We have mostly the same direction :-).
My suggestions:
Overloads:
I personaly won´t touch them much for now. I see them as an add on that is only used ocasionaly. Especially because it goes against the ele mechanic. If totaly underpowerd after traits rework numbers can be tweaked a bit.
Shouts:
I am fine with most. They are a bit offensive and traited also defensive. While this is usually not the best goning both, its a good self and group tool.
Heling shout: cast time is hard. 1s would be a relive.
-20% cooldown would make shouts competative with cantrips. At least in some builds. Its still hard to compete with them but full traited shouts that affect you and your allies make a diffrence.
Rebound: Fix it being a shout, make it instant and add light aura. (or rework ….)
Traits:
Latend stamina: +5% healing power and condition damage from vitality.
Tempestious aria: add -20% shout cooldown. or adapt base CD´s a bit)
Earthen proxy: add 20% protection duration.
Harmoniour conduit: Add 3s stability on overcharges.
Imbued melodies: Add 3s vigor on allies.
Element Bastion: Scale healing better.
Then i would add new runes that support tempest:
Superior rune of the apothecary:
1.) +25 healing power
2.) +35 condition damage
3.) +50 healing power
4.) + 65 condition damage
5.) +100 healing power
6.) Auras you apply remove a condition.
Superior rune of the witch:
1.) +25 condition damage
2.) +10%condition duration
3.) +50 condition damage
4.) + 20% Aura duration
5.) +100 condition damage
6.) Auras aplied to you remove a condition.
So one more selfish and one group. This runes will only support elementalist and they are not OP because the stats are not the best for eles but will support condi build where eles lack. (still expecting burn nerf!).
The condi remove is the powerful part an might allow specing out of water/cantrips for aura shouts.
(edited by Wolfric.9380)
It might be intresting where players focus. Don´t know if someone would call it stable release. I think we are far from that. The total list of changes that should be done to tempest is at least more then ten.
There is another thing that would make me consider tempest a new rune.
Superior rune of the apothecary:
1.) +25 healing power
2.) +35 condition damage
3.) +50 healing power
4.) + 65 condition damage
5.) +100 healing power
6.) Auras aplied remove a condition.
(edited by Wolfric.9380)
Hi
So much is written about tempest and how bad the mechanic is.
Lets assume that tempest with its mechanic is already nailed. So if you basically hate tempest and his current design, don´t post here. Also please try to be realistic and balanced. Shouting for OP things won´t help.
So if you can make three changes to traits/skills what would you change so tempest will be worth playing for you. I know much more can be “Fixed” but which three things would be enough for at least trying tempest.
I begin what i would make me take tempest.
1.) Give -20% CD on shouts to tempestious aria
2.) Change latent stamia to apothecaries charm giveing 5% condition damage and healing power.
3.) Change rebound to an instant(shout) that shares light or chaos armor + removes conditions on you.
While this does not adress weaknesses on overcharges (an so related traits) it would make me take tempest. And i did try not to overshoot an keep it realistic at the minimum that will make me consider tempest. For overcharges i would need stability to use them somtimes but the overcharge would not be mandatory for me.
Greetings
Wolf
Why not simply make it a good aura shout. This will fit tempest much more.
Changes:
Instant cast
blinds foes in 600 rad.
Gives 8s light aura (or chaos armor which is an aura)
Maybe ad a bit damage.
This would simply fit tempest and due to more aura synergy be a good option.
If its still to weak go for lower CD or heavy blast damage.
I think shouts are the only nice part. Overloads and warhorn can be skiped. That leaves you with a singe trait version: Gale Song, Tempestous aria, elemenal bastion. All other trates are near usless. The overload related might get use in case overloads get reworked.
You don´t get damage. So what ever you give up as a trait line in damage ist lost.
skip Fire — Lose lots of damage (and maybe control from blinding ashes)
skip Air: — Loose speed and damage + tempest defence
skip Water: — Loose survivability and group support by healing.
skip earth: — Loose defence. (Maybe damage if condition based)
skip Arcane — Loose boonsharing and a bit survivability.
With current numbers/setup this means shouts must compensate the skiped line + utilities (cantrips).
Despite traited shouts being good, that seems impossible…
Warhorn itself has its place in a healer setup with a bit boon sharing support. If this will ever be useful in Gw2 is another matter.
The solution can be a simple rework of tempest traits and rebound.
Example:
Traits:
Latent stamina: +5% condition damage and healing power based on vitality.
Tempestious aria: add -20% shout recharge.
Earthen proxy: excange it for +20% protection duration
Harmonious condit: Also gives 3s stability. (This is core to open usability for overloads)
Imbued Melodies. Add 3s vigor to allies.
Element Bastion: Instead of frost aura, remove a condition on aura aplication with no cooldown. If that seems to strong on the group do it only on self.
Rebound: Instant shout that spreads 8s light aura + area blind on enemies. (A fitting flash + aura). Can add a bit damage too.
Seemst not so hard to do it. Would eas the pain of tempest.
For me this trait changes will make the whole spec worth it. Maybe the stab on overcharges is not enough and the overcharges need a bit higher damage too.
This will also give build diversity for tempest specs. Think about the impact before tonning it down and explain why if you coment. Thanx.
Of course if you are general unhappe with tempest mechanic it won´t help.
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I wont mix overload and auras. I tired again to make a useful build with the current traits. I totaly fail to adapt my ele using tempest. The only way it might work would be to build a toal new support ele with auras, that is used as a healing bot :-/.
Of course you can go other ways :-). Earth was the choice to make the build easier and the signets support long range combat. This is build to be tanky and as easy as possible while maintaining strong firepower at range.
I would run that with arcane instead of earth traiting full arcane utilitis for heavy burst + use zerker staff to compensate the lost fire sigil crit . But this goes to more elemental swaping, blasting flields, using stunbreak arcane shield and propably going up front to hit the pbae. Including being squishier and dodging a lot.
While cantrips are good, they require more training.
Running strong -condi, near imob imunity with auto clenses will hold a bit without a single klick.
Also you won´t just fire the cantrips. The signets are doing damage and stacking might + give passiv +crit, toughness. I nmy build you do more damage activly firing the signets gaining might. And you get eath armor automaticaly activated on 50 HP….
There is one damage option: Use a Valkyr staff. This will lower the toughness which is high enough and add crit damage. I would go all captain with trinkets. Its easier to change for more damage when she can handle the character later.
This looks great for me if the trinkets are not to hard to get.
Whis this armor/trinket setup you can change the staff as you want to adapt the build.
Zerker, soldier,valkyr,assasin,cavalier, knight, sentinel as it fists you.
I usualy get the backpack with karma from the temples.
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The nice thing is you can fully run that in WvW as easy to use supporter. It was made to have one build for both. It won´t fall dead just from random hits/conditions and deals good damage. Had been surprised myself when runing with him roamaning how much damage it dealt when i did draw the fire and he could blast them just staying in fire. Use signets! they will give might and have good cooldowns. Written in stone does a good job here.
Agree. It lacks damage to be a stable threat. Eles wait for auto improvemet on scepter for a long time :-). But single target blindspam when you combo it with blinding ashes is anoying :-).
I realy like S/F. But i play it very exotic as earth based condition ele.
I did´t sPvP with it. I play WvW roaming.
The gear is a mix of rabid/dire/rampager + undead rune.
F/A/E (jeha very non meta).
Don´t underestimate the fire auras (swap+focus) i traited zephys boon.
It has a very hard time against good condition removal/bunker. But its totally great against zerker setups.
I did a staff build for exactly that reason for a friend.
I don´t know laurel an karma available.
The trinkets are from karma/laurel/badges (its 85 laurel + about 130k karma)
You can substitute the rings for more knights or soldiers from karma if not enough laurel. I find captains perfect.
If hoelbrak is to expensive or you want more defence you can use melandru rune.
In pvE use power food not -condi.
If a bit more burn damage is wanted use strength of stone trait. Geomancers is good because you can swap to earth and use it well + the combination hoelbrak/food/geomancers makes you practicall imune to criple/chill/imobilize.
This build can stand a bit of punch it is mostly camping fire and has near automatic defences.
My friend is happy with it and runs it in WvW and PvE.
Range is your friend. But if you don´t dodge/run from the champions attack … splat annyway ;-).
Run around in air for 25% speed. Fire static and swap to fire, if it cries for defence swap to earth (especially against missiles with reflect on 3). Thats a bit more toughness and you can slow down oponents with earth + weaken with earth auto. Of course you have the healing flields in water if needed or cried for by your team.
High power and armor
Solid crit chance of 50%
Average health.
Automatic condi defence built in.
Easy to use signets, especially fire should be always used. Water/eath is to catch/hold targets.
Low elemental swaping.
Strong might stacking.
This turned out as a solid not to squishy support firepower build.
(edited by Wolfric.9380)
I don´t play d/d but als ele i know that necro is a nemesis and condi mesmer follows close up :-). The thief is a long fight. Either the thief makes a mistake (like coaking but being hit by my AE attacks like cleansing flame and dies or i see hes a good thief and better run when he cloaks :-).
The only good interrupt i can land is a 50s cooldown knockdown in air. My defence are a good bunch of blinds and absobing the zerk burst with stone heart :-). I rotate air/fire/earth. Water does not offer me much, I don´t cast spells in duels that won´t hit like dragon tooth, comet and shatterstone. Main elements are air and earth. Rotation through fire gives a great boost using the double fire aura (traited in air for furry + swiftness) and landing phönix + firewall. Its one second in fire for a great boost.
But we drift away from the theme ^^.
I have no idea to make a d/d ele work well without celestial gear. you can try mixing rampager + carrion gear + toughness in your rune for a agressive hybrid build.
Maybe like that.
Should be easy to get, will hit and burn hard. But healing will be less than cele.
In air you can also take bolt to the heart.
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I know that the concept is not fittign the eles four element playstyle nor is it offering really new things but i doubt that there will be a complet overhaul. So shouting for that won´t be heared. But tweaking to make it fit can be done.
Well it surpriesed me too :-). Guess i did mess all timing. I usually challenge them without much fear. I just need to stay mobile/doge but in that case i got constantly pinned/slowed. Dodged the static at the beginning but then …
It happens. Yesterday a thief did beat me. I am not good enough in targeting. Need to speed up turning when he constantly runs through/behind me or cloaks …. Have the same problem with warriors and this costs me seconds of damage application :-/.
Today i wil set mouse turning to maximum speed an try that ….
As is said, i am more or less a rookie with my two month WvW and thre in GW2. Just a bit over rank 40 is not much :-). I am happy to have about 50% win rate after that short time.
(edited by Wolfric.9380)
Well i would also love to do a balace packet for eles + tempest. I have a lot of experience with game design/balance but i doupt this will happen. While i can understand that devs don´t write here i am not a fan of that and don´t do it myself.
And sword is gone. Also Tempest seems nailed. Its useless to rant on it. Now its time to make the best out of it by changing numbers or maybe slighly changing traits/skills without touching graphics.
Greetings
Wolf
I play a bleeding oriented ele with scepter. But the damage is not the best. When i meet good cleanse its very difficult up to impossible. Eg. berserkers stance is very bad and necros near unbeatable. Gues thats why its not played :-).
I like it but its very easy to counter.
I woul love to see one of the adept traits to support bleeding or better another damaging condition on critical hits (confusion or torment) but i guess it won´t happen.
d/d runs cele gear and thats realy good. I play about 3 month now, don´t have ascended or legandary and run exotic. I use S/F and it works OK. Due to lack of skill after the short playtime there are some classes (Necro, condi mesmer, d/d ele) i loose but others work pretty well. I have a zerker staff in my back in WvW.
Aww. just lost to staff ele … He constantly pinned me in his lava font, Felt like having 5 imobilize XD ..
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What T raw writes already overshoots 100% .
a cleanse on auras instead of the frost aura on Element bastion would hit the nail.
You gain 3s reflection. So if someone shoots a projectile on you it is sent back.
The radius is for the blast damage and criple.
I don´t think a global burn nerf by reducing damage would have much impact on d/d eles. Especially in higer tier play. Maybe its enough. but it won´t solve any build diversity problems and still only leave d/d meta with water + cantrips left. It would also have a slight negative impact on many other ele builds where burn is secondary damage.
There is one thing i would do for the ele. Without water and with low life, eles are doomed to be smited by conditions. I use focus + cleansing flame and speced out of water. Even when i spec geomancers defence the two good cleaners (16s + 40s) is not enough to survive. Necro, condi mesmer and somtimes condi rangers mean death.
There shoule be one more condi defence option outside of water. The new elite could have done it or a tempest trait. (ah i forgot one. But that won´t help much without water. Diamond skin)
ah OK then its OK anda nice one. Thought the ICD is for the whole trait, which makes is a bit meh..
I try to find a spec that makes sense/suits me with tempest but totally fail. The only option i might have build a healer/aura support.
I would always look on water and cantrips and not other OK traits. If you say its to strong on bunker then look at water first. But my text already showed that the cantrip/water combination is a core problem impeding build diversity. There are a lot of things that should be made more worth (scepter, glyphs, arcane, elite) But cantrips/water combination is just overshadowing it all.
Hmm i would do other changes.
Latent Stamina: Give 5s vigor on shouts.
Tempestuous Aria: add the -20% shout reduction here.
Earthen proxy: Gain 3s stability on overcharge.
Element bastion: Dont give frost aura. Remove internal cooldown.
Official wiki and char builder says its a shout ;-). So if it´s not a shout there a bug somewhere …
I would love to see shouts unlocked from tempest. That will give me options …. And a reason to use HoT. So i can forget about trying to make tempest useful …
While this is all correct how does it help other classes getting outperformed by d/d eles ?
I played water/cantrips and the sustain is gigantic for a low healt class. Never felt conditions as a threat, disengaged with flash to come back seconds later healed …
the cantrip domination washes away all build diversity. water + cantrips is nailed if you want stable competative play, and D/D fire/water/arcane just outperforms annything when played well. Of course you can say skill should be rewarded but soemwhere the fun (especially for others) ends. It also allows for nerly no counterplay/build and that makes it even worse.
(edited by Wolfric.9380)
My suggested nerfing soothing disruption will break the cantrip synergy for maximum survivability ;-). You get one bonus dodge for a cantrip. Not vigor, regen, cleanse, might …
There are a lot of ways to make rebound viable….
Add a shared Chaos Armor (which is an aura).
Also add -20% CD on the trait for shouts.
Not superpower but good enough to use.
An then add light aura to eye of the storm instead of superspeed to complete the auras.
So much text ….
I will try tempest. With the current numbers it makes no real sense to use it but i still have hope.
And being forced to swap elements in evry build, to play top tier is a bad thing ;-).
Its good that the ele can be played in that way. Let it be fresh air and D/D but it must not be forced. Tempes adds some new builds, especially it adds support. It lacks damage but the only damage add that won´t make ele more OP is non burning condi damage. I would love to see a good condi trait instead of latent stamia.
I like the shouts with aura share most. Its hard to exchange current utilities but beside the a bit to long cooldowns they are nice. In the end i would trade survivability for shouts. I think its viable because the shouts do considerable damage/control.
i don´t agree to nerfing cleansing flame or blinding ashes, both are good but far from OP. It won´t help in build diversity.
There are two problems. First is burning and second is the all mightiness of cantrips bound to water that force water spec.
The might for cantrips on the auto cleanse should be removed.
Soothing disruption reworked not to give regeneration and vigor add 50% direct endurance refill.
Ring of fire burning down to 1 stack.
I also would cange earth minor geomancers defence to +20% condition duration not damage absorb. But thats a bit another story.
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I play the S/F condition elementalist. Burning is weak on that. The fire auto is near useless. The only burn that is good on that is the cleansing flame. I am not speced water an only use this cantrip. Its one of my core spells to survive and damage.
All know dragon tooth is strong and it burns, but only in PvE (or to kill guards in wvW). I rarely hit (and thus use it) against players. In WvW i go fire, wall, phönix, fire aura and swap. 1+2 is worthless for me, a second more in fire can be death i need air or earth for imidiate control/damage mitigation, also the swap hits.
The earth auto is fine if you utilize bleeding, but bleeding itself is weak. Slighly faster flying projectiles and longer duration will help.
Air auto is somewat clunky too. As with fire i want to swap out fast. bolt, blind, knockdown (missile defence if fighting rangers) and off i go.
When waiting for cooldown i wait in earth firing bleeds. Since i am not speced water i rarely go in. Most used autos are earth + air since i run in air and wait there for earth CD. I usualy used F/E/Ar but currently i test air instead of arcane and it works.
the whole build is fun for me. The drawback is it´s easily counterable. Not enough conditions to cover cleanse. (Necros ara a nemesis) but also a strong counter to most berzerker builds. Adding weakness to air auto would propably work wonders.
(edited by Wolfric.9380)
Easy kitteneful change: Light aura shared as other shouts sahre auras + a 360 rad light flied. Guess the animation can stay. Instant cast shout.
the auto cleanse would be good enough without the might stacks. Just remove it….
While 1 has a L2P component 3 stacks are an overbuff. ICD is kitten, but going to 1 stack is good.
Someone who knows how to do it. I agree.
An then i would buff other things a bit but i guess this is to much got that tread :-)
Yes. Armor does not help against conditions.
But: Conditions can be countered by builds easier. So if the oponent is set up against it, you get a hard time, if not you often melt them.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Wolfric.9380
I did read something about refund when you lately bought the game. Don´t know where and if this is still the case.
I like players that try difrent things. This build looks fun.
I would change the rune.
bluntly undead is good.
also looking great:
elementalist
adventure
I would go elementalist and change one of the geomancy sigils for hydromancy :-)
(edited by Wolfric.9380)
Hi
What is nice? I love to do nice builds but in the end you should like it :-).
Also it depends on the skill you bring. Fire/air/Arcane staff for full damage is great but requires ele skill/knowlede. The easy ones use fire. I did an easy fire/air/earth signet build for a friend and he likes it.
Here a staff hybrid build. Unusual, swaps elements a lot giving support and dishing out damage. Has strong offense and defence stats not to be killed by some random hits or conditions. But is weak in condition defence if targetet by a full condition build. Its WvW. Of course you can go full zerker equipment with cantrips using fire ….
This is stange goning full arcane, but don´t underestimate the damage this can do.
Thats how i made a not full zerker staff. Not to hard to get. Trinket with laurel/karma. Rest some gold. This build is adaptable by using a diffrent staff. Berserker/Valkyr/Soldiers/Assasin are my top ones for that. This build stacks might in fire and does a heavy burst. Its also build for WvW.
Easy to obtain fire camping sigil version my friend runs now:
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Oh yes thiefs are fun also many rangers. The last thief cloaked three times but died so fast i had been surpriesed myself. I think it was because he got also hit by cleansing flame and his 1 condi clean on stelath did hit the cover condies.
Yes thats it i play like i want to have fun. I know well played d/d is great and it usually kills me, but there are oponets i kill while the d/d has a hard time. That makes the game for me.
I did run healin gyph but went back to arcane heal. Of course i run cleansing flame, its the best for that build. also earth sigil fits. I use it to catch fleeing targets. And i love arcane shield as stunbreaker.
The option would be to use more glyphs an trait for it. This also works well. I use Air for the speed and the vul proc is good for covering condies.
the complete build including equipment looks like a chaotic mess on the first glimpse. But all together it works. And its an ele without water/cantrips :-). OK flame is there.
There are two options for me to build it. One has air, one has arcane. When i use arcane i trait for arcane utilitis an run air sigil instead of earth (stunbreak/blind is fine).
But the arcane version is harder to pull of and can´t catch fleeing targets as well as the air one on the other side the boons make it great.
An i have a complete power set with staff in my inventory for keep fighting or PvE if needed. Often i just pull out the staff even if that is not realy good to use a zerker staff with condi gear. But there might be no time to swap all pieces when you suddenly need to fire up or down walls.
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psst you tell that condi ele works. :-).
I did a scepter condi build and its great for me. I use focus but i think i shall try dagger.
But its not stable. There are hard counters. Most necros kill me. Also other condi builds are hard.
And it needs at least 5 seconds to peak damage. When two other zerkers fire at something its often dead before the first auto chain is finished ….
Also the direct damage is pathetic if you stay in earth. If e.g. a warrior pops berserkers stance and can land his hits (thats the moment i wish for endless endurance) you are dead.
Its not meta, and its counterable. Its a rock/paper /scissors type of build. So its not considered meta and also called cheesy because it can destroy builds that don´t expect it ;-). For me it works well in WvW roaming.
what runes do you run?
I had taveler, which i droped due to lack of damage.
I see nightmare and undead (i use that) are very good for it. Also krait can work.
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Let elementalist put utilities in the elite slot …. It would be better then all our elites :-/
Overload varaint: A bit extreme.
No wait time. Overload drains energy from all elements exept the one you are in. You focus on one depletign the other ;-).
Add double (1,5 when traited) the time you overcharge to elmenst cooldowns of all other elements. You can charge up to 10s. When you release you get a bonus to all damage/condition duration of the overcharge from 1-100% for the time charged. Minimum charge time is maybe 2s.
Well when i fight warriors with my ele there are huge diffrences. I kill most zerkers especialy when they dont´r run berserkers stance. But then i meet some that kill me because i nearly can´t hurt them …. While warrior has a low skill floor to start there is a huge diffrence if you master it. Moving and landing the close range strikes well makes the game.
Don´t make it to complicated ….
If you want to nerft D/D and increase build diversity on ele a few small changes will do it.
Sothing disruption is the core trait for self sustain/link to cantrips. We all know cantrips are just the best option on 90% of all eles, leaving no build diversity there.
So: Remove regeneration from it and make 10s vigor.
Ring of fire doesn´t need 3 burnign stacks. Its used to stack might. 1 stack is enough an reduces burning significant for offhand D.
Then go to traits:
Glyps and arcante traits: increase CD reduction to 33%.
Earth: instead -10% damage (360) give +20% condi duration.
IT is possible to make an very long list, starting from elite going to scepter.
But these little changes might have huge impact on build diversity and the utter cantrip domination nerfing D/D most.
Greetings
Wolf
I am not experienced with warriors. But i am trying to do funny and exotic builds and they often work wonders.
Funny long range warrior.
I am also a more defensive oriented player and try to avoid button mashing :-).
The funy thing is: i play elementalist ^^.
I also made a warrior that might fit me. Could´t play it till now.
The signet of fury can be swaped out for whatever fits. Berserkers stance would fit for me.
Pvp Version:
http://gw2skills.net/editor/?vJAQNApZUjMdQVI22BmdApIGICMsFkDGBWA4DOA0920bLA-TpBFwAULDg4QA44EAIf/hFPAAAHBAA
Are this builds meta? No.
Will they work. Maybe.
For me doing this is fun and it often kills by surprise. So does my condi ele in WvW.
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