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Why do you still play the Warrior?

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Veritas.6071

^that =/ 1600+ hours and a legendary have sealed my fate.

Sunk Cost Fallacy

Ya, that was in there too.

What i meant is there is no locked in or sealed fate. Whether it be 1 hour or 1600 commitment yields nothing unless what you are commited to yields some sort of gain that is more than he gain of doing something else ie opportunity cost. The time you spent getting your legendary etc is pointless unless you still enjoy the class more than other classes. If you still play this class but only do so because of the time you have already spent then you are just throwing away time.

Gotcha. Good logic there. I was being a tad tounge-in-cheek. It really is a combination of the time I’ve sunk into the warrior and how much I hate leveling toons; even through crafting. I guess it’s a cost benefit relationship. The intermittent frustration costs of playing the warrior have not yet been surpassed by the benefits I would gain through leveling another toon. Here is a visual aid to assist me in making my point.

Pants = Other class
Bushes = Warrior
https://www.youtube.com/watch?v=pmkPIG6KEuU

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Why do you still play the Warrior?

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Veritas.6071

^that =/ 1600+ hours and a legendary have sealed my fate.

Sunk Cost Fallacy

Ya, that was in there too.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Why do you still play the Warrior?

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Posted by: Veritas.6071

Veritas.6071

^that =/ 1600+ hours and a legendary have sealed my fate.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

thinking of switching from g.sword to hammer

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Veritas.6071

Nothing says you have to put the 20 into Defense to get the hammer trait. When I PvE, I’m all about consistency. Allocating those 20 points to offensive trees is going to get you more sustained damage than a situational 25% increase and CD reduction on your hammer’s utility skills.

I find Merciless Hammer provides for excellent burst, 25% increase in damage is considerable and since a good hammer burst involves knocklocking your enemies it’s not wasted. Coupled with unsuspecting foe you can easily have a number of guaranteed, extra damage hits. Think of it as a sort of conditional, passive arcane power with the added bonus of a CD reduction on your weapon sets. Longbow is excellent for building adrenaline from far back, then popping into a group with a huge burst WITH CC denying some players a chance to react and forcing others to use their stun breaks on one of the many available CC options you have. For WvW, it’s an effective and fun build to play.

Don’t forget I gave the condition, “When I PvE.” I’m on-board that burst is king in PvP, but in PvE, the monstrous mob HP pools do a lot to reduce the effectiveness of our burst because you can’t burn through non-trash mobs.

I only made the suggestion because it sounds like the OP wants to play hammer for flavor but also wants to dps, you don’t lose so much competitiveness in PvE without Merciless Hammer because the mobs generally aren’t going anywhere so you can build for higher steady dps at the cost of burst.

PvP is obviously a different story because of the asinine disparity between class mobility, plethora of escapes, and lack of warrior gap-closers not neutered by snares. Sometimes I feel like I’m watching Dragon BaII Z… everyone is screaming around at mach 5 with power level 5000 and I’m stuck sitting on the couch with my fingers crossed that someone comes close enough to taste my power level 9000… but hey… the trinity is gone… and it will be back again… RPG mechanics will persist… GW2 wont. sigh of relief

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

[Warrior] This class is already dead.

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Veritas.6071

Well that and they aren’t any better than another proffesion’s alternative.

Is my Elementalist’s alternative the ranged weapon (staff) or the melee one (dagger/dagger)? Who are you to determine what is or isn’t the alternative? Warrior should also be a great ranged class.

I’d hate to be the bearer of bad news, but 400 range is hardly melee. Try 130. Do elementalists have any skills that require you to be within 130 (melee) range of the target?

Ya, the stomp. It comes right after the disengagefullhealdisengagefullheal spam.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

thinking of switching from g.sword to hammer

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Veritas.6071

Nothing says you have to put the 20 into Defense to get the hammer trait. When I PvE, I’m all about consistency. Allocating those 20 points to offensive trees is going to get you more sustained damage than a situational 25% increase and CD reduction on your hammer’s utility skills.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

I surrender!

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Veritas.6071

Score says nothing about how good you are or how good your class is.

Read the first sentence.

I admitted already that it doesn’t work in tPvP and it’s functional in hotjoins for me and those who are around my level of skill. (I’ve only been using the longbow warrior for a day, so this skill level is fairly low).

It’s not that I don’t agree they are the worst for sPvP, they clearly are and they need fixing, but that doesn’t mean I can’t find a build I can have fun with and still do well with right?

OP: I can’t find a way to eat my apples.
Teamkiller: Here, eat these oranges… they should make you happy.

Dude, I think he’s looking for apples… not your oranges.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

1h sword dmg with pvt?

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Veritas.6071

Not much. It’s impossible to say…

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Dissapointed in wvwvw

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Veritas.6071

What weapon sets do you use?

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Why wars have so much % damage traits?

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Veritas.6071

I don’t agree with what anyone has said. Both sides of the argument are saying, “Screw him, cater to me.”

The problem with warrior is that between the game types, the class design overall just doesn’t work. I won’t talk about movement impairing conditions, but what contributes to this particular problem is:

“They have a hard time taking enemy boons down, and instead, have to just go through them with raw force.”

Without a way to remove boons in PvP or reliable heavy condition damage, warriors were given truckloads of damage for “[going] through” boons. I can only assume this design choice was to keep us viable against bunkers and other innately tanky builds. The problem is, anything not running lots of boons, prot in particular, against a glassy warrior is going to get shredded if they allow him to close distance. So, in PvE, against AI, you end up with a class that just tears through everything and rarely has to leave melee. In PvP, against good players or coordinated teams, you get CCed and shutdown because your burst is a huge threat and you are easy to take down. What breaks the warrior in one game type (PvE), was meant to be his salvation in another (PvP).

Here is my prediction:
Enter quickness nerf and boon hate. If the above is correct, I believe the devs already see it. The quickness nerf reduced the rate at which we can burst (and obviously fixed some PvE issues with other classes). If they decide to implement boon hate, that will give us the tools we need to deal with bunkers and tanky builds. Now, because we are able to remain competitive without astronomical base damage, they can begin to dial us down to be more in line with other classes. Next, they can start looking at giving us resistance to movement impairing stuff because we aren’t instantly shredding everything without an escape or prot.

So yes, simple answer, it was meant to be that way, but because min/maxers and elitists (PvE) and intelligent gameplay (PvP), what was meant to be flavor and design has broken the class in each game type. PvE too strong, PvP too weak. Now, they need time to fix it.

That’s just what I think, but I’ve been wrong before.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

WTH pierce abilities

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Veritas.6071

The issue is the reasoning given in SotG 3. The junior dev stated that mesmers were struggling against builds like minion necros because they were unable to reliably hit the player if the necro effectively used his minions to LoS.

I don’t believe that was the stated reason…not to mention that’s not true. Spacial Surge always hit the selected target regardless of whoever was in the way.

The reason I believe was stated why the change was made was because mesmers didn’t have reliable AoE damage…which is sort of true. The only real AoE mesmer had was mind wrack, GS#3 and cleaving sword auto-which didn’t cleave until a recent-ish update I believe. Same goes for Elementalist scepter which is still a largely ST focused weapon even with this change.

I think the point brought up about necromancer pets was by one of the interviewers asking if pets could block the piercing beam.

Ya, I went back and viewed it again. I totally heard that differently the first time I watched it.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

GS vs Axe/Mace?

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Veritas.6071

Sure, anything with high mobility would help prevent getting kited. Rifle is just my preference. Volley and Killshot are amazing abilities, and Rifle Butt gives you a pinch of added utility for non-stability stomp prevention, breathing space, and heal interrupts. But as you said, S/WH has its bright spots too.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Funniest omg moment as warrior?

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Veritas.6071

Nov 30 2012 SotG 1 18:58 -Jonathan Sharp “A lot of you won’t even run a warrior right now because they just get snared, and they get shut down against really good CC teams which is one of those things where maybe they need more resistance to those things.”

4 months later…

March 28 2013 GW2 Forums “The Main sPvP Questions” -Jonathan Sharp " In the coming patches we have plans to give the Warrior: more resistance to movement hindering condies"

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Video solo roaming Greatsword after nerf

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Veritas.6071

I love the thief down state.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Axe/Shield+Rifle warrior wvwvw advice

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Veritas.6071

I run shield, endure pain, balanced stance to survive. I don’t get a ton of time, but usually it’s enough.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Axe/Shield+Rifle warrior wvwvw advice

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Veritas.6071

Lol I was just responding to your question. I played everything from full apoth to full serkers and I’ve never been able to get away from the glassy build. A lot of people knock it, but it isn’t a trash build. It just has to fit your style. My suggestion, never go full serkers… you can’t miss what you’ve never had 12k evis and 16k killshots are addicting.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

GS vs Axe/Mace?

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Veritas.6071

Try out the rifle for your second weapon. If you have fast hands, it’s a great to switch, volley, cripple, go back to melee. Plus, it alleviates some of our issues with getting kited and runners. Additionally, rifle 3 and f1 track through stealth.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Axe/Shield+Rifle warrior wvwvw advice

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Veritas.6071

Knights doesn’t have less precision than Serker. What you will miss out on is the power and crit damage. Eviscerate has over a 2.0 skill coefficient at full adrenaline so each point of power actually functions like 2+, but if you don’t want to go glassy, knights is fine.

This link will help you decide what gear to make knights. Pick Knights stuff from the bottom of the list and Berserker stuff from the top.
http://www.reddit.com/r/Guildwars2/comments/12dmi5/tip_stat_optimization_with_crit_damage/

As far as the build, I wouldn’t take mobile strikes, but I understand the choice.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Warriors in WvW

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Veritas.6071

I get frustrated from time to time in WvW on my warrior, but I wouldn’t say we are terribly weak. I think a fix for the devastating impact of cripple/chill to our movement has taken far too long to be implemented, but aside that and us being a tad slow when not wielding a GS, S, or WH, I think the warrior has the potential to do well. If you’ll elaborate on what’s beating you, some of us would surely offer help.

@comments on serker warriors, I run primarily serker gear and 20/20/0/10/20. However, I also run balanced stance, endure pain, and Shield so I have some active defense to increase survivability as well as stability to keep me on my feet if I meet a heavy CC build, which is common. This setup CAN be effective, but it is like walking a razor’s edge. You get very little margin for error and a blown cooldown can cost you the fight. However, the amount of damage you bring to the table can really turn the tide, and in some situations, a serker warrior can definitely be the MVP.

I will admit I get a little jealous watching you soldier/hammer warriors wade through the carnage, but I’ll keep my big offensive numbers, and you keep your defensive ones.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Forced into 30 Vitality?

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Veritas.6071

What changes?

Do you have a source?

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Adrenal Health Idea.

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Veritas.6071

Lazy or not, sitting on a full adren bar gives us access to significant offensive buffs. This would make it so if you want more survivability you are neutering your damage. I think your idea has promise and would help create builds, but you are admittedly penalizing what you consider “lazy” builds. In my opinion, that is bad balance. Also, your numbers are way OP. 30 in arms and 20 in discipline with axes would yield 400hp/crit/target. Plus, 10 more points lets you dump adren every 8 seconds, making you a healing machine. Consider also if you miss your burst, the impact on your build’s survivability. Again, good idea that could use some tweaks.

Right now, your idea is more powerful than omnom pie and they just finished clobbering that with the nerf bat. Don’t cross your fingers.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Vitality VS Healing power

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Veritas.6071

For personal survivability, vitality. For support, healing.

Shouts:
Formula: 40+((Level^2) x 0.18) + (Healing x 0.8)
At 0 healing at level 80: 40 + 1152 = 1192
At 1500 healing at level 80: 40 + 1152 + 1200 = 2392

So 1 point of healing = .8 hp/use vs. 1 point of vitality = 10 hp
Therefore, 12 shouts are needed to equal the same contribution to vitality.

However, healing also benefits your heal.

Healing signet:
passive regeneration is calculated by: 200 + (Healing Power * 0.033) per second.
active heals for 3320 + Healing Power.

Passive gives you 3.3% of healing power. So, for every 100 healing power, you regenerate an extra 3.3 hp/second.
Active scales 1:1 so 10 uses of heal = same contribution to vitality.

I don’t have the math on Mending and Healing surge, but they won’t be astronomically better, and therefore I wouldn’t expect them to come near overpowering vitality.

In conclusion, you’ll need to use ~10 shouts or heals in any combination for an investment in healing to = the same investment in vitality.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Optimum Glass Cannon Runes

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Veritas.6071

Ogre will easily out-dps any option here (save maybe for scholar when at >90% hp), when you start adding up crit damage from gear either on balanced or full zerker build with proper stat distribution. Added attack from might stacks, banners and other party buffs is in favour of the Ogre as well. In the very end, 4% damage modifier only grows stronger with every additional point of crit damage and attack. Next time you post a thread like this one, post the trait build, add up all sources of attack, crit chance, crit damage (with food and consumables included) and then draw conclusions.

It doesn’t take a scientific calculator to see that ruby orb is the favoured choice with low total critical damage. Generally speaking, this thread is a major source of misinformation to people looking for “easy answers”. There are no easy answers, you need to add up all of your stats, make the math and then test actual in-game results. To random thread viewer: if you’re not willing to invest money and time, you’ll not know the true answer and continue to be misinformed.

^^^ Misinformation. The only applicable thing you said is, “There are no easy answers, you need to add up all of your stats, [and do the math]…” which flies in the face of your first paragraph.

To random thread viewer: There are no easy answers, you need to add up all of your stats, [and do the] math.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Efficient Gearing Options

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Veritas.6071

If you are going ascended, you should get berserker trinkets. There is no Knight trinket/Berserker jewel option and losing the jewel slot berserker stats is never a good idea.

If you really want knights, start with helm and legs. Then coat next.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Efficient Gearing Options

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Veritas.6071

http://www.reddit.com/r/Guildwars2/comments/12dmi5/tip_stat_optimization_with_crit_damage/

I wouldn’t recommend it, but if you want to add knights stats, start at the bottom of the list and work up.

If you want to dps, I suggest your gear be berserkser. Don’t waste time and resources “learning” how to play with knights. If you are going to end up in berserkers, go full berserkers at the start. Once you have a definite trait setup and weapon choices, you will have a better idea of if it is really necessary to put on a couple knight pieces.

Why would you say that?
I have both Berserker and Knight, and honestly, I love going for Knight’s just for the hell of it sometimes. It’s only 300 less power but 2x the damage mitigation = sexy.

It’s not necessarily learning either. My computer is godly, but my internet is terrible atm because I’m switching. If you lag a bit, the knight’s really saves you butt. To be completely honest, only the top 1% of the people that use full berserker are utilizing it to 100% efficiency. Most people will be dodging more often.

Oh I don’t have much money, no. I don’t sell the items and I have been using a lot of gold for crafting and such. I have about 10 gold to my name. This is why the karma gear is so important for me. Since it has the same stats I figured I would use the karma first and fall back on other options after.

Now as for why knights and berserkers, it’s because I’m trying to maximize the effectiveness of the character because at some point having more crit chance isn’t going to benefit me so full berserkers stops being of value over gear without precision.

Full Knight armor with Berserker Trinket (not all ascended yet) and I can maintain 82% crit with fury. That’s more than enough crit chance
I think you found your answer.
Adding more berserker will give you crit damage, but I just go Full Knight. It’s great to get that little extra umph, but I don’t think it makes that much of a difference unless you’re at a level where every single point makes you that much better (pros…)

Because for someone like me who is running a crit modifier of 2.0 and an 80% crit chance/100% under fury, it isn’t 300 power. It is 600; per swing. That isn’t even mentioning the damage you are losing from a lower crit modifier. Defensive stats are not multiplicative in their relationship. They are linear. Direct damage related stats, however, multiply one another.

Just to be clear, I don’t run a full glass cannon build. I have defensive runes and some defensive traits, but I started as 100% full glass cannon. I played as long as I could with that setup, but I began to notice there were plenty of fights where my damage was overkill and there were fights I was losing because I lacked a bit of sustain. Taking into account my experiences, that the OP wants to be dps, and that he has limited resources, I gave my suggestion that he start on the high end and throttle back until he is comfortable, not start on the low end and throttle up. I’ve never run a knights mix, but I don’t know any dps mixers who have more knights than berserkers. Odds are, he will have to make fewer gear changes from berserker to knight than knight to berserker. It may not play out that way, but my logic is sound, I provided him a link to make the most informed gearing decisions, and I’m giving him the advice I consider to be best. That’s why I say that.

Also, everything I say is based on fighting players, not mobs. In PvE, I just play however I want and am not concerned with min/maxing because it’s just PvE.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Efficient Gearing Options

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Posted by: Veritas.6071

Veritas.6071

http://www.reddit.com/r/Guildwars2/comments/12dmi5/tip_stat_optimization_with_crit_damage/

I wouldn’t recommend it, but if you want to add knights stats, start at the bottom of the list and work up.

If you want to dps, I suggest your gear be berserkser. Don’t waste time and resources “learning” how to play with knights. If you are going to end up in berserkers, go full berserkers at the start. Once you have a definite trait setup and weapon choices, you will have a better idea of if it is really necessary to put on a couple knight pieces.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Banner healing warriors...

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Veritas.6071

She was misrepresenting what warriors are capable of as far as having healing and damage. Her banner build was just x/x/30/30/x with Cleric gear for power or Apothecary gear for conditions. She was also using Master Tuning Crystals and probably one of the several +healing foods. There was nothing groundbreaking in what she was saying.

Plus, she was plugging other websites and stuff. It was a weird post. I honestly expected it to be a phishing attempt.

If you want help with a banner build, there are tons of competent warriors here. If you are just upset at the mods, vent away.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

New to warrior

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Veritas.6071

10/10/10/0/0 Until 40. Berserker’s Power in Strength, Deep Strike in Arms, and your choice in Defense.

At 40, You’ll want to start working towards 20/10+x/15/x/x. That will give you access to:

Strength – Berserker’s Power and 10% axe crit dmg or 10% GS dmg
Arms – Stick with Deep Strike until late game
Defense – Adrenal Health minor trait

That should set you up for good damage and survivability via a solid core trait build and leave you plenty of points to play around with so you can learn the class.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Advice on which ascended amulet to get

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Veritas.6071

This is personal opinion. I would stay away from vitality. Vitality is for surviving burst. Once that 10 hp is gone, it’s gone. Mixing healing sources and toughness is what will give you the best staying power in pve encounters as long as you don’t get burned down. I’ve been hit pretty hard by some Legendary mobs, but between 2 stun breaks, dodging, endure pain, and shield block, I’ve never been in a situation where my 19k hp is there one second and gone the next. I always have time to at least step back, catch my breath, and hop back into the fight.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Advice on which ascended amulet to get

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Veritas.6071

Doubling your armor reduces damage by 50 percent of what you were taking. So if you are base armor, which, judging by your other posts, you aren’t, you would see a little more than a 5 percent increase in damage mitigation from what you were last taking. So if you were taking 1000 damage per hit at 2127 armor, you would see a 5.9 percent reduction which translates to 59 damage mitigated and 941 damage received per formerly 1000 damage attack. Is it worth it? Only you can decide.

Edit: Posting from a phone and just saw your stats.

126 toughness would increase your mitigation by 5%.
And you lose 40 power and roughly 4% crit chance. With your current crit modifier, the loss in precision alone accounts for a 2.88% reduction in theoretical damage. Without your power stat, I can’t calculate what the loss of 40 power causes. I know this isn’t a game of math, but when you begin to split hairs over a small amout of stat points and have no goal such as, “I want 2500 armor minimum” or, “I want max power with at least 60% chance to crit” choices are best viewed mathematically so you understand exactly what you are losing / gaining.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

X/Warhorn viable?

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Veritas.6071

Sure, it can be viable. It’s the only weapon we have capable of removing all movement impairing conditions. However, note there are still other ways to do that but the horn does it more conveniently with no investment required elsewhere.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Criticize my Warrior build? (high end)

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Veritas.6071

http://gw2buildcraft.com/calculator/warrior/?8|1.1n.h2|c.1n.h2.e.1n.h1|1n.a7.1g.a7.1n.a7.1g.a7.1n.a7.1g.a7|21j.0.2s.0.3s.0.21j.0.31j.0.2v.0|k59.p6a.f0.0.a5|0.0|e

I have to leave so I didn’t get to play with this as much as I wanted, and I would want to talk about playstyle to make sure traits are all good since usually they are very subjective. Anyway, by the math, you get a 36% increase in damage in exchange for a decrease of 21% EHP when compared to your originally posted build. Honestly, I think there are better options out there. I’d love to work more with you if you like.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Criticize my Warrior build? (high end)

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Veritas.6071

That is still an insanely tanky build. You won’t be doing much damage… I’d hate to see the numbers from your old build if this is a step towards damage. I’d give advice, but I doubt you’d like it.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Advice on which ascended amulet to get

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Veritas.6071

Pretty simple. Do you want more offense (Tethyos) or defense (Gwen’s)?

The only reason this choice would matter is if you have a gameplan… which stats are incapable of indicating. For example, my build focuses around having 100% crit chance on burst skills and controling adrenaline. So for me, Tethyos all the way. But if someone runs GS or Sword where the burst may not be as big a deal, their gameplan could change, and therefore, the desired stats are subject to change as well.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Food Healing Nerfed?

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Veritas.6071

I agree Veritas. They didn’t really nerf the food. they fixed it. It was broken. Entire builds were centered around one type of food. If you are glass cannon then you should by no means, be able to heal your enitre health bar with one skill. That’s why they call it “Glass Cannon”

It made all other offensive foods pointless. We have a lot more options now that will work for us.

Less options now actually, they failed to add new builds, but deleted something that makes builds work, that is bad design.

An entire class community so attached to a particular food that they have a thread dedicated to lamenting its loss is bad design. Luckily, they corrected that flaw today.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Food Healing Nerfed?

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Posted by: Veritas.6071

Veritas.6071

I haven’t seen anything stating 2 seconds, and I haven’t tested it. 162/sec still isn’t bad considering you only get ~360/3sec (120/1 sec) from Adrenal Health (15 trait points) assuming you have full adrenaline. This is hardly a game changing adjustment, and they’ve opened up so many more options because Omnomberry Pies (OP) were much stronger than any other offensive food.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Food Healing Nerfed?

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Posted by: Veritas.6071

Veritas.6071

Well to be honest healing up to 17k over 3.5s on a Warrior was pretty OP.

It was, which is why it should of had a limit to how much it could heal per second, not an internal CD.

A cooldown is a limit on its healing per second. Take the healing proc over the seconds of cooldown time. That’s your maximum heal/sec.

Not really, “You can only have 8 heals a second.” instead of an Internal Cooldown doesn’t nerf things as badly.

It leaves almost all the non-overpowered things viable and nerfs whirling axes and other OP things a bit.

What do you mean by not really, a CD is a limit on how much heal you can get per second…

AN internal cooldown…limits how many times you can get the proc off an aoe… which is bad.

…Your " You can only have 8 heal per second" will also affect AoEs….

Which is good for Melee cleaving.

Also, its a “2-second internal cooldown.” time to sell all the pies.

What does it change? They will just make it “You can only have 4 heal per second” if they go with your way….

It makes a lot of things viable that way without completely destroying it like they did.

…No, it’s the same thing…

I will explain to you how it is different, since your mind cannot reasonably comprehend it.

“2-Second Internal Cooldown” this means it can only proc once, then wait 2 seconds, then it can proc again.

“Can heal 8 times every 2 seconds.” this means it can heal 8 times, if you don’t heal enough, it refreshes the charges and you can heal 8 times again, this nerfs overpowered moves like Whirling Axe, but makes other things that procced from it almost no change.

If you can’t understand that, then there isn’t anything else I can say.

There is a heal cap. 325/second.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Food Healing Nerfed?

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Posted by: Veritas.6071

Veritas.6071

It’s the same thing. 1 sec internal CD means your healing is capped at 325/second.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Near Invincible warrior

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Posted by: Veritas.6071

Veritas.6071

The Word of the Day is: Embellishment

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Warriors should get an elite shout.

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Posted by: Veritas.6071

Veritas.6071

I think they should take it a step further and have 1 elite per utility type for all classes. So using warrior as an example, an elite Shout, Physical, Banner, Signet. We are already half-way there, but not all classes are so lucky. This would make things very interesting to people who are running a build with heavy emphasis on a certain utility type.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Zerk War rune set up?

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Posted by: Veritas.6071

Veritas.6071

I’ve run Runes of Rage and Ruby Orbs. Orbs do great damage and they are cheap cheap cheap compared to runes. So I’d absolutely recommend the

situational

Ruby Orb… The ones that give you a constant 120 power, 84 precision, and 12% crit damage, can’t be stripped by boon removal, and don’t require CD management.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

Quick question

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Posted by: Veritas.6071

Veritas.6071

Nope. You could even save up the laurals to get the ascended amulet in a month and skip buying the exotic all together.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Warrior down state

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Posted by: Veritas.6071

Veritas.6071

Ya, man. Stomp the guy. It’s like a 10 sec CD on Vengeance, and then you still have to channel it. A downed warrior is a dead warrior. We are trash on the ground.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Need some help with stat balancing

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Posted by: Veritas.6071

Veritas.6071

I think you should post your build and tell us what your play-style is and what isn’t negotiable as far as changes. Right now, you are really low on dps. Simply slapping on serkers or knights may not be the best solution.

With that crit rate, I’d honestly stay away from serkers. W/o fury, you are getting a .7% dps increase and with fury, only 2.3%

Honestly, if you are looking to be more dps-ish, I think you need a full overhaul.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Basic GS WvW build?

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Posted by: Veritas.6071

Veritas.6071

To answer your original question, OP, sword/wh for more mobility, rifle if you want to be able to fight from range in zergs or ever want to be able to dps while not meleeing, axe/shield to follow your 100b with another shot of damage.

I off-hand bow. There are times it sucks compared to rifle, but it’s great against stealthers, stompers, and large fights.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Evasive Warrior

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Posted by: Veritas.6071

Veritas.6071

Ya, I did copy/paste. Must be an issue on my end.

It is channeled, but you can move while attacking without breaking the skill, but sword is still a more mobile weapon, and sword 1’s 3rd chain attack hits pretty hard. The biggest loss with sword, in my opinion, is Eviscerate. It’s a clutch skill; especially against classes like thieves, eles, and mesmers where you may only get a couple chances at closing range against a good player.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Basic GS WvW build?

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Posted by: Veritas.6071

Veritas.6071

If you think one of the two is worse then you can’t properly play that one.

Or they can play it just fine but have different views of what works best. Not everything is a L2P issue.

Moldran, the Team Paradigm member who pioneered the basic idea behind so many GS builds seen today released a statement criticizing 100b which is where the GS gets its big dps. Maybe he can’t properly play GS either? Doubt it.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Evasive Warrior

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Posted by: Veritas.6071

Veritas.6071

Axe 1’s 3rd chain attack doesn’t root you, and your link doesn’t work. Maybe it’s the site, maybe it’s my ISP, but it doesn’t work for me.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Berserker's Stance proposal

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Posted by: Veritas.6071

Veritas.6071

Berserker Stance, as is, is a core part of my build. I see nothing wrong with it having adrenaline gain. If they want to tack on extra stuff, fine with me, but the way it works now, it can be a very valuable addition to certain players.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Condition Damage

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Posted by: Veritas.6071

Veritas.6071

I made the table to illustrate the superiority of burning over bleeding in general. Nowhere did I advocate the use of conditions as a warrior. A bow condition build is worse than a sword condition build. I don’t want to play the what-if game when it comes to adrenaline management, flurry use, OH sword 4 & 5 landing, or any other form of bleed application available to warriors. And although the table is simple, it isn’t worthless or destroyed by flurry/OH sword. It shows players how poor bleeding is. Can the warrior outpace burning through bleeding? Absolutely. But the answer quickly becomes No if you miss flurry/OH sword attacks or those are cleansed. But now I’m what-ifing

The bottom line of what I hope people take away from my previous post is: burning trumps bleeding and running a condition warrior handicaps you.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.