Useless spec.
Worthless utilities in PvE, so we’ll still use spirits. Most of the pet skills are incredibly undertuned.
Worse of all, the bonus attributes are a joke. 200 power and 150 ferocity do not come close to making up for the 2-3k DPS loss of a pet.
In PvP standpoint:
Nope, Chrono is way better. Well of Eternity is still Mesmer’s best heal and the new utilities are way too much to be added in Mesmer’s kit. None of them can replace base Mesmer’s Blink and Portal, and for the third slot there’s a lot of already good options other than the Mirage ones. Jaunt is nice, but a lower CD Moa or Double Gravity is way better than Jaunt’s awful range and small damage. For the traits, it’s a mess. None of the traits feel impactful in a PvP standpoint, except for that GM one that allows you to stunbreak.In PvE:
It just replaces the Chaos line in our condi builds. Though it is exciting that it may present a new playstyle with clones and ambushes rather than Duelist Phantasms, it pigeonholes PvE mesmers into only 1 build. It would be a lot better if it had some power traits as well to replace the Domi line in base Mesmer, just like how Tempest, Daredevil and Reaper caters to both builds.
Why the chaos line?
Dueling offers nothing for condi either as you won’t be using pistol or swords.
You’ll just run axe (or scepter)/torch+illusions (compounding power)chaos (10% toughness to condi, staff recharge trait)mirage.
And even then the spec will be pretty mediocre.
The HoT beta was the same; you could play the elite classes in live WvW, but you didn’t get to keep any progress you made with the character (dailies, loot, wxp).
Doesn’t make it a good idea, but at least there is precedent.
Difference was they allowed elite specs to be tested in PvE so all the PvE people are not flooding WvW to test them.
So you can’t walk around with maximum shields all the time by spamming abilities
Make it degen out of combat. No degen in combat.
Mirage needs useful traits and utilities that actually increase throughput. Outside a lone minor that increases condition damage for the short duration of mirage cloak, there’s virtually no % damage increase.
None of the traits beside a grandmaster increase condition application or in any way introduce utility or damage.
What’s worse, mesmer has very poor throughput increase traitlines for condition damage.
Chaos only offers a 10% toughness>condi damage, and illusions only a 9% throughput increase with 3 illusions up (which is just bad considering thief gets 10% increase just for having any condition on a target).
Compounding Power also undermines any trait that adds conditions onto shatters because the mesmer relies on his illusions being up to maintaint hat 9% damage boost and ramp up condition application.
Shatters are even worse to condi builds.
I won’t even mention how bad the ambush skills are. The axe one takes forever for the projectiles to hit the target, which means it will be dodged even easier than a Gravedigger from necromancer, which never lands on anything with a heart pulse. They do no damage for the windup they have.
Then there are the utilities. A single utility to apply confusion, the rest are selfish garbage with no impact.
I mean, come on, if the class won’t have the utility of a chronomancer, it needs to have the DPS output.
And it doesn’t. Virtually all the traits are dodge/mirror gimmicks which don’t do anything for dps, opponent control, or group utility.
It is about as empty an elite spec as the non-staff/scepter clones are empty/void of use other than shatter fodder.
The class can’t just be about the gimmick of dodging, considering daredevil does that dodging even better and with a metric ton of damage and more mobility to boot.
I also don’t know why they would bother with ambush skills for sword and greatsword when the elite spec traitline and utilities offer absolutely no support or synergy for these weapons or power builds for that matter.
It’s also curious how the mesmer version of shadowstep deception utility has a humongous 3/4 cast time while steal has no cast time, and in the case of shadowstep no target is required while the mirage deception requires a target and is only 900 range.
The cooldowns of these deception utilities are way too long for what very little they do/offer.
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Mirage is too focused on clones/dodge mechanic with no boosts to phantasms.
Problem is, clones are and have always been worthless outside staff/scepter clones.
I’m not sure why they can’t separate phantasms from the clone counter and make mind wrack only use up clones so you can use phantasms for sustained damage and mindwrack for sustained damage in pve and burst in pvp.
Mirage virtually provides nothing of use to groups while being a mediocre selfish dps spec.
No alacrity, no quickness, no group distortion.
Not even solid CC upgrades over chrono/core mesmer.
And more importantly, it loses all the aoe from chrono’s wells.
They straight out made a gimmick spec and thought little beyond just the name.
The problem isn’t that the meta is condi, per se. The difference is that even when the meta was zerk, there was a way to counter play it.
Condi on the other hand doesn’t have a real counter play. If you get condi bombed, then you’re just dead. Full stop. Its why roaming in WvW is a joke most of the time and why the only meta these days is who out conditions the other, and its only going to get worse with the new elite specs.
There’s nothing wrong with condi attrition builds. There are counters to those in the form of cleanses, and sustain. If people don’t want to spec for that, it’s their own fault. What is counter-intuitive is condi burst, which in addition to being an oxymoron, is a lot harder to deal with than attrition.
No one is running a condi-attrition build and even if they were, there is not enough condi removal for all classes to properly counter that amount of pressure without completely making a build soley around that. Condi in this game is simply broken and what I said still stands. Its all about who out condies the other person first.
Oh, please. WvW is swarmed by zerker daredevils and berzerkers, power builds.
Given Reaper is the best thing to ever happen to Necro in PvE, I’m not sold on Gee focusing purely on PvP.
…..What?
Reaper was meant to be a power focused specialization with the greatsword and reaper shroud.
By accident due to how a grandmaster and shout works, what would have been a useless power build and weapon elite spec ended up being a slight upgrade over regular condi necromancer.
Reaper shroud is useless in PvE outside a condi reaper using the whirl, and greatsword is garbage. So are most of the shouts which have specific PvP centric functions as unblockable attacks are worthless in PvE and so are chills and boon corruption.
Don’t Renegade and Scourge have the same developer?
Yes, Irenio.
Which explains why most of the crap is pvp focused gimmicks.
If you want a good PvE class you hope for Karl. Irenio and Robert Gee always design for PvP.
There’s nothing toxic about me not wanting to deal with a knights stat greatsword reaper who doesn’t break cc bars let alone allows trash mobs like in snowblind final boss or dredge/fire elementals to live for so long that your group struggles.
It’s even worse in Cliffside where you’re trying to clear the arms but mobs take so long to die that the veteran cultists tear apart the team because you’re not clearing fast enough.
Not even going to talk about Shattered Observatory or Nightmare fractals.
There are still a lot of people that still don’t get breakbars, a bit surprising at times actually. Stopped to explain them to a player the other day, but they did say in the end they had been gone a long time so that made sense.
This isn’t about meters though based on your statement. Your issue is DPS versus defense. Having to stop and rez people that dropped because they aren’t in proper gear irks on some people as well. Dead peeps do no deeps. Again different mindsets, your planning on killing them faster than they kill you. Did you advertise your group as full zerk or condi?
One day I would like to see ANet change the aggro logic to target squishiest first and go from there. Paper builds are awesome for those that fit their play style, but some people shouldn’t be based on the number of times you have to rez them.
But there are strong feeling on that on both sides and this is about meters so will leave that alone from there.
No. There is no outlasting PvE mobs with 10 times your HP that autoattack you for 7-10k damage with defensive gear.
You wear defensive gear, you screw the group over by allowing those mobs to last longer and melt.
This game is not a trinity game. You don’t get higher healing per second to counter the sustained damage of mobs.
It’s why you maximize DPS. So you kill them in the span oc cc and blinds before you run out of them.
Selfish kittens who don’t care about helping the group because they want to play how they want should go play open world and spare people the insult of having to struggle to carry them and making their usual fractal of 15 minutes take 10-15 minutes extra.
This is not WoW where you with your 20 sec cd heal skill can outheal all the incoming damage indefinitely.
PvE veteran mobs on higher fractals will win the outlast game 100% of the time.
Toughness and vitality are useless when the best forms of mitigation are blinds, CC and killing mobs quickly while they’re disabled.
The difference with your toughness gear is you take 20-25% less damage but do half the damage in return because you give up way more offense than what you gain defensively.
Congrats, the mob that could 2-shot you now 3-shot you on toughness gear and you now take 1.5x as long to kill it.
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Won’t be the first time Robert Gee designs mesmer with only pvp in mind.
We had to throw a tantrum in the forums about DejaVu and shield phantasms in order for him to make changes, on top of the interrupt traits he littered the class with.
He’s a PvP dev despite calling himself class balance dev. PvP will always come first for him.
It’s the reason he didn’t buff necromance axe auto despite it being pathetic or mesmer greatsword/sword autos, because muh PvP.
It’s a kittenty match up you can only win as PU condi and in that case he can just disengage and +1 you whenever it is opportune for him.
Thieves are broken in pvp/roaming, period.
First and foremost, it’s jumping to conclusions to state dps meters are a cause for anything. Again, toxicity existed before dps meters.
You would be correct, DPS meters do not cause players to be Toxic, they are the byproduct of the community reaching levels of toxicity to which they would believe that it is acceptable to resort to using DPS meters.
So there is correlation, just, in the sense Toxic communities lead to DPS maters.. not the other way around.
There’s nothing toxic about me not wanting to deal with a knights stat greatsword reaper who doesn’t break cc bars let alone allows trash mobs like in snowblind final boss or dredge/fire elementals to live for so long that your group struggles.
It’s even worse in Cliffside where you’re trying to clear the arms but mobs take so long to die that the veteran cultists tear apart the team because you’re not clearing fast enough.
Not even going to talk about Shattered Observatory or Nightmare fractals.
Why play a class if its bad for the content you want to play? There are 8 other classes to choose from. When it comes to wvw raid time I choose to play reaper because its so good. When I occasionally feel like playing spvp I choose reaper because its so good.
Fun and Theme of the class…. we are not playing a kitten moba here you know….
Reaper only good in spvp if its babysitted…
I find it hard to believe anything you say after your quip about not being able to land Gravedigger. Yes, the reaper has flaws. No, its not to the extent you describe it at. I’m sure you don’t play at ‘pro’ ranks and neither do the people you are up against, and in those situations the reaper is completely fine 1v1.
I don’t get babysat every game and I win at least half my 1v1 encounters.
go play in diamond then come back and say you landed a single gravedigger… or that necro is fine….
or hell just try to land anything againts good mesmers and thiefs hell even freaken warriors can just ignore and walk away from you with their better mobility even kitten Engis when you want to do anything usefull dmg wise on a power build….
yes its at the extend as im describing it…..
there is a reason necro is number one target…. because its kitten easy to shut it down.. kitten easy toa void its attacks and kitten easy to take down….and you think thats fine lol
Are you actually diamond?
was diamond… but i aint touching Spvp anymore till they either tone down other classes bloated kit or bring up power necro…. just no… it was a freaking nightmare i aint going through it again…. Necro as a class gets trolled kitten hard by other classes at that point…. its not even fun anymore lol….
I can actually agree that SPvP isn’t that fun, but thats in no part because of the necro.
at that level people abuse their classes mobility like a madman on steroids….
and power Reaper you know the mostly melee Necro does not have mobility….im either hitting someone with an Axe at range and hope they dont Dodge/immune or outrange Axe2…. or let the enemy dance me arround and only come it for the HIGH BURST while i desperatly trying to hit someone with my melee abilities….
you have a GS pull and a shroud leap and thats all and both is so slow and obivious animated that they both will get avoided majority of times…
so axe 1 and 2 left… yaaay for power necro…..
Devs designed a Melee class without mobility or enough tools to counter some of the burst atleast GZ for them…..
the only times Power reaper feels usefull in Spvp when your with your team and the enemy blown majority of their stuff in the fight THEN you can go on the point and release hell….. but allot of the time even then they still have enough mobility to stay away from the reaper like seriously….
I think SPvP is not fun because after 5 years it lacks too much infrastructure to support the team play dynamics. Sure, as a necro I get focused, but if I don’t I can easily wreck havoc, so its justifiable I’d get focused. I find the issue is that they dont have any basic tools for you to communicate to your team, basic tools that GW1 had, and that just makes it frustrating.
I’d take infrastructure updates to necro buffs anyday. I can always abandon playing necro altogether. But that said, I play 6 of the 9 classes regularly.
Any DPS spec when not focused wreaks havoc.
You let a mesmer or ele freecast on people and see what happens.
Issue is people can actually shut you down as necro, so they do it.
Necro needs to have a mechanic where the more damage/closer to death it gets, either they get tougher or do more damage so training the necro carries real risk of retaliation.
Why should people have to carry you?
The annoying part about condition builds is that condition accessories with viper stats are a pain in the ass to get as you can’t get them via guild missions or laurels.
Mawdrey stat selection also doesn’t allow for Viper so you don’t have backpiece viper options through fractals nor rings either.
It’s an unbelievably stupid gap in acquisition.
I mean I see the synergy with the Domi line and PvP. Yes Power Mirage would work in PvP, but in PvE it has no place since in PvE Daze doesn’t matter. It’s just used for breakbars against bosses. :/
You’re running phantasms in pve anyway. And don’t kid yourself – chrono is permanently our role in raids. I have long held that if they don’t make perma alacrity+quickness available to more than just us OR so severely nerf them as to be useless, chrono will always be worth more than its slot.
And Daze will still inflict vulnerability even if the enemy is hiding behind a breakbar, if I’m not mistaken. The interrupt traits would need to vanish, but there’s still enough clone generation to consider shatters to some extent. (The theorycrafting is a little less fun with this one just because it doesn’t really take advantage of anything new, though.)
Who cares about vulnerability. Warrior and revenant alone can cap it and so can ele.
how it feels when it’s used against you.
Where was this Dev Wisdom when they Bloated Thiefs with infinite mobility and teleports and broken Dmg ?
What Thief do you play who has that ability? My Daredevil can only dodge three times, has 2 or 3 teleports (if she keeps her shortbow) and if she has enough initiative!
How do you have a thief that has infinite endurance and initiative?!
You forgot the heal that gives back dodges, 3 teleports (shadowstep is a double teleport with two built in stunbreaks and a condi removal, steal is the other one, not to mention the signet which many thieves take).
And let’s not forget the hilarious 15 sec cd stunbreak that is also a block and a knockdown in one button.
Daredevil autoattack chain does more DPS than a full 100 blades, which is a stationary skill with a cd and doesn’t reflect at the end of the chain.
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If Charr were only as you say, then they may as well not become Revenants in the first place, lel. It wouldn’t stop any other race with that profession from perceiving Kalla, though.
Which is funny considering Rytlock, a charr, is the first known revenant.
Rytlock is their Mary Sue ala Scarlet anyways. Just like they’re trying really hard to depict Ascalonian rebels as ultrarationalist racists.
They love their tobaco smoking Duke Nukem cat, and seeing as he’s the one original Destiny’s Edge member left as they’ve pretty much discarded the rest with the odd drop ins by Caithe and even rarer Logan appearances, the alternatives for a revenant were few considering Braham became a dragonhunter and Rox is….well.
The likely reason for this weekend’s affair is to get some preliminary feedback on how the new specs work out in competitive play. The mobs don’t care if the new specs are unbalancing or not, but players will.
Raiding is competitive. Anything can be made competitive. Players care when their class is not accepted in raids just as much as your soloQ losers gripe about class balance.
The condi ultra-high DPS benchmark is mostly about sitting in one place basking in your own bonfire. For literally every other piece of content in the game, power druid is better (and although I’m not a raider, I hear condi druid sucks when the boss is moving). Sword and GS and LB are much better in open world, dungeons, PvP, and WvW.
I usually find myself on here defending people who say condi is utterly useless outside of raids. Both can do anything to a very decent degree.
Not for fractals they aren’t, and even with moving bosses condi ranger is far ahead of power. Bonfire is wide enough movement shouldn’t be an issue, and a lot of the dps comes from bleeds and poison as well.
Have you tested power ranger for DPS since the trait changes?
Yes, it’s still kitten. It needs a whole lot more than what it got, and greatsword in particular is still garbage.
The autoattacks need to be buffed by 20-30%+, period. Maul could also use a buff in PvE.
Um, it was buffed by 45% crit damage with ability to hit 100% crit chance in zerk/scholar with realistic buffs…..
What DPS numbers did you come up with?
Edit: I never expect Ranger to be a DPS class because that is not what it is. Straight up DPS is mindless garbage play tbh and if Ranger has to take some nerfs to it’s survivability or utility just to gain some larger numbers, I’d be pretty kittened, because you can’t combine massive survivability with massive DPS.
You just told me all I need to know. Massive survivability is irrelevant in raids when everything in PvE resorts to dodging at the right time and barring that a mesmer/guardian will block further damage to you.
Hell, warrior is more survivable and still puts out better damage in power builds.
Raids and PvE are irrelevant to the utility of a Ranger. Do you want homogenous classes?
Use a Warrior then.
Edit: Now I’m doubting you did any actual testing because you didn’t provide the numbers.
I prefer homogenous classes if it means I can play whatever kitten class I want efficiently. I’m not going to record a video for you.
It suffices to say that the latest qT benchmarks didn’t even mention power ranger.
Charrs are largely atheists and somehow instead of gaining a norn (Jora)/human (like Ossa) legend, we get stuck with stupid charr.
What do you mean?
Just because they dont have gods to worship doesn’t mean that they dont have revered legendary figures. For the Norn, its Aesgier and Jora, to them, its Pyre and Kalla (among others).
They are not spiritual nor do they embrace concepts like the mists. The charr have always been a techno-industrial race who cast out their spiritual leanings due to the stigma placed on the flame legion.
A Huge DPS will be good also in sPvP, making our lack of defence a counter for a damage able to kill people before they kill us.
But anyway the scourge don’t have enough survavibility to bè good in sPvP, then there’s nothing ti talk about.
The scourge (as it is now) isn’t a sPvP elite.
Neither is it a PvE one. Fear is virtually useless in PvE and barrier is just bad.
Charrs are largely atheists and somehow instead of gaining a norn (Jora)/human (like Ossa) legend, we get stuck with stupid charr.
The condi ultra-high DPS benchmark is mostly about sitting in one place basking in your own bonfire. For literally every other piece of content in the game, power druid is better (and although I’m not a raider, I hear condi druid sucks when the boss is moving). Sword and GS and LB are much better in open world, dungeons, PvP, and WvW.
I usually find myself on here defending people who say condi is utterly useless outside of raids. Both can do anything to a very decent degree.
Not for fractals they aren’t, and even with moving bosses condi ranger is far ahead of power. Bonfire is wide enough movement shouldn’t be an issue, and a lot of the dps comes from bleeds and poison as well.
Have you tested power ranger for DPS since the trait changes?
Yes, it’s still kitten. It needs a whole lot more than what it got, and greatsword in particular is still garbage.
The autoattacks need to be buffed by 20-30%+, period. Maul could also use a buff in PvE.
Um, it was buffed by 45% crit damage with ability to hit 100% crit chance in zerk/scholar with realistic buffs…..
What DPS numbers did you come up with?
Edit: I never expect Ranger to be a DPS class because that is not what it is. Straight up DPS is mindless garbage play tbh and if Ranger has to take some nerfs to it’s survivability or utility just to gain some larger numbers, I’d be pretty kittened, because you can’t combine massive survivability with massive DPS.
You just told me all I need to know. Massive survivability is irrelevant in raids when everything in PvE resorts to dodging at the right time and barring that a mesmer/guardian will block further damage to you.
Hell, warrior is more survivable and still puts out better damage in power builds.
Power reaper was never great to begin with.
The condi ultra-high DPS benchmark is mostly about sitting in one place basking in your own bonfire. For literally every other piece of content in the game, power druid is better (and although I’m not a raider, I hear condi druid sucks when the boss is moving). Sword and GS and LB are much better in open world, dungeons, PvP, and WvW.
I usually find myself on here defending people who say condi is utterly useless outside of raids. Both can do anything to a very decent degree.
Not for fractals they aren’t, and even with moving bosses condi ranger is far ahead of power. Bonfire is wide enough movement shouldn’t be an issue, and a lot of the dps comes from bleeds and poison as well.
Have you tested power ranger for DPS since the trait changes?
Yes, it’s still kitten. It needs a whole lot more than what it got, and greatsword in particular is still garbage.
The autoattacks need to be buffed by 20-30%+, period. Maul could also use a buff in PvE.
They are like two different species.
The males and females of a species don’t need to look similar to each other. Think peakittens, but instead of tail and colour, you get tiny heads and manboobs.
O_o
That’s a load of crap. It’s obvious that time has been spent on female models at the expense of male ones. Just like most armor in this game is designed for females and then they just cover up the skin on the male version and remove certain flourishes deemed feminine and give nothing in return.
Luminiscent armor is a prime example, as is the legendary cloth armor.
I wish male norns were not deformed with scoliosis and the weird sideways posture problem and the chicken legs with thick upper body with drooping manboobs and undersized head.
They’re not even letting elite specs be tested in PvE. That’s how little they care about viability of necro in PvE.
You think these people listen?
They don’t have public test realms, and the extent of their testing is weekend previews.
They virtually don’t care about your feedback.
The condi ultra-high DPS benchmark is mostly about sitting in one place basking in your own bonfire. For literally every other piece of content in the game, power druid is better (and although I’m not a raider, I hear condi druid sucks when the boss is moving). Sword and GS and LB are much better in open world, dungeons, PvP, and WvW.
I usually find myself on here defending people who say condi is utterly useless outside of raids. Both can do anything to a very decent degree.
Not for fractals they aren’t, and even with moving bosses condi ranger is far ahead of power. Bonfire is wide enough movement shouldn’t be an issue, and a lot of the dps comes from bleeds and poison as well.
Thats why giving mirage torment confusion is a bad call. It should have been a bleed soec with minor confusion torment through traits.
Why? Now that torment and confusion do same baseline damage as bleed but with a bonus, those conditions are good in PvE.
Well, staff is garbage anyways and needs buffs and significant energy reductions.
Staff is a must in PvP and roaming, no matter if you use a power or condition build. Even more, taking in consideration that aparently the shortbow has NO DEFENSIVE SKILLS I highly doubt about the Renegade being able to bring to the table a viable PvP/roaming build. And even if you’re talking about PvE, staff is the best defiant bar breaker tool in the game.
You don’t need staff in pve when all it takes is a druid quick draw lunar impact and wyrm F2 alongside the passive degen of other classes.
Costs far less DPS.
Or you can have one rev do one skill and get the effect of all those classes combined. A single staff 5 on a boss like in the Nightmare fractal can make up for three classes not offering any cc at all. Staff also has our best cleanse and a good block. It’s not a dps weapon, so if that’s all you look at it for, then yes, it will be bad in your eyes.
Or you can have the druid do it since the druid is not a revenant stuck on staff for 10 seconds doing absolutely garbage DPS just because he wanted to break a CC bar other groups can break through natural rotations instead of subpar weapons.
Yeah, it’s about time they added some “ethnic” looking hair and faces. That’s the one thing I AM pleased about so far with POF.
Everything is ethnic. Stop using that word as if whites didn’t have ethnicity.
Just say African if you mean that.
Both are garbage weapons for PvE with abysmal DPS.
GS is the worst of them.
Maul hit for what a thief’s bounding dodge does (a trait damage proc). It’s that pathetic.
What is “Garbage” and “Abysmal” in this context? Like 5%? 10% difference? Those are hard to quantify.
lol not even close to 10%. Power ranger barely reaches 22k DPS. Greatsword breaks 20k if lucky.
Compare that to the 30-34k of the meta DPS spec. It’s a 31.25% difference best case scenario with sword and worse than that with greatsword.
Your one and only option in PvE is condi ranger, and that got nerfed.
Honestly retargeting illusions/phantasms should not be locked behind an elite spec and should be a function of the third step of the autoattack chain for all weapons.
Um… why? I mean at that point, I’d prefer to get rid of the needless complexity, just remove Phantasms, and give us extra attack skills instead.
That’s actually been my suggestion. To make phantasms one strike summons with increased damage to compensate for the fact they’re not permanent. Lower cd to 8 sec cd.
They’d be our equivalent to 100b/Vault.
That would allow for shatters to make it into the PvE rotation as you can now shatter clones freely.
Removing 3 phantasms and making them one big strike (might have to buff sword auto too) will also remove the complaints in PvP about pets doing damage for a class.
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Both are garbage weapons for PvE with abysmal DPS.
GS is the worst of them.
Maul hit for what a thief’s bounding dodge does (a trait damage proc). It’s that pathetic.
Not impressed at all from a PvE stand point. A bunch of redundant boons that are obsolete in raids and dungeons with a chrono or warrior around.
Only good thing I saw there was 7% damage increase under fury and 10% extra damage when at higher % health than the target.
Ranger and pet should be like mesmer and illusions anyways, stat changes to ranger from boons should transfer over to pets without the ridiculous reliance on traits.
Cut the BS here, this fractal will be a PUG killer, and most of the people doing fractals do so through LFG instead of being guild groups on discord.
The level of coordination this fractal requires (and frankly, it does feel like a druid healer is necessary compared to other fractals) is not balanced to the pay out of completing the fractal.
And since the payout is not appropriate for the effort required, this fractal will be avoided like the plague.
Difficulty and average length of completion must absolutely be rewarded properly. Address this, and more people will be willing to put in the time to improve for the fractal.
The length is quite literally on par with both Chaos and Nightmare.
As for being a pug killer, get better. No seriously it’s that simple. Adapt or drop down a tier because nothing you’ve said is true. You don’t need a healer, druid or otherwise. The rewards aren’t bad (unless you down more than you dps) in which case learn or see above about dropping down.
I love the random guy projecting so he could get on a soapbox.
You can take those pea"qok" (the censors on this site are almost as ridiculous as your antics) feathers somewhere else where someone might care about this posturing.
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Well, staff is garbage anyways and needs buffs and significant energy reductions.
Staff is a must in PvP and roaming, no matter if you use a power or condition build. Even more, taking in consideration that aparently the shortbow has NO DEFENSIVE SKILLS I highly doubt about the Renegade being able to bring to the table a viable PvP/roaming build. And even if you’re talking about PvE, staff is the best defiant bar breaker tool in the game.
You don’t need staff in pve when all it takes is a druid quick draw lunar impact and wyrm F2 alongside the passive degen of other classes.
Costs far less DPS.
Well, staff is garbage anyways and needs buffs and significant energy reductions.
Power mesmer 30-31k DPS, and what’s best it does most of that DPS passively through the clones so if you’re forced off target to do mechanics, phantasms continue to do substantial DPS.
Power mesmer also has a kitten ton of dodges/evades, distortion through the signets, and lots of break bar damage with signet of humility, mantra of distraction, and activating signet of midnight.
The level of coordination this fractal requires (and frankly, it does feel like a druid healer is necessary compared to other fractals) is not balanced to the pay out of completing the fractal.
It probably doesn’t matter whether it’s a druid or another healer (since tempests are also pretty good at this job), but that’s what I’ve noticed, too. It’s a mighty difference whether you have a healer or not. Nightmare and all the others weren’t that way – sure, a healer is always nice when doing that stuff in a pug, but in the end, it was just the difference between facetanking some avoidable stuff or being more awake. Here, avoiding all the damage at Vi…something and Arkk feels much more difficult.
Way too much passive damage going out, with Vi and the adds plus the smaller aoes and pulses it’s a lot of chip damage obviously meant to be taken care of by a healing spec.
It’s a great, fun fractal.
But it sure as hell was not made with PUGs in mind.
This fractal is definitely well above the nightmare fractal in difficulty.
That is not a problem. The problem is the reward is not even close to the effort that this endeavor takes by comparison.
Cut the BS here, this fractal will be a PUG killer, and most of the people doing fractals do so through LFG instead of being guild groups on discord.
The level of coordination this fractal requires (and frankly, it does feel like a druid healer is necessary compared to other fractals) is not balanced to the pay out of completing the fractal.
And since the payout is not appropriate for the effort required, this fractal will be avoided like the plague.
Difficulty and average length of completion must absolutely be rewarded properly. Address this, and more people will be willing to put in the time to improve for the fractal.
Why is wrong to want the Power based Spec to actually be decent with power, why are people hostile to the idea of a power reaper being buffed even a little?
Because people like Noscoc who were actually good with the necro and showed what power necro can do. Most complain, he won top tier gameplay tournaments with it while people complained. Big difference.
Most people are just bad at necro and don’t know it’s role in positional team play
This is mostly a PvP perspective of course, PvE it doesn’t matter what you run, mobs will melt either way … The only people who care about DPS are elitists like qtfy , you’re most likely not on this level and probably wouldn’t be even with a meta class like condi ranger or condi ele so it’s irrelevant. I’ve seen people do entire raid zones with just p/p thieves , PvE is braindead.
By all means show me your clean raid clears made up of “running anything cuz PvE braindead hurr durr”.
Waiting for those power reapers making the DPS checks. I mean, for someone calling things braindead I’d expect you to be competent at math.
Honestly retargeting illusions/phantasms should not be locked behind an elite spec and should be a function of the third step of the autoattack chain for all weapons.
Mesmer needs target switching to be a thing.
And shatters need to be relevant at some point other than being fodder for continuum split.
I don’t understand how hard it is to make shatters do damage in PvE without shattering your phantasms, so they function like warrior burst except phantasms are not consumed but shatters are still gated behind cooldowns.
Cry of Frustration has been garbage since it’s existed, and diversion should have been aoe baseline with a lower cd so mesmer isn’t the garbage cc class overshadowed by thieves and warriors for breakbar damage.
No other class gives the same uptime of quickness and alacrity as chrono. A ventari rev at best sees 60% uptime on alacrity for a short burst of 30 seconds, then it only goes downhill.
Which is how it should be given that if a class is going to have absolutely miserable DPS, the very least the spec can offer is unmatched support.
Frankly someone else should give the uptime, though. It’s unhealthy to give classes fully unique effects unless (I like class-unique effects, on paper) all classes have these unique effects and are fully built around them.
That is to say, I wouldn’t mind a Chronomancer as the source of Quickness/Alacrity if Rangers are also the source of a percentage damage buff, Elementalists the source of healing, etc etc. But that’s a very problematic design for sPvP, where only 5 players exist per team, hence less than the number of classes.
Alternatively, give each effect a “primary” and a “secondary” class. Guardians already have some significant Quickness on their elite, so it makes sense they’re getting even more, we just need a viable secondary source of Alacrity. If healing were more useful in raids maybe Ventari Revs would bring that anyhow, remains to be seen whether PoF raids are designed better than the HoT ones though.
For that to happen, mesmers would need viable and competitive damage/healing builds in PvE, which they don’t.
Anet could fix the immense DPS build disparities by balancing autoattack DPS between weapons to begin with to set a healthy baseline of sustained DPS in PvE, but they don’t give a kitten about PvE class balance.
Which means that if they spread chrono’s unique utility to other classes, mesmer will be deleted from instanced PvE play as it’s the lowest sustained DPS class in game and provides no real healing let alone group support outside alacrity/quickness.
Uhh…
https://www.reddit.com/r/Guildwars2/comments/6szbmy/dps_benchmarks_power_mesmer_305k309k_power/
It’s looking like a power chrono with decent DPS and only alacrity can be a thing. Would work well enough next to a Firebrand giving quickness.
30-31k is around what a revenant does, utterly mediocre when thieves, elementalists, and engineers are doing 34-35k+.
What’s worse, power chronomancer’s DPS is tied to a single target with phantasms and no target switching capacity whatsoever.
It’s a gimmick build with little use in raids.
(edited by Zenith.7301)
No other class gives the same uptime of quickness and alacrity as chrono. A ventari rev at best sees 60% uptime on alacrity for a short burst of 30 seconds, then it only goes downhill.
Which is how it should be given that if a class is going to have absolutely miserable DPS, the very least the spec can offer is unmatched support.
Frankly someone else should give the uptime, though. It’s unhealthy to give classes fully unique effects unless (I like class-unique effects, on paper) all classes have these unique effects and are fully built around them.
That is to say, I wouldn’t mind a Chronomancer as the source of Quickness/Alacrity if Rangers are also the source of a percentage damage buff, Elementalists the source of healing, etc etc. But that’s a very problematic design for sPvP, where only 5 players exist per team, hence less than the number of classes.
Alternatively, give each effect a “primary” and a “secondary” class. Guardians already have some significant Quickness on their elite, so it makes sense they’re getting even more, we just need a viable secondary source of Alacrity. If healing were more useful in raids maybe Ventari Revs would bring that anyhow, remains to be seen whether PoF raids are designed better than the HoT ones though.
For that to happen, mesmers would need viable and competitive damage/healing builds in PvE, which they don’t.
Anet could fix the immense DPS build disparities by balancing autoattack DPS between weapons to begin with to set a healthy baseline of sustained DPS in PvE, but they don’t give a kitten about PvE class balance.
Which means that if they spread chrono’s unique utility to other classes, mesmer will be deleted from instanced PvE play as it’s the lowest sustained DPS class in game and provides no real healing let alone group support outside alacrity/quickness.
Thief. Mostly autoattack spam with the occasional bounding dodge. Easy high DPS and incredibly forgiving class to dodge mechanics since you got so many innate dodges.