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Ancient Karka Shell vs... stuff

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Posted by: Wethospu.6437

Wethospu.6437

At first I looked that 100 useful stats compared to 96 useful stats. Now I look that 50 useful stats + 50 half-useful stats + 50 useless stats.

I need an advice on full dps warrior

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Posted by: Wethospu.6437

Wethospu.6437

Regards fury, if FGJ! gives 8/25 and Signet of Rage 30/60 that’s 41/50, so slightly better.

I would also suggest using Banner of Discipline.

(edited by Wethospu.6437)

How are Warriors PvE dungoen wise?

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Posted by: Wethospu.6437

Wethospu.6437

You will probably hear that they are overpowered. But in my opinion player skill is much bigger offender in balance-sector.

You can bring great damage and decent support.

Perhaps, but in dungeons where you can zerg through with just sheer damage (Cof Exp, AC exp) trait 20/20 and 30 points in whatever and all you’ll ever have to do is press the 2,3 button on the GS and the occasionally signet of rage and you’ll be out damaging most classes, skill based or not.

It goes without saying in PvE they are easily the strongest in the game in overall effectiveness, except for maybe the D/D ele who can literally solo group event champions while facing tanking all their damage.

One class needs to be top damage dealer. In easy dungeons that will obviously be the best.
I don’t know by how huge margin Warrior beats everyone but seeing how bad most people are in this game I wouldn’t trust their opinion.

I need an advice on full dps warrior

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Posted by: Wethospu.6437

Wethospu.6437

I would use Axe/X or Greatsword if you want to do damage.

Kaz's Endgame PvE Warrior Build

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Wethospu.6437

When you are at full health Signet heals nothing so that ~200hp/sec is not accurate either.
When you get downed and ressed Surge allows you to get back to fight instead of needing to wait slow Signet heal.

How are Warriors PvE dungoen wise?

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Posted by: Wethospu.6437

Wethospu.6437

You will probably hear that they are overpowered. But in my opinion player skill is much bigger offender in balance-sector.

You can bring great damage and decent support.

Sigil of Force or Sigil of Air

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Posted by: Wethospu.6437

Wethospu.6437

As far as I know Sigil of Air only scales with power and not crit damage. I have 85%/89% crit-chance and 94/104 crit-damage (depending on banner).
So I’m wondering would Sigil of Force give me higher single-target damage?
Any input is greatly appreciated!

Arah p2 Solo

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Posted by: Wethospu.6437

Wethospu.6437

When I asked why I got kicked I just got blocked.

Arah p2 Solo

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Posted by: Wethospu.6437

Wethospu.6437

And I even told I am the instance owner.

Arah p2 Solo

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Wethospu.6437

I was thinking that I could use my expertise to help people deal Lupicus in Path 1.
Unfortunately I was very quickly booted on first phase of Lupicus because of meleeing. Fortunately I was the instance owner.

A warrior solo's Arah Path 2

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Wethospu.6437

And it’s stuff like this that causes the class to get nerfed and causes a ton of issues in the long run and I watched the video It’s not about gear or the character the guy has raw talent not everyone can expect to do what the guy in that video did

What’s point of playing MMO if you aren’t getting any classes nerfed? But yeah people rather complain about the class than their own game-play (I agree that my damage is high though).

Well personally I don’t think any class should be able to solo any dungeon path. dungeons are meant for groups. EDIT: but as you and I both said this guy is really good.

Well I’d agree only if you add one extra statement to that:

“I don’t think any class should be able to solo any dungeon path in any reasonable amount of time.”

I bet it took that guy hours to solo that by himself. A mediocre group (that knows the path somewhat) can probably pop out an Arah path 2 in 45min to an hour.

It’s a cool gesture, soloing a duneon and all. But it’s not practical.

My estimate is 50-60 minutes if no screw-ups.

He skips 99% of the content… This isn’t as much evidence of Warrior overpoweredness, but individual skill and how the ability to skip is hilarious.

Well, teams skip around 60% of the content, so I’d say he’s only skipping an extra 39%…and honestly, teams would skip even more than that if they could but it’s just not as feasable squeezing 5 people through to bypass that stuff. Everyone would need to be capable of handing their own aggro (even in that movie, he got caught a couple of times and had to go back…and this guy is really good)

That’s the price of not using Spy Kits.

(edited by Wethospu.6437)

Lupi's bubble?

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Posted by: Wethospu.6437

Wethospu.6437

I heard if you weapon-swap during bubble-dodge you get knock but end up out of bubble. But with Reckless Dodge I don’t have to care about stuff like this!

Arah p2 Solo

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Wethospu.6437

Lupicus is probably only problem. I’m not exactly sure how fast you need to get last boss down to 50% but might be doable with other classes too.
First two bosses and running wasn’t really a problem but Alphard… surviving when adds spawn is tough. But few hours for that should be enough.
And of course if can’t solo Lupicus, suck with running, etc. it’s 20+ hours. Maybe throw in another 10+ hours if you have no idea about a solid tactic.

(edited by Wethospu.6437)

Arah p2 Solo

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Wethospu.6437

i may of missed it when watching the video, but how long did the run actually take?

I intentionally left out that part because of “jumps in time”. That video is actually from two different days and I have cut all parts where I failed (without any progress). But my estimate is 50 mins if all goes smoothly (first boss 6 mins, second boss 7 mins, lupi 9 mins, alphard 9 mins, end-boss 2 mins, 10 mins for running, 7 more mins to estimate it bit higher).
But for that I probably need to kill Alphard 2-3 more times.

(edited by Wethospu.6437)

Arah p2 Solo

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Wethospu.6437

No spy kit, but did you use teleportation gun?

Nope, and why would I?

Nice job!

When is 3-manned Simin video coming?

Maybe someday

(edited by Wethospu.6437)

Arah p2 Solo

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Posted by: Wethospu.6437

Wethospu.6437

Mute if needed.

Death or glory, no spy kits used.

(edited by Wethospu.6437)

Kaz's Endgame PvE Warrior Build

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Wethospu.6437

Weakness actually causes of 50% of normal hits to deal 50% damage. With 0% critchance this means on average 25% less damage.
In your example of 20% critchance (and 1.5x crits?)
1) normally enemy deals on average 0.2*1.5*X + 0.8*X = 1.1X
2) with weakness 0.2*1.5*X + 0.4*X + 0.4*0.5*X = 0.9X
3) so that is 1-0.9X/1.1X = 18% damage reduction
With 50% critchance (and let’s say 2x crits)
1) normally enemy deals on average 0.5*2*X + 0.5*X = 1.5X
2) with weakness 0.5*2*X + 0.25*X + 0.25*0.5*X = 1.375X
3) so that is 1-1.375X/1.5X = 8.33% damage reduction

Also I don’t understand your Healing Signet point. If one hit means you are down then what difference little healing makes? With Surge you can at least get adre back.

(edited by Wethospu.6437)

Support builds unwanted in dungeons

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Wethospu.6437

They simply mean that it gives poor return for investment.

Support builds unwanted in dungeons

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Wethospu.6437

Too much support and it becomes inefficient.
Too much damage and everyone becomes happy.

In decent teams it’s rarely a question about survivability but rather a question about clear-time. And then only purpose of support is to allow you do damage more. So don’t over-do it.

Elementary guide to Subject Alpha Elements

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Wethospu.6437

So now melee-attacks aren’t skills anymore.

I guess we just fall to two different categories, you care about efficient loot while I care about not dying of boredom.
+ my guide shows how to stand inside him if people want to be efficient (this means “pro” for you) or lack skills

Elementary guide to Subject Alpha Elements

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Wethospu.6437

There’s probably plenty of things devs didn’t think of. Something is bit off if enemy keeps using an attack which won’t hit anyone.
And to be honest, I don’t see why this is so big issue for you. If I considered it to be a serious exploit I wouldn’t have included it. Either you can do it normally and want take path of least resistance, then yes that’s lazy but yes that’s fine. And if you can’t do it and need to use it, then yes you are bad and yes that’s fine too.
Solo P1 Alpha on your Warrior without standing inside him. It’s not as easy as you make it sound.

It’s not a big issue, it’s a response to a comment on your video using stupid wording. Overall the video is a good overview, but when I see something stupid I call it out.
Nothing is a bit off, it’s melee positioning, just like the melee ice attack of the 2nd boss in HotW path 3 that doesn’t hit you if you melee him, or GL throwing projectiles in phase 2. Some attacks are meant to hit you if you’re ranged, some are meant to hit you if you’re melee. Obviously the devs made a mistake, they just couldn’t have made certain attacks intentionally counter melee/ranged…

So you can consider people being bad because they don’t want to use pointless dodges, and I’ll consider you bad for suggesting that you should take longer to add in dodges that have no point other then to put you at risk of taking damage.

I really wouldn’t worry about calling out stupid wording when you fail at basic reading.
Let’s review key-points of my last post.

Something is bit off if enemy keeps using an attack which won’t hit anyone.

Can you honestly call this good design and something devs have definitely intended? If they wanted earth-line to be anti-ranged attack why Alpha uses it on melee targets? Why don’t we see enemies using melee attacks on thin-air?

And if you can’t do it and need to use it, then yes you are bad and yes that’s fine too.

I’m not really sure how I can explain this but I will try re-wording. You are bad if you simply can’t survive Alpha without standing inside him.

Please fix people selling dungeon slots

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Wethospu.6437

WTS Dungeon slots, pm me. Malediktus and Wes get 50% off!

Me me, how can I resist sale like that?

Please fix people selling dungeon slots

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Wethospu.6437

Hi everyone,

Just posting to inform you all that selling dungeon runs its NOT against the rules. People are free to do so. Please, exercise extreme caution to avoid getting scammed.

Thanks for your understanding

“Run” meaning GW1-style where customers are there whole run or GW2-style where customers hop in last minute?
And does this mean there will be no changes regards this?

Subject Alpha in CoE

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Wethospu.6437

Different classes have different defensive abilities. Having all on one package would be just god tier.

Can a bleed warr PvE properly?

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Wethospu.6437

In my opinion condition damage is very risky in PvE because how poorly conditions stack and because of plenty of condition-immune structures.

Elementary guide to Subject Alpha Elements

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Wethospu.6437

Perhaps it was intended to favor melee since so many encounters favor the opposite? The attack areas do get progressively larger the further away they go. The first circle is substantially smaller than the second, even if stacking /inside/ Alpha wasn’t intended.

Ranged players get more reaction time due travel time so naturally attack should be bigger (normal size they might just walk out of it).

Giganticus Lupicus needs to be nerfed...

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Wethospu.6437

Maybe that’s not the point but the amount of vodka you get.

Please fix people selling dungeon slots

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Wethospu.6437

technically NO its diffinately not allowed…

Source? It is using entirely built in mechanics to provide a service that makes the game better. Do you have any basis for believing it isn’t allowed beyond personal distaste?

22 karma weapons also used built in mechanics. Just because something is there doesn’t make it 100% safe,

Elementary guide to Subject Alpha Elements

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Wethospu.6437

What else? Getting bosses stuck or glitching map is also you just being good?
Boss which takes like 1 minute kill and you can’t dodge few times.

Except no glitching is involved. If the devs didn’t think stacking melee was viable they wouldn’t make his conal attack start a couple feet in front of him.

Doing something less efficient when you’re not even bugging or exploiting a boss is what bads do. I could see your point if you were exploiting him, or if dodging made him die faster, since stacking in melee is neither of those things then it’s a dumb comment.

It’s one thing to bug or exploit, it’s another thing to use less efficient strategies on moves that are working correctly. So not sure how that is considered cheating or for bads. You’re not good because you can dodge a few times to be less efficient.

There’s probably plenty of things devs didn’t think of. Something is bit off if enemy keeps using an attack which won’t hit anyone.
And to be honest, I don’t see why this is so big issue for you. If I considered it to be a serious exploit I wouldn’t have included it. Either you can do it normally and want take path of least resistance, then yes that’s lazy but yes that’s fine. And if you can’t do it and need to use it, then yes you are bad and yes that’s fine too.
Solo P1 Alpha on your Warrior without standing inside him. It’s not as easy as you make it sound.

Please fix people selling dungeon slots

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Posted by: Wethospu.6437

Wethospu.6437


And to Wes, great idea in theory. But what about when people DC or have to leave, or otherwise simply rage quit? I’m not totally opposed to that idea, because I played GW1 where if something happened to a party member you couldn’t do anything about it anyway. But what about the people who are accustomed to how it is in GW2? I feel like those people would be beyond outraged. I had thought of the idea you proposed, and ruled it out as something that just wasn’t really an option, given how much people rely on being able to swap players in/out of the party as they please.

Yes, it would make situation worse for replacement-guys. But they would still get end-rewards, just not achievement. Making it 50% would in my opinion be a fair deal, should be easy to get people when past 50% just because of end-rewards.

Please fix people selling dungeon slots

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Wethospu.6437

The way I see it, is this is a matter of “People playing the game in a way that I don’t agree with”, very similar to the whole dodging trash mobs in dungeons argument that’s been floating around for months. Some will agree with it, some don’t. Each will try to justify their side of the argument, but the bottom line is that until ANet steps in to say something, each method is viable and acceptable.

So can I still at least voice my concerns?

Sure, and you have. As have I. As for your little friend or fan who keeps shadowing you, he’s just being a tool.

I don’t think much more is to come of this, as it currently is, there’s no problem with people selling dungeon runs, as ANet haven’t stepped in (even with Robert being very vocal in these forums), and I’m not really sure how they would combat it. Do you?

Require being in dungeon during 100% (even 50% would be fine for me) of boss-fights to get completion achievement.

Stealth changes to dungeons?

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Wethospu.6437

Solo/duo P4 when others wait then.

Please fix people selling dungeon slots

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Wethospu.6437

It’s a reference to “Skill-based reward”, which you seem so stuck on for whatever reason. Obviously, it will take more ‘skill’ to solo/duo an instance than it will to five man it. Your beliefs would suggest that you should be getting more rewards for solo/duo, as it requires more skill input. This is not the case.

Yes, you get same end-rewards regardless of party-side. I’m sure everyone agrees on that (if you don’t then 4-man a dungeon and check it yourself). But what’s your point? That some parts of game don’t reflect my opinion?

Fine if you want to preserve economy. Give everyone 1 copper and me a legendary. That’s win win for everyone (legendaries are just pixels why should anyone care?).

The way I see it, is this is a matter of “People playing the game in a way that I don’t agree with”, very similar to the whole dodging trash mobs in dungeons argument that’s been floating around for months. Some will agree with it, some don’t. Each will try to justify their side of the argument, but the bottom line is that until ANet steps in to say something, each method is viable and acceptable.

So can I still at least voice my concerns?

(edited by Wethospu.6437)

Stealth changes to dungeons?

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Wethospu.6437

You can’t swap players during instance in GW1.

Subject Alpha in CoE

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Wethospu.6437

Takes me 2-3 mins to solo first fight. I agree it is a pain when people have no idea about mechanics but that’s exactly how it should be.

Please fix people selling dungeon slots

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Wethospu.6437

It’s this little thing called skill-based rewards. Is that really so lost idea nowadays?

Skill is just an input multiplier. Unless you’re selecting a tiny subset of skills, generally a skilled player will attain things faster than an unskilled player regardless of whether they’re doing it by hand or buying it. I say “faster” because, really, everything is just a varying time investment.

If dungeon titles are skill based rewards then so is everything else in the game, they just require different levels of input and therefore benefit differently from skill.

Actually yes I want to select a tiny subset of skills. Subset about knowing your class, knowing the game and being able to pull your weight. And especially not the subset about playing the market, having plenty of time and knowing best farm routes.
People can already show their market skills, time investment and farming skills. But how can you show that you can actually play the game?
Dungeon Master (and path completion) is closest we have. Yes, it is already quite cheap but is there a reason to ruin it totally? I can’t imagine what happens when this spreads to common routes.

It’s this little thing called skill-based rewards. Is that really so lost idea nowadays?

Implying dungeons in this game require skill to finish. If you’re struggling, you can use graveyard zerging as a crutch. There’s no punishment for wiping other than your pocket getting tickled, and as long as you have money and patience, forward progress will happen.

Require no skill but still some parties quit because of failures? Sure, they are very easy but is there a reason to make it a complete joke?

Seems to me like you have this elitist mentality related to Dungeon Master, and that it should be hard to acquire. Sorry to fill you in buddy, but not everyone cares about the ‘prestige’ of that title. Some just want the achievements done, or the Arah tokens perhaps to get their legendary and/or armour.

If your definition of elitist is a person who wants game to have combat-skill-checks. Then yes, I will be happy to be a one.
And could you explain me why should someone get completion achievements or Dungeon Master if he simply is not ready to do those requirements? Why does he need something which he doesn’t qualify (Dungeon Master who doesn’t know dungeons)? Tokens I don’t really care about as you can already acquire them easily (farm first boss over and over).

It’s clear that you’re struggling more and more for reasons why dungeon running in this game is a bad idea. In this game, instances as a whole are easier, and this whole ‘skill-based rewards’ idea you have doesn’t exist anyway. If my team completes lets say… AC Path 2 without wiping once; we’ll get the same rewards as a team who wipes 10 times and takes five times longer to complete. The difference is that my team would achieve them faster, and would end up with more profit due to no repair costs. Revenue at the end of the run however would be expected to be the same.

Better gold/token per hour which is what you should care about farmable materials. No speed-clear (or similar) achievement but I agree there should be one.

Same can be applied for the smaller party sized ‘skill-based reward’. A five man party will receive the same end chest rewards as a solo or two man party. The only real application your ‘skill-based rewards’ has is related to the ‘runners’ getting more money by providing a service to players who want the end reward(s), which tbh I don’t really see how you can disagree with. The runners get more money, but sacrifice their end chest/reward, and the people getting the ‘run’ get their achievement and/or chest/tokens. Win win for both parties involved, however apparently a lose for those who think that having Dungeon Master makes you PvE king. (btw I do have DM)

I’m bit unsure why you bring solo/duo groups to discussion when running is done by full-teams. And not sure how rest of that is relevant either. By your logic it would be win win for everyone if Legendaries costed 1 copper.

(edited by Wethospu.6437)

Please fix people selling dungeon slots

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Posted by: Wethospu.6437

Wethospu.6437

It’s this little thing called skill-based rewards. Is that really so lost idea nowadays?

Please fix people selling dungeon slots

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Posted by: Wethospu.6437

Wethospu.6437

You already said there are plenty of horrible dungeon masters, so any “prestige” it may have had is gone as is. Besides, your view of self accomplishment does not come higher up the food chain than a service which people are clearly willing to pay for. You simply have to accept that it will happen until 1) buyers realize it isn’t worth paying for, or 2) Anet makes a stance against the action and places in counter measures to prevent it.

Sure, legendaries also have no “prestige” so they might just hand me one.
I also think people shouldn’t use exploits like 22 karma weapons. But they still do, and that simply won’t change my opinion.

Good for the game as a whole, more goods creates a more complex/powerful economy and multiplies the routes that can be taken to any given goal. It allows all kinds of work to be more efficiently applied and lets people pursue their goals by doing the things they enjoy. More dynamic game, more choice, more fun.

It only adds yet another gold-based achievement. Game is already full of them so I don’t understand why we need another.
I admit it might be my lack of experience with real MMOs but I didn’t expect end-game to be about finding best farm routes and market flipping.

(edited by Wethospu.6437)

Elementary guide to Subject Alpha Elements

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Wethospu.6437

What else? Getting bosses stuck or glitching map is also you just being good?
Boss which takes like 1 minute kill and you can’t dodge few times.

Please fix people selling dungeon slots

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Wethospu.6437

Because in my opinion “completing” something means actually playing the whole thing. There are already so many so horrible Dungeon Masters, I seriously don’t want more.

And yeah, extreme carrying sucks too but probably no simple solution for that.

Please fix people selling dungeon slots

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Wethospu.6437

Well, looks like you didn’t. Because in GW1 you can’t swap people mid-instance making running much harder than normal playing (which is how you can do it in GW2).

But in GW1 you had heroes who don’t have to be paid/GW1 WAS MUCH EASIER in that you could solo certain things fast. 3 customers (max since you need another member to ‘anchor’ the party) = 60g that has to be split between the 5 guild members who ran it originally.

Compared to high yield runs which could all be done under 1hr:
-600/smite CoF runs which were 5-20 plats each in it’s prime and 5 customers, heroes don’t have to be paid. All to one runner. All to one runner (heroes don’t have to be paid.)
-SF sin Duncan service at 15 plats each with 7 customer slots. All to one runner.
-Underworld service at 15ectos each with 4 customer slots. 15e per runner.
Which could all be completed within an hour.

Gw1 was more open to inflation since it didn’t have a gem store so people could readily pay off at least part of their runs with the dungeon rewards they got but that isn’t the case in Gw2. I don’t really see how Anet can fix this issue if it were either.

If it is 8-man content and you can do it 3-man I’m perfectly fine with that. If you really duo a GW2 dungeon then sure do whatever you want with those last 3 slots.
In GW1 world this would be like running something with full H/H, then booting them at end boss and filling with customers. Getting fast runs and still better rewards.

There’s already quite a bit of discussion on this here:
https://forum-en.gw2archive.eu/forum/game/dungeons/Please-fix-people-selling-dungeon-slots/page/3#post1152897

This is reward transfer, not duplication, and is good for the game as a whole.

Good for the game or good for you?

Why do PvE bosses seem to equate to...

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Wethospu.6437

Bosses are boring because they are so easy you don’t have to care about their mechanics.

You’re half right. They have no mechanics to care about. Kiting, doding, and massive HP pools are not mechanics.

Even Lupicus is only about kiting, dodging and HP pool. But when a boss has extremely threatening or otherwise strong abilities your team must react somehow and that’s when it gets interesting.

Please fix people selling dungeon slots

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Posted by: Wethospu.6437

Wethospu.6437

In my opinion it is abuse of party mechanics. I seriously doubt they intended “completion” to be “being in dungeon when last boss is killed” but I could be wrong.

Why do PvE bosses seem to equate to...

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Wethospu.6437

Bosses are boring because they are so easy you don’t have to care about their mechanics.

Warrior max power

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Posted by: Wethospu.6437

Wethospu.6437

With re-trait I could get base to 2,5k. +250 from sigil, about +200 from food, + 875 from might stacks, +180 from skills
About 4k, probably bit more with vit/tou stuff (better return from sharpening stone, 25 trait on Defense).

(edited by Wethospu.6437)

Elementary guide to Subject Alpha Elements

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Wethospu.6437

Jeez, why do people keep adding annoying music to their videos.

Don’t worry bro. I got this covered.

Please fix people selling dungeon slots

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Wethospu.6437

Well, looks like you didn’t. Because in GW1 you can’t swap people mid-instance making running much harder than normal playing (which is how you can do it in GW2).

Precursors from jumping puzzles?

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Wethospu.6437

Another question is how many are actually doing the puzzles instead of running to entrances in LA.
Sorry if this ruined your day.

Incoming account ban for exploiting? That would be awesome.

Just proof that many/most people will always take the lazy way out if possible.

Either I do something because I find it fun or for the rewards. If it just for the rewards then yes, lazy way out if possible.

Precursors from jumping puzzles?

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Wethospu.6437

Another question is how many are actually doing the puzzles instead of running to entrances in LA.
Sorry if this ruined your day.

Arah Path 3 Duo, 39 mins

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Tar boss needs 4 players.