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I got (doesn’t work with all classes if F1-F4 skills don’t override normal skills).
Skill 1-10: shift, q, e, r, t, 1, 2, 3, 4, 5
Adrenaline: shift + 1
Mouse thumb buttons: dodge, weapon-swap
If you are new and don’t know mechanics then ask for advice or use guides. It’s really simple. If you want to figure stuff out by yourself then you will most likely be a huge burden to your group anyways.
Yes, this change causes downtime if you get defeated. Yes, it’s not very fun to lie on ground with nothing to do. But the idea is to work as a team. If you happen to get downed your team should be there to get you up, perhaps even use a skill for it. Getting defeated should mean failure, not just a little drawback.
Updates forces you to take care of your teammates and that’s a good thing.
And I run mostly with pugs.
Looks like an issue which they should fix. Good that you brought this up.
If bad player drags whole team down that’s absolutely fantastic. That’s exactly how it should be.
I find the whole idea absurd that you can quite freely carry bads in your team. How is that supposed to be challenging?
And by the way you bads who are complaining probably caused this by your “graveyard-zerg”-tactics.
But I must say I find it bit annoying that I can’t use WP’s even when alive (but I understand this is to prevent people logging-off).
And again, if you have issues look for guides or ask for help (message me here or in-game).
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Last patch they made story-modes easier which is a step in the right direction. I agree first few dungeons are extremely harsh when you are used to open-PvE enemies.
But truth is, 3 attempts mean nothing. If you wish to improve your game-play you should let us know your class and what encounter is particularly causing issues (but complaining is probably more fun).
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That makes more sense then.
Did you skip or clear trash? Also how did you do 3-Knight pack? (tried it on my war but no chance)
I couldn’t do that, please nerf :P Heh, good work!
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It is doable, by certain groups, certain party composition with certain builds (lol at that group mentioning 2 necros with blue, greens… I dare them put them 2 on Simin dps and the warrior and guardian on tears/spark duty, lol) and this irritates most players.
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Here shows indeed your issue. You don’t have just 2 guys doing damage, you have your whole team doing damage.
I always run 3-sparks (on open end) on my Warrior. I’m always on secondary spark-duty if primary spark thrower needs assistance.
Not really. People who preferred throwing themselves at the boss without actually learning the mechanics will have a hard time.
Throwing ourselves? Did you read my post?
We read the wiki, watched playthroughs on youtube, looked on the forum to LEARN the mechanic before trying the boss. We spend two hours and a half trying without succeeding in any way. Getting instantly downed with AOE everywhere, even when trying to stick together or even dodging…. It’s dis-gus-ting, unfun and against any kind of good design for fun experience.
Even when we ‘learn’ the so-called mechanics, most of the dungeons are broken or inconsistent in many ways. Some of them got better, but some got worse. It was all about trying to please everybody, which this patch fails now. This game was said to be for casual. I don’t call learning everything by heart and teaming with specific professions a casual play style.Like I said, it’s forcing on us your perspective instead of just allowing us to enjoy the moment and learning by ourselves. I didn’t learn any lessons from Subject Alpha fight 2. I didn’t. All it told me is that it sucked, was not fun and it was disgusting, wasting two hours of my time.
I’ve been killed thousand of times in video games in my life, each time I learned from it and I was able to identify what went wrong, what mistakes I did and the punishment wasn’t too hard. It was still fun. We did Sorrow Embrace path 2 before the patch. We had a hard time with the boss, but we learned from it, found strategies, tried different things. But this one (Subject Alpha), we don’t even have the chance for this. I’ve yet to try Arah exp or any other dungeons.
Right now, the dungeons kill any kind of motivation. With repair bills, big Aoe Zergs, lags sometimes, random party members or even with guildmates, it’s not fun (which was what Guild Wars 2 was supposed to be). Fractals should have been more difficult, not ‘normal’ dungeons.
If you wanted pure and harsh challenge, you could either run dungeons naked, solo it or whatever all by yourself. You could also choose to not use Waypoints at all. Everybody had a choice. Now we don’t. Only you are pleased. Once again the hardcore MMO players are changing Guild Wars 2 in a way we don’t like. First the ascended (though now with laurels it’s a little bit better), the big grinds for infusion/legendaries/ascended, and now the dungeons. Good job….
Perhaps you are reading/watching wrong guides. Alpha has only few attacks and they aren’t exactly hard to avoid.
Here is my guide for Subject Alpha: http://www.youtube.com/watch?v=wgy1tVLvDOI
Hopefully it helps you better.
Not really. People who preferred throwing themselves at the boss without actually learning the mechanics will have a hard time.
Im going to go ahead and pretend like you didn’t think this comment through before you posted it.
Are you actually going to imply, That you youtube every single dungeon before you run it and futhermore expect every other player to do so as well?
You have never run into a dungeon blind?
Be realistic for a second please and make 1 valid attept to put the internet ego protection aura down..
NO ONE DOES THAT.
Any and every new player that rolls through a dungeon for the first time is going to struggle at least at first to fully understand and SEE how the bos mechanics work.Unless of coarse you are in a guild like mine that will take a trial and error group through to figure stuff out and you roll with us after the fact and win simply because We gave you incredible instructions via TS3, that is to say that you have the ability to follow extremely simplistic instruction.
Even then I see players drop time and time again. Because no matter how many videos you watch.. no matter the instructions or how well they are relayed.
everyone learns in his/her own way/time. Its up to each player to do what he/she needs to do in order to fine tune themselves to each situational dungeon mechanic vs his/her player class/spec.For example the first boss in AC exp.. Spider queen.
Ever see a each person rebuild their utility bar for condition removale? I bet not.
Do they also use at least 2 stun breakers to prevent themselves from being stuck in the webbing and thus held in the red aoe circles? Again I bet not.
A prime example of things that just don’t happen as often as they should in Gw2.
unless of coarse you run with a good group, play a full time support class/spec, belong to a good guild that makes you play right.Pugs/casual players generally Don’t do these things. Casual/pugs happen to be the common folk in Gw2.
1) Open text-box, type words, get results, profit
2) Stop, re-evaluate your tactic, improve, profit (for ~90% of bad teams new tactic means “hey let’s attack that boss again”)
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Not really. People who preferred throwing themselves at the boss without actually learning the mechanics will have a hard time.
Wethosupu, I agree that simin, or any other boss for that matter, shouldn’t be button smash but at the moment anet definition of difficult is either too much hp or insane mechanics.
With Simin i know that my team should get stuck the 1st time it got there. The whole group was new to the fight and we weren’t setup to face the challenge (and yes we thought fighting outside was a good idea to keep the ranger’s pet away from sparks. The kitten drake was a spar magnet…)
But yesterday was just unbearable. We weren’t all glass-cannons but using 4-1 we could burn 85-90% hp (isn’t that good enough dps?).Dps check should never be used as an excuse for difficulty. Skill is what you show when you solo those dungeons, this fight is all about gear and luck for things not to bug.
Your DPS is more than enough. With good spark-running you should be able to do it easily (bring mobility).
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What you guys are simply asking is to make this fight a button-smash like 99% of the other fights. This is one of the very few fights where you need people who need to know what they are doing, and it really shows on forums.
I really don’t know how highly you people think of yourselves but 99% of the encounters are simply button-smash where you do random stuff and still win.
With Simin you simply can’t have as much as dead-weight as on average encounter. You need people who can run sparks, you need people who know how tears work, you need people who understand how to deal damage (newsflash: change utility skill/traits, use consumables)
But in the end, it’s still easy and you don’t need hyper min-max DPS ascended gear, classes or builds.
And seriously, you think you have superior skill but somehow “worse” people manage to do it? You should just accept the truth and look ways to improve (ask if needed).
I’m willing to carry any team at Simin, just send me a message if I’m on. I have never failed at Simin, regardless of classes, skill levels or gear.
Edit: and if you pulled her out and tried to fight there you deserve to lose. :P
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Did this again, so boringly easy when everyone has nearly full exotics.
IT will be quite the opposite Wethospu . Old players will run like hell instead of taking newbies with them.
That was already the case. Why would anyone take a new guy with them?
If you are a new guy you will be much bigger asset to your team if you ask for tips and suggestions instead of mindlessly throwing yourself against the boss.
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Perhaps now people will bother guiding other people, asking help and/or figuring out better tactics instead just throwing them over and over against bosses hopefully getting it done.
Skipping sucks, but it’s issue in dungeon design.
Obal sounds like good guy greg and Wethospu is more like scumbag steve
He appears to be a good player both skill and attitude wise to me from his posts and the one time I talked to him in game. This game could use more people like him in the community.
That’s exactly what “good guy greg” would say. You suck.
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Obal, did you take a video?
No worries, we are all here to learn.
Simin uses Dark Pact about every 5 seconds to apply “Dead Eyed Stare”-debuff. This debuff slows your movement and lasts about 10 seconds (another Dark Pact won’t renew the duration). In party-ui (non-simplified) this shows as a purple icon.
When “Dead Eyed Stare” ends you get “Petrify”-debuff (I’m sure we all know the effect). In party-ui this shows as green icon.
Because you don’t often need mouse to play you can quite freely hover over debuffs in party-ui and see when “Dead Eyed Stare” is about to end. This allows very precise curing. Most importantly this allows your 5th guy also do damage which further boosts your success chances.
Also Stability prevents “Petrify”-effect when it gets applied (when “Dead Eyed Stare” ends or when “Petrify” renews), especially useful if you run sparks when meleeing.
But as I have previously stated, Simin is not that hard that you would need to play optimally.
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Why would you spam tears when you can look debuffs from party-UI?
With the starting delay of whirlwind when using skill 1 it would have been very unreliable (much easier take simple utilities). In case it even works and doesn’t require pre-casting.
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4-1 trick only allows you to win if your spark runners suck and you got huge DPS. For “normal” teams it simply gives a starting boost.
Also there’s really nothing magical at that 50%-health. She will hide at 50% ONLY if she would have normally hid already.
If you are in EU take me with you some time and I promise we get it done (or invite just for Simin, I don’t really care about completion).
My last team had one warrior, one guardian, one thief and two necroes (one had blue/green gear, 700 ach points). We got it done in 10-15 mins.
I seriously don’t understand what you are doing if you have three 3 DPS warriors and can’t do it.
I did this path today, we wiped multiple times. Took like 10-15 minutes to do Dwayna.
Obal sounds like good guy greg and Wethospu is more like scumbag steve
Now that’s a good one
Because if someone dies at lava no one can use waypoints, at all because that dead player is in combat-mode (I assume this is what they mean).
Perhaps, but sparks are bit easier to pull now. That change won’t carry bad groups though.
If you have people running around aggroing sparks, tear-thower sleeping (or no thrower at all), runners sleeping, well everyone sleeping, you simply can’t do it.
Arah
Explorable: Fixed issues that may have prevented events from starting or ending properly across all paths in the dungeon when an NPC was potentially dying, reviving, or being interacted with.
Explorable—Seer Path: In the Dwayna fight, the sparks will now target players primarily, and their attacks have been adjusted in a way that should make them chase the player as initially intended.I just did it with warrior, guardian, thief, necro and necro (blue/green gear).
No worries, nothing really changed. If you sucked with it badly pre-patch you will still suck at it.Granted you are one of the better players out there so not exactly any indicator of avg players.
Well, my point was that nothing was really changed.
Arah
Explorable: Fixed issues that may have prevented events from starting or ending properly across all paths in the dungeon when an NPC was potentially dying, reviving, or being interacted with.
Explorable—Seer Path: In the Dwayna fight, the sparks will now target players primarily, and their attacks have been adjusted in a way that should make them chase the player as initially intended.
I just did it with warrior, guardian, thief, necro and necro (blue/green gear).
No worries, nothing really changed. If you sucked with it badly pre-patch you will still suck at it.
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Sigil of Fire/Air: With high CritChance they should proc every 6-7 seconds. You can check how much damage proc does and compare it to how much damage you during 6-7 seconds. If “damage dealt during 6-7 seconds” > 20 * “proc damage” then you should use Sigil of Force.
Fire/Air only scales with power so Force should be better with high CritChance (0.9+) and CritDamage (2.5).
Also Air is single-damage, Force works against objects, Force doesn’t use a cooldown and Fire costs a fortune.
Sigil of Battle: Internal cooldown (2 or 3 seconds) so you get perhaps 2-4 Might stacks from it which is 70-140 power. If “70-140 power” / “your power including other Might sources and buffs” < 0.05 then Sigil of Force is better.
Also Force doesn’t use a cooldown and won’t get capped with 25 Might.
Sigil of CritChance (5): You can calculate how much additional CritChance increases your damage with:
(- AddCritChance + AddCritChance * BaseCritDmg) / (1 – BaseCritChance + BaseCritChance * BaseCritDamage).
With 0.9 CritChance, 2.5 CritDmg (= 100) and 0.05 AdditionalCritChance you get 3% more damage.
Also increased CritChance affects other things but may get capped at 100%.
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Gilded Infusion: +20% more gold from monsters.
Now we have one item with utility slot. What about when all items have an utility slot?
I know some guys planning to do it on Mesmer and Thief. Looking forward to that.
Bigger penalty for death is exactly what this game needs (it’s end-game after all). Now just add more WP’s asap.
Running easiest dungeon in the whole game and then complaining about the difficulty.
Yeah, Balanced Stance, Dolyak Signet, Shield Stance + dodge or two dodges + healing. On average should be more than enough.
Karka Champion at Southsun. AC3? (need to test burrows more), CM 1 and 3, TA up (maybe f/u too), se 3 (maybe 1? not sure how it plays out now), hotw?
You can’t stop me. Not a very smooth run but should prove a point.
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Perhaps. Regardless of Reckless Dodge it should be quite easy with 4 guys.
Anyways, I have already few ideas and eagerly waiting for next patch. Robert is not going to win this fight.
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Perhaps I play with wrong people but most people seem to have rifle as their swap and stuff like Endure Pain.
Outdated stuff.
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While I admit that playing with equally skilled people is an interesting idea I seriously doubt it will ever happen. That said, at some point you just have to accept that you are carrying people there. And then best you can do is give them advice.
And really, if one bad person is a problem in Lupicus, you sure you shouldn’t just boot yourself?
Read guides and claim you are pro.
Use http://www.gw2db.com/items/trinketsr to get chat-codes if you need to link your gear (trinkets so they can’t verify skin).
or
Get friends (if you are on EU feel free to whisper me, I may carry you) or a guild.
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A hard mode wouldn’t solve the easiness of dungeons. They’re easy because they lack intuitive mechanics. There are fights where those mechanics are satisfactory to a degree (lupi) but the vast majority remain tank and spanks. Bumping up the stats of bosses only bottlenecks the dungeon community by restricting content to people who aren’t running with the best gear to counter the increased stats. Kholer in AC could 1 shot you with every attack he’s got but he’d still be a cakewalk because he can’t touch you as he is now.
The very point of damage is to make you react to it. If boss deals no damage you don’t have to react. Pumping up damage would be great way to force people to actually learn the encounters. Then few more mechanics and many bosses would be rather interesting.
For example Kholer:
- no longer can be separated from silvers
- spawns 2 silvers every 25% hp
- pull has shorter cast time and is used more often
- melee-attacks deal more damage and are used more often
- uses gap-closer properly
- swaps target frequently (to balance increased single-target pressure)
Mainly Whirlwind (built-in evade) on Greatsword and burst skills generating Endurance. If needed Shield Block, Mace Block, Warhorn Vigor or Signet of Stamina.
Lupicus hard-mode, sounds good.
Phase 1: Infection now affects all players. Grubs have 2x health and start moving after 1 second. Lupicus moves during this phase and kicks peoples faces in. Every roar spawns 5 Locusts with 2x health.
Phase 2: Single-bolt is now triple-bolt and targets nearby two targets. Big-aoe has now bigger maximum-range, also uses shadow-walk during the attack. Melee-swing has shorter cast time. Shadow-walk damages and knocks targets on way, bigger end aoe which pulls targets in. All attacks from phase 1.
Phase 3: Life-channel targets now every player. Stops using Life-AoE when targets out of range. All attacks from phase 1 and 2. At 25% two Risen Silver enemies run to arena.
Regards guide, there’s no really different phases. She stealths after X seconds (like 60?) if she is below 50% health, if not she waits until 50%.
Or why some people are so sensitive.
Asked one guy to not aggro sparks when fighting Simin (really, that’s it, didn’t use any nasty words or anything) and he rage-quit AFTER we killed her. I even tried to persuade him come back and he called me “border peep”.
Thing is, some people usually say their advice in bit more negative tone.
The ones that want wars only are normally noobs that don’t know how to play. They normally don’t say but its the Berserker warriors that they want. Good only for AC and CoF.
CoE, HotW, Arah normally kicks their kitten
It’s the run fast elitist groups that want DPS only.
Don’t worry, type your own LFG and you will probably end up with a normal groupI run dps warrior everywhere, and I don’t get my kitten kicked. Your argument is invalid.
Arah? CoE? HotW? Film it, post it on youtube. Are you by any chance using vigor to never run out of dodges? What’s your build?
On berserker-warrior:
Soloing Arah 4 until Dwayna (excludes corrupted light): http://www.youtube.com/watch?v=g_MLGXAaZGA
Soloing CM 2 (bit shady tactics): http://www.youtube.com/watch?v=O5XZaAcfqKI
Soloing Lupicus in 6.5 mins: http://www.youtube.com/watch?v=JQ2KTFw3CaI
Soloing AC 1: http://www.youtube.com/watch?v=Tn1hTSra3XI
Soloing Arah 2: http://www.youtube.com/watch?v=iKy67S6uvNU
Soloing first encounter of Subject Alpha in every path: http://www.youtube.com/watch?v=wgy1tVLvDOI
With pure DPS-team you should be able to use 4-1 trick.