devs aren’t stupid. I promise you they see this stuff (except for the bit about Healing Signet… I think they aren’t sure what they want it to be), but look what the warrior could do in the BWEs. We didn’t need defense because players hadn’t adapted to 100b/Eviscerate and our damage was still insane. But the community hated getting insta-gibbed. Fast forward 1 year and they’ve reduced our skill coefficients, destroyed our class specific stat, drastically redesigned a CERTAINNN utility, and the competitive player-base has had time to push the limits of each class; which has left us, a snapping turtle designed without a shell and debeaked with a nerf bat, to fight a bunch of jackrabbits with obnoxious amounts of in-combat stealth or magical skin that reduces incoming damage by 33%. lol. They’re totally redesigning the class, and just like with any kind of adjustment, it’s way easier to start from scratch with a fresh idea than it is to tweak tweak tweak something as complicated as a class post-release. Unfortunately, now they don’t have that luxury. On top of all that, the game wasn’t even close to ready for release. I bugged almost 1/3rd of the Guardian traits AND Virtue of Resolve which had a bug that totally stopped the incoming heals… on the last day of BWE3!… 3 days before release!… For that reason, I didn’t go Guard… I kick myself to this day.

Anyway, I agree with you that warrior needs more sustain.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Healing Signet still worthless.

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Posted by: Veritas.6071

Veritas.6071

This is what healing signet should be…

Healing Signet (Cooldown: 35 seconds.)
Passive: Grants regeneration.
Active: Heal yourself.
Healing Signet: 545 (0.2*healing power) heal per sec
Healing: 8,275 (2.0*healing power)?

It should be used for its passive, its active should only be used in an emergency when you have to heal up quickly or leave the fight, otherwise it does not even serve its proper function as a signet. Signets are meant to be used for there passives, otherwise there is simply no point to having them.

Mending should have its cool-down lowered to 15 seconds to fill in the spot Healing Signet has as a low cool-down heal. Healing Surge should be a 20 second CD.

Your serious, the signet should heal 16350 Points in 30sec!?
This were the 2,5x from the healskills of all other classes. -.-

If you find the signet is to weak, what it isn’t, then dont use it.

This is a silly point to make, yes it would heal for more but the burst would be on a very long (for a heal) cooldown and you don’t get the passive benefit of Signets once you use the active. I think it’d be more than fair.

Yes… and OMGee 16250 in 30 seconds?! That is a long time and that isn’t even your full base health bar. Yes it is, but I can proc Signet of Malice soo many times on 1 attack and heal for 25-35% of my life on a thief. This can’t proc off anything but every second, so it SHOULD be more powerful.

@Shimmerless: I really don’t think he understands me.

Unlike every other signet that heals, Healing Signet is just a static: Heal per second. Other Signets have this little thing called Opportunity Cost which means it can heal far more then it originally says because of the way you and your enemies perform there actions, not only that the Warrior has a much larger health pool then most of those classes, meaning they must heal more to make up for that percent they don’t gain.

Can you explain why you give so much weight to what percentage of the health pool is healed?

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Countdown to throwing the towel for warriors

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Veritas.6071

Warrior Traits:
42) Berserker’s Might: This trait now passively builds 2 strikes of adrenaline every three seconds, while they are in combat.
- Awesome buff.

Unless they kept the original function of berserker’s might, which is to grant berserker’s stance, this is a painful nerf. Let’s do the math.

Berserker’s might granted berserker’s stance, which gave 40 strikes of adrenaline (four full adrenaline bars) over 8 seconds. The new berserker’s might grants 2 strikes of adrenaline every 3 seconds. That means that you get 40 strikes of adrenaline over the span of a minute instead of 8 seconds. Lol anybody?

I was disappointed to see this and the change to Berserker’s Stance utility. They could have created another build when they moved Vigorous Focus to Adept, but they killed it by hi-jacking our short CD stance and Berserker’s Might Grandmaster trait.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Condition-Control Warrior Archetype (PvP)

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Veritas.6071

If mesmers have started to move away from confusion since the last patch, how does attaching it to skills that don’t scale at all with condition damage become the warrior’s salvation? Confusion isn’t that scary anyway. Eviscerate them into the dirt, cleanse, or go defensive until it wears off, and Heaven forbid you encounter a decent player with stability, CC, or high mobility which is pretty much every good player. It isn’t a bad trait, but it’s certainly not game changing.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

WvW: Clerics, Shouts, and Math

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Veritas.6071

The math is pretty easy. Taking into account the .8 shout and 1.0 mending/healing surge coefficients, we’ll just say they’re both 1 to make it simple, 1 pt healing power = 1 hp/skill use. So with just shouts and a heal, you need 10 skill uses to equal the 1 vit = 10 hp ratio. That’s obviously ignoring the support you’re providing, but I just figured I would throw that out there to give some perspective to the differences in personal survivability.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Tanky damage Warrior?

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Veritas.6071

I could argue its even more, because of how stats get less and less when they get more. However yes

Ya, I remember seeing the effectiveness of toughness graphed, and there was a point it became nearly worthless.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Tanky damage Warrior?

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Veritas.6071

I think it really comes down to this:

How much Vitality and Toughness do I need to survive attacks from 5+ people for at least 30 seconds?

That won’t happen.

I can do it on my Ranger with 2.9k Armor and 18k HP with about 160 hp/s regen and a 5k heal every 30s. That’s why I said what I did, lol. :P

I’m guessing that a Warrior with 2.9k Armor and 20k HP with a 6k heal every 20s could perform similarly, right?

Maybe against those same 5 players… The tank rangers I’ve seen rely on more evasion than a warrior has access to. No amount of toughness or hp can let you eat damage from 5 people. I dueled a warrior with similar stats to those. I auto-attacked him for 1.5k and eviscerated him for 8k. Multiply half that damage by 5 and you still won’t last 30 sec.

Well I have an evade and an interrupt on my Shortbow, plus an auto-attack evade, a block, and an interrupt on my Greatsword. Plus my wolf who can interrupt.

Okay. So what is a Warrior supposed to do, then? xD

Kill stuff really fast. There are a lot of disagreements on the forums, but one pretty unanimous point is that warriors don’t have as much sustain as other classes.

Well, that makes sense. So how much Toughness/Vitality should I aim for? Like, what’s enough to not be considered a “glass cannon”?

As little as you can and still be effective. Every player has their own number. Each defensive point = an offensive point not being modified by precision/critical damage/% damage. I run 15 to 20 points in defense, shield, endure pain and mango pie. That’s as defensive as I get.

Like Daecollo mentioned, 1 boon we pretty much don’t have access to = an 1834 point investment for us. That’s an enormous amount of stat points and a tremendous hit to offensive capability.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Tanky damage Warrior?

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Posted by: Veritas.6071

Veritas.6071

I think it really comes down to this:

How much Vitality and Toughness do I need to survive attacks from 5+ people for at least 30 seconds?

That won’t happen.

I can do it on my Ranger with 2.9k Armor and 18k HP with about 160 hp/s regen and a 5k heal every 30s. That’s why I said what I did, lol. :P

I’m guessing that a Warrior with 2.9k Armor and 20k HP with a 6k heal every 20s could perform similarly, right?

Maybe against those same 5 players… The tank rangers I’ve seen rely on more evasion than a warrior has access to. No amount of toughness or hp can let you eat damage from 5 people. I dueled a warrior with similar stats to those. I auto-attacked him for 1.5k and eviscerated him for 8k. Multiply half that damage by 5 and you still won’t last 30 sec.

Well I have an evade and an interrupt on my Shortbow, plus an auto-attack evade, a block, and an interrupt on my Greatsword. Plus my wolf who can interrupt.

Okay. So what is a Warrior supposed to do, then? xD

Kill stuff really fast. There are a lot of disagreements on the forums, but one pretty unanimous point is that warriors don’t have as much sustain as other classes.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Tanky damage Warrior?

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Posted by: Veritas.6071

Veritas.6071

I think it really comes down to this:

How much Vitality and Toughness do I need to survive attacks from 5+ people for at least 30 seconds?

That won’t happen.

I can do it on my Ranger with 2.9k Armor and 18k HP with about 160 hp/s regen and a 5k heal every 30s. That’s why I said what I did, lol. :P

I’m guessing that a Warrior with 2.9k Armor and 20k HP with a 6k heal every 20s could perform similarly, right?

Maybe against those same 5 players… The tank rangers I’ve seen rely on more evasion than a warrior has access to. No amount of toughness or hp can let you eat damage from 5 people. I dueled a warrior with similar stats to those. I auto-attacked him for 1.5k and eviscerated him for 8k. Multiply half that damage by 5 and you still won’t last 30 sec.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Tanky damage Warrior?

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Posted by: Veritas.6071

Veritas.6071

I think it really comes down to this:

How much Vitality and Toughness do I need to survive attacks from 5+ people for at least 30 seconds?

That won’t happen.

Survival for us comes from avoidance, not mitigation.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Anet, What is your vision behind the warrior?

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Veritas.6071

or I will simply find another game to play.

The beauty of capitolism

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

losing Heightened Focus

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Veritas.6071

Move the trait points and change your gear/amulet.

Old HF with full adrenaline = 189 precision.

You can get 100 of that along with another 10% dmg to bleeders from moving 10 to arms. I realize you lose Fast Hands. Decisions Decisions.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Rifle vs Longbow

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Veritas.6071

Because there are so many diverse opinions, it would be helpful to put up comparative builds. Show us an awesome PvE longbow build. Show us an awesome PvE rifle build. Vague descriptions without specifics amount to nothing more than opinions. Details please.

There is no one longbow or rifle build. I could post 10 builds and someone would post something else with their reasoning for liking it better. Look at zeki’s post, I’ll point out a semantical error, he argued that rifle has good sustain because he switches between that and GS. That isn’t sustain, it’s alternating between the burst of each weapon to achieve higher sustained damage through the build which offsets the weakness of the rifle’s poor auto-attack. I play mh axe so I only leave melee if I’m about to die. Therefore, I run bow because it’s more important that I be able to produce steady numbers for long periods at range if necessary. His build works, my build works, but you can’t encapsulate play style into a build site, nor can you anticipate play styles when people say “show me a build”. So you discuss concepts until someone has a more focused question than “show me a build” or until the guy gets enough info to make his own informed decision.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

I cant decide what to play.

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Veritas.6071

Your playstyle sounds like it would fit with what the warrior can do. Go with Soldiers, Knights, Berserker, Valkyrie or mixed gear. Here is a link showing what pieces give more crit damage. Basically, the top of the list is where you want to slot serker/cav/valk gear.

I would recommend running full Berserkers. The AI in almost all PvE content won’t give you much trouble once you get proficient at avoiding damage.

Beyond that, I suggest testing all the utilities and stuff yourself. Pre-release, I had an idea what direction I wanted to go. Almost a year later and through nearly 2k hours of playtime, I ended up not going that direction at all.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Rifle vs Longbow

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Veritas.6071

So what would a good PvE longbow build look like if every trait and gear was centered around maxing the dps of the longbow?

So what would a good PvE rifle build look like if every trait and gear was centered around maxing the dps of the rifle?

I think it would be really helpful if we could see a comparative set of builds.

Currently, you would build them like any other DPS build. 10 Strength V, 10 Discipline V, and the rest to flavor. I think the big difference is that the Longbow can be competitive with rampager gear and the rifle probably does better in serkers despite having a bleed on the auto-attack.

I would recommend the Bow for PvE though. It has really good sustained damage and a great spammable fire field.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Supposed upcoming changes to the warrior

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Veritas.6071

To all of the people thinking these are nerfs to our damage because of Heightened Focus and Berserker’s Power, you need to let go of the incredibly weak GS/X straight damage Bulls Charge, Frenzy, X archetype. There are substantial buffs here, and you can actually do incredible damage without Bulls Charge + Frenzy with full adrenaline wearing Zerker ammy. It’s a gimmick build and it needs to die.

20 trait points for 12% damage and 9% crit chance with full adrenaline applied to more than just GS/X builds. I’m not heartbroken over the change, but it was a damage nerf to lots of builds.

But honestly, I think the change was needed. Those 2 traits were almost mandatory for DPS builds not using their f1 on CD. Mandatory traits aren’t so good for “build variety”.

Having said that, I hope they compensate us somewhere. I’ll wait for official notes to make that decision… those two trait changes with the supposed axe adjustment have me pretty nervous. The axe changes alone hit my build pretty hard.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Rifle vs Longbow

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Veritas.6071

Neither is clearly better than the other in every situation. Bow is good for aoe and has a nasty immob, rifle has awesome single target (linear aoe if traited) damage and a low CD cripple with channeled skills that can track through stealth.

I roam in full serkers and always come back to the rifle because of 3 and f1 tracking thieves through stealth provided you activate the skill before they disappear.

The bow has good sustained damage with its auto-attack and some aoe burst with its #3 along with a solid f1 and the high duration immob. The rifle has fantastic burst with its f1 and #3. Also, the knockback works well for interupting heals or putting people onto the ground so you can setup something else. If you like the rifle, use it.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Healing Signet?

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Veritas.6071

You hit the nail on the head with it being a sustain heal, Scoob. It does pretty well in long fights if the player can successfully avoid heavy burst, but I agree that if a player stays on top of Mending or Healing Surge, both of those heals are better options.

I think because our other two heals have attached abilities and are also capable of stronger healing, the signet definitely needs some love… not a ton but certainly a little. I’m not a balance whiz, but I believe its HPS should at least be equal with Mending, if not a tad lower.

As far as the Active vs the Passive having greater HPS, I’m a fan of this:

Assuming the base CD is 20 sec,
20 sec of the passive = Heal received for activating

Due to the coefficients, any additional healing power would alter that perfectly 1:1 passive:active ratio. CD reduction would change it too, but I believe it’s a solid foundation for a heal that functions in a sustain role.

And Wallace, I’m not following your math. What is this column?
0.660x
0.528x
0.495x
0.396x

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Healing Signet?

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Veritas.6071

I posted earlier but deleted to do some math.

Healing Signet (Active Coefficient .5)
3275/20=163.75
3275/15=218.33

+~33% HPS

Mending (Coefficient 1.0)
5560/25=222.4
5560/20=278.0

+~25% HPS

Healing Surge (Max adren only) (Coefficient 1.0)
8440/30=281.3
8440/25=337.6

+~20% HPS

These are base values. Take into account the difference in coefficients and Healing Signet active lags farther behind as Healing Power increases.

So, in case you missed this the first time, Mr. Peters:

I think the passive might need to come up in non-healing builds. If I run a clerics tactics build this signet can hold its weight…

Jon

The Healing Signet has the lowest coefficient of all our heals. You may feel like it can, “hold its own weight” but the math says the other heals are stronger no matter how much healing stat you pile on…

Not to mention it’s the only heal that doesn’t simultaneously do something special like grant adrenaline/heal better or cleanse conditions.

Speaking to the community again, keep in mind the passive on Healing Signet. Every second Mending or Healing Surge sits off cooldown, Healing Signet becomes much more effective due to the passive.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Supposed upcoming changes to the warrior

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^yeah Eviscerate not critting does suck….there are ways to guarantee that it crits (unsuspecting foe, etc.) but they aren’t 100% reliable. But yeah, I agree. Eviscerate is hit or miss. Awesome when it hits and crits…lackluster when it doesn’t.

Lol I totally forgot to mention Unsuspecting Foe. My fault. But yes, I cry inside when it doesn’t crit, or my latency is just high enough that my eviscerate lands after the stun wears off.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Supposed upcoming changes to the warrior

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Veritas.6071

Axe is still going to be quite viable in PvP, just because of eviscerate…anytime your spike can outright kill or near-kill enemy players that’s a plus.

The problem with Warriors in general in PvP is that Guild Wars 2’s current PvP is centered around holding points and capturing points, which is not something that the Warrior does very well. Bunker classes rule PvP because they are fantastic point holders…

Maybe when we see some changes to the PvP system (a deathmatch-type gametype? you know…the mainstay of pretty much every PvP ever?), Warriors will be held in higher regard.

Right now they don’t fit too well into the PvP system because of the gametypes.

The problem with eviscerate in s/tPvP is the crit chance. An eviscerate that crits is devastating and pretty much what lead to our Brawn stat getting nerfed to uselessness. Conversely, when an eviscerate doesn’t crit, the adrenaline was better left simmering in in our adrenaline bar, provided you are running Strength/Discipline V which most warriors do. That combined with low mobility makes it a less than desirable solution to the super slippery builds which I think contributed to why we saw such a proliferation of GS/X Frenzy users. A clutch CC followed by a reliably damaging skill accompanied by awesome escape abilities functions much better in a PvP setting than a clutch CC followed by crossed fingers for a crit. Sigil of Intel acts as a band-aid for the issue, but band-aids don’t make games fun.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Supposed upcoming changes to the warrior

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Veritas.6071

Why is axe mainhand no good anymore?

I know about the change in #1 chain, but i don’t see much issue with that inside PvE. But in pvp i see why that’s bad though. Is there anything else that makes axe mainhand worse now?

In PvP, it’s worse than the obvious that much more damage is moved to the last chop and is easily dodgeable. Warriors have to fight kiting, so the last attack of the chain is naturally less often reached, and periods of no attacking means that other skills are more frequently found off cooldown (including gap closers) that you must sacrifice for the sake of reaching that last chop (which will just be dodged). It’s a flat nerf, and makes you less flexible, which is exactly what Warriors didn’t need.

For PvE, you’re right. It’s not that big of an issue, and the flexibility lost doesn’t matter as much.

And the problem with Warriors has been that it’s lowest tier in PvP, but godly in PvE. This change does not reduce much its power in PvE, but arbitrarily over-nerfs it for PvP.

I was surprised to see the axe in there. I’m not putting much stock in the leak, but I always felt axe was solid and everything else needed touched up. The high flat damage coupled with a heavy burst did a lot to counter its awful mobility. Now, if I had to guess, we could see the axe go the way of the mace as far as being a less flexible weapon choice. I forsee it needing heavy immob/CC support to achieve its full potential… sounds a tad like the GS doesn’t it?

I wouldn’t care so much if we already had multiple strong options, but although some weapons excel in certain situations, within our 19 weapon combinations there isn’t a pile PvP viable ones; which, in my mind, is a developmental flaw. PvE will always have room for flavor and personal preference, but PvP is about winning, and a choice isn’t a choice if one option is clearly better.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

To many passives in warrior traitlines

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Veritas.6071

I understand what you are saying, with adrenaline but there is no right or wrong answer there. The devs have stated they are going to implement more ways to use adrenaline and try adding secondary effects to using burst skills which caters to what you are wanting. However, there are also warriors who prefer to hold their adrenaline to burst at the right time for interrupts, CC, or big damage. Those builds would get handicapped by your changes. They are both equally valid playstyles. So, no I don’t agree that significant changes should be made to the +X for sitting on adrenaline traits. I believe the class would benefit more from the addition of your style alongside the existing one.

As far as your signet suggestion, you haven’t changed anything. Now, instead of sitting on the signets for the +40 precision, you sit on them so you can blow them at the right time. No change there.

On top of that, you are assuming players just mindlessly sit on their signets. I run 3 signets with Deep Strikes and at least one of them, usually 2, is always on CD because I can use the actives to set myself up for a quick kill. However, the option also exists to sit on the precision if I know the fight is going to drag and blow them later at the exact moment I need them.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

need advice for my builds (FoTM, WvW, burst)

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Veritas.6071

Heya, Radian. I’d be more than happy to help with your builds. Which do you want me to talk about first? I ask because I don’t have time to critique all three at once, and it may take me a few days to get around to all of them.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Protection Warrior Build ?

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Veritas.6071

Here is the wiki page for Protection. It tells you what can give Protection, what skills are modified because of protection, etc. etc. Warrior’s don’t even make an appearance. Sadly, if you are wanting to primarily defend your allies through a method which doesn’t focus on CC or bursting targets down, you’ve rolled the wrong profession.

Our strongest defensive “Guardian-like” support comes from going 30 into tactics and using shouts or banners.

However, we do give great offensive support through some of those same shouts and offensively geared banners. In the interest of preserving your investment, it may be worth your time to quickly investigate offensive banners or shouts combined with 30 points into Tactics for Inspiring Battle Standard or Vigorous Shouts.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Advice needed for Warrior Building.

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Veritas.6071

Yamsandjams is referring to the “Golden Ratio”. You can read more about it here if you want.

I’ve never advocated vitality; not even to deal with conditions. I consider 200 vitality (2k HP) a pretty substantial investment, and a true condition build will strip that in just a couple seconds. I’m going to echo some of the previous posters; if you want to handle conditions, use cleanses, runes, or food.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Shield Mastery Trait Idea:

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Veritas.6071

If there were some attacks that did damage as a % of your health pool:
ex. “Deal damage equal to X% of your target’s (max or current) HP”

and not as a set value as we see in GW2:
Damage = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)
http://wiki.guildwars2.com/wiki/Damage

you would be making some sense, but that isn’t the case.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Shield Mastery Trait Idea:

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Veritas.6071

http://wiki.guildwars2.com/wiki/Healing_Surge
http://wiki.guildwars2.com/wiki/Mending

http://wiki.guildwars2.com/wiki/Shelter

I’m not disagreeing with you, but when make blatantly untrue statements, you ruin your own credibility.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Endure Pain [Bug?]

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Veritas.6071

It is working as intended. Also note conditions can still be applied.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Rabble rabble. Talk about the SotG changes!

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Veritas.6071

A weakness nurf? So make us stonger? Double negativeeeeee.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Rabble rabble. Talk about the SotG changes!

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Veritas.6071

yup thieves will be even more insane if you thought the LS stealing our only good elite was bad say goodbye to ever doing enough damage to them in the small openings you have.

Warriors never meant to burst? I guess warriors were never meant to do much of anything in this game.

Lol. Ya, I should have linked this too http://wiki.guildwars2.com/wiki/Crippling_Strike I totally wish I had rolled a thief now. The sword is getting absolutely beastly. All your boons? yes please. Here, have some 50% chance at 50% damage reduction with a side of 50% penalty to endurance regen, courtesy of my auto-attack. What? knockdown/stun/fear/immobilize? Don’t worry, my 2 skill is a teleporting stun-breaker… oh, and don’t try to run because it also immobilizes. In fact, you should just go make a sandwich.

Try writing a paragraph like that with the first 3 skills of any warrior weapon.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Rabble rabble. Talk about the SotG changes!

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Veritas.6071

The weakness change could definitely mix things up. Hammer was never really under represented. I don’t think we’ll see more of the mace. The warhorn’s weakness is really short so probably not much there either unless the guy is running support. However, thieves (http://wiki.guildwars2.com/wiki/Lotus_Poison) and necros could get pretty nasty now… especially the thieves. As if they weren’t already bad enough. Staff ele also has good access to single target weakness in earth attunement, but the d/d builds are so strong, I’d be surprised if we see any significant changes there.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Endure Pain:

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Veritas.6071

I suppose so haha. Honestly, I’d like to see some adjustments to our mechanic that address our lack of no-shield-havin’ sustain or non-GS/s-carryin’ mobility. 19 possible weapon combinations is cool until you realize a good portion of them are so situationally geared they make you a liability.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Endure Pain:

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Veritas.6071

Well I just reread and saw your proposed cooldown. I retract my previous statement lol.

I’m glad you aren’t sick after all.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Endure Pain:

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Veritas.6071

First under-powered idea you’ve ever had. Someone get a thermometer and check this man’s temperature.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Sigil for Condition S/x in spvp

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Veritas.6071

Sigil of Frailty (30% chance to apply vuln on crit) is worth considering. That should help a little with covering your bleeds.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

05/28 Patch - Warrior Changes

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Veritas.6071

ANet PANDER TO US! You want a paycheck? Sell a warrior patch on the Gem store then retire with all your riches.

Lol!

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Knights or PVT armor which is better?

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Veritas.6071

Depends on build, weapon choice, and playstyle.

The only condition weapons are sword and longbow and both reley more on p-atak. All other warrior weapons are based on physical damage. No mater how you build your character you can’t get away from these facts.

There are no knights stats in SPVP im asking this question for experts to answer only not for people who don’t know the answer to dodge the question and come up with all of these other things that don’t apply to the question and that arn’t all even possible,

For more damage, Knight’s is better. For more survivability, Soldier’s. If one amulet offered more than the other in both areas you wouldn’t even have to ask this question because everyone would already know the answer.

For instance, most people wouldn’t roam with Soldier’s. I wouldn’t even roam with Knight’s.

If you want to be team fight CC with physicals, you may be more worried about survivablity so you’d go Soldier’s. If you want a mix of team fight dps and CC with someone else playing support, maybe you go Knight’s or even Berserker’s.

Or maybe you are running shout support so you have lot’s of survivabilty from your build so you could go Knight’s. Or maybe Shout CC with condi and burst support from your team so you are more worried about survivability so you go Soldier’s.

That is just a snip-it of the talk we should of have had. So yes, build and playstyle are applicable to the discussion.

To top it all off, until your 3rd post, we didn’t even know what game type you were asking about.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

I'm having my doubts about a class

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Veritas.6071

I understand. Getting Abyss is like paying for Gucci.

However, there are some relatively inexpensive alternatives to Abyss. Here is a screenshot of Midnight Ice from the site http://flufffactor.wordpress.com/2012/05/15/gw2-black/.

http://flufffactor.files.wordpress.com/2012/05/midnighticecommon.jpg

I still recommend charr.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Knights or PVT armor which is better?

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Veritas.6071

Depends on build, weapon choice, and playstyle.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

I'm having my doubts about a class

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Veritas.6071

Go charr. You like him better. You can eventually get more gear for him. It sounds like you don’t love the look of your human… if you main the human, you’re going to spend a lot of time thinking, “My charr looked way cooler.”

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

What armor sets do you guys run in WvW?

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Veritas.6071

What is your build and playstyle? Some weapons and attacks scale better with power.

For example, I roam with full serkers and have a 100% crit chance on my eviscerate. Because of the 2.18 coefficient on a full eviscerate and my 2.5 crit modifier, switching to something with less power has a substantial impact on the success of my build.

Without knowing your traits, weapon choices, and playstyle, it is a lot harder for people to give advice worth following.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

I'm having my doubts about a class

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Veritas.6071

Ignoring all the dye, current gear, and map completion issues, which do you prefer?

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Devs PLEASE explain inconsistent weapon logic

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Veritas.6071

Axe does pretty good damage.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

05/28 Patch - Warrior Changes

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Veritas.6071

When they said they wanted to let the meta simmer, I thought to myself, “But the warrior is barely represented, and you haven’t made any truly significant changes to the class.” So basically, there are 7 classes simmering and the warrior is sitting on the counter lol.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Condition warr build, spvp, need help

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Veritas.6071

I agree with XII. I’ve never advocated a condi warrior and never will, but if you want to try again, try switching bow for rifle and put a Sigil of Earth on it. This will give you access to burning without totally denying access to bleeding. Pin Down just had a nice bleed attached to it, and the Dual Shot auto-attack has some synergy with your Sigil of Earth because of landing two hits per shot. The bow’s burst will also be readily available to you since you are running Signet of Fury.

Additionally, since you aren’t running shield, you could try working Missile Deflection into your Defense tree. This will make it so that your Sword block doesn’t end when you are struck with projectiles and will reflect all incoming projectiles back towards their origin. Note that not all ranged attacks are projectiles so it is possible for some builds to still drop the block after one hit.

Again, I wouldn’t wish the pain that is playing a condition warrior on anyone, but if you insist on trying again, those are two changes which may marginally increase your success.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

I'm having my doubts about a class

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Veritas.6071

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

UI Cooldown Addition

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Veritas.6071

That sounds kind of like what i was thinking.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.