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D/D ele compromised balance in pvp

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Wolfric.9380

Alwasy said hit soothing disruption by removing regen from it an increase vigor.
And remove might from burning fire.

(edited by Wolfric.9380)

When we get Fire's Embrace back?

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Wolfric.9380

O_o the trait was used and now with tempest it would open a new build dimension. I don´t expect it comes back. When i imagine a signet build where i can take Fires Embrace instead of conjurer, i see permanent might stacking fire auras that heal me. I would be 100% uptime.

D/D ele compromised balance in pvp

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Wolfric.9380

If out of endurance it happens ^^.

D/D ele compromised balance in pvp

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Wolfric.9380

Hmm scepter needs a bit buff, mainhand dagger a bit down.

What if daggers burning speed is swaped with scepters dragon tooth?

Scepter-Focus needs a buff

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Wolfric.9380

Well i am a S/F fan and i play a rare condi option and use rabid.
Fire shield should have lower CD and i don´t use water much but focus is great annyway.
The build has problems with most necros and i find the condi mesmers hard, but going condi with scepter goes a bit around the weak autoatacks. Especially earth. What i will try next is to use more sinister/rampager pieces for more hybrid damage.

A few tweaks an scepter will be fine. I write only number changes to make it easy.

Flame strike: 1s channel. – 20% direct damage.
Dragon tooth: lower casting time to 1/4
Stone shards: increas bleeding duration to 8s. Make them fly a bit faster.
Shatterstone: Increase area to 300
Arc lighning: Apply 2s confusion on the last hit.

(edited by Wolfric.9380)

BWE 3 Tempest Specialization Changes

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Wolfric.9380

I suggestet basline speed like cronomancer instead and its done …

BWE 3 Tempest Specialization Changes

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Wolfric.9380

Yes i did already suggest two runesets. One apothecary with healing power main and condition secondary with condition removal on aura aplication.
and one condition rune that removes conditions only on yourself.
I gues for tempest the apothecary runset 175 healing power, 100 condition damage and condi removal on auras would fit best.

Staff or D/S for WVW?

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Wolfric.9380

I run S/F in WvW 90% of the time and have a staff in my backpack for the remaining 10% :-).

BWE 3 Tempest Specialization Changes

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Wolfric.9380

Regen on auras will synergize with water line and i consider it bad to push water. Tempest should be an alternative to water not getting superpower with water for geting stuck again with build diversity. To let auras directly heal is much better then giving regen.
And for Karl :-).
It realy comes down to changes like making the 1/4 shouts instant now. Its so sensitive that such minor looking things will decide the usefullness of the class. Because when you start to trait two cantrips again you are already off from shouts back to water….
But it means you already did good work and its close …

(edited by Wolfric.9380)

Do I need to farm all the heropoints 9x now?

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Posted by: Wolfric.9380

Wolfric.9380

Well it sould not be easy to unlock. I am totaly fine with 100 HP per character on top of 80. And HP in WvW would be realy good.
When your main char gets troubles and needs to grind, then you can get upset but i don´t think this will happen and i hope its no easy unlock for alts. So 150 per char would still be no Problem. More might get to grindy.

D/D ele compromised balance in pvp

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Wolfric.9380

Well second time sarcasm is not detected…
My PvP experience is to low to make such decisions. But it was not there before and it would be the same for all.
So please declare why this is pointless. Is celestial amulet important for sPvP balance or does i just push one or two classes which are top tier or OP?

BWE 3 Tempest Specialization Changes

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Wolfric.9380

I am one of the eles that will try shouts as alternative to arcane/water/cantrips and agree with BlackBeard here. Especilly on the instant cast part. It makes a huge diffrence for me using shouts while channeling. This is the main breakpoint now to substitute cantrips or i guess stuck again with lighning flash and cleansing flame, which in the end will let tempest unused.
So we are back at the point water+cantrips is ele. Break it or face the truth of no diversity.
Moving aura traits to tempest might be a step to far and even make tempest auramacer to powerful. Its good to decide which synergy you like to use and not put all in one class.

Reason why dagger ele has so much sustain

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Wolfric.9380

Well going for ele sustion as nerf is so much more difficult that i agree it has to be the daggers. But i personaly would go after soothing disruption and substitute the regen.

Serious Tempest Feedback

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Wolfric.9380

I also had the best experience with fire overload. Quite clear that my equipment supports it. But in player combat i did´t use overloads a lot. Once fire and sometimes earth. But overloads should not replace ele skills. I see it is an oportunity skill, that will have great impact when used at the right moment. At least when you need something when your cooldowns are in a bad shape :-). After the changes i might use air overload at combat start, because i usually don´t need air for a while when all skills are on CD.

Reason why dagger ele has so much sustain

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Wolfric.9380

Or make it like earth or fire signet and give passive 150 vitality and no heal.
Easy to do change i guess.
Or it geta an ICD of 1s.

D/D ele compromised balance in pvp

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Wolfric.9380

I would remove cele amulet from sPvP ^^.

Need more burns

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Wolfric.9380

It has not enough survivability. I would go for focus not offhand dagger.

Serious Tempest Feedback

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Wolfric.9380

I think the last changes helped overloads massive and i can´t await BW3 :-).
Also i dont think karl did a bad job. Its mostly how you look at it. The concept itself might feel booring for a lot of ele players, but tempest fullfils roles that bring new builds. It might need a bit trait and number modifications but i see tempest to work in a lot of builds. And these are not D/D meta. It even supports condi builds and Scepter. Maybe not enough but it does.

Ele is incredibly weird...

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Wolfric.9380

mayby try fresh air with ramapger equipement and do the CD wait in earth? ITs A/E/Ar. Use cleansing flame on toolbar. Its an intresting varaint to try. Its trads burst for condi damage but still hits hard with high crit %.
The heal is great here! fast, blast, ferocity gain, crit effect and follow up lifedrain.
An you have a lot of blinds. This is my prefered utility setup when running arcane.
But i didn´t try that till now. I just think it might work.

http://gw2skills.net/editor/?vFAQJArdnMIC9Mg1NAOOA8RgBJAb+ATgUocHDAVwaP2CPCA-TJRHwAm3fQwJAAwDAwZZAA

(edited by Wolfric.9380)

D/D ele compromised balance in pvp

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Wolfric.9380

I won´t touch blindign ashes This will kill other builds that don´t use water/arcane for sustain.
I also don´t agree not to touch water/arcane. But this is so dangerous if not done well that it might kick the whole ele class out of any non PvE meta.
Making cantrips not mandatory and adapting mainhand dagger, after it got to much out of the burning damage, would be the way. Removing might from cantrips is good and drakes breath to 3 stacks also. RoF to 1 stack would be OK but already hiting S/D builds which is not good.
And yes. Tempest is realy an option here. Many complain about tempest, but its design is fine. Its close to do a very good job with its shouts and i will go away from W/Ar with it.

(edited by Wolfric.9380)

Has their been any progresses on aura bugs?

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Wolfric.9380

What bugs? I don´t consider it a bug if auras don´t stack if you mean that.

Been away from GW for a while. Ele build pls?

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Wolfric.9380

A bit like me. I do mainly WvW roaming 1-3 with ocasional PvE.
For that the qustion is more with what do you feel comftable.
For romaing classic d/d Fire/Water/Arcane with cantrips is solid. Some use air instad of fire here.
I personaly run scepter/focus. I prefer to have more range. For roming alsways have movement speed. I run air sigil or traveler rune if not air traited. I have a staff in my backpack to change.

If you want one build for all staff is very solid.

+ The armor is also a mater of how you feel best. I prefer not to be killed by a thief in 2 seconds.

If you want a build suggestion explain how you prefer to play :-).

(edited by Wolfric.9380)

What's the state of Scepter/X?

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Wolfric.9380

I personaly like earth + focus much more then water. I endure and do preassure. If all cooldowns are in bad shape and my HP low i can´t regenereate and die or escape with FSG pulled out (I mess the right moment to pull it often ….).
This is why i look forward to shouts. They support that playstyle and add a bit group support. The wh seems no option, and overloads very situatonal but with recent changes look like a nice addition.

Arcane/Water and the current Meta

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Wolfric.9380

Thats what i did test a lot. F/E + X. Got the best feeling with arcane, and currently run water. I look forward to use tempest as third choice. It seems to fit my playstyle an preferences. Currently it feels already close. there are two things that hit me there. Its lack of mobility and shouts not being instant, this sadly pushes cantrips up front again and as a result might dump tempest :-(.

just made a WvW shout build thats agressive.

http://gw2skills.net/editor/?vFAQJAodnMMANYiVYC+XCcYilGAzdymZHtDrgOwMUoAEA+gA-TxyFABKcCAERDh2HIAf3fYPlgYoHwIlHTpEDgDIACPAgTU/JAACA7cnHdnHdnlCgVdWA-e

(edited by Wolfric.9380)

What's the state of Scepter/X?

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Wolfric.9380

Äh offhand dagger defence on par with focus? Kidding?
Focus is lightjears ahead in defence. It has no healing but you avoid/absorb damage.
The firewall is harder to use then RoF, but after learnig to use it i prefer it over RoF.
then you have: Fire shield, swirling winds, gale, magnetic wave and obsidian flesh.
Magnetic wave is such a great skill, i know nothing better …

Anet, a serious question about Tempest

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Wolfric.9380

Tempest line seems designed not to synergize with water traited and this is realy good design. When you don´t have soothing mist, water swap heal, then overlaoding water gets much more meaningful. Also the shouts now can help to heal without using water.
Water can add healing and if you focus on that you take both for warhorn and some shouts, but i think its more efficient to take water for classic healing/cantrips or tempest. The only thing is i am not shure shouts can substitute cantrips without being instant.

BWE 3 Tempest Specialization Changes

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Wolfric.9380

I agree with bleackbeart on most things.
But after the changes for BW3 i think overloads are fine now unless fire damage doesnt get dropt to much. This should do significant more damage (expecialy burn) then you can do in 4s ele swaping if you realy sit in it.
And yes shouts should be instants. The direction tempest goes requires it, otherwise we will still see all eles runing cantrips. This and the 20s CD is the reason why feel the burn is used. 1/4 cast time and 50s CD will even kick out the good effect of shok/aftershok and we see LF again in the toolbar.
Stacking auras on the other side would be bad. I now it hurts and i would realy like to see fire auras stack, but this can get out of hands by stacking eles.
An the new rebound instant on 45 second cooldown would make it great. Not for its effect, just for the combinations possible.

(edited by Wolfric.9380)

Earth Attunement

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Wolfric.9380

I know that earth damage is low, but i will see what happens when i use my earth based scepter ele with tempest. I expect it gets intresting and will get me a lot of cheese …

What's the state of Scepter/X?

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Wolfric.9380

The easiest would be to make scepter even mor instant. So not much reworking.
Dragon tooth, shatterstone, dust devil as instant. Reduce casting time of rock barrier to 1/2.
Flame strike:
1s chanel and 20% direct damage reduction. This wil make it stronger and more condi oriented.

Stone shards:
Increase fligth speed and increase bleeding duration to 8s.
Gorgeous would be to remove chanel and make it like necro scepter attack chain.

Arc Lighning:
Add 3s confusion on the last hit.

What's the state of Scepter/X?

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Wolfric.9380

This is also my strategy. More tanky with stone heart and then counterattack. I usually blast magnetic wave/cleansing flame immidiately on my S/F build when a thief strikes.
An its all about instants. When trying WH in the beta it felt like riding a snail compared to my focus. And i recently changed to eather renewal, because condis killed me regulary.

(edited by Wolfric.9380)

Wash The Pain Away range?

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Wolfric.9380

600 instant cast shout without pulse :-). Keep it simple . Well instant healin might be to powerful but would be nice.

pls nerf elem fire circle

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Wolfric.9380

I also have no Problems with it. If he catches me inside i just stand and fire at him. But thats because i use a ranged weapon. When he comes in to breath i dodge out. So while eles can burn hard, i don´t feel they realy hit me with it when i keep moving/dodging.
The anoying thing on eles is, that they regenereate and cleanse like having troll blood.

Please don't change Heat Sync

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Wolfric.9380

A version that i would like:

Instant burn spread 360r + spread fury and be a blast finisher.
The CD depends on how much burn stacks.

BWE 3 Tempest Specialization Changes

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Wolfric.9380

Great changes. Now i wait what will be done to WH fire skills. Maybe WH becomes an option for me then. When i used it it felt slow and could not compete with focus i usually use. An earth overload now gets realy jummy :-). And the air change lets me think to use air overload for engagement ….
Now i still hope for shouts being instant cast not 1/4 :-).

(edited by Wolfric.9380)

So conjurations builds are not popular?

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Wolfric.9380

Hi

I did try a conjure build. The thing is, fire staff felt easier to use and having the same impact not using utility slots :-/.

Its a fun build using flame axe and FSG. It is a strong earth camping and looks like that.
Its quite flexible for support too and can stand some impact. The food is for WvW in PvE use something else. I personaly am a fan of omnombery pie which i also run in WvW most of the time.

http://gw2skills.net/editor/?vFEQFAWnMICdOg9MAmOA8RghBALCARgCw8DiBHRJD8BOBA-TFyDwAKuAAQV+BwEkIdAJeAAIUCKb/hXq/EAABgduzjuzjmMAMjB-w

(edited by Wolfric.9380)

BWE 3 Tempest Specialization Changes

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Wolfric.9380

No the stunbreak comes instead of the protection 20%. So you have a hard decision. shouts, stunbreak or stab …… XD.

Substitute for latent stamina

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Wolfric.9380

I am not saying i want to make something everyone likes. This must fail.
I say, if Anet decided to go against arcane ele swaping, then push it further to make something new and diffrent, a large part of the comunity will enjoy.
The half thing tempest is now, seems to feel meh for much more players then those that will like it.
So make tempest a spec going against arcane swaping + water, but viable.

BWE 3 Tempest Specialization Changes

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Wolfric.9380

Like it.
Tempest is against arcane ele swaping, so if thats the way decided, push the direction more or you end up with somthing half thats considered meh …

Substitute for latent stamina

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Wolfric.9380

There are other versions of less swaps.

One is a weapon swap, instead of ele swap on 5-6 s CD.

Another is to give boons from unused elements, that can compensate for the loss of skills.

I agree that going for CD reduction will be hard to balance, if you intend to make it even. But when leaving the lower swap version a bit down, then its a trait PvP pro´s won´t use but will ease the life for many casual or RPG players in PvE and WvW.

But i think the effort is not absurd and the implementation also nothing to large.
The % Version might need some rounds to balance the numbers but it will work.
It will give a new feeling to eles and fit tempest, which is going against arcane ele swaping anyway.

Greetings

Wolf

(edited by Wolfric.9380)

Please don't change Heat Sync

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Wolfric.9380

The concept is questionable, but won´t change. Now its only to get the best out of it.
It´s doable and can lead to a useful elite.

BWE 3 Tempest Specialization Changes

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Wolfric.9380

I know the feeling of being a trait to select, but i personaly think thats good.
All announced changes look right. Well the nerf to heat sync sounds blunt… Shoul be made new.

BWE 3 Tempest Specialization Changes

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Wolfric.9380

This sounds very intresting. It can only be used when already 5s in the element. This is a good idea.

Please give us out-of-combat weapon swap!

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Wolfric.9380

Yes. You go out with one setting. In the save zones behind the guards feel free to change.

the chasing example is one of the should not happen things.
also like klick on your target, see buffs, recognise oh condi build, swap in cleaner + resistance before impact.
I don´t like this kind of over flexibility. It works against build diversity/strengthes if you can adapt on the fly.
Alone the example stack might then change weapon makes me thick. Ele is not ment to do this….
This is like. I have tornado slotet, don´t need it and fight looks bad. I flash away. Fall out of combat mode after 3 seconds, change elite to FSG and off i am … Yes its possible but i find this ridiculous. Especially the out of combat timer is to short for me.

(edited by Wolfric.9380)

Please give us out-of-combat weapon swap!

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Wolfric.9380

As i said i would even restrict any build/equipement change to the homezones.

Substitute for latent stamina

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Wolfric.9380

Hi

Simple question:

Would you like the following trait instead of latent stamina.

Elemental focus.

You loose the ability to swap to untraited elements.
Gain a 20% CD reduction to all other skills. (weapon + utility)

So you loose two swaps and 8 skills (not counting autos). For widespread CD reduction.
Will that be on par or tend to be OP? I think on a high level it migt be less worthy. All it might do is lower the swaps and so the skill floor. It might strengthen the staff fire campers going T/F/W. Giving the 20% only to weapon skills would underperform.

I also guess that most active eles don´t like to hear about less element swaping.
But to use one trait for such a function makes it an option, and i expect a lot of people might like it.

Greetings

Wolf

(edited by Wolfric.9380)

New Ele needs halp

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Wolfric.9380

Well thats meta for PvP. He stated he wants a PvE build. For that i suggest a burn build.

Like that:

http://gw2skills.net/editor/?vFAQJAoYhcMoshNNwxB8RMIAYRAIUeAmfwOoIUby2QaA-ThSFABA8AAIW5Xv6B4+ABUiGCc2fIY1fE4ACgwJAILlgBAQAYn78o78o7sQALWDA-e

Bit squishy. If thats to much use dire/rabid trinkets.
the rune is a matter of taste. Andventurer, scavenger, nightmare, undead, balthasar, elementalist. All work well just a bit diffrent.

(edited by Wolfric.9380)

Please give us out-of-combat weapon swap!

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Wolfric.9380

The only thing that would be nice is saved builds that i can swap to in a “Homezone”.
I personaly dislike build/equipent change on the fly while running in combat zones. Even out of combat. This should not be possible.

[PVE Build] Fire Tempest

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Wolfric.9380

indeed i run it now with water…. ether renewal, cleansing flame, lighning flash.
This is pure survival …….. I wil lbe glad if a can drop it for shouts …. Start to hate cantrips XD.

[PVE Build] Fire Tempest

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Wolfric.9380

he dies. I played a condi ele F/E/Ar. Anny decent condi necro or Mesmer killed me.
But its funny against most zerker builds. Warriors with berserkers stance are also hard if they can play :-).
Not using wash the pain away helps. classic eather renewal.
And in a burn build cleansing flame is great.

Please don't change Heat Sync

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Wolfric.9380

Its in RoF and mainhand dagger. Otherwise you hit less viable builds even more.
Also moving the water/cantrip synergy would globally help ele´s build diversity. But this is hard to do right.