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2 queue max is ruining ranked pvp

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Posted by: Wolfric.9380

Wolfric.9380

I think scaling down to 4:4 might work. Also the 2 and 4 player team setup. But it would be another compromise that supports smaller teams.
Only pure solo Q with per class MMR or full 5 man premade will result in a better leaderboard. Being forced to five man premade is propably a no go. It would drop most of the population becoming an elitist area.
So if no other game modes are added and the leaderboard should reflect skill as good as possible there is only solo Q with per class boards …

(edited by Wolfric.9380)

Bring balance to condition and power builds?

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Posted by: Wolfric.9380

Wolfric.9380

The design is diffrent. Especially the pace. It`s faster.

Other games power propably kills in ten seconds and conditions in twenty.
Here you die on power in three and conditions in five …
I personally am only unhappy with confusion and think is should work diffrent (less damage) rest is mostly fine. Some skills seem a bit to much but that are tweaks.

Random builds into Ranked...

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Posted by: Wolfric.9380

Wolfric.9380

Well i have seen condi druid being quite efficient if played well. But shure it has some issues… he is more a one shot and move on thing … ;-).
Off meta played well is the way to evolve …

Punish idle/rq players

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Posted by: Wolfric.9380

Wolfric.9380

I would implement a vote for dishonour in ranked. I four others vote it then the one gets dishonour like abandoning a match, which of course counts as to the usually dishonour accumulation. Or you store this vote and the MM takes it into account matching them together …

Pyromancer/Hydromancer/Geomancer/Aeromancer

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Posted by: Wolfric.9380

Wolfric.9380

But i also agree that this would be nice.

Solo Q only for legendary players

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Posted by: Wolfric.9380

Wolfric.9380

I know it from myself. I would need a solo, duo and tripple Q …
From system side and if you want good matches and Leaderboards you need per class MMR and pure Solo (or team) Q.

Begging Anet about AFK players.

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Posted by: Wolfric.9380

Wolfric.9380

+1 to Reaper i came from WvW roaming and go there. I want diversity. In build´s, teams, game modes … And i want that people that play a game do it because they like it. Throwing matches before the realy started is disgusting for me (Loose first mid fight and AFK …). My opinion is like it and play it, don´t like it —> move on.

(edited by Wolfric.9380)

Condi spam makes pvp unfun

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Posted by: Wolfric.9380

Wolfric.9380

sigh always this condi hate … Yesterday, without finding a partner for completing my placement and did´t want to wait more and modified my build into a more aggressive one and did go solo… the build had only two clears, but i did go for some active support with a lighning rod tempest (no water or soldier rune …). Well i won all four remaining matches. I had situations where i went down on condies, but most of the opposing team was on the floor before me and my teammates survived. You don´t need loads of cleanses. Dodge, block, blind, CC and kill all works … It´s more fast paced. If you wait condies will kill you …
Last match i had no death but rallied/got rezzed at least three times and we won.
And while i struggled against condi mesmer with soldier rune support build, this with lower clears caused the mesmers to struggle … So think about it …

(edited by Wolfric.9380)

Bring Back The Pole - Rather, Just DO it.

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Posted by: Wolfric.9380

Wolfric.9380

+1 to Allarius. 1 is arguable if realy needed (it´s somethign if we talk ESL level) and 7 must not be overstreched the gamefinder should just avoid single sided stacking unless MMR diffrence gets too much.

Why oh Why

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Posted by: Wolfric.9380

Wolfric.9380

well there are some options.
Pure solo Q + class lock on Q + narrow down MMR diffrence to somethign like max 200 (even if Q time for higer ranks will get crazy out of peak times).

Or bring back 5 man premade Q. (mixing with solo will get ranting).

Or make new game modes for smaller teams like 3:3 which is much easier to build than full 5 man.

What we have now is more inacurate in measuring personal MMR and going for wide spread MMR diffrence results in blowouts.

(edited by Wolfric.9380)

Returning Ele PvP Build

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Posted by: Wolfric.9380

Wolfric.9380

was it me ?
Yes its annoying against power thiefs … against any power build if you don´t make much mistakes (rotate out of earth in the wrong moment).
Unfortunately it struggles with condi mesmer, well played condi thiefs and both are very common in WvW. It also can´t kill other eles or often druids and warriors.
So if you go full condi bunker with it, you get onesided not able to kill builds capable to fight condi. yo need to go hybrid and sacrifice armor to kill things with it including to rotate out of earth.
What people get surprised is the bleed spam it can do, especially when using traited arcane utilities it can kite hard.

(edited by Wolfric.9380)

Returning Ele PvP Build

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Posted by: Wolfric.9380

Wolfric.9380

scepter can do power burst and sustained condi damage. So it´s actually a hybrid weapon…. Landing the most damaging skills against a mobile oponent(player) is very hard. That´s basically the ground targeted one´s.

What kind of ascended armor Weaver?

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Posted by: Wolfric.9380

Wolfric.9380

PvE and WvW i run viper/cele mix. PvP sage so i guess no change for me.

Pips for win, no pips for loss

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Posted by: Wolfric.9380

Wolfric.9380

As said. The title is not very good. Because it´s not no pip gain on loss, it should be gradually pip gain. No pips only if your team is like below 200 then it increases and a close loss should even reduce MMR loss.

Pips for win, no pips for loss

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Posted by: Wolfric.9380

Wolfric.9380

It should be rewarded to fight. A blowout when people give up should not be rewarded. Going into a match and low to no contribution or even being a bot should not give rewards. Let people fight. The +2 for close loss is already good.
Give the three pips when you go over 300 and half MMR loss on over 400.

Pips for win, no pips for loss

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Posted by: Wolfric.9380

Wolfric.9380

the closer you come to 500 the lower the MMR loss. Maybe if you go over 400 than loose only half MMR and gain those three pips for a close loss …
there should be a reward for fighting hard and close but never for blowouts ..

Bring Back The Pole - Rather, Just DO it.

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Posted by: Wolfric.9380

Wolfric.9380

yes it seems that team composition was added and has a very high impact affecting MMR diffrence. But MMR balance has more impact then class balance unless we talk about lower then 200 MMR diffrence. But a single player 500 below the best one can result in a blowout regardless of team composition. So both is important but if MMR diffrence goes over 200 then it starts to be a no go if you want balanced matches.
And if a player is not measured for the class he plays, the system can’t know the actuall MMR. I know it from me. While i can stand in platin with ele i don´t dare to say i am more then silver with annything else. I don´t swap becaus it would be unfair for the team….

(edited by Wolfric.9380)

A fun Sage PvP build.

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Posted by: Wolfric.9380

Wolfric.9380

welcome. I play it with S/F and earth not water ;-). I use two builds one arcane utils and one shout/soldier but it´s full arcane not flash.

http://gw2skills.net/editor/?vFAQJArdnMIClMg9MA2MAcYilNArINuBrBDPgAwF0dvGYPsA-TJhAQBn7EA8v9HAwDAQilBAA

to much condi spam might get ugly.
put down fire flield or watch for a field from a friend, swap earth … when you reelease a rock barrier into a field with arcane power oponent is either good or dead …

(edited by Wolfric.9380)

Condi.

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Posted by: Wolfric.9380

Wolfric.9380

Quotes:

Learning to better sync with the team. It’s still hard in the heat of action and aoe spam, but it’s what differenciates a pro player from the everyday average player I suppose.

Then that is the problem. The person you quoted has a point. sPvP is team-based. If it is true that the condi spam can be significantly countered by having a few dedicated supports in the composition then the weight of losing falls entirely on the players and not the builds. This isn’t even surprising. In all competitive games, almost everyone wants to be the damage superstar.

It´s like that. Its a team game but we don´t have teams in ranked …

Bring Back The Pole - Rather, Just DO it.

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Posted by: Wolfric.9380

Wolfric.9380

Per profession leaderbords with locking on Q ….
the matchmaker already avoids class stacking heavily. (It still happens due to large class availibiity diffrence) but most of my matches are not stacked. In fact they tend to be mirror matches or close to it. While i like the play with a friend aspect very much pure solo Q would be the way to go. MMR measuring would become better …

(edited by Wolfric.9380)

Non-meta broken builds

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Posted by: Wolfric.9380

Wolfric.9380

Basically it´s realy easy in most cases. Map awareness, good positioning and fast reaction. But as Law said this is nothing a new player can handle. I needed over 100 matches to play PvP to a reasonable level and 1000 to say i am good with ONE class.
The list can be covered by one thing, instant dodge…. I can doge into the mesmer when i see him pop, instadoge backwards when i trigger a trap, i roll to the side when a thief jumps in ….. and i often reactively swap to trigger a sigil in addition to the dodge … This is not the case for real bronze and silver players, they die. And we don´t talk about reading oponents actions and instablind, block or stun reactively … A new player can´t even read the condibars well. Even after two years I still have a hard time tracking both condi bars, which can also mean life or death if you blow a cleanse wrong …

Best way to solo HoT?

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Posted by: Wolfric.9380

Wolfric.9380

i main viper/cele S/F + E/Ar/T and like it .. otherwise i would not main it …. It´s just not raid optimizen but i don´t care..

Condi.

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Posted by: Wolfric.9380

Wolfric.9380

personal impression or real condi meta?
Yes you practicall have 1-2 condi oponents and even non condi classes will hit with some conditions but this does not mean condi dominates. It just feels like they are everywhere. I am constantly hit by condies but they often don´t kill me. Necromancres, thiefs, mesmers and warriors are often condi so look at the oposing team composition and then you can estimate how many are condi. When i see necro, mesmer, thief, warrior and guard i change my build to anti condi ….

Why Ranked Games Should Allow 5 Players

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Posted by: Wolfric.9380

Wolfric.9380

If ranked leaderboard shall be more serious only solo Q will help … Not very social but the MMR system is individual. Won´t solve AFK and troll behavior but globaly make matchmaking and MMR measurement better.

Best way to solo HoT?

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Posted by: Wolfric.9380

Wolfric.9380

If you have fun with D/D then play it. I would go with celestial setup and start to exchange more and more pieces with viper. I personally enjoy my Viper/Cele mix for PvE and WvW regardless of weapons used (I use S/F most of the time but i think my gear is good for all except staff [i have a power based staff in my inventory annyway i needed]). From playfeeling arcane line is top.

Phantaram's Power Weaver is pretty good

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Posted by: Wolfric.9380

Wolfric.9380

Nice that we might see a return of lighing rod. I could not get warm with fresh air in the past but played a lighting rod tempest for fun with lots of shock aura and earth shield …

(edited by Wolfric.9380)

Any use of Blindness in PvP?

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Posted by: Wolfric.9380

Wolfric.9380

Especially in 1:1 instant or fast blinds are very useful. Spaming into AE clusterkitten or multiattacks is very weak … I main scepter ele and have two blinds in the weapon that are very helpful. Stacking blind is dangerous. I am shure it will bring some OP combinations with smokefields ..

PoF - Elementalist - Weaver

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Posted by: Wolfric.9380

Wolfric.9380

Or weaver drops that swap mechanic and swaps normal substituting only #3 skills depending on the swap so as weaver you never have the old #3 skills ….

Weaver would be better if it were higher APM

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Posted by: Wolfric.9380

Wolfric.9380

make arcane -20% not this strange -15% :-). And making F5 maybe on 10s CD (affected by arcane) as next swap will fully attune and here we go ….

Weaver flows like a river of bricks.

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Posted by: Wolfric.9380

Wolfric.9380

as usual… You need more effort and skill to perform like other classes. So if you have fun in the challenge and myriads of combination for not being better enjoy …

any decent arcane pvp build

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Posted by: Wolfric.9380

Wolfric.9380

I played a bit this one lately and its fun. It also works with using fire instead of earth but you loose protection uptime which is quite important for ele.

http://gw2skills.net/editor/?vFAQJArdnMIClMg1MA+MAcYilNArINuBrBDPgAwF0dv+XPsA-TJR6gAAPAAs9H+PBArlBAA

The build basically sacrifices support to become a brusier… But don´t underestimate it´s support capabilities. Rebound with 2 clears, swirling winds, water OL are still helpful for the team and arcane power is huge offensive support.

Greetings

Wolf

(edited by Wolfric.9380)

Please Anet commit to 2v2 (or 3v3)

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Posted by: Wolfric.9380

Wolfric.9380

i fully agree that 5:5:5 maps would be fun. 5 Point conquest…
Also a dynamic 3:3. Diffrent styls from deathmatch to CTF and tactical like 2 or even three point conquest which need mobility… DIVERSITY is it

(edited by Wolfric.9380)

So i tried to pvp with my Ele after patch

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Posted by: Wolfric.9380

Wolfric.9380

i did try fire/arcane/tempest with sage yesterday puting traited arcane on toolbar dropping all shouts except rebound . It realy hurts but it´s very selfish for a tempest …

http://gw2skills.net/editor/?vFAQJArdnMIClMg9MAOOAcYiFDALIAkJ7hFTyywXwt0uajtA-TJhAQBSsMQg2fQDnAAA8AAAA

(edited by Wolfric.9380)

Open world/story mesmer PvE build?

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Posted by: Wolfric.9380

Wolfric.9380

I usually suggest traveler if you don´t have permanent runspeed. For a hybrid berserker looks fine. for power pack or strength is always good, for more defence and boons durability …
I main ele so not the same i use viper+a bit celestial with durability but i am a boon machine …
My daughter uses bererker rune on hybrid mesmer in PvE. And i use pack or surging on commander geared power war. So a bit of personal preference.
Backline power build is often scolar but i don´t like this one.

Open world/story mesmer PvE build?

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Posted by: Wolfric.9380

Wolfric.9380

I got my viper from transforming ascended in the forge and trinkets from PvP (i also have a tailor at 500). So yes needs a bit time but no need to collect and craft much.
I got a commander set in PvP before the cafting “nerf” due to season 5 being my most played. So lucky me :-).

Yes base mesmer using domination instead of inspirations is an option but i would go hybrid not pure power unless you like the exploding clones doing most damage :-).

Open world/story mesmer PvE build?

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Posted by: Wolfric.9380

Wolfric.9380

Baseline or crono?

You can run nearly anything for that. My daughter runs a build similar to this base mesmer:

http://gw2skills.net/editor/?vhUQNAW8cnsICVohFqBeqBcrhFcDCNINZHnz4F1uMAJ4XA-TFDFQBESJIb0IAgDCABOCApRTgAuAAMRZmDVaIn9H8n6PK7BA4OdArDOAO7sMrZBXYhFWYhFMgZnd2ZnFA-w

It´s a don´t need to do much build … Mobs die on clones and phantasms as she passes by … shatters are used much slower then classic mesmer. The build tries to maintain 3 illusons out during a fight. Elite is a matter of taste and of couse all can be modified a bit.

This build is actually buffed with the last changes due to Phantasmal Force replacing ineptitude.

If using cronomancer instead of inspirations you might pick berserker rune.

Upcoming Stat Changes in the Q3 Balance Update

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Posted by: Wolfric.9380

Wolfric.9380

I spent gold in food and utility which i could have spared . But it´s realy good that boon and condi duration from food is put down. It should be more in the build/gear..
And i don´t regret using viper…. It actually makes more sense now. Well i am a bit sad that my prickley pear pie is not so shiny annymore …

Wow that conjure change...

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Posted by: Wolfric.9380

Wolfric.9380

Holding FSG for the 60s was cruical…. The rest ? I don´t think it will change much. It might be that they are used even less after testing them.

Weaver nerf before launch and after launch

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Posted by: Wolfric.9380

Wolfric.9380

so they drop superspeed on baseline not to overshoot and make this the weaver speciality ….. Won´t be surprised on such a change …

Your opinions please....

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Posted by: Wolfric.9380

Wolfric.9380

I main ele and use war as backup if in the mood (or need in pvp). I can say that ele is more fun to play in the long run.

Weaver nerf before launch and after launch

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Posted by: Wolfric.9380

Wolfric.9380

swaping effects without CD might get out of hands so i expect internal CD on them….

Weaver discussion

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Posted by: Wolfric.9380

Wolfric.9380

I build my ele to stand against thiefs and i force them to disengage. I play without water and mainly as boon machine using arcane tempest.
It works, but boon corruption is a total nemesis …. Also condi mesmers are realy bad for me. But i can live with this. You can´t beat it all reliable.

Weaver discussion

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Posted by: Wolfric.9380

Wolfric.9380

so this means very difficult reactive gameplay. The class will massively use rotations and combos but lack on demand gameplay.

Weaver discussion

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Posted by: Wolfric.9380

Wolfric.9380

I asked the same and it looks like double tap the same element will swap to full element more or less immidiately. If this is the case it´s some relearning reflexes, but it looks great actually doing what so many “Old” eles were missing. complex fast rotation a lot of skills and reactive gameplay. If this is the case it´s high skill, active gameplay and sounds fun. If a high skill is high reward then we get some usual troubles… and complains when the good eles show up … And if nerfed ele will die for average and low tier play and even for higher tiers is possible because when you need to play like a god to get the same results as other classes onle a fistfull eles might remain.

Please Anet commit to 2v2 (or 3v3)

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Posted by: Wolfric.9380

Wolfric.9380

Or solo Q last man standing arena.
And the guy that dealt the least damage the last 20 seconds gets a debuff that all damage dealt to him is doubled ….

Holy shiit The New Warrior looks promising

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Posted by: Wolfric.9380

Wolfric.9380

Massive boonhate and the teaser … Some builds will get scrapped by warriors …

Weaver will FAIL if this doesn't change!

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Posted by: Wolfric.9380

Wolfric.9380

I say it looks promising and we don´t know exactly till we play it. But urging people to play somthing they don´t enjoy (and powercreep does push for it) will always result in negativ feelings. So let´s think positive. :-).

Weaver will FAIL if this doesn't change!

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Posted by: Wolfric.9380

Wolfric.9380

I have the same concern. Mainly focus and offhand dagger are very reactive weapons and it can undermine their purpose. I personally realy like adaptiv and reactive play. If this is combined with significant powercreep the result gets quite riduculus because it will again force people to play what they don´t want.

Weaver Fresh Air trickery and Traits/Glyphs

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Posted by: Wolfric.9380

Wolfric.9380

basically this means high skill cap but powerful on the good ele mains … Whining in sight ;-). Bad eles complaning it´s trash other professions complaning ele is OP. So as usual …

When will the matchmaking get fixed?

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Posted by: Wolfric.9380

Wolfric.9380

When reading it then it seems like 5:5 is outdated and shall move down to 3:3, 2:2 and 1:1 …. But unless effort is put into making this work PvP is vegetating …