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Not much needed, just make it occasionally (every 2 seconds) ping everyones mini-map at your location.
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The sparks have pathing issues and aggro on people trying to fight the boss.
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You acknowledge your problem. Why didn’t you do something about it?
What’s the issue of having solo-fun in open-PVE? If Dungeons get to same difficulty (which they would need to because you can build your character so differently) then what’s the difference?
But I agree that Story-modes are way too hard for what they are supposed to be.
And you can go to open-PvE and faceroll all you want. Why whole game needs to cater to your needs?
Non-subscription = game supported by players spending $$ on gems.
How does catering to people that actually have credit ratings and buying power not make sense for their business model?
Yeah, gems are so horribly expensive that only hard-working ultra-casual players can afford them.
I can make you a program which gives you very simple task and each time you succeed it tells how awesome you are, just 50 euros!
It does affect players (watch numbers going slower) and probably affects enemies too. Most likely their skills just have generic few seconds cooldown and AI handles the rest.
Perhaps someone can test if he finds an enemy with reliable rotation.
I believe randomness is a much bigger factor than cooldowns. Lupicus can use it 4 times a row few secs between every bubble or it can use it every 2 minutes.
With my 2330 Power, 85% CritChance and 2.44 CritDamage using Power*(1-CritChance + CritChance*CritDamage):
With 10 Might base value is:
2680*(0.15 + 0.85*2.44) = 5 960
Add 250 Power
2930*(0.15 + 0.85*2.44) = 6 516
Add 250 Precision
2680*(0.03 + 0.97*2.44) = 6 423
With 20 Might base value is:
3030*(0.15 + 0.85*2.44) = 6 738
Add 250 Power
3280*(0.15 + 0.85*2.44) = 7 294
Add 250 Precision
3030*(0.03 + 0.97*2.44) = 7 262
And this ignores additional on-crit effects.
And you can go to open-PvE and faceroll all you want. Why whole game needs to cater to your needs?
Bosses are unfortunately very buggy but here is my attempt:
http://www.youtube.com/watch?v=g1ueITzdX2c
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Quite many paths are soloable.
So in other MMOs dungeons are fine because you do them with static group. But in GW2 they suck because you pug them.
Pleas stop posting “speed runs” on lfg-site if you think “speed” means auto-attacking bosses from safe-spots, dying at lupicus, just generally dying all the time, failing multiple times with corrupted light, just generally failing, waiting for one person or just generally waiting for something.
Arah P3 taking 40-60 mins is not a speed-run.
Repost:
http://i.imgur.com/MxfA9Yu.png
I assume you already know the basics.
Tear-thrower should watch party-ui for debuffs (first purple “Dead Eyed Stare” icon, when that expires comes green “Petrified” icon) so that he can DPS too. Focus on getting people back as soon as possible but few secs attacking between tears helps a lot. Whole team should pay attention if tear-thrower gets petrify (or assign guy for this job).
On image you can see how your runners should run sparks. Runners should have at least swiftness but additional mobility helps too, Stability is also useful to prevent Petrify-effect from applying.
2-spark runner should be able to put sparks on those spots extremely easy and fast (just run forward). This means he should be able to get out of way before 3-spark guy arrives which makes it much smoother. Also this ensure no sparks from 3-spark aggro to team if they miss their spot and allows 3-spark runner to put 2-3 sparks in instantly.
Rest of the team should hug wall when Simin disappears. If sparks aggro team, try to move your fighting spot a bit.
You should start with 4-1 tactic. Discuss which spark runner leaves one spark. Wait for Simin to regen (1 minute). At about 55% health 2-spark runner should run to his first spark and wait. Once Simin hides he runs that one spark in few secs and you get an excellent head-start (with enough dps this is enough to win).
Perhaps magic find is not optimal stat for this encounter.
Just wanted to post, that over the weekend I ran Arah path 1,3 and 4 with Wethospu. Both his skill and his patience were outstanding. Thanks very much
It’s great that there are pro’s on both the U.S. and E.U. divide, willing to take the time to run the dungeon with people who aren’t experienced yet.
His contribution at high priest of melandru was outstanding as well
Hey, someone must wipe the floor.
I’m not trying to solo it or anything. Also it is not particularly hard but as Healix mentioned this boss is simply out of the line.
It is a design issue if a story-mode has a boss which is way harder than any of the bosses found in explorable modes. It is a great fight and would make much more sense in exp-modes.
Biggest reason I posted this was that they have already nerfed some “problematic” fights in story-modes. I don’t really care what happens but perhaps some newer players would appreciate more solid difficulty-curve.
If they got self-support then direct mobs at them.
It kind of helps to stay awake when enemies ~5 hit you.
No offense but this is nowhere near as impressive as your other runs… HotW is kind of easy, just boring as kitten. Shouldn’t have started at the top
EDIT: Uh and it kind of cuts off right through the shaman boss, which was probably the part I was most interested about figuring out how you did.
This was much harder than AC1 (especially) or CM2 (Arah2 is also quite simple excluding Lupicus). Took me hours to beat Butcher on melee (Retaliation kills all food regen, spin kills me in 0.5-1 second if I mess up).
What shaman boss? There are Aldus and Butcher.
But I get your point. Game lacks challenging content.
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I think this game really sucks. I want to use Salvage Kits as a currency but it doesn’t let me.
OMG ANET YOU LIED TO ME! WHAT HAPPENED TO “PLAY LIKE YOU WANT”???
We need better titles. Rename “Dungeon Master” to “Dungeon Apprentice”.
This may sound bit absurd but if you want to have heavy armor, high health pool and good damage then roll a warrior.
I will pay 100 gold. Please!
a) 1-2 guys drop kegs near pick-up zone and kill thrash. Rest deliver kegs.
b) Drop bit more far away, etc.
c) Put keg on table.
Pick one based how legit you want to be.
One word: Lupicus
They need to rework entire system in all dungeons. With either a lot more waypoints or hybrid system with waypoints/checkpoints.
It is literally this one path in dungeons that makes warriors look OP. And that’s because the path is characterized by two easy bosses, a couple of easily skipped events and one kiting event.
In any other dungeon, a warrior brings as much as any other class to the table. CoF P1 is an outlier due it’s design and simplicity for farming.
Guess that explains how a warrior can solo Arah dungeons. Seriously look it up on youtube.
Fairly certain anet nerfed the ability to do that in the patch last week.
Still doable. Reckless Dodge was fixed but that just slows down Lupicus 2-3 minutes. Also on Alphard cover no longer regenerates but you can “reset” fight to instantly recover all cover without boss gaining much health.
I’m not sure how big DPS-check last boss is (enemies attack terminal but they seem to destroy very very slowly) but every class should be able to do it as long as they can solo Lupicus (Guardian and Elementalist can, Mesmer/Thief probably, no idea about Engineer/Ranger/Necromancer).
I think increasing cooldown of Hundred Blades or swapping with burst skill could be valid options. Big effect on PvE, small effect on PvP.
Since no one has mentioned it before. You don’t need to dodge to avoid a hit. Standing in place and just jumping on 3 is all you need to do to avoid most of his attacks.
There’s probably a reason for that.
I tried 5 times jump both fire-attack and ice-attack and it worked 0 times. But not sure what’s your definition of “most” attacks.
So it’s not important how you play the game, but how someone else plays it?Seriously?
Please stop using that slogan. You were not supposed to graveyard zerg, anet devs have been saying that for a long time. You suppose to improve rather than brute force every encounter.
Sorry but I agree with Negrul on this one. When we enter a dungeon they should just ask do we want to play or just get rewards immediately. “Play like you want”, that’s what they said.
In a game with no group forming system, i don’t see why there shouldn’t be a solo option.
Because if you can’t handle a story mode dungeon then you have no right to step into an explorable dungeon. Fact.
Except that in some cases story-mode is harder than explorable.
Story-mode should be introduction to dungeon layout, enemy-types and mechanics.
It’s not really relevant whether you can solo or faceroll it as long as it prepares you for exp-mode (until you add gold/exp reward).
It’s not a surprise no one is doing story-modes when they are often harder/longer than exp-modes (with crappy rewards), and doesn’t really even teach you anything about exp-mode.
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Based on few runs on transition grub spawns on closest target.
It’s more about that encounter being way much harder what we should expect on story-line (based on their recent patch notes). And less about my ability to beat it (actually completely irrelevant, I could be an awesome player and do stuff like solo Lupicus but that still doesn’t make it any different).
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Two utilities? Want to name them? (Yes, one is Endure Pain and not enough duration to “completely mitigate”).
Warhorn is useless because you need 4 dodges on-demand (Vigor doesn’t immediatelly grant Endurance).
Perhaps there are some very obvious cues which you learn when you run it much. But it is a story-mode, not an exp-path which you farm.
Just wondering, how often you run this story-mode when you know it so fairly well?
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With the recent WP-change end-boss is way too hard for a story-mode (< level 80 one…). Seeing how you changed some harder encounters in story-modes you probably want to take a look at this. Don’t get me wrong, it’s a great fight but it simply doesn’t belong to “training”-mode.
And here’s why:
Biggest thing is “Hunter’s Call” which it uses about every 15 seconds. It spawns birds hitting one target. These birds hit 16 times over ~4 seconds, each hit dealing 1,1k damage against my glass-warrior. On top of high damage you need to dodge 4 times to avoid most of the damage (against Lupicus you need to dodge max 2 times).
Also he has very mobile melee-attacks (similar to Kholer), some with very quick animations. These attacks hit me for 8k-12k damage.
Also he has a drake pet which knockbacks, eats (~5 second stun), etc.
Also if you happen fall to water 3 Champion Sharks….
But you can make it a middle-boss in every HotW path
How are you not getting this? There are tons of enemies, and they all spam it. Your puny Condition Removals are not able to keep up.
When I fight 3 or more Green Moas they all spam daze, how can I cope with that? My 1 stun breaker is not enough.
Also I have this problem where enemies hit me. That seriously can’t be intended.
I like cheese…. but only on my sandwiches.
You can, condition-removal or dodge.
Yeah I can Shake It Off one per 20-25 seconds – which removes one Bleed stack. Too bad you constantly encounter tons of Scouts/Pickpockets who can easily spam this twirl attack and reapply the Conditions again.
Face it, they’re the reason why everyone loathes CM.
Perhaps other dungeons should also have enemies which aren’t complete push-overs.
+ use Mending.
You can, condition-removal or dodge.
Still, nice one!
I have also got infected during transition, that’s why “may”. Could it be proximity based?
I haven’t seen it to target clones etc. with infection. However, it may target them during phase 2 transition.
But is it hard or just awfully long?
How can something be considered hard if it can be soloed (like most of the Arah path 4)?Well I did say longer then anything else as well, but it’s all relative.
This 80F water is hotter then this 50F water, but are either of them really that hot?
Relative to everything else in the game except high level fractals Arah is harder.
I mean what’s really hard?
AC? lol
CM? Nope
TA? Not really
SE? Path 2 is long but not that hard except maybe the last boss.
CoF? lol
HotW? Only hard part is not falling asleep from the high survivability and one attack each boss has.
CoE? Nope
Arah? In terms of named dungeons, I would say things like GL or things that actually require teamwork like Simin are “harder” then most of the other things.So yes, I consider it “harder” then other dungeons when we’re talking about GW2.
I mean everything is “easy” once you learn patterns and strategies. Outside of PvP which is truly dynamic combat, MMOs are all about puzzling together builds, patterns, and skills to eventually make things easy. Sure once you learn the patterns and bosses of Arah 4, it’s no different then anything else, you hit your keys in a certain timing or do certain things and you complete ‘x’ event. But from a new player perspective, I do consider it harder compared to the amount of learning required for most other paths.
The same reason people say Dark/Demon Souls is hard, but it’s really not hard once you play through the game once and know everything.
How can you consider Arah 4 to be extra challenge path when it is mostly about beating no-threat bosses? It would be about as much as difficult if it just had Lupicus and Simin but a lot faster to run (= making it 25 min dungeon wouldn’t make it easy as CoF 1).
People complain about thrash-monsters but honestly they should complain about thrash-bosses.
But is it hard or just awfully long?
How can something be considered hard if it can be soloed (like most of the Arah path 4)?
No one is perfect and everyone makes mistakes. That’s why you go there as a group of 5. If you do a fatal mistake your party should be there to get you up.
Sure, there are some broken encounters but they are fixing them.
Difficulty and time to run are two different things.
Actually the only reason you take long in a dungeon is because it’s difficult. Alpha in CoE is difficult. Lupicus in Arah is difficult. CoF takes a short time because it’s easy. You also can’t make a dungeon of one run with one difficult mob in it (that would make a dungeon into a 20 minutes run), because that’s not a dungeon. That’s one room.
Alpha takes like 1 minute. Lupicus takes like 3 minutes. More or less same than much easier bosses. CoF is short because you don’t have to kill much.
Arah 4 is not long because of Simin, it is long because of so many bosses and so much running.
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Difficulty and time to run are two different things.
I can go with you in about 15 minutes.
Use your utility/elite revive skill when target would otherwise get defeated.
Hopefully this helps you a bit: http://www.youtube.com/watch?v=wgy1tVLvDOI
+ they lowered his health
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