Showing Posts For YumCHA.8706:

Ranger Pets Over Powered

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

The pets are faaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar from overpowered.

Hope I emphasized that enough.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Suggestion and thoughts on weapon swapping cool downs.

in PvP

Posted by: YumCHA.8706

YumCHA.8706

I say lower the cooldown to Oh I don’t know…. 5 seconds? It’s 5 seconds too long in my opinion.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

What is the overall developmental theme or direction of the Ranger? And it's place in GW2.

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

JonPeters already mentioned he’s not gonna spoil any details that’s going to mention the changes towards the Ranger profession.

But I really would like to know what theyre doing. We only deserve as much considering there was no communication from them for weeks.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

WvW jumping puzzles

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Wrong.

If you think PvPing in such terrains that contain jumping obstacles, tight corners and elevated mountain areas is completely acceptable, then your the idiot.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Longbow - Max Stats? Anyone higher?

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

Berserker set no doubt.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Hide in Plain Sight

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

It helps sometimes. Usually works when your knocked down, knock back, stun or any kind of CC from an enemy. It’s a small chance of escape if you need it.

The only thing that I would argue with this trait is its duration. It’s too short. Other than that it’s a good trait to have for survivability.

But it doesn’t make sense how a ranger can disappear out of thin air just because of an opposing CC.

Isn’t that something you would expect from a thief?

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

WvW jumping puzzles

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Not that I care much for this thread, but how do you explain a terrain filled with mountains, cliffs, tight corners, rigged traps and irritating jumping areas be considered a good place to PvP?

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Are we ONLY "utility" in pvp, seem useless

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

In my defensive. Ranger was the right choice. Anet just didn’t develop this profession well. Instead thought it needed nerfs to ‘balance’ everything else.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by Moderator)

CC Out

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

They would be pissed. And I’ll be there to tell them: “Now you know how we Ranger’s feel… betch”.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by Moderator)

Friar class

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Yea well adding a specific profession just because you want extra buffs and heals won’t make it any better.

kkthxbye

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Friar class

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

No. I do not want a Healer/Buffer Profession in this game. They make far too much of a big difference when grouped up.

kthxbye

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Stealth - Finish Them!, Needs to go.

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Criticizing me of my skills would be a felony agains’t the forum rules. Again that’s an accusation. You would do well to be careful in that department.

The fact still remains. Stealthing is an exploit towards finishing moves. I suggest it be altered or simply disabled during a finishing kill, amongst other abilities that alter the performance of finishing your enemy.

Kthxbye.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Stealth - Finish Them!, Needs to go.

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

So your accusing me of being arrogant and stupid.

I would so gladly defend my abilities of playing my current Profession, but that would be a waste of time as it arises more arguments leading to thousands and thousands of words and boring texts. I’m sure you don’t want to see that.

And Please learn to type a fair argument before twisting my words. Use of abbreviations just tells me you couldn’t care less to put some effort in your defensive statements. Infact you probably didn’t even read my whole post. That’s quite an insult.

After all this is a forum. Not some private messaging system where you expect people to understand your abbreviations.

The fact still remains. Stealthing is an exploit towards finishing moves. I suggest it be altered or simply disabled during a finishing kill, amongst other abilities that alter the performance of finishing your enemy.

I have done enough to send my message to this thread. Any who defy my statements will just be wasting their time as I will not care from this time forward. The OP had every right to complain of this and rightfully so because it needs attention. This does not depict any balance whatsoever to the game. Those who defend the rights of this exploit thinking its fair is simply silly and idiotic.

Have some sense and listen to reason. You might get somewhere.

And I wouldn’t be surprised if this gets sent to the trash by the moderators. That just sends a clear message to me that they don’t have the guts to confront their mistakes neither do they have the clarity to fix it.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Stealth - Finish Them!, Needs to go.

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Doggie

There’s a lot of ways to fortify a finisher, why remove this one? Guardians can throw their troll bubble over people or use stability to finish people guaranteeing. You can still teleport away, hit or aoe thieves in stealth. You and your allies need to just pay attention better. Thief is also the most fragile class in the entire game and are 100% wide open during finisher. Most of the time people just aren’t smart enough to realized I’m doing a stealth finisher and are sitting there regening or rezzing player instead of swinging at me when they just saw me use stealth.

Sorry what? Did you just say thiefs are 100% wide open during finishers? You do realize stealthing enables the thief to be invisible right?

Invisible. I fear not many of you even understand what this means. That’s quite depressing.

The sad fact is, when a thief stealths just to get a finish, the opponent loses it’s target IMMEDIATELY. No matter how much you spam your downed abilities, it will be flying aimlessly. And no matter what you do, your helpless to see right in front of your screen an unfair, disadvantaged finishing kill.

So you might argue people weren’t aware nor were they smart enough to expect such a thing to happen. Well that’s the result of an actual ‘stealth’ for you. The fact of the matter is your NOT aware. Not to mention the time it takes to down any profession by a thief is ridiculously fast. All the more reason for them to achieve an easy kill.

The effects of a stealth in this game is so subtle that the targeted thief just vanishes out of thin air right in front of your screen with no visible entrails.

How do you think this would compare in a largely scaled battle, especially in WvW? How do you expect people to be aware of this when there’s hundreds of other things to worry about. sPvP is the same because people travel in packs. People do things in packs. Theyre too focused on their objectives to worry about a tiny little thief. The thief has the upper hand simply because he can choose his weakest targets and strike them at the right moment.

Thiefs may be fragile but they have enough, if not plenty, of stealth abilities to escape at just a simple click of a button, should they fail their attempt for a sneak attack. It is that easy. This is a clear fact. Not a biased opinion.

So I return to the my suggestive statement: Finishing moves should be rightfully equal, no matter the skill differences in profession. Stealth, stability, quickness and any other unfair skills, should not be affecting the performance of a finishing move. Period.

Disagree all you want, but when a thief does this to you, you won’t receive any simpathy on my part considering how much people defend such a broken, largely abused and highly exploited skill.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Stealth - Finish Them!, Needs to go.

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Agreed. Finishing in downed status should be rightfully equal to everyone. Nothing should affect it.

I’ve seen far too many decent players at the mercy of the thief’s stealthed finishing blows. Infact i’d go as far in saying people exploit this in so many ways. In such a way that thiefs can down any chosen target in a matter of seconds within a group, stealth and finish leaving the group dumbfounded.

I don’t understand how moving your hands up to the sky then immediately striking down for a finish be considered ‘stealthy’. Especially when there’s a bright white magical thing at your hand during the execution of the finishing move. How is that in anyway relating to the ability of a stealth? It doesn’t.

What did people suddenly turn a blind eye and look away?

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Pet defensive improvements: Evasion

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

It didn’t hit me until now that I realized if all Professions have the ability to dodge and roll at their own will and control to evade attacks, why not introduce something similar with pets. Specifically for Ranger’s and their pets.

A unique system (or rather a skill) that allows pet’s to execute an ‘evasive animation’ which allows a couple seconds (roughly 2 seconds at most) of evasion.

There’s two ways to approach this. Either by pure percentaged chance or an assigned key button.

By chance:

  • This would all be determined by a percentage of chance to succeed or ‘initialize’ when the pet is in combat, either being attacked or attacking a target.
  • The maneuver will be merged with the ‘F1’ normal attack ability, as a passive ability determined by pure chance.
  • To increase the chance of success that the pet performs the ‘evasive animation’, a new Trait must be added under ‘Beastmastery’ to increase the chances by atleast 10% maximum (debatable). 20 Beastmastery points is required to unlock this trait.
  • Without the new trait, the pet has a base chance of 30% of performing the ‘evasive maneuver’ either being attacked or attacking a target.
  • The new trait could be called Beast Agile Stance. (feel free to expand on this)
  • Immediately after the animation is over, the pet will return to its attacking status.
  • The maneuver cannot be performed more than 3 times. After 3 times it must have a cooldown of 30 seconds. (debatable)

By control:

  • Assign a new F- key to instantaneously control the pets ‘evasive maneuvers’.
  • No cast-time.
  • Immediate initialization.
  • Immediate return to attacking target(s) after use.
  • Interrupts all current actions of the pet to perform the ‘evasive maneuver’.
  • Reasonable Cooldown after use (up to Anet)
  • A new trait to correspond with this would be to add 5 seconds of swiftness to the pet whilst performing the ‘evasive maneuver’.
  • Trait name? Beast’s Athleticism.

Now ofcourse, when an animation is involved with an ability, the duration of the animation must be smooth and most importantly quick. Especially for this case its an ‘evasion’ so its only reasonable that the animation be swift and fast at no more than 2 seconds. 3 seconds max even. During that time interval evasion will be 100% active.

A couple ideas on the evasive animation would be to show the pet swiftly pouncing left and right, as if side-stepping in rapid motion. Arguable ofcourse but feel free to expand on this imagination.

These are just raw ideas, but the main idea here is giving the pet some versatile defence capabilities WHILST it is on offensive. Share your ideas and feel free to expand on them. If you don’t like this idea, simply say so and just move on. No harm no foul.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Ranger pets are useless for several reasons.

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

All the pets needs in terms of survivability is an increase in defence and vitality. That or lower the monsters attack power, which we all know will not happen.

As for its offences. Fix the A.I. pathing when chasing down targets ensuring the best possibility to deal damage instantaneously especially at point of contact. This would only apply for melee pets. Ranged pets are fine in my opinion. Maybe a slight increase in their range attacks might make them more versatile.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

What weapons does your Ranger carry?

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

Longbow/Shortbow (PvP), Sword+Horn/Shortbow/Longbow (PvE)

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Concept of Level is pointless in GW2

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Why would you remove leveling? It’s the very concept that defines this game, infact any MMO. Leveling is part of gaining experience, not only in game but also the player him or herself.

Leveling provides knowledge to be learnt. It’s like a piece to an unfinished puzzle. You simple cannot continue without it. If no leveling were to occur, whats the point of calling this game an mmorpg. Seriously.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Longbow DPS should be increased ~50%.

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

Increasing the damage of LB while the pet is temporarily off makes you question, why in the hell should you use a pet in the first place.

Better they fix the pets first, going back to the starting board and fixing the pet’s A.I. pathing and damage capabilities.

We can stay up all night arguing about how low the damage is for the longbow. Nothing will be done about it.

I do agree that it needs a slight increase in DPS but the pet needs more attention in my opinion.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Titles Don't Feel Important.

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

This thread clearly states “Titles don’t feel Important”

The reason that they should have some bonuses is so that it gives some ‘Importance’ to the varieties of titles. It makes each and every single title unique and different. Why can’t you guys understand that.

What good is a title if it provides no benefit? What good is a title if the only distinguishable factor to differentiate each title is just the name it provides? Pride? Vanity?

To say that the titles will be hand picked by the other players telling you that that’s the best way to benefit from its bonuses, is completely narrow minded.

Who grinded countless hours to achieve such amazing titles? You.
Who put the effort in attaining such amazing titles? You.
Who has the power to assign the titles? You.

No one else can tell you otherwise what titles you can use, simple because they want to benefit the most in their gameplay experiences.

Like I have said and will continue to say it a million times, the bonuses should not affect highly on the gameplay of Guild Wars. It should only be a minor difference, not to a point where it means the difference between life or death. No title should have that amount of power. That would be stupid.

Titles need to be independent as they should be, whilst at the same time be unique.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

~HUGE LIST of improvements~

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Notos

ArenaNet can always take the stance Blizzard took on Duels (and WPVP), that is: PVP is not balanced on 1v1 stop crying and go do some arenas with a friend

DavidGX

And you think the community will just be okay with a (potentially, terribly) unbalanced dueling feature? They’ll add it and the community will just go “gee, we asked for it, it’s unbalanced but golly that’s okay.” and peace will flourish throughout the game/forums? Let’s not kid ourselves. It’ll be b***hing till the end of time if they don’t fix it, effects throughout the entire game if they do. Neither is worth it, imo, for this feature.

Depends how you look at it. 1v1 Dueling in guild wars is not such a bad idea. It’s a good way to test the professions skills and abilities against other professions. Whether people want to be competitive about it is in my opinion abit silly, because well the main PvP aspect of this game is zerging and ganks. I don’t see how this can be less competitive than 1v1 dueling, since group PvP requires more teamwork and co-ordination, meaning more skill involved.

In my opinion, dueling is a means to test your skills and abilities and to see what strengths and weaknesses your profession has against other classes.

Not as a way to be competitive. That’s what sPvP and WorldvWorldvWorld is for.

So really Guild Wars has done much already in the competitive aspect of PvP. A slight implementation of Duels would have little to no affect on the gameplay. Atleast that’s what I think. I’ve seen much egotistical behaviours in many mmo’s that feature a dueling system, and the way they act towards it in a competitive manner is just childish. All you get from duels is a measly +1 in pride. That’s it.

Better to use it for something more reasonable such as testing your skills and abilities agains’t foes you find difficult to fight with.

One thing that I might add to the OP’s list if Duels were to be placed in Guild Wars 2, is to create an Arena in each city as a secluded place for Dueling. How big of an area it needs to be, that’s up to Anet.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Game Improvement - Suggestions

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Couple things I would like to see in the near future:

  • Cloaks/Capes - Warriors and most of the melee classes look incomplete without a heroic cape or cloak, along with the other professions needing that little extra fancy look. I guess this is more of an eye-candy implementation.
  • Self-Targeting - To see character’s name, guild name, titles, achievement star on screen and anything else of importance. Something that should have been implemented from the start.
  • A 10sec Kill-Death Camera (PvP/PvE) - Optional. Just a means to see what was the faults in dying and what resulted the death in the first place. A way to strategize in PvP perhaps, learning your enemies techniques and what not. Must be lag friendly ofcourse.
  • Loading Screens improved - Often I find waiting more than a minute to load a single area, especially cities I understand its a huge space of data to be loaded but maybe some sort of improvements to speed up the process of loading can be looked into.
  • Party Leadership - In most cases people will leave due to the long periods of time spent doing dungeons. By passing the leadership from one person to another, this would eliminate many bugs that happen quite often in an instance environment.
  • Dungeons reworked - I know dungeons are meant to be difficult, but to the point where its ridiculously impossible, not to mention spending hours and hours of just accomplishing one path. Please make it more time friendly and less punishing. I understand its a money sink to draw players to spend and earn less. That’s great as it eliminates the Independence of being more rich than the other. Just a slight change in the difficulty of the dungeons could make alot of the players happier and less depressed about their failed efforts.
Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Engineers get backpacks, where are our quivers?

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

It’s just a matter of design and how this would interact with the movements of the Ranger. So if it were a dodge and roll encounter, simply ‘locking’ the arrows in the quiver will prevent it from ‘falling off’. Design Ideas.

Magically ‘picking up’ the arrows from behind his/her back out of nowhere kinda makes you question where he gets the arrows in the first place.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Ranger rifle - theme

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Crossbow’s not a bad idea. I like it :o

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Titles Don't Feel Important.

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

To the point that the stats make a big difference? That’s not what im here to argue about. If you had read carefully, I mentioned that ‘It gave “Appropriate” bonuses’. Appropriate meaning reasonable amounts. Not to a point where it makes a huge difference in gameplay.

It’s to simply put some incentive to have the title assigned in the first place. A reward for having to grind all those hours just to achieve one tiny little title.

So your fine with just attaining a random title with no extra benefits? Ok. In my opinion that’s just plain boring and quite frankly a waste of time.

No incentive to have the title in the first place. No motivation to assign it since it has no benefits (only to show off as a means to get some pride).

It’s not even clearly visible… As was my main point, agreeing with the OP.

So I return to my previous post. This needs to be addressed. Just minor tweaks. That’s all it needs.

I don’t care if the titles don’t get stat bonuses implemented. It was just an Idea for Anet to ponder upon their future expansions, along with a few fixes of the titles system.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Population is getting low

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Reason not many players you see around PvE or in Tyria, is because of events such as the current holoween festivities.

And aside from pve itself, many players are active within the PvP aspect of this game, more so than PvE, for example World vs. World is filled with active players. sPvP is bustling with players everywhere.

It’s just a matter of looking at the most mainstream places and there you will find your main active places.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Considering to try Longbow

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

Although the longbow is visually slow, its damage can be surprising, especially when you land a critical.

The main usefullness I see when using the Long Bow is the skills ‘Birrage’, “Hunter’s Shot” and “Rapid Fire”. If you put these 3 skills into one combo, you dish out alot of damage. I mean ALOT. More than what a shortbow can achieve with just basic attacks, despite all those bleeds. Which I should add is only affective when your up close (roughly 200 range), in order for the bleeds to stack properly. (due to the nerf)

The Long Bow is best used at max distances, to its capable hitting range. If anything gets too close just switch to something more useful. No harm done.

I urge you to reconsider and try it once more.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Ranger rifle - theme

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Apparently its again’st the Ranger’s ‘Nature’ and ‘Tree Hugging’ ways. One would argue its too technologically advanced to master as a ranged weapon for a Ranger… lol’d
When so many skin designs of the bows reflect technological elements.

Contradictory at its finest.

Not that there’s anything wrong with that. I would still prefer a bow over a rifle just because of personal preference and play style.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Self-Targeting Function (Revised)

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

I just hope this gets a little attention, enough that Anet does something about it.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Titles Don't Feel Important.

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

That doesn’t explain the reward of achieving a title.

So your supporting the fact that grinding countless hours to achieve one title is just for show? That its only there to be visible? That it’s just some useless ‘cosmetic’?

Kind of pointless. And a waste of data space.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Titles Don't Feel Important.

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

One thing id like to see them do with the titles is give appropriate stat bonuses.

For example:

Combat Healer could have:

  • Increased Healing Power, Vitality and Toughness

Gladiator could have:

  • Increased Power, Toughness, Vitality

etc etc…

Gives us more of an incentive to have the titles assigned in the first place.

And yea I do agree the title name should be a little more revealing. The font is too small to notice. It’s kind of hidden along with the character name and doesn’t really shine in that boring grey text.

Maybe a change in Font and colour could solve this minor problem.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Self-Targeting Function (Revised)

in Suggestions

Posted by: YumCHA.8706

YumCHA.8706

Just wanted to bring up this old, already mentioned topic from this thread:

https://forum-en.gw2archive.eu/forum/game/suggestions/I-can-t-See-my-Name-Guild-Tag-Title-and-Star-on-myself

Basically what that forum entails is that as we all have noticed in our gameplay experiences, we are unable to target our own character, showing no name, showing no title of the Guild, showing no achievement title and most importantly not showing the achievement star for world completion.

What I would propose is simple:

  • Have the Left-Click interact with the character’s body on screen.
  • This enables to see the character’s Name, Guild Name, Titles and the achievement star Icon. Pretty much how anyone would see ‘You’ from a reasonable distance.
  • If the player so much as gets bored of seeing his/her title, simple clicking the Right-Click button away from the character’s body eliminating the presence of the Name, Guild Name, Titles etc, leaving the character in ‘Blank Status’ all over again.
  • While in combat, if the player accidently Left-Clicks his own character’s body (as we all know this happens all the time), simply using the ‘Tab’ button to target the mob/monster will place the Character back to ‘Blank Status’.

As we would expect, much of these functions require a fair mount of coding processes meaning more work for Anet. But what could be more satisfying than seeing your efforts and achievements right in front of your eyes, and therefore can express much pride in creating such a Character and having played such a fantastic game.

A little function that could be addressed, but not too importantly. Just a minor tweak in the game and hopefully making the customer’s feel all the more happier.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Ranger F2 skill

in Bugs: Game, Forum, Website

Posted by: YumCHA.8706

YumCHA.8706

It’s not that big of an issue but dealing with those AoE rings is a bit irritating when your working your combos on those mobs when exploring Tyria, and this totally unexpected green circly thing gets in the way screwing with the controls.

But I found sometimes when in combat, it doesn’t show up and sometimes out of combat it does. So it’s quite random at the moment.

Hope this gets an attention in the up coming next patch.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Why can't rangers use guns?

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

Then the profession should not be called just a ‘Ranger’ and infact something else that fits the description of a “Tree Hugger”.

The word Ranger itself misleads alot of people into thinking they are skilled in opposing foes from ‘a far’. That’s the basic understanding of a Ranger.

Any other excuse to define a Ranger otherwise, is irrelevant and does not relate to my argument.

Moving on. I’ll let the OP handle this.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Why can't rangers use guns?

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

Because a gun is a Ranged weapon. Because a staff does not define what a Ranger is of its Skills and Ability, regardless its relation as a ‘Ranged’ weapon. Shooting a bullet from a gun is no different than shooting an arrow from a bow.That is my biggest point.

What other ways can you define a “Ranger” if its so far from just the word Range. Why must people complicate its meaning when its simply put as “A person that is skilled with the use of ranged weapons.” What else is there to define a Ranger of other than that?

Sure there’s the Pet to consider, but wasn’t that just implemented to split the rangers damage in half?

I couldn’t care less if ranger’s are restricted to not using Guns because as of now, im rocking the Long Bow and Short Bow to the best of its capabilities. No staff will ever compare to the enjoyment of shooting an arrow from a bow. After all… We ARE a ranged class.

But meh. Seems im not getting through to many people, might as well just give up and move on.

I tried supporting the OP but oh well. Each to their own opinion I guess.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

Why can't rangers use guns?

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

There’s nothing dumbfounding about what I just stated.

Let me ask you this: What defines a Ranger in this game most? Is it the weapons the profession uses or its background history and lore and such?

Because I’m 99.9% sure every other profession is defined by what weapons they can use and its skills relating to the usable weapon.

“It comes from someone who ranges”? By what means does this statement justify your opinion to be factual? It doesn’t even make sense. Please do explain further because I’m not convinced.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Why can't rangers use guns?

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

If this new implemented staff weapon were to be attached to the ranger class/prof, as long as it doesn’t revolve around elemental type magic skills, then the ‘Nature magic’ is completely fine.

It just does not suit as a ‘usual’ weapon for a traditional Ranger. (in my opinion anyways)

As for the Gun restriction issue, I completely agree with the OP as I also have wondered why the rangers are not able to equip ‘All’ the ranged weapons because well… we are ‘Rangers’ after all.

There’s a clear reason why the profession is named the way it is. But I guess the whole ‘sticking to the nature’s lore and ranger’s traditional and nontechnical’ ways is more important than having the diversity to use multiple if not all Ranged weapons.

Oh but wait! Most Bows and Shortbow skins show a tonne of ‘Advanced looks’ and ‘Mechanical Features’ much that the other Races would normally use so…. that totally defeats the purpose of saying Rangers are so attuned with their ‘Nature Magic’ ways.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Why can't rangers use guns?

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

A staff ranger? really? I disagree. It just doesn’t suit the profession. The weapon itself revolves around magical skills, which is clearly not the way of the Ranger.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

Ranger F2 skill

in Bugs: Game, Forum, Website

Posted by: YumCHA.8706

YumCHA.8706

Not sure if this is a bug or a new implementation to the F2 skill ability for the pets, but after the rather big patch on the 22nd Oct, everytime I press the F2 skill on use, a large green AoE target icon pops up much like the Ranger’s skill Birrage, where you must aim where the arrows strike the ground.

If I do however try to use the AoE green targeting icon and aim elsewhere executing the pet skill, the pet would not move to that targeted location and just stand there and activate the skill like it always have before the big patch. I guess in a way this could be a bug since it doesn’t correspond with the pet.

I would like to provide a screenshot, but it does not show the Green AoE target ‘riticule’, instead just shows the pet executing the F2 skill normally without the green circle thingy.

Maybe it has something to do with the control key assignments? I don’t know. But this new change certainly wasn’t seen nor discussed before the new patch had arrived.

I’ve tried disabling ‘Area of Effect rings’ but it still shows upon use of the F2 skill.

If its just me, then I hope there’s an easy fix (hoping its not re-installing cause that would be a pain), and if someone else is having the same problem/changes, feel free to comment and see whether the differences is noticeable. If not, feel free to comment anyway of how much of an Idiot I am into believing this was a bug in the first place. /sarcasm

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

The Main Issue

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

Some good points you guys pointed out. Appreciate all the feedbacks.
I admit, there’s plenty more to learn about the Ranger Profession; its strengths, weaknesses and what not.

I’m just disappointed at the fact that Anet changed something that was working perfectly normal. Just a little improvement in the damage output for the bows plus the pet functionalities reworked is all im asking.

Despite all the other bugs mentioned towards this Profession, which occurs in every single game out there (to no surprise), there’s always that urge to keep coming back for more, regardless the changes.

I’ll just put my faith in Anet and pray they make a smart choice into making this profession more enjoyable in the near future.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

The Main Issue

in Ranger

Posted by: YumCHA.8706

YumCHA.8706

(Warning: Wall of text….maybe :o)
*Rants not intended. This is clearly a reasonable opinion based on evidential facts towards the decisions made by the developers into altering the Ranger Profession.

After reading the many negative feedbacks to the recent, if not the already weeks old Nerfs to the Ranger’s PvP Abilities (Laughable) in relation to the unnecessary changes in the many debatable aspects of this class/profession (w/e), I empathize much to those who think Anet made some terrible decisions into altering little insignificant changes to supposedly ‘balance’ the Ranger profession.

The main issues I see that takes a big toll in the ranger Profession are as follows in this list: (If I missed some other issues feel free to add them to the list)
- Lacking in Damage Output. (Ranged wise)
- Not enough Crowd Control Skills to counter group Ganks (zergs)
- Most skills are one to one combat and not enough AoE offensives.
- Survivability laughable.
- Pet functionality flawed. (Maybe some sort of coding could fix this issue)
- Pets being too squishy.
- Damage split between the Ranger and its Pet does not compute.
- Arrow projection easily evaded.
- Arrows easily out of range. (Mentioned as a bug supposedly)
- Arrow obstructions easily exploited.
- Medium Armor defensive capabilities questionable.
- Weapon choices questionable. Ranger’s should be mastered in the use of a Bow increasing their damage output, yet they do more damage with melee weapons? Does not compute.

Minor Issues:
- Spirits squishy.
- Utility/Elite Cooldowns unreasonable long. For something to have a really long CD, the performance of such a skill must be so great that it alters the situation in combat.
This is not the case.
- Signets provide little to no benefit.
- Shortbow decreased in arrow speed. (An Unnecessary Nerf)
Evidence: http://www.youtube.com/watch?v=j_W75Zw5fqU

This video showed the critical difference before and after the patch of the oh so terrifying “Animation bug” fix that Anet considered as a high prioritized threat to the Ranger Profession. Both before and after shots of the video showed the SAME arrow explosion animations with one notable difference. One was faster than the other.

The issue was not within the skill Quickening Zephyr nor the so called ‘Animation Bug’ Anet was lead to believe to exist, but the reduced ‘Attack Speed’ or arrow speed of the shortbow. This resulted in a completely downgraded performance of the shortbow itself, reducing its overall damage output, therefore degrading the Ranger’s performance all together.

Ofcourse, in every thread created there will be arguments and disagreements towards this, but I base my information from the experiences as a Ranger in PvP and these issues are far too blatant to ignore.

Regardless of the changes, I still manage to excell in PvP as a Ranger with the use of proper player skills and knowledge base of the profession and avoiding group ganks because lets face it, its not like Rangers can kill three or four enemies by himself. Quite possible but heavily difficult. If thats the type of play style that some prefer, then be my guest.

My 2 cents. Quite lengthy and I do advice no flame or troll be sent into this thread. The purpose was to share my opinions of the main issues dealt with the Ranger profession. Ofcourse I may be wrong in a couple points but its just based on opinionated responces. Feel free to share your troubles within the Ranger Profession.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)