Any American servers uncontested?
Nice! I was wondering how this was done
Well now you know! hope it was of use to you.
I made a search here and on YouTube but there doesn’t seem to be much info on it so i made a video showing how to do it. Enjoy if you didn’t know, ignore if you did
Here is a bit of stats on the echonomy.
https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2012/08/commerce-infographic-EN.png
Here is some more fun data:
https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2012/09/Gender-Profession-Race-Crafting-Graph-590x378.jpg
I do enjoy these kinds of posts. Wish they did more.
I was just going to post a similar suggestion of something along the lines of an unbind stone so you can make soul bound items into account bound. So when you upgrade something such as an exotic item into an ascended one you can still have use for it on an alt. I have to argue that 3000 for it is a bit steep tho, none would buy it, I would say around 300-500 would be ok.
I completely agree with the crafting space idea, this however, does not resolve the cap on stacks, once u accumulate a stack you are back to square one. Unless of course there is an option to rise the cap on stacks, be it paid or by other means.
1 Laurel for Daily
1 Laurel for PvP Daily
10 Laurel for Monthly
10 Laurel for PvP Monthly
You can get a lot.
This is wrong, you can get the daily PvP or the daily pve, not both.
This has been suggested many times, and while it would be nice for us as players, it is meant to b a money sink, therefore its not as practical as we would want it to be, plus think of all the people with 8+ characters that have abyss dye on each of them, are they going to get their money back? I think not.
Yes I agree, while I don’t want them to add a spot for everything, there should be storage for things that players seem to acquire in big quantities.
I would assume that if something like this was implemented it would be added with a pretty large storage cap, just like gold, gems and i assume laurels (since none has gotten enough to see how many you can hold.)
This was already suggested:
https://forum-en.gw2archive.eu/forum/game/suggestions/Color-blind-gamer-Issues-seeing-red-circles/first
And i mean just like the laurels, wouldn’t this solve a lot of inventory problems? Of course i added a picture of all of em with 0’s but i would suggest if you don’t have any tokens of a certain dungeon the icon wouldn’t show to avoid clutter.
This would also help with the token cap people are having.
Let me know what you think!
PS: Example image attached.
A few of my thoughts from a PvE dungeon perspective:
Mesmers:
– Time warp nerfed, but that’s fair since it was OP to begin with.
– Escaped the shatter nerf. Mesmers rejoice
– Other buffs were nice.Engineers:
– Changes should be interesting…not sure what to think of everything yet.
– Kit refinement nerf was rough, but I understand why they did it.
– Buffs to turrets look interesting, but I’m not sure if that’s enough to make them viable.Rangers:
– Quickness nerf was a royal kick in the balls to this class since they rely so much on QZ and pet swap quickness to do dps.
– 1 second duration increase to QZ is a laughable attempt to offset the dps nerf.
– No buff to longbow that was discussed in the GW2 State of the Game
– Spirits are still a terrible option, which is sad. If rangers are going to hit like wet noodles, why not at least let them have a viable support build?Warriors:
– Will still be rampaging beasts in PvE.
– Banners needed a buff?
– Will CoF P1 speed runs just be ran with 5 warrior now?
That or 2 mesmers to offset the 50% nerf on quickness.
I would much rather have it so that if you click on the ground and you happen to move your mouse just that much more to turn it red it shouldn’t reset your skill, it should just let you back up a bit and click again instead of having to activate the skill again.
Not a bad idea but I’d like to take it even further… Make it so you can have 2 buttons that toggle through gear setups, not just equipped weapons. When I say 2 buttons that toggle, I mean function as a previous/next gear setup button.
One more thing, although I know it most likely won’t happen, but also tie this in to trait setups at a later date (if retraiting ever becomes free, like in GW1).
I see what you are saying, my idea with the weapons is similar where once you toggle to your out-of-combat weapon set it becomes one of your in-combat weapon sets and the one you were using goes into the out of combat slot… so it kind of rotates around i guess.
i would love a feature to toggle gear but i think its more realistic to ask for something like an extra weapon swap out of combat since its very unlikely that they would allow us to change gear like that. Traits on the other hand, is something i see coming because its such a needed feature that its a no brainer.
Its a money sink, its not meant to be practical.
I miss this feature very much. it is the small things on the interface that change your playing experience. i too hope they will someday add this again.
30 Views and no opinions?
I know that it has been suggested before but in different forms. I have seen suggestions about Elementalists and Engineers having a weapon swap outside of combat, I have also seen suggestions regarding having more than 2 weapon swapping for other professions. Well my suggestion kind of combines the two. Please take a look at the attached picture to get a visual idea of what could be implemented.
While I understand why Elementalists and Engineers only have one weapon at their disposal during combat (too many skills) I also don’t see why they shouldn’t be able to swap weapons outside of combat, after all we can already do this simply by opening out Hero Panel/Inventory and equipping the desired weapon. So why not make this more fun to do? I know some will argue that opening the [H] is not hard and it only takes a few seconds, However, I believe that adding something like this would add to the play style and fun outside of combat. Think about the time you spend out of combat, it is probably more than the time you spend inside of combat (depending on what you are doing of course). You don’t see many Elementalists opening their [H], popping in a Staff and then swapping back to their regular weapon just to get that extra speed boost for their party, and this is mainly because of the hassle and the lack of fun this extra step has.
Is it game breaking?
My humble opinion is that it is not. Take a look at the picture I made to see the difference in play style.
Will this help the economy?
I have a theory that it will, people seem to only buy they weapons they need (with the expiation of completionists and perfectionists) With a feature like this added there would be a bigger demand for that extra weapon set that people will want to use. You can look at it as another gold sink.
Would it be hard to implement?
I don’t know, while I know some programming I am not going to sit here and say “OMG! It’s so easy! If combat = active {no weapon} else {activate}.” It is easy to say how easy things are to implement from the gamer point of view, however this things do take time and testing.
There are more important things for the devs to be focusing on.
Yes there is, but this is a suggestions forum and that’s exactly what I am doing.
Let me know what you guys think. Would you like to have something like this added? Why or why not. Constructive criticism is welcome and as always, keep it civil.
(edited by Waldir.2571)
Like stated above, set a % of your wealth you wish to gamble and stick to it. If you spend it all, depression will surely follow.
Save it. Its gonna go pretty fast when you Starr gearing up.
No. 15 chars……….
Use a speed buff to run passed the initial ones, once inside pull them far from the sp, make your 3 clones, stealth and rush for the sp, if done right you should be able to cap it before your clones are dead.
So don’t go. Also he always starts with his egg laying skill which gives u time to run passed him, he never jumps on top of you first.
He’s easy enough to avoid and with only 3 ori to gather you can be in and out no problem, why do you want it removed?
The month of January didn’t count.
Seem people in guild claim they have over 10 due to some kind of bug that rewarded them for finishing the monthly.
It starts today, not sure at what time but you get a message on your mail once it stars. It was posted by a dev on a different threat.
Only a mesmer can whirl like a warrior, open fire like a thief and dual axe like a ranger. (There is others but I don’t remeber them)
The event is triggered at one of the new POI in the harbor! look for a boat icon!… i think. :/
I have 99% completed (missing some annoying WvW) however, on the character select screen to the bottom left it states that i have 100%, is this a bug?
