Most people cant even dodge grubs. They probably wouldnt have dps gear either.
It would be really stupid for anet to change a boss which has been considered challenging and well designed for the last 2 years.
I honestly wouldn’t call Lupicus well designed, perhaps just designed. Plenty of bugs, inconsistencies and trivial attacks.
For example
- Prevent instant reset at doors and Lupicus walking out of arena
- Prevent players getting out of combat inside the arenaPhase 1:
- Should attack more frequently (kick and infection) to increase pressure
- Infection should be an area attack with poison gas effect
- Locusts shouldn’t spawn behind wall
- Locust spawns should be normalized
- Roar should cause frontal infection cone
- Double effect of Empowered
- Remove or rework phase grubPhase 2:
- Add missing circles to frenzied blasts
- Fix bug with dash making Lupicus disappear
- Make sweep more faster and frequent to increase pressure
- Stop using bolt on close targets
- Remove safe zone (no melee hits or bolts)
- Remove reflect instagib: Damage cap/reduction or make projectiles appear higherPhase 3:
- Remove walling
- Stop using bolt on close targetsAgreed with this all except what do you mean by “safe zone”? I’m aware of his ranged attack not hitting when standing in melee range but you can always be hit by his sweeps if in melee range unless you go behind him, which makes perfect sense to me. I’m guessing you’re talking about something else.
At certain range he won’t use sweeps and bolts won’t hit you.
Just tested warrior, doesn’t work.
I don’t think it would be too hard. Each skill would need have to flags like “big damage”, “active defense”, “stun break”, etc so game could keep track of your skills. Enemy attacks would also have to be flagged like “control skill”, “defense”.
Then during skill selection, AI would check target/targets for flags and increase priority of certain skills. Then during it’s random selection it would more likely choose more appropriate skills.
Only problem is I have no idea how much processing time AI can use so this could already be too much. Also people don’t generally like too good AI.
Also enemies need actually decent skills to make use of any AI.
The combination of an extended array of skills + checking 10-15 skills of each player + the skills of the mobs sounds like it is too long probably.
In all honesty, if we had a decent AI for the enemies so that they would actually react we’d already make a huge step into the right direction. Giving them the ability to dodge (well, maybe exceptions like Lupicus shouldn’t exactly dodge but use something else… A dodging Lupicus would look weird I guess lol), let them run out of AoE, give them skills that synergize and let them put those skills to good use… (gw1 had that with War in Kryta and Winds of Change) etc.
There would be a “global AI” which checks players like every 5-10 seconds and then gives them appropriate flags. So enemies would only have to check these ~5 flags. So if you use all your dodges and blocks “global AI” would flag you as “vulnerable” and then suddenly you would become an aggro magnet.
I don’t think it would be too hard. Each skill would need have to flags like “big damage”, “active defense”, “stun break”, etc so game could keep track of your skills. Enemy attacks would also have to be flagged like “control skill”, “defense”.
Then during skill selection, AI would check target/targets for flags and increase priority of certain skills. Then during it’s random selection it would more likely choose more appropriate skills.
Only problem is I have no idea how much processing time AI can use so this could already be too much. Also people don’t generally like too good AI.
Also enemies need actually decent skills to make use of any AI.
(edited by Wethospu.6437)
Reflection doesn’t work against Spider Queen because her projectiles can’t be blocked.
More magical stuff
You can easily solo there for practising.
I was still thinking more about “normal” difficulty.
If everyone had same base stats as elementalist then passive defense would become a lot more valuable with pugs (something lots of people have been asking).
Removing stuff like signets would make gameplay more active and make people stop whining about Healing Signet.
AI is bit tricky because I don’t know how it’s coded but I would attempt to make a master AI which would keep track of defensive skills, endurance, etc on players and make enemies prioritize certain skills. For example enemies would use control skills on players without stun breaks.
For boons I would most important make Fury stack up to 25 times each giving 1% critical chance. Might should also be bit harder to stack (would prefer up to 50 stacks but probably technical limitations).
For combos I would try to rework them like each field can be triggered by same finisher up to 3 times and each finisher can trigger up to 3 different fields at same time. Stacking fields would require bit more effort but also give greater effects.
Condition damage could be easily improved by making structures extra vulnerable to it and removing some immunities.
For skill sets I would add 1-2 new skills for every enemy and 3-4 new skills for every boss. They don’t have to be anything fancy, just something people have to watch out for.
I’m only here because of gw2dungeons.
Just ask what’s 1/0.
—
You can’t do that, your majesty. That would be….challengingtoo hard for PUGs…
And those changes would only make it “normal”. I got more wild ideas to make it actually hard.
If it was up to me I would normalize base stats, remove passive crap, make AI more punishing, make boons and combos more important, improve condition damage and expand skill sets for enemies.
Problem is that the people who keep complaining don’t care about picking up the glove.
Every weapon is available at every level. Greatsword and axe deal the highest direct damage while sword is more about conditions.
If you want to deal high damage I suggest buying a masterwork (green) greatsword from trading post about every 5 levels. It should cost 1-2 silvers.
Then use utilities like Signet of Might, Signet of Fury or Banner of Discipline to buff your damage.
Buying new gear with power and precision also helps but gets costly if you update them frequently.
Most people cant even dodge grubs. They probably wouldnt have dps gear either.
It would be really stupid for anet to change a boss which has been considered challenging and well designed for the last 2 years.
I honestly wouldn’t call Lupicus well designed, perhaps just designed. Plenty of bugs, inconsistencies and trivial attacks.
For example
- Prevent instant reset at doors and Lupicus walking out of arena
- Prevent players getting out of combat inside the arena
Phase 1:
- Should attack more frequently (kick and infection) to increase pressure
- Infection should be an area attack with poison gas effect
- Locusts shouldn’t spawn behind wall
- Locust spawns should be normalized
- Roar should cause frontal infection cone
- Double effect of Empowered
- Remove or rework phase grub
Phase 2:
- Add missing circles to frenzied blasts
- Fix bug with dash making Lupicus disappear
- Make sweep more faster and frequent to increase pressure
- Stop using bolt on close targets
- Remove safe zone (no melee hits or bolts)
- Remove reflect instagib: Damage cap/reduction or make projectiles appear higher
Phase 3:
- Remove walling
- Stop using bolt on close targets
(edited by Wethospu.6437)
I still remember when after practising Mai Trin solo I decided to bring in pugs so more people would get rewards and then they kicked me after they all faceplanted before the first cannon barrage.
And yes, I was the selfish idiot elitist for not cooperating (= dying) so they could resurrect. Also it was my 100% my fault because obviously I should have instantly told them (before getting kicked in 15 seconds) that I’m the party leader (which no one even asked) while fighting against boss which just had wiped rest of the team.
(edited by Wethospu.6437)
I think removing thrash mobs might make skipping bit too easy. But I’m sure some people would still fail with it.
I use it pick up dead rofl zerkers from floor.
It’s not really about who has the strongest mechanic. It’s about how that profession has been balanced with that mechanic.
Burst skills have pretty much received only nerfs during these two years. I think the change is good but if warrior was supposed to be balanced then there should be a compensation.
At level 52 you have 50% of level 80 power. Then your critical change gets nuked (about 50% less damage) and every hit glances (50% less damage). Weapon strength is probably about 50% too.
Above results in ~ 95% less damage.
Then you have worse traits, runes and sigils and also no conditions (mainly vulnerability) so at the end it is probably like 97.5% less damage.
(edited by Wethospu.6437)
Enemies could also attack more often.
15?
And I didn’t even get an infraction!
Based on wiki:
Against pressure:
Healing Signet: 362 hps
Defiant Stance: 53 hps + X hps.
To reach same hps, you have to absorb 35 * (362 – 53) = 10815 damage in 3 seconds.
Against burst (10k damage):
Healing Signet: Takes 28 seconds to heal up.
Defiant Stance: Takes 1-5 seconds to heal up.
Utility:
Healing Signet: 40 precision from Deep Strikes
Defiant Stance: Extra immunity (= 1-3 dodges)
(edited by Wethospu.6437)
Why?
Defiant Stance or Healing Signet?
Someone’s been a bad boy >:(
No worries, IP is just changing!
You can clear conditions, give might and control enemies even with berserker gear.
If you want end game then don’t only try to progress your character, progress also your own skills. Challenge yourself. Make your own goals.
Respect other players and their wishes and they will probably respect yours.
The reason why enemies aren’t interesting is that about 90% of the playerbase would instantly complain how enemies just stunlock you (with one telegraphed skill every 15 s), slow you down (why should I bring condition removal??), avoid your attacks or just can’t be killed by spamming one skill.
You should clean up the record page then
I’m already expecting new infusions.
Detailing it that much would take a lot of space (and work). I added some bolding, hopefully it helps to see important stuff.
But guys, still lots of stuff to check! I know big lists may look scary but check couple of things every day and it will be over quick.
Pretty please.
(edited by Wethospu.6437)
Why not?
He checked his skill bar. He had a skill called “kick” and he didn’t have a skill called “answer”.
Perhaps he thought you asked his utilities.
And here we go.
The usual “very tolerant” and “open-minded” casual player group calling other people dumb and toxic.
Uhhh I don’t think it’s just one group or type of players calling another group or type of players dumb and toxic. Seems like everybody likes slinging mud at everybody else in these forums.
I’m just here because I want the old trait system back :/
Let’s sling some mud at anet then!
CoE story!
Don’t you consider it intolerant (or at least wrong) to join parties where you aren’t clearly wanted?
People doing that aren’t tolerating wishes of other people.
How do you know that they started it?
Because people who believe in playing how they want don’t care what builds people use.
Take a second and re-evaluate that statement. ANYONE can be the culprit of this if you’re using that logic and who is to say that the “evil kitten elitists” were they ones that started this movement? Was it recorded in video game history, can you find the source? Did the Prophet state this in his/her teachings?
It’s not a stretch of the imagination to think that people who play a wider range of builds are more tolerant to other people that play a wider range of builds than people that preach “only DPS” approach to PVE. It’s HIGHLY unlikely that the practice of kicking people from teams started with a random bunch of people playing non-DPS optimized builds.
Further evidence is just historical forum posts. Mocking people, discussions in Guardian forum, etc… it’s pretty evident of who are the tolerant people and who are not. I don’t think my hypothesis is all that far from what happened. If a person is intolerant, they are more likely to act on intolerance than someone that is tolerant. Some DPS-only PVE people don’t come across as the most tolerant bunch from what I can see ingame and in the forums. Is that so unreasonable to make that connection?
Would you consider this person tolerant?
He definitely isn’t an elitist.
Yes, but you had evil thoughts.
People can magically tell who has done bad things just so they can go and invade their parties and throw abuse?
That’s the problem … if people weren’t kicking and abusing others for how they play, there wouldn’t BE any party invasions and abuse. Intolerance spreads, now your getting a spoonful, not because you deserve it, but because it’s the behjaviours that people have been exposed to .. because of play how I tell you attitudes. Guess root cause analysis isn’t your guys strong point.
I agree.
Just like that one guy on reddit who told me to kitten kitten play kitten dolls kitten and kitten sad kitten high kitten toxic person kitten. I clearly deserved all of that for asking him to show proof for his claim.
If I only had believed his claim and didn’t imply that he might have been incorrect then none of that would have happened.
But what can I do? I’m a kitten play doll high kitten toxic elitist.
(edited by Wethospu.6437)
Some people just know if you have an evil character.
Thank you very much!
Could you explain how skipping leads to DPS centric play? How damage helps with skipping?
In GW2 the trash mobs are just that, trash. They don’t offer any variation in the required tactics or builds within the dungeon. In other MMO’s I’ve played trash mobs are a real threat and often require specialist tactics to kill.
Now, since the mobs don’t offer (reward, build or challenge) anything different people skip them and so by skipping them, it only adds to the DPS centric nature of PvE as there is nothing in the encounter to dilute the DPS centric nature
It’s like putting milk in coffee, you can put milk in or not(skip trash of not) but it’s still coffee.
Think that makes sense and I did say it was off the top of my head
By same logic, even my breakfast leads to a DPS centric play.
Could you explain how skipping leads to DPS centric play? How damage helps with skipping?
And here we go.
The usual “very tolerant” and “open-minded” casual player group calling other people dumb and toxic.
Because I have an evil character.
Go upvote me http://www.reddit.com/r/Guildwars2/comments/2cifiw
It’s not used on melee range so you have to get back to him fast.