Showing Posts For Zenith.7301:

6 Second Tank (Signet of Stone Discussion)

in Ranger

Posted by: Zenith.7301

Zenith.7301

They’ll just stall for 6 seconds and then kill you. Good for zergs mostly — a marksman build won’t get you far against competent roamers.

Thief Backstab [ Picture ]

in Thief

Posted by: Zenith.7301

Zenith.7301

What’s funny is that they say the other side deserved it because they were glass cannon. Let’s see giving warriors a magical invisible+teleport attack that crits your thief for 14k and you can’t do anything about it because you can’t target them.

In thief rationale, every glass cannon spec that isn’t a mesmer that can do the same thing to them should be on farm status for a thief, unable to even put up a fight.

Every 6 seconds you can pull off a BP blast field backstab on an opponent. No other class can burst that often and do so while being untargetable.

BUT SIDESTRAFE AND SWING WILDLY AT THE AIR GUYS MAYBE YOU’LL GET LUCKY AND HIT THE THIEF FOR 4K BEFORE HE HITS YOU FOR 8-12K.

Countering the Thief

in Thief

Posted by: Zenith.7301

Zenith.7301

Nerf stealth.

Give them more passive healing and built in evades on weaponskills.

D/P needs a hefty nerf to Black Powder cost so they can’t just spam stealth at will.

Thieves should function more akin to Sword+Dagger than Dagger+Pistol. Evasive, in and out combat, without the ridiculous stealth spam.

Endurance Regeneration Traits

in Elementalist

Posted by: Zenith.7301

Zenith.7301

And you’re one of those people who would play a longbow pvt ranger and bring a bear to a dungeon and become outraged when people boot your kitten because your selfish disregard for efficiency should trump the group’s goals.

Or scenario 2 happens and is more likely that I am in a group that doesn’t care what I run as long as I don’t die all the time and slow the group down. News flash most people don’t know much about other classes let alone the optimal dungeon running build for all the professions. Sorry to disappoint.

Just because I know and you know optimal dps warrior is 20/25/0/10/15 with GS or 25/25/0/10/10 ruby orbs full zerker most people don’t know that. If that warrior dies all the time who cares anyway if you have to keep rezzing him and baby sit him I would rather have the ranger and his bear.

People like you always bring up this pitiful excuse that the warrior is dying all the time despite proof to the contrary by full berserker warriors who solo many types of bosses. A noob pvt geared ranger will still also be dying all the time in dungeons, and what’s more — even if he’s not a noob a lot of the time his pet will be dead, simply because the format doesn’t favor certain classes and builds.

And a knights/pvt geared warrior will still vastly outdamage your berserker geared ranger.

There are just setups that are substantially better, and if you don’t care to become aware of them, why don’t you save your group the additional minutes of clear time and stick to Dynamic Event farming?

The whole purpose of explorable dungeons was for carefully planned, synergistic group compositions. If you don’t care to optimize performance, why should the group care about your feelings? You clearly don’t care about their reward/hour ratios.

(edited by Zenith.7301)

Why do you hate Warriors?

in PvP

Posted by: Zenith.7301

Zenith.7301

When warriors get the sustained they were promised you will see thieves disappear completely for the single fact that warriors do undeniably the highest damage by far of any class in this game.

They already can do thief spike levels, but they can do it aoe to boot. Backstab doesn’t cleave — 100b and whirlwind does. And in the meantime those spike skills are down, the warrior sustained damage far outperforms the thief’s sustained damage from autoattack.

And warriors bring more CC than thieves anyways. Just you wait till they give warriors more uptime and condition removal while they get to keep their absurdly better damage output. If people were complaining about thieves and mesmers gibbing them, just you wait now.

Nice anti warrior fear mongering.

Really don’t care what you think. It’s not like you can’t jump ships in a game format with no gear grind.

Why do you hate Warriors?

in PvP

Posted by: Zenith.7301

Zenith.7301

When warriors get the sustained they were promised you will see thieves disappear completely for the single fact that warriors do undeniably the highest damage by far of any class in this game.

They already can do thief spike levels, but they can do it aoe to boot. Backstab doesn’t cleave — 100b and whirlwind does. And in the meantime those spike skills are down, the warrior sustained damage far outperforms the thief’s sustained damage from autoattack.

And warriors bring more CC than thieves anyways. Just you wait till they give warriors more uptime and condition removal while they get to keep their absurdly better damage output. If people were complaining about thieves and mesmers gibbing them, just you wait now.

Endurance Regeneration Traits

in Elementalist

Posted by: Zenith.7301

Zenith.7301

I wouldnt call them wasted think outside 30 water 30 arcana.

1 is in Air

2 are in arcana tree.

2 of them benefit a build doesn’t crit often Scepter and Zephyr’s Focus. The other benefits builds with decent crit chance.

Having 3 traits that do this allows you to say make a build and still get some endurance regen if you want that in your build. Though 1 of those could be moved to say Fire Magic to spread it out instead of 2 in the arcana tree.

It is similar to a Warrior that doesn’t have to spec power heavily in order to do damage because they have a few traits that give a damage boost. You can get % damage mulitpliers in strength 3 of them, 1 in arms, 2 in defense, 1 in tactics, 1 in discipline. Vigor is something you dont get alot of on warriors except from 10 point trait in Arms and 1 in discipline.

Mesmer for example has 5 point in dueling for vigor on crit and 10 point vigor on shatter in inspiration tree.

Scepter doesn’t crit? That’s news to me, considering most scepter builds are burst builds.

Considering 20 arcana is mandatory if only because the fury on attunement swap and you just can’t give up protection procs on a 10-12 sec cd for attunement swap.

At least 10 in water is pretty much mandatory considering without it you only have a 45 sec cd ability to remove 2 conditions or you have to slot Ether Renewal.

In fact, if anything it’s the points on air that are really optional.

The base deficiency of elementalist baseline survival is why those arcana and water traitline investments will not be removed.

You’re operating under the assumption that there can be any build that can skip arcana and water for vigor so they have air as a fine option for vigor. That build does not exist.

Heh? I never said anything about scepter not criting rofl. Step outside your standard comfort zone and read again and you will see what I am saying. Maybe nobody is running a non-crit scepter build but that is what the trait is there for.

I understand that there are traits and builds that run many of the same stuff. Just because for PvP purposes there are commonly agreed on traits doesn’t mean that people can’t experiment with anything else or run something that isn’t standard. If you don’t like what they are running don’t put them on your team for sPvP then.

You know there is PvE you must be one of those every warrior has to run zerk ascended ping your gear cof 1 people or maybe you don’t pve but your the pvp equivalent.

And you’re one of those people who would play a longbow pvt ranger and bring a bear to a dungeon and become outraged when people boot your kitten because your selfish disregard for efficiency should trump the group’s goals.

Endurance Regeneration Traits

in Elementalist

Posted by: Zenith.7301

Zenith.7301

Stop saying points are mandatory.

Go play spvp with 30 in fire and 0 in arcana. Do it.

Endurance Regeneration Traits

in Elementalist

Posted by: Zenith.7301

Zenith.7301

I wouldnt call them wasted think outside 30 water 30 arcana.

1 is in Air

2 are in arcana tree.

2 of them benefit a build doesn’t crit often Scepter and Zephyr’s Focus. The other benefits builds with decent crit chance.

Having 3 traits that do this allows you to say make a build and still get some endurance regen if you want that in your build. Though 1 of those could be moved to say Fire Magic to spread it out instead of 2 in the arcana tree.

It is similar to a Warrior that doesn’t have to spec power heavily in order to do damage because they have a few traits that give a damage boost. You can get % damage mulitpliers in strength 3 of them, 1 in arms, 2 in defense, 1 in tactics, 1 in discipline. Vigor is something you dont get alot of on warriors except from 10 point trait in Arms and 1 in discipline.

Mesmer for example has 5 point in dueling for vigor on crit and 10 point vigor on shatter in inspiration tree.

Scepter doesn’t crit? That’s news to me, considering most scepter builds are burst builds.

Considering 20 arcana is mandatory if only because the fury on attunement swap and you just can’t give up protection procs on a 10-12 sec cd for attunement swap.

At least 10 in water is pretty much mandatory considering without it you only have a 45 sec cd ability to remove 2 conditions or you have to slot Ether Renewal.

In fact, if anything it’s the points on air that are really optional.

The base deficiency of elementalist baseline survival is why those arcana and water traitline investments will not be removed.

You’re operating under the assumption that there can be any build that can skip arcana and water for vigor so they have air as a fine option for vigor. That build does not exist.

Endurance Regeneration Traits

in Elementalist

Posted by: Zenith.7301

Zenith.7301

I already feel like I have unlimited dodges on my ele and we have evasive arcana, you want to be able to dodge more and be able to continue attacking while dodging? Yeah that’s not gamebreaking at all.

The point is that we have 2 useless traits, just like rangers have one useless trait as vigor is a marginal increase after they take the 5 point WS minor.

Also, it’s kind of funny you would call this OP yet thieves get feline grace, which STACKS with vigor because it’s an energy refund instead of regen mechanic.

Either the traits need to stack or work, or they should be replaced with something useful.

P.S. Not everyone wants to spec 30 points into arcana.

Why everyone wants to run instead of kill

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Yeah, uw was very long with 20 minute casuals and fow with 7-10 min too.

UW was not done in 20 min by casuals. Ever.

It may have been pugged by people who had EXPERIENCE running it and had practiced their builds, but that is not casual. Pugging does not mean casual.

So, Pigs F2 can be picked up by enemy players

in Ranger

Posted by: Zenith.7301

Zenith.7301

I have the instinct that longbow rangers are bad. 99.99% of the time, I’m correct. So I make it my duty to kill them in order to show them they are using the least viable weapon. This isn’t just WvW either, this is PvP as well.

but thats only if you assume they are out for 1vx. as far as zergs go, its the single best weapon we have. these LB rangers you are finding are probably on their way to the zerg.

Off topic, but this reminds me… with the observer mode in pvp, and the possibility to check out the builds ppl are running… omg. O M F G.

The builds. The weapons of choice. Some haven’t even used all of their trait points. Some have traits like Quick draw, despite using axe as one weapon, and greatsword as the other…

This is hotjoin ofc, but still… (and doesn’t apply only to rangers for that matter)

Laurels are given out for doing Daily pvp, which essentially is tag a few people and participate in a few matches. you are probably seeing pve’rs just hotjoining to lose 3 matches and get their free laurel.

If someone rolled a ranger to play zergs then he’s playing the wrong class. An ele, necro, or engineer will do the job of ranged/damage and CC much better.

And if you just want a raw damage guy, play a longbow warrior and weep for hor comparatively miserable the ranger longbow is.

So, Pigs F2 can be picked up by enemy players

in Ranger

Posted by: Zenith.7301

Zenith.7301

I tend to not intervene unless it’s a totally unfair matchup like a thief picking on a necro. There’s just no possible way a necro will beat a competent thief with some points in shadow arts. There’s no way a competent necro will beat a good cantrip ele.

There’s no way a competent warrior will be beating a good engineer, etc. That’s when I intervene.

So, Pigs F2 can be picked up by enemy players

in Ranger

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Zenith.7301

Which is curious, because you would think at the rate pve content gets churned out (the only real new pve feature has been fractals months ago; a fluff few open world achievements done in 6 hours does not count as areal pve update imo), that pvp would be better maintained.

PvP is this game’s longevity.

So, Pigs F2 can be picked up by enemy players

in Ranger

Posted by: Zenith.7301

Zenith.7301

Does it help if I tell you I see more rangers running longbows and double bears in wvw than I see trapper/BM rangers? And does it help if I tell you most rangers I see running pets run neither jaguar or raven?

It’s absolutely depressing that the pve in this game sort of pushes ranger players in particular to very gimmicky, deficient builds. Even in pve a drake just does so much better while almost being as tanky as the bear, but with significantly more damage and cleaving to boot (and the bear pet actually does less damage than a condi spec’s burning condition ticks).

I guess the closest class you see to the ranger level of terrible are warriors who never want to bring their axe/shield combo to pvp despite how strong it is for 1v1.

I also find that the zerg train mentality of wvw is doing very bad things to people’s rate of skill improvement. Getting soundly beat by someone in 1v1 really encourages you to re-examine the way you play, but when you as a thief run a burst D/P build and bring a trapper ranger buddy to gib solo people, you are not the kind of player that will do well when odds even out.

I wish this game had made pets gain no aggro so the ranger is always prioritized by mobs — that way they don’t stagnate in that lazy “shoot at things from far away with my crappy longbow and think I’m effective because the pet takes away my responsibility to pay attention and position correctly”.

Can get full Settler's Gear now in Southsun

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Posted by: Zenith.7301

Zenith.7301

I bought Settler’s Armor/accessories right away. Not bad stats at all. Problem I’m running into is flanking targets with short bow isn’t as easy as it sounds. Power long bow / great sword seems like a lot easier of a build.

Going to do a power build next and see how it goes. With the pet nerf coming, I’m guessing my BM is going downhill anyway, right?

You have a much easier time of flanking targets with the shortbow if you go close quarters. I know it’s not inutitive to use a bow in close quarters, but that’s how I stack my bleeds.

Rank50++++ Team looking for

in Looking for...

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Zenith.7301

requirements-rank50 and 90% games played on your class

Rofl. Have fun playing with these elitists O.o

If you don’t like their policies then why did you post in this thread?

People have the right to associate however the hell they want.

Ranger Pet DPS getting a nerf

in Ranger

Posted by: Zenith.7301

Zenith.7301

You’re bound to get rooted in a zerg, assuming they don’t pepper you with null fields as organized skirmish teams are wont to bring.

Lightning Reflexes is pretty much on the same cd as Basilisk Venom (and only bad thieves use it; good thieves use the far superior Thieves Guild).

If we’re going to talk about larger scale engagements the spirit is worth it if only for the extra rez to your team, and in 1vx the spirit is a guaranteed self rez if you know how to use it so you can get the hell out.

The only time I’ve ever felt like I wanted RaO was for making encounters with warriors, guardians, and engineers easier.

Either way, our elites are decent at best. I’d kill for my mesmer’s elites or my guardian’s elites or my Engineer’s Supply Crate.

Ranger Pet DPS getting a nerf

in Ranger

Posted by: Zenith.7301

Zenith.7301

Our elites are pretty bad as well — RaO is only significant to power builds ; condition builds only benefit from the stability.

Might increases condi dmg just as much as power (%-wise even more) and most condi builds use on-crit procs, so fury is good too.

BM bunker doesn’t use it, only rabid geared trapper. Shaman stats have no precision.

You don’t do RaO for the might — it’s like only 5-8 sustained stacks of might really to use that elite; you go for it mainly for the fury, which does very little for condi builds.

Our elites are pretty bad as well — RaO is only significant to power builds ; condition builds only benefit from the stability.

Might increases condi dmg just as much as power (%-wise even more) and most condi builds use on-crit procs, so fury is good too.

The stability from RaO is elite as well. The only stability buff longer is necromancer lich form which has a 3 min cd. In fact, most 20s stability buffs are on 3 min cds.

Whether you run conditions or power it’s hard to overlook the strengths of RaO

Stability is only really useful for BM bunker when fighting maybe an engineer or guardian. For the most part other classes except a warrior are easily managed in roaming without RaO.

Ranger Pet DPS getting a nerf

in Ranger

Posted by: Zenith.7301

Zenith.7301

All the kitten pets need is aoe damage resistance or to not be affected by aoe at all. Then the pet should run baseline at +33% to match opponents with swiftness, and not root in place when doing any attack. They should keep moving while attacking or performing a f2 skill.

THEN you can reduce their damage, and put that damage you shaved off them on the ranger and actually fix his kitten poor weapon coefficients.

They also need to make utilities outside spirits not so kitten selfish.

Let’s look at shouts. Guard has no use besides giving the pet 10 seconds of protection. Why do I need to occupy a utility slot just to grant survival to the pet — not me, not my party, no benefit against opponents?

With the nerf of pet damage, Sic’ Em will also fall into obsolescence. With pets becoming less of our damage, that 40% damage increase to a pet that may now only make up 30% of our damage instead is still a pretty measly utility to use.

All these utilities which prop the pet up suddenly become less valuable because the pet becomes a lesser part of our contribution, and that utility doesn’t affect the ranger himself (which is partly why I hate the signet of the beast master design and think it should be a baseline feature).

What about sharpening stone? 5 bleeds for a 45 sec cd, and the bleeds are ramped up by being separate attacks instead of frontloaded?

Our elites are pretty bad as well — RaO is only significant to power builds ; condition builds only benefit from the stability. I can’t say the amount of time Entangle fails (the cast time is pretty stupid, out of 5 casts against an engineer in a duel I only landed 2; against a warrior he simply whirlwind out of it). The spirit has an outrageously long cooldown for being inferior to an elite banner (it actually takes significantly longer to get the rez by being forced to cast the spirit, and then wait 2 seconds for the command to be performed).

Mesmer clones just started benefiting from the master’s condition damage and duration — why don’t ranger pets? If sharpening stone was for both the master AND the pet, it would actually be a pretty neat utility. 10 bleed stacks for a 45 sec cd seems rather fair.

Our reactions to farming nerfs

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

I would so love it if people read everything and not just bits at random.

I AM NOT A FARMER. I DO play the game the way it is intended to be played. I go everywhere, I do dungeons, I do DE’s, I WvW, I do fractals.

AND GUESS WHAT? The loot has been nerfed everywhere, making it very hard for me to gather gold. This is comparison to doing exactly the same stuff three months ago and having saved up 400g.

That is my point. Again. It is not about farming, it is about ANet consistently lowering rewards everywhere every time there is patch in order to try and drive people to the cash shop.

I understand what you’re saying. My point is this: if you play the game because you enjoy the game, then the farming nerfs will never be more than a minor inconvenience. If you enjoy the game, then expensive cosmetic items are luxuries. And while luxuries are nice – I myself am slowly working on a Legendary – they do not make or break a game. Thus farming nerfs, real or perceived, won’t make or break the game.

For you. Everyone doesn’t enjoy games the same way you do. When are you going to drop this self absorbed line of argument.

sword/dagger theif

in PvP

Posted by: Zenith.7301

Zenith.7301

“An S/D thief can remove a total of 3 conditions that way and then he’s dead, as he’s out of initiative.”

Do you guys even read? Somebody was discussing Shadow Return as a means of constantly removing conditions. Shadow’s Embrace has absolutely nothing to do with the S/D weapon set.

You guys are also talking about hypothetical builds that nobody uses in Structured PvP. 30 Shadow Arts with S/D is like buying a mini cooper and trying to make a station wagon out of it.

You don’t need shadow arts at 30 for condi removal on stealth.

You get condi removal from skill 2, shadowsetp, everytime you use cnd, whenever you use shadow refuge, and on your heal.

Thieves have disgusting amounts of condi removal with just 10 points into Shadow Arts.

And on top of it all they carry 3 stun breaks without needing to spam IS on their sword. One from IS chain, one stunbreak from shadowstep, and a third stunbreak from shadow return.

And there is simply no way to pin you down, given that teleports are broken and get you even out of immobilize.

Solo WvW roaming Ele against Thieves

in Elementalist

Posted by: Zenith.7301

Zenith.7301

You need burst to kill a good thief. You can’t attrition any thief with traits in shadow arts down.

S/D is indeed the better build to kill a good thief as the burst is not tied to CC unlike D/D where you need the CC to land the burning speed.

Try checking some of Phantaram’s duels with thieves.

You see the people that kill thieves are thieves themselves, mesmers, and a well played s/d ele because those are the builds that don’t need heavy CC to land burst.

(edited by Zenith.7301)

Ranger Pet DPS getting a nerf

in Ranger

Posted by: Zenith.7301

Zenith.7301

You’d be surprised how often it triggers when hundredblades does the same rapid hits, and it’s critting on multiple targets around you to boot.

You’d also be surprised to know that most on crit sigils have internal cooldowns to balance for attack speeds.

Ranger Pet DPS getting a nerf

in Ranger

Posted by: Zenith.7301

Zenith.7301

Who cares about your spvp matches/balancing based on artificially valued behavior like holding a point (which causes bunkers to become crucial whereas in the other formats they are not)?

The fact is, the majority of the people in this game are not dedicated spvpers. The majority of warriors in this game are playing a class that’s top tier in the formats they favor.

Meanwhile, when it comes to rangers, the class is garbage tier in PvE, and only particularly good for roaming with BM/trapper specs in WvW. It’s only great in spvp, and even in spvp it’s not a top tier class like ele/engineer/guardian/mesmer.

Help deciding between Ele/Ranger

in Elementalist

Posted by: Zenith.7301

Zenith.7301

Arcana 30 is only important for pvp.

For pve 20 arcane and 10-20 water is enough. You can spend the rest wherever you want.

Necromancer Stability

in Necromancer

Posted by: Zenith.7301

Zenith.7301

WoP is there to take care of conditions
Anyway, we need stability(just a bit of it) in at least 2 trait lines(or 1 line and 1 utility).
Stability can be anywhere from 2 to 4 seconds and will work just fine without making us pass the balance line.
As ANet said, no mobility for us(no teleports) , no invu, no vigor and no stability, I still can’t figure out how they will improve us without any of these , even if they give us 20 more stun breakers we will still be golfballs.

WoP is a a 60 sec cd……

Ranger Pet DPS getting a nerf

in Ranger

Posted by: Zenith.7301

Zenith.7301

You know.. it’s pretty frustrating that our cries for help go largely ignored, but if someone that plays a Warrior (aka Arena Nets Golden Child) complains about anything Ranger related, nerfs come like lightning. That video is a good example, someone says BM Ranger is ‘OP,’.. Boom.. Nerf Granted!

While I agree Rangers have major issues and for the most part go mostly ignored, I don’t understand where you get this idea that Warriors are Anet’s “golden child”. lol Warrior has been one of the worst classes in the game since release, and has only recently got buffs that really did nothing for the class. What buffs did they get? Signet buffs? Yuck. Condition reduction trait? About the only half decent thing they got, and really it’s not that great unless stacked with food and runes for condition reduction. A 30 point discipline trait for 3% more damage per boon or whatever? Except, nobody specs to 30 Discipline and by specializing that high in Discipline you lose massive amounts of DPS from other lines therefore invalidating any reason to ever spec for the “boon counter” trait. In any case, everything that has ever happened to Warriors since release has either been a nerf, inconsequential bug fix, or buff that makes absolutely no difference and the class remains bottom tier.

Just occurred to me you were probably talking about PvE. As you can tell, I care nothing about PvE. Waste of time imo.

Hammer warriors are great in WvW. Warriors are the king of PvE.

The only place where warriors are not top tier classes is in spvp, and the population of the game that plays spvp is minuscule relative to that one which plays PvE/WvW.

In fact, for most warriors, they’re playing the class that’s on top of the ladder.

Ranger Pet DPS getting a nerf

in Ranger

Posted by: Zenith.7301

Zenith.7301

You are one of those people who benefit the most from this game not having DPS meters, because it seems like math and observation isn’t your forte.

Rapid Fire does less damage than using your longbow auto at optimal range.

Super low cooldowns are not unique to a ranger. Warrior 100b is a 6 sec cd and arguably the strongest non-autoattack weaponskill in the game.

Just stop.

Ranger Pet DPS getting a nerf

in Ranger

Posted by: Zenith.7301

Zenith.7301

This guy has no idea 5-7k damage from a 5 second channel is pretty terrible.

Necromancer Stability

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Consume conditions isn’t about 1k more heal. It’s about removing those conditions since your only guaranteed condi removal besides it is staff 4. Deathly Swarm is stupidly slow and easy to dodge.

Ranger Pet DPS getting a nerf

in Ranger

Posted by: Zenith.7301

Zenith.7301

I could fraps a video where I tested with an engineer friend in our custom arena pet hit rates.

I had pet 30% speed trait. The pet could hit him if he stood still or stopped moving.

If he moved without swiftness, the pet would hit him every so often, but way less.

If he moved with swiftness, the pet would not touch him, period.

We also tested autoattacks with shaman and cleric amulets.

Greatsword damage with shaman amulet hit for about 170 damage per attack. With cleric it went up to 300-occassionally 400 damage per attack.

Our damage IS the pet. Unless you’re geared berserker you will not be competing with the damage your pet is doing, and even with knight gear the damage is pretty close, and the pet’s damage is still spikier.

(edited by Zenith.7301)

Do people still hate/avoid RANGER and THIEF?

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Exactly, boring as hell. You don’t create multi-role class just to spam autoattacks.

It’s not like you have an option for speed clear groups. You either bring lightning hammer for your sustained DPS, or they replace your non-LH kitten with someone who can bring asd much utility as a mainhand weapon ele but easily double the DPS.

Can get full Settler's Gear now in Southsun

in Ranger

Posted by: Zenith.7301

Zenith.7301

HP is worse for two reasons:

1) It scales worse than toughness’s benefit. The hit for 250 HP or so is marginal in terms of how much damage you’re taking.

2) HP is only more useful/beneficial than toughness against condition specs. Just because toughness does nothing.

It’s really a question of who you want to be more effective against. Go Apothecary for an extra edge against condi builds. Go settlers for an edge against power builds.

Granted, in wvw you’re more likely to find power builds. There are 3 mainly dominant condition classes — necro, engineer, and BM/trapper ranger. Of the three, necro is pretty weak for roaming/1v1, engineer despite its strength is still pretty rare because it has a very high skill floor to perform well with, and BM rangers are not that popular either.

For min-max purposes, settler is the winner for overall performance. But the difference is still small. It’s not a night and day difference between the sets and quite frankly you won’t lose duels/1v2 when it comes to that difference.

Warrior need advice for Bunker Ranger

in PvP

Posted by: Zenith.7301

Zenith.7301

There’s a duel with phantaram which highlights how a warrior baits stun breakers/evades with leg specialist roots and once the target has wasted their evades they go with the combo.

A warrior can kill a BM bunker ranger — the ranger just needs to make mistakes. But in a team fight, there should be enough pressure where a bunker has had to use his dodges/stunbreaker, and that’s when the warrior mops up.

So a warrior can beat a BM ranger if the ranger makes mistakes and the warrior doesn’t. Well, I’d say that’s true of pretty much any 1v1 with any class involved, lol.

Not really. Try beating anything 1v1 in tpvp with a berserker ranger.

Warrior need advice for Bunker Ranger

in PvP

Posted by: Zenith.7301

Zenith.7301

There’s a duel with phantaram which highlights how a warrior baits stun breakers/evades with leg specialist roots and once the target has wasted their evades they go with the combo.

A warrior can kill a BM bunker ranger — the ranger just needs to make mistakes. But in a team fight, there should be enough pressure where a bunker has had to use his dodges/stunbreaker, and that’s when the warrior mops up.

Can get full Settler's Gear now in Southsun

in Ranger

Posted by: Zenith.7301

Zenith.7301

The cost of the gear however is pretty dumb tbh.

I crafted my apothecary with the plummet in passiflora and karka shell prices for about 24g.

This set of armor is 2g baseline, and then 700 karka shells. That’s an extra 11g69s from shells on top of the likely 15-20g you will spend getting the armor/weaponsets.

I don’t know why the dumb amount of karka shells when farming and getting the karka queen is still like 30 shells at best in one hour, while you can in one hour of an explorable dungeon run get one piece of gear at no cost to you.

They put all these stupid baseline goldsinks that affect people who have less gold and barely dent those who have a lot.

Necromancer Stability

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Posted by: Zenith.7301

Zenith.7301

Spectral Walk is just a crappy shadowstep wannabe.

Necromancer Stability

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Ranger elite is 20+ seconds of stability on a 120 sec cd.

Thieves don’t have access to stability because they’d be ridiculous if they did. They have a cheap ini cost stun breaker on their sword 2 ability with no cooldown plus shadowstep.

Mesmers have a staff low cd skill that ports them out of roots and moves them out if stunned. They’ve got a 30 sec cd blink stunbreaker and another 32 sec cd stunbreaker. They can activate distortion for immunity to spike even while CC’d.

Our stunbreakers are baaaaad. Really, really bad, and Sharp said they would not be buffing the terrible spectral armor nobody uses because they fear it’ll be come mandatory instead of never used like it currently is.

I don't usually do this but...

in Elementalist

Posted by: Zenith.7301

Zenith.7301

You don’t use the knoced down trait because roaming builds will have stun breakers or stability ready for updraft.

the thief combo is negated by any evasive stunbreaker.

Dat double standard.

I used Earthquake to try and maximize the burst damage, not because it is effective against actual players (although if you press buttons fast enough, it may be).

Edit: And the combo that you mentioned is even easier to break out of than the one I used, or the Thief combo.

The thief combo relies on cnd to land. Your combo is piecemeal burst. It’s not that hard to understand why one is hurt more by an evade/stunbreak than the other.

You can dodge air 2 but you may not dodge the arcane utilities, or you may dodge the phoenix but no the firegrab.

The combo I mentioned you don’t break out from. You dodge the hurl, or you preemptively dodge through air burst, or you dodge the fire circle or the phoenix.

The difference between my combo and yours is that my build doesn’t have a wasted trait for 40 secs that something is on cooldown. My build doesn’t have a wasted trait when I come across a BM bunker ranger that opened with RaO for over 20 seconds of stability, or whenever there is a guardian around or if I come across one of those derpy d/d bunker eles that love to pop their armor of earth at the beginning of a fight.

I’d much rather take extra damage when a target is low or 10% extra damage on air any day. That is pretty guaranteed damage regardless of what your opponent brings.

(edited by Zenith.7301)

I don't usually do this but...

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Posted by: Zenith.7301

Zenith.7301

You don’t need to use arcane power. You don’t use the knoced down trait because roaming builds will have stun breakers or stability ready for updraft.

You use phantaram’s build of 2 arcane utilities, and do an attunement switch from earth after hurl into air2>lightning flash>fireattunement>flame circle>phoenix>fire grab. You use the arcane utilities after the fire circle for the stack of might and the projectile finisher.

The thief combo does more damage in a short time window but for damage total the ele combo does more, including conditions, and the thief combo is negated by any evasive stunbreaker.

You’ll also note that Phantaram runs 1500ish toughness while most gib spec thieves run full zerker (granted because stealth and teleports by themselves are really potent defenses that allow thieves to not have to spec as much into toughness).

(edited by Zenith.7301)

Warrior need advice for Bunker Ranger

in PvP

Posted by: Zenith.7301

Zenith.7301

my knowledge to ranger is limited, can some one please tell me what`s going on and how to counter it

WvW or PvP (i dont think this is about pvp since you dont have problem with other professions)???

- WvW depends on gear, lvl or zerg size.
- PvP Run Away (his pet is stronger than warrior).

Burst warriors shouldn’t be able to beat a good BM ranger unless their CD’s are on a timer, unfortunately. Not unless their CD’s are on a timer.

Burst Warrior will beat BM bunker if he didn’t bring rampage as one for stability or he’s got no stunbreaker.

A 100b will still take out half their health with 2.2k toughness from shaman amulet. An eviscerate will still take out 1/3 of their health.

All you need to make sure is to land a 100b or eviscrate followed up by landing a whirlwind.

Warrior damage is unhealable if he has leg specialist and you have no stun breaker to avoid 100b or condi cleanse to avoid the leg specialist eviscerate.

If ranger has Rampage as One elite, he wins. Stability is the best counter to a warrior.

(edited by Zenith.7301)

sword/dagger theif

in PvP

Posted by: Zenith.7301

Zenith.7301

You just need to be babysat as a class, unfortunately.

Play a mesmer or thief if you want to be a class that can roam/1v1 efficiently in tournaments.

sword/dagger theif

in PvP

Posted by: Zenith.7301

Zenith.7301

You will not beat a competent thief as a necro if he’s got any traits in shadow arts.

You just won’t. They cannot be CC’d (With S/D you’ve got a stun breaker from infiltrator’s strike, and if that fails you’ve got shadow step — so about 3 stun breaks you can chain). And when you get pressured by conditions you just stealth and wipe it off.

And due to how much damage you can inflict both burst and sustained, no class outside bunker specs can survive the combination of resets+ really high damage.

Just wait till they buff warrior sustained, though. A single 100b with Leg Specialist>stun brings my 2.2k BM bunker ranger below 50% health. A whirlwind will do about 20% of that 50% left, and they can chip away the rest.

Once warriors get to have uptime with the damage they’re capable, thieves will seem a joke to you.

(edited by Zenith.7301)

Help deciding between Ele/Ranger

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Posted by: Zenith.7301

Zenith.7301

My biggest suggestion with people who are having trouble with D/D is vigor on crit trait from arcana and get used to your dodges.

Also, many people I’ve seen playing dagger in the usual melee range when outside fire and earth attunement the air and water attunement autoattacks let you sustained damage from a larger ranger that’s usually safe.

sword/dagger theif

in PvP

Posted by: Zenith.7301

Zenith.7301

Dodge larcenous strike. Flanking strike does no damage — it’s the second part of the chain that hits hard.

If you’re a class with low mobility/cc you’re going to lose to thief, period.

The only way to beat a thief right now is to be an engineer for condition builds, or run another spike build like D/P or mesmer or scepter ele.

You can’t wear thieves down — they can reset too much so you have to kill them in between revealed time periods or you’ll get nowhere.

Can get full Settler's Gear now in Southsun

in Ranger

Posted by: Zenith.7301

Zenith.7301

I like my apothecary. I run off a dwayna runes build with healing spring perma regen.

I’m getting this set for my necro and ele to try out builds with shaman stats, however.

Still no XP for structured PvP?

in PvP

Posted by: Zenith.7301

Zenith.7301

Leveling without using crafting is a horribly dull process, especially if you have already leveled once with map completion.

Help deciding between Ele/Ranger

in Elementalist

Posted by: Zenith.7301

Zenith.7301

The scepter only has more blast finishers than mainhand dagger. In every other way d/d is superior in PvE.

D/D has better sustained damage (scepter auto sucks), it has much more cleaving while scepter only has good cleave abilities on fire attunement, and dagger mainhand just has better, higher damage skills that affect multiple mobs and better cc via aoe chill and more access to fury with zephyr’s boon on shocking aura.

People just think scepter has more damage because they see phoenix+DT burst, but in pve sustained damage is king.

Problem with Ascended Accessory

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

And when your guild only does missions once a week, and you miss those 2 hours, you’re screwed because it’s not like you can find those replacements in the gw2lfg website like you can for fractals.

Yes you can. Keep your eyes open. Got most of my commendations through gw2lfg.com.

I don’t see Guild Challenges in the slightest. The most I’ve seen is bounty in gw2lfg.