I’d just like to point out that we shouldn’t speak of thieves and mesmers in the same breath when it comes to stealth. The latter has one skill that stealths for three seconds and there’s no danger of an attack unlike with a thief. Then there’s mass invis on a 90 second CD.
Thieves on the other hand are what you really have to watch out for. Their attack from stealth is their bread and butter.
You can get pretty substantial stealth uptime on a Mes if you trait for it.
Phantasm mesmers can’t trait for it, and the mesmers who can trait for stealth are garbage builds anyways. Nobody is going to go into the Chaos line as it is absolutely terrible in the adept traitline and requires heavy investment to bear some sort of return.
I’d also love to know how many mesmers in spvp or roaming wvw (not 10-15man team fights) run veil.
Torch is an absolutely atrocious weapon due to the long cooldowns and the horrible phantasm.
You seem prone to gross exaggeration and baseless categorical claims. I’ve traited into Chaos just fine, for Adept you get access to Manip CDR (amazing for keeping melee distance with Staff trait) or a flat 10% damage reduction (on top of a line that already rewards ample Protection uptime). For roaming I lessened points in Dom and put into Chaos because with Dom you can kill someone faster but you have terrible scaling in uneven engagements and poor mobility. It’s just a trade.
As for Veil I don’t run it much (not fond of skills with high CDs). Torch can be great for stealth openers the CD is not that long
Now if you’re going to tell me this all hurts you in X or Y area then I’ll agree to an extent but I would never claim you can be and do everything with a 30/30/30/30/30 build. I don’t think any class has such a luxury. If you trait up to 30 then you will have to give somewhere but it’s far from unplayable, quite the opposite. What’s nice about Prismatic is that your bonus is applied to the stealth given to allies, so your MI lasts 6 seconds for them too.
You are giving something substantial. Either fury on phantasm or points in Inspiration or Illusions.
My point is thieves have to sacrifice a lot less in function to have useful stealth than mesmers do. Mesmer stealth baseline is pretty crap and nowhere near as accessible.
Mesmers are not Thieves and Thieves are not Mesmers, you are only concurring with what I originally said which was that you cannot do and be everything at once. If you want to run pure phant then yes it’s a very strict setup but it’s not the be-all end-all Mes build and you will not insta-down or get b-slapped through the monitor by big brother ANet for putting points into Chaos.
Or, you can run phantasm build without points in Chaos and do just as well roaming/1v1.
Phant scales even worse than pure shatter in WvW so good luck finding those noble 1 v. 1s outside of dueling clubs
If you can’t disengage then that’s an issue with you. I can roam with my phantasm mesmer just fine and it’s about the only build that can reliably kill competent thieves. My BM ranger, engineer, and ele can only stalemate since none of them have the raw burst to gib a thief in between revealed debuffs.