Showing Posts For Wuselknusel.4082:

Acceptable Iteration of Lingering Light

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

I’m very sad by Irenio CalmonHuangs actions or lack of….

Looks like he doesn’t have a spine to stand up for the class or has no clue what hes doing… not a shock though.. we get one thing fixed in exchange for an overly dramatic nerf =/

To hear that from a specialist is saddening. I thought you atleast wuld have more interaction with the devs to be able to assure us that “everything will be alright in the end”.

Unaceptable pet location behind a 2h event

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

I’m really tired of “arguing” with you. You defy everyting that is not your opinion. You aren’t even able to accept that no bigger company ever would let junior employees decide important details. And yes, the placement of the pets of the Ranger are important. Just let me tell you this: You are wrong. And if you would put the effort you are currently wasting here into getting the pets, you would probably already have one.

Unaceptable pet location behind a 2h event

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

Because junior employees don’t get to say how the game is made. Basic common sense should be enought to understand that.

Unaceptable pet location behind a 2h event

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

So a map-wide event with multiple layers, multiple bosses and multiple stages with a complexity never seen before in this game, littered with deadly enemies is no indicator that the new maps are meant to be slightly harder?

I guess it’s just pointless to argue with you, if you’re not even able to see the obvious. And the pets are where they belong: gated behind challenging content as the reward at the end.

Again, if you don’t like it, suck it up or leave.

You can be the best kitten gamer there ever was, a God Walking Amongst Mere Mortals, if the players around you are not good enough, you will never get these pets, since it’s simply impossible on your own, afaik.

(Also, HoTs not that difficult. It’s more or less variations of The Silverwastes)

GET A KITTEN GUILD!

[WUMS] on EU, a german speaking guild is doing the Triple Trouble Wurm regularely and they already said that they want to branch out into the new maps aswell.
[Weed] on EU, an english speaking guild is already organizing runs, they have just cleared Auric Basin 5 times in a row successfully.

(edited by Wuselknusel.4082)

Unaceptable pet location behind a 2h event

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

So a map-wide event with multiple layers, multiple bosses and multiple stages with a complexity never seen before in this game, littered with deadly enemies is no indicator that the new maps are meant to be slightly harder?

I guess it’s just pointless to argue with you, if you’re not even able to see the obvious. And the pets are where they belong: gated behind challenging content as the reward at the end.

Again, if you don’t like it, suck it up or leave.

AGAIN. What is the issue isn’t the fact that its gated behind difficult content. What the issue is its gated behind content that the ranger himself has minimal control over.

A ranger can play perfectly for the entire two hours and still not get his goal because of 100 other people who spent those two hours trash talking eachother instead of working together.

If it was locked behind a champion wyvern that I had to solo. I would ram my face into it and die over and over again until I got it and probably enjoy the experience.

What I and many others hate is joining a map or even ORGANIZING a map spending two hours on this event multiple times a day and even then probably not getting it becuase green preserver group decided to dissapear and no one on the map is listening as the leaders try to get a new group in place.

Make it as challenging as you want. Just don’t force people to rely on the absolutely abysmal RNG that is the playerbase.

Edit: To put it simply. I have given up on getting this pet not because of the difficulty of the encounter. But of the fact that in the end its mostly RNG whether or not im LUCKY enough to get a group that can do more than scream at eachother.

This makes me incredibly sad. Because using both wyverns was my original goal for the expac ever since I saw them during the druid reveal.

So, learn what to do and tag up. Command the zerg and suddenly you will have more control over how the event plays out than anyone else on the map.

Unaceptable pet location behind a 2h event

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

So a map-wide event with multiple layers, multiple bosses and multiple stages with a complexity never seen before in this game, littered with deadly enemies is no indicator that the new maps are meant to be slightly harder?

I guess it’s just pointless to argue with you, if you’re not even able to see the obvious. And the pets are where they belong: gated behind challenging content as the reward at the end.

Again, if you don’t like it, suck it up or leave.

Got 100% map completion on VB, no reward [Merged]

in Bugs: Game, Forum, Website

Posted by: Wuselknusel.4082

Wuselknusel.4082

Same here.

Necessary Pet update

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

So here are some situations the suggested changes would benefit you compared to the current version.

1)
If you have to secure a choke point to not get caught out, you could leave your wolf behind. You could either use the trait to mark enemies on your minimap who are passing your pet, or you could set one of the pet’s skills on AA, to not only slow the enemy down, but to also be alamerd when you see that the skill is on cooldown.

2)
If you are fighting multiple enemies you could order your wolf to get into position, to either force every enemy in range to mitigate the fear or to fear the enemies into a certain direction.

3)
If you need an on-demand blast finisher, you could use the drake’s Tail Swipe.
If you need swiftness, you could use your bird’s Quickening Screech.

4)
If you see someone laying down loads of traps, you could use a bear with his invulnerability to trigger the traps.

5)
If you’re protecting a Dolyak in WvW, you could order your pet to guard the Dolyak. You could scout ahead or stay behind and get alarmed if enemies show up.

The suggested changes would also allow Anet to create a support oriented pet.
You could order this pet to follow an ally and use it’s supportive abilities when needed.

Unaceptable pet location behind a 2h event

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

Organised guilds – which aren’t that easy to find – doesn’t protect from game crashes at the end of the event.

Just go to Lions Arch and ask a few times for a guild able and willing to complete the meta-event. And a crashing client is in 9/10 cases a problem with your computer and not a problem with the game. I, for example, crashed just once since the release and that crash was due to my computer doing weird stuff.

Unaceptable pet location behind a 2h event

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

Says who?

Everyone? Did you live under a rock for the last 6 months?

As others have said, it’s probably not just 3 hours.

It’s potentially many, many, 3 hour periods end-to-end, plus a frustrating, limited time jumping puzzle (which you have to get right quickly, or be kicked out of), plus the distinct possibility that there are not even any juvenile tigers there, when you have done all that, as you are competing for each one, with other Rangers.

Not that any of that makes much difference.

The point is, they are gating our class mechanics behind content that may well have nothing to do with what we enjoy doing, in-game and they are NOT doing that to any other class.

We can keep arguing, here, but it changes nothing.

It may take you much more than 3 hours, if you don’t learn. As I said already, I know already one german guild who will be doing this meta event consistently and without failure. So there is already one guaranteed window for you to get your pet.

And you certainly didn’t complain about having to find all the other pets. And your profession mechanic isn’t locked off, so stop exaggerating.

Unaceptable pet location behind a 2h event

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

I totally do not agree. if you can’t even put in 3 hours, then maybe a MMO is the wrong game for you.

I could already name you one german speaking guild who will run these meta events regularely, as they do with the triple wurm.
I’m pretty sure that there are other guilds out there who do the same. And I really don’t thin that anyone of you doesn’t hve the time to play for 3 hours on weekends or so.

This is supposed to be a casual MMO, though.

If you’re saying all MMOs should be totally hardcore and grindy/challenging and none should be casual, that is your opinion.

But it doesn’t alter the fact that this particular MMO was marketed on the basis of being non-grindy.

Or the fact that no other class is being asked to do anything like this for their class mechanics.

And HoT is supposed to be not-so-casual. Also, if you’re calling 3 hours “totally hardcore” you’re making a fool out of yourself.

And please look up the definition of grind. Many people like you are confusing this term a lot nowadays.

Unaceptable pet location behind a 2h event

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

I totally do not agree. if you can’t even put in 3 hours, then maybe a MMO is the wrong game for you.

I could already name you one german speaking guild who will run these meta events regularely, as they do with the triple wurm.
I’m pretty sure that there are other guilds out there who do the same. And I really don’t thin that anyone of you doesn’t hve the time to play for 3 hours on weekends or so.

(edited by Wuselknusel.4082)

Hero Points not awarded

in Bugs: Game, Forum, Website

Posted by: Wuselknusel.4082

Wuselknusel.4082

As the title says.

Attachments:

Seriously at my wits end with the "outfits"

in Guild Wars 2 Discussion

Posted by: Wuselknusel.4082

Wuselknusel.4082

Well, players cried when they were releasing armorsets in the gemshop. Well, they don’t anymore, now they release outfits.

Add old gemstore skins for free

in Guild Wars 2 Discussion

Posted by: Wuselknusel.4082

Wuselknusel.4082

For heaven’s sake. Give the expansion price/old game in it issue a rest and not bring it up with silly comparisons. It’s been months and thoroughly hashed out in multiple threads. If you can’t give it a rest then post in the old thread.

Where are the old threads? Burried under hundrets of pages?
And why silly comparison? ArenaNet gave an argument for why they would release something that has cost money before for free.
I just want them to apply that argument to more than just the game itself.

Whatever they said back then is irrelevant now, because the base game is now free even if you don’t buy HoT.

Your comparison with skins is just another case of apples and oranges.

Oh, it’s more relevant than ever. The game is now for free. They advocated this decision with the argument that you have payed for playing the game earlier than everbody else, not for the right to play it.
I just want them to apply the same argument to the skins aswell.

Yeah. You’re stretching it.

If you don’t think it’s worth the money, then don’t buy it.

I don’t quite get what point you are trying to make.

Sorry but paying £30 or $ or w/e for hundreds of hours of gameplay is not overpriced. If you don’t want to pay then don’t pay. Not our problem. You are paying to pay the game. If you really don’t want to pay for it then wait a few years until the next expansion is released then you won’t have to pay…or pay $50 to access it…

We don’t need bonuses for buying the game we spend hundreds/thousands of hours in, especially “free skins”. If everyone is given a skin then it’s completely devalued and is not special anymore since everyone has it.

If you like the game buy it. If you don’t then don’t buy it. Simple as that, end of story.

And you definitely lost track of what I was saying.

(edited by Wuselknusel.4082)

Add old gemstore skins for free

in Guild Wars 2 Discussion

Posted by: Wuselknusel.4082

Wuselknusel.4082

ArenaNet explained their strategy of “gifting” the base game to players who have bought HoT, but have not yet played GW2, with the argumentation, that the “veteran” players have not payed for playing this game, but for playing this game 3 years earlier than everybody else. They have payed for the experience all the players coming new with HoT have missed out on.

I think it would only be fair if the same argumentation would apply to gemstore skins. Players are not paying to have those skins exclusively, but to have them prior to everyone else.

(edited by Wuselknusel.4082)

Revenant Extremely OP

in Revenant

Posted by: Wuselknusel.4082

Wuselknusel.4082

If you’re hitting a Revenant during Glint Heal that’s your fault.

Yeah, stop your kitten AoE’s from ticking you kitten noob!

And as the “Sendung mit der Maus”, a very popular kids show in Germany, would say:
That was sarcasm.

(edited by Wuselknusel.4082)

ANET LETS END THIS PET MISSERY

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

They could implement your idea, … or they use my idea, since it gives the Ranger much more control over his pet.

Necessary Pet update

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

I’ve also made more radical suggestions in the past, you can still find one in my signature, but this suggestions is aimed at not changing the way pets work, but expanding it. I’ve tried to give my suggestions as few drawbacks as possible compared to the current version, but as much advantages I could come up with.

Necessary Pet update

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

Here is how the F1 should work specificly:

  • While having nothing targeted:
    - When hitting F1 once, you will get your ground target circle. It will have an outer cirlce with the range of 600 or 900, showing the range of your pet.
    — When set to aggressive, your pet will attack enemies that are within this range.
    — You can send your pet locations up to 1500 units away from you.
    — When you are inside the circle, a second, inner circle, with the range of 100 units, will appear. If you are within this inner circle, your pet wont go to the location you have selected, but instead follow you. This is how you make your pet follow you.
    — When hitting F1 a second time or hitting your left mouse button, your pet will run towards the location you have chosen or follow you, if you have been inside the inner circle.
  • While having an enemy or an ally targeted:
    - When hitting F1 once, your pet will attack or follow the target.
    - When keeping F1 pressed, you will get a ground target circle with an outer circle (600/900 range) and an inner circle (100 range).
    — The outer circle shows the range of your pet.
    — If a targetable entity is inside the inner circle, the pet wont go to the location you have selected, but will follow or attack that entity, with the prioritization ‘Enemy Player > Enemy NPC > Allied Player > Allied NPC > Attackable Object > Non-attackable object’.
    — When releasing the F1 key, your pet will attack your target.
    — When hitting the left mouse button while pressing F1, your pet will go to the location you have sleceted or follow/attack the entity in the inner circle.

If you think that F1 should behave differently, feel free to comment.

Necessary Pet update

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

At last a trait that marks nearby enemies around the pet on your minimap would have great synergy with my suggested changes, especially for WvW.

Necessary Pet update

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

Another cool QoL feature would be to be able to set one of the two, or both, pet attacks on autoattack.

Forcing people into all game modes is bad

in Guild Wars 2: Heart of Thorns

Posted by: Wuselknusel.4082

Wuselknusel.4082

No it’s not.

Precursor Crafting tied to disciplines?

in Guild Wars 2: Heart of Thorns

Posted by: Wuselknusel.4082

Wuselknusel.4082

So I started the Colossus track, I completed the first part and then I used the recipe on my huntsman, both because my weaponsmith isn’t high enough and because the recipe was saying that I could use the huntsman to craft the parts.

I’d realized that I wasn’t able to craft all the parts as huntsman. I also aren’t able to complete the collection a second time. Am I now forced to become a weaponsmith to be able to craft the parts?

We Don't Make Grindy Games

in Guild Wars 2 Discussion

Posted by: Wuselknusel.4082

Wuselknusel.4082

There is a slight difference between having to put a reasonable amount of effort into something and having to grind for something.

Necessary Pet update

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

Another QoL feature could be an inner circle while ground targetting. If an enemy or ally is inside that circle, your pet will target that player, instead of moving to the position, or the player closest to the center of the circle, if multiple players are inside of it. Basically a “snap gorundtarget to current target” option. That should be helpful if you have forogtten to target an enemy before pressing F1 or if you have pressed F1 unintentionally..

2 smokescales for the price of one

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

Maybe you hop on my thread and praise me for fixing every problem ever in a revolutionary and groundbreaking way, especially the issue of wanting to have two different pet attacks bound to keys.

(edited by Wuselknusel.4082)

Necessary Pet update

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

We have now our very own dev, so I’m positive, especially since HoT just launched and they need to keep track of the balance, that this thread will be read by the devs.

Necessary Pet update

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

A QoL feature would be, if you have an enemy selected, but want to send your pet to a location, to be able to keep F1 pressed to use ground targetting to position your pet.
So basically, pressing F1 triggers ground targetting, while releasing F1 makes your pet to follow your target

(edited by Wuselknusel.4082)

Necessary Pet update

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

I’ll present a change to the way we control our pets, that, in my opinion, needs to happen to make pets somewhat useful and reliable.

F1 – Repositioning command:
When hitting F1, you’re getting a ground target circle with a dot in the middle to indicate the position your pet will run to and an outer circle depicting the effective range the pet has, when it’s on that position. Under certain conditions, you also get an inner circle. If a targetable unit, which includes the Ranger himself, is within that circle, the pet will target that unit instead of the ground target position.

If an enemy was selected when pressing F1, the pet will follow and attack that enemy.

If an ally was selected when hitting F1, the pet will follow that ally.

If the player was selected (currently not possible) when hitting F1, or if the cursor is over the UI when hitting F1 a second time (problematic with action camera), the pet will follow the player around.
^ this replaces the current F3

The range to send your pet to an enemy, an ally or a location should be 1500 units or the current value, if it’s longer. However, your pet should not reset, i.e. return back to the Ranger, until the distance between the Ranger and the pet is more than 5 times higher than the initial range. If that is considered too far, then the ranges for the pet being able to follow enemies/follow allies/standing on ground target should be adjusted individually.

F2 – Primary skill:
Stays the same as before.

F3 – Secondary skill:
The most impactful skill the pets are currently using on their own should be bound to this key, like bird’s swiftness, canine’s leap, bear’s invuln, drake’s tailswipe, devourer’s knockback, Feline’s maul or Porcine’s charge.

F4 – Pet swap:
As before.

Combat Modes:
By clicking the icon or the hotkey, the pet cycles through these combat modes.

Aggressive:
The pet attacks enemies that wander into the pet’s effective range, indicated by the outer circle when pressing F1.

Defensive:
If the pet is not following anyone, the pet only attacks the enemies that are attacking the pet.
If the pet is following an ally or the Ranger, the pet only attacks the enemies that are attacking the followed player.
If the pet is following an enemy, the pet will only atttack that enemy.

Avoid Combat:
The pet wont attack.

QoL changes – as detailed in posts below:
Sending the pet to a different target/location than your own
When keeping F1 pressed while having a target selected, you are able to send your pet via ground target to a location, or, if a targetable unit is inside the inner circle, to that unit.

Setting pet skills on “auto attack”
The Ranger should be able to command his pet to use one or both skills as soon as an enemy or the pet’s target is in range. However, this should not deactivate the normal attacks of the pet. This change would have great synergy with the ground targeting, since you may not have, or may not want to have, clear line of sight to your pet.

A trait that lets your pet mark enemies nearby on the minimap
This again would have great synergy with the ground targeting. You could leave your pet behind to mark enemies that might follow or try to ambush you.

The pet attacking stealthed enemies
If your pet is not in Avoid Combat mode, it should attack once, if it reaches the location the Ranger has sent it to by ground targeting. If it hits a stealthed enemy, it should continue to attack. This should make your pet better in fighting stealthed enemies.

(edited by Wuselknusel.4082)

Buried Insight bug? Frozen NPCs

in Bugs: Game, Forum, Website

Posted by: Wuselknusel.4082

Wuselknusel.4082

I actually noticed, and given the screenshot the OP had the same issue, that the veteran mob dies. Usually, it would go invincible and start the cutscene, but sometimes, as happened to me, it simply dies.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Wuselknusel.4082

Wuselknusel.4082

Multiple, if not all giants in the base game are still imune to some CC’s, which means that their break bar doesn’t deplete if they’re hit by such a CC. Instead it shows “Imune”.

Initial Druid Impressions Here

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

What I would like to be able to do as a Druid would be do rez downed allies with my heals. He already have skills that stomb people, so why don’t we have skills that heal downed people? (And yes, I know that the Warrior elite banner is healing downed bodies, and no, I wont reroll Warrior)

Initial Druid Impressions Here

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

Well, I found the base zerker Ranger to be fairly effective with the good old Longbow in the new maps. I wasn’t killing stuff particulary fast (compared to zerker staff eles that is), but I wasn’t dying either. That said, the mobs defenitely have been nerfed since BWE2.

The Sad State of Our Stunbreakers

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

3. Protect Me: extremely unreliable for its invuln function because even the strongest pets can’t deal with the focus burst damage coming in the xpac. The pet will die within 2 seconds after which our invuln will wear off. Its cd is way too high even traited

Protect Me scales of your own toughness, The pet takes exactly the damage you would take. So this skill is basically only viable if you’re running a tank build.

Initial Druid Impressions Here

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

I don’t think the Druid is a good specialization, not because the Druid itself is bad (or was in BWE3), but because I really can’t see the Ranger benefitting from it. The Ranger and the Druid are just two completely different playstyles for me. The only build I could see working is a beastmaster/druid/tank combination. Everything else the Ranger can do does not benefit from the Druid.

While Mesmers, Thieves, Revenants and Engineers get upgrades to their base profession, the Warrior and Elementalist geting different playstyles that do have synergy with their base profession and the Guardian being weird, the Ranger on the other hand even gets a completely new mechanic, which doesn’t interact with the old one at all.

(edited by Wuselknusel.4082)

Ranger, No Improvement

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

Well, I said from the getgo that the Druid has no real synergy with the base class.
The only thing that could maybe work would be a healer/tank/beastmaster Druid in PvP imo.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Wuselknusel.4082

Wuselknusel.4082

When using Swoop into the air with the intention to glide, your character falls for 3 seconds straight down until you are able to deploy the glider.

Playing a Sylvari: A different experience?

in Guild Wars 2: Heart of Thorns

Posted by: Wuselknusel.4082

Wuselknusel.4082

I just met the Itzel as Sylvari. And Canach keeps talking about how he is in danger, if the Itzel think that he is a Mordrem. Is it too much to ask for Canach aknowledge the fact that I too am a Sylvari?

(edited by Wuselknusel.4082)

We are now the Raid Forum

in Fractals, Dungeons & Raids

Posted by: Wuselknusel.4082

Wuselknusel.4082

It’s so sad a dev pops in here to say hi in a friendly way and they are deluged with the usual litany of QQ tears and angry accusations and questions about bugs that are blatantly obviously low priorities. For once can a dev post here without the woe-is-me pity party agenda being pushed?

Hard to believe, but there was a time that this “QQ and angry accusations” got asked nicely and friendly. That time was 6 months ago.

Poll to settle the Arguments

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

That poll doesn’t help. The Druid is good, it just doesn’t fit the Ranger.

And what if Druid is really bad?

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

Extra heals will be useful in PvP and WvW, I couldn’t care less about PvE. I just hope celestial form is something that can be used as often as death shroud. If it takes so long to charge it that I can only use it once in a PvP match I will be pretty kittened off.

Celestial form gets powered by healing. So if you want to use it often, go full healer or go home.

This thing can't fly

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

There is a higher air pressure in Tyria, which allows animals to fly while being heavier than on earth. /totally scientific

Crazy thought:Daredevil Ranger specialization

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

The Reaper has many interactions with the base profession, many traits and many waepons that work well for both the base profession and the specialization.

The Druid has a hand full of traits that interact with the Ranger at best. The Druid is almost a completely different class, it even adds a new mechanic that has nothing to do with the exsisting mechanic. The Druid doesn’t fit the Ranger because you can’t play both as Druid and as Ranger, you just can play as one of those.

Crazy thought:Daredevil Ranger specialization

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

Because for exactly that reason. Guardians can already heal and privode other useful utility while doing so. Another healing specialization would synergise very well with the base profession. The Ranger can’t heal his allies, he is of all classes who are able to provide healing support the worst.
Furthermore, the Druid hasn’t much synergy with the Ranger. If you play the Druid as a healer, what second weaponset will you choose? There is nothing that would benefit the Druid and there is not much the Druid offers that would help the Ranger.

Druid Reveal Feedback Thread

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

Feedback:

The Druid may be a strong healer, but he has no other functionality. If you spec for the Druid, you have to ge healer or go home. Limited synergy with the core Ranger, almost no synergy with the pet.

Crazy thought:Daredevil Ranger specialization

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

https://wiki.guildwars2.com/wiki/Juvenile_Fern_Hound
https://wiki.guildwars2.com/wiki/Juvenile_Blue_Moa
https://wiki.guildwars2.com/wiki/Juvenile_Brown_Bear

Plus drakes to blast a water field, add clarion bond and we’re op.

It’s also part of the game to come up with clever solutions for shortcomings.

Please don’t fool yourself. The primary purpose the pet currently has is dealing damage.
Also, the “support” these pets grant is really weak.
And please, never ever try again to argument for the pet with “shortcomings are part of the game”.

Crazy thought:Daredevil Ranger specialization

in Ranger

Posted by: Wuselknusel.4082

Wuselknusel.4082

Give the Ranger the daredevil, the Guatdian the Druid and the Thief the Dragonhunter. It would fit much better.

Great, because what thief definitely needs is more traps!

The fact that I posted this on the Ranger subforum should be indication enough that the thief is not my primary concern.

Crazy thought:Daredevil Ranger specialization

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Posted by: Wuselknusel.4082

Wuselknusel.4082

Give the Ranger the daredevil, the Guatdian the Druid and the Thief the Dragonhunter. It would fit much better.

Newbie: “I want to be a healer, which profession do I pick?”
Pro: “Pick the Ranger, he can later specialize into the Druid, the most powerful healer.”
Newbie: “Cool! What can the Ranger do?”
Pro: “Anything but healing others. You also get this awesome pet that wont help you heal your allies at all.”
Newbie: “Ehh…”

Ditching pets as profession mechanic?

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Posted by: Wuselknusel.4082

Wuselknusel.4082

How is healing not synergy? Synergy is when two entities/mechanics play off one another to create a more effective end result. Having more options to heal the pet keeps the pet alive longer so that it can survive battles and remain useful. The pet dying has been a big problem of rangers for a long time and now we have more tools to manage it.

Druid also works really well with pets by giving us more access to immobilize and control effects. Rangers have always mixed hard and soft control to help the pet hit more frequently and set up pet bursts. Druid will be even better at that than base ranger.

That is not synergy. Synergy means combining two mechanics to achive a third effect, one that neither of both mechanics could achieve alone. Healing something doesn’t mean that it synergises with the one healed. Healing someone has the purpose of keeping him alive, and that’s what healing does, no third effect gets triggered.

And is that really what we are doing now? Creating a lackluster mechanic, the pets, and keep buildind mechanics around them, like being able to spam-heal it, to make up for its weaknesses? I certainly hope not, I hope that the lackluster mechanic(s) will get an update, so that it can actually combo off and synergise with other mehanics instwad of being reliant on them.