So wait a moment. You think you can just come here to the forums and disprove all the work done by people such as Dekeyz with their insanely complicated DPS spreadsheets and frame-by-frame analyses by looking at your tooltip?
I mean you are saying that
1.9k toughness and 24k hp (more survavibility equals more dmg!
which pretty much says “Hey I’m a noob and I have no idea what I am talking about and yet I still think I am right whereas the ENTIRE GW2 COMMUNITY seems to be wrong”.
You need to work on your attitude.
Agree with lack of challenge. And no, you can’t dump that on the players as in make your own challenge. We need challenging content that rewards us accordingly. Soloing Arah p2 in under 20 minutes will make you famous on youtube and maybe you can get rewarded by receiving donations for your stream but no sane person can say that’s a valid replacement for actual ingame rewards.
We need more stuff like super high level fractals or maybe Arah, basically dungeons you can’t semi afk faceroll as a half decent player.
…..
It’s strange that you don’t mind difficulty in any game except this. I mean all your points are very valid but it all comes down to not getting excluded from content because you’re not good enough even though I am sure you easily could be.
If there were a hardmode for every dungeon that 85% of the players would never be able to complete because it is about as hard or slightly harder than Arah P1, 2 and 3 without offering any additional lore, would you be okay with that? The entire rest of the game would be just as accessible as it is now, except for hardmode dungeons. You would be able to get special tokens, let’s call them Death Offerings of Baelfire for example, which you could trade in for skins that resemble the normalmode skins but have additional textures, ornaments, color slots etc. Like the Tequatl skins are overhauled versions of the ascended weapons for example, just in this case (Hardmode) a little more subtle.
This would give the hardcore players a way to set them apart visually (instead of just on youtube), without really affecting anyone else. I myself can’t possibly think of anything wrong with that. I am not even talking about monetary rewards here, simply about the skins and the challenge. And there would be a timer that starts upon path selection with a leaderboard and blabla so a playground for the hardcore crowd. Nothing else.
(edited by Veydar.5017)
……
GW2 isn’t in the same vein. This is a game which got designed, deliberately, to be inclusive instead of exclusive to its players from the words “we’re making Guild Wars 2”. That’s why several design decisions were made in the first place – resource nodes aren’t “first come first served”, enemies roll loot for everyone who was fighting them (within some restrictions), and there’s no reason not to help someone.
And 85% is not inclusive enough? High level Fractals are somewhat challenging but still easily doable for any player who’s simply been around long enough to have tanky gear. Don’t know how to block/evade the boss attack? Simply facetank it, you’re usually able to take 1 or 2 hits in PTV gear. Dungeons are MINDNUMBINGLY easy. I specifically mentioned Arah because it’s the only dungeon that is a little harder. Everything else can be farmed by any average player.
You’re not entitled to get everything in a game. And if you want to chase a carrot that you’ll never ever get then how about getting better or accepting the fact that you simply won’t get it? Have you ever thought about the more hardcore players and how this game feels for them? You need to allow the better players to set themselves apart. They deserve more gold, more shinies and better titles than the rest because they work for it. They don’t just spend insane hours in the game but they theorycraft, they adapt and improve and when they’re facing a challenge their answer is not “get tanky” but rather “how can I mitigate this damage in an intelligent way?”.
It’s so typical of pretty much every human being to feel like they should be getting everything on a silver platter. I know this is a game but let’s be honest: MMO’s are more than just a silly pasttime for a lot of people so it just makes sense to consider that minority as well. I am NOT asking to make this game super hard in all aspects. Without the thousands of casuals this game wouldn’t exist. I have 0 problems with people farming, with easy dungeons and beautiful zones like Dry Top that people can simply enjoy without having to consult a guide before starting your journey. But the skill ceiling in this game is so low.
So to answer the OP’s question: I would have rather had an expansion with an overhaul of many of the games mechanics – even if it only applies to the expansion content – than this dribble of really good story missions with a beautiful new zone that ultimately leaves everything else untouched. And the last Feature Patch has shown that ANET is focusing heavily on catering to the average paying customer.
Storytelling is a lot better, zone design is great and some of the LS achievements are a little harder so yeah lot of good stuff happening but it’s all very modest. They said they’d take it easy but that doesn’t mean I am willing to accept it without complaining.
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……
So what’s your point? Everyone should be . . . in theory capable of doing 100% of the game with proper equipment and knowledge heading in. This shouldn’t be a contest to find the next person to wreck their fine hand motor skills executing millisecond-window commands.And like it or not, precursors are the easiest “go to” for “valuable loot” right now. Everything else which can be traded is too easy to get your hands on.
That’s exactly my biggest gripe: No, not everyone should be capable of doing 100% of the game. For the average Joe 85% would be enough. Then another 10% for people like me (casual hardcore players who can solo Lupi but won’t get a stellar time) and the remaining 5% (or 1% I dont care, these are just numbers off the top of my hat) for the Goku’s, DnT’s, rT’s of this world.
If everything is accessible for everyone then where’s the fun? What would anyone aspire to? We’d all be mindless zergs farming whatever the devs throw at us, knowing that everyone around us will have the same skins, the same titles, the same [insert instance content] level…
Achievement points currently are the best metric available for judgement. It’s not perfect, but it’s best because it’s only one of the few available.
If you compared a player with 12 K cheevs against one with 2K cheevs, the probability that the former knows how to play is a lot higher than the latter.
This (very true statement) gets posted in every thread like this and it should be enough to end any discussions. And yet …
You say that players who have more AP know the game mechanics better but from what I see someone can go around doing stuff by spamming the first skill over and over again. You would not be punished for doing so or encounter any difficulties.
You found the statistical outlier, congratulations.
If an experienced player is not willing to take the risk or can’t be bothered wasting time explaining to someone how things work, which I can totally understand, HE should be the one joining a guild or playing with friends.
This topic is about certain LFG messages. If it’s 2am and there’s only 1 guild mate online we might require a PUG. So we put up a certain LFG message. I can expect a certain level of reading comprehension – or so I thought – so that only those join my party who adhere to the rules. You’re saying that every experienced player who PUGs should expect scrubs and be willing to explain stuff regardless of the LFG message which everyone can blissfully ignore?
I believe that ANET shouldn’t cater to the obvious needs of the players since let’s face it, that would mean shying away from depth, challenge and complexity.
That’s not player “needs”, that’s player “wants”, and any person who is in charge of a project will tell you what the customer “wants” is not always what they “need”. Parents, especially, get to understand this at about age six of their first child.
“You want that shiny toy but you don’t need it. What you need is for me not to spend $400 on the XVox-700 and spend it instead on making sure you can still eat for the next month.”
I think ANet does understand this, which is why they haven’t done things like normalized all stats to Berserker and hand out free Precursors at 1000 hours played.
Well first of all thanks for the semantics. I wrote “needs”, I meant “wants”. Big deal, english is not my native language and even if it were you could have interpreted my first line within the context of the rest of my post. Then you ignored everything else I wrote. O_o
As to the topic at hand: They either don’t understand this (unlikely) or don’t want to act on it for gemstore reasons (likely). Like I said, everything with the exception of high level Fractals (and even they can be facetanked to a certain degree) and Arah is easy mode. You don’t have to really give an effort, learn to dodge or develop strategies. You can just muddle your way through it somehow. Every stat combo is viable enough for 99% of the game. That’s not how it should be and yet the LS and ANETs entire policy continues to ignore hardcore players.
Precursors are the worst example and you obviously didn’t really understand my point. Precursors and legendaries require gold and gold only. In a way, they serve as a good example to get my message across: Most prestigious items in the game (or supposed to be) and yet everyone can get one.
If you like to think changes happen for mysterious reasons, sure.
But, they’re just like any other company. If things aren’t working, then change it.
Resolving some of the issues aren’t some happy accident as a byproduct of restructuring here. No one is saying that’s the sole reason.
We’re not dealing with rocket science here.Again, you can make changes without things being “bad”. They can always be better. I’ve restructured many things in the past that were working fine..but I made them more efficient.
That’s not rocket science either. It’s good business.
Yes, and they’re addressing things because it wasn’t working.
I know you’re trying very hard to get into another semantic argument, but I’m not biting. No need to put them on a pedestal.Now you’re just trying to bait me. I said I wasn’t putting them on a pedestal and you repeat over and over again that I am. When you’re done playing games and would like to discuss the matter at hand, feel free to respond. Until then, I think all that needs to be said has been said.
Sure thing. You done twisting your own logic to make Anet look like they deserve high praises?
One minute you argue “they aren’t changing it because the numbers don’t support it”, next minute you’re arguing “they’re changing it but it’s not related to the numbers, they’re looking for improvement.”.
When you’re done making pointless arguments, feel free to respond.Also, twice is not repeating “over and over again”.
You refuse to deal with the fact that there are a lot of people who enjoyed the Living Story Season One.
It definitely got off to a rocky start. I don’t think anyone would disagree. The improvement from earlier installments to later installments was vast. There were a lot of people who praised the later installments of season one.
Obviously you learn and evolve. That’s not spin. That’s logic. They learned even from the beginning of the season to the end of the season. The end of the season wasn’t prefect, hell it was far from perfect, but it was good for a lot of people.
Having flaws doesn’t make something bad. That’s all anyone is saying here.
You may think it’s bad. It may have been bad for you. It may have had flaws that prevented it from reaching it’s full potential…but if people weren’t playing it, I don’t believe Anet would be continuing it.
A lot of people play Farmville and it’s still not a good game. The majority of the playerbase has never entered a dungeon and is busy farming LS achievements and world bosses, does that make it a good system? You keep mentioning player participation = content quality or at least you’re using it as an argument in favor of ANET and their policy.
I believe that ANET shouldn’t cater to the obvious needs of the players since let’s face it, that would mean shying away from depth, challenge and complexity. All the things that the average Joe who logs in after work doesn’t want. They could just give us something like hard mode to cater to both casual and hardcore players but apparently that’s not on their list. Without having separate game modes for more ambitious people they are limiting the ways in which they can design dungeons and fractals. A dungeon that can be completed by said Joe will always be a walk in the park for the dungeon running crowd which brings with it the necessity to limit rewards and income. Otherwise every hardcore player would get rich farming the crap out of it while the casuals would be complaining about the ever increasing separation between the wealthy and the poor.
Everything they’ve released with the exception of Arah and high level Fractals is way too easy. Nothing requires you too really learn animations and tells, think about your gear or your setup. I am digressing but I just can’t keep myself from repeating this over and over: Almost everything in this game is kind of viable. Any gear, any trait distribution, you might take an hour to do AC P1 but you will still succeed. There’s a million reasons for this and I am not laying the blame on the playerbase entirely but it’s just how most humans are.
So no, players liking the LS and the direction this game is going does not mean that ANET should go on like this. Democracy has its limitations especially in game design.
Stop mentioning Fractals. They have abysmal rewards and are obviously a very low priority. The traits they added are mostly useless except for Phalanx Strength. If they are designing a game for casuals they wouldn’t have needed to implement new traits because casuals aren’t even using what they had in the first place. If they’re designing a game for everyone including the more hardcore players they should have given the new traits a lot more thought. The meta is unchanged since people figured out that zerk > all and the last patches only brought minor changes to some builds.
Redesign mob AI, get rid of stacking and FGS and buff auto attacks so bosses are less reliant on their few big moves that people dodge and things might get interesting again.
Again? How many of these posts will it take to get the message across? I kick people under 5k AP. I kick every Ele who runs d/d, every staff guardian and everyone who does not run full berserker. Why? Because – and now it comes – ON AVERAGE the people who adhere to my LFG rules are better than those who don’t fullfill the requirements. Since most people don’t understand this let me say it again for emphasis and clarity. ON AVERAGE higher AP means better player. I know, I know, just like your uncle who smokes a hundred cigarettes a day and is 90 years old without lung cancer disproves any causal relation between the two, that one guy with 2k AP who was better than that other guy with 19k AP shows that lower ap = more skill all the time…. ><
If I would ask every player if they were “exp” they would just lie to my face. If I ask for full zerk 40% of the guardians who join run healing vit gear.
I don’t trust people since they can’t even understand the LFG message. That’s why some players have these LFG requirements. And if you’re not okay with it, guess what, join a different party. But when will people finally let others play the game like they see fit.
You can’t hit both Leg Seals anymore
You can’t hit any Seal from the side
http://www.reddit.com/r/Guildwars2/comments/2asc9v/psa_they_did_stuff_the_cliffside_frac/
…. you ANET.
So this is what’s bothering you about Fractals. Those minor, completely useless bug fixes while the big issues are ignored. Tyvm! gj! <3
Thief: Smoke screen (absorbs pistol shot), sword #3
Ele: D/F then earth #2,#4,#5 and air #4,arcane shield, mistform
Guardian, Mesmer, Warrior, Engi are obvious.
Ranger and Necro I don’t know.
Dodge her spinning attack where she shoots out electric bolts. Everyone can do it, people just have to reduce particle effects as much as possible and then get used to the fact that this fight requires some effort and doesn’t go well with the “its just a game I don’t want to be challenged” mantra.
Don’t care how they release it as long as its challenging content that will keep us hooked for more than a few days. The LS is always either a mindless farmfest (LA escape) or one time encounters. In this installment they forced us to play the LS missions twice for the achievements but whatever way you spin it, most players complete the new content in a matter of days.
What I want are more fractals and more dungeons so the LS introduces meaningful stuff for the not so casual crowd. We got molten and Mai Trin so that was a good start but after that they kinda stopped. Its just super annoying to play the same content with the same crappy rewards and the same bugs day after day whereas the casual crowd gets LS updates every two weeks…
One dungeon and ome fractal per season and I’d be happy.
Fix rewards and buff the other boss fractals so they’re at the same difficulty level as MT.
I think its nice that MT on 50 requires more coordination than other PvE encounters and it’s totally okay that the difficulty increases substantially if you’re running a … Let’s say creative party composition. Were talking about the only challenging pve content except for soloing stuffso please don’t trivialize this by making it accessible for everyone.
It is absolutely crucial that they improve rewards though.
Side note for OP: sword 3 on thief and smokescreen
its just super annoying when she decides in the last second to turn around and shoot you instead of the party member she was aiming at initially. This could be fixed by targeting reticle under player that then locks so players don’t waste blocks etc, because they’re afraid she could change targets.
Oh don’t get me wrong I always hated getting stuff like Arah armor in PvP. When I said I love the PvP reward tracks I was merely talking about the concept. You have clears goals laid out for you and you’re constantly progressing. There’s different tiers and at the end you get the big shiny in this case a fractal skin.
That’s what Id like to see for fractals with more creative ways of progress than just complete x fractals for progress.
I very much agree with the idea of giving us a way of working towards skins. I love the PvP reward tracks and would like to have something like that in fractals as well. There’s a dozen ways of implementing this. You could progress by completing fractal runs and your progress would depend on the specific fractals you got. Or you could have specific requirements at the end of each tier like complete MT or run aquatic. This would introduce a little RNG and timegating. Its not something I would do but ANET seems to love that stuff so.
250 pristine relics seems a bit much and a tad uncreative. Fractal reward tracks would give ANET a way of incentivizing certain fractals and balancing rewards/progress according to fractal difficulty.
Furthermore I want to repeat what I said: completely replace skins with boxes. Goes for ascended stuff as well.
Also: 3g instead of 1g please. And +1 on exchanging rings for dragonite.
I think everyone agrees with you about the rewards. It’s so SO stupid.
What I think should be the case:
Pristine Relics:
-10x for ring
-30x for infused ringIntroduce more ways to make use of vials of condensed, globs of coagulated, and shards of crystallized mist essences:
-either mystic forge recipes or crafting recipes involving them to form perhaps lumps of mithrillium, globs of elder spirit residue, spools of silk weaving thread, or spools of thick elonian cord.
-mystic forge recipes that would enable one to perhaps convert a certain amount of them into pristine/regular fractal relics?As for fractal weapons…
I feel like they’ve been done horribly. A simple yet effective solution of keeping them extremely rare yet possible to acquire would be to have them dropped in FotM like they already are, but you can only get the ones you don’t already have unlocked in the wardrobe. Also, I would not be opposed to adding them to the vendor for 100x pristine relics each.
Tonic should be kept as it is in my opinion. I kind of like the idea of there being something extremely rare to obtain but not beneficial in any sort of way. Just something that’s there and will freak me out if I ever get it.
I think Boxes are a better idea. If someone only gets two Fractal Skins in 400 runs and they are Harpoon and Spear he’ll still be insanely frustrated. Same for asc. weapons and armor. Just give us a container please :|
And furthermore I don’t think anyone would trade 30 pristine relics for an infused ring when any frequent fractal runner – which you have to be in order to have so many pristine relics you don’t need for anything else – doesn’t know what to do with all the shards, globs and vials.
Watching a video of a short bow thief with personal reward level 28 presenting the “new” stacking spot everyone always used since the beginning of time. Good times.
ANET is a company and they have to act like professionals. Ignoring the forums because it’s a hostile environment is not a sign of professionalism. I think that every company should know that ignoring problems doesn’t make them go away it just enrages people more.
If a thread is obvious whining filled with insults they can just ignore it. They can not ignore the problem that spawned the thread though, if it’s a valid complaint. I am sure many people complained about Fractals in a very childish and offensive way, I myself make more snark comments than I should but the complete lack of any dev discussion whatsoever in the past months is making this problem so much worse. What do we know about their plans for anything except LS and gem store? The PvP community is the 100th wheel on the wagon and the Fractal community isn’t in a much better spot. They just throw out a Mai Trin fix that is very debatable without any timeline or information on what else they’re working on.
If they come out with a way to MF asc. rings or vendor them for a higher price or trade them in they’re in for a kittenstorm from all the ppl who had to trash them (including me). Based on past experiences (Blade Shards) it’s safe to throw them away, but who knows…
So, a professional company that cares about customers has to engage in dialogue even if the playerbase is full of kittenheads.
By the way, Fractals were just the first example that came to my head.
Is anyone getting the situation where they’re getting so much of the same ascended rings from fractals that theyre actually taking up space in your bags and bank? …
No you’re the first person to have that problem. /lol
I actually encourage threads such as this since more attention for fractals is always better attention but to be honest: Nothing’s gonna change. We’ve all been there.
Reason why I stopped selling dungeons. Got kicked out of my own instance 3 times yesterday in Caudecus Manor. Twice by griefers, once by party merger and then the new host left. Good times
So true. Started the first mission, did everything it took for the achivement to unlock and then it started to dawn on me that you can only get them on your second playthrough. I then found out that the story missions are not account bound but soulbound and that’s why I haven’t done any LS missions after the first one.
276 times… how cute. My first FotM weapon drop was Trident and by then, I already had the 500 fractals achievement. Got my second weapon (Axe) just 2 days ago..
Fractal Frequenter counts single fractals. So the 500 you are mentioning are actually just 125 runs. Just sayin’
Also: Fix this please.
Also: This is the 100th thread about it with 0 dev replies.
Also: They won’t fix it.
Guess the world doesn’t have enough cm P3 sellers, so I might add this to my rotation when CS becomes super boring or when I see that the CM demand is so high that I dont know what to do with the money.
Well, during my prime time I made ~50g from dungeons every day if I sold all the materials I got. So that’s 20 days worth of farming for 1k gold, which doesn’t seem that bad. And then I pick up the FGS, press 4 and forget which boss we’re actually doing and I ask myself why <_< …
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It’s true that you can reset her by having her die, have the party wipe and then waypoint. Or maybe you can just kill the mobs in the room before the dialogue. Regardless of this fact, I can not understand how one (RemiRome, you) can reply in a way that insinuates that you don’t have a problem with that.
Okay, the OP doesn’t know his AC very well but the fact that it is still a bug after two years is a disgrace. But it’s not LS, it’s not Gemstore it’s a dungeon. That’s just above Fractals on the priority list…
I have 307MF baseline, so maxed out. Guess Cursed Shore it is. Ty for the answers so far!
2g/hour … Hm. I was expecting small numbers but in a game that is all about gold, 2 per hour is just horrible :x
The situation:
I’ve farmed dungeons to the point where I can’t take it anymore. I run them with my guild maybe 3 days a week but thats it. So don’t suggest regular dungeon running.
I don’t have the skills nor the willingness to acquire what I need to power trade.
I hate WvW and I’ve given up on tPvP.
I can’t reliably solo Arah P2 right now. I don’t have any problems up to Brie but if I don’t execute it well enough the terminal gets destroyed. Furthermore making a single mistake at Lupi means death, getting 25 stacks, running etc. so the whole selling Arah thing doesn’t seem like something I can consistently pull of. Plus, I might always get kicked from my own instance.
So… what would be the next best thing to do for gold/hour? Farm Cursed Shore? Southsun Cove? As long as I can do it on my own and it doesnt require the 45 minute time investment that Arah P2 is on my thief for a perfect run (!) which can easily go into the 1.5h if I really mess up.
If it’s his old video he didn’t, there were no mobs so you could take your time. If its his most recent he did kill the mobs right after bringing down brie to 50%.
You can burst down brie in one go, a safe way to do so would to have a pistol with bloodlust sigil to get 25 stacks at the beginning of the dungeon (get impaler with BL sigil so you don’t lose stacks in water). You can keep the pistol the entire run. Have a second sword/pistol set so you can make use of sword with force pistol with undead AND bloodlust. Then use 66xxxx something with double daggers for brie. The trick is to get the mortar kit consumable to distract the mobs and then always always dagger 5 and baxkstab from behind for 16k crits. As always full zerk.
Whether or not you feel like the boss encounter was fine the way it was, they intended for it to scale differently so they changed it. People have been whining about wanting new gear stat combinations for ages, what’s the big deal?
That the other boss fractals needed more changing, at least in my opinion.
…most PUG teams struggled significantly less with Mai Trin than with Molten Duo in my experience unless I went on very low levels where people still have their dodge keys unbound and stupidly try to revive during cannon phases. Perhaps your experiences were a lot different than mine… I don’t know.
Comes down to personal experience, but as someone who PUGed his way to 50 with a Guardian (granted I always gearcheck and look for full zerk in the LFG and Guardian is pretty perfect for Molten) about 8/10 groups were able to do the Molten Duo using the burst stratgey. It’s not that Mai Trin was particularly hard but it was always – in my experience – by far the longest boss fractal with the highest wipe potential.
I personally think a buff was justified, but evidently I’m outnumbered here.
I cant speak for anyone else but I don’t disagree with you but I feel like there’s about a thousand things they should have fixed/buffed/nerfed/whatevered first. It’s mostly the lackluster way of throwing out fixes that no one at ANET thought through while the really big issues are simply ignored. Jaw is laughable, Molten Duo we can probably debate, no one needs useless ascended rings, no one needs a third Fractal Harpoon skin, no one needs Healer’s chests when every alt has Celestial gear for the WvW we never play, weapon chests are a waste since the chance of one dropping AND being usable is almost 0 etc.
What was it, that most people complained about Pre-Dredge-Nerf? The Fractal RNG. Dredge meant spending way longer while getting the same old rewards. Mai Trin is the same now. It’s RNG, it’s an outlier in an otherwhise pretty balanced assortment of Fractal levels while the rewards are still the same.
You can’t just push a button or flip a lever without looking at the bigger picture. It didn’t work for Agent Spire, it doesn’t work for ANET.
I wholeheartedly agree. I love jumping puzzles especially if theyre challenging but if it feels like there is a kittenload of terrain RNG involved it kinda kills the motivation.
How to reach the Goggles: https://www.youtube.com/watch?v=BfI2QDI-bCU
I didn’t record the first 10 seconds, so run south from Prosperity Waypoint
How to do the Diving Goggle Jump: http://youtu.be/c2Leg_-eRhE
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Theres a very small puddle of water to the west, I am trying to jump into it atm
Don’t join groups that have a LFG like exp zerk rush speed etc. I hate stacking and I hate the meta and yet I am about as elitist as it gets. I kick PUG eles for running d/d instead of something more viable even though they might be using the right gear. Why? I’m not running standard dungeons for fun but for money. Everything in gw2 is money gated so people are looking for efficient ways to clear stuff. They would still do this if money wouldn’t play such a big role so in the end it all comes down to the atrocious AI and dungeon design. Blame ANET, blame yourself for joining the wrong LFG but don’t kittening blame the players.
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40 and 49
Drop rate for 50 seems … strange.
Thanks, lots of reassuring answers that there’s not something super major I am missing here ; ) I’ll just get my Champ Magus then and go back to my main, Guardian.
That was my guess as well, that they just don’t guard close but roam around on what’s needed. Ele might not be the best class for that though, since most dd and df builds revolve around sustained dps which gives the enemy plenty of time to react or his teammates to come to his aid.
Last week I was rank 269 in solo queue, this week I’m unranked. The reason is the 40% win rate I had, as opposed to the 67% win rate the week before that.
I would like to blame it on bad team compositions etc. but watching people like Sizer easily climb up the ladder means that some players are good enough to consistently carry their teams. Why can’t I? I am not wondering why I am not Sizer, I know that, but it should be enough to stay in the top 200.
At the moment I play a d/d Ele, sometimes d/f using the 4 0 2 2 6 celestial build. I go close all the time, since I don’t trust anyone else to actually stay there and hold the point and since both builds are awesome for 1v1 situations. There’s no class I fear and I dare say that I win 80% of my close point duels.
Nevertheless, I feel like the outcome of the game rests entirely on the shoulders of my team. Most lost games go like this: They lose the first mid fight, Guardian bunker settles in, they never recap it, gg. On some maps I try my best to jump into mid fights and get off a few rotations but there’s usually at least one mesmer or thief who will instantly go for the free cap, making me retreat back to close. Long story short, what happens outside of my little close point kingdom is out of my sphere of influence and that just sucks.
In solo q you can’t expect to do mad split rotations so it always starts with 1 close rest mid and maybe 1 escort for close. If this initital assault fails, things often stay that way.
So my question: How do the top 20 players do it? How can they consistently win games despite having leavers, afk’ers or single digit ranks in their teams? Is it a matter of class choice, do they spam party chat all the time with OP strategy advice?
And this also applies to post fractured? But okay, see you in WS lol
Don’t enter the boss room before the NPCs are inside. And before anyone thinks I’m vile, I wrote in party chat for everyone to wait for the NPCs and the warrior just charged right in so we kicked him after the fractal got bugged.
I thought i’d post something here, because it’s just ridiculous, I do at least 1 fractal per day since “fractured” (the updated rewards got me interested, one of my goal now is to get every fractal weapons), I completed Fractal Frequenter a long long long LONG time ago, I got thousands and THOUSANDS of useless fractal relics, almost a hundred of pristines, more ascended rings that i can count.
but yeah…
I can hear you asking: “what about your goal? how many fractal skins do you have?”
well2
…………..
yep, that’s right :/ only 2, after spending countless hours doing 38+, it’s pathetic.my question is: Why Anet, Why does the prettiest skins rely on some dumb kitten RNG crap? you have a currency (fractal relics), why not make the skins purchasable with relics? Fractal is your end game content, the progression with the instability is really awesome, but the rewards?? they are completely kittening and off-track…
Well I finally got my 2nd fractal skin today and it was…THE SAME AS THE FIRST. GG Anet. G G.
This can’t be real. You can’t get the same skin twice … or can you? I think a verification of this would be enough to make me uninstall the game and buy Wildstar. No one and I mean not a single developer in the world, could screw up this badly.
Just happened to us as well. Made sure the kittening piece of kitten who triggered it got kicked and blocked asap, but we still had to abandon the fractal.
5) Staff Guardians suck.
Staff is awesome! Crowd Control wall, Buffs, AoE symbol damage, and great ranged damage. Problem is, people should not use ranged weapons on melee bosses, and Wand is more useful in stationary ranged situations.
Buffs like … might? Even PUGs have better might stacking than an Empower Guardian. Line of Warding could also be called “Line of extending the duration of the fight”. We’re going to stack and FGS/cleave everything down, what good is it to keep the mobs away from us? “AoE symbol damage” … as opposed to any other AoE damage the guardian can deal? O_o
Great ranged damage? I’d have to request actual numbers here, because afaik Scepter > Staff for ranged.
One ranger with spotter is okay if he runs melee meta…
I just use them. If they ever increase the max cap I’m guessing that my luck will just transform into levels. So if I consume luck beyond my 300% and end up having 90000 luck it would turn into 303% and 0 Luck.
Everyone wears full zerk and runs meta builds. Guardian with hammer gives protection, chain reflects/absorbs with ele and/or thief. Ele summon earth elemental, everyone keep up cripple. Use consumables, dodge the agony Axe throws, rally on wolves. Its that easy. Just don’t run clerics kitten or tanky gear its gonna make you preserve your mistakes.
You can’t change it as far as I know. Not the Map Ping