A lot said the ranger should have an option too see stealth with a skill since they do need some love. But overall a thief should not be able to chain stealth, just now fighting a thief who is 75% in stealth in a 3-5 min fight. This is not being out played because a frigging 8 year old can chain stealth abilities.
Most thief players come with there poor excuse of “stealth is our only survival” well guess what that’s block and immunity for other classes but hey we can’t spam them where we can use them 75% in a fight. I hope one day Anet would just listen better and don’t come with silly solutions like a trap mostly specific used just for one class, that’s just poor game design and I know Anet can do better.
Hey guess what, Immunity is just that – absolute immunity from all attacks for a set amount of time. Block is the same (though there are a handful of abilities that hit through block, they are a very small % of overall attacks). Stealth on the other hand offer 0% damage mitigation. 0% damage mitigation. You cannot compare the 2 as if they were the same because they don’t do the same things.
Maybe he is a sb/lb ranger? He then can’t kill what he can’t target (unless the thief is dumb enough to stand in the big red circle 4-5x without healing). Stealth is just as effective damage mitigation as block. Stealth also allows me to reposition for an advantage. Now I am not against stealth because I play every class at max lvl but you can’t deny that stealth is the most effective defensive tool in the game right now. As long as the thief or mesmer isn’t dumb enough to stand in aoe.
This is all based on wvw since spvp/tpvp make stealth a lot less useful and a lot easier to counter.
Well than that’s the fault of his choices, isn’t it? No one forced him to go Lb/Sb. That would be like be complaining if a backstab thief 3 shot me because I run around with base toughness and 14k HP. I chose to be that glassy fully knowing that a D/D GC thief might 3 shot me.
If you haven’t learned to roughly guess where a thief might be based on his MH weapon, you aren’t trying. Hint, if he has a dagger or sword in his MH and stealths, he’s probably trying to get behind you. You can use that information to severely neuter how effective stealth is as an offensive tool, AND if you happen to not be running Lb/Sb, you can reduce the defensive abilities of stealth with this knowledge as well.
That was all a preface to my point. Which is stealth is the strongest defensive ability in wvw. If you are only using it to attack then you won’t get what I am saying. That guy’s point was that stealth can be used constantly where immunities and blocks can’t. Does stealth stop damage? No it doesn’t but it does allow a smart player to stop almost all damage to him indefinitely with the right spec and smart play. I myself run S/P and D/P. With that setup I don’t die unless someone bursts me down instantly. I can stealth and stay in the area, chipping away at my target, coming out to burst him down when I get my advantage back. While in stealth he only knows generally where I am when I drop my smoke field. Even if he lays down some aoe I barely take damage if any because I am not dumb enough to stay in it. If he is wildly turning around to swing I move to another area and dodge roll in to attack when I want. Its the easiest thing in the world to do and the hardest to counter (if the thief isn’t brain dead). To top it all off, at anytime I want I can leave and there is nothing you can do about it because you can’t see me.
I am not saying this is op or super powerful offensively. I am simply agreeing with him by saying that stealth is the best defensive ability in wvw/pve for anyone who can use it to its full potential.
On topic I don’t agree with adding a stealth trap since there aren’t traps that counter everyone elses defensive abilities. I don’t think its as game changing as everyone makes it out to be though because for the average player its not cheap. I just don’t like the idea that something was put in to specifically target 2 classes utility.