As long as you can abuse corners, illusionist should only be a problem if Chaos Storm stuns you and you panic.
I bought my precursor for 10 gold.
Subversion Specialist > Inquest Technician.
We are almost done here.
Priority checks:
Aetherblade
Verify:
- Scarlet: Aetherblade
- Inquest or Scarlet: inquest
- Inquest or Scarlet: golems (end)
- Inquest or Scarlet: Frizz
Captain Mai Trin
Verify:
- Scarlet: Mai Trin
- Scarlet: Horrik
Those are not facts. If you don’t try to stay objective / write down your results then you can very easily remember only your bad streaks.
And I’m sorry for cooperating and being useful.
Looks like I owned that stacking thread pretty good. But couldn’t have done it without you guys!
No worries, losing a couple of skill points is not a big deal because you can get unlimited amount of them. After maximum level of 80 you can still get experience and get a skill point when experience bar gets full (also there are other endless sources).
Traits will be available at level 30.
At level 30 you get your first trait point which allows you to unlock one minor trait from one of the trait lines. There is only one option per line so minor traits can’t be changed.
At level 36 you get your second trait point which allows you to unlock either one minor trait or one major trait slot. These slots don’t have anything by default. Instead you have to unlock traits by either completing the requirement or purchasing it from a trainer (which you did).
To get access to master tier traits (like Slashing Power) you need to be level 60. I’m pretty sure it will be available then.
(edited by Wethospu.6437)
I guess it bit too much counts what is actually considered as an attack. So I changed the question.
But new questions:
Round 5: Which dungeon or fractal boss (champion or legendary) can be entirely soloed on downed state? Which professions can do this?
Champion bunny? Ele and warrior? (Drawing straws)
That’s not what I had on my mind but considering how low health it has on scale 1 it could be doable. I will test later today when I get home. Also I recall something about it not regenerating any health but I have to verify this.
I guess Dulfy would work too as npcs just take her out. Time to change the question!
(edited by Wethospu.6437)
I have hard time believing you can remember all those thousands of items without recording any data. And if you can’t, then it’s just a gut feeling which doesn’t prove anything.
But anyways, here is some actual data:
300 uses on some green armor: 15 runes recovered → 5% chance to recover an upgrade.
As far as I know, enemies only have one type but some potions (such as Scarlet slaying) affect multiple types.
Can you share your current results so far?
(edited by Wethospu.6437)
If you think there is a problem you should get some actual data instead of vague guessing.
PvP uses sigils in your PvP build, not the ones in your weapons.
Is Warrior just a pet without a Ranger?
I guess it bit too much counts what is actually considered as an attack. So I changed the question.
But new questions:
Round 5: Which dungeon boss (champion or legendary) can be entirely soloed on downed state? Which professions can do this?
Round 6: Which dungeon or fractal elite enemy has the unshakable buff? How many defiance stacks he gets when interrupted?
(edited by Wethospu.6437)
Much appreciated!
Round 4:
Which 3 dungeon or fractal enemies have the highest count of attacks/moves?
Round 1:
Which attack is this?
Round 2:
Which of these enemies exist in FOTM?
Where these enemies exist?
1) Ascalonian Healer
2) Ice Imp
3) Young Barracuda
4) Bone Fiend
5) Inquest Assassin
6) Murellow
Round 3:
Would you use an Ascended weapon with a Sigil of Force or an Exotic weapon with a Sigil of Night in a night dungeon?
Why?
(edited by Wethospu.6437)
I got so many games to throw my life so I honestly won’t care much if I get banned.
I guess
If at any point you have two same Sigils equipped on a one weaponset, a stacking rule is applied. While rule is on, you need two same Sigils to get the effect. If you have only one Sigil then it has no effect. Rule is cleared when you have zero of that Sigil equipped.
This means that while equipping and unequipping, it is possible to mess up for example Sigil of Force and lose 5% damage.
May add more later
Cliffside
• outlaw slaying works against enemies (Novice, Fanatics, Chanter) verified
• outlaw slaying works against Archdiviner verified
• outlaw slaying works against bone minions verifiedUncategorized
• inquest slaying works against Raving Asura verifiedUnderground Facility
• dredge slaying works against dredge verified (and powersuit ?? no data yet)
• elemental slaying works against elementals and end boss verifiedVolcanic
• grawl slaying works against grawl (trash, veterans and champion) verified
• elemental slaying does not work against imbued shaman (demon slaying verified)
• elemental slayings works against elemental adds verifiedSolid Ocean
• elemental slaying against irukandji does not work
• elemental slaying against tentancles does not work
• elemental slaying against jade shards verified
Did you test Jade Colossus too?
Thanks for everyone who has participated so far. We already got some new info!
(edited by Wethospu.6437)
Aquatic Ruins
- Krait: Barracudas
Molten Furnace
- Elemental: Ember
- Elemental: Tar Elemental
- Flame: Lashtail Devourer
- Elemental or demon: Toxic Ooze
- Demon: Red Ooze
Captain Mai Trin
- Inquest: Inquest Technician (normals)
Molten boss
- Scarlet: Molten
Thaumanova Reactor
- Flame: Flame Legion
- Inquest: golems
- Undead:, Demon, Elemental or Ghost: Aatxe
- Outlaw: Ascalonians
Volcanic
- Grawl: Vampire Bat
(edited by Wethospu.6437)
Ran out of space so a separate topic for fractal enemies.
See this for instructions and info.
General
- Enemies have only one enemy type
- Structures don’t have an enemy type
- Potions may affect multiple enemy types (Scarlet)
- Scarlet: Affects Krait, Nightmare Court, Molten and Aetherblade
- Scarlet: Doesn’t affect Inquest, Flame Legion or Dredge
Aetherblade
Scarlet:
- Frizz
- Aetherblade
Inquest:
- Golems at end
- Inquest
Aquatic Ruins
Krait / Scarlet:
- Krait
Negative:
- Jellyfish Beast + its minions
Cliffside
Outlaw:
- Archdiviner
- Novice, Fanatic, Chanter
- Bone minions
Molten Furnace
Scarlet:
- Molten
- Dredge Weapon Master
Elemental:
- Earth elemental
Negative:
- Red Ooze: Tested for elemental
Captain Mai Trin
Scarlet:
- Mai Trin
- Horrik
- Aetherblade
Inquest:
- Inquest Technician (champion)
Molten boss
Scarlet:
- Molten Berserker and Firestorm
- Flame Effigy
Snowblind
Svanir:
- Shaman Lornarr Dragonseeker
- Svanir
Icebrood:
- Svanir summons
Elemental:
- Elementals
Negative:
- Wolves: Tested everything
Solid Ocean
Elemental:
- Jade Colossi
- Jade Shards
Negative:
- Irukandji: Tested elemental and demon
- Tentacles: Tested elemental and demon
Swampland
Negative:
- Mossman: Tested everything
- Bloomhunger: Tested everything
Thaumanova Reactor
Nightmare Court:
- Nightmare Hounds
Icebrood:
- Icebrood Wolves
Negative:
- Anomaly: tested for inquest, elemental, demon
- Subject 6: tested for inquest, elemental, demon
Uncategorized
Inquest:
- Old Tom
- Golems
- Raving Asura
Flame Legion:
- Fire shaman
Outlaw:
- Bandit Saboteur
Negative:
- Ettin
- Harpy
Underground Facility
Dredge:
- Rabsovich
- Dredge Powersuit
- Dredge
Elemental:
- Rampaging Ice Elemental
- Ice elementals
Urban Battlegrounds
Negative:
- Ascalonians
- Dulfy
- Ashym
Volcanic
Grawl:
- Shaman
- Grawl
Demon:
- Imbued Shaman
Elemental:
- Lava Elemental
Thanks!
Let me know if you think something should be verified (goal is to be thorough).
(edited by Wethospu.6437)
It’s a structure so I really really doubt. But added to list.
It wouldn’t be the first one
Feel free to pm me details so I can put it on gw2dungeons
10% increase in power directly translates to 10% more damage.
Damage = Power * Weapon * Skill * Modifiers / Armor.
Assuming everything expect power stays same:
Damage = Power * Constant
So
Damage1 = Power1 * Constant
Damage2 = Power2 * Constant.
Damage increase = (Damage2 – Damage1) / Damage1
Fill in above values:
Damage increase = (Power2 * Constant – Power1 * Constant) / (Power1 * Constant)
Damage increase = Power2 / Power1 – 1
If Power2 is X% higher than Power1 then:
Power2 = Power1 + Power1 * X%.
Fill in above values:
Damage increase = (Power1 + Power1 * X%) / Power1 = 1 + X% – 1 = X%
So with X% more power you do X% more damage.
(edited by Wethospu.6437)
Alright sorry, I didn’t read any of these posts so sorry if I am repeating anything (or doing it wrong).
—
You should have checked the example on first post and put your text in correct format.
But thanks for this too!
Now that is terribly useful!
If you lack sufficient reflects then triggering the melee attack actually makes it much easier. Assuming people can dodge. Which they can’t.
Then you would just run to the boss and, well, stack on it.
I just don’t want anyone demand screenshots for stuff I have added on gw2dungeons. :P
But anyways, most of the results should be what we already expect. If something is off, I will test it on my own. So only danger is that something tiny goes bit wrong and I look like a fool 5 years later when someone notices it.
That’s exactly the point. Thank you very much!
You can easily use 4 different weapon setups in a single dungeon. That’s already 4 “builds” for you. Then switch couple of utility skills and traits around and you can get 10 – 20 “builds”.
All during a single dungeon run.
Point is, builds in GW2 are much more diverse than in GW1.
Screenshot can be easily faked if anyone wants to have a malicious intent. And it kind of adds unnecessary extra work.
6% more power is a 6% damage increase.
Rise of Abaddon
The Ruined City of Arah
Undead:
- Ancient Ooze and Vile Oozes
- Crystalline Entities
- Lupicus
- Korga
- Belka
- Berserker Abomination
- Alphard
- Brie
- Undead Knight
- Balthazar
- Melandru
- Lyssa
- Wraiths at Grenth
- Simin
- Bloodstone
- Hounds of Balthazar
- Locust Swarms
- Risen (Berserker, Hunter)
- Orrian Spiders (champion, elite, normal, hatchling)
- Orrian Drakes (champion, elite)
- Orrian Eagles
- Orrian Gorillas
- Orrian Weapons
- Grubs (Grenth)
- Dominated Risen (elite)
- Plague Carrier Abomination
Elemental:
- Shoggroth
- Tar Elementals
Inquest:
- Inquest Handlers
- Inquest Technicians
Nothing:
- Jotun: Tested for undead
Thanks!
Let me know if you think something should be verified (goal is to be thorough).
Ascalonian Catacombs
Verify:
- Ghost (sigil): Ghost Eater
- Ghost (sigil): ectoplasmic (p2 end)
Optional:
- Ghost (sigil): grubs (P1)
Caudecus’s Manor
Verify:
- Bandit or inquest: golems (P1)
- Bandit: Hound (P2)
Optional:
- Bandit: Gunpowder Morgan
- Bandit: Bloody Victoria
- Bandit: Frost
- Bandit: Taylor
- Bandit: Bridgette
- Bandit: some p2 boss
- Bandit: Turmaine
Twilight Arbor
Verify:
- Nightmare or Scarlet: oakhearts (TAF end boss)
- Scarlet: Aetherblade
- Scarlet: Holographic Aetherblade
- Scarlet or Elemental: Lava Elemental
- Scarlet: Slick & Sparki
- Scarlet: Oil-Absorbing Ooze
- Scarlet: Clockwork Oakheart(end boss)
- Scarlet: Clockwork (mystery box)
- Nightmare: any nightmare tree
- Nightmare: any fish (story or exp)
- Nightmare or Scarlet: wurms (TAAE)
- Nightmare or Scarlet: Steam Watcher (TAAE)
Optional:
- Nightmare: Undergrowth Spider Queen
- Nightmare: Sariel
- Nightmare: Mutated Fish
- Nightmare: Brangoire
- Nightmare: Cadyern
- Nightmare: Husk
- Nightmare: Faolain
- Nightmare: Eir, Zoijja, Rytlock or Logan
- Nightmare: Greater Vine
- Nightmare: Nightmare Warden (hammer)
- Nightmare: Nightmare Warden (sword)
- Nightmare: Leurent
- Nightmare: Nightmare Tree (TAF)
- Nightmare: Malrona
- Nightmare: Fyonna the Countess of Spiders
- Nightmare: Nightmare Tree (TAU)
- Scarlet: Foreman Spur
Sorrow’s Embrace
Verify:
- Inquest or dredge: Final golems (P2)
Optional:
- Dredge: Foreman Kreutzerova
- Dredge: Foreman Korov
- Dredge: Foreman Zeleoniy
- Dredge: Foreman Toman
- Dredge: Foreman Webarov
- Dredge: Taskmaster
- Dredge: Reverberant
- Dredge: General Volkov
- Dredge: General Molradovich
- Dredge: Two champions
- Dredge: General Zadorojny
Citadel of Flame
Verify:
- Flame: any end boss
- Flame: Rozgar the Forge weapons
- Flame: Gaheron’s Pet Drake
- Flame: Searing Effigy
- Flame: devourers
- Flame: drakes
- Flame: imps, etc
Optional:
- Flame: Rozgar the Forge
- Flame: Bolok Firebringer
- Flame: Hierophant Improaster
- Flame: Flame Legion Effigy (story)
- Flame: Gaheron Baelfire
- Flame: Prison Warden
- Flame: Stone (P2 end)
- Flame: spirit thingy (P2 end)
- Flame: Siege Commander
- Flame: Tribune Burntclaw
Honor of the Waves
Verify:
- Icebrood: icebrood
- Svanir: svanir
- Ogre: Goliaths (champion and others)
- Svanir: ballista
- Icebrood or Svanir: Poron and Oolon
- Icebrood or Svanir: Wollam the Plunderer
- Icebrood or Svanir: The Huntsman (story end)
- Icebrood or Svanir: Bane’s Teeth (story end)
Optional:
- Icebrood: Icebrood Seer
- Icebrood or Svanir: Kulag the Fallen
- Icebrood: Icebrood Goliath
- Icebrood or Svanir: Hirvela the Lost
- Icebrood or Svanir: Lani Winterfist
- Icebrood or Svanir: Honor’s Voice
Crucible of Eternity
Optional:
- Inquest: bomb golems (exp)
The Ruined City of Arah
Verify:
- Undead: Zhaitan
- Ghost: Jotun Stargazer
Optional:
- Undead: Risen Lich
- Undead: Bloated Creeper
- Undead: Risen Knight
- Undead: Mouth of Zhaitan
- Undead: Elite Eye of Zhaitan
- Undead: Champion Risen Warrior
- Undead: Crusher, Hunter, Magecrusher
- Undead: Wraithlord
(edited by Wethospu.6437)
Frifox had a very simple way to test these so I think this should be a good start. If this goes well then I can add detailed instructions for other enemy data things too.
Potion info is most likely mostly known. But (at least) I have no idea how many of these have actually been verified and how many have been assumed. Devs might have done mistakes so I think it would be good to verify as much as possible.
For fractal enemies go to here.
How to
Use any attack which hits multiple times over time. This means any channeled attack or ticking AoE. During the attack either drink a potion or change a weapon with slaying sigil. If damage ticks go up then it has an effect.
For example I use Volley on rifle which hits 5 times. First two hits hit for 500 damage. Then I quickly drink a potion (+ 10% damage). Next 3 hits do 550 damage. -> Potion clearly had an effect.
Remember to remove any other condition variables like vulnerability or Scholar runes (unless you can control them). Also getting either very low or very high critical chance reduces chances that you have to convert critical hit to a normal hit (divide by critical damage).
If you have verified any of these before please let me know so I can update this. Also let me know if you have verified something not on the list so I can add it too.
Verify = NO GUESSING OR FEELINGS ALLOWED
For example, “I think I did more damage” or “I felt like taking less damage” is not enough.
General
- Enemies have only one enemy type
- Structures don’t have an enemy type
- Potions may affect multiple enemy types
- Scarlet: Affects Krait, Nightmare Court, Molten and Aetherblade
- Scarlet: Doesn’t affect Inquest, Flame Legion or Dredge
Ascalonian Catacombs
Ghost:
- Kholer
- Ghosts (story & exp)
- Graveling Hatchlings and Spider Hatchlings (story & exp)
- Gateguard
- Ascalonian Captain (ranged)
- Ascalonian Captain (melee)
- Nente
- Fang & Shadow
- Kasha
- Raleena
- Vassar
- King Adelbern
Negative:
- Cave Troll: tested for ghost
- Spider Queen: tested for ghost
- Howling King :tested for ghost
- Colossus Rumblus: tested for ghost
- oozes (P1/P2): tested for ghost
- spiders: tested for ghost
- gravelings (verified first Breeder and enemies at spike traps): tested for ghost
- Kasha’s Bone Minion: tested for ghost and undead (not 100%)
Caudecus’s Manor
Outlaw:
- Sure-Shot Seamus
- Whalen
- Vallog
- Bandits
- Prototype Golem
- Door Guard
- Separatist Captain
- Hunting Dogs
Twilight Arbor
Nightmare / Scarlet:
- Nightmare, spiders, vines, husk and hounds
Sorrow’s Embrace
Destroyer:
- Destroyer of the Worlds
Dredge:
- dredge (story and exp)
Inquest:
- Impasse Mark IV, Prototype E-IV, F-IV and T-IV (exp)
- Nokk, Troop Commander Kaeyi and Tazza
- inquest (exp)
- Overseer Kolt
- Inspector Snik
- Golem Specialist Noko
- Kudu
- Golem trio
- Iron Forgeman
Elemental:
- Singularity
Negative:
- Cave Spiders: tested for dredge
- Dredge Cart: tested for dredge
- Golems and inquest: tested for dredge
- Dredge: tested for scarlet
- Clones: tested for inquest and elemental
Citadel of Flame
Flame Legion:
- Slave Driver
- Effigy (elite)
- Flame Legion (P1)
Honor of the Waves
Icebrood:
- Icebrood Troll
- Ginva the Butcher
- Torn Fur
- Jaddeor Icefist
- Balgren Creedbreaker
- Svanigandr
- Sorge the Zealot
- Jellyfish
- Barracuda
Svanir:
- Aldus Stormbringer
- Andal the Thug
- Fimbul
Crucible of Eternity
Destroyer:
- Evolved Destroyer
- Destroyer Crab
- Destroyer Crablings
- Destroyer Harpy and Troll (normal + elite)
Elemental:
- Black Essence (based on slayer ach)
Icebrood:
- Icebrood Wolf, Troll, Elemental and Colossus
- Champion Wolf
- Bjarl the Rampager
Inquest:
- Golems (story)
- Inquest (story)
- Head Scientist and Kudu
- Inquest (exp, Assassin, Assistant, Grenadier)
- Golems (exp, P-S, P-B, K-B, K-A, J-A)
- Mark T-B34RC3
Nightmare:
- Nightmare, Flametouched and Torrential
- Nightmare Hound
Ogre:
- Icebrood Goliath
Outlaw:
- Kudu’s Power Suit
Undead:
- Subject Alpha
- Undead Abomination
- Risen Grubs (story)
- Risen Thralls
- Undead Wraith, Risen Berserker, Risen Devastator and Orrian Gorilla
Nothing:
- Kudu’s Monster: Tested inquest, elemental, demon, undead, outlaw, scarlet, icebrood, svanir, flame legion and grawl.
- Evolved Husk: Tested everything.
(edited by Wethospu.6437)
Just noticed that Potent potions (+9 % damage) actually give only +8% damage.
(edited by Wethospu.6437)
I guess it should be pretty obvious that any game mechanic changes would also result in skill/trait tweaks.
They can reduce base strength a bit (like to 100) and make it cap at 5 stacks. So 4 seconds of full stacks would give you 2 k (4k with 1k heal power) health.
If too bursty heal is a problem they can further reduce base strength while increasing base durations.
(edited by Wethospu.6437)
To test potions just use a long channeled multi-hit skill such as warrior rifle 3 or mesmer sword 2 and then consume the potion mid-attack. Since all hits from one attack are always doing same damage then if some potion applies, then you will definitely see the jump in damage.
Here’s a quick example of me testing ranger runes proc:
The key is to trigger the proc (trait/rune/sigil/potion etc) mid-channel and then refer to the damage log to see the difference.
Nice idea!
You don’t really need any gear but you kind of have to play solo to minimize variables / avoid people killing everything. But some are doable even in normal runs (especially if you can record a video).
Basically for animations and cooldowns, you have to record a video so you can easily time and repeat as necessary (some are quite subtle). Attacking the enemy may hide animations which makes soloing better.
For damage taken you only have to get hit. But you have to be able to write it down somewhere until you forget it (can be hard during a run, recording helps), especially if you have vulnerability. Then you have to put the number to a spreadsheet to scale it to a “general value” (requires your armor and current wvw defense).
For enemy armor you need to remove any variables (no vulnerability, no random traits, etc) and hit enemy multiple times with a same attack. Then put min and max damage along with other data to see enemy armor. Not very doable with a party unless they let you hit it for a minute.
However, if you know any armor values (like from gw2dungeons) you can use AoE/cleave attack to hit multiple enemies. And then use damage difference to convert known armor value to the unknown armor value. May need to add your critical damage if one of the hits is a critical.
Potion is same quite simple. Just keep track of min and max and see whether they change. However, this isn’t needed that much. Again not very doable in a party.
Health is really simple but you need to use frifox’s tool (which is not 100% allowed).
But thing is, if I have a few people try it and get like total of 10 values it’s not really worth of it (time help setting up and helping people > time spent getting those values).
They also cost so small that you probably won’t notice it.
It never hurts to ask but based on lack of interest to help writing gw2dungeons, is there any interest to help collecting data? Such as enemy health, armor, damage, cooldowns, animations, potion types.
I could release my spreadsheets with instructions but not sure if I should waste my time.
Most attacks already cleave/AoE.
The reason why stacking works is because most enemies die really fast and deal low damage.
We just need another rework!
5 min paint job below:
- can select any fractal
- instabilities tailored for each fractal
- complete previous challenges to unlock next ones (also unlocks it in next scale)
- unlimited tiers with distinct difference
- completing locked challenge would complete one uncompleted requirement
Then add:
- daily fractal quest to complete 3 of 4 randomly selected challenges
(edited by Wethospu.6437)
I can agree with that. In my opinion most boons/condis should be stackable (for example poison could be -10% healing per stack, up to 5 stacks).
Might doesn’t stack duration.
Hello engimaster. Would you like to share your wisdom and contribute to gw2dungeons?
If yes, head over to https://forum-en.gw2archive.eu/forum/game/dungeons/Looking-for-little-help-with-gw2dungeons/first