Group vs Group in my mind means 5v5
Groups vs Groups in my mind means ZvZ
Guild vs. Guild.
the class doesnt really matter that much when all you have to do is just tag bodies as you run passed them. balancing shouldnt be based on your zerg ball experience.
Idiotic statement of the day. Now GvG is “zerg ball experience”.
One of us doesnt know how to read, but im pretty sure i read the OP talking about zerging and trying to cleave as much as possible and his pet dying in a zerg. so yeah. uhm.
Both happen in WvW, so there’s no point in talking about GvG without talking about zerging.
Stop feeding the troll.
That makes no sense. Axe is your power ranged weapon. You have no other options.
Dagger? DS#1?
Dagger is 600 range? If you pop DS1 to range someone you sure as hell are flagging yourself for a spike the moment you come out of DS.
Errr. Try this out sometime:
30/10/0/0/30, running with a GS/SB. Use dual canines.This requires a good amount of timing to fully pull off, but let that BS thief go ahead and open combat. During his attack chains hit GS #4, and once that lands immediately hit GS 5 to land a stun as you are pet swapping so the dog can pull off a leap for a second knockdown. Once your GS 5 stuns, follow up with a maul (GS 2). By that time most thieves are panicking, so you can pop an F2 hit to either fear or immobilize him as he tries to get away
Played out correctly, this is capable of either dropping the thief if they’re full zerk, or making him think twice about trying for seconds.
Edit: Forgot to add in the bit about popping signet of the hunt as you maul for the 50% increase.
Note: I tend to stick to WvW, so the average quality of players isn’t nearly the same as that of tPvP.
Shadowstep/Infiltrator’s Strike Hilt Bash.
The ranger has no aoe outside barrage. My ranger is completely useless even using full spirits — my pet has to sit besides me on the majority of 30+ zerg encounters. I don’t have any cleave as a condi spec.
Traps.
LOL
yeah, those traps are so useful in zerg fights, with the big damage they do!
Ranger AoE:
Greatsword
Barrage
Longbow and Shortbow with Piercing Arrows trait
Ricochet, Splitblade, Path of Scars, Whirling Defense
Bonfire
Flame Trap, Spike Trap, Viper’s Nest (Trapper’s Expertise trait helps a lot)
Entangle
Poison Cloud (Murellow)
Poisonous Cloud (Carrion Devourer)
Frost Breath (Ice Drake)
Insect Swarm (Marsh Drake)
Sonic Shriek (Reef Drake)
Lightning Breath (River Drake)
Fire Breath (Salamander Drake)
Poison Gas (all Spiders)Could be worse..
You just gave a list of AoE skills without considering their cooldown, maneuverability (pets do aoe whenever the hell they want), let alone whether they actually are good.
I mean, seriously, Ricochet?
Obviously you haven’t played an ele, necro, grenade engineer, let alone a guardian or warrior to be calling that list AoE.
(edited by Zenith.7301)
That is why the best option you have is to run greatsword, melee cleave, and take advantage of pets dying with beastmaster’s bond. Run something like this:
http://intothemists.com/calc/?build=-F;5FVu-g2ZDV-0;9-8j;1TEO;056A3;039;5c-k0W;16TsW6TsWh-kZ0-u2O;1VNVSWXXb2h3n4230CV4L0;9;9;9;9;9;9;04-6xYou have good survivability and damage, and you can run in the frontline of zeros.
That’s actually a build I’m going to test. Pity there’s no cavalier gear for me to take as only scepter ever dropped from me doing 48 fractal daily for a while.
you clearly haven’t looked at the complete build……. It seems you assume that the thief you are talking about can’t be beaten by anyone which means I can’t take you seriously.
I play at ranks 30 and up so I am clearly not messing with a bunch of r6 noobs.
Known thieves? Are you a pro or something? Its easy to say what a thief can do, but in actual combat so much can go wrong. You act as if this is turn-based.
I’m sorry but I was just trying to post a build that I have great success with.If all this build has to worry about is one measly little shadow thief then I think it pretty awesome. But honestly I can out dps a thief. Thieves have such a low health pool, but I don’t have to tell you that right?
BTW it seems like you think the Thief is OP. That is complete crap.
The thief is beaten by engineers and phantasm mesmers and sometimes s/d eles. Builds that either have stealth and enough instant spike to counter them or enough cc and aoe condi to mitigate stealth.
Your build has neither.
I’m just wondering what makes your ranger special over a greatsword mesmer.
Run spirit roamer if you want to have any amount of fun.
I find it easier to melee than to stay at 1200+ range and have arrows actually hit.
Longbow has slow arrows against moving enemies, obstruction, terrible maneuverability and adds zero to survivability. On top of that, in order to do max dps, you need to be in 1200+ range. At 1200+ range, you are not able to buff other teammates or receive their buffs.
I suggest that Longbow at max range deals a higher dps than MH sword. With this, Longbow will be more balanced that way. After all, MH sword has tons of maneuverability and survivability.
No. Melee weapons should always be higher dps than range weapons as you are in more danger in melee than at range.
This is not entirely true. If your in melee range against a class not spec’d for it, not carrying a melee weapon, or they just aren’t built for damage; your really in no danger at all. You in fact have a major advantage.
On the other hand, if your carrying a ranged weapon that still fires slow enough for people to easily side step, it should in fact, do far more damage. If the longbow actually was made to hit similar to the rifle, then I can understand it doing less damage than melee.
The problem with LB is the Arrow mechanics now the damage.
If the enemy has a range weapon and you are in melee and they CC you then you are doing 0 damage while with arange weapon you can still do damage.
My berserker longbow was critting a Guardian for 1.4k at max range. My maul wasn’t doing much better but at least it’s cleaving people besides that guardian I’m tickling.
I’d rather be caught in weapon swap cooldown with a GS than a longbow, anytime.
The only good thing I might have to say about LB is that it’s good for chasing squishy characters with no leaps.
=
Yup, all I saw is the rangers played the points games well by getting around the map. In any team fight they got repeatedly slaughtered — they just happened to be able to delay defeat for their allies to move around and take points.
Symbolic was constantly getting killed by Zoose 1v1 but somehow rangers are so OP.
Symbolic was traps that game and got slaughtered. The game before he tried zerker and died even more. Game after he switched to spirits and did not die as much. He was also very new to ranger.
But be sure next sotg zoose will sneak in a ranger whine, just like he did with BM rangers right before the sledgehammer nerf patch hit rangers just recently.
the class doesnt really matter that much when all you have to do is just tag bodies as you run passed them. balancing shouldnt be based on your zerg ball experience.
Idiotic statement of the day. Now GvG is “zerg ball experience”.
But he’s right.
Feel free to bring your guild to any guild nights hosted in EU servers and try to tell me with a straight face that class comp doesn’t matter.
Barrage. rapid fire just before the stealth……… ummm staying out of blind fields and not being a kitten with my sword. keep in mind this isn’t really a 1v1 build. my raven usually tracks and kills the thief by itself.
its not hard to figure out what the thief will do in stealth or what a d/p thief will try.
You have to be a complete noob to be getting killed 100% of the time from a thief.
Ah, and the thief will just stand in your barrage, and will not double dodge through your rapid fire channel while in stealth?
What idiotic thieves are you fighting. It’s quite simple. At range they put down BP and blast once or twice in it with heartseeker, using stealth to close the distance.
When they’re in 900 range, it’s either queue backstab into a steal or shadow shot, both actions which close range and are invisible.
Let’s say he misses hi backstab and get only a 3k crit. Your berserker ranger best case scenario has 17k health.
What does he do? Oh, plop down another BP and restealth until he gets his backstab.
A thief can pretty much chain stealth whenever he wants until he gets his backstab. On a berk ranger, that’s a 5-7k backstab.
If he wants to make things quicker, a thief’s guild will suffice.
He’s got 3 shadowsteps while in stealth — steal, shadow shot, and ini regen signet. He regains initiative whenever he stealths. He cleanses conditions whenever he enters stealth and every 3 secs after that.
What rank do you play at, and which known thieves have you beat consistently?
no really, it seems you all think T1 WvW is where it matters…. in T1 or T2, all that matters is MANPOWER. The bigger blob wins. get down to into T4 hell, try T5-6-7-8 and you’ll see that roaming is what pays off. Not because roaming is all you can do, you got lots of zerging there. but its not impossible to make it on your own.
Actually, tier doesn’t matter as a rank 20 server you might end up against a rank 1 server (hello borked rating system!), thus this problem exists in every single tier and rank. Arenanet supports and keeps on adding features for zergballing with wubwub patches so there isn’t really any point of thinking outside of the box when the 80 man blob rolls over your poor little ranger.
I can’t recall the last time an 80 man blob has rolled my ranger. Pretty easy to avoid. Recently I have been shadowing the zerg on my solo Ranger waiting for opportunities to cull the herd by picking off stragglers.
Yeah, I hear that has quite the impact on the zerg lol
Worst case scenario 3 people from that zerg immediately get the guy back up.
Some people actually run on guilds that run 15-30 people GvG groups and take on zergs. And it’s undeniable that compared to the other classes the ranger just doesn’t stack up.
You need the AoE, and the only thing you’ve got is barrage, on a 25 sec cd. The rest of the time you’re doing single target damage or useless piercing if you take the trait.
Except that has never happened to me…….. Been in over 150+ tpvp games with this build and thieves of any kind don’t have a chance. The damage just murders them.
The only reason anyone dies from a zerker thief is because of their own stupidity.
So how are you applying damage to a shadow arts D/P thief?
Your build also uses pet 30% speed on top of signet of the hunt. You are aware those speed effects don’t stack with each other for your pet, right? Why not critdmg bonus trait instead?
(edited by Zenith.7301)
the class doesnt really matter that much when all you have to do is just tag bodies as you run passed them. balancing shouldnt be based on your zerg ball experience.
Idiotic statement of the day. Now GvG is “zerg ball experience”.
BM/spirit ranger is alright for roaming but roaming is not a guild activity, and it sure as hell isn’t as profitable/geared for progression compared to zerg fights.
I mean, if the class’s only good use is a roaming spec and spvp bunker condi spec, who the hell is gonna play it?
uhm, the people that find zergs boring?
no really, it seems you all think T1 WvW is where it matters…. in T1 or T2, all that matters is MANPOWER. The bigger blob wins. get down to into T4 hell, try T5-6-7-8 and you’ll see that roaming is what pays off. Not because roaming is all you can do, you got lots of zerging there. but its not impossible to make it on your own.
Also, there are a few builds viable for rangers, and they can bring seriously good support for allies. The thing is, that nobody seems to bother doing any experimenting outside “BM Bunker” and “Trapper”. Because people seem to think there is only 3 builds. BM, Trapper and GC.
Well, think again.
I just typed out I run a spirit build for groups, or are you blind.
I don’t care what lower tiers use. I care that for the purpose of wxp and 20+ man guild fights the class is dead on arrival useless compared to any of the other classes I can use, thief included.
Not to mention those skills are on a cooldown, not a cheap ini cost spammble you can use 3-4 times+ a gap closer.
And if you’re too bad to land heartseeker just pair it with steal, it’s a guaranteed kill.
You can 1v1 any non-condi bunker with a burst spec, don’t be misleading.
And most importantly, you don’t die to anybody if you don’t want to as D/P. All it takes to reset and retreat is a BP>HS or shadow refuge.
If I’m stuck losing a 1v1 or bump into a thief on my necro, there is no question, I WILL die. And I can’t run away. Neither can my berserker ranger for that matter, or my warrior.
Is this class getting nerfed anytime soon? I haven’t been following these boards as much.
I feel rediculously OP on one and I this is like my 2nd time playing one.
Marks, fear, bleeds, lots of hp
Wish my thief could come close to this kind of usefulness in a team fight.
Your thief gets the 1v1 farming perk. You can give up your cheesy stealth and stupid burst damage for team utility if you want, but you don’t get to have both.
the way I see it as a thief you either choose to be a 1v1er (0/30/30/10/0 or variants thereof)
or burst (10/30/0/0/30 or 25/30/0/0/15) which is not good at 1v1 with poor condi removal
Thief IMO in a bad place compared to necro.
Necro’s only use is in a teamfight. Any time he’s left alone, he’s dead. He can’t disengage against bad match ups. He can’t port into elevated terrain if he gets focused unless it’s a preset minion with a long cd.
D/P or S/D thief glances your way
Dead ranger
Rofl, that match cracks me up.
A. The Spirits died almost instantly into every fight, The only spirit that didn’t die was the 240 second cd elite.
B. They had more kills then the Ranger Team, In fact they were beating them pretty badly at that….Problem is they didn’t cover points which is how SPVP is won, not by actually winning pvp fights (its also why no takes SPvP seriously as a game of pvp skill)
C. This elementalist was whining about Shortbow spam from multiple Rangers, which i find personally funny, because he’d kitten a brick having 1 Rampager Ranger running the bleed build on his kitten (I can do around 25 stacks of bleeds in a matter of seconds)
Yup, all I saw is the rangers played the points games well by getting around the map. In any team fight they got repeatedly slaughtered — they just happened to be able to delay defeat for their allies to move around and take points.
Symbolic was constantly getting killed by Zoose 1v1 but somehow rangers are so OP.
Is this class getting nerfed anytime soon? I haven’t been following these boards as much.
I feel rediculously OP on one and I this is like my 2nd time playing one.
Marks, fear, bleeds, lots of hp
Wish my thief could come close to this kind of usefulness in a team fight.
Your thief gets the 1v1 farming perk. You can give up your cheesy stealth and stupid burst damage for team utility if you want, but you don’t get to have both.
BM/spirit ranger is alright for roaming but roaming is not a guild activity, and it sure as hell isn’t as profitable/geared for progression compared to zerg fights.
I mean, if the class’s only good use is a roaming spec and spvp bunker condi spec, who the hell is gonna play it?
It’s not rangers. It’s their crappy conquest format that makes mobility and bunkering with aoe condi bombing the way to play.
Rangers are worthless in wvw and dungeons, mark my words they will be made even worse because of spvp tears.
This game needed GvG and gw1 pvp not that garbage conquest format.
The ranger has no aoe outside barrage. My ranger is completely useless even using full spirits — my pet has to sit besides me on the majority of 30+ zerg encounters. I don’t have any cleave as a condi spec.
Couldn’t you at least give Ricochet 1-2 stacks of bleed so My ranger has something to do in teamfights? I’ve got Bonfire and barrage with Sharpened Edges. That’s it.
The rest of the time, I’m throwing single target condi application projectiles that are bodyblocked in the zerg.
It’s such a kitten chore to play a Ranger in WvW compared to my ele or a proper melee class that can cleave melee effectively because 1/3 of my damage isn’t dead the moment we clash.
No, increasing pet HP by 250% will do nothing. The amount of damage a zerg puts out will kill a pet in no time even if it had 50k HP. The pet needs what allows people to operate in a zerg — AVOIDANCE AND BLOCKING/IMMUNITY. And not some 60 sec cd immunity.
WvW is all about melee cleaving and aoe. The Ranger has so little of it.
(edited by Zenith.7301)
The problem is with condi removal.
My experience right now tells me that what they need to do is
a.Reduce Hide in the Shadows to 20 seconds and put “remove 3 conditions” or have Withdraw remove 2 conditions.
b.Shadow Refuge needs to grant the thief stabilityI honestly think that the change with the reveal in TPvP should stay because stealth-backstab, stealth-backstab without the enemy being able to track down where is the thief was absurd.
Yeah, obviously the answer is stealth needs to be stronger!
I just think if the pet is going to be mandatory and 30-40% of our damage, it should work like phantasms and inherit all our stats, have fortifying bond as baseline, have agility training at 33% speed to help with uptime, and it should not root on attack and cleave baseline if it is melee.
Ranged pets either need better aoe options or their projectiles should be quicker and pierce targets to make them more useful in group fights.
The pets should be functional in ALL formats, not just wvw team fights. Any heavy ramp up traits/mechanisms straight out discredit them from PvE, so I don’t approve of the stacks while in combat mechanics. The pet needs to be at optimal performance from the getgo just like rge other classes we’re competing with.
Or the fact that you still don’t drop the warrio because, banners.
Anet had the brilliant idea of only giving one class the ability to buff primary attributes by a sizable amount for the entire group.
Everybody else just get boons. No one can buff critdmg, no one can buff power or precision with a utility. Just the warrior.
Single target, dagger necro falls behind? That hasn’t been my impression. His auto sure as hell seems to outdamage my ranger/thief dagger base, maybe with might stacking the scaling is different?
What? I’m skeptical about Necro out-damaging a Thief single target. I’d kind of like to see evidence of that. It may be a bigger number than something like a Ranger, but how quickly does it attack when compared?
I didn’t say it was higher than thief single target. I said the necro dagger auto is higher than the thief dagger auto and the ranger sword auto. On my necro on the 3rd part of the chain in berserker I can get 4-5k crits without much in the way of might.
But does it attack as quickly as a Ranger? and are you factoring in Hunter’s Call and the pet attacking too?
Try the necro dagger attack rates yourself. It’s pretty fast.
Don’t know if it overcomes the pet, but I’m just saying necro is in no way near engineer levels of bad.
The engineer is just bad because his melee option, the toolkit, is really bad for auto.
(edited by Zenith.7301)
I’m not sure what warrior has to do with ele since they obviously out damage everything. You posted a video of a warrior outdamaging an ele not even specced for damage in that video. How are you even staying on topic? Can you leave this thread pls if you can’t offer any insight to pvp ele kthx.
Are you an idiot? Guardian solo, 15 min. Thief solo, 11 min. Mesmer solo, 15 min.
Your crappy video was an awful 29 min long.
Lol man please, Fenrir! Your crit on the max damage skill, Larcenous Strike is 2,5K. on a glass cannon! LOL
Keep lying. My larcenous strikes crit for 3-4k.
I didn’t say Ranger was superior. The thing that makes rangers so OP is that they have the more ridiculous regen/heal coupled with multiple low CD evades making them sometimes just as hard to take down 1v1 because they’re generally tougher skinned than thieves are. Not to mention you have decently high auto hits with a pet and if you spec for condi damage you’re really not shorted damage that badly for how tanky you can be.
Assuming the pet actually hits an opponent that just doesn’t move and kite it as the pet autoroots everytime it performs an autoattack.
The problem is not the weapon evades.
The problem is initiative and how there are so many traits for their regeneration completely disproportionate to the cost of the skills and how much damage they do.
I don’t think people would be complaining about the evasion spam if the skill didn’t crit for 3k so kitten often on top of the utility it already has.
I don’t think people would complain about D/P if backstab was removed and the stealth opener were made a utility or cc skill instead.
It’s the fact that you can spam such high damage skills while shutting down most opponent’s opportunities for retaliation, and disengage at will to the point where opponents can’t deny you a reset as you wear them down.
The effective cooldown of abilities for the thief is so much better. People would kill for initiative.
And the counter to that? Oh, have multiple classes or an engineer pepper the ground with aoe spam, too bad only a few select classes can sustain that playstyle while most are just out of luck if said thief decides to sit on them.
Initiative was supposed to allow you to frontload at the expense of downtime on your skills but that just isn’t the case at the current cost of the skills and regen rate of initiative. And the worst part is that you only need to spend mostly on 2 ability combos so not having ini for the other skills is hardly a lost. You can afford to spam your 2 most powerful skills for a long time.
(edited by Zenith.7301)
While there are weaknesses in his arguments, I have to agree. I wish ALL “evade” skills on abilities were blocks, I don’t like hard counters, and I can’t say that I agree with classes having easy access to vigor should have weapon-slot “evades” since they hard counter everything, and on Ranger Sword/Dagger and Thieves it can feel a bit too spammy, especially considering there is damage tied to the evades. So that’s just my 2 cents. Evades are the single largest mitigation in the game, and it shouldn’t be spammy so they have to use dodges wisely just like everyone else.
(So again, this goes for Rangers, thieves and to a much lesser extent Mesmers.)
Ranger evade hits like wet tissue. I wish my serpent strike/stalker strike crit for 3-4k and was spammable while stealing 2 boons at a time.
29:45 min solo.
Warrior:
8:24 min solo.
Stop posting. It hurts. I seriously have a hard time grasping the idiocy of people who would use a solo video as an argument for format viability.
I don’t think you should need heavy traits just for the offhand axe to not be garbage.
Abilities and utilities should be good baseline, not need heavy trait support to work.
Compassion/Malicious training also are pretty terrible. 350 condi damage or 10% condi duration for the pet is such a bad investment for a trait. The pets, like phantasms, should inherit the ranger’s stats.
Change the BM traitline bonus to just decrease the cd of all pet and f2 skills depending on the investment.
I think it’s actually 50% condi duration from that trait, that’s pretty darn good actually
You’re right. I was confusing it with some other trait. Compassion training and the condition damage one is pretty bad though. 350 of healing power/condi damage only, really negligible.
I don’t think you should need heavy traits just for the offhand axe to not be garbage.
Abilities and utilities should be good baseline, not need heavy trait support to work.
Compassion/Malicious training also are pretty terrible. 350 condi damage or 10% condi duration for the pet is such a bad investment for a trait. The pets, like phantasms, should inherit the ranger’s stats.
Change the BM traitline bonus to just decrease the cd of all pet and f2 skills depending on the investment.
Single target, dagger necro falls behind? That hasn’t been my impression. His auto sure as hell seems to outdamage my ranger/thief dagger base, maybe with might stacking the scaling is different?
What? I’m skeptical about Necro out-damaging a Thief single target. I’d kind of like to see evidence of that. It may be a bigger number than something like a Ranger, but how quickly does it attack when compared?
I didn’t say it was higher than thief single target. I said the necro dagger auto is higher than the thief dagger auto and the ranger sword auto. On my necro on the 3rd part of the chain in berserker I can get 4-5k crits without much in the way of might.
(edited by Zenith.7301)
You know this is the PvP Forum.
In a thread where he called the focus a “PvE” weapon, when it fact the focus is just a garbage weapon that’s used in none of the formats and whose only use (negating treb shots in wvw) was nuked out of existence.
I didn’t call it a tank weapon, I said its best place right now is tanky builds, completely different things. You can use axe wherever you want, but Axe’s most common and useful uses are tanky builds, minion builds, and in PvE berzerker builds. Scepter can be used in a power build, that doesn’t make it a power build weapon or make its best use as a power weapon.
That makes no sense. Axe is your power ranged weapon. You have no other options. Its current weakness is range. You can buff the auto however much you want and it won’t change the fact that anyone with a ranged weapon who dodges your 25 sec cd dark pact will demolish you.
Axe functions perfectly fine in a wvw skirmish berserker power build. I don’t get how you can say it belongs to tanky builds when the staff is useless on a power build, and so is the scepter.
Of course it makes sense, as much sense as a mesmer flinging beams through his greatsword.
The power necro needs a ranged weapon so something like an engineer parking beyond 600 range or a thief with shortbow just doesn’t demolish you from beyond 600 range and there’s nothing you can do about it.
All you need to do to kill a power necro if you aren’t a D/P thief is to just sit beyond 600 range, dodge dark path, dodge dark pact, and you’re set.
No, it doesn’t make sense with the kit. If they increase the range, it stays as a crappy auto attack, and frankly is a pitiful “buff” to the builds that get the most use out of it; tanky builds and minions builds. If power necros need longer range, give it to them some other way.
Axe is not a tank weapon. If you call having retal a tank weapon then I don’t know what to tell you. In berserker my axe auto crits for 1.3k a pop, or about 2.6k an auto. It’s not that terrible.
Most importantly, I get 900 range ghastly claws that people can’t simply run out of.
I run axe in wvw and it sure as hell does not involve minions as they are garbage outside spvp.
OK, so you decline. Thanks for making it easier to dismiss you. Have fun using D/F in speed clears I’m sure you’ll be welcome with open arms.
Single target, dagger necro falls behind? That hasn’t been my impression. His auto sure as hell seems to outdamage my ranger/thief dagger base, maybe with might stacking the scaling is different?
They most definitely stack.
Now could we get somebody that isn’t Brazil to test it
Would you like me to go record it? Without an amulet and armor and with a steady shortbow, I wakittenting for 36 damage each time. With one Frost Spirit active, I would hit for 36 and 40 damage, and with both Frost Spirits active I would hit for 36, 40, and 44. With only the 70% Frost Spirit active, most of my attacks would hit for 40. With both spirits active, I would mostly hit for 40, hit 44 fairly frequently, and barely hit 36. There is no internal cooldown on the Spirits damage bonus, and they do in fact stack if one spirit is traited and one is not.
I’ll just go record it anyways.
Some people might want a couple screenshots, but I was just kidding about it :P
Any1 know if the ranger board is aware of this?Oh and next patch: warrior banners traited for range stack with nontraited, gotta keep it all even
They are. It’s hard to inform people thought when you can’t even get an invite, and if you mistakenly get one, a swift kick awaits you as soon as they see your class icon in a speed run. They know warrior and guardian is an evidently reliable setup and experimentation is not interesting to them.
“Rangers aren’t as bad as everyone thinks they are.”
Well story time for you then. Just finished a pug CoE run. There’s 2 rangers in our group. One has 11k achieves, one 10.8k. One guy in the pt brings up your video. The rangers say they don’t use that build, it’s junk, they use their build, the “best” build. After 3 runs of Coe, the did nothing at all except sbow 1 spamming. They swapped weapons once the entire dungeon… to long bow for the destroyer.
Rangers are still just as bad as ever, despite what this video shows.
Bad Rangers are bad. The profession has qualities that make it very good, despite everything I used to think about them. That’s why we had a 16 second Destroyer kill and you… Well, you played with some bad Rangers.
I had a TA run with this ranger. I told him to not use the bear — that if he had issues with pet survival to just run a drake as it’s similarly tanky, but does the damage of dogs and is the only pet that cleaves and has a blast finisher.
The ranger proceeded to longbow all things to death with his bear put on passive throughout the run.
I mained a ranger. I don’t have a vendetta against the class. But the way this game advertises the class just attracts the worst of players to it. I very rarely see rangers that will melee. It’s all those terrible bows.
It’s not like I don’t understand this point, but people keep telling me about it anyways.
Just an anecdote. I know you’re just trying to put into perspective how the class actually is instead of dismissing it as universally useless.
I’ve ran the build to a nice experience before. Just not for PuGs.
“Rangers aren’t as bad as everyone thinks they are.”
Well story time for you then. Just finished a pug CoE run. There’s 2 rangers in our group. One has 11k achieves, one 10.8k. One guy in the pt brings up your video. The rangers say they don’t use that build, it’s junk, they use their build, the “best” build. After 3 runs of Coe, the did nothing at all except sbow 1 spamming. They swapped weapons once the entire dungeon… to long bow for the destroyer.
Rangers are still just as bad as ever, despite what this video shows.
Bad Rangers are bad. The profession has qualities that make it very good, despite everything I used to think about them. That’s why we had a 16 second Destroyer kill and you… Well, you played with some bad Rangers.
I had a TA run with this ranger. I told him to not use the bear — that if he had issues with pet survival to just run a drake as it’s similarly tanky, but does the damage of dogs and is the only pet that cleaves and has a blast finisher.
The ranger proceeded to longbow all things to death with his bear put on passive throughout the run.
I mained a ranger. I don’t have a vendetta against the class. But the way this game advertises the class just attracts the worst of players to it. I very rarely see rangers that will melee. It’s all those terrible bows.
Bring a lightning hammer to a Arah or high Fractals run. Also never seen a ele player solo lupi with lightning hammer but with a dagger/focus instead. Using focus doesn’t automatically make you bunker or lower your damage output please learn to play real dungeons beside CoF before posting dumb things.
This post dropped my IQ below the ground. Just because you are too lazy to look up guild groups that run fractals dungeons with lightning ele does not mean it isn’t the best set for all PvE content. Come play with us on fractal 48+, I’ll show your silly kitten a lightning hammer build.
Who cares what can solo lupi. The end goal is finishing dungeons as quickly and efficiently as possible, and the terrible damage from ele mainhand weapons is not even an option.
This game needs DPS meters badly to shut people like you up. Dagger sustained damage is terrible compared to top PvE builds.
(edited by Zenith.7301)
If you think the only viable option we elementalists have is a D/D bunker build, you might want to stop playing hotjoin and see some high level play.
There are several viable specs right now, and most of them are with S/D, and a S/D dps elementalist is capable of dealing pretty high burst damage (I can 100->0 a necromancer with rabid amulet if he has 0 life force)
Moreover, if eles were so terrible right now, then top tier teams would be stupid to have AT LEAST one elementalist in their team composition (Denial Esports runs with 2 elementalists, for example).http://intothemists.com/calc/?build=-k34;2B2-P0w4-N-Z0;9;5J-JT;159;245-45AUN;4Ewk2Ewk24BQ
This spec will take you far if you learn to play it, and it’s just an example.
That’s a pointless claim considering necromancers are the easiest class to CC by far. Thieves can kill a necromancer just as well, as can any burst build because the necromancer sucks in 1v1. It has no survival, just team utility with aoe pressure/boon strip.
focus is for dungeon runs, which pvp is not.
Most idiotic thing posted by far in this thread. There is nothing but Lightning Hammer in PvE. Get it through your head, DPS is all that matters in that format.
(edited by Zenith.7301)
Better idea….scrap conquest.
This garbage format hurts every other format in the game because in wvw people sure as hell haven’t got to stand on a point or face losing.
This wouldn’t be an issue if people weren’t funneled into some small circle. But necro will be nerfed, they’ll be back to the garbage pile in wvw, and they’ll still remain in the garbage pile they’ve been on for PvE for months.
This balancing classes around the issue of being funneled into a spot ripe for aoe needs to stop.
Make it less about holding points and more about achieving objectives and killing the opposition.
Yeah, I mean it’s not bad for the typical dungeons but for things like fractals 48, newer dungeon designs like Aetherblade lasers and Molten Facility final bosses it is pretty awful.
They just need to remove the pet death 45 sec penalty and just leave the 15-20 sec cd in. Ranger would be a lot better then.
(edited by Zenith.7301)