Showing Posts For Zenith.7301:

Spectral Wall undodgable?

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Posted by: Zenith.7301

Zenith.7301

You don’t think a nec could walk back across the wall faster than you can walk around it?

Then just wait 5 seconds and make him regret casting his wall.

5s is PLENTY of time to melt someone with condis as a necro especially if he has dhuumfire ready to proc + his marks. As a bunker guard, a line of warding could delay you, but your friendly neighborhood bunker guard isn’t going to murder you within those few secs neither. That’s the difference.

The problem is that the spectral wall is both offensive + defensive. Gives the user proc if you walk across it, and fears EVERYTIME the enemy walks through it…on top of that, the fear procs with terror trait so you can very well kill yourself if you walk through it a few times…

“5s is PLENTY of time to melt someone with condis as a necro especially if he has dhuumfire ready to proc + his marks.”

Try using any of those moves:
Thief: Infiltrator’s arrow 6 initiation no cooldown vs 45 cooldown
Mesmer: Illusionary leap/swap 12sec cooldown vs 45 cooldown, blink 30 sec vs 45 cooldown.
Ele: Put as much boon on you to cover stability so corrupt bone doesn’t convert it (stability is corrupt boon lowest priority) cross the wall. lightning flash 40 sec vs 45 cooldown
Guardian: Same with ele.
Warrior: who cares?
Ranger: Why would he ever cross it? Use your ranged weapons.
Engineer: Why would he ever cross it? Use your ranged weapons.

See where I’m going at? spectral wall is hardly the reason why necromancer are so dumb right not. You even stated yourself where’s the problem at.
Dhuumfire+terror set up combo. Not spectral wall. Or I’ll see more build that only focus on terror with a lot of fear without dhuumfire. 0/30/10/0/30 for example.

“on top of that, the fear procs with terror trait so you can very well kill yourself if you walk through it a few times…”

“few times”

l2p issue

If you’re meleeing someone and they drop the wall, you’re gonna get feared. If he stands near the wall I cannot shadowshot, inf sig or steal to him. If I switch to shortbow, I cannot cleanse condis or restealth, and his dps far exceeds mine.

The only solution as a thief is to just stop fighting for 5 seconds, which isn’t an option for any build that doesn’t immediately have access to multiple stealth applications.

I feel even worse for warriors.

And as for stability, there’s kind of an issue there: Corrupt turns stability into fear, which walks you through the wall, which fears you again.

That’s hilarious, because when my berserker necro goes against a D/P thief, and he chooses to spam his 4 seconds of immune god hood through black powder or 14 seconds of free positioning for backstab with refuge, I feel the same.

Yet, when a necro can stall a thief for 5 secs on a 45 sec cd, something is wrong in the world!

conditions so much stronger than glass

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Posted by: Zenith.7301

Zenith.7301

If you can’t grasp the concept of how Vit is the counter stat to condition damage in a game where every class has heals I don’t know what to tell you..

As for saying Warriors… If you go only Toughness against a Power Class, and pickup nothing else to improve your survivability chances are you will die..Warriors are the same way with Conditions..Most choose not to counter conditions..Most Warriors in general have the Bear Ranger Mentality….

Direct damage is also affected by vitality. But condition damage is unaffected by armor.
Having more vitality will help you against both. But it will help not as much against conditions, as you can so in how fast full-vitality warriors die under heavy condition spam.

You’re missing the part where power based stats scale much, much better as berserker than condition specs with a single condi damage stat.

I can guarantee you if my warrior was able to stay on targets, same for thief, they both would kill much faster than any condi spec in the game.

Nerf TA F/U

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

The problem with pugs is that the likelihood that a ranger or condi necro pops up and that you don’t have a single guardian is pretty high. So you gotta do it the hard way and just circle kite spiders with ranged.

You simply can’t take a video of an organized group as proof for recommendation.

Just an hour ago I did a TA, got a ranger in the group, who I had to scold for using a bear and told him to switch to drake if survivability of the pet was his concern without gutting his damage output.

And pretty much every ranger I see never, ever, uses a kitten melee weapon. And neither do most necros or mesmers for that matter.

People are still tied to this archetypal image of caster = range, plate= melee. It makes for really crap pugs.

I’ve had the same in aetherblade where this idiotic ranger would just stand in a crate and shoot at a golem while me and the warrior were trying to melee him around and so she constantly pulled the golem to be hit by a laser.

Getting people to melee, and do so properly in this game has been such a pain for me, where I just refuse to run outside guild groups.

Ranger DPS in Dungeons

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

I really hate rangers. Everytime there’s pain in Aetherblade Retreat, it’s because some ranger just wants to stand on a crate apart from the group and shoot his longbow instead of meleeing with the group.

conditions so much stronger than glass

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Posted by: Zenith.7301

Zenith.7301

The problem is that heavy condition cleanse builds for some classes leave them as threatening as a white underleveled mob.

Bullcrap. Shadow arts condi cleanse spam thief still crits backstab for 4-5k on high toughness easy.

Mesmer just needs 10 points in inspiration and mantra heal+null field.

What we’re seeing here is a case of people wanting to keep all their offensive perks with free defensive boosts.

You may be non-threatening to bunkers with the damage sacrifice, but that is intended. Your builds doesn’t get to address every weakness it has.

The fact is every warrior I see wants to run full zerker, gs, and axe/shield. And they want to be able to do the ridiculous damage they already do while having high uptime.

And the answer is, you can’t. If you were allowed to do that damage to someone for prolonged periods of time, thieves would be booted and so would any spike class really in favor of a warrior who can not only spike, but has better sustained and cleaving.

Melee..

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Posted by: Zenith.7301

Zenith.7301

Only class with sticky melee is warrior and they try to compensate this with damage. Rest of the classes are doing quite fluently.

No.

Ranger’s greatsword has a single leap. It doesn’t have leg specialist, it doesn’t have a cripple outside wasting the block skill and throwing that sword roots you so the cripple is useless as it opens a gap when you’re using the skill to close it.

Hilt Bash and Maul both have delayed delivery systems so people with swiftness can walk out of their range if you don’t have swiftness yourself.

Oh, and unlike warrior greatsword, ranger greatsword does garbage for damage.

Then you’ve got guardians, who can also be kited to hell on their greatsword weapon as they too have no baseline cripple.

And even worse of all is the necromancer mainhand dagger, whose only gap closer is a 600 range 1 second cast root with a whopping 25 sec cd, and the dagger doesn’t even cleave.

Garbage for damage? Have you tried speccing into damage with the Ranger Greatsword lately? 6k Mauls with SotH and 4k mauls without it and that’s on Svanir!

4k maul full glass is total crap. And 6k mauls needing to run signet builds is soooo bad, just roll a mesmer/thief you do more damage than that more often.

Hell, if you’re going to run a glass cannon spec without stealth/teleports, just play a warrior he’ll do 4x your damage.

Melee..

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Posted by: Zenith.7301

Zenith.7301

Only class with sticky melee is warrior and they try to compensate this with damage. Rest of the classes are doing quite fluently.

No.

Ranger’s greatsword has a single leap. It doesn’t have leg specialist, it doesn’t have a cripple outside wasting the block skill and throwing that sword roots you so the cripple is useless as it opens a gap when you’re using the skill to close it.

Hilt Bash and Maul both have delayed delivery systems so people with swiftness can walk out of their range if you don’t have swiftness yourself.

Oh, and unlike warrior greatsword, ranger greatsword does garbage for damage.

Then you’ve got guardians, who can also be kited to hell on their greatsword weapon as they too have no baseline cripple.

And even worse of all is the necromancer mainhand dagger, whose only gap closer is a 600 range 1 second cast root with a whopping 25 sec cd, and the dagger doesn’t even cleave.

conditions so much stronger than glass

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Posted by: Zenith.7301

Zenith.7301

The problem with Conditions is that it bypass Toughness. No matter how high is your toughness, Conds dam deals equally. That proves to be the biggest problem for any class that has low health pool such as Eles. If conditions dams can be reduced by some % scale with your toughness, then at that time, people will stop complaining about Condition feast. My Eles in tPvP has 1700 Toughness, I can survive as long as I want against thief burst but against Necro Conditions, I can not survive more than 20s. And as a Bunker Eles, you can not expect me to kil the Necro even it is glass, can you? However, prolong the fight always in Necro favour.

Um, no.

Necro himself has much more trouble dealing with conditions than ele.

He’s got a 25 sec cd condi clear, and 2 condi transfers. That’s it, and the two condi transfers need to hit to begin with or you only have one condi clear.

Meanwhile my ele with evasive arcana can cleanse conditions 4-5 times easily, while healing back up, and having access to fury and might stacking and protection to boot.

You complain about dying to necros. Well, necros get farmed by thieves, because they don’t have protection and they don’t have mobility to avoid backstab, they only got 2 dodges and no vigor.

The people who say they can deal with thief burst are usually bunkers. Glass cannons cannot survive thief burst, but thieves and mesmers easily survive against other glass cannons because of stealth/teleport resets.

Condition builds exist because no classes other than thief or mesmer have viable glass cannon builds.

Ranger DPS in Dungeons

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

They should have made the ranger pet scale with gear (adopt crit dmg bonus, etc) and made the pet autos for melee pets cleave and implement aoe resistance for the pet. Then the ranger wouldn’t be suffering as it does because 40% of his damage doesn’t scale with berserker stats (as pets get no more than 30% crit dmg bonus).

Unless the ranger had a ridiculously high (sustainable) amount of damage over the warrior, it’d still be better to take a warrior no matter what you do to ranger weapons or pets.

FOTM 48 aside,

Contribution = DPS + group might/fury + vuln stacks

Well, yeah, but that would fix the DPS side of things. Then they can fix the kitten spirits and make the shouts not useless.

Ranger DPS in Dungeons

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

It must be that you are better player than him.

Anyways, I think Ranger has very good potential. Eventually they will buff Spirits to match Banners and do something to pets. Then simply use environmental weapon of your choice.

LOL, and having to use environmental weapons instead of your own is “a good place” for a class?

Doesn’t that actually make a lot of sense for Rangers? They have pet so their weapons are weaker. Replace crappy weapon with an environmental one and do good damage even without the pet.

It doesn’t, because his condition weapons don’t take that hit. A condition based ranger does the same damage regardless of the pet. If they were to make conditions competitive with berserker, the ranger would not suffer as it does now.

The handicap in numbers is only applied to power based weapons for the ranger, and happens to be very reason why in most formats of the game outside dungeons most rangers run conditions instead.

And just from a design perspective what is the kitten point of upgrading your weapons or getting skins if by default you are not intended to use them in favor of using some other class’s static object skin.

And what of the other formats where autoattacking with a banner or lightning hammer is not viable, yet the damage gap between ranger weapons and other players’ weapons remain?

They should have made the ranger pet scale with gear (adopt crit dmg bonus, etc) and made the pet autos for melee pets cleave and implement aoe resistance for the pet. Then the ranger wouldn’t be suffering as it does because 40% of his damage doesn’t scale with berserker stats (as pets get no more than 30% crit dmg bonus).

(edited by Zenith.7301)

Ranger DPS in Dungeons

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

It must be that you are better player than him.

Anyways, I think Ranger has very good potential. Eventually they will buff Spirits to match Banners and do something to pets. Then simply use environmental weapon of your choice.

LOL, and having to use environmental weapons instead of your own is “a good place” for a class?

We have plenty to show how guardians, warriors, and mesmers should play but not much about how to play the other classes well like Engineers, Necros, and Rangers.

I tried once fotm 48 with epidemic necro and hgh engy and frankly it was faceroll, 4- manned it without guardian. But rangers offer nothing. No utility, just self-survival. Damage wouldn’t be an issue if anet had gave them some kind of utility (check mesmer, their dps and utility). What purpose has skill like Guard?

Tragically, Guard is a must for them because it grants the pet 10 sec prot, and even with prot it is very difficult to keep pets from the 45 sec death cd penalty in several fights.

Necromancer and Warrior survivability

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Posted by: Zenith.7301

Zenith.7301

Necro has good survivabilty your trippin.

Don’t run 30 30 10 and expect survivabilty

But a solid 0 30 20 0 20 build with spectral walk wall maybe even a blind well to prevent thieves and death shroud is bigger now due to points in last tree. Their heal removes all condis. Necro does not have a survivabilty issue. Not to mention fear is also a great defense and offensive skill

LOL.

Try that with a group. Spectral wall don’t do anything against anything with stability. Any group will drop you in a few seconds — this is not about 1v1.

So how long do you wanna be able to survive against 5 people targeting you? It’s simple spectral walk teleport back wall well death shroud after all that u then die because hey no glass class should ever be able to tank 5 people lol nib

I wanna live at least nearly as long as my mesmer or ele can stay when focused, hurr-dirpie.

conditions so much stronger than glass

in PvP

Posted by: Zenith.7301

Zenith.7301

Yeah, nothing more funny than privileged warriors and thieves wanting their burst specs to counter and deal with everything.

Suggested Ranger changes - power based mostly

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Posted by: Zenith.7301

Zenith.7301

The longbow needs defense more than damage, but it needs an increase in both.

Longbow and greatsword in general need some help, as does the offhand axe.

Ranger DPS in Dungeons

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

I do wonder why the record kill didn’t bother to sneak in 1 thief. I’d say 2 warriors is enough and single target thief can push slightly ahead when supported.

Ranger DPS in Dungeons

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Posted by: Zenith.7301

Zenith.7301

lol, he’s that gullible/deluded

But you’re a troll. I read it and thought “what sorcery is this”, opened the link, and was very displeased! >:(

Dhuumfire: Change Burning to Torment

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Posted by: Zenith.7301

Zenith.7301

Assuming your opponent is a mongoloid and doesn’t dodge/sidestep the garbage dark path or interrupt your DS5 channel.

He can’t sidestep to evade a homing projectile, also since my example included DS5 this would be within 600 range. So the only way to dodge this combo would be dodging Doom, and that is hard because it’s an instant cast skill.

(Is it even possible to interrupt DS5?)

Torment is a terrible condition, why would you subsitute it for burning?

It’s not a terrible condition.
And the whole point is to combine 2 damaging conditions into one, so the combo gets less effective and easier to cleanse.
The same could be achieved by replacing torment with burning on DS5, but that would be way more powerful and kind of defeat the purpose of introducing torment in the first place.

Also, in groups an intensitiy stacking condition beats a condi that stacks in duration.

It would also not affect thieves or mesmers or eles at all since their teleports don’t incur torment.

Why? If you hit them with Tainted Shackles they will get torment, nothing they can do about it. Same for an on crit condition.

You can sidestep it. Have you not WvW’d at all? A person with swiftness can tilt before the homing projectile makes enough of a curve. The same applies to spectral grasp. Doom is hardly an issue with either healing rain around or a simple switch to water attunement/cleansing wave or a guardian shout with runes or a putrid mark.

You CAN interrupt Tainted Shackles. It has a cast time. It happens to me all the time as I get caught in a zerg and my foot in the grave stability is immediately stripped.

Torment is a terrible condition. It’s a 3 stack bleed intensity on a 40 sec cd with possible double damage if the opponent keeps moving. You can hit a thief or mesmer or ele with torment, but it won’t cc or punish movement because if they want to disengage they will teleport away or to you and take far less damage than say a warrior or guardian would because they need to move to you.

3 stacks every 10 seconds would still be pretty bad.

And on top of it all you’re screwing necromancers in wvw and pve where their targets may be stationary so their burning gets replaced by a bleed at 75% effectiveness.

Burning on necro is more than fine. The problem on necro is epidemic. Terror chains have significant cooldowns and in group settings are perfectly cleansed if not for epidemic chains.

Epidemic has always been the problem and it needs to be changed.

(edited by Zenith.7301)

Dhuumfire: Change Burning to Torment

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Assuming your opponent is a mongoloid and doesn’t dodge/sidestep the garbage dark path or interrupt your DS5 channel.

Torment is a terrible condition, why would you subsitute it for burning?

It would also not affect thieves or mesmers or eles at all since their teleports don’t incur torment.

And guess what, engineer grenades and pistols have a lot lower cd’s on multi-condition application. Marks alone have pretty hefty cooldowns and require 20 points into a garbage line to support staff.

Boon duration for DPS: Worth it?

in Elementalist

Posted by: Zenith.7301

Zenith.7301

For pvp always boon duration. 7 sec prot on earth attunement is huge damage reduction, and you get very good fury uptime and might stacking.

Necromancer and Warrior survivability

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Posted by: Zenith.7301

Zenith.7301

Necro has good survivabilty your trippin.

Don’t run 30 30 10 and expect survivabilty

But a solid 0 30 20 0 20 build with spectral walk wall maybe even a blind well to prevent thieves and death shroud is bigger now due to points in last tree. Their heal removes all condis. Necro does not have a survivabilty issue. Not to mention fear is also a great defense and offensive skill

LOL.

Try that with a group. Spectral wall don’t do anything against anything with stability. Any group will drop you in a few seconds — this is not about 1v1.

Necromancer and Warrior survivability

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Posted by: Zenith.7301

Zenith.7301

The hilarious thing is that in the SotG they suggested increasing warrior base HP in pvp as a solution to the sustainability issue.

“Lets throw more of this flawed design at it, maybe it’ll fix itself!”

My necro pops Lich, his health goes to 45k, he still dies in 7 seconds to group focus fire.

They just don’t get how much damage can be done in this game by a single build, let alone several focusing a target.

Current class ranking

in PvP

Posted by: Zenith.7301

Zenith.7301

btw this is for pvp/spvp/tpvp only
Warriors are still one of the top PVE classes(generally the top), thiefs are still the worst PVE class in that standing.

What an ignorant thing to say. Thief in PvE does more single target than warrior and only loses slightly in cleaving. It is not the worst class in PvE, what a stupid thing to say.

The worst classes in PvE are Necromancer, Engineer, and Ranger. Condition damage is garbage in PvE and all these classes have crap power scaling weapons and little to no cleaving with power scaling stat.

there are many aspects to pve and doing a lot of dmg does not mean you are the best comp for a group, thiefs are not wanted for a lot of pve content because of the lack of what they can bring to a group outside of strait dmg and a low health pool. warriors have also proven regularly how they can face tank group content solo.

also the only time that condition dmg is lacking in pve is on world bosses like the dragons when there is so many people spamming conditions that no one person is having any stick for more then 8 sec, if anet ever fixes it so only the highest dmging conditions stay and don’t get overwrited they will be much more viable on these bosses/ encounters as for dungeons, fractals, normal roaming pve, conditions actually do a lot.

No. Berserker beats condi damage by a long shot even if you removed the condition cap. It’s simple math — berserker scales exponentially while condition damage scales in a linear fashion and rather poorly with only a single stat.

Damage and reflection is everything when it comes to dungeons. You don’t need anything else. There is a reason why the meta is 4 warriors 1 guardian, and that’s because the most efficient way to get things done is with damage while guardian reflection eliminates the risk.

Thief is invaluable for speed clears on shadow refuge alone, and it is crucial for high level fractals due to dredge and harpies.

Stop talking about what you don’t know much about. Clearly you haven’t done high level PvE if you are going to make a claim like thieves are a bad PvE class. Overshadowed by warriors, yes. Warriors overshadow everything, not just the thief. But when warriors are nerfed in damage, people will just bring guardians and thieves instead. When warriors are nerfed, people will still not bring necros, engineers, and especially rangers — because they are terrible damage dealers.

Current class ranking

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Posted by: Zenith.7301

Zenith.7301

btw this is for pvp/spvp/tpvp only
Warriors are still one of the top PVE classes(generally the top), thiefs are still the worst PVE class in that standing.

What an ignorant thing to say. Thief in PvE does more single target than warrior and only loses slightly in cleaving. It is not the worst class in PvE, what a stupid thing to say.

The worst classes in PvE are Necromancer, Engineer, and Ranger. Condition damage is garbage in PvE and all these classes have crap power scaling weapons and little to no cleaving with power scaling stat.

About Torment...

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Posted by: Zenith.7301

Zenith.7301

Torment is pretty bad, why are you even asking for that? You should be asking for more accessible roots/stuns on your warrior and for the chill on hammer trait by guardian to be made not terrible.

Have you actually seen the damage on torment? They can’t sstack it beyond 3 mere stacks, on a 40 sec cd. Tainted Shackles is there just to cover for other conditions and for the root, not because torment does any threatening damage.

Twilight Arbor F/U boss solo

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

I read it.

I sincerely doubt that the kiting “strategy” could ever work well in a group setting. Aggro will be far more chaotic, paths will intersect at some point and people will invariably go down until someone with some iron will decides to keep the act up even with the group dead and solo the boss.

The only reason people go down is because they can’t even circle kite properly. That’s how bad people can be.

The entire group can survive it if they all circle in the same direction and keep up with each other. In fact it gets easier because people can body block for others and reduce the chances that someone will be put in a bad spot.

P.S. I don’t mean to be a contrarian. It’s just what’s worked for me positively in groups who can’t handle melee. Meleeing properly requires people be adapted to it. It seems simple when you’ve already done fractal 48 and Lupicus, but most people I encounter can’t melee properly at all, let alone position correctly on reflect fields. I can’t count the amount of times I’ve set down a wall on my guardian and want to /wrist when I see 2 or more people outside it eating projectiles.

(edited by Zenith.7301)

Twilight Arbor F/U boss solo

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

I sincerely doubt that the kiting “strategy” could ever work well in a group setting. Aggro will be far more chaotic, paths will intersect at some point and people will invariably go down until someone with some iron will decides to keep the act up even with the group dead and solo the boss.

At least, that’s what happened every single time I did TA Story which has a similarly annoying boss in pugs, despite being a faceroll boss when done with my guild. One of the TA story boss spawns poison fields + spiders, and all three times I pugged this (except my first time, where it was someone else who had done the soloing), at first we all wiped, then once I got the pattern for kiting right I survived and soloed the last 40% of health. I wouldn’t really call that a winning strategy.. unless you enjoy running around in circles for a long time while the rest of your group watches and go all cheer-leading in party chat..

I won’t really pug this path (F/U) again, but even if I was successful kiting this I would abandon the run if it meant soloing for 15+ minutes. From previous similar experiences I just don’t see it, a group of five people doing this.

It’s perfectly doable in a group. I’ve done it as I’m forced to pug and most of the time 3/5 people on the team are dead and it’s me and the other guy with enough sense to kite around in a circle. The projectiles, if you’ve learned anything from spvp or wvw from these spiders can easily be strafed and rarely hit.

The only thing to watch out for is the root the boss does occasionally, and to not let the spiders melee you because they can cripple. Bring some condi removal and you’ll be fine.

This “strategy” is what has allowed me to clear the path with PuGs. The stand in melee and reflect just often fails in PuGs who will not rotate reflects properly and use deficient DPS weapons so we run out of reflects before the boss is down.

I can record the same instance on my ele doing the same as OP if you want. It’s considerably slower than your group runs, but I need tokens for my necro’s condi WvW roam spec and another set of TA for my thief’s new looks and my guild is a WvW dominant guild so getting people for dungeons is like pulling teeth (and so I have to PuG TA most of the time — the only friend list/groups I have organized are for fractal 48 dailies).

(edited by Zenith.7301)

Unresolved Power Necro issues

in Necromancer

Posted by: Zenith.7301

Zenith.7301

- Axe range. This is incredibly important, as outside staff, which is a condition weapon, power necromancers have no viable power weapons. Even going by the autoattack, the staff is a terrible weapon since the autoattack is so bad — it won’t hit sidestepping opponents and the numbers it hits for are low.

Increase Axe range to 900.

- Dagger’s lack of cleave. It would seem they’d justify daggers for both thieves and necromancers as single target because they seemingly do high single target damage, yet the guardian sword and warrior axe especially do more damage than either of the two dagger variants and cleave.

More importantly, unlike a thief with sword the melee and necromancer in general lacks aoe that scales with the power stat besides life drain on DS.

Make Dagger necro cleave 3-4 targets.

-Dark Pact’s cast time and cooldown are silly. Dark Pact has double the cd of Illusionary Leap for the same effect of a root but without any secondary benefit like the clone kittenter fodder synergy. The necromancer is too easy to peel because it has poor close-up tools.

- Focus 5 still takes too much time to cast. It’s ridiculously telegraphed.

- Dagger 5 takes too long to land. The descending animation makes it so opponents can easily walk out of it before it lands.


Most importantly, survival is an issue with the power necro. To do any significant damage, because burst is not built into the class, the power necro relies on berserker gear to output damage comparable to thieves or warrior burst in knights gear.

But, the necro is very easy to train. A D/P thief, regardless of being knight or berserker, will dispatch you in a couple of backstabs because the class is so immobile and most classes can disengage from your sustained damage, prior to having forced you heal, and come back and finish you off.

Dagger 2 could drain life from opponents around you. As an aoe, it would help a necro going into melee in group fights quite a bit. It would also give the necro more aoe options.

Life generation on axe needs to go somewhere other than the channel, because if an opponent dodges through the channel you will pretty much have zero life force generation. Axe auto also needs an increase in damage by aroun 10-20%.

Because power necros don’t have staff, they need better axes to chill or roots to keep people on wells, which are their best scaling utilities. Either a chill could be applied after Dark Pact’s root wears off, or you could apply a chill on someone for the duration of the dagger 2 channel. Or maybe at the last chain of the necrotic bite.

Lich needs a projectile increase. At greater than 400 range it is easily sidestepped — you can test this with anyone. They can even just turn around and move away and neuter your entire elite, or reflect those projectiles back at you with dagger storm.

Flesh Golem and all minions will never be used so long as a) their survivability stays as is, and most importantly b) they don’t cleave or have aoe. Single target attacks in this game are of very little value considering what most engagements emphasize, and that is aoe. Nobody needs a minion hitting a single person in a zerg of 40v40, let alone 20v20.

Shortbow/Longbow setup for Zerging

in Ranger

Posted by: Zenith.7301

Zenith.7301

The sad part is a necromancer can do this better and more consistently while also applying burning and pulling off an epidemic plus dropping a well of corruption for extra aoe damage.

The ranger as a class is pretty useless. The only use I’ve found for them is running muddy/frost trap/spike trap specs for ground control plus entangle on team fights. Bring a longbow for the extra aoe cripple and a greatsword to get out/block projectiles.

All pets outside drakes don’t cleave, so 40% of your damage is single target and therefore useless in teamfights. Pet f2 abilities are also for the most part weak.

You want to know a condition longbow? Look at warriors. With Rampagers Arcing Shot+ Combustive Shot is a ton of damage and you can run double sword with that for the bleeding.

(edited by Zenith.7301)

Burn damage, really?!?

in Elementalist

Posted by: Zenith.7301

Zenith.7301

This is the dumbest post I’ve ever seen.

A person calling burning weak trololol

Engi Automated Response is Overpowered.

in PvP

Posted by: Zenith.7301

Zenith.7301

Rangers have been complaining about it long before necros, and this trait affects all condi builds, not just necros.

And it doesn’t matter that necros became OP because they still suck in 1v1 and an engineer would be stomping necros with or without the recent changes.

Grinding for Cosmetics...?

in PvP

Posted by: Zenith.7301

Zenith.7301

The funny thing is for TA exp armor you need… 4-5 days of full path runs and you got your full armor.

For the spvp version, it is exponentially higher. And in pve since the leg and hands are not too noticeable and can be replaced by cultural t1-2 armor, and some people are not interested in the helmet, you can get your TA look in 3 days flat.

Engi Automated Response is Overpowered.

in PvP

Posted by: Zenith.7301

Zenith.7301

it’s very easy to deal with. Just don’t fight the engi with autoimmune response alone OR attempt to get his condi clears on CD and burst him before he clears them off at under 25%.

It’s a grandmaster trait for cryin out loud that only applies in 1v1s against certain classes/specs and doesn’t immediately make a fight “I win”.

Fair. Let’s switch and you play the necro my engineer will be stomping on.

I run this trait but never got to test it in a 1v1 situation against condition builds until today. I figured if I ever get low on health, the trait will save me everytime, but necro got me on first and third duel. From experience its not an auto youcantkillmenow trait, by the time my conditions already build on me stop ticking im left at around 5-10% health where even a few autoattacks can drop me. This trait shines best if you can fight at less than 25% health without dying but that is tougher than it sounds.

This trait is used by bunker engineers, and pretty much makes you the only bunker that can shrug off condition specs.

In WvW an engineer with toolkit, bombkit, and either an elixir or elixir gun with pistol/shield is one of the most potent roamers around.

(edited by Zenith.7301)

FOTM got kicked, for no particular reason

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

You kick when the mistake is made. You don’t use him to finish the run and then spitefully kick him so he doesn’t get a reward for completion.

It was your fault you didn’t properly vet the player to begin with, as deficient players have telltale signs even at the beginning of a run that tell you whether you will need to replace him.

To be honest I’m getting tired of all you people rationalizing despicable behavior. You wouldn’t want this done to one of your guildies or irl friends newly playing the game. But since these people are strangers you are more than happy to behave like animals.

your 3 most wishes for ranger in future?

in PvP

Posted by: Zenith.7301

Zenith.7301

A pet that actually hits moving targets with swiftness, ranged pet projectiles that don’t get sidestepped.

The ridiculous f2 skills made instant and castable on the move.

ranger spirits

in PvP

Posted by: Zenith.7301

Zenith.7301

Spirits are a 60 sec cd, and increasing their range would do nothing in dungeons when the rooms you often have to work with don’t even extend beyond 1500 range and boss AI actually actively pursues spirits and throws aoe their way.

Also, spirits aren’t used just because they die easy. It’s because their benefits suck.

A 4 sec prot proc on a 10 sec ICD, for a 60 sec cd utility slot. Meanwhile your ele got that for 10 trait points everytime he switches to earth attunement, gets it on demand instead of a proc chance, and his trait can give the group might and regen and swiftness as well.

Their activated abilities aren’t much better, and their activation time is something like 2 seconds.

Utility slots are extremely valuable, and to use a spirit the ranger is either giving up a stunbreaker, his toughness/regen signet, or traps or condition removal.

Just like shouts, spirits are garbage utilities for rangers.

Suggested Ranger changes - power based mostly

in PvP

Posted by: Zenith.7301

Zenith.7301

Power based ranger won’t work so long as ranger has no ways to deal with boons.

Warriors do ridiculous damage so they can hit through boons, but power weapons from ranger don’t do close to the damage of a thief or warrior to cope with boons.

So long as power spec rangers can’t deal with boons and continue to boast such low damage, they won’t be used over condition builds.

Power abilities on ranger have their coefficients reduced by a lot due to the garbage pet. Condition damage from ranger attacks don’t take that 40-50% penalty.

Cond vs Power for PvE and WvW?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Berserker power spec for PvE, always. Why do people even ask this still? Condi is garbage scaling, does not benefit from vulnerability stacking, and it only has one stat to scale with. It doesn’t synergize.

For WvW and spvp, run condi. Power necro is too fragile and doesn’t do enough damage if you don’t gear zerker since power necro has poor uptime options so you need to do enough damage before you get peeled.

State of the Game - suggestions/questions

in Ranger

Posted by: Zenith.7301

Zenith.7301

Good that Battosai mentioned the crap state of power weapons for rangers.

Too bad that Sharp did not seem to realize that also part of what’s holding LB back is the lack of defense.

I’m still shocked he actually dared compare Ranger shortbow to thief shortbow.

FOTM got kicked, for no particular reason

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

i played the Dungeon lots of times… i’m lvl 20 (Dungeon lvl) and i get in with lvl 22 guys..

they didnt like that i was dying from time to time .

You kept dying so they kicked you… how is this a surprise? o.O
I know the game itself might do it, but other players are not required to spoon feed you and hold your hand.

Don’t be obtuse. They kicked him at the END, when rewards were going to be claimed.

It one thing to kick someone when they made the mistake. You don’t waste their time by having them do the whole content and then boot them and bring a guildie in for the reward. That’s just absurd.

OP, never run PuG groups with 4 people of the same guild. If they are all of the same guild, then YOU must open the dungeon.

Blind VS Aegis - "Apparent" Balance

in PvP

Posted by: Zenith.7301

Zenith.7301

Black Powder is outrageously cheap for what it does.

Some suggest to increase the initiative cost but that changes nothing as the current stealth build grants initiative on stealthing and all the thief needs to do is heartseeker multiple times through it for stealth and refill his initiative bar to full and get might in the process.

What they need to do is increase initiative cost and have it so you can’t blast/leap multiple times on the field and stack stealth. Stealth shouldn’t even stack beyind the base duration. Remove the extra second of stealth trait. 4 seconds of stealth is just dumb when used so often — utility skills have 30-40 sec cd’s for those effects.

please nobody listen to this person.

heartseeker costs 3 INI

trait in shadow arts regens 2 ini per stealth…we are not regenning all our stealth back by heartseeker spamming!

and im fine with stealth not stacking (tho that would ruin certain tactics in PVE) but not taking away the extra second stealth trait.

man im glad anet doesnt listen to its playerbase sometimes >.<

It’s paired with greater ini regen trait while stealthed.

TA F/U naked edition.

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Probably transplants from GW1, where eles specialized in attunements.

I can't take all the crying.

in PvP

Posted by: Zenith.7301

Zenith.7301

I love my Necro +800 games, but I simply won’t play it in the current state. Annoying to see more then half the players in a game all being the same class. That’s not fun for anyone imo, and I don’t want to add to the problem. But that’s just me, a lot of people don’t care and just roll whatever the fotm class is.

It was the same for eles. I would run into games with 2-3 eles and get CC’d to death.

People will get necro nerfed and then you’ll see the next top class being stacked.

They could, you know, instead place a 1 class limit to team build and change Epidemic. But that would make too much sense to ever be implemented.

TA F/U naked edition.

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Mace main hand, be it on a guardian or warrior, is trash for PVE, for example.

Just to further illustrate why PUGs can no longer do this boss, there was a guardian in map chat the other day (DB), who said he uses Mace/Shield with Staff as swap, and when I told him that Mace will have trash damage output, he said

“Well this Guardian build isn’t meant to do damage.”

You know what tops that? Eles that believe they’re meant to play in 1 attune the ENTIRE KITTENING RUN…

“But I’m a water ele! That’s where I put my traits!”

Play Lightning Hammer. Sit in Water 24/7.

Blind VS Aegis - "Apparent" Balance

in PvP

Posted by: Zenith.7301

Zenith.7301

Black Powder is outrageously cheap for what it does.

Some suggest to increase the initiative cost but that changes nothing as the current stealth build grants initiative on stealthing and all the thief needs to do is heartseeker multiple times through it for stealth and refill his initiative bar to full and get might in the process.

What they need to do is increase initiative cost and have it so you can’t blast/leap multiple times on the field and stack stealth. Stealth shouldn’t even stack beyind the base duration. Remove the extra second of stealth trait. 4 seconds of stealth is just dumb when used so often — utility skills have 30-40 sec cd’s for those effects.

Shortbow/Longbow setup for Zerging

in Ranger

Posted by: Zenith.7301

Zenith.7301

Retal heavy zergs will ruin your life.

TA path fwd/up

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Every video that i watched is a one minute kill with guardian using reflects.Where is the strategy when you just burn out the boss??
People just stay at melee range and dps.There is nothing special in that.

The strategy is using projectile reflection to reflect projectiles, projectiles that otherwise kill you. It also allows you to defeat the boss, something that running around and ranging clearly doesn’t. I could also say that there is nothing special about ranging, because every pug group employs that strategy and wipes on bosses because of it.

I can solo the room ranging, so your point is moot. It’s just far less efficient.

The problem with your “strategy” is that guardians as a whole mitigate the supposed mechanics of the fight. Their wall lasts too long as does their spirit shield. On top of their group aegis and healing/boon provision and good DPS.

All you have to do is focus on dodging the melee stuff and most of the boss’s arsenal, which is ranged damage, is gone.

Melee just doesn’t carry the risks it should when there are guardians around.

Your ranged weapon has infinite ammo, so your point is moot.

My ranged weapon is freaking magic, duh. Magic that apparently does less damage than swinging a hunk of metal as someone. Who knew metal>fireballs/laser beams.

Realism is blegh in videogames

That’s why having a Guardian use reflects is still the better / fastest option. I knew you would get it eventually.

Hmph, I’ll have revenge by killing as many of those guardians as I can in spvp >:(

Warrior and guardian tears in spvp are so delicious.

TA F/U naked edition.

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

The only time I use mace on my guardian is as a backup absorption weapon with offhand focus. Mostly couple it with either GS or sword mainhand for DPS.

The only time I use my mace on my guardian is never because I don’t have one.

Stop using it.

No. I’ll have my fractal mace skin

TA F/U naked edition.

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

The only time I use mace on my guardian is as a backup absorption weapon with offhand focus. Mostly couple it with either GS or sword mainhand for DPS.

TA path fwd/up

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Every video that i watched is a one minute kill with guardian using reflects.Where is the strategy when you just burn out the boss??
People just stay at melee range and dps.There is nothing special in that.

The strategy is using projectile reflection to reflect projectiles, projectiles that otherwise kill you. It also allows you to defeat the boss, something that running around and ranging clearly doesn’t. I could also say that there is nothing special about ranging, because every pug group employs that strategy and wipes on bosses because of it.

I can solo the room ranging, so your point is moot. It’s just far less efficient.

The problem with your “strategy” is that guardians as a whole mitigate the supposed mechanics of the fight. Their wall lasts too long as does their spirit shield. On top of their group aegis and healing/boon provision and good DPS.

All you have to do is focus on dodging the melee stuff and most of the boss’s arsenal, which is ranged damage, is gone.

Melee just doesn’t carry the risks it should when there are guardians around.

Your ranged weapon has infinite ammo, so your point is moot.

My ranged weapon is freaking magic, duh. Magic that apparently does less damage than swinging a hunk of metal as someone. Who knew metal>fireballs/laser beams.

Realism is blegh in videogames

Necros and conditions out of hand

in PvP

Posted by: Zenith.7301

Zenith.7301

If you cleanse the necro’s intitial burst then focus them down. They die really fast. Use stability to prevent chain fear and bait out corrupt boon if they have it. The current condi necro has no defense, very poor lifeforce generation and limited high cooldown condi transfers (Basically they can be killed just as fast with conditions or burst) and still have no escapes.

^
No defense?
They can kill you before you attack. Thats the best defense ever. They can burst you from 100-0 as soon as the fight starts in 3-4 seconds with conditions and stability dont free you from snares.
If you clean their initial burst they can aply other conditions, snares to you while their combo recharge.

They have 2 snares….. 1 on a 15 sec cd, and another one on a 10+ sec cd. The scepter 2 one actually takes time to cast.

And they won’t burst you down in 3-4 seconds. That’s sheer hyperbole. If you hit the whole host of conditions then you didn’t use your dodges, and you sure as hell didn’t bring stun breakers/stability/condition clear.

Methinks you’re the kind of guy that got hit by 2 necros or anecro and another condi class, and suddenly you think all that damage is the necro’s doing. Plus, if you let any class turret damage like that, you’ll die as well. Try sitting still on a point while a staff ele lets loose on it.