@DeceiverX.8361
What I mean to get at is that the current format for living world doesn’t seem to include a lot of the big things that expansions have, like new races, classes, skills, weapons, maps, dungeons, end game, etc. The format has been far simpler.
Each episode consists of:
- one section of a new map
- a small handful of story instances totaling 1-3 hours tops
- an armor piece OR backpack OR weapon skin
- a new type of enemy
- some dynamic events
- some achievements
I talked about this with Vayne the other day, but I don’t see things like races, classes, or dungeons fitting in to the scope of this format. I can MAYBE see a single new skill OR weapon being added through this format, but it’s unlikely because everyone is just terrified of possible balance issues. It’s sad that everyone ignores the fact that balance can be addressed with further patching.
Races are even less likely because they would need a whole story arc (multiple episodes) dedicated to them, and new animations, and a laundry list of new armor skins to fit their body, etc, etc. These are things that are beyond the scope of a single episode of the current format, and it would simply make more sense to do a whole expansion to accommodate all of it as a cohesive package instead of a hodge-podge of separate episodes.
Only a small team is working on the current season. And we see the maximum of content it can provide. Assumed much bigger teams are working on the big projects – let us call them season 3 and 4 – it is easily possible to deliver larger quantities of content: bigger maps, skills, new weapons etc.
If Arenanet fear balance issues caused by new skills we will never see them – not via LW and not via X-pac. If it is too much work to design gear and animations for a new race the reace will never be released.
There’s absolutely no reason to believe Anet has a secret team working on an expansion in the background. And you have no idea how big the living world team is. Maybe you’re right, but maybe you’re wrong. All we know is there is no official statement on an expansion, and they seem to be going ahead with the current living world model full steam.
Anet said there are 20 people on the living world team now and they said the rest of the team is working on longer term bigger projects. They even said as one big project gets launch they work on the next ones.
Where did they say that?
https://forum-en.gw2archive.eu/forum/livingworld/lwd/Enough-of-your-GMPC-please/page/3#post4193277
Here. If it is really true that only ~ twenty people works on the living story releases that , including the maps & dynamic events that would mean most of anet’s resources is spent on something else, however the twenty people on the LS team could mean only the story part of the releases…. also they mentioned “Big background projects” numerous times, but we don’t know what they meant, perhaps we already got them with the new zones, megaservers or china release.
That’s very interesting. I was under the impression that they had far more than 20 people. I mean during season 1 they said they had 4 different living world teams, each with around 20 people, which would bring it to about 80 people in total working on living world. That still leaves over 200 people, around 300 total working at Anet. But I still feel like Anet’s idea of “big background project” is something like the wardrobe or the NPE, not a full blown expansion.
Maybe I’ll be wrong. Maybe the reason Anet has been so quiet and slow to talk about an expansion is because they are working on a stand alone GW2 side-quel just like they made Factions and Nightfall. Maybe its taking them longer than a usual expansion because it needs to be a full stand alone game.
you’re right that for season 1 they had 4 teams but they never disclosed the team size of season 1. that post states all 4 teams where joined together and are now 20 people so its very possible each season 1 team was made of 5 people but thats speculation on my part afaik they never disclosed that detail.
5 people per team… That’s very far fetched. Those releases required animators, environmental artists, prop artists, character designers, story writers, event designers, producers…. the list goes on. Besides I’m fairly certain I read somewhere they said 4 teams of 20. I just don’t know where I read it. Games don’t just get farted out by a couple guys with a laptop. Not in the AAA industry. There’s no magical “make character” button. It takes many people collaborating, and from what they gave us in season 1, it definitely took more than 5 per release.