So if you want to wear the adventurer’s goggles and mask together, you cannot just put both on your face? You need a helmet padding and strap too…
…could someone please explain the logic behind this to me? I was raised to believe 1+1=2, but apparently it’s 1+1+padding+strap=2?
I don’t get it…
maybe to hold them together
and there is a way to make 2+2=5 w a certain maths formula (my friend was laughin and showed me some weird vid w a wall of maths of wich i got headache and closed it asap)
Welcome to academia.
I really would like a high visibility cursor without having to open up control panel and fiddle with my computer’s default settings. It’s not like I lose track of my cursor when browsing the internet or using photoshop. GW2 should have an in-game option.
I am just really really happy that you tried Wildstar first, hated it, and then came to GW2 and loved it. That just made my day. I’m sick to death hearing about Wowstar, and spiteful because many of my friends quit GW2 to play it.
My friends didn’t stay very long in Wowstar though, so don’t read in to that. They hopped to the next shiny game less than a month later.
I think Guild Wars 2 has a way better combat system, even without the trinity. I tried it the first month, then logged back onto GW2. This game really has a great UI without all the flash and distraction that Wildstar has.
I think GW2 combat system is what sets it apart and makes it such a great game. It’s much closer to an ARPG like Diablo. I think that’s something most people overlook when they criticize GW2.
Implementing what the OP suggests would take a lot more work than most of you realize. It isn’t like a switch or button they can press. The armors in any video game are tailored carefully to fit the specific body for which they were originally designed. The male and female are shaped a little differently and they both move a little differently. They have different animations.
Here’s a list off the top of my head of complications which prevent devs from going back and re purposing one armor to work on another body:
- Artist would have to resize most of the armor pieces. This would create texture warping. Imagine someone getting a tattoo when they are 20, then imagine how the tattoo will look when they are 50 and their skin is all saggy. The artist would need to redo the UVs to fix that.
- Might need to create whole new armor pieces, such as a pauldron or belt buckle in order to cover seams or graphical anomalies.
- Will have to redo the skin weights on all the vertices so that the armor moves properly with the animation of the different body.All in all it’s just bad practice to go back and make sweeping changes to an existing asset like that. It would actually be just as easy, if not easier for them to make a whole new set of armor from scratch. The best solution would be to create a whole new set of armor from scratch for female which is visually closer to the male version.
Now consider how many armor sets they have added since launch, and where they added them to? Gem store. Reason being: it’s expensive for an artist to spend all that time making new armors, even if they are visually similar. Its like asking someone to make a corvette with a slightly different shaped body. They still have to build the whole new car from scratch. However unlike a car, it’s destructive and clunky to try to make alterations to the existing one.
Thank you for making this post, as this was exactly what’s in my mind the entire time I was reading through the thread. Ignoring the skimpy vs not skimpy arguments, the real problem with implementing the OP’s suggestion is just how much work it most likely be. There is no magical button to just let females have the option to have male armor, since there are so many factors (as you described) in play.
Sell them separately then ?
By this I mean have the male and female, “skimpy,” version be one item and the male and female, “non-skimpy,” version be another. Let each version generate its own revenue to justify development resource expenditure. Some people will buy the skimpy version, some the non skimpy. Some people will buy both. If one category (skimpy or non) is consistently a poor seller, in the sense that it does not generate a profit, then it gets scaled back.
This is exactly what I was getting at. The best you can hope for is for future armor sets to be less skimpy, because it’s not feasible for them to go back and edit the existing ones. They would have to just remake them from scratch in the same image.
For example, they can’t take “female_human_t3.file” and open it in Maya and switch a few polygons around. It is not that simple. Doing that would require just as much work as creating an entire new set of armor from scratch. Given the choice, any dev is going to start from scratch.
Now lets move on to the next bit of logic. Lets say a dev was asking himself “Okay lets make an armor set. What should I make?” He is much more likely to create something completely original, instead of making something that is just a less skimpy female version of existing armor.
- #1 – Monetization
Brand spanking new armors sell better than remakes of old ones. The flamekissed armors are evidence of that. It also causes community backlash to go and sell a flashier version of existing armor for gems, especially if that armor is special or exclusive in any way (which many of the skimpy ones are). Agree or disagree, I don’t care. It’s the truth. The bottom line is Anet isn’t going to spend time on this if it’s only going to leave them in the red.
- #2 – Demand
Honestly getting less-skimpy versions of existing armors is very low demand and very low priority in the grand scheme of things. There’s countless other pressing issues people want addressed. On top of that, there are plenty of non-skimpy outfits for females in the game. By the way, how many armor sets added since launch have been “bikini” like? Profane is the closest one honestly.
At the risk of repeating myself: The biggest obstacle here is technical feasibility. The OP suggested having the male option available for females. That’s just not technically feasible for all the reasons I have outlined multiple times now. You can ask for future armors to be created from scratch to be less skimpy. And honestly the vast majority of new armors have not been very skimpy.
(edited by Xenon.4537)
The best you guys can hope for is future armors to be less bikini-like. They aren’t going to be able to go back and overhaul past armors to suit your personal taste. Besides, there’s tons of people who like the bikini-armor just as much as you hate it. Bikini armor is hardly the only option. Females have plenty of more practical options.
Ok, how about this:
ArenaNet, why not try this with a few armor sets like the dungeon armors and cultural armors and see how it goes? You could have a toggle on each piece that would let you switch between skins. If it goes well, future armor sets could have this option.
I know this kind of thing takes time, which is why trying it out on a limited number of sets (instead of overhauling all armor in game) would sound like a good compromise to me.
Again, this is about choice – nothing else. No one should feel judged by their armor choices, but everybody should have access to the same options.
You were able to slip the same armor over Asura and Norn with great results. I have no doubt that this can be done with a female form as well.
I really believe this can be done and would possibly open up great possibilities in the future as well as give ArenaNet bragging rights as far as creativity and equality is concerned. Think about it
.
I hope we can hear an “official” response to this topic soon.
I’m not sure if you read my post, but I basically tried to outline exactly why your idea is not feasible. They can’t simply toggle the male and female pieces. This isn’t Legos.
Every single thing you see in a video game is made of polygons which are defined as triangular areas in between lines connected by vertices. Every vertex has to be “told” how to move when animated. The male body moves differently than the female body. Not only do the vertices need to be spatially adjusted to fit the size and shape of the body, they also need to be “told” how to move properly. And there are as many as 15,000 polygons per character model in a game like this. Possibly more. This means pretty much overhauling the entire thing to switch it from male to female.
I’m sorry if I burst anyone’s bubble who were blissfully unaware of how video games magically work. There’s lots of geometry and maths going on. They can’t just “toggle” something like a light switch.
You’re a couple months too late to make a suggestion for something that is releasing in 2 days.
That is really wise of you! I should have used episodes in the thread title. Did you really take time to write this remark? ArenaNet will not make these changes in the second episode unless they were already planning that, I understand. But hopefully in an episode after that. It is hard for me to make suggestions for further episodes before I played the first one. And as I only replayed the first episode yesterday I could not make these suggestions before. Or at least most of them.
It would be nice if everyone in the world were educated enough in the ways of the game industry to know that they can’t up and change things 2 days before release. It’s not like they whip up the entire patch the night before. This isn’t a pie they just bake in the oven the day before Thanksgiving. Any suggestions you make should be with the understanding that it takes the devs many months to apply the suggestion and turn around and release it to us. This goes for any game, not just GW2.
It irks me when people pluralize things for no reason. Like “How much strengths do I need for the sword?” >.<
Your build will make a massive difference, but it doesn’t become that important until level when you have all the traits and max gear unlocked. For leveling it’s best to just load up on zerk or pvt gear and try to kill things as fast as possible.
I am just really really happy that you tried Wildstar first, hated it, and then came to GW2 and loved it. That just made my day. I’m sick to death hearing about Wowstar, and spiteful because many of my friends quit GW2 to play it.
My friends didn’t stay very long in Wowstar though, so don’t read in to that. They hopped to the next shiny game less than a month later.
(edited by Xenon.4537)
I do some spvp from time to time. Maybe romp around WvW for an hour or two every once in a blue moon. I mostly pug some dungeons and swing by some of the world bosses. The new living world stuff is pretty sweet. Long term goals: get rich and/or make a legendary. Short term goals: have fun killin stuff.
Everything should be available to you forever as long as you unlocked it by logging in. If you didn’t log in, it will cost 200 gems to unlock, but it will always be there either way.
They really need to make the wardrobe and dye sections different tabs on the menu.
You basically have a choice to go out into the world and earn traits as rewards for playing, or spend some gold to unlock them from the trainer. It’s sort of like skills from GW1. It’s less convenient, but I think it enriches the game. It makes going out there and doing things more meaningful.
New weapons would fall under the “features” catagory, which means you shouldn’t expect them any time soon. Right now Anet is in full swing with the living world. Expect nothing but story story story for the next few months. A new map here, a new face mask there, a few gem store armors, etc etc.
I think Anet said 6 months between feature packs? If so that would put it around November or December. In reality I wouldn’t expect new features till January or February. And even then, I don’t expect new weapons to be added. I can’t say why, I’m just not feelin’ it.
Some type of refer-a-friend trial would be awesome. I know some people that have always been on the fence, and the rare “free” weekends are not enough. Last time there was a free weekend, we were in the middle of a huge class project and no one had time to play, so they missed out on trying the game.
Implementing what the OP suggests would take a lot more work than most of you realize. It isn’t like a switch or button they can press. The armors in any video game are tailored carefully to fit the specific body for which they were originally designed. The male and female are shaped a little differently and they both move a little differently. They have different animations.
Here’s a list off the top of my head of complications which prevent devs from going back and re purposing one armor to work on another body:
- Artist would have to resize most of the armor pieces. This would create texture warping. Imagine someone getting a tattoo when they are 20, then imagine how the tattoo will look when they are 50 and their skin is all saggy. The artist would need to redo the UVs to fix that.
- Might need to create whole new armor pieces, such as a pauldron or belt buckle in order to cover seams or graphical anomalies.
- Will have to redo the skin weights on all the vertices so that the armor moves properly with the animation of the different body.
All in all it’s just bad practice to go back and make sweeping changes to an existing asset like that. It would actually be just as easy, if not easier for them to make a whole new set of armor from scratch. The best solution would be to create a whole new set of armor from scratch for female which is visually closer to the male version.
Now consider how many armor sets they have added since launch, and where they added them to? Gem store. Reason being: it’s expensive for an artist to spend all that time making new armors, even if they are visually similar. Its like asking someone to make a corvette with a slightly different shaped body. They still have to build the whole new car from scratch. However unlike a car, it’s destructive and clunky to try to make alterations to the existing one.
Here is urban dictionary` definition of casual gamers
Gee that’s not derogatory at all.. /end sarcasm
Fell free to up vote or down vote their definitions as you see fit. The more people who vote, the closer we come to a universally accepted definition of a casual gamer.
The fact that I can only down vote some of those once is appalling. The tone of many of those posts should drive home how seriously sad our society has become. And yet we still continue to wonder why people prefer to play with AI rather than actual people…
Im sorry if the popular definition dose not suit your world view. (Something you will find happens a lot so get used to it).
lol yes because the “world” relies on urban dictionary for it’s definitions.
Ridicule the source all you like.
Citing urban dictionary is like citing wikipedia. It’s kind of frowned upon in serious academic circles.
Gw2 forums: the home of academic discussion!
See, you laugh at it when it’s the GW2 forums. What makes urban dictionary so different? What makes that website any more the authority than this one?
Please link where I said urban dictionary was a more valid source than another one.
The thread was another one of those where people argue the true meaning of casual gamer
Im sure if the Bible mentioned casual gamers there would be million of people dismissing it as the true meaning xD
Well it’s just that you seemed to be implying it. Remember tone and sarcasm don’t translate well over text. :P
I prefer to think that you inferred it :P
Semantics, lol.
Here is urban dictionary` definition of casual gamers
Gee that’s not derogatory at all.. /end sarcasm
Fell free to up vote or down vote their definitions as you see fit. The more people who vote, the closer we come to a universally accepted definition of a casual gamer.
The fact that I can only down vote some of those once is appalling. The tone of many of those posts should drive home how seriously sad our society has become. And yet we still continue to wonder why people prefer to play with AI rather than actual people…
Im sorry if the popular definition dose not suit your world view. (Something you will find happens a lot so get used to it).
lol yes because the “world” relies on urban dictionary for it’s definitions.
Ridicule the source all you like.
Citing urban dictionary is like citing wikipedia. It’s kind of frowned upon in serious academic circles.
Gw2 forums: the home of academic discussion!
See, you laugh at it when it’s the GW2 forums. What makes urban dictionary so different? What makes that website any more the authority than this one?
Please link where I said urban dictionary was a more valid source than another one.
The thread was another one of those where people argue the true meaning of casual gamer
Im sure if the Bible mentioned casual gamers there would be million of people dismissing it as the true meaning xD
Well it’s just that you seemed to be implying it. Remember tone and sarcasm don’t translate well over text. :P
Here is urban dictionary` definition of casual gamers
Gee that’s not derogatory at all.. /end sarcasm
Fell free to up vote or down vote their definitions as you see fit. The more people who vote, the closer we come to a universally accepted definition of a casual gamer.
The fact that I can only down vote some of those once is appalling. The tone of many of those posts should drive home how seriously sad our society has become. And yet we still continue to wonder why people prefer to play with AI rather than actual people…
Im sorry if the popular definition dose not suit your world view. (Something you will find happens a lot so get used to it).
lol yes because the “world” relies on urban dictionary for it’s definitions.
Ridicule the source all you like.
Citing urban dictionary is like citing wikipedia. It’s kind of frowned upon in serious academic circles.
Gw2 forums: the home of academic discussion!
See, you laugh at it when it’s the GW2 forums. What makes urban dictionary so different? What makes that website any more the authority than this one?
What?
Players have 100% control over when their interrupts will work, people just misuse their CC all the time by just spamming all of their skills off cooldown.
Technically, yes they do, but not in practice.
Realistically, in open world zergs, it is too easy for other players to instantly restack 50 stacks of defiance.
Giving players control over when their interrupts will work, without the reliance on 70 other players paying attention, is the key to making interrupts valid in the open game world.
This is far less of an issue in instanced 5-man content where groups that communicate well can coordinate interrupts much easier.
I didn’t realize we were discussing open world. I assumed we were talking about dungeon bosses. Yeah, I would be in favor of Anthony’s “CC window” for open world, but I recommend my idea for dungeon bosses. I think stunbreaks and stability would work for 5 man dungeons, not open world.
Here is urban dictionary` definition of casual gamers
Gee that’s not derogatory at all.. /end sarcasm
Fell free to up vote or down vote their definitions as you see fit. The more people who vote, the closer we come to a universally accepted definition of a casual gamer.
The fact that I can only down vote some of those once is appalling. The tone of many of those posts should drive home how seriously sad our society has become. And yet we still continue to wonder why people prefer to play with AI rather than actual people…
Im sorry if the popular definition dose not suit your world view. (Something you will find happens a lot so get used to it).
lol yes because the “world” relies on urban dictionary for it’s definitions.
Ridicule the source all you like.
Citing urban dictionary is like citing wikipedia. It’s kind of frowned upon in serious academic circles.
The thing is, there are hard core games made to be hard core (like EVE online)
That right there is what I’m talking about. I don’t consider EVE to be a hardcore game. My definition of hardcore is different. I’ve never played EVE but I’ve heard about it. As far as I can tell it’s a game where you spend most of your time waiting for actions to be completed and timers to run out. It’s a time grind. Okay so it’s hardcore in that it takes some massive intestinal fortitude to get through all that time sink and still have your sanity. However, my definition of hardcore deals more with the actual challenge. See Dark Souls. This is what an academic debate is all about: definitions.
And you can’t really blame people for asking for stuff they want to see in the game.
I don’t blame people for want. Indeed Life is the curse of Want. I simply take issue when folks try to snuff out a specific thing because they don’t like it. For instance how many challenging world bosses do we have? Honestly there’s only Triple Trouble. Anyone with reasonable experience will admit Teq is too easy and Karka Queen is a joke. Casuals calling for a nerf to Triple Trouble just because they feel entitled to the rewards and don’t feel like making the “extraordinary effort” to put together an organized raid (you know, the way the “hardcores” do it) is just silly. That’s asking to snuff out the one bit of reasonably hardcore content in the name of entitlement. There’s always other easier world bosses for casual folks to participate in. Leave Triple Trouble alone. Same goes for people demanding removal of jumping from Dry Top, and other such nonsense.
On the flipside, I can agree with casual players in that not every single thing in the game needs to be like Dark Souls. The only reason you don’t see me defending the casual side often is that there is already plenty of casual content in the game.
See I’m kind of lost on this thread. I’m just not sure what the OP is asking for. Every bit of content in GW2 is extremely easy to step into. some of it is easy, some of it is hard, but all of it is easy to walk up and try. Whether you fail or not is another story. The only exception is high level Fractals which require AR. A single niche dungeon doesn’t discount the existence of all the other content, however. So the argument about casual =/= easy is moot.
Lots of nice comments here. I, too, have a strong dislike for the Defiant/Unshakable system. Internally we’ve kicked around a lot of ideas about how to change it. The problem is that making large sweeping changes to the game is a bit like moving a table that you built a Jenga™ tower on—it takes time, planning, and a lot of care to do it.
We’ve made big changes before, though. This one is on our list to address.
In the mean time it’s great to see some discussion over alternatives as well as some specific examples where existing alternatives work.Personally (by which I mean not representing the entire development team) I’d like to see at least one boss with a sort of reverse defiance. Generally immune to CC except in windows during one or two keys attacks with a long warmup. I think the theory behind Defiance would work well if everyone knew exactly when to interrupt. This is a troublesome prospect for the ad-hoc groups that GW2 promotes in various settings, so maybe shifting the responsibility to the boss (which everyone is already paying attention to) would work out a little better. “He’s winding up for super-mega-attack, everyone stun now!”
Discuss?
This is a great idea. When the game was in beta and we were just getting to try dungeons for the first time (AC story) everything was about the boss’s wind-up animation. I want to see more of that. Less of the giant orange swatches, and less of these bosses that get ENGULFED in particle effects. Remove the particles and make the bosses a bit taller. There’s no real reason to engulf a character model in blue guardian fire. We can tell it’s burning by the damage tick and the icon on the UI. That thing Kholer does with his sword right before he pulls everyone in, do more of that. The way ogres lean back before slamming their club on your head, do more of that. Make them immune to CC except during those animations.
I don’t think that would be a problem for ad hock groups. Everyone is already familiar with the current form of defiant, and they are naturally forced to learn how to dodge big hits. Give the players more credit. We can figure out how to stun at the right time. :P
Also, I still say having bosses use stunbreaks and stability instead of defiant is a good way to go. Even if it would be too difficult to implement on old content, you could try developing new content around it instead. That way you wont have to “move the table” as it were. It would be like building a second Jenga tower next to the old one.
I love analogies. :P
Everyone’s definition of “casual” and “hardcore” are different. Welcome to academia.
There’s no reason we can’t have both in the same game. People who advocate the complete removal or trivialization of one type of content in favor of the other need to shove off. Whether it’s hardcore players lamenting the “dumbing down” of content, or casuals screaming for “nerfs” to hard content they feel entitled to, its all the same: One group trying to curtail another group which they have no business.
It’s like fundamentalist religious people trying to snuff out gay marriage. They have no business preventing other human beings from finding happiness.
Instead of Defiant, bosses should have anti-CC skills they are programmed to pop in the event of CC. Give a boss “Stand Your Ground!” so it can stunbreak and stability. We can counterplay that by boon stripping. Balance it so that the boss can use anti-CC roughly 5 times more often than players, because 5x players applying CC should = 5x anti-CC skills for the boss.
Right now bosses are boring meat bags that you punch until dead. Give them some more skills!
Edit: Basically give the boss the same stunbreaks and stability skills that players have, and change Defiant to read: “This mob’s stunbreakers recharge 5 times faster than normal.”
(edited by Xenon.4537)
re: 2 or 3 ludicrously simple jumps – To those who have good, stable internet connections, and who find jumping easy – Yes, they are simple. But to those of us who have poorer internet connections, or who find jumping difficult or who can’t jump – they aren’t so simple. Please be open minded. We aren’t asking for jumping type content to be taken out. Only that it please be optional for mainstream content. Are we all in agreement that open world and Living Story Season 2 are mainstream content, while jumping puzzles and special are achievements are not? Why should jumping and jumping-type moves be restricting access to a new map and Living Story Season 2? Meanwhile, people are getting ported for the JP on a regular basis.
Again I point you to 20:10 through 20:20. Even if I were under crippling lag running on a 15 year old laptop with half the keys broken, I could make that jump. Saying that a game mechanic should be curtailed because of inferior hardware and internet is just flawed. Anet needs to draw the line somewhere. I seriously doubt the majority of players are experiencing such game-breaking latency and frame rate issues that they cannot make that jump. That is just insane.
They should allow us to select districts like we could in GW1.
To Xenon:
I am personally concerned about is not so much the current level of jumping as that this jumping trend will increase in the future,
What makes you think it will? Which patches were jump-centric? The zephyrite stuff always was, but that’s the point. That’s what they are about. The aspect crystals are part of them as much as golems are a part of the asura. SAB is jump-centric but it’s been a seasonal release and I don’t see any way of them shoving SAB in to the living story, especially right now.
What I really find disgusting, however, is that there seems to be a disproportionate amount of pro-jumping advocates who choose to forward their cause by insulting and attempting to drive away the anti-jumping camp, while I don’t as see much of that the other way around. Perhaps it’s just confirmation bias, but I can’t recall seeing an anti-jumping person insult someone who loves the mechanic simply for that fact alone, and I find that kind of behavior extremely distasteful…
Funny, did you read the OP of this thread?
“something a 6 year old might enjoy”
You think I like being called a six year old for liking jumping mechanics? The anti-jumpers are just as wildly insulting. And you think the number of pro-jumpers is disproportionately larger than the anti-jumpers? There were at least 4 anti-jump threads the day this patch launched. Mine was the only pro-jump thread, and it got eaten by this thread when they merged everything.
What is really disgusting is the way people perform mental gymnastics to turn an easy jump in a story instance into a Rube Goldberg-esque jumping conundrum, where the latency is magically so bad that you end up teleporting in to World of Warcraft and the sky explodes and unicorns fly out of Colin Johanson’s butt.
How about we tell the truth?
At 20:10 until 20:20 is the TRUTH of the “ludicrous jumping” in this patch. What. A. Joke.
Please folks. Watch those 10 seconds. Tell me if that’s really something worth freaking out about? Are we not making a GIANT MOUNTAIN out of a tiny molehill?
I wouldn’t be surprised if devs had secondary accounts for personal freedom. At least I would have.
They have,but we won’t see them.I just hope they get backstabed then heartseeker spammed in pvp,get passed by warhorn GS sword warri or nuked by a hambow warrior,kittened by mesmer and engi and I hope they also play as a ranger!
How childish. “I hope the devs get slaughtered because they don’t talk to me on the forums!”
I don’t believe the forum community would bite their heads off…
Oh yes they absolutely would. It’s very risky practice to directly respond to everything. Most things people post about are either controversial or involve features still in development. You want an example of how bad things can get when a company opens it’s mouth too much, check out Ubisoft over the last month.
Ubisoft’s executives are clueless , but thats a completely different problem than what we are seeing here in gw2. We aren’t asking from NCsoft higher ups to come here and post something. Just interactions from anet’s devs about glaring issues/bugs
Yeah, Ubisoft aren’t in trouble for speaking, they’re in trouble for doing stupid things.
The attitude that “some customers are unreasonable and rude, therefore we shall treat every customer as if they were unreasonable and rude” is the antithesis of how a company should react.
I remember last time I was in Starbucks and a customer shouted at the barista because they wouldn’t let her jump the queue. The barista calmly acknowledged her and explained the situation, and then another customer had a go at the queue jumper for being rude instead. The barista came out looking great, and the customers all took his side.
The ANet version of that is for the barista to decide that everyone in the coffee shop needs to be completely ignored, and to just walk away from the counter while everyone questions if and when they might get some coffee.
I love GW2, and I love many aspects of ANet (even their customer service, when dealing with tickets, is fantastic), but the lack of open communication is a serious problem.
I’m not totally with you on the coffee shop analogy because I don’t go to starbucks lol. But I think I follow you. I would say the actual Anet version of that is to silently sit behind the counter listening, possibly jotting notes down. They somehow have the fortitude to sit there and endure the cacophony of all the belligerent customers screaming at each other across the counter, and not make a peep. The notion that Anet doesn’t listen is absurd. How many months did people ask for a wardrobe, and magically we now have a wardrobe? Mouths are for talking. Ears are for listening. You don’t need both to do one or the other. Anet is perfectly capable of listening without talking.
Oh and I love this refrain: “it’s a serious problem”
Can we just admit the truth that we are bored and have nothing better to do than beg for insider info? What good would it do anyway? What’s your end goal here? You guys are like a dog chasing a car. What would the dog actually do with the car if he could actually catch it? At best the dog will sniff the car and immediately lose interest. At worst the dog will scratch the paint with his claws and pee all over the tires. Maybe leave a steaming pile of something on the hood. I doubt Anet likes the sound of that.
Is it the bug where you are immobilized after teleporting out of a stun or something?
I want to become scared stiff of those vines. Like suddenly coming out of the ground with sinister music and my character barely escaping :o
They should do an animation of a vine grabbing an killing a player whenever they get banned. They had that in GW1 where Dhuum would come and kill someone if they got banned while being logged in. Would be funny to see bots get vined!
I don’t believe the forum community would bite their heads off…
Oh yes they absolutely would. It’s very risky practice to directly respond to everything. Most things people post about are either controversial or involve features still in development. You want an example of how bad things can get when a company opens it’s mouth too much, check out Ubisoft over the last month.
What gets me about this thread is that it’s still going on. Okay, Guild Wars 1 and Guild Wars 2 are two different games. No question about that at this point specifically.
The game is almost two years old. You’d think people who didn’t like the game would have got their refund at the time they could have, and moved on. Standing around repeating it again and again doesn’t change anything.
This game is not like Guild Wars 1. We get it.
It wasn’t like Guild Wars 1 a year ago. It’s not going to be like Guild Wars 1 next year.
When does it stop? When do people just accept this is a different game? What’s the point of reiterating it for this long.
Does it help them game? Is it constructive? Does it server a purpose?
If I never see another this game isn’t Guild Wars 1 thread, it won’t be too soon.
Imagine if they made Star Craft 2 a moba game or Need for Speed an RTS. Your point is invalid.
My point is valid. If they made a Star Craft 2 moba and advertised it as a moba, then people shouldn’t complain. And two years after release, they should have long since gotten over it.
I mean Warcraft WAS an RTS. They made it into an MMORPG. I’m sure some people didn’t like it, but you know, a couple of years in, they realized it was a different game. Going to the WoW forums to complain WoW isn’t an RTS would have been silly.
Again your point is invalid. Sure Warcraft is an RTS but they didn’t name WoW – Warcraft 4. I hope you understand that. Changing the core gameplay from one type into another and calling it continuation is completely different. Story wise it is acceptable.
Both of you are kind of wrong. You are using an example in which a franchise completely changed genre. Warcraft was an RTS and became an MMO. The problem with the Guild Wars franchise is it started in a grey area. It wasn’t really an MMO. It was a multiplayer RPG, closer to Diablo honestly. GW2 is still a multiplayer RPG. It just so happens to have the “massively” part tacked on, which pushes it out of the grey area and puts it more clearly unto the MMO catagory.
Basically the shift of Warcraft 3 → WoW is way bigger than the shift of GW1 → GW2 on the spectrum of genre definitions.
By the way, as a game design student, I can say that fundamentally the gameplay mechanics of GW1 and GW2 aren’t really that alien to each other. Probably the two biggest differences are jumping and movement while casting. That is if we are talking about combat.
The most minimal tiniest amount of research pre launch would have told you the level cap would be higher. I would have told you, just going to the Guild Wars 2 website pre launch in the combat article, that skills would be tied to weapons and there would be less of them. That you wouldn’t have the ability to pick all your skills. That a slot was dedicated to a healing skill.
You didn’t need a degree in research to look this stuff up. You had to read the website.
Right, I said it was “painstakingly clear”, so I’m not sure why there’s a need to repeat it?
Regardless, my point is that none of that compares to actually playing the game. The inverse to this situation is coming across a game you’ve avoided because it didn’t interesting you in the slightest – and then you fall in love with it. When I first heard of Demon’s Souls I wanted nothing to do with it. 5 years after it’s release and it ends up being in my top five.
Conversely I was really excited about all the changes coming to GW2 and supported nearly all of them, hoping they could achieve with GW2 what they wanted in GW1, yet I was disappointed. And no, I don’t want a refund; it’s well within the realm of possibility to criticize something you enjoy.
Still though: Did Guild Wars 2 have to be called “Guild Wars 2”? Sure, “haters gonna hate”, this is the internet after all and there are going to be people that’ll complain regardless, but I see no harm in not calling it GW2.
The game is almost two years old. You’d think people who didn’t like the game would have got their refund at the time they could have, and moved on. Standing around repeating it again and again doesn’t change anything.
Some would argue that that’s how the trait acquisition changes happened :P
I hope you take this in the most positive light possible, as I’m honestly not trying to offend. I’m just trying to be objective and possibly help you realize something that may allow you to improve yourself.
In your post you mention 2 games: Demons Souls and GW2. Lets analyze your experience and expectations.
Demons Souls:
- You initially didn’t like it when researching it.
- You tried it and it ended up as one of your all time favorites.
GW2:
- You loved the ideas of it when doing research.
- You ended up hating it when you actually tried it.
Logically we can conclude that either your research methods are somehow flawed, or you misinterpreted the data. It is possible the data itself was flawed. Either way it points out a clear disconnect between you, your interpretation of video game preview data, and the conveyance of that data from its sources. Honestly this is a common thing, and it is only getting worse as the industry grows and more people become gamers. I don’t think any of us can say we were never disappointed with a game.
The lesson here? Devs/publishers/etc need to improve their conveyance of preview information. They need to be more clear and honest. But it’s very difficult because a lot of things need to remain a secret. We’ve seen how harmful it is to announce a feature that ends up being cut/delayed later (precursor crafting).
However, gamers also have a responsibility to actually use their brains and common sense. Gamers need to educate themselves about what is actually possible and how a game will actually end up working. Realistic expectations. If you constantly find yourself hating games you thought would be great, while loving games you never expected you’d enjoy, maybe you are having unrealistic expectations. After all, watching a video or reading an article is absolutely not the same as actually playing a game.
re: You are a vegetarian person standing in McDonalds – No, we’re standing in line at a vegetarian restaurant, which also serves some meat to cater to people who aren’t vegetarian/vegan. You are demanding that the restaurant server only meat. And all these dern vegetarians can just find find the door and get out of the way of the meat eaters, who deserve to be here more(in this vegetarian restaurant)
A high fantasy MMO is not a jumping game. GW2 is not a platform jumper. And once again, we’re not asking for these jumping type game play elements to be excluded, just they please be optional.
THEY ARE OPTIONAL
Show me in a video exactly where the patch is gated behind a complicated jumping puzzle. An actual complicated jumping puzzle. AFAIK every instance in this patch involved no more than 2 or 3 ludicrously simple jumps. You literally only have to press one button and you have all day to do it. All I remember were simple, single jumps. You pick up a crystal sitting RIGHT THERE. You turn your character to the left slightly. You aim a single ground target. You press 3. DONE. Show me where you had to do ANYTHING more complicated than that.
But maybe I’m wrong. Maybe I forgot about an entire sequence where you couldnt progress the story because there was a Rube Goldberg-esque jumping puzzle that was 100% required to progress the story. Maybe that slipped my mind. If so please point it out for me.
OR
Maybe we need to define “optional.” YES there is an actual honest to God Jumping Puzzle in Dry Top. To complete the JUMPING PUZZLE You are required to jump.
>aneurysm<—-
Of course you are “required” to jump to do a jumping puzzle. But is the jumping puzzle itself required??? For a couple achievement points MAYBE. Which part of the story takes place INSIDE the jumping puzzle again? Wheres that? Please show me. Show me where the green star at the top of the jumping puzzle is located.
I find it offensive that they merged all these threads into one giant cesspit, and they put an ignorant and offensive post as the OP…
“the sort a 6 year old might enjoy endlessly”
Offensive. Thanks Anet. Lets leave that up there and call anyone who enjoys legitimate gameplay a 6 year old.
Oh and while we’re at it, lets merge the few “we like jumping” threads into this one and bury them under the mountain of vitriol from those who can’t stand having anything but mindless combat-centered autoattack-fest for content. /sarcasm
Hey guys! Here’s the new teaser!
https://www.guildwars2.com/en/news/entanglement-begins-july-15/
Looks to me like we will get to actually see a layline for the first time! At least that’s what I think the floaty energy thing is at 0:17. Also it looks like the town of Prosperity is going to get overrun with Mordremoth’s vines. I can’t be 100% certain but the buildings and layout look the same. what will this mean for people completing/repeating the story of the first patch after the 15th?
Speculation! Hype!
(edited by Xenon.4537)
I think this ought to be a pretty simple and straight forward way to discuss the latest bandwagon topic.
I propose that dodging is just as complicated and requires just as much engagement as using the aspect crystals.
Don’t get me wrong, they could stand some improvement such as removing the 15 second timer. But think about it. Think about the lightning aspect crystal. It gives you a skill that you ground target, and then your character leaps to that spot. Easy peasy, lemon squeezy. Is that any more or less complicated than dodging?
I subsequently propose that if jumping deserves to be removed, so does dodging. If one player can’t time a simple jump, how can they time a simple dodge? Clearly they are both too complicated and Anet needs to steer away from this type of gameplay. (yes this proposal is a bit sarcastic)
What do you think? Is jumping really so exclusionary? Or are we making a mountain out of a molehill?
Ah I see. This seems like a small but annoying oversight that they will fix soonish. If not by the next patch then maybe the one after that. I’ve seen other threads mentioning this, so I’m sure they are aware of it.
There are lots of guilds that do missions every week. TTS is the big bandwagon guild for that stuff, but there are others, and you don’t always have to 100% rep them.
The LFG tool is there too and very fast and easy to use. It’s on the same menu as your friends list.
I don’t want to see achievements pop up for every little thing. Maybe specific achievements which are hard to get and rarely happen. Like, I don’t want to see 150 popups of daily gatherer, but it would be cool to see someone get Golden, or Dungeon Master.
Wow, hero, you really turned it around lol. I’m glad you turned off the rage and copy pasted my revision. xD
Hopefully Anet will find the time to implement the suggestion. I don’t see it hurting anyone really.
I’ve heard of NCSoft making statements on these types of documents in the past. Either the expansion keeps getting pushed back, or NCSoft doesn’t know the difference between an expansion and the living story releases.
The first Flame and Frost release was so small and uninteresting I didn’t bother to log in for any of the others. Dry Top on the other hand is pretty fun and the story was much more substantial than any other release so far.
This is getting insane…do people seriously feel the few jumps are too difficult??? Please lets this be an elaborate massive trolling thing going on.
It’s not trolling so much as misconception. Honestly I can’t fathom anyone finding the story instance jumps to be that hard. The hard jumps come with the jumping puzzle and the diving goggles. The misconception is that this (the jumping puzzle) is “required” content. It’s not. It’s optional with a couple of achievement points as a reward.
The only thing they really need to change is the time limit on the crystals. Everything else is fine. The notion that you are forced to jump in this patch and that content is gated behind jumps is insane. The jumps in the story instances are incredibly easy and obvious. The only hard jumps are at the jumping puzzle with the diving goggles, which is ENTIRELY OPTIONAL.
I guess not everyone can learn and adapt the way most people can. Or I guess not everyone is willing to learn and adapt the way most people can may be a more accurate statement.
No one can learn and adapt to everything.
We’re talking about the story instances right? The jumps in those are so ludicrously easy I just… I don’t have the words. Heres a gap. Heres a lightning crystal 2 feet from it. You have 15 seconds to aim a single ground targeted jump skill. If you are too slow, the crystal instantly respawns, you can grab it again any time. If you miss and fall you respawn 2 feet away instantly. My dead grandma could pull that off.
If you’re talking about the actual jumping puzzle, then fine, yes its hard. It’s meant to be hard. Good thing it’s optional. No one is holding a gun to your head and forcing you to reach the diving goggles. You don’t have to go anywhere near the diving goggles to finish the story. Optional.