(edited by Yuki Chuki.2457)
Showing Posts For Yuki Chuki.2457:
Seems like RoF adapted quiet well to our “fun” upper tier ways of fighting. I hope for them that it doesn’t stick :S
http://i.imgur.com/pHXckhF.jpg
http://i.imgur.com/IEIOBAM.jpg
Don’t know if I like this new system. It’s cool to not always fight the same guys. But what chance except to blob up do lower wvw pop servers have? This match ups are teaching them the biggest fun killer strategies the high tier servers are plagued with.
Well, at least it’s not like any of us 3 is like AM at least ;P
@Yuki Chuki, i know i just wanted to be nice(saying only the clicking) because if i need to start to list the errors, i wil never end.
Haha, maybe I should be nicer too then
It’s just so frustrating when WvW smallscale fights and tactics are what you love the most and you get into such a matchup.
@Norreka i watched the video and i think in many fight you could have won when you wiped or won much faster, use whatever strategy you want but PLS stop clicking the skil use keyboard
Sadly that’s not even necessary with the kind of playstyle found throughout most parts of this video. The playstyle just requires about as much skill as waking up in the morning. A good example is e.g. 7:10:
Just amass as many people as you can and steamroll everything in your way. It’s just clicking skill 1 all the time. He doesn’t even try to use any other skill because he knows they have horrible lag. This tactics just require a boatload of people, running along with the commander and mindlessly spaming skill one. Sad part is, it’s one of the most effective tactics. But I can’t understand how this can fun for anyone, no matter what side they’re on. It’s boring as hell.
I really enjoyed the hell out of the matches we had the last two weeks. Much more smallscale fights, less blobbing, way less lag.
I was really afraid we’d go up a tier again and sadly it happened. But I enjoyed it even less than i was expecting
I know blobbing is a legit tactic. But I really had no fun yesterday evening or this morning. It’s either join the blob (which bores me to death after 15-30) minutes or try to do something in smaller groups and get constantly steamrolled by blobs of 40-80 people. It’s not even that I’d mind losing. In fact, I was hoping that we’d lose the last matchup and hopefuly not go up a tier. It’s just plain boring/frustrating in this tier.
I think I’ll just take a break, sit this one out and wait for some other enemies to play against =(
Thought they were gone since I havent had one in maybe 1-2 months. But I just had another crash to the desktop with an “out of memory” error when we had a 3-way fight in stonemist.
Got 2GB of VRAM and 16GB of normal RAM so I take it it’s a bug in handling memory allocation and not a a hardware related problem.
I assume that this bug is known (I’m probably not the only one). Any infos if Anet is working on this?
Like the others said: It once could revive dead players but got nerfed to only work on downed ones. That’s probably what you’ve experienced.
But it’s super useless 99% of the time since the nerf; I wouldn’t recommend to use it anymore. Some things to think about:
- It’s super slow. Most of the times you’re much faster reviving a downed player by pressing F. Using it, you risk getting the player killed before you can cast it.
- If a player is in immediate danger of dying, you either can’t go near because it’s very dangerous there or you want to heal him as fast as possible. Both is not possible with this skill. Plus, if he isn’t in great danger, he can probably heal himself anyway.
- Casting it in earth, you could theoretically revive 3 players at once. But how often does that happen? They’d also have to be downed close to each other. Even if that’s the case, chances are that there’s a lot of incomming damage in that area (why else would 3 players be downed there) and you’ll get downed yourself while trying to rescue them.
- The cooldown is way to high for it being so useless. Cancle the casting for any reason?: You just screwed it up and have to wayt for nearly 3 minutes. Player got up before you finished casting it?: You just wasted it and have to wait for nearly 3 minutes. Get interrupted in the over 4 second long casting time? you know the deal…
Imho there are just so many better skills one can chose for all kinds of builds.
It was really great before the nerf. Now? Not so much…
Thanks. I hade some time now to test the changes. Sadly, casting Ether Renewal and then activating Mist Form interrupts Ether Renewal.
But I found the combination of Ether Renewal and Armor of earth to be at least ok, maybe even quiet good. Combine Earth Armor, Frost Aura and the increased boon duration and you got over 10 seconds with 43% damage reduction and stability. Add Ether Renewal, water 5, the dodge roll and cleansing fire and you got a ton of healing and condition removal on top of those 43% damage reduction while still being able to fight.
Granted, I might die a bit more often. But at the moment I also stay longer in the fights and feel like I deal a noticable bit more damage. The dying might also be because I have to get accustomed to this new build. Call me crazy but I feel the next nerf comming =(
Only played for maybe an hour and what hurts me the hardest (at least until now) is by far the nerf on mobility. Not in fights but as a roamer.
Signet of Restoration: Reduced effects passively
I don’t really run Signet of Restoration anymore, since I still feel ether renewal is superior in every situationHow (if) do you upkeep permaswiftness then? Last patch they reduced/fixed the amount of swiftness frostaura grants you. And not using Signet of Restoration means you miss out on another 17 seconds or so of swiftness (considering the increased boon duration through runes).
And what are your thoughts on swapping Mistform (from a WvW perspective) with Earth Armor now if one would still use Signet of Restoration? Might be the better deal now, considering how long the damage reduction lasts and it also brings stability to the build, which i often have been missing in bigger WvW fights wehere I was subject to a lot of CC.
You’re thinking about the glyph heal, not the signet.
I use ether renewal too and I can achieve permaswiftness. Auras, air swap and air 5 is enough for me.
Thanks! Of course I meant the glyph. Corrected it in my original post. Too bad they can’t nerf my personal confusion…
I imagine you really have to use the auras, air 5 etc everytime you can to keep up the permaswiftness?
Signet of Restoration: Reduced effects passively
I don’t really run Signet of Restoration anymore, since I still feel ether renewal is superior in every situation
How (if) do you upkeep permaswiftness then? Last patch they reduced/fixed the amount of swiftness frostaura grants you. And not using Glyph of Elemental Harmony means you miss out on another 17 seconds or so of swiftness (considering the increased boon duration through runes).
And what are your thoughts on swapping Mistform (from a WvW perspective) with Earth Armor now if one would still use Glyph of Elemental Harmony? Might be the better deal now, considering how long the damage reduction lasts and it also brings stability to the build, which i often have been missing in bigger WvW fights wehere I was subject to a lot of CC.
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For a lot of us it isn’t about the D/D but the fact that the changes will hurt every kind of ele build. Especially the ones that already were having trouble surviving.
And please refrain from acting like your opinion equals the absolute truth (“Anybody who claims it wasn’t OP is downright ignorant.”, “doesn’t change the facts […]” .
Everybody is entitled to their opinion. But unless it’s backed up by scientific data, it’s just what it also should be treated as: An opinion
(edited by Yuki Chuki.2457)
Deal with nerfs. Game is still on the balance process.
Sorry, but your post adds nothing to the discussion at all. Noone here is saying that the game doesn’t need any kind of balancing.
But a lot of people have issues with the way how it’s done and have constructive ideas how it could be done better and cause players less grief.
If you think the way balancing is done by ANet, maybe you could elaborate a bit on why you think so, why people not liking it are wrong and even convince some of us in the process if your arguments are good enough
Firstly, I want to make it clear I don’t have a problem with ANet nerfing stuff per se. Sometimes it just has to be. But I have a big problem with how they do it. Time and time again we see those knee jerk reactions.
50% damage reduction for confusion? Nerfing escaping, condition removal and being able to heal while in Mist Form for the ele, which is the class with the lowest base HP and armor in game, in one single patch? Come on!
Maybe condition did need a nerf? But 50%? Why not try a 20-30% nerf for two weeks, analyze the impact and if you feel it’s still too strong after that, you can nerf it again.
Same for e.g. the ele changes. Nerf 3 things at once that are strongly related to survivability? Heck, that you must only change one variable of a system at a time to be able to determine the effects it has on the system comes even before “Science for beginners 101”. What if eles die way too often after the patch? Was it the RtL nerf? The Mist Form nerf? Was it the nerfed condition removal capability? Who knows.. better again make multiple changes at once to compensate for it; just to make sure! Couldn’t they just nerf RtL or Mist Form or what ever, wait for 2 weeks and then take further actions depending on the result? That way they’d at least know what every change really does/did. Besides, this nerfs will not just hit bunker eles. They will also hit staff builds etc. which are having a hard time surviving to begin with and this is likely to drive even more people to use a bunker build.
I just feel like they always overshoot. One very recent example (of many) is the revealed nerf to thiefes. Culling was a big part of the invisibility problems in WvW. But they remove culling and nerf invisibility at the same time and we all know how that worked out: They’re changing it back again now. Clearly they have not tested that throughly before releasing it. I think I remember them mentioning once that they rather make small changes and see how they work out rather than overshoot but it doesn’t feel like that at all.
One also might arguee that ANet knows more about their game than some QQers on the forums do. But I’d also argue that there are people out there that have played classes for hundreds or thousands of hours and know way better what changes may have what kind of effects on a build/class than the small balancing team does.
Also, if they absolutely have to make big changes, they should at least give people a compensation system. I’m not a confusion mesmer. But I personally know someone (and bet there are a lot of others in the same situation) that wanted to play a confusion mesmer in WvW. It’s a lot of work and money to gear it. Especially if you play WvW, you have to grind forever to get the money for the armor. Then you also have to do the dailies etc. if you want best in slot. You have to do a lot of TA runs to get the best runes even if you really are only interested in WvW. Then, suddenly, the whole thing your build revolves around gets nerfed by 50% shortly after you went through all that grind?! That’s not just a minor change, that’s likely to render this build useless. What now? If you want to switch to another build, you have to force yourself through hours upon hours of the same kind of grind? And in the end that build might get nerfed to death again too?
It’s so very grindy and takes a kitten lot of time to get the gear for a specific build. Please at least give people the ability to change in their gear if you’re going to do such massive changes.
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Well yeah, of course you can use RtL on criters and the like but that’s just… kitten I mean.. it is a possible workaround but it sounds by no way intuitive, uncomplicated or by any means fun. More like an unnecessary, boring chore. If we assume that you can use it nearly as often as before that way if you’re out of combat, why not just making this 40 second nerf only applying in combat? Then it wouldn’t be just plain annoing out of combat.
And Fiery Greatsword.. I don’t know. Sure it gives some mobility moves but you also get some sacrifices from it. You can only use it 1 out of 3 minutes. While you use it, you aren’t able to use RtL or Auras which grant you swiftness. And if you have to engage someone, chances are, the skill will be on cooldown.
Not saying RtL wasn’t a bit annyoing inside fights. But why not just nerf it there if that was the issue?
And even then I don’t know how/if that’s gonna work out alongside the Mistform nerf. Class with lowest armor and base HP and now they heavely nerf chances to get out of combat and the ability to heal while invulnerable at once? I don’t know, I really don’t know…. this just seems a bit rushed and I’d wish for them to come up with some slightly more elegant solutions or at least just nerf one aspect of survivability at a time and analyzing the impact rather than applying multiple nerfs that will hit hard and risk to overshoot like they did so many times in the past.
The change to RTL affects its use as a gap opener and nothing else.
I beg to disagree. It by far doesn’t only concern openers, it concerns whole types of playstyle. I like to roam in WvW. I like to move on my own behind enemy lines, like to take out supply yaks, like to run around the map reporting enemy movements and so on. Mobility is the single most important attribute for this kind of playstile. It was one of the main reasons making my ele my main WvW char. RtL is a big part of my mobility (and thuss my build) and now got/gets nerfed multiple times. And what about a DPS playstyle which absolutely relies on getting in fast, hitting for a short time and getting out fast? Not what I do but I bet there are quiet a few people out there enjoying that kind of gameplay.
I chose the ele to be my main partly for reasons that are getting nerfed away over the last few and current patches. Of course some people will tell me to choose another class then that will suite my playstyle more.
But I don’t want to re-grind all that stuff yet another time! I Grinded all my armor, my trinkets. I ran fractals like a mad man just for getting the best backpack. And of course WXP and the commander badge have to be character bound too! Switching my char would mean to regain all the WXP, armor, weapons, sigils and another 100g for a new commander book.
I spent countless hours grinding tokens, gold and WXP to get where I currently am with this character. Switching’s just not an option. Everything wouldn’t be half as bad if this game, no matter what ANet claims, wouldn’t be so kitten grindy. And even if I would put myself through all the grind (of which I’d have to do a big chunk in PvE, which I don’t even want to play, because you can’t get everything in WvW); who’s to say they won’t nerf away the kind of build from the new class shortly after I get my stuff together?
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Yeah.. but pretty much what Furball said. Not sure about VU anymore. Got only two screenshots of the Hills battle. ut at least DTK and dw were attacking the same targets at the same time, which would qualify as “not running around on their own”.
Yeah.. but pretty much what Furball said. Not sure about VU anymore. Got only two screenshots of the Hills battle. ut at least DTK and dw were attacking the same targets at the same time, which would qualify as “not running around on their own”.Not saying it isn’t a valid strategy. Just saying, it did happen.
Don’t kill downed people, killing gives 0 WXP. Let other people do it.
Oh really….
At first i was confused a bit too. But her/his point is that you only have to tag an enemy to get the WXP; it doesn’t matter who finishes him off in the end.
No point in complaining about blobbing really, when the game so blatantly caters to that approach.
Remove the AoE cap allready!
I agree to this point. No AoE cap means small groups aren’t limited to hitting 5 out of, say, 20 offenders, instead they would hit all 20 and would possibly be able to defeat them, by skill instead of by manpower.
Sadly, it’s not as easy as that. An AoE cap removal would also mean that everyone of this 20 offenders could heal all the other 19 at once with his AoE healing skills if they grouped up… let alone buffs
Since getting supply to 20 does take 300points (=levels) you can be assured that there’s progression beyond r150…
Bottomline, everyone knows that a theif is likely to do a stealth stomp, so l2p that it is better off throwing aoe around ur downed teammate instead of ressing him/her. I don’t get why some people only think of ressing and see no other alternatives
But isn’t that kind of a win/win situation for the thief? I can either try to rez my buddy which then gets killed or i can spam my AoEs, the thief just waits outside of them and as soon as he comes out of stealth, my budy’s still lying on the ground and I have half my skills on cooldown. Admittedly it’d work in bigger groups. But as far as i can see, in a small team, there are just bad and worse things one could do in that situation, no “I can turn this to my advantage”.
Thieves can indeed be very annoying. I’m not saying they are totally overpowered but a skilled one can almost always flee a 1 vs. 1 (a lot of times also multiple enemies).
Of course that doesn’t make him unstopable.
But two weeks ago I fought one in the borderland JP. I “defeated” him 4 times. Meaning he went invisible, recovered and came back after that. The 5 time he killed me. That was so kitten frustrating I still remember.
I was better than him multiple times (although not by far I have to admit). But he could always get away and come back and get away again if things didn’t work out.
It’s like he had unlimited tries and I lost as soon as I made only one tiny mistake. And there’s absolutely nothing you can do about it.
Bravo gandara have recovered, 3 eternal towers without breaking walls or doors in only 5 minutes, then you say that you are not taking advantage of people using hacks
Honestly, you cannot blame a whole server for the actions of one or some players. Each server has had experiences with hackers on their servers, and we all hate it and want to get those people banned as quick as possible. Not only do hackers ruin the game for other servers, but also for the server itself.
Also you have to take in consideration that Gandara is strongly based on pugs, a lot of players who are in WvW do not even read this forum and are not aware of the point that there are hackers.
Those who are aware will I am sure keep an eye open for this hacker and in the main time I request you please stop blaming a whole server and instead look for that hacker and make a printscreen. This way we know what we are looking for and we can together get this hacker banned.
and but a zerg gandara uses it opens the portal is exploited
A lot of us are trying to resolve the problem, get the hackers and minimize the damage but it’s realy hard. I don’t know about your server but things that i encounter on a regular basis on our side:
- If a commander tries to teleport a whole zerg there’s a high chance you lose half the zerg because people don’t read the chat or it’s too much work to teleport (no idea…)
- You can tell people a thousand times to NOT take supply from a castle/keep/tower. Even if it’s under attack and the upgrade nearly done. Every 10 to 20 seconds a god kitten player runs by the supply and takes another 10
- People putting down golems, trebs or even arrow carts when a commander specifically asks for only a ram
- People putting down 3, 4, 5 rams/catas when the commander tells to not build more than 2
- People building all that unwanted stuff mentioned in the last 2 points so we are guaranteed to run out of supplies at the inner door
- A t3 tower of ours getting attacked by a zerg. We have about 5 defenders begging for reinforcements. Noone shows up. Tower gets taken, all upgrades lost. 3 -5 minutes after the tower changes hand,s you’re almost guaranteed to observe a 30-50 man zerg retaking it when 20 would have been more than enough to defend it in the first place. But that doesn’t give as many rewards, right?
What I’m getting at: We realy try to not take advantage of hackers. But good luck reliably getting this certain kind of guys to not do it when they don’t even listen at all in situations that are for our own good…
It really depends. There are some very good commanders and I’d follow them nearly blindly (based on experience I know that they know what they’re doing".
But sometimes you encounter one that seems to have more heroism than common sense. I’m not going to charge if a barely known commander tells me to do so when we’re outmanned about 3:1 .
I see commanders more as a guidance. They can be great and are very usefull for getting a lot of people to do the same thing. But just because someone is a commander doesn’t mean he can’t make stupid decisions and I’ll follow them blindly. This isn’t the army ;p
To gandara you have a dirty fly hacker constantly capping veloka and mendons from behind us on EB, 19:40 GMT find him and report him please we are losing points because of one of your guys….
Sadly, we can confirm this (from Gandara myself) and I’m personally very sorry. You can believe me, we want to stop him too. It’s not fun for either of us and I know how much it sucks for you. We can’t do much about it though. We try to tell people to not go defend something if it was flyhacked but that won’t give you back your T3.
As you pointed out, the hacker seems to not have a guild tag anymore. Don’t know if it’s the same as the HACI guy (never saw that guild tag before) but I’ll take screenshots if I see the tag again so we might compare characters if you should get a screen of him too. Also, please keep updating us with any new information on the flyhacker(s) you might get.
Yesterday evening I also tried to get to Veloka because he was hacking around there and I wanted to get a screenshot of his name. But for some super strange reason you guys attacked me all the time :‘(
Not easy to get a picture of him because the places he’s hacking are in the heart of the enemy territory.
75/7.5 mbps here; still getting hit by the lag.
But yeah, agreeing with those that say it isn’t a bug per se. It’s just a kind of performance problem. Would be like saying it’s a bug when any kind of server goes down due to a DDoS attack… but that doesn’t mean it shouldn’t (and hopefully will) be fixed
Do you have a favorite food for WvW?
I imagine http://wiki.guildwars2.com/wiki/Bowl_of_Curry_Butternut_Squash_Soup might give you a very nice boost of damage. But it’s also about 4.5s/piece.
http://wiki.guildwars2.com/wiki/Bowl_of_Butternut_Squash_Soup is only around 1.10s and surely has a better price-performance ratio.
But I have tried neither of those.
At the moment I’m running with http://wiki.guildwars2.com/wiki/Peach_Pie which gives me some more survivabilty and is dirt cheap (8c/piece). Healing is about 73HP/Sec plus you get the 60Vit which add around 650HP.
Any other kinds of food that might be worth a look?
Yuki i understand the frustration but its not XxX’s fault and giving them a hard time isn’t going to achieve anything. We are in need of some fresh commanders so if you feel up to it then go for it. I’m sure many players would appreciate and enjoy following you around.
I hope it didn’t come across like I wanted to blame them. I know it’s not their fault and I just wanted to show that it’s a problem on both sides and why some randoms might want to follow you around. And of course I let groups do their thing if they ask me, either becaus they do it nicely or because they’re rude and I don’t want to hang out with rude folks anyway
I also really thought about getting me the commander title but am a bit insecure.
Like I said, not many people in my guild play WvW regularly and I’m afraid I would have a lock of people I know and can absolutely count on, that would then attract more people to help etc.
Also, I would have to learn a lot and am not sure if I could live up to it without someone teaching me or going the way of the good old fashioned “trial & erro” and I know people don’t tend to take kindly to the later. And then I of course also am aware, that commanders have to take a lot of kitten at times, no matter how big their efforts and how good their strategies.
Yuki i understand the frustration but its not XxX’s fault and giving them a hard time isn’t going to achieve anything. We are in need of some fresh commanders so if you feel up to it then go for it. I’m sure many players would appreciate and enjoy following you around.
I hope it didn’t come across like I wanted to blame them. I know it’s not their fault and I just wanted to show that it’s a problem on both sides and why some randoms might want to follow you around. And of course I let groups do their thing if they ask me, either becaus they do it nicely or because they’re rude and I don’t want to hang out with rude folks anyway
I’m from Gandara too and in the recent past I got a lot of this “Don’t follow us!!!” and frankly, it made me feel very unwelcome at times and like I’m more regarded as a nuisance than an addition to the forces of our server.
I understand you want to play with your guilds. But do randoms really bother you that much? They don’t prevent any of your guildies from running with you, do they? How do they hinder/harm your guild play? You can still plan and coordinate in TS to your hearts content and you even get some more manpower!
Commander tags attract people. Big groups of people attract even more people. This nearly can’t be helped, I think. So why don’t you try to make the best out of it and put them to good use?
I can share my perspective as a member of a “small to medium”-sized guild with you.
I absolutely love my guild. Some of the nicest gw2 guys I know are part of it. We are big enough to do tier 1 guild missions and even get enough people for tier 2 with a bit of luck or when planning a week ahead to get enough people online at the same time.
Not sure how many we are. But to give you an idea, I’d say on a typical evening or weekend maybe 10-20 are on at the same time.
What I want to get at is: We have small numbers in WvW. The dedicated WvW players amongst us organized a WvW day last saturday. At the best of times we had 8 players in WvW and we were very happy about that! Finally we could at least cap some t0 targets. But normaly we are maybe 3-4 people in WvW.
For smaller guilds like ours this means that we usually have to relay on pugs or bigger guilds to experience quiet a big part of the WvW experience.
You can do small supply runs, you can scout, you can kill sentries and you can capture camps (even though it often takes long enough for an enemy group to show up and steamroll you if you don’t leg it). But you’ll almost never be able to kill a 5+ man group, defend something on your own or take anything except a t0 unguarded target. Heck, we even have to do a supply run to put up 1 cata…
I’d also like to become a commander. I have the money and a good bit of WvW experience and am eager to learn more. But I see no sense in it without a supporting and significantly big group of guild wvw players having my back.
There’s a lot of stuff we can’t do on our own in WvW and I’d cry tears of joy if we had some random guys following us around!
Because of the above a lot of what I do revolves around those small scalle stuff. There’s nothing wrong with that but it can get dull at times without some diversity.
That’s why I’m always happy to encounter a commander with a group of people following him. That’s my chance at crushing zergs, taking part in big scale sieges and taking down towers and keeps!
I didn’t mind the first time I was told to not follow a group. But it feels like it’s getting more and more often and it’s very frustrating and demotivating if it happens multiple times per evening (different groups).
I only want to tag along and have fun too. What’s the big deal? I keep quiet, I can follow your orders, I give you more DPS and group support, I carry supplies, etc., etc.
How can it be I seem to be in the way of not just one but multiple groups only by being present and wanting to help? I sometimes feel absolutely unwelcome
And for those running around with their commander tag on and complaining about wanting to do guild stuff: I know it sucks there’s no real way to keep track of your gild in WvW as soon as you’re more than one party. But if you have to turn your icon on, people will (rightfully?) expect you to represent your server first and foremost and not your guild and in my humble opinion you shouldn’t tell them to bugger off as long as you have a blue dorito floating over your head.
Of course it’s not okay when people follow you around and insult you. Insulting someone’s never ok.
But in general it would be nice if bigger guilds (especially with an active commander leading them) could be a bit more thoughtful concerning the “man on the street” wanting to follow them and in turn we try to behave, contribute as much as we can and listen to your tactics
i have one! stealth nerf on elementalist, like decreased boon durations from shocking aura and frost aura, and decreased duration for boons coming from cantrips with soothing disruption.
That’s in the patch notes…
It wasn’t in the initial patchnoets and got added later after some players reported it here, on reddit etc.
So much great advice in this thread. Thanks a lot!
Just out of curiosity and befor I spend all my money to switch the gear: Do you have an estimate how much more damage you do with the switch to knights gear? Maybe in %
A rough guestimate would be more than enough.
@daphoenix
Thanks again for all the work you put into this guide and for sharing your knowledge with us! I have some questions in general and some concerning your new setup. Sorry if you already answered some of these questions. This thread is so big and i might have overlooked it.
- What do you think about swapping out Sigil of Corruption with Bloodlust in your original build to get even more power? You don’t have mentionworthy condition damage in that build anyway
- I see you know switched from P/V/T to knights gear. What was your reason for that and is it working out? Is it better or just different (a bit more damage but a bit less survivability)? How is it working out in higher fractals and WvW compared to P/V/T?
- What do you think about (D/D) bunker eles in higher fractals in general? Of course I switch to staff where appropriate. I’m around lv20. I’m very content with my survivability and think I can also contribute nicely to the group with my combofields, might boosts and healings (and normaly being the one least likely to lie on the floor
). Sometimes though, I’m worried I lack a bit DPS wise. Then again, I have no other characters I play fractals with plus the monsters do have a lot of def and hp anyway. But I also read a complaint every know and then that people think bunkere eles are too weak and they wouldn’t want them in a high level fractal group. Maybe it’s just silly talk but it made me a bit insecure. - Would you wait with rings, amulett and backpack (especially the later two) until they have clerics or knights gear available (hope that’s anytime soon…) or would you just go for p/t/v for the backpack and what you suggested for the rings/amulett if anyone wants to get them now? I’m about to get all materials together for an infused backpack in a few days and it’s just way too costly to make one now and then a second one when they finally release clerics/knights. Same goes for the laurel costs for amuletts
And once more: Thank you very much for all your hard work!
(edited by Yuki Chuki.2457)
. Oh and I just spotted myself a bit more in the back on the second. Nice pictures. Had fun tonight. Great vacation and it is paid really well too.
Some very nice big scale fights. But those darn trebs in SM realy put a strain on us.