It is not petty to want to make “your own” outfit. All of this is aesthetics. The point is character customization on a visual level.
A full set of skins gives people a starting point, and then they can switch out pieces as the mood strikes them. They may wear the full set for months, and then decide to switch out the pants or the boots.
I have a few outfits… I would buy more… except.
I don’t want to be forced to wear a head piece, and i prefer the idea of mixing and matching.
A few of the outfits have some nice parts, and I could definitely build my own outfits around them. At least I would, if I could.
Yeah, I know there are minimal clipping issues with pre-made outfits. I know fixing all the clipping issues with every other equip would be a pain, but still.
I would enjoy using outfit parts in my own composition.
A lot of the fun is in making my own mixture.
please consider releasing armor skin versions of outfits in the future.
It was easier to deal with back when dye was one unlock per character, the rare drop rate was much better, and all the dyes cost more at the time.
a hat toggle would be nice too. the only hat I ever have visible is an ele stone, because it is small and sparkly. I don’t need all of these hats hiding hair, and masks hiding faces. you really will sell more if we can hide the bits we usually hide on armor.
huh, years ago, when I bought the game it was sixty dollars for the disk, it is only ten dollars to download the game now? Well if they aren’t charging sixty anymore I guess they have to make up the difference some how. At least they are still avoiding charging a monthly subscription fee.
been around doing pve for over a year, ran three dungeons in all of that time. When I finally decide to run dungeons it is nice to know I am guaranteed include in pug. Just feel sorry for the guys when they find out how green I am. Ah well, at least I can follow directions, and don’t argue with veteran dungeoneers.
Lol @ Darkbattlemage pity everyone ignored your pun “where does it stem from…”
I do suspect the sylvari hate is because of Trahearne. Then we get Scarlett, who is a flamboyant show stealer. Had these characters been human we wouldn’t have people writing hate posts directed at humans as a race. It boarders on xenophobia…
aesthetics: I have a friend who doesn’t have a sylvari character because of all the branch, root, and bark artifacts on many sylvari faces.
Sylvari also hit the uncanny valley in some people’s perception. (they wouldn’t mind a char because they are totally different, but sylvari look similar to humans, just off, and it creeps some people out.)
Political: The environmentalist movement could be tied to plant people. Since environmentalism is an anti human movement at its core: humans are evil, nature is more important. A philosophical friend of mine declares that the sylvari are for hippie tree-huggers.
Kasmeer is going to betray us. If she isn’t working for Scarlett, blackmail… possibly, then she is some bizarre alter-ego or living illusion caused by Scarlett’s madness. Remember, while we were in southsun Scarlett was already setting things in motion.
I would like the nights to be darker. I also have trouble telling if it is night time, unless I am playing my sylvari character.
Well no, I was actually wanting the new factions to carve out their own territories, much like the toxic alliance in gendarrian fields. Even if the tower is destroyed, they could hang around the area, since they have pretty much err….“terraformed?” it to suit their toxic needs.
I mean sylvari are constantly fighting off nightmare court who try to take over sylvari holdings. The flame legion is constantly poluting a couple of lakes, and players are constantly preventing this or cleaning up tar and killing tar elementals. The toxic alliance should constantly be attacking players and npcs who try to inoculate gendarian fields. That group should be a permanent, if diminished, fixture within that area.
Perhaps some of the moletariate should have fiery areas, and the npcs should be concerned about their “corrupted,” brethren. Much like Norns with the Sons of Svanir. The splinter group tolerated by the original group, The norns and the sons both live in Hoelbrak after all…
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Is there merit in creating alliances between such horrible factions? Could they learn a measure of trust this way? Or at the very least, learn the benefit of cooperation? Could Scarlett be said to be unifying Tyeria in her own fashion?
It would be rather sad if the various alliances just disintegrated after Scarlett left.
A major annoyance I had with cartoon and comic book villains was: that once a plan failed, for any reason, they discarded it as worthless and never tried to improve it or reuse parts of it in any fashion.
It would be interesting if they tried other alliances in the future. The dredge are former slaves who have no qualms about enslaving other races, I could see them making an alliance with the Kraite. Especially since the two groups occupy totally different spheres. They have common enemies and won’t squabble to much over territory when dividing up the spoils. There could be alliances of political or ideological alignments, not just elemental ones.
Since the alliances are obviously more powerful than the original factions, I really think they would recognize the stupidity of back-peddling to a weaker position. It would be interesting if this spawned other separatist type factions. Lol do you try to help the original flame legion try to break up the molten alliance? How do you do so without them knowing? How do you feel about aiding an enemy for any reason?
I don’t want Scarlett to be the only lynch-pin holding these groups together. Scarlett may have tricked, persuaded, or coerced these factions into alliance, but it would just be beyond stupid for them to decide to go their separate ways once more. I do not want the cop-out that being evil makes them stupid. Nor do I want the other cop-out that cooperation is just to alien a concept for these groups. They are groups after all, they do know how to cooperate.
I am actually disappointed that the alliances didn’t merge with each other.
Thoughts?
Butt capes; as far as the eye can see…
Cleavage is fine; but anet insists on covering the shape of female posterior for most of the outfits.
no idea why.
It’s enough to make an kitten man weep.
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Wait… they are thumper turrets?
Dune?!
Giant sand worms are going to pop out of the ground?
You know….I think I might actually laugh out loud if it turns out that Scarlet accidentally woke up the elder dragons, and that she was responsible for Zhaitan raising Orr, and that these “thumpers” are her attempt to bring Primordius up….and that it really has been her all along, it never had anything to do with the dragons at all. GW2 is the story of Scarlett.
Oh? You mean Gw2 isn’t the story of the great sylvari First Born Trahearne?
Now all we need if for Scarlett and Trahearne to fall in love.
Remember, I called it first!
The same day that companies are no longer held accountable by their customers.
That has already happened. Companies are now held accountable mostly to the governments of their respective regions. The governments care even less about you, because they get your tax money no matter what.
That is what you get when you insist on government regulation of corporations.
It gets worse, since the government wants you to hate the corporations, so that you will insist (vote) that government take even more control over the business sector. If the corporations object to the government controls, well, that is just the ceo being greedy. Its obviously for the common good since so many people want the government regulation of corporations.
We have lost the ability to hold businesses accountable because we decided to make the government do it for us. Everyone knows how efficient the American government is, how incorruptible American politicians are. Of course we know how concerned the United states government is about the difficulties of individuals.
fools.
Don’t focus the game so much on getting ‘stuff’. Make it about /doing/ stuff. You probably won’t have as many players, but you’ll have better ones.
they want, “profitable,” players, not necessarily, “better,” players.
Ok, let me get this straight. You say that when I spend 2000 gems in the exchange, I added nearly 2000 gems to the exchange. That sounds like gems get added to the exchange all the time. Next: we have an increasing population, veterans equipping entire alt accounts, and bots: all buying gems with time. Time is gold. To spend gold, is to spend the time it took to earn it. Ingame time = value of gold to players. Amassing enough gold to buy a reasonable amount of gems takes far longer than spending $25 at Wal*mart to buy 2000 gems. You must factor time spent into the equation. My whole point of view is that gold derives most of its value from time spent in obtaining it. Even bots have to spend time. The exchange only partially sets the cost of gems. The other part is how fast time spenders buy gems vs. how fast gem spenders by gold. and I have utterly lost track… of what I was trying to say…
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I am quite aware that there is a finite supply of gold. My comment assumed an infinite supply of gems. I was assuming that gold spent to buy gems was destroyed. However destroying 30% of it and giving me the rest amounts to the same thing. My point was that gold was being removed from the game to pay for gems. So the rate is 70% lower than I thought, so what? That still makes the gemstore a gold sink, still a 30% destruction of gold. Still causing people to save gold to buy gems with. Still encouraging people to amass fortunes so they can pay gem prices with time instead of dollars.
Goldsinks are important. It’s very easy to make money in this game. If there’s no sink, there will be too much money. Then most of that money will accumulate among high leveled, veteran players. Incoming players, or casual players, will have a very difficult time matching up to the inflated prices – which the veteran players will directly, or indirectly be setting. It would not be a free market, because the veteran players will be the ones controlling it.
Then comes in a new player who just hit 80. A set of exotics will cost them 250 gold. How is he gonna get that? No one wants him in dungeons because he doesn’t have the good gear for speed runs. He can’t make his own gear because mats will be expensive (less gear salvaged = less crafting materials. Supply < demand) Only those that can afford the mats for crafting are either a) people who can bot and farm nodes or b) have the money to buy what they want when they need it. ===> another increase on prices. He’ll be stuck at the bottom.
Generally once people have bought exactly what they want, they don’t shop around for another of the same thing. If you have your ultimate look or highest tier gear, you won’t be shopping for it. You will no longer be adding to the demand of all equips you are wearing. Once all the veteran players have equipped their alts with the best gear, they won’t be buying anymore for themselves. They will add zero demand to the market. Do you understand? veteran players remove themselves from the market when they are satisfied. Why make earn gold if there is literally nothing you want? Hell, many high level players, in other games, give stuff away to friends or guild mates simply because the in game market has nothing that can interest them.
The reason Trading Post prices are high, is because you can convert gold into gems. This is why people amass insane amounts of gold. This is why people charge so much. Trying to buy gem equipment with time spent farming.
If you weren’t allowed to convert gold, the inflation in this game would dissolve in a matter of months. The botting would also fall off dramatically. Of course we would all spend much less time playing the game. The ability to turn gold into gems is the largest time, and gold, sink in the game. Don’t blame farmers, or botters, taxes, or rng; the gold to gem conversion is the single most significant drain on the game economy.
The question is then which is going to ultimately maintain a more stable economy in a world where things appear out of thin air.
They do not appear out of thing air. Someone put forth the time to obtain them. Even if the item has a random chance to drop, Someone had to take the average time to kill X number of whatevers to obtain it. By fighting monsters and completing jumping puzzles you are essentially crafting gear and mats with time spent fighting or falling to your death repeatedly. The value of the item is in relation to the cost of obtaining it. If arena net flooded the trading post with mats or equips using GM commands then your argument would be justified.
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Your first point kinda made me think about basic idea of communism and Central-controlled economy. You know what? It failed
Capitalism failed miserably, and was bailed out by communism.
Lets see, you don’t regenerate if I attack with fire or acid right?
Your first point kinda made me think about basic idea of communism and Central-controlled economy. You know what? It failed
Communism has only failed on the large scale. Communism is still doing great on the small to medium scale. Matter of fact, it’s the only thing that keeps capitalism running.
Sigh, the ruling body of those communist communities determine who gets what goods or what services. Someone must decide who needs what. Those who can influence that ruling body get what they want. Those with no influence get what is left over. Those communist communities take what can be sold from their members and sell it at competitive prices in the mixed economy. It is the capitalist element in that mixed economy which is supporting those communists, not the other way around.
It is government controls which distort supply and demand. Consumer, and vendor reactions to government controls are what cause scarcity and inflation. The Major market control arena net has is the ability for players to turn gold into gems. This causes people to play the market. It also causes players to gather huge amounts of gold long after a player using only in-game equipment would have stopped. Quite frankly the gold to gem conversion is the largest gold sink in the entire game. If you want the major cause of inflation, there it is. Without the gold conversion people would not be making their twentieth eternity just to sell it for the highest price possible. Arena net is the only source of many gems store items. Regulating the prices in the trading post would forever put these gemstore items out of the reach of gold to gem players. They would, have no incentive to farm anything. A great many would probably quit.
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A holly circlet would be nice, I can’t abide my female characters being bald.
could do with some corrupted ice equipment.
I started as ghost one game. I just kept using mad king says, and generally tormenting people. I was careful not to kill anyone. I wanted to see how many points I could get by terrorizing and punishing folks who didn’t do emotes. Then someone must have jumped off a cliff.. Because people started being killed by another ghost. Ruined my fun.
Health potion "upgrade" is a downgrade...
in Super Adventure Box: Back to School
Posted by: Zebulous.2934
when you upgrade, if you have 9 potions already, do those potions upgrade or does your potion total get knocked down to 1?
Just thinking that if I made sure I had 9 potions before I upgraded, I would save 135 baubles…
you do know an artificer can refine essences, so you end up using fewer clicks. Well many clicks for the salvaging itself, but not as many to use the essences.
Its called fake difficulty.
It forces you to play longer, but it requires no additional skill, or tactics.
I built my wall of text too tall.. So it had to be in two posts. Then I thought about people who will insist that difficult to obtain items are more “special” than more easily obtained items. So I wanted to answer that also.
How do the Dig spots in SAB work now?
in Super Adventure Box: Back to School
Posted by: Zebulous.2934
- In April the dig spot in the water below the fern in world 1, zone 2 spawned a bauble worth 50, it is now 20.
Well that makes me sad, I think I was the first to find that purple.
Tribulation mode should not consume lives
in Super Adventure Box: Back to School
Posted by: Zebulous.2934
Haven’t tried the new sab yet. But what you are all describing sounds like the old style arcade machines. Eaters of quarters… They always started out relatively easy. After the first stage though, after you liked playing it, difficulty spike! You would have to memorize paths, combos ect. You would die in such frustrating ways, you knew you could do it… and then you realized you had just blown ten dollars to get to stage four, if you were lucky you got to put your initials into the top ten.
Lol sounds like they should have stuck to the console games.
Difficult to obtain is worth more! Not quite… I really think Memorable is worth more. If obtaining the item was interesting, or required skill, or actual plans were needed to obtain the item; if I feel that I earned the item, then it has sentimental value. Earning enough gold to buy the item certainly counts. I don’t feel that being blessed by the rng gods is good enough. It can be exciting, but I just don’t think, “hack and hope,” as a method of obtaining an item adds to its sentimental value. Because of this, I don’t mind if drop rates are improved.
If you don’t want people buying cash shop items with gold then you need to make the gold to gem conversion even more costly. Trying to be smooth and making in game items harder to obtain only frustrates casual players. If items are easier to get gold sellers don’t have a leg to stand on. If botters flood the market, they will strangle themselves. I bots try to buy up all the supply, they will fail. Trying to corner the market when all of your potential customers can become competitors? The botter would be broke in a week. What are botters after? Rare items to sell to players? Items that can be easily converted to gold? How many dollars are you willing to pay for 500 ectos, when they cost five silver each? Of course everything made with ecto would also be cheaper… Well, everything would be cheaper Why would you buy from a third party in this scenario?
They don’t want people to farm, it’s as simple as that.
How do you get anything in this game again? Oh right! By farming thousands of materials or tokens or baubles or etc….
Piece of advice Anet- if you don’t want us to farm, STOP MAKING EVERY kittenING THING IN YOUR GAME REQUIRE HUNDREDS OF HOURS OF IT.
I cannot agree more, I truly cannot.
Adding fake difficulty, by causing item scarcity is a bad idea. Weather you do it by requiring a vast amount of materials to craft, or just make items annoying to gather, causing scarcity severely unbalances an economy.
You can’t frustrate a bot, and if you frustrate the casual farmer, you have no economy to speak of…. and then no player base. Why play if I am unable to earn fare value for my hours spent?
If everything becomes to difficult to farm, the tp will be empty. People will only gather for themselves, they won’t even consider selling hard earned mats for mere gold.
Casual farmers, they hear that a material is selling pretty well, if they had nothing planned that day, or happen to need a few for themselves, they spend a few hours seeking that mat out. Then they go to the Tp and Sell. This selling of mats, by people who dabble in farming, provides very necessary price controls. A few thousand people looking for an easy silver, easily undercuts the few hundred demanding top gold piece for their product. It is impossible to sell overpriced goods in this scenario.
When items are easy to obtain:
We all go to gather mats. We flood the markets, get our silvers. Then we stop gathering that mat because the price has dropped to far. The material is plentiful and people are getting all that they need. Eventually we stop trying to farm that material, some other material has caught our eye. The prices on the original mat stabilizes. Some people continue to farm it and sell it at the lower price, the rest of us are focused on the new mat. The Materials move quickly they largest amount of sells are from people who are focused on playing the game and don’t want to spend time farming. Everyone’s alts are adequately geared, and aesthetics are being focused on. It could be a crater’s paradise, and it could only exist because of casual farmers.
When mats are Annoying to gather:
I gather what I need for myself, heaven knows I am not paying what they are charging on the Tp. After I manage to gain all the mats I require, avoiding Diminishing returns, while trying to farm long enough to get “something” from the rng, once a day if there is a daily account restriction… After all of that balancing and budgeting of time, daily disappointments, frustration due to rng. There is no way in hell I am going to do it again! I have no surplus to sell. I didn’t spend an extra second looking for more of those cursed objects!
Well now, If I feel this way, who is selling on the trading post? Hardcore farmers! They have the determination necessary to farm for hours on end with few successes. They shrug off trials and tribulations, anticipating the payoff! Of course the hardcore farmer charges for his time, on top of rarity, plus demand.
In times of plenty the Hc farmer is a wholesaler, he has more product than any casual farmer, but the casuals are so numerous, they can easily undercut him should he get greedy.
When items are just not dropping: The prices are set by Hc farmers, with slight interference from bots. They are right for charging an arm and a leg. Not only did they get all that they personally needed, they kept going. They didn’t rage quit. There is only one kind of buyer in this scenario, a player who simply cannot get that particular item to drop. An, unfortunately, unlucky individual, a desperate individual. Well, the Hardcore farmer gets His gold, eventually. However he must spend it on other items being sold by other Hc farmers, or on gems. The Tp has almost no activity in this scenario, All prices affect all other prices, it cannot be avoided. Players are left looking for substitute items, and having to decide if they can bring themselves to fully outfit another alt…
So far I have observed Anet trying it’s best to cause item scarcity. Diminishing returns causes farmers to migrate often just to wrest an item from the rng. Some items are restricted to once a day per account. This can only raise prices, on everything, and encourage bots.
eh change the name of poison to decay. everything decays even rocks turn to sand or dirt. So now you can rot crates and weapon racks to death instead of poisoning.
Yes I was annoyed, as a mesmer, when I found out I couldn’t burn fire based critters. Then I realized burn didn’t stack. After that, I came to know how much I relied on bleeds. So I pretty much ignore burn. I am much more focused on the condition that causes more damage. (well it causes more damage when I am not grouped with other bleeders.)
It doesn’t have to bleed blood. I highly suspect destroyers bleed lava anyway. An earth elemental could simply bleed magic. Flavor wise the point is death by a thousand cuts. (a real life reference) Call it bleeding because it is slowly losing something vital. I suppose we could rename bleeding to something hugely general and abstract like Attrition damage. It could get a new icon but behave in the same way and have the same result.
What do you think? will the mini just be a small copy of the current Jenna? or will it be wearing a special outfit?
I would be amused if the minis had her normal outfit, but with shoes.
Is there a medium armor set that makes noise when moving?
Is this the same reason why Dredge cannot be blinded?
Yet, their armor have lamps. For enemies to see them better in the dark?
And they have a sniper (the Grey Terror) apparently. LOL.
And they use a periodically use a gong. To remove yet another of their remaining senses.
Lol dredge can see. The lamps are for close up detail work. It may be helpful to know what color rock you are digging into?
The gongs are for echolocation they hear (with no visible ears?) or feel the sound bouncing off of you. It also should aggro other dredge. They don’t need to see details on you to hit you with a pickaxe. Sound bouncing off you is different from sound bouncing off a wall, and they swing over there. eh maybe they have an ultrasonic, or subsonic, range and they constantly chatter in, in order to, “see,” distant objects. It would also explain The Grey Terror. A sniper who functions in the dark yet has poor eyesight.
I main a condition mesmer, I have learned to accept that fire based critters are immune to burn. Something that would be immune to bleeds would totally ruin my day. i have one skill, chaos storm, that can chill or poison, but there are three or four other effects it could do instead and it randomly selects which one.
Besides you cannot stack burn. As for bleeding, look at it as “essence loss.” The fact that multiple bleeders become redundant after 25 stacks is bad enough. Please don’t give them the idea to make something immune to bleeds. please!
there are caps on the duration of each condition. idk what they are… but an individual condition cannot last past a certain amount of time. Sadly, mesmers will never have a single stack of confusion last anywhere near as long as a single stack caused by a reef drake.
My main, a human female mesmer, wears wing coat and leggings… and she jingles as she runs! It is very faint, and It is best heard with headphones. I know that particular set has the most visible jewelry of all the light armor sets, but I never expected to hear the jewelry clink as she moved!
Do any other armor sets have sound effects? does leather creak or squeak? Do some of the heavy armors clank or rattle?
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perhaps, later the winning candidates button will give a buff? I wonder about the loser’s buttons though.
You have to try the cliff route, and be uncoordinated, to appreciate how difficult it actually is to use. The ledge is a lot smaller than it looks. I have only placed in the top three when I ignore it and take the longer path.
Usually they fix exploits quite quickly.
You don’t think it is a reward for players who are observant of their surroundings?
Btw, you don’t auto complete when you land on the plateau. You do have to get close to the finish line before the game recognizes you have placed. I have seen people cross the finish line before I got close enough, so your place in the race is certainly not locked in when you land on the plateau.
Why does the area extending behind the finish line trigger completion? It also extend to either side of the finish line. If you jump over the small barriers on either side of the finish line, you place. They could have made it so that you had to cross the finish line, even if you were coming from the opposite direction, in order to complete the race. Similar to all the curtain effects many classes can cast. As it is, crossing the green ribbon is entirely optional.
Why is the winning zone a radius around the finish line so large? why isn’t it restricted to the finish line?
They also could have made that wall shear. There is exactly one indention and you have to land on it just so, or you slide off. I have seen several people who had been behind me finish the race ahead of me while using the longer route, because I kept falling off the indention. You have to have some skill at landing on, and jumping from, small platforms in order to use this.
The indention requires you to use a two boosted jumps to reach it. Using those skills are the entire point of this instance.
Many sections of the race have multiple routs, and not all routs are marked.
They could have removed the indention, or added an invisible wall. They did not.
You are implying: failure to monitor new content, poor design, and laziness on the part of Anet.
You also have made no observations that support your theory, beyond calling it, “really unfair.” and implying that it allows people to finish the race more quickly, though in my case it actually slows me down…
Does anyone have any facts/ observations that could show that this indention in a wall was placed there accidentally?
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The screen shots you took definitely appear to have faces.. but is this you, or anet who put them on the screenshots?
My stance is that your selfish desires are not valid grounds to limit my enjoyment of the game by putting rewards out of reach for people with responsibilities. That’s effectively what you’re asking for and that effectively means impoverishing me.
My stance is that the game should accommodate for people with a job and other types of real life obligations, in so far that this game can be a hobby instead of a second job.
Don’t take that objectivist egocentrical non-sense in the game. People are impoverished through egoism. Altruism usually helps both forward. I don’t need your pity and you don’t get mine. I’m very willing to impoverish you if not doing so comes at the cost of impoverishing myself.
My philosophy colors my very thoughts, it certainly affects how I play the game and how I talk about it. On the one hand, I do not engage in predatory hedonism. (sacrificing others in order to achieve my goals.) On the other hand I refuse to be sacrificed in order to further anyone’s goals. I am quite willing to trade. I am certainly willing to help someone achieve their goal if they help me to achieve my own goals, weather in trade or payment. I am quite able to be generous, if I have spare time or a spare item, I can give them away to people I like. I will certainly never give away an item or time I actually need, and never to someone I don’t like.
My stance is that your selfish desires are not valid grounds to limit my enjoyment of the game by putting rewards out of reach for people with responsibilities. That’s effectively what you’re asking for and that effectively means impoverishing me.
My stance is that the game should accommodate for people with a job and other types of real life obligations, in so far that this game can be a hobby instead of a second job.
Don’t take that objectivist egocentrical non-sense in the game. People are impoverished through egoism. Altruism usually helps both forward. I don’t need your pity and you don’t get mine. I’m very willing to impoverish you if not doing so comes at the cost of impoverishing myself.
How does my standing in line ahead of you prevent you from reaching the same goal? If you stay in line you will get there. You think that the rewards will lose value by the time you get them? If the rewards are not account bound, the value will be horribly low anyway, because every player is guaranteed to get one. If I know I am guaranteed to get an item, I am not going to be motivated to pay a lot in order to buy it early, or to buy a spare.
My stance is that your selfish desires are not valid grounds to limit my enjoyment of the game by putting rewards out of reach for people with responsibilities. That’s effectively what you’re asking for and that effectively means impoverishing me.
My stance is that the game should accommodate for people with a job and other types of real life obligations, in so far that this game can be a hobby instead of a second job.
Don’t take that objectivist egocentrical non-sense in the game. People are impoverished through egoism. Altruism usually helps both forward. I don’t need your pity and you don’t get mine. I’m very willing to impoverish you if not doing so comes at the cost of impoverishing myself.
As far as I have read, achievement rewards will be granted the same way achievements and titles are. If you kill X people in WvW you get that achievement. The next time you kill someone in WvW you will have killed X+1 people. You will never be able to trigger that WvW achievement ever again, on your current account, you will from that point on have more than X kills.
Lets say: if you earn fifty achievement points you would get a reward. You reach fifty achievement points only once per account. Everyone who earns 50 points gets the same reward that one time.
Because it is a new system, the people who have accounts with more than 50 points will get the reward at the update, since a player with 200 achievement points will never be able to trigger the 50 point reward.
I was mistaken for calling achievement points a currency. Achievement points are merely there to keep track of triggered events. They cannot be spent or used, they can only be increased. If everyone’s points were reset to zero, both of us would gain achievement points at the same rates we do now. If it takes you a week to earn 50 points and it takes me 2 days. I would still earn points about 3 times faster than you. All a reset would do is deny me credit for what I have already achieved in the game. If the rewards are account bound, as I suspect, then a reset would not affect the trading post at all.
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Yes I have more than you, I did more than you. Why on earth should the fruits of my effort be erased to accommodate your desire? I am here for myself , and the reward of my effort cannot have any effect upon the reward of your efforts.
If you desire help, ask me. By helping you, I may enrich us both, that is of value.
If you cause the destruction of what is mine, you impoverish us both. After all, why would I help any who destroy what I value?
This is my stance on the issue.
I don’t understand the point of your comment…
They aren’t taking away your achievement points, if you have a lot of points then good for you, you will have access to a lot of rewards!“They” being anet aren’t. But people are proposing that daily/monthly achievement points shouldn’t count towards…well..who knows? We don’t even know how it’s going to work yet. It’s all speculation.
There are people demanding achievement point resets. I only complete non daily, and non event, achievements by accident. I would hate to be stripped of a currency because of someone doesn’t want others to get a reward ahead of them.