Showing Posts For Zenith.7301:

NERF Thief Shortbow 5

in PvP

Posted by: Zenith.7301

Zenith.7301

Thief would be fixed by giving steal a cast time. Probably won’t fix the abuse of stealth to use a steal to land a backstab, but untelegraphed skills should always be weak instead of playing this guessing game of where the thief is.

1- 1/4 cast time on steal.
2- Pulmonary Impact 10 second ICD.
3- Headshot initiative cost increased by 2 initiative.

A class with that damage and mobility should not be king of interrupts/cc as well.

Power Scrapper Roam WvW Build Recomendations?

in Engineer

Posted by: Zenith.7301

Zenith.7301

If by steamrolled you mean a warrior or thief bursts you down, that is going to happen with those classes no matter what. Condi classes ignore toughness, too.

Warrior in WvW is pretty broken, since their healing signet and healing traits are not nerfed unlike in spvp.

Deadeye the new "PS"?

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

What part of revisit combo fields do you not understand? REVISIT.

Funny you would even mention druid cast time to summon, when that is not when it rezzes. You must summon it, and then wait for the command delay for it to actually summon, upon which it dies and ceases providing its benefits unlike the banner.

I didn’t say warrior core specs were too good. Reading comprehension, please. I said warriors get their utility through core traitlines, which allows them to choose elite specs without losing their vital group utility.

If a mesmer chooses mirage, he loses alacrity and quickness completely. If a ranger chooses soulbeast over druid, he loses grace of the land. And both in turn become kittenty, selfish low tier DPS specs as a result with nothing to offer.

Core warrior would still be taken if only because of PS and banners’ strength, if the alternative were to not have any warrior elite specs.

(edited by Zenith.7301)

Hammer in PvE

in Engineer

Posted by: Zenith.7301

Zenith.7301

>It doesn’t hit hard enough to overcome bomb kit’s autoattack, that’s how bad it is.
>how bad

bombkit is one of the hardest hitting AA’s in the game…
and its trade-off is its delay (which you can pick a trait against, for the cost of dps loss)

So hammer is the hardest hitting AA that hits without delay on engi…
I don’t see a balance issue here.

Also, what exactly prevents your from taking bombkit with your hammer, so you have a extremely hard hitting AA for stationary targets, and hammers’ – still quite hard hitting – AA for mobile targets that would otherwise outrun bombkit?

And since you apparently seem to care so much about dps in PvE, what exactly is the point in having a hard hitting AA anyways, while you – as engi – are supposed to rotate your kits and hardest hitting cd’s to max out your dps. Ideally, you shouldn’t even rely on your AA for more than 1 or 2 gap-closes between cd’s.

This only applies to condi builds. Power DPS builds don’t have that many cd’s to rotate to maintain DPS.

AA’s correlate to sustained DPS. Most of the top tier power specs, like thief and guardian, have strong autoattack DPS.

Bomb kit has a delay that is of little note in PvE since most mobs won’t move out of range in 1 second delay, and bomb kit has a much larger aoe radius affecting mobs. Hammer auto hits 3 targets and is a conal attack.

Hammer is NEVER used in PvE DPS, I don’t understand why it’s so difficult for you to understand why.

(edited by Zenith.7301)

Why weak melee and strong range?

in Ranger

Posted by: Zenith.7301

Zenith.7301

well to be honst thief is more adps class then ranger atm but ranger has much more durabillity so its kind of trade off iguss and iknow that daredevil is batter then dead eye so idont know .. for me the most annoing part of soulbeast is the animations ..
but yeha dagger should get more boost but we ill see and thief dagger is adps wepon while soul beast dagger is like condi wepon i guss

Durability? Thief has 5+ dodges, a 15 sec cd stunbreak that blocks and knocks down, 3 teleports, and stealth. Dodge removes snares and roots.

So tell me again how in hell a ranger is more durable with his measly 2 dodges and a 1 minute cd on signet of stone.

[Concern] Will Anet actually fix the Mirage?

in Mesmer

Posted by: Zenith.7301

Zenith.7301

I spoke to one of the balance team at Pax West. He believed that Mirage was “in a good spot.”

After some questioning, he hinted that ANET’s idea is that the Mirage play around the mirrors, ( which make aoe weakness. )

According to that dev, Mirage is basically fine. I don’t see us getting help any time soon. He also talked about nerfing chronomancer and seemed to feel it was OP.

In my eyes, that’s out-of-touch. We’ll see.

Sounds like an anet dev.

Deadeye the new "PS"?

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Banners and PS simply need nerfing. They’re way too good a boost for how little investment they require.

why do they need nerfing?
do you want to make warriors absolete?
are you trying to make enemies here?

Warrior won’t ever be obsolete so long as it has unique buffs. They just don’t need to be utterly broken buffs.

Hammer in PvE

in Engineer

Posted by: Zenith.7301

Zenith.7301

hammer already has a quite hard hitting AA chain.

but taking it means taking scrapper, which means to NOT take either firearms, tools or explosives, which are the lines where the best dmg-modifiers can be found.

I’d advise to not ask for a hammer buff, but for better dps traits in the scrapper line, if you want to make it pve viable, but then again: Holosmith will likely answer all the dps questions we ever had.

It doesn’t hit hard enough to overcome bomb kit’s autoattack, that’s how bad it is.

For a melee weapon with limited aoe, it should be the hardest hitting autoattack the scrapper should have.

And holosmith takes away hammer because anet are brilliant and like to tie down weapons to specs for some reason.

Hammer in PvE

in Engineer

Posted by: Zenith.7301

Zenith.7301

Can we please just buff the autoattack chain in PvE only by 30%?

It’s such a weak autoattack chain in PvE on a weapon that would otherwise be viable there.

Most of the unused weapons in PvE in this game suffer because of abysmal autoattack DPS.

Deadeye the new "PS"?

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Banners and PS simply need nerfing. They’re way too good a boost for how little investment they require.

I don’t know if Banners need a nerf, the lack of mobility in them is kind of their downfall (Remember they used to give 90 to each stat and were kind of weak). If anything maybe lower them to 135/150. But I do agree Phalanx Strength needs a nerf. I’m not sure how, maybe a cap of 10 might, at least condi warrior’s damage is high enough they would still be brought along, the banners alone are useful enough. Power Warrior just needs some buffs

Unlike chrono and druid, warrior gets these huge group power boosts for free in a core spec, which means they can take this powerful utility on any warrior spec.

Banner mobility is a non-issue if people bother to grab the flags and move them. Their range is so large, you’ll never miss their benefits while in combat.

They’re more powerful, unkillable versions of druid spirits that can be moved around once combat ends, and nobody seems to mind (warrior banner elite is a flat out superior version of ranger spirit elite).

Empower Allies is fine, those auras encourage bringing at least one of every class. But PS and banners push warrior utility way over the top.

PS in particular is toxic because it stacks might so effectively, it makes any utilities or traits that grant might obsolete on other classes.

I hope they revisit combo fields, because honestly blasting fire fields and taking advantage of auras in a group should be a group effort to maintain high stacks of might instead of some trivial task fulfilled by a single group member.

Deadeye the new "PS"?

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Banners and PS simply need nerfing. They’re way too good a boost for how little investment they require.

Ventari rev build is unhealthy toxic gameplay

in PvP

Posted by: Zenith.7301

Zenith.7301

Bunkers with mobility in general are toxic. I have times when players just stop me from capping and then sit on the point just to contest it. This game still remains in a state were people rotate bunkers to points and barely even care about damage save one necro. If you do not bring 4 bunkers/bruisers it is an uphill battle. I have held 3 vs 1 to a point and I hardly even play as much as I used to.

People bring 4 bunkers because unless you are a bunker, you cannot 1v1 a thief or warrior.

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

Do you realize you can go into beast mode even after the pet is dead?

Why would you let the pet die?

Stop rewarding failure!

in PvP

Posted by: Zenith.7301

Zenith.7301

https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect

Dunning-Krueger effect is at its strongest in competitive environments like pvp.

I’ve met very few pvp players that seek introspection when they lose instead of blaming their teammates.

In LoL, the top streamers place high rankings despite Pugging because they know they can’t affect their teammates, so they work on being the best they can.

Ventari rev build is unhealthy toxic gameplay

in PvP

Posted by: Zenith.7301

Zenith.7301

The only game format in which ventari legend is remotely relevant is this one, and you want to nerf a bunker build that can’t kill anything and essentially is a boring turtle spec.

Guess no thieves or warriors will be happy if they can’t 3 shot every class in existence.

Mad suggestion for a revenant overhaul

in Revenant

Posted by: Zenith.7301

Zenith.7301

Weaponswap is necessary.

Otherwise you end up with ele where the melee options are kitten because you can’t poke or retreat to range while you heal up and maintain pressure.

They would have to make rev hammer do melee levels of damage to ever make people want to use it if we couldn’t weaponswap out of it in PvE.

I cant decide between thief or ranger

in Ranger

Posted by: Zenith.7301

Zenith.7301

Thief.

Ranger may DPS, but ranger DPS is far below thief.

Thief has best mobility, best disengage, and best interrupt bursts in the game.

Steath is amazing, pets are garbage.

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

After trying a bit more Soulbeast during the stress test I think there should be an incentive to going in and out of beastmode, otherwise we’ll just become Warriors and stay in beastmode 95% of the time.

I think the statistics increase from beastmode should carry over for 5 seconds after leaving beastmode, in order to make using the pet not so punishing, there is also the need for the pet condition scaling issue to be fixed, because since 2012 when a pet inflicts conditions, those conditions scale on the pet statistics, but if you swap (or go beastmode), those conditions will scale on nothing, which means a condition Soulbeast doesn’t want to go out of beastmode to use the F2 to quickly go back to beastmode, because the pet’s condition will scale on the lowest level possible.

Um, being in beastmode is a dps loss compared to having the pet? What is wrong with these innumerate posts?

Pet is worth 3-4k DPS.

200 power and 150 ferocity isn’t even close to that. Melding with your pet is awful in PvE outside using Sic’ Em.

Ranger class kicked from WvW and PvE

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

For fractals: that only happens in farm groups, they use chrono+warr+3 ele for maximum damage to do the farm as quickly as possible. Fast runs = more runs = more gold. Although Ele isn’t the top dps anymore so those farm pugs need to update.

As for WvW, once upon a time I was told not to bring a ranger because of Epidemic. Enemy Necromancers could use Epidemic on the pet, which then spread conditions that were active on the pet on nearby targets (the pet cannot dodge it). Since then they changed how the skill works so it’s no longer such an issue.

Your commanders / party members are really behind in terms of meta lol

Ele burst is still pretty solid. Althought you can probably replace those eles with dragonhunters.

How does condi renegade look?

in Revenant

Posted by: Zenith.7301

Zenith.7301

Condi renegade is lame because the Kalla traitline only affects bleeds.

Uhm, isn’t that a bit.. wrong? Kalla’s Fervor adds 30 Ferocity and 2% to Condition Damage per stack. With Lasting Legacy, you will be running around with +300 Ferocity and +20% Condition Damage. While the other traits are more focused around Bleed duration and damage, that is in no way a bad thing when we have a pretty easy access to applying Bleed stacks with Renegade (more so in a group scenario). It adds a new condition for us to bless our enemies with. Renegade buffs our Bleeds, while Corruption buffs our Torment. Kalla’s Fervor buffs both.

Don’t forget that Endless Enmity adds 7s Fury when you critically strike a foe below 50% health (8s ICD), and that Brutal Momentum increase your chance to critically strike while at full endurance. It felt a bit awkward though; maybe the 8s ICD on BM is what is making it feel a bit weird (I’d like to see that 33% Critical Chance increase be a permanent reward whenever you are at max endurance, as a trade-off for not dodging — currently it seems to turn off with a 8s ICD whenever you gain Fury, since that grants Vigor; bug?), but they are relatively decent minor traits.

Renegade utilities are very energy hungry, but I am pretty sure going Mallyx/Kalla is miles better than Mallyx/Jalis which a good chunk of us condition Revenants are currently running. Hopefully before release, they have tuned some of the energy costs (and fixed issues with pathing and skills not working properly (Sevenshot..).

Kalla’s Fervor is not a trait bonus, it’s a spec mechanic. Only the grandmaster trait extends it. You don’t get bleeds of any importance outside shortbow, a marginal amount only through geomancy procs and the utility, which will make less than 10% of your DPS. The vast amount of your DPS will still come from burning and torment.

Fury and crit chance are useless because every raid has a druid or warrior giving permanent fury, and cir chance is already easily capped via spotter aura from ranger and viper armor.

Kalla is a completely conflicted traitline that tries to help both power and condition builds via traits but does so rather weakly.

Core Mesmer is better at attacking + evade

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Oh I’m sorry I missed the part where you can dodge mid cast without interrupting as well as the part of Mirage that disallows them to use signets, sword, and the domination line.

The whole point of giving us a worse dodge is so we can carry on attacking while dodging. Mesmer provides better tools to do it. Mirage is pointless.

No need to be so confrontational.

Mesmer doesn’t give us better tools to do it though since we can use all of those tools while also having the tools the Mirage has, that’s what my post was saying.

Mirage doesn’t prevent you from using ANY of those tools from the core class, the only thing it takes away is the short roll from dodging, but if you really need that mobility you can trade out your elite for jaunt.

Mirage also takes an entire traitline and replaces it with a completely worthless one that has no throughput or group support traits outside the single two grandmasters.

So, yes, you are most definitely losing something by taking Mirage.

Doesnt have group support. Ok? Your point?

If it can’t support, it better exceed as a DPS role in a raid setting in a manner competitive to warrior/thief/guardian. It doesn’t.

You will NEVER be allowed to play Mirage in PvE over chrono so long as mirage stays a garbage DPS spec.

“Play mirage over chrono”. Since when chrono was a dps role and mirage or any other dps had to compete witht he chrono? Do you see what you are writing u dont make ANY sense. Also, when did you get to try mirage again in raids? Esp now that confusions an torment have bleed ticks.

You’re being painfully dense.

Chrono is a support role. A top tier, necessary support role. A raid won’t give up that role so you can play an inferior DPS spec. Which is why you need a top tier DPS spec, which the mirage isn’t.

Again why would a group ive up a chrono for a mirage? They are 2 diff things. Also im seeing these claims that mirage is trash in pve. Again, did you test it in raids or fractals?

Yes, two different things, like a PS warrior and condi warrior. And the reason people allow a warrior to go condi DPS and not PS is because the alternative does enough damage to merit a raid slot.

Mirage does not. It doesn’t take raid testing to know a spec’s numbers. All you needed is a golem to know the potential output. And mirage’s output is just bad.

Core Mesmer is better at attacking + evade

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Oh I’m sorry I missed the part where you can dodge mid cast without interrupting as well as the part of Mirage that disallows them to use signets, sword, and the domination line.

The whole point of giving us a worse dodge is so we can carry on attacking while dodging. Mesmer provides better tools to do it. Mirage is pointless.

No need to be so confrontational.

Mesmer doesn’t give us better tools to do it though since we can use all of those tools while also having the tools the Mirage has, that’s what my post was saying.

Mirage doesn’t prevent you from using ANY of those tools from the core class, the only thing it takes away is the short roll from dodging, but if you really need that mobility you can trade out your elite for jaunt.

Mirage also takes an entire traitline and replaces it with a completely worthless one that has no throughput or group support traits outside the single two grandmasters.

So, yes, you are most definitely losing something by taking Mirage.

Doesnt have group support. Ok? Your point?

If it can’t support, it better exceed as a DPS role in a raid setting in a manner competitive to warrior/thief/guardian. It doesn’t.

You will NEVER be allowed to play Mirage in PvE over chrono so long as mirage stays a garbage DPS spec.

“Play mirage over chrono”. Since when chrono was a dps role and mirage or any other dps had to compete witht he chrono? Do you see what you are writing u dont make ANY sense. Also, when did you get to try mirage again in raids? Esp now that confusions an torment have bleed ticks.

You’re being painfully dense.

Chrono is a support role. A top tier, necessary support role. A raid won’t give up that role so you can play an inferior DPS spec. Which is why you need a top tier DPS spec, which the mirage isn’t.

How does condi renegade look?

in Revenant

Posted by: Zenith.7301

Zenith.7301

Condi renegade is lame because the Kalla traitline only affects bleeds.

Bleeds are only applied through shortbow, which is weak garbage at the moment.

The condi rev’s strongest weaponset, mace/axe is burning/torment/poison. Not bleed. Which means the Kalla traitline does absolutely nothing for mace/axe.

The other problem is condi rev actually uses skills besides autoattack, which is another problem because Kalla utilities and F skills are energy intensive. So you can’t maintain a condi rotation while using the utilities well.

More importantly, the two damaging utilities on Kalla have problems.

One works like precision strike/unrelenting assault, in that it splits a finite number of projectile across targets. So it gets weaker the more targets there are.

The other has an ICD on triggering, so it scales poorly with a group.

What’s worse, the effect of the extremely expensive Kalla utilities are super weak by yourself, so you only benefit from them when allies stand on them (but you get diminishing returns).

It’s just a reaally bad legend numerically.

The spec would be virtually fixed if the traits that affect bleeding also affected torment/poison/burning (so make it flat condi duration/damage increase instead of just bleed), energy costs were removed off F skills, the summons were immune to CC and resistant to aoe damage, and energy costs were removed off weapons.

Shortbow would also need significant numerical buffs.

Are power gs guardians any good

in Guardian

Posted by: Zenith.7301

Zenith.7301

GS of Guardian outdamage Warrior’s GS by a large margin lolz.
Kinda funny really.

And why shouldn’t they. Guardian has half the HP, longer cd on heals, less CC (unless people stand in your traps).

The squishier class should always do more damage.

Core Mesmer is better at attacking + evade

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Oh I’m sorry I missed the part where you can dodge mid cast without interrupting as well as the part of Mirage that disallows them to use signets, sword, and the domination line.

The whole point of giving us a worse dodge is so we can carry on attacking while dodging. Mesmer provides better tools to do it. Mirage is pointless.

No need to be so confrontational.

Mesmer doesn’t give us better tools to do it though since we can use all of those tools while also having the tools the Mirage has, that’s what my post was saying.

Mirage doesn’t prevent you from using ANY of those tools from the core class, the only thing it takes away is the short roll from dodging, but if you really need that mobility you can trade out your elite for jaunt.

Mirage also takes an entire traitline and replaces it with a completely worthless one that has no throughput or group support traits outside the single two grandmasters.

So, yes, you are most definitely losing something by taking Mirage.

Doesnt have group support. Ok? Your point?

If it can’t support, it better exceed as a DPS role in a raid setting in a manner competitive to warrior/thief/guardian. It doesn’t.

You will NEVER be allowed to play Mirage in PvE over chrono so long as mirage stays a garbage DPS spec.

Where's the Deadeye cover?

in Thief

Posted by: Zenith.7301

Zenith.7301

I haven’t played one yet but I watched some vids on Deadeye. Class stolen straight from SWTOR which I’m fine with, everyone copies.

But one of the benefits of being ‘immobile’ as a sniper was that you got cover.

So why isn’t the Deadeye getting this?

http://imgur.com/a/YcKvW

I’m thinking a lot of Deadeyes are gonna get rocked pretty hard in PvP the second they kneel down. Having a 50% cover and immunity to teleports seems like it would be immensely useful and almost required, as to not having kitten burn guardians tele to and burn your butt down in 2 seconds, or condi thieves stealing to you and plopping 20k condi dmg on you in 2 seconds.

Deadeye will never be a thing because its prime predator are daredevils, a way more OP spec.

Deadeye suffers from the fact most PoF specs won’t be able to cope with most HoT specs, especially daredevil since most PoF specs don’t have the defensive tools to survive.

Why are melee players punished?

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

Melee is only punished by fighting open world champions, in which case you should carry an armorset like marauders or cavalier if you want to melee world boss/open world champs.

Or simply equip a ranged weapon and run your berzerker.

Even for open world bosses and champs melee is fine as long as you know where your active defenses are for your class. Sure blinds don’t work on anything with a defiance bar anymore, and the increase of defiance bars on normal mobs made the old guardian blind tank far less viable, but there are still blocks, evades, and stability application on most classes, and barring that shadow steps and short duration stun breaks for most classes to avoid the worst forms of melee hate (enemies that chain PBAoE knockdowns). Knowing how to burst CCs and break defiance bars quickly on whatever class you might be playing is also a valuable tool.

Ranger doesn’t have easy access to stability or blocks (we’re talking 1 minute+ cd’s), and zerker thieves/eles won’t do to well either in melee against an Axemaster whose single spin instadowns them.

Warriors, guardians, and revenants are good classes for melee sustain. The other classes will suffer greatly running glass builds in melee because they don’t have the innate tools.

Just do one of those Karka events as a zerker dagger ele, you lose 70% of your health in common autoattacks and some aoe zones will 2 shot you.

That’s why I recommend alternative gearsets to address some of these mob scaling problems for the non-heavy armor classes.

[Feedback] Axe and Ambush Skills

in Mesmer

Posted by: Zenith.7301

Zenith.7301

But I’d rather they give axe the tools necessary to survive in melee range – like 3/4s evade on axe 2. I can understand if they’re reluctant to do that because the cooldowns are very low (compared with Blurred Frenzy),

Given that the Mirage dodge is designed so that you can continue fighting with it (and in this case dodge while using the axe 2 ability), what if instead of providing a short evade, it just provided like 1/4 Endurance or something, a slight speed boost on how often you can use dodge. This would be in some ways better in terms of flexibility, and others worse in that you wouldn’t get as much dodge out of each proc, but it could be nice.

Wouldn’t work, because you want to use ambushes during your dodge, not a skill that doesn’t have a time window.

Armor vs power creep

in PvP

Posted by: Zenith.7301

Zenith.7301

Armor works well, just not against condi.

Heavy Armor user with base 1000 Toughness aren’t exactly a ‘Tank’, they’re glass-build and everyone that use ‘Berserker’ or ‘Viper’ gear should understand this. No one really 1-2 hit KO a Soldier, or a Dire really

Problem is soldier or dire don’t have enough damage to counterpressure, so a berserker build with more proactive mitigation like blocks/evasion/immunity is more effective at outlasting you.

Toughness should reduce crit damage taken by a % as well as its current bonus, and vitality should reduce condi duration and increase healing power by a % as well.

In fact, vitality should be merged with healing power as a stat.

"We do not accept any Necromancers."

in Necromancer

Posted by: Zenith.7301

Zenith.7301

There’s absolutely no reason to turn down any DPS spec in fractals outside imporper gearing/traits.

Let people play the game how they want. If they want to go crazy with speedclears because they find it fun, they can do what they want and make their guild how they want. If you want to yolo with anyone that has a pulse, go for it.

Where in my statement did I say people should be barred from doing what they want?

I just said they’re idiots. It dramatizes some classes as being “worthless” when in fact they’ll suffice just fine.

This is not yoloing. It’s not some joke comp or build with terrible cases of inefficiency.

It’s about as ridiculous as the qT guide showing condi reaper as 33-34k DPS and then somehow still not recommending them for most raid encounters.

And then sheeple take these silly recommendations out of context and believe you can’t do raids unless you have these overly restrictive class comps.

Should necro be addressed? Sure, so should mesmers, revenants, rangers, and most power specs that are not guardian or thief.

But let’s not pretend like the exclusion of many of these specs is completely thoughtless overreaction.

Something’s wrong in this game when a game like WoW mythic raids has more spec representation on harder content than the fluff raids in this game. It’s a community self-inflicted issue.

(edited by Zenith.7301)

Theoretical Spellbreaker DPS?

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

According to QT the PS Berserker is one of the lowest of the high damage builds. I don’t see why they can’t buff a power warrior to do the same

Because even 30k is too much for a spec that boosts everybody else by 25%. If every other spec does a minimum of 30k DPS, you’re providing around 3-4k DPS worth of boost per person in raid as a PS.

That’s a 12-16k DPS raid boost. You’re literally half an extra class worth of DPS. It’s broken.

Only thing spell breaker has a chance of being in PvE is a Power PS but it’s damage is too low. All the traits and everything look promising but with the heavy nerf to Berserker’s Power and overall low damage there’s no reason to take it

It’s more the fact that condi warrior is broken as hell, so no spec will ever measure up to it unless you push out and even more OP elite spec.

A class that brings the most powerful by far offensive group boosts in the game should never be a top DPS spec in PvE.

A warrior’s presence increases group DPS by 25%, it’s absurd that any warrior spec is even doing 30k DPS considering the raid DPS they contribute.

That is only true for the PS/EA/Banner version.The condi PS version is definitely over tuned, but the pure condi DPS warrior is relatively competitive and doesn’t bring any of the group DPS increases.

One of the lowest ramp up condi classes, with powerful condi cleave/aoe, and strong breakbar damage to boot.

On the most survivable class in game to boot.

Any design intent should balance DPS ceiling by class armor and healthpool, utility/breakbar damage, and aoe/cleave capacity.

Which should put:

1- Ele
2- Thief

Ahead by 2k DPS of others.

3- Necro
4- DPS build mesmer
5- Engineer
6- Guardian
7- Ranger
8- Revenant
9- Warrior in that order given their survivability, utility, and breakbar damage ratios

Warrior is a completely broken outlier in PvE. It is ridiculously survivable, has great breakbar damage, has top tier support and dps builds.

Honestly, banners and PS need nerfing. At least druid’s group buffs come at the significant cost of DPS as do chronos.

PS also has a completely toxic interaction in the game where it makes most utilities and field combos that grant might redundant because of how easy and low cost it is to stack might as PS.

Fire field combos and utilities like blood is power and other might sharing builds like ele would gain value if the stupidly simple might stacking of PS were finally addressed.

Somehow alacrity, quickness, and revenant’s boon durations got nerfed, but the most powerful group boost in the game, might stacking, wasn’t even touched.

(edited by Zenith.7301)

Core Mesmer is better at attacking + evade

in Mesmer

Posted by: Zenith.7301

Zenith.7301

To be honest, I’m kind of torn on how to approach this.

On one hand, I’m pretty sure axe condi mirage does more damage than base condi or power mesmer.

On the other hand, I agree that the evasion mechanic really holds this spec back in every aspect of the game except 1.

Mirage is a good open world spec, purely because of how fast it can get around with sword ambush

Although, I would probably still do open world with chrono, purely because Chrono comes with 25% run speed by default. And I really don’t want to see another traveler’s rune for as long as I live.

I don’t know. I’d have to see mirage’s numbers on a raid boss before I said base Mesmer was better.

Condi mirage sure as hell does not do more DPS than power mesmer in PvE.

Power mesmer is ahead of condi by as much as 6k DPS and condi mirage is a marginal upgrade over core condi mesmer.

What build is power Mesmer using to get that high? Because the last I saw of the dps tier list power Mesmer was still garbage tier. Which surprised me since I thought the new phantasm Gm + dueling GM with a sword build would do well…

https://qtfy.eu/guildwars/benchmarks-august-balance-patch/

There you go. Pure condi mesmer does better on static large bosses, and yet it’s still behind by 3k+ DPS.

Power mesmer is only 4k DPS behind top specs, and most of his damage is passive through phantasms and sword auto+blurred frenzy, which means actual raid DPS of power mesmers is realistically higher than the other classes with more complex rotations.

I suppose my issue, is that I don’t run in groups that have permanent quickness, permanent might, and permanent fury.

Soooooooo, I’ll never hit those numbers to begin with no matter what I run.

That applies for any spec you run.

It’s not like you have a mesmer spec that can might stack without utterly gutting your damage output, making said might stacking pointless.

And if you don’t do group content, then nothing is relevant to you as any content you can solo by spamming a ranged weapon autoattack is not content worth balancing around.

Core Mesmer is better at attacking + evade

in Mesmer

Posted by: Zenith.7301

Zenith.7301

To be honest, I’m kind of torn on how to approach this.

On one hand, I’m pretty sure axe condi mirage does more damage than base condi or power mesmer.

On the other hand, I agree that the evasion mechanic really holds this spec back in every aspect of the game except 1.

Mirage is a good open world spec, purely because of how fast it can get around with sword ambush

Although, I would probably still do open world with chrono, purely because Chrono comes with 25% run speed by default. And I really don’t want to see another traveler’s rune for as long as I live.

I don’t know. I’d have to see mirage’s numbers on a raid boss before I said base Mesmer was better.

Condi mirage sure as hell does not do more DPS than power mesmer in PvE.

Power mesmer is ahead of condi by as much as 6k DPS and condi mirage is a marginal upgrade over core condi mesmer.

What build is power Mesmer using to get that high? Because the last I saw of the dps tier list power Mesmer was still garbage tier. Which surprised me since I thought the new phantasm Gm + dueling GM with a sword build would do well…

https://qtfy.eu/guildwars/benchmarks-august-balance-patch/

There you go. Pure condi mesmer does better on static large bosses, and yet it’s still behind by 3k+ DPS.

Power mesmer is only 4k DPS behind top specs, and most of his damage is passive through phantasms and sword auto+blurred frenzy, which means actual raid DPS of power mesmers is realistically higher than the other classes with more complex rotations.

Why are melee players punished?

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

Melee is only punished by fighting open world champions, in which case you should carry an armorset like marauders or cavalier if you want to melee world boss/open world champs.

Or simply equip a ranged weapon and run your berzerker.

Please remove annoying Soulbeast FX

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

I like it, don’t take it away.

Theoretical Spellbreaker DPS?

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Only thing spell breaker has a chance of being in PvE is a Power PS but it’s damage is too low. All the traits and everything look promising but with the heavy nerf to Berserker’s Power and overall low damage there’s no reason to take it

It’s more the fact that condi warrior is broken as hell, so no spec will ever measure up to it unless you push out and even more OP elite spec.

A class that brings the most powerful by far offensive group boosts in the game should never be a top DPS spec in PvE.

A warrior’s presence increases group DPS by 25%, it’s absurd that any warrior spec is even doing 30k DPS considering the raid DPS they contribute.

Are power gs guardians any good

in Guardian

Posted by: Zenith.7301

Zenith.7301

in pvp you just swap greatsword for mainhand sword.

Core Mesmer is better at attacking + evade

in Mesmer

Posted by: Zenith.7301

Zenith.7301

To be honest, I’m kind of torn on how to approach this.

On one hand, I’m pretty sure axe condi mirage does more damage than base condi or power mesmer.

On the other hand, I agree that the evasion mechanic really holds this spec back in every aspect of the game except 1.

Mirage is a good open world spec, purely because of how fast it can get around with sword ambush

Although, I would probably still do open world with chrono, purely because Chrono comes with 25% run speed by default. And I really don’t want to see another traveler’s rune for as long as I live.

I don’t know. I’d have to see mirage’s numbers on a raid boss before I said base Mesmer was better.

Condi mirage sure as hell does not do more DPS than power mesmer in PvE.

Power mesmer is ahead of condi by as much as 6k DPS and condi mirage is a marginal upgrade over core condi mesmer.

What would you change or buff on greatsword?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Increase damage on greatsword autoattack by 25% and reaper shroud autoattack by 40% in PvE only.

Increase damage of Gravedigger by 20%, reduce cast time by 0.5 secs. Reduce cooldown to 7 seconds.

Reduce cooldown of greatsword 5 significantly. Should be no more than 12 seconds.

Increase the power damage of Soul Spiral by 30%.

Reaper shouts are made party wide, and they provide the reaper with with life force when the effects of a shout activate (reaper shroud should be a DPS upgrade over camping greatsword).

Cold Shoulder minor trait changed to 10% additional damage on chilled/crippled/vulnerable targets.

Reaper’s Onslaught now also causes all Greatsword skills to generate additional life force.

That way, reaper shroud just like all class resources is a dps form you enter and spend resources on.

Right now reaper shroud is pathetically weak and a DPS loss compared to staying out of it.

A class should never be discouraged from using their class resource in PvE.

(edited by Zenith.7301)

Core Mesmer is better at attacking + evade

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Posted by: Zenith.7301

Zenith.7301

Oh I’m sorry I missed the part where you can dodge mid cast without interrupting as well as the part of Mirage that disallows them to use signets, sword, and the domination line.

The whole point of giving us a worse dodge is so we can carry on attacking while dodging. Mesmer provides better tools to do it. Mirage is pointless.

No need to be so confrontational.

Mesmer doesn’t give us better tools to do it though since we can use all of those tools while also having the tools the Mirage has, that’s what my post was saying.

Mirage doesn’t prevent you from using ANY of those tools from the core class, the only thing it takes away is the short roll from dodging, but if you really need that mobility you can trade out your elite for jaunt.

Mirage also takes an entire traitline and replaces it with a completely worthless one that has no throughput or group support traits outside the single two grandmasters.

So, yes, you are most definitely losing something by taking Mirage.

Lvl 40 fractal farm meta toxicity

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Don’t blame the community.

Blame Anet for such a blatantly incompetent job in balancing class specs in PvE because all they balance and create for is PvP.

You are kidding right? I hope this statement is hyperbole. Because Anet balances for the complete opposite.

lol, yeah, that’s why rev autoattack, hammer, unrelenting assault, utility costs, mesmer on clone death traits all got obliterated, and they won’t buff necromancer axe because “you can’t reflect the autoattack”.

Clearly they balance for PvE, that’s why for 5 years there have been deltas in performance between classes as high as 30%, nearly triple of the two top MMO’s (FFXIV, WoW; FFXIV hovers around 5% delta, WoW around 10-15%).

This game’s balance has always been spvp. Can you look with a straight face and say the new elite spec gimmicks like mirage ambush and soulbeast or spellbreaker aren’t spvp/wvw focused crap?

You are taking specific examples and trying to apply them to all of the game. If they wanted to balance for pure pvp, the would have obliterated ele’s, theive’s, and DH’s a long time ago.

Come back when you can argue with evidence rather than emotional complaints about kittenty balance. Especially now that balance is more likely to be split, this argument hold even LESS weight.

They obliterated eles, have dished out multiple pvp related nerfs to DH, and thieves have never been touched because in spvp thieves have always been balanced by the crit damage cap and inability to abuse stealth.

"We do not accept any Necromancers."

in Necromancer

Posted by: Zenith.7301

Zenith.7301

i dunno about you guys but i have a better chance staying alive with my necro then with my rev, let alone my engi…..

because you cant skillfully dodge or use the many blocks/invulns these classes have, that you need a big hp to facetank with? that doesn’t mean necro by itself is more survivable.

Rev heals are kitten, let’s not pretend rev survival is great in PvE.

And condi rev brings no blocks whatsoever. It’s actually really bad because mace 3 is an animation lock leap with irregularity.

The only “block” condi rev could offer is if he kitten his own dps to bring Glint, and be lucky enough to achieve aggro to absorb the damage into healing on glint’s heal with a whopping 30 sec cd.

No point in speaking about sword/sword power rev since they’ve gutted its damage due to pvp, same as necromancer.

(edited by Zenith.7301)

Renegade is going to be terrible

in Revenant

Posted by: Zenith.7301

Zenith.7301

No change in the energy costs at least in today’s 2-hour PvE stress test…

If you think that a build from a month before release is anything but release candidate, you are hopelessly naive.

They don’t make changes to release builds one month before release.

Stress Test: Mirage Open world

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Plus the daze is worthless in PvE. Even mantra of distraction at 1 daze per charge barely scratches a breakbar, sword ambush will be even worse.

You want ambush, bring the damage up to backstab/vault levels and then we’ll talk.

Stress Test: Mirage Open world

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Maybe I’m seeing things weirdly, but personally found Mirage to be a breeze in open world, much easier and faster than condi chrono – unless they’ve deliberately undertuned the pve mobs’ health in Crystal Oasis compared to similar veterans in say LW3 maps.

Yes it’s still clunky, still needs a lot of fixing and buffs, but the core playstyle flow and damage application felt solid.

From the IH thread:
“Ok this stress test has just confirmed how much I LOVE infinite horizon.

Sod all the other traits, this trait is so much fun to use and synergises really well with burst for my build – ie get some clones out, axe 3, or utility blink then ambush into shatter.

The point is not leaving clones up indefinitely casting ambush – it’s having them all cast one (or two) ambush and straight into F1 or F2. In the case of staff if you position yourself right and with deceptive evasion you can stack a good bit of might.
On axe it’s better to ambush in close range after axe 3 then shatter.

Cooldowns are such you can get a good cadence going in terms of ambush into shatter into melee with things like axe 2, back into staff and repeat.

Either way it’s chewing through the large pve mobs like butter, better than chrono because both axe and staff cleave everything and I don’t even have the right stats to make use of things like sharper images or precision for more direct damage crit (I want to go viper for hybrid but the demo gear was carrion).

Also I find it surprising how much the evade sharing keeps illusions alive in order to shatter.

There’s a lot of issues to be fixed, but infinite horizon must be in game – either basline for the class or as it is now, because it is so much fun to use. I think if it didn’t exist I’d rather play chrono."

The mobs are undertuned. They also nerfed the hounds in the story step from the last build.

More importantly, mesmer has never had issues in open world because illusions often take aggro, drawing the burst skills/cc from mobs onto them instead of you.

"We do not accept any Necromancers."

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Most 100 CM’s involve a necro, don’t know what the kitten you’re talking about.

For full awareness, speed clear groups—like the guild that made the guides—use 2x Elementalists as their DPS classes in 100CM for much higher overall damage and utility than a Necromancer offers. The PUG safe-strategies typically vary wildly from the optimal speed clear strategies (See: Deimos).

And? How many of the runs done by the public involve speed clears, and particularly successful ones?

Necromancer has never been bad in fractals. My condi revenant is not an ele in CM100, but we clear it every time with ease just the same.

People are being utterly ridiculous about class comps in this game.

This is not WoW mythic let alone FFXIV Savage, much less Wildstar raiding level of difficulty.

The raids are cleared the day they come out. The tuning is super relaxed on the encounters.

When people are being class kittens, they’re being idiots for no reason whatsoever.

We’re not talking people running DPS builds in minstrel. Any class will meet the necessary checks with a set of berzerkers or viper.

If anything, fractal CM’s are much more reliant on having a druid and PS warrior more than anything else.

There’s absolutely no reason to turn down any DPS spec in fractals outside imporper gearing/traits.

Stress Test: Mirage Open world

in Mesmer

Posted by: Zenith.7301

Zenith.7301

My revenant with mace 2 into mace 3 does more condi damage than my mirage’s 3 illusion setup. It’s so dumb how weak the axe weapon is.

Worse, the traits in the mirage traitline are worthless for PvE. Not a single good adept since riddle of sand requires shattering for a measly 2 confusion on an ambush, and the master trait is just as bad. We only have options in the grandmaster for PvE.

The utilities might as well go in the incinerator. Nobody will ever use them, even in formats other than PvE.

[Concern] Will Anet actually fix the Mirage?

in Mesmer

Posted by: Zenith.7301

Zenith.7301

The axe as a weapon is so weak…and the ambush projectiles take forever to land.

"We do not accept any Necromancers."

in Necromancer

Posted by: Zenith.7301

Zenith.7301

It’s only one subpar guild that focuses on only subpar gameplay. It has nothing to do with the state of necro whatsoever.

I would disagree. Necros as a whole are completely rejected from any and all forms of pve. Nobody wants us in fractals, especially not the 40 farm. Raids are completely off the table for us. Etc.

Its completely normal to have people in your party bite your head off for being a necromancer. Hell, I’ve seen a fractal party advertise “all welcome”, kick a necro who tried to join, then at the end put “no fuqing necros”.

Every class has flaws, but necromancers are so unwanted because they have so little to give

Most 100 CM’s involve a necro, don’t know what the kitten you’re talking about. It’s a stupidly flexible and useful class in T4 fractals, with epidemic and viable ranged damage for bosses like the Final Chaos one. In Observatory you can continue to apply damage while doing the tasks for the group such as bouncing the ball whereas most other specs are forced to melee to sustain damage.

Necros are bad in raids and bad in pvp/wvw roaming, but they sure as hell are not bad in fractals.

Hardest class to find that is sought after?

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Mesmer has always been the hardest class to master in the game.

In dungeons the amount of unpublished tricks that a mesmer was assumed to know were pretty wide.

Where the portal spots where. How to properly sync illusionary wardens to eliminate gaps on reflects.

With the intro of chrono that responsibility only got larger. You now have to run one of the more fairly complex decision trees with continuum split for quickness and alacrity uptimes, while at the same time positioning bosses and timing group distortion.

Only other class that remotely comes close to as much responsibility is a good druid knowing placement for heals and seed gotl buffs.

Playing a DPS slot is much easier than those two.