Type it again to reset it.
Considering that it takes 30-40 seconds to kill the ogre after FE, the “we have other stuff to do” reason doesn’t make sense. I fully understand your reasons and I think you’re in the right, but if the price to pay for not being raged at is 30 seconds then you might want to consider it.
Completely agree, I was going to make a thread about this. There’s a very heavy incentive to get the trait line that gives +300 power. There’s no reason to have stats attached to trait lines. It makes certain lines more desireable just because there’s stats attached to them, and not because you think these traits would be the best for your build.
If I don’t want to get the Explosives trait line with Engineer, well I’m kittened because I miss out on a lot of power.
As soon as someone uses the word “toxic” to mean “rude” or “hostile” I can’t take what they say seriously.
Yeah I thought the Howler was one of the best legendaries with the moon effect. Now it obviously isn’t anymore.
Sticks and stones may break my bones
But words will never hurt me.
I would definitely prefer to have fewer legends with more swappable skills, than to have more legends with a fixed set of skills.
I don’t think the new slow condition/debuff will change anything at all. (and I’m not saying that’s a good or bad thing)
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Bag space does cost gold, if you want to pay with gold. I’ve bought 1 bag slot on one character and 1 bank extension (both with gold) and I’ve never ran out of space. If you want to hoard useless items that’s your problem.
I came back 2 months ago, after not playing since release. There’s new stuff to do. Fractals are hard.
I’ve never seen this and I do SW a lot. Worst I’ve seen is like 75% when it’s actually 60%.
I typically waypoint if I go completely dead in events like these, and yes you do miss out on the loot- but not the xp/karma- if the event is finished while you’re running back. It’s annoying and it has caused me to pause and think about WPing or not in some situations. To fix this, especially in Silverwaste where there is only ONE waypoint all the way across the map because the others are typically contested as well as being forced to run the entire distance because the Skritt caves are typically closed during breach, they should award the loot even if you had to WP rez since you get the other rewards as well.
Since these events in SW are about the loot, and especially not the XP, it probably leads more people to just sleeping on the ground.
What loot? There is no loot in Breach or VW or basically anywhere for that matter. There is the reward chest in the bottom right that you get if you got bronze+ credit for the event. Same for VW big chest, you get it if you got credit. So unless you died instantly you don’t miss anything at all (and staying dead won’t help anyway).
Um there is a Laurel vendor at Postern Ward wp and there is a guild commendation vendor at Trader’s Forum wp.
I would like to see more serious and good looking legendaries. No, serious doesn’t mean “dark and edgy and sometimes on fire”, it just means serious like the Juggernaut. I don’t mind the flashy/joke legendaries that much (I have the Moot) but we probably have enough of them. I was fine with the Dreamer until the hideous footsteps, now the amount of flashiness is excessive.
I currently don’t play GW2, and only visited the forums to get info on a possible expansion, so I’ll share my point of view here. Small content updates over time aren’t enough to get me to play again. An expansion will definitely make me play again. I got this email “Top 5 reasons to return to GW2” and it says there’s updates, and sure, updates are great, but getting back into the game takes effort and time, so I need a guarantee that there’s a lot of new content for that effort to be worth it. An expansion guarantees that, by showing me a list of all the new cool stuff. Plus it’s more exciting. Of course regular updates have their own advantages, and I can’t say which approach is better overall. Probably a combination of both really.
@Wahaha
Prices constantly going up due to godskull exploiters controlling their prices?
The prices stopped going up a while ago. There are 5 Dusks under 400 gold.
For every post where someone says that the system is fine as is there are 10 where people say it needs to change. I wonder which part of the player base Anet will choose to listen to.
For me? RNG isn’t fun. I’m okay with having to work for something but the moment I have to deal with RNG I’ll start to rethink things. I dealt with rng enough in Aion to last me a life time.
You can buy the precursor with no RNG. Do you have any other concerns?
I spend almost 717 Hours playing this game and has 4 level 80 characters, tried my luck with mystic forge to get Dusk or Dawn. First am very sad that most people who had achieved making thr legendary weapons was blessed by mystic forge bug or glitch. After that prices for precussor’s are going higher everyday.
1. Now this is clear no matter how many hours you spend in this game you will get nothing if you are not lucky or zommoros is bugged.
2. People using bugs, botting and other ways to get to higher tragets in this game is not been addressed correctly.
I achieved world completion in 12 days with my warrior thinking i will make a legendary or get something good. What i get 2 gifts which is still thr after 717 hours waiting to get Precussor.
There are many many people buying precursors from the TP with the money that they earned legitimately. Looks like you’re not one of them. I wonder if 2 months from now people will still be saying “I don’t have my precursor because of the godskull exploit! It’s all their fault! Anet make it easier to get pls.”
I find that using a blind and completely nullifying the next attack of 3 enemies is pretty satisfying. Using the guardian reflect wall is just gamebreaking.
You have to remember that you’re only 1 out of 5 people, so your effect on enemies should only be 1/5th of what’s affecting them. In that sense, blinding 3 enemies is very powerful (if all 5 players use blind the enemies basically do no damage). Enemies doing no damage is a pretty noticeable effect in my opinion.
If you’re thinking about regen, then yeah it isn’t very satisfying because regen just isn’t that good. Protection is noticeable in some situations. For example in HotW butcher, when fighting the ice troll champion next to the door, he will usually focus 1 guy. If the person being focused has protection then his chances of surviving increase dramatically.
Edit: If doing thing X is making a small difference, then it isn’t satisfying because it’s only making a small difference. Things that make a big difference are satisfying because they make a big difference. If you don’t know how much you’re helping then analyze what’s happening, think about it.
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- Help allies by reducing incoming damage. You can judge how much you’re helping by looking at how much damage you’re mitigating.
- Blinds, blocks and reflect are very powerful. Protection and weakness are good.
- Cure conditions when necessary. Situations where curing conditions is good should be obvious. Try to have one aoe condition removal most of the time.
- Good groups need less help because they use the dodge button and use skills smartly.
- If the group is surviving easily then do more damage.
- If the group isn’t surviving with you helping them, get a better group.
- Someone going max dps isn’t helping unless the group is very good (it probably isn’t because of the person going max dps)
You say autoattacks happen too fast. I disagree. You obviously can’t keep track of every autoattack but that’s why so many player skills are aoe. AOE blind, aoe protection, reflect, etc. One skill can mitigate the next attack of 3 enemies. Your party has 5 members. If they’re all using one or two skills that mitigate damage then the party takes nearly no damage. And when players don’t take much damage it lets them dps easier, which leads to easy and fast runs.
It just sounds like your party doesn’t dodge and doesn’t use skills that are very powerful (blind).
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“in one day price went up by 50 gold and the same happened again the next day.”
No, no it didn’t. The prices have been stable for almost a week.
It is very much possible to craft while leveling up and if you run out of anything it’s going to be fine crafting mats. Don’t craft coats and pants?
Screens:
http://imgur.com/a/A0Io0
Videos:
http://www.youtube.com/watch?v=LfbAWyFd5lY
http://www.youtube.com/watch?v=W693ETHpGIU
It’s a very nicely modeled weapon and the attention to detail is great. I like it a lot. Thanks Anet. My only complaint – and it’s a big one – is that it’s not shiny in the dark. The ball becomes grey and it looks bad in my opinion. But this is my favorite 1 handed legendary so far.
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Account bound. 15char
The first big zone event that I experienced was Harathi Hinterlands and I was really impressed. Very fun. Multi-stage boss fight. Need more of those.
Bifrost: Rainbow footsteps. Rainbow glow around the character.
Kudzu: Arrows leave petals in the air
People who don’t get DR are just really REALLY inefficient at doing events.
I want Dusk and I want it to cost 700g. What now?
I think what they intended with the karma requirement is to make us explore the world and do events and play WvW for a long period of time and eventually get the karma naturally. Of course that’s not what happened because Cursed Shore has the highest karma AND gold rewards. Personally I don’t think it’s THAT bad because doing the events in CS is a fairly varied and fast-paced activity (if it isn’t you’re doing it wrong). You’re still correct that there should be more options.
WvW is very good for karma and there seems to be no DR?, but it’s the combination of gold and karma that makes players do CS. I’d do WvW if I didn’t need gold too.
Expansions will add more high level areas which means more options but that’s not happening soon.
I don’t think that the karma requirements are too high. Not at all. Getting 1 mil karma is much easier than getting the mats and you get gold and mats while getting karma.
There will always be a fastest way to get karma, you can’t change that. So the grinding stays. I wouldn’t call WvW grinding though so if they made WvW give the highest karma that might be good.
Can anyone whisper me in-game if the temple on their server is uncontested please? After confirming I will send you a nice reward.
Good post by Death by Osmosis. Can’t quote. I just want to correct one thing. The mats used for the legendary are much more expensive than the precursor. Except for Dusk/Dawn/Legend. If people can’t afford the precursor or think it’s really expensive, then they’ve got a bad surprise coming.
I think this is where some of the crying originates too. The precursors have their price widely displayed in the TP, so that is what most people look at when thinking about making a legendary. Of course most people can’t afford it, which is normal. So they’re shocked and go complain on the forums. They probably don’t know that the other parts of the legendary are more expensive.
Your post offers excellent advice, and that is to wait and gather the other mats first. The other mats can be gathered starting immediately with no problem and guess what? if you do manage to get all of the mats besides the precursor then… the precursor is only like 1/3rd of what you already have. Doesn’t seem so expensive now does it?
Start with karma and mystic clovers guys, not the precursor.
There’s little demand for anything not legendary related, and since most legendary related items are vendor bought pretty much all of the price is put on precursors.
That’s simply completely wrong. 450 ectos, 250 of each t6 mat, hundreds of orichalcum ingots, planks, lodestones, etc. All TP bought. And way more expensive than most precursors.
2000 tokens is not even close to the value of a precursor. 1 gift from every dungeon is probably not enough. But again, that’s a boring solution in my opinion. The one with the shards above your post is much better. I’d improve it this way:
Pieces drop ~5% of the time. They drop rarely because they’d ruin the whole getting new weapons from the forge thing otherwise. With a very large amount of tries it will always be close to 5%. Need a large amount of pieces to get a random precursor.
What this achieves:
Let’s say the current precursor chance means you have to spend 500g worth of weapons to get a precursor, on average. What shards would do is that if you spend 800-1000g you should have enough shards to get one. This way the rng element stays, but for those very unlucky people there is a guarantee that they’ll get it, albeit at a loss. I’m not sure what effect this would have on the prices to be honest but it sounds like a fun system.
Good thread and well reasoned arguments unlike the imbeciles posting in the official thread in the crafting section.
Disagree on these points:
- In my opinion, having the precursor be a random drop from the forge adds a great deal of mystery and specialness to the items. If there were set recipes, then people would know exactly what they require and I think that would ruin that feeling. I like the mysterious feeling but at the same time I dislike the rng aspect that causes it so I understand your reasoning very well. However I’d rather keep rng and not have a set recipe.
- It has only been a month since the game launched and even less since people started trying to get precursors. The price should stabilize shortly.
- Players with a legendary are currently positively received and that is not going to change.
- You keep saying you want to be tested with skill. You have to differentiate farming for karma, badges, tokens, whatever, and skill. Farming for x materials is much closer to farming the gold for buying the precursor than it is to a test of skill. So just say you want a set recipe.
- A real test of skill (killing a hard boss) will definitely be too easy. This is fairly obvious if you think about it.
Having said all this, who the kitten cares about 300g when you need ONE MILLION KARMA!
By farming one million karma you won’t get even half of 300g. So do farm your karma first because it basically gives you everything else needed for the legendary.
“In the past six days or so, the price has only gone up by around 200g in total.” Only 200g? If thats only for you, feel free to send me 200g. lol
Most people dont even have 100g, infact I seem to be (by far) the richest person in our guild and I only got 122g cash. And that sum will definatly grow slower now that university started again. So no farming 10h a day to keep up with precursor inflation
Yep. You didn’t read the post you’re replying to, didn’t read ANYTHING BUT “only… 200g” and then replied to that.
Somehow, even when it’s not an exaggaration it sounds huge. I know this is the spike because of the fix but somehow I doubt it’ll just stop there. It can still slowly rise and reach really absurd prices. Since there’s only 1 or 2 on the TP at any given time they don’t really need to rely on what people in general are willing to pay for it. They just need one guy.
The supply is the problem, with such a low supply the prices will never really stabilize.
That said, I don’t agree with some recent comments though. I definitely wouldn’t assume that everyone here is a cheater and I’m not calling out for bans. Frankly it doesn’t matter how much the godskull exploiters are actually involved, all that matters is the situation at hand.
Did you forget my explanation for why there is a price limit already? PLEASE understand that even with a low supply there is a limit. Imagine the precursor is selling for 1000g on the TP. For 1000g it’s extremely likely that you’ll craft at least one precursor. Therefore people would MF instead of buying from TP. There’s your limit. Now whether or not that limit is too high, Anet is looking at that.
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Nope, it’s not funny. But it sure is legendary hard to get a legendary weapon.
It’s not “hard” at all. It’s just tedious and annoying. There’s a huge difference.
Also, for all you people claiming that Legendary precursors have to be the rarest item in the game, well guess what they aren’t. Not after the Godskull exploit cheaters made dozens of them each.
They’re only “rare” if you’re not a cheater (who have had nothing done to them, to this day are unbanned and exploiting via their cheated gold).
So apparently you guys have no problem with cheaters having dozens of precursors, but for anyone that’s not a cheater and wants to play the game legitimately, it’s just a big screw you eh?
Alright so you’ve made many many posts in this thread about godskull cheaters. Now could you please provide some statistics to back up your claims? How many cheaters are there? How many precursors do they have? How many of those precursors are still on the market? If you can’t answer these questions you might as well stop posting the same thing over and over.
Oh and I know many people who have gotten their precursor legitimately. So that kind of contradicts your broad generalization of only cheaters being able to get precursors.
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I will keep this short and simple. I have logged over 370 Hours in this game, all the time with a high hopes for a legendary. Tonight (for the 2nd time) I dumped WELL over 100g worth of great-swords in to the Mystic forge as a final attempt to get an otherwise unaffordable precursor. 450 Rare greatswords to be exact.
- I used the best possible Magic find combo that I know of. 18% equips , 60% rune combo, 35% Jewelry, 10% Guild, 50% Cash Shop, 30% food = 203% Magic Find BONUS.
At the end of it all, I had nothing left. I feel used like a casino gambler in las vegas who has lost everything. I love this game so much, but this sadly makes me want to quit and never return. so much wasted in search of empty dreams.
My question, to which I would really appreciate a response: What does ArenaNet have to say to players like me who are so dedicated (370+ hours logged and never missed a day yet) but have lost it all in persuit of empty dreams in the mystic forge for the sake of a legendary precurser? “Better luck next time?”
How much is Dusk worth on TP? 315 gold. How much did you dump in the MF? 200 gold? 2/3 of the Dusk TP price. Guess what, if you had gotten it you would’ve made a ridiculous 100g profit. You’re not allowed to complain until you spend at least the equivalent of the TP price in the MF.
@Raiz
@Wahaha
Do you mind explaining what’s wrong with some of us trying to get a legendary at our own pace? Why do we get shafted with ever increasing prices? We didn’t farm 60 gold in one week so we have to pay 200 gold after one month and since we didn’t farm the 200 gold in one month we’re now looking at a 300 gold price after a month and two weeks and if we don’t farm up 300 gold now we’ll have to pay even more when the game is two months old.If Anet was only catering to the extreme hardcore exploits seeking crowd, then they’d just make the game a gear treadmill like everyone else and support competitivnes in PVE that way.
The precursors have a price limit. How? Because they are obtained from a certain amount of rare/exotic weapons. If the TP price of the precursor exceeds the price of the rare/exotic weapons required to obtain one then more people will try to get one from the mystic forge, causing the price to stabilize. That is not the only factor. Right now many people want a precursor → demand is high → price is high. After some months the demand will decrease. So if I were you I wouldn’t worry about the current price.
Currently you can gamble hundreds of rares at a reasonable cost and get minor rewards – exotics. Or bigger rewards – named exotics. Or the jackpot.
Except every exotic save precursors is lumped into the “jackpot” chance of success, which is so absurdly low that it’s not even in the same realm as a slot machine’s lower tier rewards. If the non-named and lower value exotics had higher chances of success, it would indeed function similarly to a slot machine. But that’s not how it works at all, so it doesn’t. At all.
You’re only able to get a precursor if you’re a Godskull exploit cheater that made dozens for 60s each (and was given an implicit free pass to cheat all they want by ArenaNet’s complete lack of any action against them).
Personally if I’d known that the end game for GW2 was to be gated off from everyone but cheaters I probably would not have bought the game.
15% chance of an exotic is absurdly low?
You keep saying that only cheaters have/can get exotics and that’s simply not true. Only cheaters can make precursors? No. And the exploit was removed weeks ago. Only cheaters can make 150g? No. And the funny part is that people are buying precursors for their current prices so clearly the prices are affordable. Those who own precursors can’t keep magically raising prices. They’re going up because of demand. You have to realize that people are getting legendaries while you’re crying on the forums. I think it’s quite clear that you’re not part of those who will own a legendary and with that attitude, you don’t deserve one.
Currently you can gamble hundreds of rares at a reasonable cost and get minor rewards – exotics. Or bigger rewards – named exotics. Or the jackpot.
My samples are too small so I won’t pretend they matter in any way, less than 20 tries per. In those samples I didn’t notice any trend however. The best piece of info I have is mystic clovers crafting which I attempted 107 times at once and didn’t get any dr (and got a 37% success rate).
That isn’t a valid sample. That is a 1->1 conversion, of course it can’t be dimished. What the OP is talking about is when you convert something and get a random number back.
for fine crafting mats its 5-12, for common mats its 10-40 (? I think)
I haven’t tested it for the claim about exotic weapon conversion, but I know for a fact it exists for Armored Scales, and gossomer scraps.
You say a 1 to 1 conversion isn’t valid and then proceed to talk about testing weapon conversion which is also 1 to 1.
My samples are too small so I won’t pretend they matter in any way, less than 20 tries per. In those samples I didn’t notice any trend however. The best piece of info I have is mystic clovers crafting which I attempted 107 times at once and didn’t get any dr (and got a 37% success rate).
Alright well this doesn’t happen to me.
Are you saying that 100% world completion is hard? Because it isn’t. And it’s also fun unlike most of the other legendary requirements.
Can i ask ? Whats wrong with Legendary Precursor Recipe ( not so easy to craft but with enough satisfaction ) and Account Bount Weapon ?
Let’s say Anet wants to keep legendary weapons very rare, like they should be. Do you understand that a recipe for the precursor would be so hard to make that only a very small amount of people would be able/willing to complete it? And if that’s the case, how is it different than farming enough gold to buy it from the TP? Ok you’re going to say “your money doesn’t go to random people”. It really doesn’t matter and you shouldn’t care about that. And if that’s the only reason to change the precursor, why would anet do it when they have a working system right now?
Did you really just post that the best players in the game are those that can afford the pre-cursor, especially when there is a method implemented that allows real money to be converted to in-game money?
You should think about that for a second. Players are allowed to voice their opinion, it is up to the developers to decide whether or not their opinions correlate with their game design.
Yes I did. There are a few ways of judging how “good” a player is. That can be wealth, pvp rank (which doesn’t actually show how good you are) or pve skill (there is no hard pve in this game). Alright, sure: Legendary weapons are intended for those who can make enough money to afford them. If you have a lot of money it generally indicates a lot of work put into the game. Now, yes you can buy gems and get tons of gold for no in-game effort. That is indeed a flaw, but there’s nothing you can do about that. A legendary requires over 300-400g without the precursor. People can still buy that amount of gold with gems.
This has been stated many times in this thread:
The precursor prices are so high because people are buying them. If no one was able to afford them the price wouldn’t be going up. So if there are people that can afford them, it just means that those who can’t aren’t rich enough to have a legendary.
What people here still don’t get despite being told numerous times, is that if the precursor required some kind of skill challenge, or time spent, it would still have to be hard enough so that only a very small percent of the population would be able to get them. Most people complaining don’t actually care about the way the precursor is obtained. They complain about rng? There is a 100% reliable way to get one without rng. They just want an easier path to the legendary because of self-entitlement issues.
If the prices on precursors keep going up and you can’t afford one – it means you’re not good enough to have a legendary. As Legendary items they are meant for the BEST players. They are NOT a long-term goal for half of the population. If you disagree with this… then too bad I guess? You don’t get to say how this game should be. And the current situation is how it should be. As stated by some other people in this thread, legendary items should be indeed legendary (you know the definition of the word legendary right?) and not “half of the players in the game own an item with the legendary tag”.
HOWEVER, given the fact that precursor supply isn’t limited, more and more of them will be created in the game. Eventually the best players will all have a legendary and at that point the mediocre players will be able to afford precursors. So in a way it still is a viable long-term goal for many people.
People not seeing that as an obvious joke is kind of saddening, if anything.