Showing Posts For Zenith.7301:

Why no elite spec testing I'm PvE?

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Posted by: Zenith.7301

Zenith.7301

Because it’s obvious by now they don’t give a kitten about PvE class balance. Their class balancing has always been PvP slanted at the expense of PvE.

It’s why power reaper has been garbage the whole expansion and revenant has languished for most of it.

State of Power Reaper

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Why is wrong to want the Power based Spec to actually be decent with power, why are people hostile to the idea of a power reaper being buffed even a little?

I dont expect to just AA and Condi rotations really arent much harder, and even if they are not enough to make a near 50% DPS increase ( 24k Power to 34k Condi )

I’m not hostile to the idea of buffing power reaper, I have one myself. But if you look at this patch, power reapers got buffed, very little, I know. Would I like more buffs? Yes.

I’m just saying, power reapers only got nerfed if you think the game plan is to stay in RS and AA.

Reaper AA is actually a DPS loss to normal GS AA ;/. So much for a meaningful resource when a resourceless autoattack outDPS it.

All Mirage Skills and Traits

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Posted by: Zenith.7301

Zenith.7301

But won’t you be chrono for every group encounter that matters? I feel like mirage is, by default, doomed to be an open world or solo spec.

Considering Firebrands give Quickness, and they’ll probably push Alacrity somewhere else, why would you waste a slot on a Chronomancer?

No other class gives the same uptime of quickness and alacrity as chrono. A ventari rev at best sees 60% uptime on alacrity for a short burst of 30 seconds, then it only goes downhill.

Which is how it should be given that if a class is going to have absolutely miserable DPS, the very least the spec can offer is unmatched support.

8/8/17 Patch

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Zenith.7301

They need to un-nerf MH sword’s autoattack dps and unrelenting assault and power revenant will be back in order.

8/8/17 Patch

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Zenith.7301

Honestly outside Impossible Odds change I don’t see how PvE power revenant will be any better….

Incensed Response - Not working?

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Zenith.7301

Make sure you are in combat

You are correct, thank you.

Incensed Response - Not working?

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Zenith.7301

With facet’s pulses applying fury every 3 seconds, I see no difference in might generation whatsoever.

Does it plainly not work with our facet? What a worthless trait.

Balance Changes That Would Improve Raids

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

I agree on the profession buffs affecting 10 people. Anet has said that they want to avoid doing this because its taxing on the server in larger zergs (WvW and world bosses), but couldn’t they just have it apply in Raid maps? This would really open up class diversity by reducing the amount of players needed for buffing.

As for guards elite, I think 10 seconds is way too much considering that its only a 36sec CD when traited. 55% uptime (assuming no alacrity) on quickness from a single skill is absolutely huge! 8 sec of quickness is still a huge amount, especially for the low cooldown of this skill, and provides much more fair quickness uptime. I mean seriously, if you want to run without a chrono but still have good quickness uptime, it should be much harder than just using 1 skill and getting over 50% uptime. Maybe if the CD in PvE was increased a bit 10sec of quickness would be fine, but if the CD stays the same as it is now, 10sec quickness is way too much for FmW

I think it’s quite fair. Both chrono and guard provide quickness for 5 ppl. One has to work his magic, but gets 100% uptime on quickness (with ethereal combo fields + putting them where party is side effects).

Other would get simple, effective, no strings attached 66% uptime solution. Chrono still has his invulnies and alacrity to boot. But at least chronopoly on quickness (after alacrity) would go away and allow off meta comps to get their faces outta dirt. No chrono? No problem, let’s get a boon guard and healer rev!

Exactly…. Chrono has to work hard to provide quickness uptime. Guard would literally have to cast his elite off CD, and 2 guards could provide more than 100% quickness uptime.

10 seconds on a 36sec CD is way too kittening much for a single skill. I mean look at TW. Its on a 180 kittening second CD and provides 24 seconds of quickness max, and to get that it limits where you can move. I mean even using it during CS and use CS off CD, it still only has around 30% uptime on quickness, and you are proposing giving guards a 600 radius skill (that’s 60% bigger than TW btw) that would literally hand out ~60% uptime on quickness, without limiting the area people can move around in. If you can’t see why that’s too much then I don’t know what else to tell you. Because that’s not at all balanced, not even close.

TLDR: Don’t take my chrono’s OPness away.

If you make guard overlap bonus with chrono, chrono will be dumped because a guardian does 2x if not more of the chrono’s DPS.

Chrono is not ranger or warrior. It doesn’t bring DPS/healing on top of support. Support is all it offers, and if a class can bring support and DPS, why bring a chrono then.

Just fix boons/auras to apply squad wide and you’ll increase class diversity without making classes obsolete.

No need to then take a second chrono, no need for second warrior. 2 more class slots open.

Make AP for revenant aura not only increase ferocity but condition duration as well (so those at cap can just swap consumables, etc).

Swap the guardian group toughness aura to one of the DPS lines minors, and make it also increase incoming healing by 10%.

Necro just needs a buff to vampiric aura to be a % of health per attack and be leech damage. 2-3% per attack aura suddenly adds up really well.

Voila suddenly you might want to stop stacking ele, condi ranger, and thieves as well.

Balance Changes That Would Improve Raids

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Posted by: Zenith.7301

Zenith.7301

I like that people think might stacking is what makes warrior so valuable.

What was it then for power ps? Because for condi ps is the fact they are overpowered atm.

The banners and EA?

The might is just icing on the cake.

Warrior and ranger are so valuable with their buffs BECAUSE their buffs are not made redundant by any other class. They’re class exclusive.

Meanwhile Blood is Power or perma fury from a revenant are not so great because the thing with boon provision is you just bring whomever can stack the boons best on top of what else they bring.

And a druid with tiger makes revenant’s fury pointless and their perma prot is rendered moot by the much more easily provided guardian hammer who does similar DPS with more unique utility on top like aegis/invulnerability and the burst of guardian traps.

It’s why engineer needed an exclusive class aura to become meta, because it COULD provide boons and debuffs but it didn’t do so much better than the alternative and it wasn’t completely dominant in DPS like ele and thief.

Revenant’s Assasin Presence is ferocity instead of power and that’s about all it brings while doing less DPS.

This balance pass also took a kitten on power builds, decreasing the value of AP as an aura while warrior has more than just EA to provide with banners.

(edited by Zenith.7301)

Balance Changes That Would Improve Raids

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Posted by: Zenith.7301

Zenith.7301

Thing is, the gaps are too kitten big.

Elew and thief SHOULD be the top DPS classes for how fragile they are and their lack of unique utility, but they should be ahead by nore more than 2-3k DPS.

They just need to put in some effort into making the gaps for condi and power specs for all the classes smaller.

Balance Changes That Would Improve Raids

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

We’re talking about raids here. PvP is irrelevant.

Yeah, but you’re talking skill/trait mechanisms that so far have never been split balanced.

It’s not like they’re going to change a trait that gives 7% additional damage to flank attacks to only work on PvE and create a new PvP function to take its place for when your character moves over to PvP. They barely split balance NUMBERS changes as is, example being how they wrecked revenant with pvp numbers nerfs that were not kept to pvp only.

Balance Changes That Would Improve Raids

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Zenith.7301

That’s all fine and dandy until you actually have to play the class against other players who don’t happily give you their flanks, or dungeons/overworld where you may not be in control of mob positioning constantly shifting.

This is not Final Fantasy XIV with a robust aggro and positioning system.

Balance Changes That Would Improve Raids

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Posted by: Zenith.7301

Zenith.7301

Welcome to ranger longbow, mesmer greatsword, Coalesce of Ruin, revenant mace; gimmicks are a staple of class design, whether they work or not. They get to brag about them and that neat new tech in Game Developer Conferences regardless of whether the players themselves actually appreciated them.

Balance Changes That Would Improve Raids

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Posted by: Zenith.7301

Zenith.7301

The difficulty is fine when it comes from the encounter itself, not the class.

When you regulate performance by class based on build difficulty, you just make it harder to balance classes which they’re already more than negligent at.

People will always find a build that produces results easier and more reliably, no point in making classes artificially hard.

(edited by Zenith.7301)

Balance Changes That Would Improve Raids

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Posted by: Zenith.7301

Zenith.7301

Just add that while Impossible Odds is active, you also gain 20% extra ferocity. So you crit harder while it’s up.

Remove energy costs, apply change to Impossible Odds, and revert the sword nerfs and particularly nerfs to Unrelenting Assault for PvE only (WvW and spvp values stay the same), and revenant becomes relevant again.

That won’t fix the deficient legends of Mallyx and Ventari (and Jalis outside hammers), but short of an expansion don’t ever expect Anet devs to give those legends and traitlines the revamps they deserve.

(edited by Zenith.7301)

Balance Changes That Would Improve Raids

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Posted by: Zenith.7301

Zenith.7301

Remove energy costs off revenant weaponskills.

Revenant is a thief who has initiative costs not only on weaponskills, but on utilities and elites, AND those weaponskills on top of costing initiative still have cooldowns.

It makes no sense whatsoever to keep energy costs on revenant weapons because utility/elite costs are so high, the revenant can’t use weaponskills for utility without hurting offense or supporting the group.

Revenant sword 4 is a block just like warrior offhand block, except it also costs energy which means it’s energy not used for precision strike or energy that competes with upkeep energy. Meanwhile the warrior block costs nothing but a cooldown.

Energy costs on revenant weaponskills are the single biggest issue gimping revenants besides the massive unjustified nerfs to unrelenting assault and autoattack DPS in PvE despite the fact thief staff auto is outrageously better and it also reflects projectile at the end of the chain.

Thief Vault does more damage than Unrelenting Assault and it doesn’t split its damage across targets while also being an evade.

There was no reason whatsoever to gut unrelenting assault in PvE and shift damage onto precision strike which was originally meant to be a snare skill.

Their hamfisted changes to revenant pushed the class into irrelevance.

They nerfed facet of nature yet they are completely fine with PS warrior providing 25 permanent might to a group on top of empower allies and banners, while putting out 30k DPS. Or chrono being able to still keep ridiculous quickness uptimes without the revenant’s facet.

Why was revenant the only boon provider utterly gutted when it was already the inferior boon provider and no unique group buffs besides an obsolete facet which meant little when warriors and chronos don’t need it to maintain offensive boon stacks?

Revenant staff also needs an autoattack DPS buff, its damage loss is way too big for the marginal utility outside skills 3 and 5. Skill 4 heals for so little baseline, should be 1k without condis removed, 2k with it aoe baseline, none of this healing power coefficient garbage because nobody uses healing power gear in raids anyways, much elss revenants.

Skill 2 should daze first and then do the weakening big strike.

Mace and offhand axe need buffs as well. Torment in Confusion for PvE only should do the same base damage as bleeds, and the active triggers are a bonus since you can stack less torment/confusion than bleeds.

(edited by Zenith.7301)

well update feedback

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Posted by: Zenith.7301

Zenith.7301

wvw? pvp? this still exists?

Because killing scripted Ai foes is soooooooooooooooo much fun.
/s

Yeah, instead spiking 20k HP health pools and bombing aoe on some capture point is so much better.

When you aren’t playing the game of maybe hit the thief after his 1836749263492 evades are off, his 3 teleports are wasted, and you haven died from his autoattacks in case his headshot spam proccing PI on YOUR autoattacks didn’t kill you by that time.

Or maybe the incredible fun of killing mongoloid warriors who go immune to damage for 10+ seconds while having 25 sec cd CC that’s usually a fraction of all stunbreaks in the game.

Or maybe getting spear pulled into a nest of traps to die immediately.

Yeah, the spvp in this game is soooo much fun and well designed.

Ikr spvp sucks. WvW is where it’s at.

I’d actually believe you if I forgot thieves existed in this game.

Its funny you say that considering necros have some of the best defence against stealthy glass thieves (lots of ground target aoe). Correctly predicting their stealth movement with marks and wells will net you a lot of kills.

Thief is a straight up hard counter to necromancer in WvW, I don’t know what you’re talking about.

Thief WvW Issue

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Posted by: Zenith.7301

Zenith.7301

Thief is designed to be a solo roaming class – if you go one on one with a good thief in WvW you should expect to die. Especially if you’re a squishy build that can’t cope with 10k damage.

I don’t see this being a problem at all – thieves die first in proper group battles, and if you nerf their one-on-one power they’ll become utterly useless as a class.

No, it isn’t. All classes are designed to be 1v1 classes because all classes are designed for spvp, where 1v1 match ups matter.

Thief is just broken in WvW because it uses PvE stats with no crit damage caps and no penalty to stealth.

+Power+Ferocity+Conditon damage

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Posted by: Zenith.7301

Zenith.7301

15% from target the weak
50% from decimate defenses
20% from fury
8% from discipline banner
7% from spotter

It’s been proved several times that optimal damage comes from maxing precision no matter what bonuses come from other players. In the hypothetical-perfect-scenario where a Necro runs alongside a Warrior and a Ranger there’s no way to upkeep Fury 100% of the time and Banner of Discipline has a cooldown interval, also target the weak has a 13% crit chance cap.

What you’re saying equals to say that Elementalist meta should run Valkyrie instead of Berserker because he can obtain 100ish% crit chance from other sources and that is absolute nonsense. For my part I think that this stat has no place in the game, talking PvE wise.

If revenant was in a better state, 100% fury upkeep IS a thing.

well update feedback

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Posted by: Zenith.7301

Zenith.7301

wvw? pvp? this still exists?

Because killing scripted Ai foes is soooooooooooooooo much fun.
/s

Yeah, instead spiking 20k HP health pools and bombing aoe on some capture point is so much better.

When you aren’t playing the game of maybe hit the thief after his 1836749263492 evades are off, his 3 teleports are wasted, and you haven died from his autoattacks in case his headshot spam proccing PI on YOUR autoattacks didn’t kill you by that time.

Or maybe the incredible fun of killing mongoloid warriors who go immune to damage for 10+ seconds while having 25 sec cd CC that’s usually a fraction of all stunbreaks in the game.

Or maybe getting spear pulled into a nest of traps to die immediately.

Yeah, the spvp in this game is soooo much fun and well designed.

Ikr spvp sucks. WvW is where it’s at.

I’d actually believe you if I forgot thieves existed in this game.

Storm Bow, can we get it in short bow too?

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Posted by: Zenith.7301

Zenith.7301

I mean, it is already the size of a shortbow despite being a longbow (wish the longbow was longer…), so I don’t see why it couldn’t be a skin unlockable for both weapons.

Thief WvW Issue

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Posted by: Zenith.7301

Zenith.7301

It makes me chuckle that someone will compare Rapid Fire and Maul, attacks with clear tells (the opponent is not invisible) and even longer cast times (rapid fire is a channel, subject to interrupt even).

After a rapid fire or maul, ranger autoattacks also hit for approximately 1/5th of the sustained DPS thief autoattacks do, and I don’t want to hear about pets because pets not only can’t hit moving targets, but most pets account for 2k DPS at best, which is not even close to the vast gap in autoattack DPS.

You think ghost thief is bad?

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Zenith.7301

Daredevil in general is broken in WvW.

3 dodges, a heal that restores those dodges on a low cd and heals the thief pretty much to full and unlike ether renewal from ele channel vigor has a short cast time.

Added to those dodges you have built in evades into several weaponskills, otherwise it’s blinds anyways, and all thief weapons were buffed to have autoattacks with the DPS being greater than a Gravedigger spamming reaper or a 100b Warrior.

Pair that with essentially 3 teleports and on demand kiting/disengage from shortbow, shadow step (which is also a double stun break and a condi clear in a single skill that can reset with improvisation trait steal).

Since they buffed auto thief don’t even rely on landing backstab/vault for damage pressure anymore anyways, so they can use that initiative on PI headshot spam.

Highest damage class with highest damage avoidance with highest mobility in game. At least a warrior has a 1 minute cd on his 2 mongoloid defenses, as similarly broken as warriors are.

And on top of that this broken game allows a thief to shadowstep stomp so he can teleport 1200 feet away for a guaranteed stomp when he teleports back.

A tunbreak that also blocks attacks AND knocks down, on a hilarious 15 sec cd. How in hell can you give someone a stunbreak+block+CC on a 15 sec cd is beyond me.

There’s a reason WvW is swarmed by packs of thieves.

(edited by Zenith.7301)

well update feedback

in Necromancer

Posted by: Zenith.7301

Zenith.7301

wvw? pvp? this still exists?

Because killing scripted Ai foes is soooooooooooooooo much fun.
/s

Yeah, instead spiking 20k HP health pools and bombing aoe on some capture point is so much better.

When you aren’t playing the game of maybe hit the thief after his 1836749263492 evades are off, his 3 teleports are wasted, and you haven died from his autoattacks in case his headshot spam proccing PI on YOUR autoattacks didn’t kill you by that time.

Or maybe the incredible fun of killing mongoloid warriors who go immune to damage for 10+ seconds while having 25 sec cd CC that’s usually a fraction of all stunbreaks in the game.

Or maybe getting spear pulled into a nest of traps to die immediately.

Yeah, the spvp in this game is soooo much fun and well designed.

(edited by Zenith.7301)

Slothasor solo

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

I see the ghost thief cancer has even made it to PvE ;p. At least it broadcasts how utterly broken stealth functions in this game.

Ascended Shards overtuned

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Zenith.7301

In PvE playing the auction house and doing my T4 fractal dailies, I can make about 40-50 gold per hour.

To craft a full ascended set, it’s about 500-600 gold depending on stats. That’s 10-12.5 hours of playtime in PvE to make yourself a set of ascended armor from PvE.

What’s more, T4 fractals which take at most 1 hour to do all 3 (and quite frankly can easily be done in 30 minutes) have a good chance to drop an ascended armor chest.

Anet balancing is a joke. WvW/spvp has no reward whatsoever. God forbid pvp formats were remotely profitable.

Agony Resistance

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

We did at one point explore the possibility of account bound AR, but in the end decided on simplifying the agony system (back when we simplified infusions) rather than doing a huge system change.

A larger system change would have taken many resources away from actually building content, and would have caused other problems. Like.. what happens to agony infusions? All those infusions on the market suddenly either become worthless, or need some other reason to be consumed. Additionally, what would the effect be on ascended gear? Would you need ascended gear still? What happens to demand?

Ideally we would have designed the system as account bound in the first place, but that is not the reality we live in.

Unfortunately, at this point I do not see a switch to account bound AR any time in our future

Why does the economy take over game design decisions?

Economy should never trump gameplay.

Fact is, the current system is an immense pain in the kitten and goldsink to manage not only inventory and ascended trinket swapping.

People would still need ascended gear because the output difference of full ascended vs exotic is 10%+.

So I really wanted to try the raid but...

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Having full exotics does make quite a difference, Ascended weapons + Trinkets are easy to get (LS3 maps, Achievements, Fractals, Drops), give you a bigger stat bonus than Armor, and are a minimum to start raiding IMO.
It’s not that you can’t do it in exotics, just having the above shows a basic level of commitment.

It’s not as hard as you put it, those who feel “naturally excluded” are the ones to set the entry bar higher than it really is.
You can always even start your own group.

Having multiple classes is a bonus, but not a must, as long as you have one properly geared/built class that fits the group’s requirement.

Raids are suppose to be challenging end game content, so they are not targeted towards players who just joined the game (if you are that new, I would suggest starting in Dungeons or Fractals before advancing to Raids).

Also, there are plenty of training runs & dedicated guild for beginner raiding, just look them up on the forum/reddit.

Most of the power is in the ascended weapons. The armor is a marginal gain for a massive gold sink.

So the OP can start with getting ascended weapons.

For reference, even high level guilds like LOD take in trials with exotic armor. I’m sure there are other guilds who do the same.

The content can easily be beat in full exotics.

[E. Spec Concept] Vindicator

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Posted by: Zenith.7301

Zenith.7301

Please, no more traps. They’re boring.

We should get ritualist spirit summons ;>

No new hairstyles yet? really?

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Posted by: Zenith.7301

Zenith.7301

I’d love some of the human male hairstyles brought over to norn…male norn hairstyle are all hobo hairstyles.

[E. Spec Concept] Vindicator

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Posted by: Zenith.7301

Zenith.7301

Vindicator is a title that far belongs more to Guardian than revenant. They’re the justice soldier archetype.

Can raven spirit glider be dyed?

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Zenith.7301

Thanks!

Now to find a dye color that approaches Nevermore’s hue ;>

EDIT: Winter Sky/Ice dye seems to be pretty close for anyone interested.

(edited by Zenith.7301)

Can raven spirit glider be dyed?

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Zenith.7301

I was wondering if I could change that hideous gold hue to a hue more fitting of Nevermore’s ghostly aquamarine.

If gold is all you’re stuck with I’d prefer to save my gems.

Resistance needs to go. (or be reworked)

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Zenith.7301

It’s kinda funny that the anti condi boon is actually making condis even more of a problem, revenant and warrior are #1 epi targets for me because they never actually cleanse their condis, so you can just stack huge condis on them and epidemic the people around him to kill.

How is revenant supposed to cleanse condis, other than 2 condis removed on a long cd and hefty energy cost from staff 4 and 2 condis from jalis which you can’t run because you have to run mallyx?

It’s not like revenants are doing this on purpose. They’re just screwed defensively as a class.

Because you’re in a party with other classes that have massive cleanses: Guardians, Eles, Necros, Druids. kitten . THis is WvW 101.

So as a revenant I’m to put my defense and faith in the hands of other people? Would you do the same with stunbreaks/stability skills, expecting your friendly guardian will reliably cover you?

Fact is, if I as a revenant don’t put resistance up, I get immediately rooted and blow up within 3 seconds in the initial clash given said roots prevent me from dodging the barrage of CC that revenant also gets pinballed with given revenant also has terrible tools for dealing with CC outside staff 3.

Exactly. It’s a team based PvP mode. Duh.

I suppose we’ll do the same for stunbreaks then. Only your allies can break you out of a stun, let’s see how you like that suggestion.

Resistance needs to go. (or be reworked)

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Zenith.7301

It’s kinda funny that the anti condi boon is actually making condis even more of a problem, revenant and warrior are #1 epi targets for me because they never actually cleanse their condis, so you can just stack huge condis on them and epidemic the people around him to kill.

How is revenant supposed to cleanse condis, other than 2 condis removed on a long cd and hefty energy cost from staff 4 and 2 condis from jalis which you can’t run because you have to run mallyx?

It’s not like revenants are doing this on purpose. They’re just screwed defensively as a class.

Because you’re in a party with other classes that have massive cleanses: Guardians, Eles, Necros, Druids. kitten . THis is WvW 101.

So as a revenant I’m to put my defense and faith in the hands of other people? Would you do the same with stunbreaks/stability skills, expecting your friendly guardian will reliably cover you?

Fact is, if I as a revenant don’t put resistance up, I get immediately rooted and blow up within 3 seconds in the initial clash given said roots prevent me from dodging the barrage of CC that revenant also gets pinballed with given revenant also has terrible tools for dealing with CC outside staff 3.

Sword design is silly

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Zenith.7301

Sword 5 fails to pull the mob even when you’re hugging their face half the time.

Sword 3 fails half the time as welkl due to terrain. Basically most revenant skills that involve teleporting around bug pretty badly.

Resistance needs to go. (or be reworked)

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Zenith.7301

It’s kinda funny that the anti condi boon is actually making condis even more of a problem, revenant and warrior are #1 epi targets for me because they never actually cleanse their condis, so you can just stack huge condis on them and epidemic the people around him to kill.

How is revenant supposed to cleanse condis, other than 2 condis removed on a long cd and hefty energy cost from staff 4 and 2 condis from jalis which you can’t run because you have to run mallyx?

It’s not like revenants are doing this on purpose. They’re just screwed defensively as a class.

WVW has become World of Warcraft

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Zenith.7301

What is known: Dire thieves are everywhere, as are anything that can stealth (DH, MES, RNGR, ENG) and with exception of a guild running, wvw is now a 40 man pvp arena with all stealth.

Why WoW failed: The creators stopped listening to players.

What is the result: Waiting for new mmo.

LMAO

WoW stealth is far more balanced than GW2 stealth.

WoW stealth breaks on dot damage or any damage, and you can only use stealth to open combat.

If you get close to the target, they can see you and pop you out of stealth.

If you enter combat, only rogues can re-enter stealth on a 2 MINUTE cooldown.

Thief in GW2 can enter stealth every 8 seconds from BP>HS alone.

To top it off, WoW rogue doesn’t have a stunbreak otehr than a 2 min cd trinket that teleports him 1200 yards away and can be used twice.

The WoW rogue gap closer is on a 30+ sec cd. Thief got steal on a 20 sec cd, on top of unhindered combatant, shortbow, shadowshot, and shadowstep if they feel like burning it to gap clsoe instead of disengaging.

Don’t you even dare compare WoW pvp with GW2, WoW pvp has significantly more balanced stealth classes.

WoW PvP is in a far better place, classes don’t have one million blocks and immunities and evades bundled with several teleports on top of strong spike damage.

In WoW, defensive and offensive cooldowns are on considerable cooldowns so you actually need to use them strategically in a match instead of the spamfest that is GW2.

(edited by Zenith.7301)

We need Cross-Skinning

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

I’d rather not. The whole point of keeping the RP experience intact and the world immersive is when classes look legit like those classes, not when everything is an asura with an afro in sunglasses and a halloween outfit swinging a hammmer around.

The outfits in this game make this argument moot.

It was downhill after they started flooding this game with all these gimmicks for the sake of the gem store instead of finding a better way to monetize.

We need Cross-Skinning

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

I’d rather not. The whole point of keeping the RP experience intact and the world immersive is when classes look legit like those classes, not when everything is an asura with an afro in sunglasses and a halloween outfit swinging a hammmer around.

well update feedback

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Graphics were completely fine, they just needed to allow you to do like in FFXIV where you can turn off other people’s aoe spell effects.

GS Power Reaper Roaming/Duels

in Necromancer

Posted by: Zenith.7301

Zenith.7301

hmmm is NA that bad? or you showing only the bad?

Half way into the video, all I see is chrono losing to power GS reaper which I don’t know how it can be manageable. Thieves not using SB(and losing lol) at all…. and players getting stunned and not using any stunbreaks…..

I am not saying this cause I think I am the best, it’s because the opponent game-play you showing is very different than mine on EU. I hope I’m not the only one noticing this.

What were you expecting? If a necro wins against unfavorable match ups, which is almost all classes, then it’s because he outplayed them.

And that ultimately involved people being worse players.

It’s still pretty fun to watch.

NA is going to generally have less players dedicated to high level videogame play anyways, given NA has completely less permissive labor laws and average work hours that far exceed the EU ones.

That might change with the e-sport movement catching up in the US, which is still in its infancy even though some university programs have piloted e-sport programs. But that would still limit to professional play.

The average American has longer work hours by far than the average European to spend in practice. Less holidays, less paid time off work, longer hours.

Videogames also have more stigma since the US has prevailing motto of “if you don’t want to work long hours you’re lazy and a bad person not fit for progression in your career”. Good old Puritan ghosts still have an effect on morality.

(edited by Zenith.7301)

Braham's Wolfborn Pauldrons unlock

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

My only complaint is that they are way too big for shoulders, can we maybe get the default size that we see on the original outfit?

They’re too big on the asura model currently, but the ones I get from the outfit are perfect.

so much this. seriously. if they were the same size as the outfit I’d be more inclined to consider them, but as is, no way.

It’s even worse for male norn and sylvari who have well documented waist and shoulder oversized armor issues.

Nightfall - Combo field change

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Instead of making it smoke, make dark fields not total garbage instead.

Fractals are conceptually better than Raids

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

I’d rather fractals are not made central, because that leaves even less room for classes as you’re taking now 5 people instead of 10.

The 10 people also means mechanics can afford to be more complex and there can be more build variety since players comprise less of a fraction of the total raid damage.

The problem with raids is entirely community driven, not one with their actual design.

Raids are inaccessible because people make them inaccessible, not because they actually are in terms of difficulty or tight mechanical checks.

GW2 also doesn’t have an extensive raiding scene like WoW where it’s easy to find entry level raiding guilds and climb up through the categories of raiding simply because GW2 never cultivated a raiding culture or highly encouraged large swaths of its population to participate.

WoW eases its population into raiding. You have LFR, then normals, then heroic for your average raid group, and mythic. The progression of difficulty is reasonable.

In GW2, you drop people into dynamic events and easy fractals where their personal responsibility is hardly tested and they are not forced to look to improve themselves.

Then suddenly you introduce them to strange difficulty spikes like the Nightmare fractal, old school Arah, and even the Chaos fractal’s last boss and groups crumble because the skills they are meant to bring have never been truly practiced or expected of these players, so people just leave when they can’t get carried.

Open world PvE actively reinforces bad habits for challenging instanced content instead of working alongside it.

Most open world PvE is straight up high numbers aoe death zone spam with random elite mob aggro that chunks players for half their health. Rezzing players is often a trap with the amount of aoe.

What happens? Selfish play develops. Players resort to camping ranged weapons, which involve little effort, to keep themselves alive, and rarely bother to make efforts to rez. They brute force the encounetr with raw numbers. Since the player has little impact over breakbars, and they often fail to be broken, players then ignore breakbars as well. And that’s how the Nightmare and Chaos fractal become painful when people only think to tunnel damage onto mobs from range.

(edited by Zenith.7301)

Braham's Wolfborn Pauldrons unlock

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

Because outfits aren’t armor and ANet is selling stuff in the gem store to pay their bills?

I already paid their bill, don’t act as if they’re giving me free stuff. it’s not like they created a unique asset.

Do you expect a business to give you free stuff because you bought something from that business before? Would you go to a clothing store, buy a shirt and then say the next shirt should be free because parts of the other shirt looks similar to the one you bought?

ANet is a business. They may be selling pixels but the gems store is where they are making their day to day money. They aren’t going to hand out free items, no more than a brick and mortar store will hand you free stuff. They both have bills to pay.

They are not similar shirts; they’re the same exact item, please don’t try analogies ever again.

They’re not giving me everything for free. I already have the kitten item except I’m restricted from using only parts of that item separately until I pay an extra 300 gems.

I’ve maxed out bank tabs, unlimited character slots, character bags on 7 toons, permanent airship pass, 4 unlimited tools, and have bought several outfits and weaponskins. Don’t you come here and talk down to me as if I don’t support this game financially and just want free stuff.

Ranger vs revenant

in Revenant

Posted by: Zenith.7301

Zenith.7301

Revenant’s problems are in PvE and spvp, not WvW.

Yea, okay, I don’t really play WvW so I’ll take your word for it I mean you must know what you’re talking about…

If you’re using hammer for roaming you’re doing it wrong anyways. And revenant shouldn’t be roaming after the nerfs made shiro and rev heals all but useless.

But you said Revenant was strong in WvW!
I think roaming is a part of that, no? Arguably the only fun part for a lot of people.

I know what you meant, but if Revenant is only good in blob vs blob, then I think the class does suffer in WvW to some extent.

Roaming in WvW is about as important as duels are in spvp. Fun for some people, but not the objective of the game format.

The match ups are won by zergs taking up and defending objectives. Roamers have a marginal impact on that on any highly populated and active server.

Blob vs blob is just <yawns>. Pretty much anything can be viable there. Grab guardian with lootstick and enjoy your loot.I actually played ranger in blobs and the only useless thing i had going for me there was pets who died right of the bat. Lb is stll useful due to its insane range and solid dps from far range, trait for pierce and there ya go. Also dem sweet mauls.

..Then again if you wanna talk about ranged weapons dragonhunter says hi with his bow that provides far more than rev will ever do in current state.

My point is simple – ranger longbow has amazing synergy within it kit, only 5 feels out of place. What kind of synergy hammer has going on apart from being a cor bot? Its just a bunch of random skills tossed on one weapon.

And roamers are far more important than you think. While your blob is busy at w/e you do, a group of 5 roamers is taking your t3 tower. You also needs camps to upgrade stuff, get supplies and what not, going to camp with whole blob is a waste of time. If anything you only show the problem with rev – hes worthless outside of zerg open pve zones/wvw blobs and that is definitely not acceptable state.

If i was all about blob stuff i would roll necro/ele.

Dragonhunters don’t use bow in zergs lol, because the zerg guardian build doesn’t even use dragonhunter specialization.

And if you think you only run a single blob in a map, you aren’t playing on a high tier server. There are more than enough blobs to cover several objectives in a map.

Braham's Wolfborn Pauldrons unlock

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

Because outfits aren’t armor and ANet is selling stuff in the gem store to pay their bills?

I already paid their bill, don’t act as if they’re giving me free stuff. it’s not like they created a unique asset.

Chaos of Lyssa

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

Just reintroduce Queen’s Pavillon games as a recurring yearly event. The price will stabilize very fast.
The only reason why it’s so high is because Anet consistently forgets to get back to the only content where this recipe drops.

Yeah, anyway I don’t think the price should be that terrible.

For the same reason jetpack backpiece is around 7-8k gold.

Braham's Wolfborn Pauldrons unlock

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

Why is this not unlocked for people who bought the outfit already?

It feels extremely cheap to charge people who bought their outfit an extra 300 gems just so they can use a specific item from it…