Showing Posts For Zenith.7301:

Titles for winning only please.

in PvP

Posted by: Zenith.7301

Zenith.7301

Asking for win only rewards skirts very close to elitism. PvP is already fairly unattractive to new people.

If new people get hammered and get no rewards in the bargain..? Regardless of the faction that wants only “skilled” players, PvP needs population.

Such a step would drive away even more people and reduce match quality still further.

Aside from that, it seems that “skilled” players are those who agree with the particular poster.

GW2 pvp needs to be more elitist, tbh. And s5 was a step in a great direction for that. Having a strong competitive scene in pvp only makes a game stronger. That goes for all aspects of the game.

Yeah, no. Sorry, it doesn’t work that way.

Casuals are infinitely more profitable and reliable than the competitive players who claim to be loyal but actually swap games just as much and are a much smaller population.

Wildstar died because of the elitist mentality.

Team Game With No Teams???

in PvP

Posted by: Zenith.7301

Zenith.7301

Or they could make a queue solely for full premade group 5v5 matches.

Problems is then people would start squabbling about how come solo Q people get to have the same rewards as team queue.

If they follow on that and make team queue more rewarding, then everyone feels compelled to play team queue instead of solo queue.

Why ranger will never be viable in WvW

in Ranger

Posted by: Zenith.7301

Zenith.7301

Duelists are useless in WvW. Match ups are won by zerg play.

“Winning” match-ups is useless in WvW given that as a competition it is a complete joke.

Not sure what you were expecting of a WvW format, it’s impossible to balance.

It allows food and pve gear stat caps, which completely break pvp balance, on top of large masses of players involving endless permutations of class skill combinations that simply cannot be balanced around.

Serious PvP experience belongs in spvp, if they bothered to have more formats than just conquest and supported more experiments like stronghold.

I believe there wont be any major changes

in Revenant

Posted by: Zenith.7301

Zenith.7301

I believe there wont be any major changes due to the developers working on the next Expansion. So all major changes will be on that Xpac update and will pretty much ignore the base class till then.

they did this with Necromancer and Ranger up to the release of the first expansion.

So just bite on something for now. I believe we getting something good.

Did necromancers get anything good?

They got a garbage greatsword nobody uses outside open world PvE because it’s so terrible, and the reaper traitline is a PvP traitline. Reaper shouts are worthless in raids and reaper got no % damage increase traits, reaper shroud is a DPS loss to just camping autoattack on greatsword which is already bad DPS.

Don’t think for a second an expansion will mean good changes.

Rangers wanted a viable DPS spec, and instead they forced them to be healbots.

Did hey say good changes? He said major changes. So calm down and i think he is 100% right. Necro and druid got huge changes.

Not for the better, so what’s the point of changes if those changes suck anyways.

Caudecus= Not everyone is a Guardian

in Living World

Posted by: Zenith.7301

Zenith.7301

learn to play issue. use special ability.

kill mobs first. avoid small elementals. run in circle, pick bloodstone and throw. spam that till your break bar. repeat.

L2IQ issue for you. Killing the jade construct is what you do, except you can’t kill the jade constructs when they are pinballing you across the room while the boss keeps throwing conditions and knockdowns at you from his invulnerability bubble.

Moreover, the mobs SPAWN when you break the boss bar. A new door opens every time you break his bubble.

First wave is the bloodstone elemental. Second wave is jade bow. Third wave is the sniper pack. Fourth wave is the Jade Wall.

I can tell someone who is incapable of reading when the OP was about the knockbacks and not the bubble shield or breaking said shield.

I had to virtually abuse the rez points with the small elementals or going down somewhere where an ally could rez me where the Jade Constructs couldn’t keep pinballing a downed corpse to death.

nah, l2p issue for you also. I like didn’t get knocked down at all. You can’t press special ability faster? You can’t get out of a spinning attacks not to get knockdowned? hmm? Level was so easy, all you had to do was press Special ability in time and dodge/avoid telegraphs. And I’ve enjoyed it a lot, cuz it was very fun!

THE JADE BOW DOES KNOCKDOWNS.

(edited by Zenith.7301)

Caudecus= Not everyone is a Guardian

in Living World

Posted by: Zenith.7301

Zenith.7301

I did this fight, first time, on a full zerk rev. with power/prec food, and shiro/glint.

Pretty much an l2p issue.
The aoes are easily avoided while running around grabbing the bloodstone shards – they do ~20% break bar when thrown.

Nastiest part is the jade construct adds I found. I had to clear those out asap.

Pretty much this.

The NPCs even res you if you get downed/killed.

Nice encounter, a good step away from the ridiculously easy usual stuff found in the LS. Nice to see things going in a different direction from the press-1-to-win mentality.

NPC didn’t rez in my case, as the Jade Bow Construct also pinballs your downed corpse around the platform.

Axe vs Dagger Mainhand?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

PvE balance in this game is a joke.

Better than PvP and WvW balance lol.

At least PvE has some semblance of the profession devs’ attention.

HAHAHAHAHAHAHAHAHAHAHAHAHAHA

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Every single nerf in this game, from the nerf to the already useless ranger pets, to the nerf to the already useless ranger shortbow, to the nerf on all revenant skills and energy costs, to the buffs to thieves and lack of nerfs to ele damage output, to the lack of nerf to PS warriors because nobody uses them in PvP.

Every single balance change in this game has been ruled by spvp and WvW whine.

Thief was doing 30% more autoattack damage with their non-meta sword weapon autoattack than mesmer’s sword autoattack, BEFORE THEY BUFFED THIEF AUTOATTACKS.

They only buffed necro axe and mesmer sword auto by 10% despite the fact they’re 40%+ behind other autoattack DPS in this game.

Because pvp.

Robert Gee: " We can’t buff necro axe to be competitive with ele staff or ranger longbow because axe has no projectiles to be reflected".

What about the horror nerf? That was clearly because of pve.

Maybe just maybe, they actually balance around all game modes but arent, lets say, the best at balancing?

You mean fear going through the defiance bar? Perhaps because warriors could do so as well and fear locking a boss was breaking fights completely.

Then again, so did Icebow and Thief headshot interrupts, but of course they took much longer to fix those.

No i mean the jagged horrors.

Oh, yeah, the stupid nerf that had no reason to occur as even then necro DPS was still far lower than ele or thief DPS.

Though at the time there was also some grumbling about minion master necros in spvp as well.

Spvp got ranger spirits nerfed into oblivion.

Caudecus= Not everyone is a Guardian

in Living World

Posted by: Zenith.7301

Zenith.7301

I mean, I don’t understand why people keep bringing the shards up. The problem was never caudecus himself or breaking the shield.

The problem is the jade construct tearing you a new one with a spam of knockbacks alongside Caudecus’s knockback that you also need to react to (but cant because the stupid jade bow construct already got you face down in the floor).

The Jade Constructs do more damage than Caudecus himself! And it doesn’t help said Jade Constructs also have veteranl level HP while Caudecus is also wailing on you, the damage and CC is ridiculous.

Leather Farm

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

The new farm spot does its job.
Its not broken like AB was (good riddance) but it still provides a decent amount of leather.

The only thing about is how hard it is to reach the POI. Not every class has a perma stealth or million reflects.

Made it as revenant. No reflects or stealth.

My trick was glint/shiro, use staff+ sword/sword. Rotate blocks from staff 3 and staff 5, swap to sword for seord 4 block.

Rotate your heals.

When you are in Shiro, use impossible odds as it gives you superspeed and superpeed makes you move really fast in combat as you dodge.

Use Glint heal when you expect big hits from snipers and you have no dodges or weapon blocks.

Axe vs Dagger Mainhand?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

PvE balance in this game is a joke.

Better than PvP and WvW balance lol.

At least PvE has some semblance of the profession devs’ attention.

HAHAHAHAHAHAHAHAHAHAHAHAHAHA

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Every single nerf in this game, from the nerf to the already useless ranger pets, to the nerf to the already useless ranger shortbow, to the nerf on all revenant skills and energy costs, to the buffs to thieves and lack of nerfs to ele damage output, to the lack of nerf to PS warriors because nobody uses them in PvP.

Every single balance change in this game has been ruled by spvp and WvW whine.

Thief was doing 30% more autoattack damage with their non-meta sword weapon autoattack than mesmer’s sword autoattack, BEFORE THEY BUFFED THIEF AUTOATTACKS.

They only buffed necro axe and mesmer sword auto by 10% despite the fact they’re 40%+ behind other autoattack DPS in this game.

Because pvp.

Robert Gee: " We can’t buff necro axe to be competitive with ele staff or ranger longbow because axe has no projectiles to be reflected".

What about the horror nerf? That was clearly because of pve.

Maybe just maybe, they actually balance around all game modes but arent, lets say, the best at balancing?

You mean fear going through the defiance bar? Perhaps because warriors could do so as well and fear locking a boss was breaking fights completely.

Then again, so did Icebow and Thief headshot interrupts, but of course they took much longer to fix those.

I believe there wont be any major changes

in Revenant

Posted by: Zenith.7301

Zenith.7301

I believe there wont be any major changes due to the developers working on the next Expansion. So all major changes will be on that Xpac update and will pretty much ignore the base class till then.

they did this with Necromancer and Ranger up to the release of the first expansion.

So just bite on something for now. I believe we getting something good.

Did necromancers get anything good?

They got a garbage greatsword nobody uses outside open world PvE because it’s so terrible, and the reaper traitline is a PvP traitline. Reaper shouts are worthless in raids and reaper got no % damage increase traits, reaper shroud is a DPS loss to just camping autoattack on greatsword which is already bad DPS.

Don’t think for a second an expansion will mean good changes.

Rangers wanted a viable DPS spec, and instead they forced them to be healbots.

Caudecus= Not everyone is a Guardian

in Living World

Posted by: Zenith.7301

Zenith.7301

Did the run with my rev and died like 3 times. Found constant aoe spams, a very short window for special action and small roomwith terrible fight camera controls very annoying but it wasn’t that bad.

You can get condi cleanse and stun break with stance swap (every 10 seconds), and perma-protection and infuse light helps a lot. Thought doing it with something like elementalist would be very difficult tho.

I only died 2 times.

Doesn’t make the fight any less terrible.

There’s this terrible continuing design in guild wars 2 where encounters have mobs that are launching your characters like a pinball left and right, and the knockdowns lasti forever, as in 3+ seconds being face down on the floor while you get chunked.

It’s just not fun to get double whammied because a mob has no tells in its knockback like the Jade Bow and then you get launched while being incapacitated again.

A good tell is the hound outside the manner. It lunges back and has enough of a tell to tell you it’s gonna leap and knock you down.

But these Jade Constructs are ridiculous.

The boss himself isn’t bad, but when you pair the boss with jade constructs who not only autoattack you for more damage than the boss himself, but have a ton of HP and CC is just obscene.

Why ranger will never be viable in WvW

in Ranger

Posted by: Zenith.7301

Zenith.7301

Auramancer does not kill anything itself.

That’s not the point. The point with auramancer is that nothing kills you either. You’re there to support the roam group.

Who the hell cares about your dueling fantasies?

Duelists are useless in WvW. Match ups are won by zerg play.

The HMS Divinity (new rifle)

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

Hi Anet,

It is now around 16 months after HoT was released. If possible can you please release a generation 2 legendary that is more widely used. Your last 3 releases have been mace, shield, and rifle. Can you please release a weapon that is used in more builds. Sword, great sword, dagger, or hammer please.

Thank you and take care!

That’s more an issue with their terrible PvE balance than anything else.

They balance for spvp so all these weapons in PvE are totally useless.

Official Feedback Thread: Episode 4 -- Head of the Snake

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

And sorry, double post, here is a quick bit of feedback on something that actually did impact my enjoyment: At the end, going through the chambers, I followed Canach up to find the way in. That dumped me right by the desk, and examining that triggered the dialogues to finish up. All the other green star items I could have examined disappeared. Given the amusement of that mesmer and her, ah, partner, I imagine there may have been other fun tidbits in there.

I was very disappointed to lose the chance to see what the other items would have told me about the boss.

Canach simply tells you for each item “That’s not it”.

Caudecus= Not everyone is a Guardian

in Living World

Posted by: Zenith.7301

Zenith.7301

Rev can be traited to have 2 stacks of stability on dodge. Might have a problem with healing, but not stability. My Thief on the other hand… Nothing. Absolutely no stability of any kind. Closest thing we got is a trait in acrobatics that stops a single knockdown every 30 seconds. The small room and Daredevil dodges also didn’t go so well. Dodge was so long that I would often go straight into an explosion because of the small room and not being able to see with the camera.

I don’t mind content that’s hard; I actually enjoy it. Room needs to be bigger though so Thieves aren’t so heavily neutered.

The trait on dodge demands you give up invocation or assassination, which is a huge damage loss. Which makes you killing the Jade Construct take even longer so you have even greater risks of dying once you run out of dodges.

To take up the useless dwarf line for a single stack of 3 second stability. Against a jade construct and boss who are virtually spamming knockback.

Thief doesn’t have stability but it does have shadowstep as a 2x stunbreak and port, on top of actual condi clear which revenant doesn’t have so you aren’t screwed over by confusion/burn spam.

Both classes have it pretty badly anyways, but I’ll take thief and 6 evades plus built in evade frames on vault and projectile reflect on autoattack for Jade Bow over the steaming pile of garbage that is revenant post-nerf in PvE.

https://wiki.guildwars2.com/wiki/Unwavering_Avoidance

It’s also only 1 stack of stability on SUCCESSFUL dodge, unless you’re willing to give up another 10% worth of damage modifier from Herald grandmaster.

(edited by Zenith.7301)

Episode 4, Last instance SPOILERS

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

If only players could bring as much CC as the last boss fight.

Would be pointless since both the Jade Constructs and Boss are immune to them outside breakbars.

And what kills you is not the boss but the jade constructs knocking you around 24/7 while the boss is beating your face in.

Why ranger will never be viable in WvW

in Ranger

Posted by: Zenith.7301

Zenith.7301

idk rangers can put out some nasty dps at 1500 meters. hell i put out 15k on rapid fire on an ele that was melting my team last night. the only complaint i have is the aoe damage is terribad. but its ability to destroy priority targets is unmatched.

That’s not DPS. Ele fire staff outDPS longbow.

Don’t confuse burst damage for DPS.

And being able to rapid fire a single target means little in a battle between 20+ people.

Other than backline glass hero…there is nothing else for you on ele in wvw

-You can’t roam as your profession is garbage respect to all other roamer builds at equal skill level

- You can’t havoc group..you just get totalized by thieves

- Being viable only in huge zerg fights..get tiring..quickly

As somebody who main ele and ranger…I’ll stick to ranger for great part of the game, if you want to be babysitted or fall over dead the second they look in your direction..go on and play ele, my friend

Or you can have a gearset for bunker auramancer and never die to thief when you’re roaming alone let alone die to anyone.

I mean, zerker longbow ranger is a garbage roaming spec as well. The druid roaming build is more than worthless for zerging.

Revenants have no good roaming build, so they have to build for zergs since the nerfs made sure revenant is free food to thieves, warriors, and condi specs.

Mesmer’s only good roaming build, PU condi, is also trash for zerging. The mesmer build that’s useful for zergs also needs to be babysat.

Necromancers need to be babysat since they’re thief and warrior food on any spec and build.

As far as options eles are rather well off. You got auramancer bunkers for roaming, you got backline staff ele for zergs, and you’re the best DPS class and the only class stacked in raids in this game.

Legendary Vinetooth and Nevermore Volume 1

in Guild Wars 2: Heart of Thorns

Posted by: Zenith.7301

Zenith.7301

There’s no reason why you wouldn’t be able to do Vinetooth in Prime hours on a populated AB map.

Try Astralaria and NEEDING THE TEMPLE OF DWAYNA EVENT TO FAIL. Like, you need the DE chain where you kill the priestess, not the one where you defend it.

And yet nobody will let the event fail because they want the temple to stay accessible. Took 2 days and countless map swapping to get that done.

ANET FIX REVENANT!!!!!!!!

in Revenant

Posted by: Zenith.7301

Zenith.7301

What happened to the revenant? I came back after a week, and i cant even live 3 hits in the new living story? What have you done, ANet?

They nerfed Glint heal. They nerfed shiro heal skill. They nerfed rev damage in general, so you kill slower and heal for less.

Caudecus= Not everyone is a Guardian

in Living World

Posted by: Zenith.7301

Zenith.7301

learn to play issue. use special ability.

kill mobs first. avoid small elementals. run in circle, pick bloodstone and throw. spam that till your break bar. repeat.

L2IQ issue for you. Killing the jade construct is what you do, except you can’t kill the jade constructs when they are pinballing you across the room while the boss keeps throwing conditions and knockdowns at you from his invulnerability bubble.

Moreover, the mobs SPAWN when you break the boss bar. A new door opens every time you break his bubble.

First wave is the bloodstone elemental. Second wave is jade bow. Third wave is the sniper pack. Fourth wave is the Jade Wall.

I can tell someone who is incapable of reading when the OP was about the knockbacks and not the bubble shield or breaking said shield.

I had to virtually abuse the rez points with the small elementals or going down somewhere where an ally could rez me where the Jade Constructs couldn’t keep pinballing a downed corpse to death.

(edited by Zenith.7301)

Official Feedback Thread: Episode 4 -- Head of the Snake

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

I’m sitting here, on my revenant, after even swapping to marauder/cavaliers gear and accessories with vit food, being treated like a kittening pinball.

This is horrendous encounter design. Being stringed CC after CC because your character is knocked down and can’t avoid subsequent CC is asinine.

What’s worse, you put this endless CC fest WITH a JADE CONSTRUCT. One of the worst mobs to exist, stunning and knocking you back far more frequently than you can stun break or have stability available. Stun, knockback, stun, spin knockback, while dodging the sprinkling aoe circles that also knockdown, while boss peppers you with conditions.

This encounter is unspeakable.

Do you playtest your own game? I can’t even use my special action button to counter caudecus’s charge because I’m already being pinballed by other mobs.

CLASSES THAT ARE NOT GUARDIAN OR WARRIOR DON’T HAVE EASY ACCESS TO STABILITY.

TL;DR

1- CC spam mobs are not fun. Not every class has short cd stunbreaks or easy stability.

2- You make toughness builds completely pointless with the condition spam. Confusion+poison+ cripple all day everyday.

Again, not every class has god condi clear.

So let´s talk Caudecus

in Living World

Posted by: Zenith.7301

Zenith.7301

Have you considered running some stability OP ?

Spoken like the class who has that privilege.

What stability does thief have outside dagger storm elite, or revenant outside an expensive dwarf utility skill which also has a cast time so it defeats the purpose as you get pinballed around before you can get stability in dwarf stance.

The Jade Constructs are beyond ridiculous.

Caudecus= Not everyone is a Guardian

in Living World

Posted by: Zenith.7301

Zenith.7301

I’m sitting here, on my revenant, after even swapping to marauder/cavaliers gear and accessories with vit food, being treated like a kittening pinball.

Seriously, you have horrendous encounter designers. Being stringed CC after CC because your character is knocked down and can’t avoid subsequent CC is asinine.

What’s worse, you put this endless CC fest WITH a JADE BOW. One of the worst mobs to exist. Stun, knockback, stun, spin knockback, while dodging the sprinkling aoe circles that also knockdown, while boss peppers you with conditions.

This encounter is unspeakable.

Do you people even play your own game? I can’t even use my special action button to counter caudecus’s charge because I’m already being pinballed by other mobs.

CLASSES THAT ARE NOT GUARDIAN OR WARRIOR DON’T HAVE EASY ACCESS TO STABILITY.

(edited by Zenith.7301)

Relentless Pursuit change suggestion

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Considering reaper shroud needs buffs as well for PvE, it does pathetic DPS despite being a resource you build up.

This is the very same justification behind why the thief got its asinine AA damage buffs, however. It’s also worth mentioning that before these buffs, the necromancer dagger AA chain did more damage than the thief could on its; the thief’s damage was bumped solely for raid viability because it literally served absolutely no purpose in PvE and was still in general pretty bad in PvP considering how low everyone’s cooldowns are with HoT which largely invalidates initiative.

More things just need to be toned down, with some weak areas of the necromancer needing a little bit of revision. Honestly, as far as PvE goes, I don’t think the necromancer in general can be balanced well due to shroud providing so much extra durability while yet it also fails to let the profession tank and doesn’t regen.

The thing is, Relentless Pursuit and such traits may not be amazing for PvE, and that’s fine. Different traits will have different strengths in different environments, which is kind of the point behind them. RP’s an amazing ability in WvW and sPvP, for example, while Nova is considered mediocre, and DM works wonders in larger-scale combat in WvW due to its extremely potent defensive options whereas BM isn’t sought after except on core necro since Transfusion has almost no value when on the front lines as a reaper being in melee, since it’ll pull downs into damage.

If they were to buff it, I’d probably just say adding 25% movespeed on top of its existing effects would be the way to go. sPvP condi bunker can still succeed with Nova, and while very redundant, it does help necro out in WvW by removing the need to spec SotL for chase potential and general mobility deemed so essential in the mode.

Necro dagger aa did more damage than thief AA because thief had cloak and dagger plus backstab to make a far superior dagger PvE DPS rotation.

And thief autos were not buffed for PvE. They were buffed because thieves were whining about relying on backstab to do damage in pvp and how that prevented them from using their utility initiative spenders.

Lo and behold, they can now spam headshot and autoattack things to death.

This game needs pvp/pve split balance, to hell with balancing around spvp all the time.

Axe vs Dagger Mainhand?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

PvE balance in this game is a joke.

Better than PvP and WvW balance lol.

At least PvE has some semblance of the profession devs’ attention.

HAHAHAHAHAHAHAHAHAHAHAHAHAHA

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Every single nerf in this game, from the nerf to the already useless ranger pets, to the nerf to the already useless ranger shortbow, to the nerf on all revenant skills and energy costs, to the buffs to thieves and lack of nerfs to ele damage output, to the lack of nerf to PS warriors because nobody uses them in PvP.

Every single balance change in this game has been ruled by spvp and WvW whine.

Thief was doing 30% more autoattack damage with their non-meta sword weapon autoattack than mesmer’s sword autoattack, BEFORE THEY BUFFED THIEF AUTOATTACKS.

They only buffed necro axe and mesmer sword auto by 10% despite the fact they’re 40%+ behind other autoattack DPS in this game.

Because pvp.

Robert Gee: " We can’t buff necro axe to be competitive with ele staff or ranger longbow because axe has no projectiles to be reflected".

(edited by Zenith.7301)

WvW Returning player; Warrior or Revenant?

in WvW

Posted by: Zenith.7301

Zenith.7301

Revenant defenses are: damage absorb heal from glint, 4 second shield block that makes you immobile (aka you die because you are separated from your melee train).

No Revenant defenses are:
Sw/Sh: #3 evade, #5 healing block, #4 prot
Staff: #3 block+blind, #5 evade, #4 heal + cleanse
Hammer: #3 evade, #4 projectile destruct

Glint: infuse light, prot access
Mallyx: Stunbreak, on demand resistance
Shiro: Evades

Additional passive defensives available in traitlines.

Sword 3 displaces you from your melee train= die. Shield 5 roots you in place= displaces you from melee train= die from pinball CC when nobody’s sharing stability with you.

As I said, in my post which nobody is bothering to read, staff is an alternative.

What you trade in defenses for staff is essentially becoming a mace/shield warrior the entire fight BECAUSE STAFF DOES GARBAGE DPS. STAFF DOES GARBAGE DPS. You are blocking damage but you are applying no pressure yourself, unlike the warrior.

Hammer roots you in place with #3, again displacing you from your team. Anything that makes you lose control of your positioning and character during a zerg clash is bad. Hammer 3 is mostly used to nuke people because it hits hard.

Hammer sustained DPS, however, is garbage.

Warrior can apply immensely more damage while his defenses are also active. A revenant must drop all offensive pressure to use his defensive weapons.

I don’t even know how people can even debate the idea that revenant is better than warrior in a bruiser role.

You’re there because you bring resistance to the group, you have drop the hammer, and 33% boon duration increase. They don’t bring you for the damage or because you’re a solid frontline melee class like guardian or warrior.

(edited by Zenith.7301)

Stealth and point contribution

in PvP

Posted by: Zenith.7301

Zenith.7301

Perma stealth thieves. Its pure bullkitten that someone could decap/cap a point, or even just contest it for that matter, if you can’t even see them. Being forced to lay down an AoE skill, which not all classes even have one that can cover an entire node for that matter, just to “fight” because you can’t see them is stupid and broken.

You aren’t “forced” to put down an AOE just to fight, you can hit a thief in stealth with any skill if you aim it right, even ranged AA chains. Also, the thief cannot fight you back lest he’s risking being revealed and bursted down, so you can just cleave them and whiltle them down just as you would any other “bunker”, since most build surely can out-DPS SR’s healing. Or, you can force them off the point or out of stealth with controll skills .

I challenge you to hit me on lets say… a mesmer. On the legacy mid point, while I’m on a stealthed thief. Not to mention that even if you did land a few hits, I would recover from it easily.

I’d just like to say that I’ve seen this happen plenty of times, a mesmer bursting down a thief while in stealth, there’s no need to prove anything

Yeah, right. You mean finish off a thief after the partial burst already landed before he entered stealth.

Because clones do not walk over and shatter on a stealthed target. Phantasms don’t even react either.

Most classes do not have spammable aoe abilities.

No, the thief entered stealth beforehand and emerged downed from the cumulative damage from the Mesmer.
the clones don’t walk over to the stealthed player, but the shatter still occurs at their PBAoE, and at the Mesmer’s location.
the abilities dont have to be Aoe to hit a stealthed player, mele and ranged attacks all work

Sure, if you want to use a thief that’s stupid enough not only to eat a point blank shatter but sit for the full duration of blurred frenzy to be finished off.

ANET FIX REVENANT!!!!!!!!

in Revenant

Posted by: Zenith.7301

Zenith.7301

Let’s be honest here, pretty much every nerf to rev has been PvP motivated since they don’t bother to split balance changes except for a few rare cases.

sPvP has been the greatest single source of classes getting wrecked.

The hammer nerfs and facet of nature were primarily wvw focused nerfs.

And the autoattack DPS, unrelenting assault nerf, staff and phase traversal nerfs, and offhand shield nerfs have all been the result of spvp.

WvW is PvP, btw. Just even more broken since stats are not even capped and consumables are usable.

Auto nerf was pve focused cus “we dont like rev to be autobased in pve”.. and yet here we are, rev is mashing 1 like no tomorrow with no other option whatsoever. Another great example of dev logic. Its get even more ridiculous due to the fact they boosted thief autos by a ridiculous amount cus they want em to keep ini for utility.. LIKE HELLO REV HAS “INI” TOO

The PvE nerf is bullkitten, they nerfed rev autos because of pvp. It’s just like with the nerf to revenant F2, they nerfed the 50% down because of WvW resistance stacking.

They never nerf classes because of PvE, they merely say it’s for PvE but if you look at the nerfs it’s usually a sea of pvp complaints that drives them.

Ele staff has been god tier in PvE since forever and they haven’t bothered to nerf meteor shower because it’s not a strong weapon in spvp.

Thief have kittened OP autoattacks that do more DPS than necro’s grave digger spam, but nothing happens to thieves bacause of spvp.

PS warrior is the most broken buff bot class in PvE, and they went and nerfed revenant boon generation and duration while warrior can keep permanent 25 might on group on top of banners.

But PS warrior don’t get touched because it’s not used in sPvP.

Everything balance based in this game revolves around spvp.

They don’t give a kitten about PvE balance.

Noran's Safe Room Pass

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

Please make this available for 1000 gems in the store at some point. Nobody likes gambling money.

The HMS Divinity (new rifle)

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

Its foot falls and aura are basically a superior version of the crappy Howler ones ;(

Meteorologicus still has no player aura.

RIP 1.0 legendaries that are not the greatswords, staff or Bolt/Incinerate.

(edited by Zenith.7301)

Stealth and point contribution

in PvP

Posted by: Zenith.7301

Zenith.7301

Perma stealth thieves. Its pure bullkitten that someone could decap/cap a point, or even just contest it for that matter, if you can’t even see them. Being forced to lay down an AoE skill, which not all classes even have one that can cover an entire node for that matter, just to “fight” because you can’t see them is stupid and broken.

You aren’t “forced” to put down an AOE just to fight, you can hit a thief in stealth with any skill if you aim it right, even ranged AA chains. Also, the thief cannot fight you back lest he’s risking being revealed and bursted down, so you can just cleave them and whiltle them down just as you would any other “bunker”, since most build surely can out-DPS SR’s healing. Or, you can force them off the point or out of stealth with controll skills .

I challenge you to hit me on lets say… a mesmer. On the legacy mid point, while I’m on a stealthed thief. Not to mention that even if you did land a few hits, I would recover from it easily.

I’d just like to say that I’ve seen this happen plenty of times, a mesmer bursting down a thief while in stealth, there’s no need to prove anything

Yeah, right. You mean finish off a thief after the partial burst already landed before he entered stealth.

Because clones do not walk over and shatter on a stealthed target. Phantasms don’t even react either.

Most classes do not have spammable aoe abilities.

Relentless Pursuit change suggestion

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Power reaper does fine for solo DPS when it can stack 25 might and vuln by itself while shroud is easy to flash to block damage and has 50% damage reduction on top of rise bringing another 33%. But that’s not what happens in organized group content and that’s the point of buffing Reaper GS DPS. It’s the raid DPS that sucks. So why are you bringing up a heal that warriors don’t use in raids?

Greater health pool doesn’t matter in PvE since everything can be avoided by dodging and whatever can’t be dodged, a druid or staff water ele will heal back up.

If greater health pool doesn’t matter then what is the problem with buffing two traits that puts power reaper in a good spot but requires berserker/assassins gear like every other power DPS class?

Power reaper already requires berk/assassin gear.

Really, any idiot who thinks power necro runs valkyrie on raids is clueless. You will NEVER have fury/vulnerability/spotter at all times, especially with pugs and especially in 5 man dungeons compared to raids. Even in a raid there will be moments where these buffs will fall off.

It’s why DPS benchmarks are done also with realistic settings and not only ideal ones.

The extra crit on vulnerability is a safety net.

You don’t see revenants running valkyrie because they get 20% more crit from fury with roiling mists trait.

Running anything other than zerker/assassins for a power build will always be a DPS loss in realistic scenarios.

Another shroud rework idea.

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Making detailed descriptions for major profession changes for the Dev’s to work on has never resulted in that “suggestion” being implemented.

It is often better to describe why the changes are necessary.

Your f1-4 descriptions are interesting thought exercises, though. Please keep sharing.

Not true. With ranger, several of the changes to ranger glyphs and CA were player suggestions.

The mesmer shield phantasm is a straight up copy of player suggestions. The previous shield phantasm used to work by throwing the shield and it applied either a crappy slow or alacrity 2 sec duration depending on whether it bounced to an enemy or ally.

The mesmer shield block used to not summon a phantasm unless it blocked something. Players complained about that and it got changed.

Revenant’s dodge animation having revenant effects was a straight up player suggestion a dev acknowledged in forum and picked up.

The changes to Mallyx and mace mainhand for revenant were also player suggestion based.

Player suggestions do get implemented. The problem is you only get 1 week (in the case of druids) or 2 (in the case of people who’s profession was revealed earlier) out of every 4 years to get a developer to maybe listen to suggestions.

roam contents is hard for solo players

in Guild Wars 2: Heart of Thorns

Posted by: Zenith.7301

Zenith.7301

HoT enemies are not hard, you just have to learn mechanics.

Threads like this are the reason we need a better core game -.-

Don’t exaggerate. Some enemies like veteran frogs can wreck some classes.

Making it through the karka infested tunnels during map exploration can be a pain in the kitten as well.

And Balthazar’s HP is pretty much impossible to solo for most people.

Problem isn’t the enemies themselves, but the event and mob density scaling when a map is completely abandoned and a player has to sift through instant respawn times of veteran mobs by himself.

These are ultimately maps designed for groups of people, not solo players like the vanilla maps.

So? We have stuff that you can’t do solo in core tyria as well.
Thing is, HoT was marketed as group content, and people are surprised it’s harder for solo how?
A lot of the stuff, not everything, is still possible to do and for the rest you can ask in mapchat or your guild for help.
The best way to enjoy the content though is: Play with a friend.
Because at the core of it this is an MMO “massive multiplayer online” you see one thing there? Multiplayer, it’s a key word.

Addendum: A lot of it is learning mechanics, mechanics that the core game should teach you but doesn’t.

HoT maps were never marketed as group content any more so than core Tyria was, don’t make crap up. They even nerfed mobs in beta because they were even worse than they are now.

“Play with a friend”. That’s a wonderful way to limit your customer base. That’s what Wildstar did " Hey, you want to raid or do these quetes out in the world? Get 20 or 40 people to do them."

See where that got them.

The problem is when you create content that requires population density, that content breaks apart when there is no longer population density. Look at most of the core Tyria maps, look at Dry Top when there aren’t organized guilds running them. They are ghost towns. The gameplay slows to a crawl.

The whole reason they revamped fractals was precisely because they wanted to make content more accessible, with less investment into long sessions with a group. Even the GW2 raids are super short compared to the ones in WoW, FFXIV, or Wildstar.

I said the best way. It’s still a multiplayer game and while you may not like it, it shouldn’t cater to everyone running around alone.
You can do a lot solo in HoT just by simply changing your build up a little.
And i still think the biggest problem here is the core game, it teaches you nothing, hell, there are threads that freakin Orr is too hard as content.
The game basically gives you every tool to succed in this content and if that isn’t enough and even asking for help from guilds or friends sometimes i’m sorry why are you playing a game that is setup for play with other people then?

I was speaking from their perspective. I have no problem grouping.

But I can see where not everyone has the lifestyle to support set play schedules that allow for grouping. Sometimes people can only play in mornings or during graveyard shifts.

Those people understandably want the game to still be accessible for them.

Another shroud rework idea.

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Keep this post saved for when Robert Gee bothers to show his face in these forums the next expansion beta weekend when he’s got expansion boxes to sell and thus pretends to care about customer feedback.

The expansion beta weekend events are the only times in which developers bother to show their faces in the class forums.

Axe vs Dagger Mainhand?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

So, if I got this right..
Basically, Necro trades in “some” (it’s like 10-12k roundabout?) for higher survivability in the form of tons of shtload of HP?

And I got it that far, he’s not preferred in Raids, as my buffs are quite selfish and my damage isn’t on par with other classes.
I’m cool with that, as I will craft myself a set of Vipers, Dagger Focus + Dagger (Scepter?) Warhorn for a Condi build – or doesn’t Condi have a raidspot aswell due to low damage?

Tl;dr: it’s still viable to go Power / Condi Reaper for Fractals, whereas I can run the power thingy for Level 50 Fractals? And the Axe is an okay-ish option, if there’s only/mostly single target?
Sorry, if I act a bit dense, I was gone for 3 years now and it seems, that I found a class, to effectively make use of that howler…

Edit: I found no enemy so far, but they have that blue breakbar by now – what would be the most effective option to break that?

http://qtfy.enjin.com/dps

lol it’s not some 10-12k.

Best necro dps build is condi, it does 22.5k realistic DPS. Power build realistic DPS is around 20-22k.

Ele realistic DPS is 36-39k DPS. Thief is around 36k.

So you do 14-17k DPS less than they do, just for having more HP which you don’t use anyways because necromancers do not tank (chronomancers are the ones tanking), and any damage you might want to absorb is easily avoided via dodging.

P.S. Go condi reaper for fractal, power reaper is garbage anywhere that’s not open world PvE.

In fractals enemies have heightened armor (that caps at 50 but is still higher than raid boss armor) that devalues power damage, and condi necro does not do badly because condi necro also has great aoe via epidemic and a bunch of debuffs that hinder enemy damage on top of corrupting boons off enemies.

Power necro is useless in PvE, don’t bother.

(edited by Zenith.7301)

WvW Returning player; Warrior or Revenant?

in WvW

Posted by: Zenith.7301

Zenith.7301

Warrior is a far superior duelist/roamer, can disengage much better from fights that go south, is the second most mobile class in the game after thief, and has much better survival against burst.

Revenant defenses are: damage absorb heal from glint, 4 second shield block that makes you immobile (aka you die because you are separated from your melee train).

Warrior survival: 3 sec shield block that can be used while moving (better version of rev shield block), 2x uses of endure pain for 8 seconds of physical invulnerability, 8 seconds of condi invulnerability from zerker stance, and healing signet is the highest HPS heal in the game, or you can take the same damage absorb heal rev has.

Only reason to play revenant is if you want the option to be in the backline as ranged with hammer.

As a revenant, you cannot escape fights. You are slow and immobile as phase traversal requires a target to teleport and costs almost half your energy bar. That’s your only mobility.

And you do less burst and cleave than a warrior. Warrior melee weapon cleaves/aoe’s 5 targets.

Revenant mainhand sword splits damage so it’s useless as an aoe weapon, and staff does pathetic DPS.

(edited by Zenith.7301)

Thief Steal [Essence Sap] Bugged Still!?!

in Revenant

Posted by: Zenith.7301

Zenith.7301

This is more a thief problem than revenant problem.

Thieves are broken, and have been for the past 4 years in WvW particularly since they aren’t forced to fight unstealthed over a point like in spvp.

roam contents is hard for solo players

in Guild Wars 2: Heart of Thorns

Posted by: Zenith.7301

Zenith.7301

HoT enemies are not hard, you just have to learn mechanics.

Threads like this are the reason we need a better core game -.-

Don’t exaggerate. Some enemies like veteran frogs can wreck some classes.

Making it through the karka infested tunnels during map exploration can be a pain in the kitten as well.

And Balthazar’s HP is pretty much impossible to solo for most people.

Problem isn’t the enemies themselves, but the event and mob density scaling when a map is completely abandoned and a player has to sift through instant respawn times of veteran mobs by himself.

These are ultimately maps designed for groups of people, not solo players like the vanilla maps.

So? We have stuff that you can’t do solo in core tyria as well.
Thing is, HoT was marketed as group content, and people are surprised it’s harder for solo how?
A lot of the stuff, not everything, is still possible to do and for the rest you can ask in mapchat or your guild for help.
The best way to enjoy the content though is: Play with a friend.
Because at the core of it this is an MMO “massive multiplayer online” you see one thing there? Multiplayer, it’s a key word.

Addendum: A lot of it is learning mechanics, mechanics that the core game should teach you but doesn’t.

HoT maps were never marketed as group content any more so than core Tyria was, don’t make crap up. They even nerfed mobs in beta because they were even worse than they are now.

“Play with a friend”. That’s a wonderful way to limit your customer base. That’s what Wildstar did " Hey, you want to raid or do these quetes out in the world? Get 20 or 40 people to do them."

See where that got them.

The problem is when you create content that requires population density, that content breaks apart when there is no longer population density. Look at most of the core Tyria maps, look at Dry Top when there aren’t organized guilds running them. They are ghost towns. The gameplay slows to a crawl.

The whole reason they revamped fractals was precisely because they wanted to make content more accessible, with less investment into long sessions with a group. Even the GW2 raids are super short compared to the ones in WoW, FFXIV, or Wildstar.

Stealth and point contribution

in PvP

Posted by: Zenith.7301

Zenith.7301

Stealth has no counterplay in this game other than swinging wildly in the air hoping to hit something.

Most classes don’t have skills that can be used without a targeted opponent, let alone ones with low cd and that do enough damage to pressure a stealthed unit out.

Stealth in this game is the most broken it has ever been of any game.

It’s why WvW is invaded by thieves and PU mesmers. Stealth is a spammable invulnerability since it stops most classes from being able to apply damage and allows easy repositioning.

In the case of thief it’s even worse because backstab rewards stealth spam.

Imagine a warrior’s arcing slice or eviscerate having no telegraph or being completely invisible. That’s backstab in a nutshell.

Thieves don’t do this in spvp because this decaps the point for them.

If thieves could use stealth in spvp, they’d be as broken as they are in WvW.

There is plenty counterplay to stealth, not just swinging wildly.
Any skill that can be used without a direct target (Eg. Mesmers’ Arcane Thievery) can be used against a stealthed target, even ranged AAs.
Stealth is not an invulnerability, it does allow for repositioning, but, you can still do damage to the stealthed player.
Stealth is hardly more broken than in other games, unlike most games, GW2 stalth lasts relatively short.
You can predict the backstab as well, if you know the thief has the dagger as the main weapon, it’s certain he will go for a backstab after stealthing, and you can act accordingly.
A proffesion’s main defense mechanic decapping an objective is exactly the reason I started this thread. It seems unfair.
Lastly, I don’t think thieves are broken in WvW, and this change would’t make them broken. The main reason thieves are stronger in WvW is their damage and burst is stronger due to better equipment, not because they can stealth freely.

Mesmer arcane thievery is a utility no mesmer uses to begin with, and on a lengthy cooldown to boot, unlike the cooldown of stealth which is basically the initiative regen for another BP>BS combo.

Predicting is the euphemism you use for a blind guess.

Again, try to dodge a warrior eviscerate or arcing slice if he were able to use it after being stealthed by druid CA or engineer drone.

Thieves are broken in WvW. They don’t die unless they’re stupid and impatient. They can keep resetting until the target runs out of cooldowns since initiative and steal recharge skills faster than traditional utility and defensive skills with weapon recharge rates.

There’s a reason thieves are the vast majority of roamers alongside PU mesmers in WvW.

It becomes even more obscene because thieves stack in effectiveness, so 2-3 thieves roaming have an incredible ease in picking apart targets, and stealth rezzes and stomps are so powerful to begin with.

(edited by Zenith.7301)

Engi/Ranger/Mesmer racism in WvW squads

in WvW

Posted by: Zenith.7301

Zenith.7301

Those three classes have miserable aoe.

Mesmer has no sustained damage whatsoever, it has the lowest autoattack damage in the game and its burst is tied to clones which die immediately in a zerg.

What did you expect?

Next you’re gonna tell me thief is a great frontline class. Until you get pinballed to death because outside guardians you have no good access to stability or immunities.

Hell, even playing as a revenant is miserable if you don’t get placed with guardians to feed you stability.

Zergplay is summarized by three classes:

-Guardian frontline
-Staff ele backline
-necro well/epi bomb group (and you still want only a few necros, since they’re only effective with epidemic and dropping wells, and they’re ineffective compared to ele after that).

Those 3 are supplemented by a few revenants for resistance, a mesmer or two for moa pin sniping/portal/invis, and a few warriors for banners.

(edited by Zenith.7301)

Venting over 2/7-17

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

Better communication would be publishing the kitten patch notes instead of waiting for a patch to hit to release them.

Etangle and Muddy terrain need improvement

in Ranger

Posted by: Zenith.7301

Zenith.7301

Entangle and other root effects should not be something mesmers and thieves and guardians should be able to teleport out of.

Why ranger will never be viable in WvW

in Ranger

Posted by: Zenith.7301

Zenith.7301

idk rangers can put out some nasty dps at 1500 meters. hell i put out 15k on rapid fire on an ele that was melting my team last night. the only complaint i have is the aoe damage is terribad. but its ability to destroy priority targets is unmatched.

That’s not DPS. Ele fire staff outDPS longbow.

Don’t confuse burst damage for DPS.

And being able to rapid fire a single target means little in a battle between 20+ people.

Stealth and point contribution

in PvP

Posted by: Zenith.7301

Zenith.7301

You aren’t “forced” to put down an AOE just to fight, you can hit a thief in stealth with any skill if you aim it right, even ranged AA chains. Also, the thief cannot fight you back lest he’s risking being revealed and bursted down, so you can just cleave them and whiltle them down just as you would any other “bunker”, since most build surely can out-DPS SR’s healing. Or, you can force them off the point or out of stealth with controll skills .

Your argumentaton sounds like you play this game since one week.

There is no counterplay to stealthcapping. Teef has the highest mobility in the game. If he gets revealed he shadowsteps away. Put two thieves in one team. The first one baits reveals and AOEs and then disengages. Now the second one takes his place on node while the first one recovers. If the enemy team lands a lucky hit and pressures him he disengages and the first thief returns to the node.

This is a mechanic we should think about? Dumping AOEs and reveals on node hoping to land a lucky punch? Are you serious?

That scenario seems no different than having any other 2 bunkers rotating a point. And I do think this is a mechanic to think about. And it would create a difference between players wasting abilities and players who actually know how to find the stealthed player.
yep, I’m serious

There is no finding a stealthed player lol, much less a thief with 6+ dodges and teleports to avoid being hit by stealth detection from revenants or engineers which are the only classes who can do so.

It just so happens thief beats both of those classes after the nerfs to them.

And bunkers don’t 3 shot people.

Relentless Pursuit change suggestion

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Not really, because my revenant or warrior with their heal can turn their effective HP to 10k+ damage from a boss attack absorbed so they can ignore mechanics as well.

Other classes have ways to amp up their effective health pool far better than necro can.

Greater health pool doesn’t matter in PvE since everything can be avoided by dodging and whatever can’t be dodged, a druid or staff water ele will heal back up.

It is truly a meaningless penalty on the class.

I mean, my revenant with roiling mists gets an extra 20% crit chance from fury and that trait does not compete with dps in that traitline.

(edited by Zenith.7301)

Season 6: 1v1 Arena Instead of Conquest

in PvP

Posted by: Zenith.7301

Zenith.7301

I’d rather they do team death match or borrow from many of the wonderful team match options we had in GW1.

[GUIDE VIDEO] power shatter vs thieves.

in Mesmer

Posted by: Zenith.7301

Zenith.7301

It’s a good video, unfortunately the basic message is “use terrain exploits to deal with this broken class”.

Ridiculous how thieves get in offhand pistol what mesmer needs to sacrifice a utility slot for to interrupt, and their interrupt is not only more spammable, but it has a built in power block that does metric tons of damage.

Stealth and point contribution

in PvP

Posted by: Zenith.7301

Zenith.7301

Stealth has no counterplay in this game other than swinging wildly in the air hoping to hit something.

Most classes don’t have skills that can be used without a targeted opponent, let alone ones with low cd and that do enough damage to pressure a stealthed unit out.

Stealth in this game is the most broken it has ever been of any game.

It’s why WvW is invaded by thieves and PU mesmers. Stealth is a spammable invulnerability since it stops most classes from being able to apply damage and allows easy repositioning.

In the case of thief it’s even worse because backstab rewards stealth spam.

Imagine a warrior’s arcing slice or eviscerate having no telegraph or being completely invisible. That’s backstab in a nutshell.

Thieves don’t do this in spvp because this decaps the point for them.

If thieves could use stealth in spvp, they’d be as broken as they are in WvW.

(edited by Zenith.7301)