Showing Posts For YumCHA.8706:

Zone completion world map indicator

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

And all this for a golden star next to your name. Guess what. You can’t see it.

I want my golden star to be visible :’(

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Juvenile pets eventually grow up

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

There’s a flaw with this.

It wouldn’t make sense if a Baby Pet had the same strength (stat wise) as a grown Pet. If an evolution was to happen, that is determined by hours of play, the baby pet must be a weakling at its first stages of growth. As it grows older it gains more strength and therefore is more capable of handling tougher enemies with its master. (a Ranger)

If this is simply for aesthetics, then it should not have any influence in the PvE and PvP aspect of this game.

If it does influence those 2 areas, then there must be an understanding of the pets capabilities in correspondence to its ‘evolution of growth.’

For example: You wouldn’t bring a baby wolf or an eagle or a lynx etc, to an area filled with high level experienced enemies. Your pet would just be slaughtered within a shot or two.

If the evolution is to be determined by hours of play, then a limit of hours played must be set as a goal for the players to ‘evolve’ their pet.

Example:

- For a baby wolf to evolve to the next stage, the player must play atleast 2 hours for the baby wolf to evolve into its next form of growth.

- For a grown wolf to evolve to the next stage, the player must play atleast 4 hours for the grown wolf to evolve to its next form of growth.

And so on…

Also the chosen pet to play with MUST be summoned in order to record its hours of play, as the other un-summoned pets will not be affected. (if not summoned)
A good way to keep a track of this would be to create an “Hours of play” Bar into the Pet management system for each type of pet. It wouldn’t make sense if all pets were affected by the hours of play that the player had just done. You would miss the evolution of the other pets you had not summoned, which would be very inconsistent.

TL;DR

- Give a limit of hours played for each pet to evolve.

- Only the summoned pet is affected.

- Each summoned pet gains a certain amount of strength and survivability increase with each consecutive evolution. (the pets power, precision, toughness, vitality stats)

- Give a system to track the hours played of each pet summoned, through the pet management UI.

I personally would of prefered an experience gain system instead of hours played by the character. It’s a much simpler mechanic. But meh, thats just me.

This is the basic understanding if an Evolution system is to be implemented to guild wars 2.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Things you will never read on the thief forum.

in Thief

Posted by: YumCHA.8706

YumCHA.8706

“Rendering makes my stealths more powerful! Oh yea!”

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Rangers should be able to reveal thieves

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

So much for unique Professions. Giving ranger’s some sort of stealthing ability is a bad idea. The trait hide in plain sight is bad enough. It shouldn’t even be a ranger trait in the first place. Although it does help in many situations in PvE and PvP.

But I guess thats just my opinion.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

A Fresh Idea for A-net

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Why does Shadow Flame training have 40% chance to burn targets. Shouldn’t it be poison? It makes more sense with a thief considering their trickery skills. Infact the name shouldn’t be Shadow Flame Training at all. It should be something like “Poision Training”.

And 40% chance on attack? That’s quite high. Imagine a 40% crit chance and you hit the target 10 times. 4 out of 10 of those hits will be a criticals. Same thing that will apply here, except criticals aren’t factored, instead it’s more on the number of hits you apply to the target.

Imagine if a thief popped quickness with 40% chance to burn targets on attack. For a short period of time that burn condition will be active ALOT. Not to mention the burning effect does a tonne of condition damage.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Rangers should be able to reveal thieves

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

I don’t understand why you guys want a stealth ability for rangers. That’s like stealing the ideas of what a thief is about.

What’s the point of calling this profession a Ranger if we have similar abilities to the other professions.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Fix the Combat Mode.

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Having the combat mode be determined by the intensity of the battle and how far you are from the enemy, makes it really difficult to escape out of combat mode.

Suggestion:

  • Put a time limit on the combat mode for about 5 seconds, when the player has no activity. eg. running away, not fighting a target (both PvE/PvP) etc.
  • After the time limit has reached its duration, combat mode turns off.
  • It can only be reactivated if the player is hit by the enemies. Simple as that.

One important point to make. This DOES NOT affect the activation of combat mode when falling from elevated terrain, such as hills and small mountains. We all do it. We all lose health jumping from considerable tall places, and most annoyingly, it puts us in combat mode. The way combat mode is handled during a fall is completely fine as it is because it only takes a couple seconds to turn off (that is if there’s no enemies around you to target your health and start mashing their skills for an easy kill.)

Tell me what you think players. Good idea? Bad idea? I won’t mind a couple disagreements. Just want to see how many would respond in a similar situation.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Rangers should be able to reveal thieves

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

Playing a thief is equivalent to playing a 2D flash game. It’s too simple.
I still agree that we need some sort of detection for stealthed users, and the pets is the best way to go in my opinion.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Bow Projectile Finisher 20%?!?!

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

People would argue that the Bow is not the only weapon that is best performed by a Ranger, and infact the Ranger’s abilities shines elsewhere.

The whole nature tree hugging concept for a ranger apparently doesn’t revolve around the mastery of the use of bows (apparently), even though its the most prefered choice for a weapon by most players. Maybe because of mainstream popularity.

I think the developers got too carried away with the lore of the profession, and not taking enough time to best design the weapon’s abilities that is most suited to the class.

However, I just don’t understand how other professions can use the same weapons, but produce better results with it compared to Rangers. I can’t even comprehend how frustrating and confusing that is.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Class Wars

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Ah wellz. Would be nice to see a bunch of Ranger’s in a mass PvP. Pet’s everywhere. Birrage spams. Ahhh… I can only dream.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Conditions

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

I don’t know about you but condition stacking in this game is what makes a diverse and competitive gameplay.

I like it the way it is, but that’s just my opinion.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

This sums up my feeling as of lately =)

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

Screw the infractions I say. To hell with you Anet!

I kid. I love this game too much to be holding any grudges.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

I Am the Best Ranger In Tyria

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

Uhhh nooooooo
I’m the best. Not just in Tyria, but the universe of Unicorns and trolls.

Ye.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Rangers should be able to reveal thieves

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

Meh. I have my own ways of dealing with thiefs and mesmers and it gets the job done. This suggestion has always been in my mind and no one seemed to have spoken up about it until now.

I thank ageii for atleast making the effort.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Class Wars

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Maybe to make it interesting, no stealthing, blinks or any kind of alternate self summons (clones) is allowed. That way everyone has a fair chance of seeing the opposing force and can move forward from there.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Class Wars

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Good idea. But two professions that will severely dominate with this. You guessed it. Thiefs and Mesmers.

Just imagine a bunch of thiefs grouped up….. oh the nightmare. You’ll see people just dropping out of nowhere, getting killed by the air. Then one second too late, when you just realized it was all a bunch of thiefs, your pretty much dead anyway.

Same goes with mesmers. One mesmer = 4+ clones. Now imagine a group of 20 mesmers. 20 × 4 = 80 clones. What the fudge.

These 2 professions agains’t each other might be a fun entertainment. But again’st the rest? It would be a wipe out.

In the end it’d be just a battle between the 2 best professions. Thief’s and Mesmer’s fit the bill in that area of PvP.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Rangers should be able to reveal thieves

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

This is the reason why ranger’s need some sort of way to track stealth users, so you have more chance of damaging your enemy with your abilities.

They way it is currently is any thief can engage a ranger, while the ranger has no idea what the hell is going on or where the thief even came from, starts countering with utilities and skills, luckily outsmarts the thief BUT OH WAIT A SECOND, the thief stealths and runs away. Yea.

You tell me how that is productive for a ranger in PvP. I’ll give you my utmost respect if you give me a reasonable answer.

This scenario could be the same with mesmers except you lose the mesmer immediately once the clones are up and when they use their ridiculous blinks. Harder even if you have to face a mesmer with their clones already summoned. And by the time you find the real one, youve already lost more health than you can invest in one little measly 1v1 battle.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Rangers should be able to reveal thieves

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

There’s nothing balanced about a thief engaging a battle and just disengaging whenever he or she so pleases with little to no pressure at all.

This has always made me question the ranger profession, why there’s no ability to ‘track’ thiefs, even with those stealth retries. I mean come on. How many times do you want to disappear just to get a kill. The same goes with mesmers. I cannot count how many freakin times they get away because of their clones and blinks. It’s such a complete and utter disapointment, having seen all your efforts gone to waste.

I agree on giving our pets the ability to sniff out stealth users, or even sniff the original mesmer amongst those clones/fakes. But for such an ability to ‘track’ hidden enemies to be implemented, it must not be a permanent passive ability, instead some sort of trait or skill that has a reasonable cooldown to prevent any imbalances or overpowered QQs.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Focusing on using shortbow and bleeds any advice?

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

Yep. It’s viable.

The only downside is you’ll have to fight close range to stack those bleeds.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

How are rangers in WvWvW?

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

It’s not a matter of investing so much as learning the profession. You should take the time to do some PvE now (or pvp if you like)before the changes are made.

That way you can tell the differences and learn from it. Simple Trial and Error is what makes the best of a player.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Stop shooting Thieves while they Daggerstorm!

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

The amount of skills used for a ranger is literally everything, including utilities and elites and the pets (which is rather useless anyway). A thief? 2-3 skills and your dead within seconds.

Another fact about Ranger in PvP.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Projectiles from Bows need to be faster

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

The original Guild wars was a historical event prior to the Guild Wars 2 era. It only makes sense if the knowledge of skills was past down from generation to generation, which brings us to the current age of Guild Wars 2.

After all Guild Wars 2 started roughly 250 years after the events of original Guild Wars. Why the progression of skill and ability was not being passed down just simply doesn’t add up.

Or maybe civilization was magically wiped out and during that 250 years, the surviving few started to practice new abilities and skills, which founded these new professions. I don’t know.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Improving wPvP

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

The movements of a zerg vs zerg battles relies heavily on downed players to gain the advantage to charge.

Most downedstates happen at the heat of the battle, which in other words right infront of the zerg, not at the back.

The people at the back won’t have time to go all the way to the front just to ressurrect their teammates and by the time they do, they would be aggroad by the other enemy zerg and consequently will be in combat status.

It’s the flow of PvP in WvW that people have practiced. If you want to make PvP in WvW more challeging or fun, that’s the same as asking to change their ways of PvPing in WvW totally, meaning different strategies, different tactics and people will be completely dumbfounded just like at the start, when the game was only a couple days new.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Projectiles from Bows need to be faster

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

Interesting design for a skill. Why that wasn’t continued in Guild Wars 2, I’ll never know. Seems a perfectly reasonable skill to have for rangers since it’s affected by nature’s environments (a.k.a. Wind)

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Improving wPvP

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Those downedstate spells only last for a limited amount of seconds.
What if the group abandons them and retreats to a tower. What then?

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Please improve your group interface for WvW

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

That ^

5 slots for a party is silly.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Focusing on using shortbow and bleeds any advice?

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

Shortbow’s auto attack speed got reduced and in consequence bleed stacking requires you to be closer in range towards your enemy just to stack it properly.

Apparently it was an ‘Animation Bug’, when the animation of the shortbow was perfectly normal. The nerf was simply uncalled for but meh, people have disagreements with it.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Improving wPvP

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

They’re great points but there’s the combat bug issue that always gets everyone in the heat of battle.

If you suggest resurrecting downed status can only be done outside of combat, then this will become a big problem with a big group.

The amount of time that the combat status goes away depends on how far you are from the enemy and how intense the battle is. So no matter the changes, downed status will always be a sure kill in WvW due to the zerging.

The only way you can keep your team alive is if you manage to give cover fire for the downed teammates whilst the others help ressurect them. This is what makes the PvP in this game very competitive because it’s not easy to just kill an enemy straight away. Dealing with the downed status provides time and it’s supposed to be annoying because it gives the player a second chance to survive.

More chances to survive in PvP means more action.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Focusing on using shortbow and bleeds any advice?

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

Superior Sigil of Earth + Sharpened Edges trait (chance to bleed on crits) = 10+ bleed stacks without QZ. Combine this with Juvenile Lynx and you get nearly 15+ stacks of bleed. With QZ popped, reaching 25 stacks of bleed is easy with this setup.

Ofcourse you’d have to be atleast 250-500 range away from your enemy to stack the bleeds properly due to the nerf.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Projectiles from Bows need to be faster

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

An issue mentioned a thousand times . We’re all in the same boat and share the same pain.
Just cross your finger’s and pray this will all get fixed in the big patch.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

When do you think the ranger update would come?

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

There’s a catchy word for things such as this that many developers would respond with and it is….wait for it…..

“Soon…”

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

What gear to go for?

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

Expect to be squishy as well. Glass canon doesn’t mean your god. It means you die just as fast as you kill.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Trap traits in the skirmishing line

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

It’s not a big issue as many people would think. Upgraded Traps in skirmishing is quite useful if you want to go on the offensive with high crit chance and damage with a couple of enhanced traps up your sleeves.

Changing this would mean re-traiting and finding new viable builds just for the potency of Traps.

But there are some flaws for it having in the Skirmishing block. For one traps benefit highly from condition damage and it’s only understandable why many people would suggest the trap traits be placed in Wilderness Survival.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Reporting Moderators

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

7 refractions. lol’d
I guess these moderators have their mysterious reasons. Not that I have anything against this issue. Don’t really care that much for it.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Rework the Trait System

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

The current system is fine. The only thing that I would argue is the limited amount of trait points. It should of started from Level 1-80 instead of Level 10-80.

Arguable but that’s my opinion.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Just do away with thief invisibility

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Or some skill that tracks stealth users. But that will never happen.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Stop shooting Thieves while they Daggerstorm!

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

I also rolled a thief just to see how its like in sPvP and the damage is just GINORMOUS,despite all that stat balances. 2 days of PvP with a thief and im facerolling every class, no matter their toughness, no matter their vitality. Every class is the same dificulty. A 3 second downed kill.

The learning curve for a thief is MUCH MUCH easier than a ranger. They don’t have to worry about a pet and all they need to do is focus in burst damage. It’s that simple. Mind you I’ve spent more time with a ranger (roughly 3 months) compared to 2 days of thief PvP.

The difference is staggering. It’s totally ridiculous.
The fact that a thief can handle 2-3 targets at once whilst a ranger can only handle 2 at maximum, is a broken PvP mechanic.

I would shiver at the thought of a thief’s potential in WvW with all that max gear stats.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

When do you think the ranger update would come?

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

1 week left. I wonder if anyone can wait that long. During that time i’ll just roll a thief and faceslap noobs that think theyre an underpowered class, in no less than 3 seconds.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Why Do People Dislike Their Rangers?

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

Birrage makes little to no difference in a WvW PvP scale. People can easily evade the AoE and cripple debuff when it gets recognised by the enemy.

For Birrage to be useful you’d have to be sneaky about it, activating the skill when the enemy invaders dont have their attention to you, which sadly never happens because they see your bright red name all over the screen, everytime you shoot an arrow.

Besides Birrage is only effective if your enemy stands still which quite frankly is not the style of PvP in this game.

Division is right, Long Bow does need a buff. Not that im being a kissass. But it’s the depressing fact about this weapon.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Trap Detonation

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

Electro

Even the idea of just plain setting them off by your own character stepping on the trigger or whatever would be odd because you’d imagine that whoever triggers it is going to get hurt, as is the nature of a trap.

This is a game. Realism would be silly and it’d make the game more difficult than it needs to be.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Stop shooting Thieves while they Daggerstorm!

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

What a silly insult generalizing the majority of Rangers to be ‘really bad’. For all you know they could be putting out the utmost devotion to win any battles, even against a thief, timing their skills to be used at the critical moment. With a thief, you can just spam its skills blindfolded and still win.

The effort used between a thief and ranger just to win is clearly noticeable. Fact is, thiefs have it easy and ranger’s don’t.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Why Do People Dislike Their Rangers?

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

In response to the title. Because Rangers are Underpowered.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Cape....

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Yes to the capes. Would be amazing if they are affected by the character’s movements. That would be some nice effects in my opinion. It’s more for eye candy really.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Permanent Pet Stow Option

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

This should be moved to Suggestions but what the heck. I vote yes.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Rangers and their burst.

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

The ability to do burst damage with your Ranger doesn’t come from its skills. It comes from the player who controls the character.

You just need to make sure the target is well CC’ed and controlled, and like I had just previously mentioned, a good way to do this is using your traps proficiently.

What people fail to realize is with a ranger you can’t hit a moving target because the arrows travel too slow (unless ofcourse you switch into melee mode which is a death wish). It’s the flawed mechanic of this game, which I HOPE they will fix in the upcoming big patch.

The less your target moves, the more burst damage you can do.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Rangers and their burst.

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

The coming patch should fix your problems. Although hopeful. I would like to think it will.

Your not the only ranger that goes through these issues. That much I can assure you.

But in my opinion a good way to encounter any thief is the Ranger’s traps. Once you get them caught with one of your traps, they have no option but to flee and start over. Just by disrupting their initial burst combos with your traps, they’ve had already wasted too much initiative to continue.

Ofcourse it’s all good in theory but there’s so many ways to go wrong with it. Guess it just comes down to player’s abilities and experience.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Trap Detonation

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

It just involves more teamwork with a detonation setup.
You wouldn’t just expect people to know that your going to detonate your trap and let them take a hint that its a combo field.

No. You have to communicate and that’s where co-ordination and timing becomes important.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Trap Detonation

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

They way I see this is it would create more co-ordination and timing. Just throwing your trap at the target with no co-ordination with your team is not great for an efficient combo field.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Trap Detonation

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

Good Idea. Just another key binding process and it would work.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Ranger Pets Over Powered

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

Shilian

no one realized my sarcasm? delusional..

Oh I realized. It just. Wasn’t funny.
Infact, I actually thought you were being serious.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)