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sPvP Class Tier List: - Updated 6/30

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Posted by: Zenith.7301

Zenith.7301

Necro will still get CC’d/trained to the ground. Just give people time to recover from the new toys that don’t address the actual problems. Burning on the power line that rabid condi necros can’t gain access to, slight if not marginal increases to life force generation, etc.

The best part about the patch was change to spectral skills, life blast, and axe mastery being made master. But that’s all pretty much power necro stuff, and power necro’s problem wasn’t damage — it was getting gibbed.

Condition Damage and Guardians

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Posted by: Zenith.7301

Zenith.7301

Seriously? A guardian complaining about condi removal? LOL

Ranger nerfed in PvE for PvP purposes

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

You know, we have videos proving how fast our times can be. Where’s your evidence of rangers being sooo awesome? you are the ones who are suffering from major delusion and living in lalaland.

Don’t feed him. We’ve had him for a while being a hype machine on the ranger forums. He made a an axe build for ranger showing how “awesome” it was in fractals while it took him centuries to kill the asura boss in the video. But hey, he had that craptastic axe #5 reflect!

Thoughts on Necro's after patch.

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Zenith.7301

Hybrid necros got more damage and spectral skills are more useful. That’s about it.

Ty Anet

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Zenith.7301

I don’t think they made any new ele builds viable in SPVP. Guardians also did not gain a viable build, overall, this patch added a bunch of new PVE builds but almost no PVP ones for most classes(probably almost all?).

What pve builds did they add? Everything outside lightning hammer ele is bad for PvE, so please take your spvp martyr complex somewhere else.

Lightning Hammer ele is only really all that big of a deal for solo pve content, for group pve content including events, staff fields and d/d auramancer support builds are both viable and valuable. Staff got a lot of small boosts to cast times and aftercast that really add up for dps.

What a load of crap. Lightning Hammer’s DPS is unmatched in dungeons.

If you mean to treat DE’s as some sort of serious PvE, knock yourself out with staff. But in dungeons, nothing touches LH. Not even close.

Nobody needs an auramancer in dungeons — you need damage and reflection — that is all. Guardians cover reflection and might, while warriors cover might and banners and they bring an ele for just his LH DPS.

Your utility is redundant and unnecessary in organized PvE.

Ty Anet

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Posted by: Zenith.7301

Zenith.7301

I don’t think they made any new ele builds viable in SPVP. Guardians also did not gain a viable build, overall, this patch added a bunch of new PVE builds but almost no PVP ones for most classes(probably almost all?).

What pve builds did they add? Everything outside lightning hammer ele is bad for PvE, so please take your spvp martyr complex somewhere else.

Might stacking build for example?

You are not needed for might stacking and your garbage sustained damage is better substituted by a guardian or warrior.

I wish DPS meters were available so it was less easy for people to stop spreading this misinformation.

If you don’t run lightning hammer, your damage compared to thief/guardian/warrior is horrendous.

This patch did a lot more for pvp ele than pve, just the plain truth.

Ty Anet

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Posted by: Zenith.7301

Zenith.7301

I don’t think they made any new ele builds viable in SPVP. Guardians also did not gain a viable build, overall, this patch added a bunch of new PVE builds but almost no PVP ones for most classes(probably almost all?).

What pve builds did they add? Everything outside lightning hammer ele is bad for PvE, so please take your spvp martyr complex somewhere else.

Do the Devs even...

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Zenith.7301

It’s not that they don’t favor one class over the other.

It’s that they don’t favor the ranger at all.

They gutted a class that was already bad in PvE by further nerfing their damage potential and not compensating it anywhere else.

Now way another 2-3 months for a significant balance update to begin atoning for the damage done this patch to the class.

Ranger Patch Notes - June 25, 2013 - Official

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Posted by: Zenith.7301

Zenith.7301

People who think BM Rangers relied entirely on Pets for damage don’t understand the spec.

I’ve got videos of me using all different kinds of pets, from Cats/Drakes/Pigs/Dogs/Devours/Spiders/Birds

Yes some pets were obviously better then others..But you could still kill people fairly easily with most pets because the power of BM Bunker is the ability to apply a crap ton of conditions (and a lot of different ones) onto the target very quickly and consistently. The Pet damage is just icing.

BM Bunker is still viable after the patch, Only we have even less choices now then before….While every other Ranger build has also eaten a nerf because these pets were gutted.

Anyone who thinks this patch is fine needs to get their head examined.

I think there will be a bunker trapper hybrid now.

I’ll try 30 WS/30 skirmishing for traps, and then run the same weaponsets, no shortbow, and the other 10 points I throw on NM.

For utilities I’ll try Signet of Renewal, Spike Trap, and Serpent Trap or Frost Trap. Frost Trap is actually very useful against a thief as even with shadow Arts I’ll have bleeding, poison, burning, and chill and weakness layered on top of each other.

I’ll take most likely one of the woves still for the CC and then a raven/eagle.

With frost trap I can leap for a frost aura and flame aura, should be pretty good against melee builds.

These kinds of builds have been out for a long time now. Nothing new is about them and to think this patch would steer them into that direction is stupid. BM is still as viable you just need to work more for the kill, get over it.

Before I get over anything, work on your reading. That these builds existed already has nothing to do with the fact that BM was the better roamer, and now it’s not.

Try to spin gutting pet damage and the minor trait displacement however you want, it’s still a substantial nerf.

Thoughts on Necro's after patch.

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Zenith.7301

Soul marks is what helps me get LF from 0 at the beginning of a match to a manageable amount for when I eventually get focused. Without soul marks, my life force generation is negligible.

….

If you are a power necro spamming marks for LF, then you are doing it wrong. Hit some Staff 1’s or run a dagger for the superior DPS over Axe.

Necro is not without its issues, but neither is any class in this game. Generating LF should be one of your lesser complaints on a power necro though, and generally I never found Soul Marks good in a power build. Always went a different way, because it was a trait to augment what was already a strength in a power build.

I’m not going into melee with 0 life force to hope I’ll regen enough via dagger auto before I get torn apart.

That is just signaling those lovely D/P thieves and eles “hey, you can kill me even quicker than you expected to!”

My staff 1’s are getting sidestepped 24/7.

Thoughts on Necro's after patch.

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Zenith.7301

They put burning on the power line for some stupid reason, so no condi necros will be taking it now as you need soul marks still from soul reaping and the staff traits from Death Magic.

The only necros that are taking Dhuumfire are hybrid necros which are basically glass and have no survivability — they run it in WvW zergs.

30/30/10 is not doable in spvp as you will be trained to the ground without soul markes or staff cd’s or Reaper’s Defense.

Warrior with cleansing ire is fine.

Would have done a bit better if you didn’t eat 8s of CC. Can’t burst when you are under fear.

It’s amazing to me why a warriour wouldn’t take bull’s charge, balanced stance, and dolyak signet now.

You can now get an adept trait in discipline for vigor on stance use, you have 2 long sources of stability alongside 2 sources of swiftness, and with condition removal you’ll have plenty of uptime.

Most of the necros haven’t been running Soul Marks in condi builds even pre-patch, as they were taking 50% fear duration instead of it, and stability if they went 30 into soul reaping. Even with soul marks, if you get focused, you are going to get a hard time(better now that you can get some stunbreakers on a bar, because of signet and CB nerf).

Soul marks is what helps me get LF from 0 at the beginning of a match to a manageable amount for when I eventually get focused. Without soul marks, my life force generation is negligible.

This one of my gripes with power necro as they basically gave axe an extra 2% LF regen and scepter1% extra per condition, and that won’t make the issue of those weapons’ terrible LF generation go away.

Anyone dodge your axe 2, bam, you have no LF outside bringing your 2 spectral skills.

I feel as a power necro now pretty much required to bring spectral armor and spectral wall to have any LF generation while focused, and that means I must lose well of suffering or corrupt boon (they compete with each other for the final slot).

And they certainly didn’t fix lich form as this warrior with a rifle at 600 range was still sidestepping the projectiles. It’s sad really how bad necro projectiles are.

Spectral Grasp is also a clearly inferior version of Scorpion wire. It doesn’t even home in on a target; it just flies in their direction and more than one time an ele with swiftness has just walked to the side and avoided it.

Thoughts on Necro's after patch.

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Posted by: Zenith.7301

Zenith.7301

Get stability. They only have so many strips, you can get 2 sources of it, plus one from your guardian.

Thoughts on Necro's after patch.

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Posted by: Zenith.7301

Zenith.7301

They put burning on the power line for some stupid reason, so no condi necros will be taking it now as you need soul marks still from soul reaping and the staff traits from Death Magic.

The only necros that are taking Dhuumfire are hybrid necros which are basically glass and have no survivability — they run it in WvW zergs.

30/30/10 is not doable in spvp as you will be trained to the ground without soul markes or staff cd’s or Reaper’s Defense.

Warrior with cleansing ire is fine.

Would have done a bit better if you didn’t eat 8s of CC. Can’t burst when you are under fear.

It’s amazing to me why a warriour wouldn’t take bull’s charge, balanced stance, and dolyak signet now.

You can now get an adept trait in discipline for vigor on stance use, you have 2 long sources of stability alongside 2 sources of swiftness, and with condition removal you’ll have plenty of uptime.

(edited by Zenith.7301)

Ranger Patch Notes - June 25, 2013 - Official

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Posted by: Zenith.7301

Zenith.7301

People who think BM Rangers relied entirely on Pets for damage don’t understand the spec.

I’ve got videos of me using all different kinds of pets, from Cats/Drakes/Pigs/Dogs/Devours/Spiders/Birds

Yes some pets were obviously better then others..But you could still kill people fairly easily with most pets because the power of BM Bunker is the ability to apply a crap ton of conditions (and a lot of different ones) onto the target very quickly and consistently. The Pet damage is just icing.

BM Bunker is still viable after the patch, Only we have even less choices now then before….While every other Ranger build has also eaten a nerf because these pets were gutted.

Anyone who thinks this patch is fine needs to get their head examined.

I think there will be a bunker trapper hybrid now.

I’ll try 30 WS/30 skirmishing for traps, and then run the same weaponsets, no shortbow, and the other 10 points I throw on NM.

For utilities I’ll try Signet of Renewal, Spike Trap, and Serpent Trap or Frost Trap. Frost Trap is actually very useful against a thief as even with shadow Arts I’ll have bleeding, poison, burning, and chill and weakness layered on top of each other.

I’ll take most likely one of the woves still for the CC and then a raven/eagle.

With frost trap I can leap for a frost aura and flame aura, should be pretty good against melee builds.

Possible Pet Overhaul/Rework

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Zenith.7301

How many ideas here have you actually seen implemented in patches?

Ranger Patch Notes - June 25, 2013 - Official

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Posted by: Zenith.7301

Zenith.7301

So no more boring as hell BM/Bunker video’s, hell yeah I say.

Best patch ever. We all new how un-skilled the bm build was lol.

Challenge accepted >:)

atleast there better than all the shortbow 1 spam vids.

But srsly you can’t tell me after none stop videos of bm/bunkers you wasn’t getting bored of watching, more or less same build killing in WvW, there really wasn’t much change between the countless videos. If anything its like you got makeover every time a new one was posted.

I just hated the BM/Bunker it’s a great starter build for new players but it isn’t any outside of 1v1. + a good trap ranger can beat it.

Trapper ranger is kitten against any non-bunker. Phantasm mesmer will tear you a new one, as can D/P or S/D thief with rampant condi cleanse. A hybrid ele will kill you, and you stand no chance against an engineer.

And like throwing traps and spamming shortbow 1 was any more interesting. At least on my BM bunker I actually needed to do skill shots like shotgun splitblade or time my evades because BM was never a real bunker — he could not tank damage the way a guardian or ele could and instead relied on good evasion.

Shatterstone not working

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Posted by: Zenith.7301

Zenith.7301

The spell has been cast, but if at any point while it’s suspended in the air you get CC’d, it does not damage because its damage seems to be tied to you until it lands, and if you get CC’d it is nullified.

Shatterstone not working

in Elementalist

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Zenith.7301

Same happens with DT btw. If you get CC’d before the DT lands, it will land but do no damage to anyone, while all other ground cast spells do.

S/D: The best PVE build as of 6/25

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Zenith.7301

Im sorry, but I dont understand how your getting the 100% Fury up time without Zephyrs Boon or Fresh Air. Please enlighten me so I too can create a new build.

Warrior banners, FGJ, and mesmer signet of inspiration.

Fresh Air burst build for pvp

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Zenith.7301

I like evasive arcana too much to take fresh air.

Obsidian focus, on the other hand…. I’ve got 1550 toughness with Cavalier accessories. Stone barrier makes that about 1850, and add to that 400 from obsidian focus? That’s 2250 toughness while channeling. If I take signet of earth because it helps me land dragon tooths (I normally run mist form, sig of earth, arcane missile), that means I’m getting 2430 toughness while channeling.

2430 toughness channeling on a build with 70% crit damage and 1900 power and 40% crit chance with maintainance oil without fury. And 16k HP.

That’s more toughness than my BM bunker ranger and a whole lot more burst/damage as well!

(edited by Zenith.7301)

Ranger nerfed in PvE for PvP purposes

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

I just ran full zerk with scholar runes in 36 FOTM and never had double death on my pets. The key is calling/sending at the right times. You do have a “dodge”: call back! You just have to watch your own position, the pet’s, and the boss’s. Also, Zenith is asking for a lot of OP stuff on the ranger forums so I’d be wary of his or her complaints as they aren’t coming from a place of deep knowledge, rather, it’s an emotional rant.

LOL,

“Recall pet”

Chopp loses 30-40% of his damage for the time the pet is recalled to him until it is sent back and reaches his target

What a marvelous solution!

You lost me on Spvp

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Posted by: Zenith.7301

Zenith.7301

Please also bother to state your fractal levels before you go mouthing off on PvE ease.

Because all of PvE is summed up into one single instance in the entire game!

Also, the level is meaningless. I don’t’ care if you or I play level 80 FotM every day, you can easily fail and still have 4 others who are actually decent at the game drag you through it.

Whooosh, the point about efficiency just went right above your head. When you’re playing with players who care about efficiency and PLAY in that manner, the whole “you could bring a skilled player of a deficient class and it would be better than a deficient player of an optimal class”.

That’s the whole point of player discrimination. You don’t bring the bad warriors or guardians. You bring the good ones.

And if you’re going to contest that fractal 48-80 is not the best place for testing player skill, especially if you force people to run without agony resistance (so if they don’t learn to dodge the agony attacks, they go down), then maybe you need to shut up about handwaving PvE as “easymode”.

You could bring the same observation about brining K-Pop over some noob ele or mesmer or guardian to your team, but the fact is that in competitive teams the priority is going to be given to players who share his skill levels but play the optimal class.

S/D: The best PVE build as of 6/25

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Posted by: Zenith.7301

Zenith.7301

Or, you can stop being bad and play Lightning Hammer in PvE, which does far, far, far, far more damage than any ele mainhand weapons.

Scepter does horrible sustained damage. Don’t be fooled by the dragontooth/phoenix numbers.

Warrior/Guardians can stack might just fine and give group fury.

Need recommendations for new condition builds

in Necromancer

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Zenith.7301

Get Reaper’s Defense. It’s very important to counter thief’s fear or engineer cc chains.

You lost me on Spvp

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Zenith.7301

I don’t think math is your forte if you don’t understand the significance of doing 100+ runs of CoF in 6 mins vs. doing it in 10-12 mins. Add it all up and it’s a huge chunk of time saved from grinding.

Fail math, indeed you do!. You hardly double your clear time running all Warriors. I have run CoF path 1 with a multitude of different teams. It hardly ever takes over 8 minutes. Even with a team full of rangers you can run it in around 7 minutes or less.

Also, assuming you are the smartest person in the room only makes you look a fool. I would stop with your condescending attitude and maybe focus more on your argument as it is pretty fail. All teams can easily run CoF path 1 in less than 7 or 8 minutes. It is just easier to do with 4 Warriors and a Mesmer (at least that is what people think).

Show a video of pugs doing cof runs under 9 minutes without warriors or thieves. Because the current record with warriors is 4.5 minutes and I was generous on the 6 min clear.

In fact, now take that setup for CoE and fractals once they nerf CoF (which is skewed because most of it is running and single target bosses; once you include trash and cleave warriors clearly pull ahead). In fractals the difference only grows larger.

Please also bother to state your fractal levels before you go mouthing off on PvE ease.

Warrior Opinion Share Area

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Posted by: Zenith.7301

Zenith.7301

;(, guess I’ll use the last 2 of my 5 tickets on sword and mace skins then — double jade axe would have looked so nice.

I’m dying to get my warrior to 80 so outside spvp I can try the GS/Longbow zerker build in WvW for mass aoe damage.

Warrior Opinion Share Area

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Posted by: Zenith.7301

Zenith.7301

Has anyone checked the DPS on whirling axe? Might it approach 100b now?

You lost me on Spvp

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Posted by: Zenith.7301

Zenith.7301

Its called balance. Your the beast at PvE and dungeons… But in PvP your a joke. So it balances each other out equally.

Because PvE and dungeons are so hard for all the other classes.

All of PvE is faceroll easy for anyone in any class. I am pretty sure I could leave a Guardian in the open world and he will kill mobs with retaliation on aegis removal. (joking on the Guardian part, but sadly not far off)

PvE is not about easy. It’s about efficiency. In PvE is making the most gold/hr since the prestige is on the legendary and mystic forge skins.

It doesn’t matter that you can do it with all classes if running any class except guardian or warrior will double your clear time.

I don’t think math is your forte if you don’t understand the significance of doing 100+ runs of CoF in 6 mins vs. doing it in 10-12 mins. Add it all up and it’s a huge chunk of time saved from grinding.

Major flaw of the Stealth Mechanic

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Posted by: Zenith.7301

Zenith.7301

I love how it’s always thieves who say stealth is so easy to counter. Tell you what, let’s trade. I’ll give you death shroud and 7k more hp and you can give me stealth and teleports and a 4-7k stealth opener and see how well that works for you.

And we say it because it’s true. Just go and make a thief and see how easy thief is…. I destroy thieves on all my other professions. It rarely happens that a stealth thief beats me, because I know what he’s going to do when he enter stealth – and I anticipate his moves and destroy him.

So go on. Make me a video where you show us how awesome you are on a thief, since it’s obviously so easy to play.

I have a thief, don’t try this crap on me.

Whenever I want easy, risk free kills, I go roam in WvW with mine.

Ranger Patch Notes - June 25, 2013 - Official

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Posted by: Zenith.7301

Zenith.7301

I told these idiots the patch notes were not fake.

I kept telling you this would gut rangers and do nothing to fix their short comings.

Using a selfish shout just to give your group swiftness when they can already get perma swiftness from blast finishers, and regen which they are already getting from the eles or guardians or engineers, is pretty kitten crappy for a grandmaster trait.

I’m off to play my necro for team play. Spectral Wall, yo.

Major flaw of the Stealth Mechanic

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Zenith.7301

I didn’t “chime in” with Chaos in fact you were the one who originally brought it up on a rant about how it was so awful, all I said was that you could trait for good uptime and suddenly I was put on trial to defend half the Mesmer’s trait options.

To point out that you’re using utils and claiming they’re deadly efficient in one post only to call them useless in the next is not a ‘gotcha’, it’s just pure inconsistency. Either Mes stealth is strong or it’s weak, make your mind up.

I’d just like to point out that we shouldn’t speak of thieves and mesmers in the same breath when it comes to stealth. The latter has one skill that stealths for three seconds and there’s no danger of an attack unlike with a thief. Then there’s mass invis on a 90 second CD.

Thieves on the other hand are what you really have to watch out for. Their attack from stealth is their bread and butter.

You can get pretty substantial stealth uptime on a Mes if you trait for it.

If leaked updates are true...what I hate most

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Zenith.7301

So what would happen if I just left beastmastery trait all together? Would my pet be on a death cooldown forever and add zero to the fights?

Since release I have played with at least 20 points in BM to give me a feeling I wasnt dragging dead weight allong.

Pretty much. If you want your pet alive in dungeons, you need a good 20 points at least in BM.

Your pet will die in wvw zergs regardless of how many points you spend on BM.

These blanket nerfs to rangers are wholly spvp related.

Ranger nerfed in PvE for PvP purposes

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Even if Ranger’s pet’s were buffed 5x, I seriously doubt there would be a change in popularity. The problem has always been minions/pets = no dodge key, not a lack of DPS on their part. Also they aggro unnecessary stuff and the dont have, a human brain. So this wont affect as much. As for open world, its a known fact Ranger is a breeze so it is possible this is warranted.

Warriors didnt get “Stronger”, in fact they had 2 trait nerfs, much like your haste nerf. Guards unchanged yup, ofc, lol.

They’ll go 30 into the power line, so they still get the full adrenaline bonus, except now it’s 15% bonus instead of 12%. Their axe auto got an overall buff. They don’t need the extra crit chance on full adrenaline. Power buff went up to 150 power for the group, axe traits got stronger.

The difference between GS/axe rotation and a pure axe mainhand rotation were already marginal — and the axe is buffed now.

As for rangers, all they neede was for pets to cleave baseline on their autos, aoe resistance, and better power scaling for both the pets and the ranger.

BM not dead

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Posted by: Zenith.7301

Zenith.7301

its not 4.
At least +15% boon duration.

Check the wiki. Your boon duration bonuses do not transfer to the pet.

9k fire grab?

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Zenith.7301

If only FG weren’t so buggy to land…

BM not dead

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Zenith.7301

Fortifying Boon does not give your boon to the pet. It gives the pet a FRACTION of the boon, so it’s actually not 5 seconds of protection. It’s 4. For fury it’s even less. Might is the only real significant gain.

Ranger nerfed in PvE for PvP purposes

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

You just nerfed pets, which are already weak in dungeons, moved haste to 25 BM, and did nothing substantial to up ranger damage or cleaving capacity, let alone pet susceptibility to aoe. In dungeons nobody cares for a group regen and swiftness, those are the weakest boons, especially on a traitline that kills your damage.

It seems ranger representation in PvE is of no interest to you while some spvp cries over BM quickly got the class blanket nerfs that adversely affected the class in the other formats where they’re actually deficient….

And if anything with these changes, warriors just got stronger…guardians are unchanged… and all the other mediocre classes stayed the same.

Official trait changes for Ranger

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Posted by: Zenith.7301

Zenith.7301

Pet damage nerfs are on particular skills. Remember that each pet has four skills. For the most part, your pet damage will be relatively unchanged aside from maybe one hit every 40 seconds or so.

It’s really not the end of the world with beastmasters.

Bite is an 8 second cooldown on the jaguar. A nice chunk of his burst and damage for PvE.

WvW’ers and spvpers will switch to ravens.

PvE people are SCREWED.

If leaked updates are true...what I hate most

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Zenith.7301

I use 2 Moa’s mainly for buffs so the -7% damage wont kick me out of BM. I do hate the ZQ change though.

Quesiton: can you still have a decent pet without ANY points in BM? I still havent figured out how much a difference 0, 15 or 30 in BM makes for the survivability and usefullness of your pet.

It’s substantial. About 200-300 less stats for your pet, your pet switch has a longer cd so if it’s easier that your pet will die and go into a 45 sec cd in between switches due to aoe, and most importantly you lose the 3 secs swiftness on pet swap which was the main utility besides healing spring that any ranger brought to a team.

Major flaw of the Stealth Mechanic

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Zenith.7301

So what’s the problem with Mes stealth then?

I already told you. It’s 2 stealths, on a 30 and 90+ sec cd’s. You can’t just spam it to reset however many times you want, plus be immune to condi specs that are not engineer because every 6 seconds that you are entering stealth and shutting someone’s offensive capabilities down while landing 4-7k crits on them is pretty dumb.

Thief burst is about the only burst attempt where you have to guesstimate and run a gamble to counter. Every other class’s burst in the game is visible, I can interrupt it, and the hard hitter is telegraphed.

So am I to get this straight, Mes stealth is terrible except when it’s worth double-slotting on a phant spec for flawless WvW roaming and invincible getaways, even when it’s untraited?

God, some people are obtuse. Some guy was crying about mesmer stealth, then someone responded mesmer stealth was in a couple of long cd utilities and not long/spammable, and then you chimed in with your Chaos traitline objections.

In a team fight it is worthless. Outside 1v1, it is worthless. In any situation, it doesn’t even approach the utility of thief stealth.

Not going to continue playing this gotcha game with you.

RIP Phantasm Mesmers

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Posted by: Zenith.7301

Zenith.7301

I don’t know why people are so happy.

It’s basically a 20% cooldown nerf, on a line that is useless to phantasm mesmers (condition damage/shatter line, none of which they use).

Now, they’ll simply take the points to domination for the cooldown on greatsword (will offset the celerity nerf for iberserker), they still take the phantasm cd cooldown on either sword or pistol, and now they’ll put some points on domination for 15% more illusion damage to make up for phantasmal haste, and have some points to spare either in domination or chaos.

The phantasm spec will be no weaker in 1v1 than it is today. Just different. I pity the fools who think otherwise.

They’ll switch phantasmal duelist for iswordsman who still has a quick attack speed.

Your sustain will be a bit weaker, but the spike will be even stronger.

(edited by Zenith.7301)

Major flaw of the Stealth Mechanic

in PvP

Posted by: Zenith.7301

Zenith.7301

I love how it’s always thieves who say stealth is so easy to counter. Tell you what, let’s trade. I’ll give you death shroud and 7k more hp and you can give me stealth and teleports and a 4-7k stealth opener and see how well that works for you.

(edited by Zenith.7301)

Major flaw of the Stealth Mechanic

in PvP

Posted by: Zenith.7301

Zenith.7301

So what’s the problem with Mes stealth then?

I already told you. It’s 2 stealths, on a 30 and 90+ sec cd’s. You can’t just spam it to reset however many times you want, plus be immune to condi specs that are not engineer because every 6 seconds that you are entering stealth and shutting someone’s offensive capabilities down while landing 4-7k crits on them is pretty dumb.

Thief burst is about the only burst attempt where you have to guesstimate and run a gamble to counter. Every other class’s burst in the game is visible, I can interrupt it, and the hard hitter is telegraphed.

(edited by Zenith.7301)

Major flaw of the Stealth Mechanic

in PvP

Posted by: Zenith.7301

Zenith.7301

I run decoy/signet/blink and mass invis. I am getting away if I want to.

Are you changing your build tomorrow?

in Ranger

Posted by: Zenith.7301

Zenith.7301

Probably gonna go 30/30 skirmishing and WS trapper regen bunker.

I think I’m just gonna switch classes though.

Ranger Patch Notes - June 25, 2013 - Official

in Ranger

Posted by: Zenith.7301

Zenith.7301

Durp drup

http://overpower3d.com/Patch%20Updates/guild-wars-2-sky-pirates-of-tyria-complete-trait-list-1/

Some people, like the media, have early access due to test servers for new content

Right, and there are already a bunch of threads about it on this forum, all of which point out that the press release was unofficial (see the one from guildhub, its the same “press release”).

I didnt say they were fake, I said they havent even been released yet and that spvp wasnt the source of the BM nerfs. we really dont know exactly how bad it will be.

You probably don’t have people in the media in your guild, then

You can call them unofficial all you want. We know they’re real. Members of gaming media outlets get invited to private servers early to preview the changes.

Ranger Patch Notes - June 25, 2013 - Official

in Ranger

Posted by: Zenith.7301

Zenith.7301

Enjoy your “wonderful” grandmaster trait for regen and swiftness on shouts nobody uses with the weakest boons in team fight

RIP Zephyr’s Speed. PvE/WvW rangers must be ecstatic for the marvelous gift spvpers brought to them this patch.

The nerfs didnt happen just because of sPvP.

i guess technically, they havent even happened at all yet.

HALP TEH SKY IS FALLING

Durp drup

http://overpower3d.com/Patch%20Updates/guild-wars-2-sky-pirates-of-tyria-complete-trait-list-1/

Some people, like the media, have early access due to test servers for new content

Should I just cut my losses and reroll?

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

At the pace they balance PvE you’ll have 8 lv80 characters sooner than waiting for them to fix your clas in PvE.

With this patch the 25th they actually nerfed rangers and made them even more undesirable in PvE.

4 sec Burn Every 10 sec Grand Master

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Burning for 30 pts on the power line lol. So much for fixing condi builds who will never touch that traitline.

Ranger Patch Notes - June 25, 2013 - Official

in Ranger

Posted by: Zenith.7301

Zenith.7301

Enjoy your “wonderful” grandmaster trait for regen and swiftness on shouts nobody uses with the weakest boons in team fight

RIP Zephyr’s Speed. PvE/WvW rangers must be ecstatic for the marvelous gift spvpers brought to them this patch.