Showing Posts For Wethospu.6437:

WoodenPotatoes on the Berserker Meta

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

This has to change. I want to be a knight.

Tazza hate when I play Ele

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Just FYI, ascended gear is a big joke in this game. With downscaling and stat caps you pretty much lose most advantage of ascended gear in sub 80 content. So it’s not that bad to use exotic gear.

Defiance Stacks

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

It’s not the main issue.

Main issue is that we don’t need to interrupt anything ever and that interrupts are very underpowered.

In other words, interrupts should put skills on full cooldown against monsters and monsters should have powerful offensive and defensive abilities.

Then Defiance can be made more beginner friendly, if even needed.

(edited by Wethospu.6437)

General Dungeon Discussion Thread - Part 1

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Posted by: Wethospu.6437

Wethospu.6437

Thanks for testing, I didn’t pump my power high enough. To recap:

Affected:
- gear
- runes
- trait points
- food
- sigils
- Revealed Training
- Rampage

Not affected:
- boons
- banners
- signets (Might and Assassin)
- Empower Allies

AC story (level 32): 2706 attributes.
AC exp (level 35): 2390 attributes.
CM story (level 42): 2468 attributes.
CM exp (level 45): 2706 attributes.
TA story (level 52): 2343 attributes.
TA exp (level 56): 2619 attributes.
SE story (level 62): 2641 attributes.
SE exp (level 65): 2496 attributes.
CoF story (level 72): 2619 attributes.
CoF exp (level 75): 2805 attributes.
HotW story (level 78): 2674 attributes.
Rest (level 80): No effect.

With ascended gear, proper runes and traits you get about 2500 to your mainstat. So any additional food, trait or sigil may easily get affected.


Could people test profession specific stuff? Just go for example AC and look at the attribute panel. With proper gear you got some stat capped at 720. Then use various ways (utilities or traits) and try to increase it.

(edited by Wethospu.6437)

General Dungeon Discussion Thread - Part 1

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Posted by: Wethospu.6437

Wethospu.6437

Attributes from skills are excluded (at least signets and might works). I didn’t test consumables.

2390 precision is about 70% critical chance. Add base 4.5% and fury 20% and you get to 94.5%.

(edited by Wethospu.6437)

General Dungeon Discussion Thread - Part 1

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Posted by: Wethospu.6437

Wethospu.6437

-.-
i just tested it again. in ac banner of discipline gives 14% crit chance. so depending on your build and group comp it will me too much i guess. idk if crit chance gets capped tho.

It gets, at 100%.

General Dungeon Discussion Thread - Part 1

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Posted by: Wethospu.6437

Wethospu.6437

If critical change gets capped too then I guess your only option is condition damage or defensive stats. However that won’t really make any difference then.

(edited by Wethospu.6437)

General Dungeon Discussion Thread - Part 1

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Posted by: Wethospu.6437

Wethospu.6437

Frifox noticed that lower levels dungeons (like AC) have attribute caps so it was time to investigate. This only affects attributes from gear and traits. So mix some Assassin pieces if you have when doing AC exp or TA story.

AC story (level 32): No effect.
AC exp (level 35): 2390 attributes -> full berserker about 2.5% damage loss (with 1000 extra power from might, etc.).
CM story (level 42): 2468 attributes -> full berserker about 0.2% damage loss (with 1000 extra power from might, etc.).
CM exp (level 45): No effect.
TA story (level 52): 2343 attributes -> full berserker about 3.8% damage loss (with 1000 extra power from might, etc.).
TA exp (level 56): No effect.
SE story (level 62): No effect.
SE exp (level 65): No effect.
CoF story (level 72): No effect.
CoF exp (level 75): No effect.
HotW story (level 78): No effect.
Rest (level 80): No effect.

I believe this is related to attribute gain change. You get attributes at levels 1, 4, 10, 16, 22, 28, 34, 40, 46, 52, 58, 64, 70, 76, 80. AC exp and TA story are very close to attribute gain levels so naturally at those levels you have bit more attributes than usually.

(edited by Wethospu.6437)

General Dungeon Discussion Thread - Part 1

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Posted by: Wethospu.6437

Wethospu.6437

That last story instance…definitely designed better than I’m used to

Could have used more combat IMO, but things seem to be moving in a good direction. Gives me some hope for raids

Yeah, better than usual. Just lots of idle time.

Sinister vs Zerk

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Posted by: Wethospu.6437

Wethospu.6437

2600 armor is pretty standard for enemies.

gw2dungeons: Help verifying enemy types!

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Wethospu.6437

Thanks for testing Kuru!

Dungeon selling/buying against TOS

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Wethospu.6437

What is this TOS bro? I have only heard about COC.

Actually nevermind, I’m just here to make bro Lindbur look like an illegal vedio.

(edited by Wethospu.6437)

gw2dungeons: Help verifying enemy types!

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Posted by: Wethospu.6437

Wethospu.6437

Bumpy! Still missing lots of stuff.

Ginva the butcher: Svanir or Icebrood?

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Posted by: Wethospu.6437

Wethospu.6437

Unfortunately it’s not 100% verified. Check https://forum-en.gw2archive.eu/forum/game/dungeons/gw2dungeons-Help-verifying-enemy-types for more info.

[SC] The Ruined City of Arah Path 3 (7:14)

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Posted by: Wethospu.6437

Wethospu.6437

Illegal vedio bro.

fix this already - utility bug and crash

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Posted by: Wethospu.6437

Wethospu.6437

Not only that, but today in the ascalon fractal I was messin around with abe, nova and stoya and the ritual began before we were done clearing the middle of siege/mobs.

We had captain ashym in the middle with all the kitten ballistas and arrow carts etc. -.-

We didn’t even do the ritual. It did it on its own.

Ballistas will knock Shaman away from middle so Ascalonians can’t find him!

General Dungeon Discussion Thread - Part 1

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Posted by: Wethospu.6437

Wethospu.6437

Lich has unavoidable Torment and you need perfect timing for Horror’s basic attack, which gets pretty tiresome after 5 mins.

[Game] Build Your Own Runes

in Profession Balance

Posted by: Wethospu.6437

Wethospu.6437

Rune of Zerg
1. 10% bigger commander tag
2. 25% chance to change color of tag when hit
3. 20% bigger commander tag
4. +2 to all stats for each player in 1500 range
5. 30% bigger commander tag
6. Disables other commander tags in 5000 range

General Dungeon Discussion Thread - Part 1

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Posted by: Wethospu.6437

Wethospu.6437

You have to dodge the attack that summons skeletons (the animation is the same of the human male casting meteor shower, the exact same but faster). That, and the fear thingy (magecrusher exploding marks). There’s also the attack that supposedly knocks you down, but I didn’t dodge it and sometimes it does nothing. Satan knows why :/

Hi!

You get knocked when nearby skeletons get consumed.

Best regards, Satan

(edited by Wethospu.6437)

Double-clicking macro. Bannable?

in Guild Wars 2 Discussion

Posted by: Wethospu.6437

Wethospu.6437

You have to be really careful when playing. Once my finger accidentally slipped and landed between two keys and I accidentally pressed two keys with one finger.

I immediately closed GW2, shutdown computer and cut the power cord. After a week I had enough courage to log in again. Luckily I didn’t get caught and can still keep playing.

^ best post

I’m pretty sure facerolling would result in an instant ban.

Double-clicking macro. Bannable?

in Guild Wars 2 Discussion

Posted by: Wethospu.6437

Wethospu.6437

You have to be really careful when playing. Once my finger accidentally slipped and landed between two keys and I accidentally pressed two keys with one finger.

I immediately closed GW2, shutdown computer and cut the power cord. After a week I had enough courage to log in again. Luckily I didn’t get caught and can still keep playing.

Underworld??

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Posted by: Wethospu.6437

Wethospu.6437

It would be interesting to have a open world area which would either have no waypoints or kick you out after dying.

1 year since the last dungeon..

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Posted by: Wethospu.6437

Wethospu.6437

If no effort is spend on dungeons how can they expect them to be popular?

A small thank you giveaway

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Posted by: Wethospu.6437

Wethospu.6437

Wouldn’t that be impossible then?

Black Lion Chests count as gambling?

in Guild Wars 2 Discussion

Posted by: Wethospu.6437

Wethospu.6437

Games and especially gambling in them is still quite a new thing so it will take a while until older people catch up. I would expect to see laws in a few years.

[Noob]: Need updates from Mentors/Staffs

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Posted by: Wethospu.6437

Wethospu.6437

I’m as useless as I have always been.

gw2dungeons: Help verifying enemy types!

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Posted by: Wethospu.6437

Wethospu.6437

Highest damage of rifle is 22% higher than lowest damage. To be 100% sure, you have to track both minimum and maximum damage with and without potion and keep calculating maximum/minimum possible values.

Just saves you a lot of work if you drink the potion mid-cast.

gw2dungeons: Help verifying enemy types!

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

The idea was that you activate the potion during the channel to remove RNG from weapon range. So you don’t have to test a dozen of times until a sufficient weapon range is reached.

1v2 / 2v2 Competition! [Closed]

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Posted by: Wethospu.6437

Wethospu.6437

Personally I think it should have been a melee solo. But good job anyway!

I’m curious if that’s even possible. I’ve been duo-ing with a warrior, but still both warriors had to be on healing spec to survive.

I have got Sparki to about 30% but haven’t tried it very much (so far I have needed to wait 30-60 mins to get past ooze puzzle). Just can’t do too many mistakes.

1v2 / 2v2 Competition! [Closed]

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Posted by: Wethospu.6437

Wethospu.6437

Personally I think it should have been a melee solo. But good job anyway!

[Fractal Changes] Suggestion

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Posted by: Wethospu.6437

Wethospu.6437

Actually based on wiki, weapons have a worth of 1g and armors have a worth of 2.4 silvers.

That’s expected value of 5.24 silvers per run.

Damage Calculations: Prec-&Crit.Chance-Issues

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Posted by: Wethospu.6437

Wethospu.6437

DEKeys did some tests and base critical chance is probably 4.5%. Also slightly different chance gave slightly different result so critical chance probably doesn’t round.

Based on my own tests, 100% on hero screen means 100% chance so critical chance is floored on hero screen.

Source: http://dtguilds.com/forum/m/6563292/viewthread/12997907-advanced-mechanics

[Fractal Changes] Suggestion

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Posted by: Wethospu.6437

Wethospu.6437

What is this? Is this real?

It’s someones wishlist… and no, it’s not real

But those images… ugh epic Photoshop?

Not that epic when you can clearly see the copypaste.

About the idea, people would just choose/farm easiest gambits.

(edited by Wethospu.6437)

LF Raid Designer

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

99% sure it’s about world bosses.

vote kicks

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Posted by: Wethospu.6437

Wethospu.6437

As crazy as this may sound, proper party controls could be the way to go. Like you could manually choose how many kicks are needed, whether you are immune, etc.

But this would require work.

Announcing Fall 2014 Dungeon Speed Clear Open

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

With dps meters, two guys could play same dungeon and whoever deals more damage to bosses wins.

Combat Game design criticism

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Posted by: Wethospu.6437

Wethospu.6437

Either way, dungeons could be much better. They could have more mechanics and elements to encourage using not so often used skills / tactics. Just a matter of encounter design.

HotW troll strips boons?

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Posted by: Wethospu.6437

Wethospu.6437

Seems so. Good catch.

Warrior solo?

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Wethospu.6437

@Live teams: Will FOTM 51+ ever be unlocked?

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Wethospu.6437

I’m pretty sure in next OPE (old player experience) patch they just cap it at F30.

Rapid fire vs. Kill shot

in Profession Balance

Posted by: Wethospu.6437

Wethospu.6437


10 sec basic recharge vs. 10 sec basic recharge
8 sec traited recharge vs. 7 sec traited

First of all, burst skills have minimum cooldown of 7.75 seconds.

Also cooldown starts after the skill has fully finished (casting time + aftercast).

Tested in game. Rapid Fire can be used every 11.66 seconds (8 s cooldown, 2.5s cast, ~1s after cast). Kill Shot can be used every 10.3 seconds (7.75s cooldown. 1.75s cast, ~0.75s aftercast).

(edited by Wethospu.6437)

Dungeon owner sometimes required!

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Wethospu.6437

I’m so done here can any mod kittening ban me from this god forsaken forum already.

I feel the same. Waiting for the sweet, sweet release of a forum ban. But I don’t want to just ask for it — I want to earn it :-P

So much hostility from people who can’t stay out of other’s business.

Skady, if you don’t like selling, don’t buy or sell. Easy as that. You’ve said yourself that you “make your own group” and don’t have trouble filling when you do. People who want to run the dungeon may still do so, and the sellers can just sit in their instances, waiting for buyers. No harm, no foul.

So what’s the problem?

The problem is that dungeon sellers behave like a typical vocal minority demanding features just for themselves, ignoring everyone else.

This very thread is the quintessence of what “dungeon selling community” truly is.

- we cannot sell dungeons safely anymore! Waaaaaaa
- give me party leader so i can kick everyone! Waaaaa
- or I rage quit! Waaaaaaa

Point is that strong leadership would solve problems for everyone.

- your instance can’t get hijacked (people kicking you at end)
- your group, your rules (for example if you start “all clear” or “beginner” group you won’t get kicked by elitists)
- leader going afk could be simply solved by requiring 4 votes to kick the leader
- while also supporting selling

Dungeon owner sometimes required!

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Posted by: Wethospu.6437

Wethospu.6437

What about the dungeon selling community?

Dungeon owner sometimes required!

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Wethospu.6437

People complain because devs could have implemented a system which would both reduce griefing and support selling.

Instead of the current system which just seems to promote griefing.

Why on earth would developers support sellers? Sellers make no good for community. Part of the reason why it is so hard to find a group for Arah, especially for a new/semi-experienced player, is because all ‘veterans’ are too busy selling instead of helping other people. Frankly, you can make more money in Dry Top or whatever the best open world faming spot is right now. Hell yeah, I even make more gold in EOTM!

p.s. I agree on the grieving part thou Arah sellers are the true grievers

Why would veterans need to help other people? Do they owe something to you?

Answer(Not)today(never)from Chap about adren

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Wethospu.6437

Could someone explain the logic why a condition removal needs be counterable by opponent’s active defense?

What counterplay for example Brawler’s Recovery has? Or pretty much any other condition removal…

(edited by Wethospu.6437)

General Dungeon Discussion Thread - Part 1

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Posted by: Wethospu.6437

Wethospu.6437

I’m probably going to get hanged but… I never liked the gameplay of DA or ME.

What’s wrong with ME? Just play it like a FPS.

Dungeon owner sometimes required!

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

People complain because devs could have implemented a system which would both reduce griefing and support selling.

Instead of the current system which just seems to promote griefing.

List of profession specific PvE channels

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

It’s now also on the real page.

Everything should work now and I have improved it visually a bit. If anything is missing, please let me know.

[Question] Defiant Stance and CC

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Posted by: Wethospu.6437

Wethospu.6437

Nope.

Story mode downscaling

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Posted by: Wethospu.6437

Wethospu.6437

Yea, it’s a new thing. Doesn’t really make any sense but I guess that’s what we can expect at this point.