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Final fights were overtuned and unenjoyable

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Xenon.4537

Why can’t people just learn from their mistakes and try again? When you fall off a bike, you get back up and try again. You don’t throw the bike away and complain. This attitude of giving up and throwing a temper tantrum is going to turn this entire industry into Farmville and Call of Duty clones.

If all you want to do is be hand-held through a story while you passively take in the scenery, why not watch a movie instead?

Enemies hit way too hard

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Xenon.4537

My full zerker mediation guardian eats mordrem for breakfast. Idk what you are doing wrong exactly…

;\

I also run around with my full zerk shatter mesmer, full zerk HGH engie, and full zerk ele without much trouble… I’m not even that good at any of them, but the new maps are just fine in my opinion.

(edited by Xenon.4537)

I think we need Capes

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Xenon.4537

Capes would be game changing. Potent end game content, a lot of time should be dedicated to this.

Or…….the time is used wisely to expand the game, it’s modes, fix bugs especially the ones that have been in game since launch. Yeah, I am thinking that is much better than flappy tablecloths flowing off someone’s back.

It doesn’t take dozens of game designers to make a cape. That’s the Animator’s job. They could be developed independently.

Silverwastes Chest Farm

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Xenon.4537

It will no doubt get toned down, but if I were Anet, I would be waiting until next patch when more of the map is unlocked and players start to spread out more. That way they know just how much it actually needs to be adjusted.

[Suggestion] Mimics

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Xenon.4537

I’d be okay with this, so long as the loot isn’t too much better and the things can actually be killed (no legendaries when players aren’t around, etc). I’d also suggest being kind and letting the player who spawns a mimic keep their key, if it’s a locked chest.

Well here’s how I would do it in Silverwastes (just as an example). There would be a rare chance of a bandit chest turning out to be a mimic. It would be like 1 mimic spawn every hour on the map in a random location (that players would have to find). The mimic would be veteran level and have a 50% chance to drop a rare item and maybe a 1 or 2% chance to drop something better. As a veteran it would be moderately challenging for single players to kill, making it kind of a fun surprise. And it would not cost a key at all. When you interact with it, it would sprout legs and teeth and start attacking you immediately.

Additionally once per day there would be a legendary mimic spawn in the same fashion. It would be at one of the random chest locations and you would have to find and dig it up. It would not cost a key. It would pop up and attack, but being a legendary, you would probably want to run away and get help, or have a group with you. It would not despawn until killed and would have a dynamic event marker to attract more nearby players. It would have higher chances of rare and exotic drops, and maybe an achievement or minipet or something unique.

[Suggestion] Mimics

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Xenon.4537

Follow-up after guild discussion:

Mimic boss in SAB.

Its a secret boss hidden somewhere. It’s a giant chest that gets up and eats you. You find yourself in a new secret level: The Mimic’s Belly. You have to fight your way through all the adventurers that the giant mimic has eaten, and anthropomorphic coins and jewels. You find the Glorious Guilded Key of Doom deep in the belly. You use it to give the giant mimic indigestion so it spits you out and dies, releasing a butt-load of baubles and possibly weapon skins!

Me – 1
Josh Foreman – 0

[Suggestion] Mimics

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Xenon.4537

TL;DR – Please add Mimic chests to the game as an uncommon surprise enemy, possibly with rare loot drops, and possibly with deadly attacks to unwary players.

So with Dry Top we got buried lockboxes opened with Zephyrite lockpicks. And now with Silverwastes we get Bandit Chests opened with Bandit keys. Treasure chests are an icon in fantasy gaming. I think everyone is well aware the feelings of joy and anticipation at the sight of a chest in any game.

Inevitably, game designers came up with a way to troll their players by adding Mimics to their games; creepy creatures who disguise themselves as a chest and attack unwitting players who think they found loot. Mimics provide a fun twist to the game, Is this really loot? Or am I about to be eaten?

In most games Mimics are a minor pop-up monster that is easily defeated and only serves as a surprise event. However some games like Dark souls make Mimics instantly kill you if you go around opening every chest with wild abandon. Whichever the case, Mimics in GW2 would be a fun addition, especially for onlookers. Mimics usually also contain better loot than other chests. Imagine a Legendary Mimic that requires dozens to kill and has a chance to drop ascended gear.

Dear Anet,
Even if you don’t feel like Mimics belong in the core game, please at least consider adding them to other content like SAB or Halloween. It would be a shame to completely ignore this popular fantasy trope! Personally I think they would be a hilarious and fun addition to future iterations of Maguuma maps, especially with the hidden chest mechanics.

Edit: Here’s an example of the idea.

- rare chance of any bandit chest or lockbox spawning as a mimic (1-5% chance)
- max of 1-5 mimics on the map at any given time
- standard mimic is veteran level and has a slightly higher chance of dropping a rare, exotic, or t6 mat.
- once per day, one mimic spawns as a legendary dynamic event boss with orange map markers to draw in players
- legendary mimic has a rare chance to drop ascended gear, mats, and a minipet mimic (drop rates similar to Tequatl or Wurm)
- all mimics must first be discovered by players, and the player must try to open them before they pop up and start fighting.
- mimics do not consume a key or lockpick when attempting to open them (for fairness).

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Suggestion: Ninjato 1-handed sword skin

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Xenon.4537

Are you calling me fat???

Suggestion: Ninjato 1-handed sword skin

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Xenon.4537

I think it would be a great idea to give players a 1-handed katana-like weapon to go with the recent themes of shadow assassin outfit, hexed outfit, and Belinda’s greatsword skins. The ninjato is basically a katana with a straight blade, usually a little shorter, presumably to hide blinding powder and stuff in the sheath.

Second suggestion: Kunai dagger skin. The kunai was originally a hand trowel used for gardening. Most ninja weapons actually originated as non-weapon tools. They had to do this to circumvent laws of the time, and to promote stealthy use. Now in popular culture, kunai are widely recognized as ninja weapons, perfect for throwing or stabbing.

Thieves could finally rejoice as they don their shadow assassin outfits, skin their kunai daggers and ninjato swords, and become the true ninja warriors they always wanted to be!

Third Suggestion: Kanabo hammer skin. For those warriors who want to be Samurai.

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Raids are coming to GW2!

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Xenon.4537

. Well, the obvious course of action is to find more people. If your guild is too small for a 10-man raid, then you should maybe find more people?

Well, we really do not want to. We like our own company and the general quality of our guild chat. Most people we happen to recruit are either too young or too bent on loot to stay with us, anyway. But if the system just allowed us to press Y and temporarily join other people for a raid, that would be just dandy. Doing everything ‘by the book’ and in the cookie-cutting manner is boring anyway. In PUGs at least you have to improvise, sometimes.

We can muster 5 people. Enough for a dungeon. Most of the dungeons in the game have been nerfed into oblivion and made dreadfully easy. As I mentioned before.

It’s perfectly fine to have a small, close-knit guild. I fully understand. However that’s your choice. The way you conduct your guild does not override the rest of the game. If a large guild wants raiding, that does not negatively affect your small guild, it simply gives the large guild something extra to do.

What I’m saying is the size and composition of one group of people should not be justification to infringe on another group of people. This issue reminds me of gay marriage. A gay couple getting married doesn’t affect anyone but them. A large guild raiding should not affect anyone but them.

And before you scream “elitism” let me repeat that GW2 raiding doesn’t need to have gearscore or any kind of gating. It can be as simple as the dungeon system is now, just with larger party sizes. The notion that raiding in GW2 will create disparity and divide the community is a phobia leftover from old, archaic MMOs.

Raids are coming to GW2!

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Xenon.4537

Keep in mind that the main subject is about an ADDITION called “raids”, not wiping current dungeons or instances. So if YOU are satisfied with what we have now, by all means keep playing those, but aside from pathetical rage all these hatred posts contribute to nothing.

The unnerfed and actually somewhat difficult dungeon content, after the trait-related rescaling, has been limited to 2 dungeons + fractals. So yeah.

I’d love to see something that adds content for me, instead of demolishing it (hi, megaserver and NPE!), so I really hope that small guilds will be included without the need to search for alliances and switching the representation all the time.

How small of a guild are you talking? Unfortunately “raiding” implies large groups (around 10 or more) so if your guild is smaller than that, you will be limited to regular dungeons, etc. I mean think of it in terms of brackets. If you are not even in a guild (solo bracket), you might look at a dungeon (5 man bracket) and feel excluded because it requires more people than you have (1). Well, the obvious course of action is to find more people. If your guild is too small for a 10-man raid, then you should maybe find more people?

Raids are coming to GW2!

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Xenon.4537

I’m so happy to see all these raid threads popping up recently!

It wasn’t long ago when I, and a few others were starting raid threads only to be shot down summarily over and over… Interesting how the community does a 180 on these things.

Anyway, I hope that everyone (especially Chris and anet) remember that raids in GW2 do not have to be exclusive or elitist like they are in WoW. Don’t require ascended gear or some arbitrary stat (like agony) to gate players. There’s no reason to do so. GW2 is not a subscription game, and such systems only benefit subscription (by artificially extending the amount of time spent grinding). Raids could be just as accessible as dungeons or guild missions. There’s no need for exclusivity or elitism.

Misconceptions regarding Level gating.

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Xenon.4537

Weren’t most or all of these level gated things part of the chinese version…?

And weren’t we reassured many times that those things wouldn’t be coming to the rest of the world?

Anyone still think they will never add the VIP system?

Super Adventure Box [merged]

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Xenon.4537

@Crise

I didn’t even look at the forums during SAB#2 because I was so in love with it. I feel like I’m part of a segment of the community that was too busy enjoying the content to realize anyone had a problem with it at the time, and now it’s sadly too late because our voices were silent when it mattered.

Now more than Ever (repost)

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Xenon.4537

It seems to me that they are talking more and more about the September feature pack. The way I see it, the schedule will look something like this:

September – feature pack
October – Halloween copy/pasta from last year
November – Continue bi-weekly LS releases
Mid December – End LS season 2 (another mid season break?) Wintersday
January – Continue Wintersday festival
February – End Wintersday and take a small break
March – Start up LS again…

And that’s about as far ahead as I’m willing to speculate. My main point is I don’t think we should expect anything new (other than the feature pack in September) until November. I think it’s pretty obvious what the plans are, and I think Anet kind of assumed people would figure it out on their own, which they apparently can’t.

Arenanet didn’t assume anything, they get messages and check the forums. They know exactly what is on peoples minds, they just dont want to add to the fire by saying something wrong.

That’s true now. What I meant was when they set forth their plans on communication (yes they do that) they must have thought this would be enough. They thought that the ReadyUP and Points of Interest each week would be enough, and they thought the recent blog posts would be enough. They made plans on how to schedule and release those live streams and blog posts weeks ago. They miscalculated.

#OccupySAB2014

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Xenon.4537

I like to bring up an idea that was suggested during the first SAB (I fogot who posted it).

The SAB Home Edition!

It’s a box you can either earn or purchase (whatever Anet wants) that goes to your home instance. It lets you play SAB whenever you want on your own time minus some of the special rewards (yellow skins).

I don’t know… 1200 gems? Or maybe you can earn it from mystic forging 1 of every Trib skin?

Now more than Ever (repost)

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Xenon.4537

It seems to me that they are talking more and more about the September feature pack. The way I see it, the schedule will look something like this:

September – feature pack
October – Halloween copy/pasta from last year
November – Continue bi-weekly LS releases
Mid December – End LS season 2 (another mid season break?) Wintersday
January – Continue Wintersday festival
February – End Wintersday and take a small break
March – Start up LS again…

And that’s about as far ahead as I’m willing to speculate. My main point is I don’t think we should expect anything new (other than the feature pack in September) until November. I think it’s pretty obvious what the plans are, and I think Anet kind of assumed people would figure it out on their own, which they apparently can’t.

Super Adventure Box [merged]

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Xenon.4537

SAB W2 also released at the same time as Ascended weapons which meant that a lot of the PvE focus was on grind grind grind rush rush towards Ascended instead of SAB.

THIS THIS THIS.

Anet even stated many times that it was their mistake to release content AND features at the same time. That is the reason feature packs are now separate from content packs. I’m not even sure where people are getting the “info” that SAB#2 had low player participation. Even if it were true, you don’t know why.

Super Adventure Box [merged]

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Xenon.4537

No, just spend there time to make new dungeons or pvp game modes pls

not a silly game, why even play GW2? you can play tons of that cheap game everywhere..

Plz show me where I can play SAB anywhere?

#OccupySAB2014

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Xenon.4537

I hope this is still going on by the time I can get home and log on. :O

The beginning of mounts?

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Xenon.4537

Again, you guys can have your kites and stuff with >33% speed buffs with any uptime. I don’t care about those. In fact I’ll probably be right there next to you holding one.

I just don’t want to have to go through an ascended-esque grind because they introduce a mount that has 120% speed and 3 merchants riding shotgun. If you follow the flow of the whole mount argument, it always ends up there one way or another.

I also take issue with mounts like the mammoth in WoW which are absurdly big. You get 25 people around the bank riding those and it’s a clusterfrack of polygons. I think GW2 has enough of that going on as it is.

Am I really the only one who draws the line somewhere? Where’s the guy that always posts the horse beating gif? I know he will at least understand…

The beginning of mounts?

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Xenon.4537

My problem is with the game mechanics underlying the new kites…

Sounds like nitpicking to me. No offense, but you’ve gone on a “OMAGARSH MOUNTS” rampage without even seeing the item in game.

No, I’ve been nit picking semantics. Everyone assumed I was equating horses to sticks, when in fact I was equating speed buffs to speed buffs… Please don’t mistake my desire to be clearly understood for anger against mounts.

The beginning of mounts?

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Xenon.4537

And for the record, I won’t have any problem with kites, horses, globs of protoplasma, etc giving a speed buff of like 15-25%. Those speed buffs already exist in the game, and that’s fine. The problem comes when you start pushing 33% (swiftness speed). Not everyone has permaswiftness. People that don’t may feel pressured. And what about 3 or 4 years from now? Is it really that far of a stretch to imagine threads begging for 50% speed buff? Think about it. even a year or 2 from now, we could have just as many threads talking about “Whats the big deal? we already have mounts, why not just make them a little bit faster?”

25% is where I draw the line. But I have a feeling we will be crossing that line eventually.

The beginning of mounts?

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Xenon.4537

So if were a wooden stick instead of a kite the character held that gave a speed boost would you call it a mount?

I would say it is mechanically the same as a mount, just like I’m saying now. How hard is that to understand? Game mechanics =/= graphics.

Speed boost =/= mounts either. By your definition my travelers runes are mounts.

By my definition your traveler runes are a passive buff. By my definition mounts are…

MECHANICALLY

… A thing which you activate that gives you a speed buff and cosmetically alters the state of your avatar. How many times do I need to type that out?

My kite I have now does not really cosmetically alter the state of my avatar. It is holding a kite instead of a weapon. That’s about it.

That IS cosmetically altering the state of your avatar… Your avatar is holding something which visually distinguishes it from when it is not holding something… What… I don’t even…

Are you worried that I am objecting to the idea of holding kites? I’m not. I have one of the old kites and I love it. My problem is with the game mechanics underlying the new kites…

The beginning of mounts?

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Xenon.4537

So if were a wooden stick instead of a kite the character held that gave a speed boost would you call it a mount?

I would say it is mechanically the same as a mount, just like I’m saying now. How hard is that to understand? Game mechanics =/= graphics.

Speed boost =/= mounts either. By your definition my travelers runes are mounts.

By my definition your traveler runes are a passive buff. By my definition mounts are…

MECHANICALLY

… A thing which you activate that gives you a speed buff and cosmetically alters the state of your avatar. How many times do I need to type that out?

The beginning of mounts?

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Xenon.4537

So if were a wooden stick instead of a kite the character held that gave a speed boost would you call it a mount?

I would say it is mechanically the same as a mount, just like I’m saying now. How hard is that to understand? Game mechanics =/= graphics.

I understand it isn’t something you physically sit on. Please stop fixating on the wrong idea.

The beginning of mounts?

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Xenon.4537

That’s exactly what a mount is essentially. It’s a thing you activate that gives you some sort of cosmetic change + a speed buff. Whats to stop Anet from going down this slippery slope? <snip>

Oh NOES! The game is turning into a progression based racing game with paid mount DLC!! Pay to win!! NOES.

I’d also like to point out the following: http://wiki.guildwars2.com/wiki/Bag_of_Feed I guess in your world that’s a mount.

Mechanically it is the same as a mount, except for the part where:

1. you have to go to that farm
2. pick it up off the ground
3. the speed buff comes from a skill and is temporary, cant be spammed for 100% uptime
4. the feed bag cant be taken to other maps
5. the feed bag can’t be held indefinitely, it gets dropped eventually.
6. you don’t need to grind or play RNG to get the feed bag
7. there’s no social pressure for you to obtain your own feed bag to “keep up with the crowd”

The beginning of mounts?

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Xenon.4537

An item that a character holds that gives a speed boost is not a mount IMO. It’s just an item with a speed boost. Mounts are something a character rides, sits on.

That is the common conception, but mechanically these kites work just like a mount. They are an item you activate which gives a speed buff and cosmetically alters the state of your avatar.

The beginning of mounts?

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Xenon.4537

I doubt it. It would probably be more like a bundle that grants a passive boost while you’re moving, much like an engineer bundle.

That’s exactly what a mount is essentially. It’s a thing you activate that gives you some sort of cosmetic change + a speed buff. Whats to stop Anet from going down this slippery slope? Here’s the progression:

1. kites
2. kites with speed buffs
3. replace kite with horse, keep speed buff
4. increase speed buff on horse
5. copy/paste horse with speed buff on to elephant/mammoth/etc
6. copy/paste previous onto charr steam engine tank
7. copy/paste ad nauseum to all kinds of ground creatures
8. increase speed buff even more
9. add tiers of “better” mounts with extra armor which require grind and crafting
10. add special abilities like merchants riding shotgun
11. add unique mounts that require absurd RNG to obtain (like time-lost proto from wow)
12. add flying mounts

I’m sure if we jumped straight to step 12, people would flip out and rage at Anet. However over the course of 5 years… People would be acclimated to each step gradually, and before you know it GW2 is a freaking circus of crap it never needed because it already works just fine without mounts in the first place.

World PvP server social experiment

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Xenon.4537

The entire game would turn into one big Obsidian Sanctum.

“So you want to complete that heart huh? Tough luck sucker!”
“So you want to complete this jumping puzzle? I don’t think so!”
“Want to sell some stuff to that merchant? How are you gonna do that when he is death?”
“So you think you can just spawn here and play the game? Very funny, now die!”

I still have nightmares about a WoW PVP server I was on.

That kind of stuff can actually be really fun sometimes, but I totally get why people don’t want it, and I’m glad they keep it separate in GW2.

To rez or not to rez? That is the question.

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Xenon.4537

In dungeons, dead players can not WP until either the party wipes or the party kills the mob. At that point it is better to party rez the dead player so the party can continue without having to wait for the player to catch back up.

In open world, I don’t care if you are down or dead, I’m gonna try to rez you since that is what the game intended. If you WP I’m not going to complain, but you will never see me tell you to WP if you are dead.

On that note, if I’ve been dealing the the “Rez if you are dead” crowd being abusive to other players, come the next time Reviver is on the dailies I will WP just as someone starts rezzing me to take it away from them. I’m tired of the only time that crowd wants to actually help is when reviver is on the list.

The problem with people staying dead in open world is they continue to scale up the event, but contribute nothing by being dead. This makes fights like TT and Teq much more difficult, and possibly fail.

Those people need to WP right away.

Where are the good looking weapons/armors?

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Xenon.4537

I don’t really believe the first picture is from GW2 (WoW maybe? ).. and quite some of
the armor here looks more like picture 2 than like the first picture.

The first one is from Dark Souls. I pointed that out to you in the other thread lol.

Sorry .. i meant the second one where i think its not from GW2 .. but WoW or whatever .. and it doesn’t make sense to complain in a GW2 forum about WoW armor ..

Oh right, the second one is from wow (I actually googled “wow armor” to find the image lol). I wasn’t complaining about wow armor. I was just using it as an example. There are actually a few armors which approach wow-style though. See the CoF armor and the hellfire pieces.

Where are the good looking weapons/armors?

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Xenon.4537

Oh dear these threads. People have really never played the average MMO, both lately or beforehand. I swear you folk really have no idea how much variety you have, and how much of an amusing complaint Guild Wars 2 “lacking” in skins of all things is.
There is a myriad of things you can complain about, but this is the least one you could possibly bring up as an issue. Seriously. I am not even exaggerating. You folk need to educate yourselves in how the average MMORPG works in these terms so you can realize how much of a boon Guild Wars 2 is when it comes to customization. It’ll be good for -you-, not anyone else.

When GW2 says the only progression is skin progression it’s important to have a skin for everyone, and by the look of these threads they don’t.

It’s impossible to please absolutely everyone. They do their best, and I daresay they appealed to a majority of people and covered a sufficiently wide range of tastes.

This thread does not support constructive discussion. I suggest the OP modify the thread to provide better examples of what he/she likes and would like added to the game, instead of vaguely complaining about the entire game in general. If you show Anet what exactly you would like added to the game, they might listen. Make a [Suggestion] thread.

When will Super Adventure Box [SAB] return?

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Hopefully never again…. Lore breaking as kitten and by far the worst amd missplaced patches ever

1. Not lore breaking.

2. Your opinion that it’s “by far the worst.” Not my opinion.

Where are the good looking weapons/armors?

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Xenon.4537

I don’t really believe the first picture is from GW2 (WoW maybe? ).. and quite some of
the armor here looks more like picture 2 than like the first picture.

The first one is from Dark Souls. I pointed that out to you in the other thread lol.

I want this look for my Gaurd/War

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What about this ? Beside the helmet.

This is a real man’s armor set. This should be added to the game.

Nope. The tassels on the pauldrons serve no practical purpose. The armor has generally too much hard plate which would realistically restrict movement. Overall it’s a bit ostentatious, not to mention monochromatic which is boring.

Also that armor never existed in a Souls game, so it has not been tested in “real” combat.

Does the cloth on your armor server any practical purpose ? Since i think its also just cloth that is put on top of the plate for visual style, and so in the end it has as much hard plate as the Vigil armor.

There’s no plate under that cloth. It’s probably chain mail or leather. If you ever play Dark Souls you can see how the character moves and see that there isn’t any rigid form under the cloth, only on the exposed parts. Layered cloth and leather can be just as protective as plate against slashing damage. The only real threat against it is arrows, which could pierce plate anyway (especially once crossbows were invented). At any rate, armor is most practical in mitigating melee damage, and in a melee fight you have to have a certain amount of mobility.

Also i don’t understand how you can test “real” combat in a Game .. or is a Souls game something like LARP ?

I was being facetious lol. Even so, I personally think people who play Dark Souls are better conditioned gamers. By learning to beat that game, you learn how to overcome real challenges. It’s not a game that holds your hand and casually leads you around like a happy stroll through a pleasant meadow.

Improved kites

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Xenon.4537

@ the above 3 responses:

This is sort of like the tyranny of the majority. I’d say the pro and anti mount groups are both similarly sized minorities. However the majority of indifferent people tend to lean towards pro-mounts because they tend toward new things. They are indifferent, but they welcome anything whatever it may be. So the pro-mount side gets a bunch of “free votes” so to speak.

Improved kites

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Xenon.4537

I get that completely. It is a slippery slope. I just like mounts enough where that doesn’t bother me personally. I can see why it would bother others.

Do you believe it is worth adding something to the game which would hurt many players just because it would be a little extra vanity for others?

World PvP server social experiment

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Xenon.4537

I love how OP thinks this idea can be implemented in a few hours by 1 intern copy/pasting code…

Improved kites

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Xenon.4537

I don’t like the idea of mounts because I don’t want to feel forced to spend exorbitant amounts of time/gold on getting one just to get around oversized maps like everyone else. I know they don’t currently have mounts which move faster than swiftness, but it’s a slippery slope my friends…

Where are the good looking weapons/armors?

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Posted by: Xenon.4537

Xenon.4537

I have no idea what the OP is used to but gw2 has a huge amount of skins that cover all sorts of tastes. I even joined a group today with Ronald MacDonald look-a-like, he even gave me a cheeseburger. brilliant.

They are some incredibly well designed armour sets and weapons in gw2. Ranging from the practical to the outrageous.

OMG I saw that ronald mcdonald guy like a year ago! He was afk though and didn’t give me a cheeseburger…

I did see Marvin the Martian the other day though. Also Nyancharr.

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Improved kites

in Guild Wars 2 Discussion

Posted by: Xenon.4537

Xenon.4537

I don’t see this as move toward mounts as those would require MASSIVE art and graphics resources to put in place.

How many more resources than making our characters rigged to fly on a broom, do you guess it would take?

To be fair, a broom stick is just a static object that floats around. A “real” mount like a horse or elephant would need to be fully rigged and animated. That’s a heck of a lot more work, trust me. But that’s not to say it won’t get done. Anet will pay it’s artists to do anything as long as they can turn a profit somehow.

Improved kites

in Guild Wars 2 Discussion

Posted by: Xenon.4537

Xenon.4537

Take broomstick. Get speed booster. Mount.

Except that now instead of the speed booster being a gem store/ bl chest thing… it comes directly on the kite item and you have to play Dry Top RNG to find your mount.

The kites are just to get the “no mounts!!11!” zealots used to the idea of mounts in Tyria. Kites are a good trojan horse, since they are so far from the traditional idea of mounts ( look how the broom and the tunneling tool go unnoticed ).

Then, once ANet feels safe that people have com to terms with the fact that cosmetic mounts won’t break their game; they’ll release more “classic” mounts in the Gem Store, for people who don’t want to look like a bunch of kids flying kites

Sad to see they’ll have a speed-boost, tho. Hope it’s less than, and doesn’t stack with, Swiftness ).

That’s what really bothers me the most. Someone in the marketing department noticed the flood of stupid mount threads, and all he saw was $$$$CA$HM0N3Y$$$$….

Now to get their foot in the “mount” door they are going to gradually try to acclimate people to it until they can monetize it in the gem store. Mark my words, the old kites in the gem store will “conveniently” get a speed boost attached to them and go on a “convenient” 20% discount sometime in the near future.

I bet they will have speed boosted broom sticks in the gem store this halloween. I’m even predicting some kind of floating cloud mount from the next SAB release. By xmas 2015 people will be so used to the idea, they will be able to release a straight up santa sled… And all of these mounts will go from a small 15% boost to a full on 33% boost.

The end is nigh.

Where are the good looking weapons/armors?

in Guild Wars 2 Discussion

Posted by: Xenon.4537

Xenon.4537

Most skins…( Counts for weapons and Armor ) Are just lacking in originality,and a great design.Alot of skins just don’t look good.Espec for heavy norn,the armours are too bulky,too big,the pauldrons way to oversized and floating above the shoulders.One of the main reasons im either always hiding my shoulders or wear a piece that only shows one pauldron.The last good design was phalanx imo,eventhough for heavy norns yet again…Oversized pauldrons that float above the shoulders…

You finally designed a nice realistic set with a nice leather/steel look to it and what do you do ? You completely ruin that design by slapping overgrown pauldrons on it that don’t even attach to the shoulders. Just because the class is named heavy..that should not mean we shouldnt be allowed to wear slicker armour..We dont have to run around being a Big Bulky Tank with ugly oversized pauldrons slapped on to it,can you seriously please stop desiging your armour this way ?

Its completely out of touch with every other part of the armour your wearing.It makes your head look like a pingpong ball aswell…Who makes these pauldrons ,then slaps them onto a heavy norn and thinks…“WOW that looks really good..i love the floating above the shoulders effect + making my head look like a pingpong ball aswell !”

Seriously..please stop designing your heavy norn armours so bulky..especially the pauldrons…

I do have to agree with you about the norn (male) armor. It’s part of the reason I play other races. In fact I’m remaking my guardian precisely because I hated the way norn look in all armor.

I think it’s mostly to do with poor scaling systems for skins on Norn, especially males. The pauldrons look bulky and float because the skeleton rig is just poorly scaled for male norns.

i want the wings back

in Guild Wars 2 Discussion

Posted by: Xenon.4537

Xenon.4537

The shattered wings are poorly attached/animated for humans, norn, asura, and sylvari. They are tilted to swoop upward awkwardly… They only look good on Charr because Charr stand hunched over. I wish they would fix that.

Improved kites

in Guild Wars 2 Discussion

Posted by: Xenon.4537

Xenon.4537

Take broomstick. Get speed booster. Mount.

Except that now instead of the speed booster being a gem store/ bl chest thing… it comes directly on the kite item and you have to play Dry Top RNG to find your mount.

Improved kites

in Guild Wars 2 Discussion

Posted by: Xenon.4537

Xenon.4537

Interesting… Sounds like we are getting mounts after all..

RIP gw2…

More Screenshot taken from The Dragon's Reach

in Living World

Posted by: Xenon.4537

Xenon.4537

Is that a new unique npc by the Pale Tree? Also, that staff in the 4th pic… I want…

That looks like a zodiac staff to me. Unfortunate…

I want this look for my Gaurd/War

in Guild Wars 2 Discussion

Posted by: Xenon.4537

Xenon.4537

What about this ? Beside the helmet.

This is a real man’s armor set. This should be added to the game.

Nope. The tassels on the pauldrons serve no practical purpose. The armor has generally too much hard plate which would realistically restrict movement. Overall it’s a bit ostentatious, not to mention monochromatic which is boring.

Also that armor never existed in a Souls game, so it has not been tested in “real” combat.

To rez or not to rez? That is the question.

in Guild Wars 2 Discussion

Posted by: Xenon.4537

Xenon.4537

If there is trash mobs, the downed player should attack them and the other players should kill the trash mobs quickly to rally the downed player. If it’s a single boss, then all the alive players should quickly group res the downed player, unless the boss is about to 1-shot you, then the downed player is kittened, and the alive players should ignore him and stay alive.