The main problem the sword has is the AA, not the leaps. While they are not perfect, it wouldn’t help to just invert them.
And yes, only the jump on Swoop has an evade, but only the jump will be executed in melee range. So you already have your evadeframe in melee range.
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Given that there are so many players who have completed the explorer title, I myself included, you should probably cut out the “impossible” off your title.
bye then~
Not to mention that you did give reasons you are basing your judgement on when I asked for them, so I don’t quite see the problem.
(edited by Wuselknusel.4082)
No, I just like to nitpick if I see unsatisfying answers.
That’s their problem, not mine. I don’t think that all players are self-centered people who aren’t able to understand that ANet can’t give them goodies for free.
Because an 4 character long response is not very convincing.
Its 4 characters more than it needed to convince you in the first place.
People aren’t convinced when they don’t understand why. And Mal doesn’t understand why.
The idea I have given was not intended to limit the amount of people who can get the item but to add more content to the game, rather than just dropping everything new into the gemstore.
At last, if people then still complain about the gemstore, we can all redirect them to that new method of adding content to the game that is not gemstore related.
People have to realize that ANet needs to make money. If they risk their current model and try the kickstarter-ish idea I will happily support them.
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Because an 4 character long response is not very convincing.
Like I said, I don’t feel that way and I would denote myself as human being.
Well, you quoted Mal with account-bound precursors. As for the mats, people will finally have to play the game to get the mats instead of just getting gold and buying them. Maybe even ANet will then realise that the current economy, due to the gold standard, is crappy.
But those precursors would still be in game, meaning most people would never have to acquire a precursor from other sources again because they forge less than 1 legendary per year.
It would have massive implications on the demand for mithril, elder wood and t5 fine mats, rare and exotic weapon drops and subsequently ectos and other mats.And as you already stated that you dont agree with it anyways, I guess its up to you now, to state some facts or show some graphs why this would be a good idea.
Good Luck.
You mean that the economy, or rather the reward system, is broken?
No, I meant that its a good idea to give every account a precursor each birthday.
Like I said, I’m no advocate of that idea, so I’m not willing to pull up facts.
Ok, first, pay very close attention to this paragraph:
[..]
If the event doesn’t get enough pledges, the points will simply return into your wallet and you can spend them on other projects.Second, I imagine them to put up that campaign one week before gemstore release. If the campaign is successful, the event will be created and the gemstore release will be stopped, halted until the event is implemented or the item will be just added to the gemstore, so that people who can’t wait for the event to be implemented still can buy the item.
The problem with some people paying to get content that all then can play is that human nature means many won’t pay since they know they can get it for free. If the kick starter fails and the item goes in the gem store, then they aren’t any worse off as they can buy it with gold. Your plan would have to keep them from leeching off the system, but then the game is filled with events you have to pay real money for or not get the reward. That would definitely cause a sour feeling among the players, constantly encountering events that require money to get the rewards.
If others want more content then they get a tool to get more content. If others want to pay ANet for their game they have made, but not for the gemstore, then that is also a valid option for them. I don’t know about you, but I certainly had fun playing this game and I’m willing to show my gratitude through money. But I’m not willing to support a system that is in my eyes completely flawed. ANet wont gain a single penny from me through the gemshop. If they want to have my money, then they have to deliver content. If there are enough other out there who are thinking the same, then my idea will work.
One problem with your idea is that it will generate strife. If everyone can do it, then many of the people who paid good money to get an event with a reward put into the game are going to resent having people who didn’t pay a penny getting to do the event and get the same desired reward, for free. The game and forums will be filled with accusations of freeloading and leaching.
If the event needs to be paid for in order to access the reward then people are going to resent being nicked and dimed for content and ingame rewards. It’s going to provoke accusations of pay to win and ANet is greedy/money grabbing while people who paid will be accusing the others of trying to get things for free, etc. No matter how it’s set up, there are going to be large numbers of unhappy people accusing each other and ANet of greed, money grabbing, freeloading, pay to win.
Why should people feel that way? When something gets “kickstarted”, everyone can buy it, no matter if they have pledged or how much they have pledged. Kung Fury for example is now free to watch for everyone. I, who has pledged for Kung Fury, am not thinking that others have to pay too to see the film. I actually hope that people who haven’t pledged for Kung Fury but like it are now willing to pledge too if they find something they like.
Well, you quoted Mal with account-bound precursors. As for the mats, people will finally have to play the game to get the mats instead of just getting gold and buying them. Maybe even ANet will then realise that the current economy, due to the gold standard, is crappy.
But those precursors would still be in game, meaning most people would never have to acquire a precursor from other sources again because they forge less than 1 legendary per year.
It would have massive implications on the demand for mithril, elder wood and t5 fine mats, rare and exotic weapon drops and subsequently ectos and other mats.And as you already stated that you dont agree with it anyways, I guess its up to you now, to state some facts or show some graphs why this would be a good idea.
Good Luck.
You mean that the economy, or rather the reward system, is broken?
Well, just look at Snowden Drifts or Timberline Falls or Brisbane Wildlands or Fields of Ruin or Iren Marches. Do you know what they have in common? They don’t get visited very often, rather, they get visited almost never. Why is that? Because there is no way of efficiently farm gold in these maps.
The usual GW2 player usually does one of the following tasks:
- Farm in Orr to get T6 mats to sell them
- Farm the boss rotation to get rares/exotics to get ectos or worthy drops
- Farm dungeons to get gold directly
- Farm championtrains
They all do that because of one reason: The chance to get something specific in this game is minimal and dependant on RNG, while buying it with gold is not dependant on luck and is easy to anticipate when you will be able to get it.
The game is build around casuals to such an extent that the designers wanted the player to be able to get anything they want while doing anything they want.
This is the reason why the game lacks specific loot. There is no way to say “I’m gonna farm X to get Y” exept for gold.
The traidingpost shouldn’t be your first choice but your last choice, you should always be constrained to farm the item you want for yourself before considering to buy it from the traiding post, but you are not currently.
But who am I telling this, you heard this plenty of times already.
Ok, first, pay very close attention to this paragraph:
[..]
If the event doesn’t get enough pledges, the points will simply return into your wallet and you can spend them on other projects.Second, I imagine them to put up that campaign one week before gemstore release. If the campaign is successful, the event will be created and the gemstore release will be stopped, halted until the event is implemented or the item will be just added to the gemstore, so that people who can’t wait for the event to be implemented still can buy the item.
The problem with some people paying to get content that all then can play is that human nature means many won’t pay since they know they can get it for free. If the kick starter fails and the item goes in the gem store, then they aren’t any worse off as they can buy it with gold. Your plan would have to keep them from leeching off the system, but then the game is filled with events you have to pay real money for or not get the reward. That would definitely cause a sour feeling among the players, constantly encountering events that require money to get the rewards.
If others want more content then they get a tool to get more content. If others want to pay ANet for their game they have made, but not for the gemstore, then that is also a valid option for them. I don’t know about you, but I certainly had fun playing this game and I’m willing to show my gratitude through money. But I’m not willing to support a system that is in my eyes completely flawed. ANet wont gain a single penny from me through the gemshop. If they want to have my money, then they have to deliver content. If there are enough other out there who are thinking the same, then my idea will work.
So here is this sacred place which hasn’t been visited by the devs for two months?
I’m eagerly waiting for thre Ranger Specialist, eventhough I think ANet wont ever appoint one since they don’t want to be hassled with these whiny Rangers and their nitpicking concerns. :P
Wrong, fireworks are OP, as the title already says. :P
Well, you quoted Mal with account-bound precursors. As for the mats, people will finally have to play the game to get the mats instead of just getting gold and buying them. Maybe even ANet will then realise that the current economy, due to the gold standard, is crappy.
Ok, first, pay very close attention to this paragraph:
[..]
If the event doesn’t get enough pledges, the points will simply return into your wallet and you can spend them on other projects.
Second, I imagine them to put up that campaign one week before gemstore release. If the campaign is successful, the event will be created and the gemstore release will be stopped, halted until the event is implemented or the item will be just added to the gemstore, so that people who can’t wait for the event to be implemented still can buy the item.
1) We’re not talking about Kickstarter but about a Kickstarterish website owned and controlled by ANet.
2) That is ANet’s job to figure out.
3) I’ve never said that creating an event would only take one week.
4) Just as said before, you don’t lose money, or atleast not much, if the goal isn’t reached.
The most funny thing about the video isn’t even the fight but the beginning.
“We shouldn’t pick the same class though. I pick Ranger.”
“I wanted to pick Ranger too!”
Did you just said that the pet compared to the deathshroud is bad? Because it certainly sounds like it and that’s the whole point I’m trying to make here.
I’m saying that it is different. What you don’t seem to understand is that you could make a guardian build just like I mentioned and it would suffer the same fate as the ranger did against a necromancer, because DS is a usefull mechanic in a 1v1 no matter how bad the build is.
The pet has it problems, more problems than any other profession mechanics. But this video doesn’t point out what these problems are. It only proves how useful DS is in a scenario like this, against any profession. Necromancer was probably one of, it not the worst profession to pick in a video like this.
That is certainly true, the thing I don’t like is that the pet could be as useful as a deathshroud, if the focus of the pet would move from dealing damage to supporting the Ranger. The pet could CC a target, more than it does now, it could give boons, vision, actively block projectiles, keeping the enemy away from the Ranger. It could stack conditions like weakness or vulnerability or cripple, things that set up the Ranger, not things the Ranger is already capable of doing, like dealing damage.
You do realize when you build properly and know how to control them, pets can literally do all of those things right?
If they do already all these things as you claim, why do they then have to be entrusted with dealing damage aswell?
Why should they not? Every other pet in the game does damage as well as offer some cc or utility. Are you trying to argue that a ranger’s class mechanic should be weaker than every other pet in the game? You are seriously all over the place with this thread.
You are seriously not getting it. The pet does not deal additional damage. It deals our damage. And it deals the damage poorly. Which means we lose damage when our pet doesn’t hit. If our pet would deal no damage but we would deal the full 100% damage, we would come out ahead compared to the current situation.
If the pet wouldn’t be supposed to deal damage, then it could do other tasks, but you don’t seem to get that.
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And you do base your statement on what facts exactly?
I’d like to see the graph that shows that the game would break if everyone would get a free precursor once a year. Not that I agree with the statement, since legendaries are supposed to be… you know… legendary, but, I mean, you can buy them already within your first hour in GW2, so what does it matter?
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Money gets raised from whom? The players? If it’s money to make it ingame or money but it can fail and ends up in the gemstore for more money, then no thanks. I’ll keep my money in my wallet and I bet a lot of other people will too.,
It’s not like you could easily work around that…
As example: You pay real money for points on ANet’s personal “Kickstarter” website.
You can then use these points to pledge for one specific project, like getting an event for Faren’s Rapier. If that event gets enough pledges it will be implemented and the points you have spent will get deleted. If the event doesn’t get enough pledges, the points will simply return into your wallet and you can spend them on other projects.In other words, I have to pay them to make events and put skins in game? If I don’t pay, but others do, can I still do those events and benefit for free or will it be gated events that only people who put $X in it can play, or at least get the drop. Can it be retroactive payment for those that start the game later but want that drop? Will there be a cutoff minimum payment? Let’s say I put $1 down. Other people put in an average of $10 and the event is put in the game. Will they say I need to put $9 more down to get that drop? Or can I get by with my $1?
I don’t know any specifics and I can’t name you any specifics since I don’t work for ANet. But the way this would function would work, is that everyone can play the event once it is in the game, but do keep in mind that the goal, the money that has to be raised, has to be enough to cover the expenses of implementing the event and the loss they have when people don’t buy this on the gemstore but get it through playing.
None the less, I’d rather pay them for making content than paying them for their ugly gemstore.
Did you just said that the pet compared to the deathshroud is bad? Because it certainly sounds like it and that’s the whole point I’m trying to make here.
I’m saying that it is different. What you don’t seem to understand is that you could make a guardian build just like I mentioned and it would suffer the same fate as the ranger did against a necromancer, because DS is a usefull mechanic in a 1v1 no matter how bad the build is.
The pet has it problems, more problems than any other profession mechanics. But this video doesn’t point out what these problems are. It only proves how useful DS is in a scenario like this, against any profession. Necromancer was probably one of, it not the worst profession to pick in a video like this.
That is certainly true, the thing I don’t like is that the pet could be as useful as a deathshroud, if the focus of the pet would move from dealing damage to supporting the Ranger. The pet could CC a target, more than it does now, it could give boons, vision, actively block projectiles, keeping the enemy away from the Ranger. It could stack conditions like weakness or vulnerability or cripple, things that set up the Ranger, not things the Ranger is already capable of doing, like dealing damage.
You do realize when you build properly and know how to control them, pets can literally do all of those things right?
If they do already all these things as you claim, why do they then have to be entrusted with dealing damage aswell?
Did you just said that the pet compared to the deathshroud is bad? Because it certainly sounds like it and that’s the whole point I’m trying to make here.
I’m saying that it is different. What you don’t seem to understand is that you could make a guardian build just like I mentioned and it would suffer the same fate as the ranger did against a necromancer, because DS is a usefull mechanic in a 1v1 no matter how bad the build is.
The pet has it problems, more problems than any other profession mechanics. But this video doesn’t point out what these problems are. It only proves how useful DS is in a scenario like this, against any profession. Necromancer was probably one of, it not the worst profession to pick in a video like this.
That is certainly true, the thing I don’t like is that the pet could be as useful as a deathshroud, if the focus of the pet would move from dealing damage to supporting the Ranger. The pet could CC a target, more than it does now, it could give boons, vision, actively block projectiles, keeping the enemy away from the Ranger. It could stack conditions like weakness or vulnerability or cripple, things that set up the Ranger, not things the Ranger is already capable of doing, like dealing damage.
Money gets raised from whom? The players? If it’s money to make it ingame or money but it can fail and ends up in the gemstore for more money, then no thanks. I’ll keep my money in my wallet and I bet a lot of other people will too.,
It’s not like you could easily work around that…
As example: You pay real money for points on ANet’s personal “Kickstarter” website.
You can then use these points to pledge for one specific project, like getting an event for Faren’s Rapier. If that event gets enough pledges it will be implemented and the points you have spent will get deleted. If the event doesn’t get enough pledges, the points will simply return into your wallet and you can spend them on other projects.
So WP didn’t win that fight only because of the pet being so bad, but it certainly was a huge aspect. While WP has able to utilize Death Shroud multiple times, the pet simply stayed useless.
The fact that you even think the pet was a huge aspect of it, and that it is comparable to the death shroud almost makes me giggle.
The ranger couldn’t do anything with his utility skills. That was the ONLY aspect of it from the ranger’s point of view. It would be like giving the guardian healing breeze, signet of mercy, merciful interventon, sanctuary and a tome as an elite, coupled with a trash compilation of trait choices. The virtues wouldn’t save it.
Did you just said that the pet compared to the deathshroud is bad? Because it certainly sounds like it and that’s the whole point I’m trying to make here.
What can a spirit weapon do that a pet cannot?
Create a shield that blocks projectiles in an area or applies burn on hit.
I did. The illusion can resurrect up to 3 allies for 15 seconds. That alone sounds pretty potent if you’re fighting with your team.
Yes those skills usually have a long channel time, but that’s because you should still being able to stomb downed players, which you are also able to do if a Ranger uses S&R. Furthermore, the pet needs a kitten long time to revive an ally, time where you lose out on damage and utility. Yes, the Ranger has an elite that can also revive allies, but we know how often that elite is picked over the other ones. Also, the Ranger is not the only profession with two rez mechanics, the Warrior has his banner and this banner is actually used.
Well Sebrent, you do realise that you give me all the arguments I need. Do you think the other classes would find their AIs more enjoyable when they could control it like thee Ranger can? Would they enjoy it that much that they want to trade their current profession mechanic for this AI? I don’t think so. Which brings us back to the point that every other class mechanic is more potent than ours.
I don’t think that’s the case … except the Guardian thread does bring up one point which I’ll get to.
Do I think the other classes would find their AIs more enjoyable when they can control it like the Ranger can? Sure., since they are asking for it and being able to better control part of your character is generally welcomed.
I still think they’d have the same AI complaints we have since we all know the AI has its failings … but so does Internet latency … but we don’t complain for ANet to give us constant 10ms pings :-) (or maybe some do, I dunno how crazy some are, lol).
I have no clue if they’d want to trade their current class mechanic for it.
- I could see them being happy with Shield of the Avenger is place of their new projectile block in some situations where they didn’t need to be mobile, but it would still be inferior in various scenarios due to its lack of mobility when blocking projectiles … though superior when being flanked given that it’s a bubble instead of a wall.
- If all the weapons applied burning untraited, I could see some Guardians loving that more than Virtue of Justice.
- If they could have the bow and its cleanses, I could also see that replacing Virtue of Resolve
But now we’re replacing a mechanic with a whole bar of utilities that are currently coded as individual utilities. There are keybind issues (the summons and secondary actionvations), balance issues, etc. that pop up. Are we talking about the weapons are always up or is it more like a Mesmer Illusion mechanic? We are talking about 3 separate Spirit Weapon capabilities so it’s unclear. There’s quite a bit more if you wanted to go down this rabbit hole in detail.
Ultimately, you’re leaping from “I don’t think they’d like spirit weapons as a class mechanic” … to … “so I think ours class mechanic is the worst”. You’re leaping from your opinion of what other’s opinions would all be to a conclusion about our mechanic. Do you see how that isn’t really a proof but just an opinion?
Now, to the one thing I think they’d hate about having AI? It’s the same thing every class with AI hates about it … it gets “whoops’d” to death in large fights (zergs, some PvE content, etc.). Would they hate it less if they had the same controls and options Rangers do with their AI? Quite likely as our controls do give us greater capability to have our AI not get gibbed in some content; when possible … some content just doesn’t favor it at all, sadly.
My main two characters are my Mesmer and Ranger. I can show you how much worse being dependent on AI can be in various scenarios. If you play the living story part 2 as a Ranger and then as a Mesmer, you’ll see quite a difference.
Well, first of all, if the Guardain would get its summoned weapons as profession mechanic, then you can be sure that they will be nerfed accordingly. After all, they give benefits a Ranger can only dream of. And I don’t know why the conclusion that our mechanic is the worst is so hard to comprehend. If all other porfessions are happy with their current mechanic, atleast more happy then with the AIs they would get instead, then we can safely assume that a pet is the least desired profession mechanic out of all current ones. Which does not inevitably mean that the pet is also the worst mechanic, but it’s a pretty strong indicator.
Well Sebrent, you do realise that you give me all the arguments I need. Do you think the other classes would find their AIs more enjoyable when they could control it like thee Ranger can? Would they enjoy it that much that they want to trade their current profession mechanic for this AI? I don’t think so. Which brings us back to the point that every other class mechanic is more potent than ours.
Our pets, lackluster or not, have nothing to do with anything that was shown in WP’s video. He used shouts. Our shouts are laughable. He used an untraited Water Spirit, the worst spirit out of them all.
If your so called point was to argue that our pet sucks, this video didn’t do anything for you. It just pointed out some of our stupidly subpar skills that we all are very well aware of, mashed together with a build that I wouldn’t even call a build – it has no synergy with anything, it’s nothing like what a new player to the game might had come up with.
IMO, WP did a poor job at actually making a “bad build”. It wasn’t a build, it was just a pile of trash mixed together. That being said, with WP seemingly being a popular guy at Anet, hopefully they paid some attention to his comments about “Guard” and S&R.
Well, lets look at S&R first. If we look at the all the other revival skills of other professions, we quickly realise that they have added flavor to it. Some of them have passive effects which can benefit the player, some of them have further effects upon usage. The only thing S&R does is that it removes the pet as damage portion, since it runs off and revives an ally, not to mention that this skill can fail if your pet isn’t able to reach the ally.
Shouts in general are pet commands really and we all know how useful they are.
WP had the advantage that he was a Necro, which still had her profession mechanic, while the Ranger’s profession mechanic was rendered useless.
So WP didn’t win that fight only because of the pet being so bad, but it certainly was a huge aspect. While WP has able to utilize Death Shroud multiple times, the pet simply stayed useless.
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It’s been a couple of years for some of us, there are a lot of things to do but we’ve already done them. Most of the new stuff goes straight to the gem store or TP, hence the grinding.
Because they can generate outfits much quicker and cheaper than they can content. They are already developing new content via HoT, however they still need to sustain income while they develop it.
Well, they could do something crazy like Kickstarter. They say: “Hey guys, we’ve created this fancy new armor for you and if we reach this goal until this date, we’re gonna put it in the game as quest. If we don’t, we’ll push it out as gemstore update.” I’d certainly spend some bucks on that system, which is already more than I spend currently, which is none.
I actually like that idea.
But than you may run into an overabundance of gear on the Gem Store and not enough in game, thereby rendering the game (for all intents and purposes) P2W which is NEVER a good thing.
I don’t speak about gear or anything like that. I speak about the things that get added regularely into the gemstore. ANet starts a “Kickstarter campaign” for that item one week before release, detailing what item it is and what event it could be implemented in and waits if enough money gets raised during that week to implement it. If not, it goes into the gemstore, if yes, the item will be held back (or still be released in the gemstore) and the event will be implemented with the item as reward.
It’s been a couple of years for some of us, there are a lot of things to do but we’ve already done them. Most of the new stuff goes straight to the gem store or TP, hence the grinding.
Because they can generate outfits much quicker and cheaper than they can content. They are already developing new content via HoT, however they still need to sustain income while they develop it.
Well, they could do something crazy like Kickstarter. They say: “Hey guys, we’ve created this fancy new armor for you and if we reach this goal until this date, we’re gonna put it in the game as quest. If we don’t, we’ll push it out as gemstore update.” I’d certainly spend some bucks on that system, which is already more than I spend currently, which is none.
So John is effectively not posting anymore. Wasn’t the forums restructuring meant to encourage more dev activity?
So… did we point out that RNG is bad already? Because the game still utilises RNG heavily.
He’s gonna have a lot of fun!
Well Sebrent, you do realise that you give me all the arguments I need. Do you think the other classes would find their AIs more enjoyable when they could control it like thee Ranger can? Would they enjoy it that much that they want to trade their current profession mechanic for this AI? I don’t think so. Which brings us back to the point that every other class mechanic is more potent than ours.
The point I’m trying to convey is that an AI will never be as good as the player. I’m questioning ANet’s decision to entrust the pet with tasks (mainly dealing damage) the Ranger is already good at and fine with. The pet should enhance the gameplay (setting the Ranger up for dealing damage as example), not limit it (cutting damage from the Ranger to give it to the pet).
(edited by Wuselknusel.4082)
Exactly, an AI will never be that good. That’s why I said that an AI should not be our forced mechanic, moreso, it shouldn’t be meant to deal damage. It can be a tank, an offensive support or defensive support. It could be an extension of the Ranger’s instincts. As example:
- Shouts, if reworked, could affect allies/enemies around the Ranger and the pet.
- The pet could guard an area and highlight enemies passing through
- Pets could taunt enemies
- Pets could actively block projectiles
- Pets could grant any number of buffs to you and your allies
There are so much possibilities how the Ranger could keep his pet without losing the damage, without the pet to be required to hit the enemy.
Something we have to accept, something ANet has to realise that the AI will always suffer in one way or the other and that an AI as forced mechanic, which is supposed to be as efficient as the player, is always a bad idea.
I would never believe I would be brought to a position to quote … Myself …
Reading through thread helps you answer your questions. Even those you do not need, I am aware, but there are even those you search for.But to sum things up:
*AI is fine. By any means necessary.
*Their damage is fine.
*Their survivability is not fine
*Their tracking for attacks is not fine
*Their cast times need to be adjusted.That’s all there is to our pets.
So lets recap, shall we?
- Pets can’t jumb
- Pets can’t move while attacking
- Pets attack slower
- Pets have a smaller attack range
- Pet needs a certain distance to an enemy to attack, eventhough it would be able to hit from further away
- Pet can’t predict movement
- They position themselves poorly
- They can’t track stealthed targets, moreso, they reset if a target is entering stealth
- Pets can’t execute strategies, like LoSing
- Pets can’t evade
- Even if they could evade, they wouldn’t be able to tell what to evade and what not
- Pets don’t avoid AoEs
- Pets have general pathing issues
- Pets are laggy since they’re controlled by the server
That’s a pretty impressive list, don’t you think?
(edited by Wuselknusel.4082)
(2) How much? That’d be a nice thing to prove before making this claim.
A dev once said that the pet accounts for roughly 1/3 of the damage and that the damage the Ranger can do was cut accordingly. Now, we can assume that this value doesn’t hold up now, but we definitely lose damage so that our pet isn’t “overpowered”.
(this number got also used during the Ranger CDI (may it rest in piece) and was not commented on by the devs, neither confirmed nor denied)
So, tell me why the spirits are so bad, I rarely use them, so I can’t really judge that.
The other classes AI isn’t as responsive to commands as ours are.
The other classes don’t have nearly the same controls we do over their own AI.
The other classes can’t “pet swap” before their AI dies.
The other classes don’t have the variety of options we do when it comes to a pet.That backfire only happens if a player makes a bad mistake. If you have a problem with players making mistakes, then you should also complain about people take condition damage with power weapons and power with condition damage weapons.
You make assertions about Ranger builds, signets, shouts, etc. but don’t provide any details. Just saying “this is bad” doesn’t really provide much to discuss. Perhaps you could elaborate on the “why” for each of your opinions.
Otherwise all we can say is “I agree/disagree”.
Other classes don’t have as much control over their AIs as Rangers do because it’s not feasible to implement it into the current skill system and because then their AIs would be as good as our profession mechanic. Point still stands, I bet noone (exept maybe a minionmancer) who plays other professions would want to have their profession mechanic replaced with ours. And I wonder how responsive our pet is exactly because often times when my pet wants to attack something and I call it back, it just stands still for one second before reacting.
And I hope I don’t have to elaborate why skills like “Guard” or “Search and Rescue” are bad. I do imply a certain amount of insight when I say “this or that is useless”. If you want to know why the skills named above are subpar, I bet you’ll find your answer if you look through this subforum.
I for one haven’t heard much about trapper Ranger being viable, have you?
Eventhough we have a rune that greatly encourages using traps, they still find not much use. heck, you have to just open your skillbar and look through those skills, you probably will find skills which are simply useless or skills that have counterparts that do the job way better.
I for one would like to compile a list for the devs with skills that are either straight out useless, subpar, have better counterparts or are not versatile enough.
Oh nice to see you judging my skill based on my opinion, lets you stand out as informed discussant… not.
@Sebrent: No they were not designed to be a profession mechanic, but how do they act differently than our pets? Flesh Golems do even have a “F2” so to speak.
But there are some things you can cross off your list, such as “Pets provide utilities/CC” or “Pets can take aggro” since those thing are either not unique to the Ranger or are simply useless in any PvP setup.
Other arguments like “Pet stats are independant” can straight out backfire if you don’t have a worthy pet to support your playstyle or you take buffs into account. When ascended gear was added Rangers got stealth nerfed as example since your pet doesn’t get any advantage whatsoever from ascended gear.
@Puck: What are you trying to prove here?..
Now you may say that I am wrong and that there are plenty of viable builds, such as GS/LB PowerRanger or Sw/T, A/D condi build, but, as I said earlier, the Ranger is much more prone to kittenty builds than the most other classes (Mesmer might be the exception). Let alone all the useless skills we have that no other class has. One out of all shouts is somewhat viable (mostly to counter Thieves), two sigils out of four signets are useless and the other two suffer from pretty long cooldowns, Spirits are getting nerfed and are no longer viable in PvP and only one spirit is used in PvE, half the healing skills are useless and the traps look like toys compared to the ones the Dragonhunter is getting (eventhough they will have a higher cooldown). Even if we ignore the fact that there will be better traps than the Ranger has in the future, Viper’s Nest only advantage is the poison field which lets us stack weakness on our foes with our countless blastfinishers we have and Survival skills ony become truly good when traited. So you can call me an exxagerator if you like, but don’t try to understate the problems this class has or shoehorn me into the sore player corner.
Can you create good builds as Ranger and win with it? Yes. Does this compensate all the crap the Ranger has to deal with? Hell no.
Any class can beat any class 1v1 if played well. That’s not my point. Yes those pets are not optimal and yes those skills aren’t either, but the fact that they exist speaks volumes alone. There are skills that are subpar, like the physical skills of the Warrior, but no skill in this game is as bad as the Ranger ones. It is far easier with the Ranger to kitten up in some way than with other classes. And you haven’t answered my question.
Well, would you say a permanent Flesh Golem for the Necro is stronger than his current mechanic? Would you say that a permanent summoned weapon would be stronger for the Guardian than his Virtues? Would you say one permament clone for the Mesmer is stronger than his current mechanic? No?
I thought so.
But please, tell me your version of the story. Why are the pets not the worst profession mechanic? What profession mechanic is even worse?
(edited by Wuselknusel.4082)
If that doesn’t convince you that the Ranger is severely lacking, I don’t know what can:
https://www.youtube.com/watch?v=r_EcAKVI0Tc
Skip to the fight:
https://youtu.be/r_EcAKVI0Tc?t=25m05s
I don’t want to push it, because I know there are some salty souls around here, but the pet is the worst profession mechanic in this game.
(edited by Wuselknusel.4082)
I think Ranger would be much closer to meta if their melee weapon of choice didn’t bounce them off of cliffs like a rabbit in heat. And for what it’s worth, party buffs and being able to contribute to Might/Fury/Vuln would certainly help the Necromancer’s case.
Well, hopefully the sword will get a rework. And hopefully it looks something like this:
https://forum-en.gw2archive.eu/forum/professions/ranger/Why-the-current-sword-needs-polishing
(edited by Wuselknusel.4082)
You want my ideas?
https://forum-en.gw2archive.eu/forum/professions/ranger/Shouts-in-HoT/first
Here you have it.
I don’t want to break it for you but …
…
Traps are useless for dungeons. The only use I can think of is Fire field.
Nothing more… Out of all the 4 traps we get, the only use is nothing but fire field.That might as well change in HoT, but currently – there is no reason whatsoever.
Under the assumption that conditions are going to be useful in PvE, which Anet has been pushing towards more and more, you’ll likely bring spike trap/viper’s nest, fire trap and healing spring.
Conditions will get stronger, the traps wont. The change to conditions will only promote classes/builds that are currently held back by the condition cap, which the ranger isn’t because he doesn’t reach that cap. Ergo, traps will stay useless.