Showing Posts For Zenith.7301:

I want my scourge

in Necromancer

Posted by: Zenith.7301

Zenith.7301

I just want to know what reaper will be like come PoF. If it finally becomes the power monster, we imagined from the start, I might just stick with it. Unless we get a damaage condi on mh dagger.

It’s becoming nothing. I can’t believe after 3 years of power reaper being trash in HoT you’d think anything would change in PoF when they have even more specs to sort out.

Skimpy armor for male characters

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

You’ll never get parity since Kristen Perry left the character/art team and she was the only one championing equality.

Now all armor is half naked female with males virtually in full body veils.

Again, when people speak in hyperbole, I feel forced to expose it.

http://dulfy.net/wp-content/uploads/2017/08/gw2-warbeast-light-armor-set.jpg
vs
http://dulfy.net/wp-content/uploads/2017/08/gw2-warbeast-light-armor-set-2.jpg

http://dulfy.net/wp-content/uploads/2017/08/gw2-elonian-light-armor-set.jpg
vs
http://dulfy.net/wp-content/uploads/2017/08/gw2-elonian-light-armor-set-2.jpg

Now grab all the armors. Not just your cherry picked cases which make the vast minority.

Skimpy armor for male characters

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

Most armor in this game is completely designed for half naked females. Male armor is usually an afterthought, where all they do is remove some flairs and details from the female version and give males a more drab version.

It’s really sexist armor design. Look at Luminescenet armor for the most blatant examples.

Even the legendary armor covers the males up from head to toe while the women show skin.

You’ll never get parity since Kristen Perry left the character/art team and she was the only one championing equality.

Now all armor is half naked female with males virtually in full body veils.

Lvl 40 fractal farm meta toxicity

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Don’t blame the community.

Blame Anet for such a blatantly incompetent job in balancing class specs in PvE because all they balance and create for is PvP.

You are kidding right? I hope this statement is hyperbole. Because Anet balances for the complete opposite.

lol, yeah, that’s why rev autoattack, hammer, unrelenting assault, utility costs, mesmer on clone death traits all got obliterated, and they won’t buff necromancer axe because “you can’t reflect the autoattack”.

Clearly they balance for PvE, that’s why for 5 years there have been deltas in performance between classes as high as 30%, nearly triple of the two top MMO’s (FFXIV, WoW; FFXIV hovers around 5% delta, WoW around 10-15%).

This game’s balance has always been spvp. Can you look with a straight face and say the new elite spec gimmicks like mirage ambush and soulbeast or spellbreaker aren’t spvp/wvw focused crap?

How to break into fractals?

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Farm enough gold to get ascended gear and 150 AR. Fractal rewards are worthless below Tier 4.

It’s a horrible system, with ridiculous gold-gates and time-sinks. Ironic that it takes far longer to be fractal ready than raid ready, but agony is a system they don’t want to remove because it’d remove their much beloved gold sinks that drive up gem to gold sales.

Gear for your Renegade?

in Revenant

Posted by: Zenith.7301

Zenith.7301

It’ll be full viper unless PoF randomly and inexplicably has new insane expertise food—which it won’t cuz they literally just nerfed that.

As for grinding out your 4 Nightmare runes, you might wanna wait on that—there might be something new and super useful in the PoF runesets.

Nightmare runes are virtually taken care of by running 2 TA paths and doing dungeon frequenter (8 paths, 2 of which you already cleared with TA).

It’s super fast to get.

Kalla ...destroyable utilities ?!?

in Revenant

Posted by: Zenith.7301

Zenith.7301

Actually it acts more like Mesmer’s phantasms which do get destroyed easily.

those do more damage, and are walking around, not doing those catfight-moves.

Those also are what mesmer damage is balanced around, they make around half or more of their total DPS. Unlike revenant.

Don’t even pretend like mesmers are better than rev in teamfights in WvW.

All mesmer is good for in a zerg is 180 cd moa signet to pin snipe and portal/veil, both of which are 60+ sec cd skills.

Gear for your Renegade?

in Revenant

Posted by: Zenith.7301

Zenith.7301

Anyone gearing up their revenant for condi damage? If so are you going sinister or viper? Would it be best to wait until launch of the xpac? Thoughts? Is anyone playing Kalla besides me?

Viper. With Kalla’s boost to crit chance the precision from sinister is even worse than it currently is compared to viper’s condi duration increase.

Renegade is going to be terrible

in Revenant

Posted by: Zenith.7301

Zenith.7301

The worst part is they made Kalla revolve all around bleeding instead of torment in traits, which means mace/axe condi builds will derive marginal benefit from the traits themselves since that weapon combo does no bleeding.

The traits should include torment in their boosts to accommodate mace/axe in condi builds.

Renegade is going to be terrible

in Revenant

Posted by: Zenith.7301

Zenith.7301

The cutest part was Irenio bragging about how that awful reverse shotgun skill on shortbow encourages ranged play without stopping for a moment to think that ranged play has no place in PvE BECAUSE they haven’t fixed boon stacking to work outside melee range.

These skills also mean many more skills foiled by terrain just like how hammer 2 and 3 still don’t work on anything but perfectly flat terrain or unrelenting assault bugging out constantly.

I tested that shortbow, and the skills were just garbage. Low damage, and to boot more positional encouragements that make no sense on a class as immobile as revenant.

I’ll use the shortbow only because condi rev has no other choice for ranged options when forced off boss, but it’s such a horrendously bad weapon right now. Nowhere close to the power level of hammer, which feels like a really solid ranged weapon.

I also hate endurance based bonuses minor traits. You are effectively punished in damage output for dodging correctly.

Just make it a 7-10% damage increase against foes afflicted with bleeding/torment or when at max Kalla’s Fervor stacks.

(edited by Zenith.7301)

Why was Kallas Fervor changed to selfonly?

in Revenant

Posted by: Zenith.7301

Zenith.7301

If grace of the land didn’t exist, nobody would take druids. They’d take condi ranger instead and have healing through tempests who lose far less DPS. Even engineers could cover some group healing with water field blasting.

Seriously, you need to stop whining about druids. No ranger begged to have their elite spec turned into a one dimensional healbot spec with no dps traits in the line. Support is virtually all the spec can do.

Lvl 40 fractal farm meta toxicity

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Don’t blame the community.

Blame Anet for such a blatantly incompetent job in balancing class specs in PvE because all they balance and create for is PvP.

Why was Kallas Fervor changed to selfonly?

in Revenant

Posted by: Zenith.7301

Zenith.7301

Yup. This game has always pushed toward DPS stacking since the role of tanks and healers is so undersized in comparison to other MMO’s.

In a game where you can dodge/cleanse/block most incoming damage, you don’t need much in sustained healing.

You also have no mechanics for realiably controlling aggro where adds come out and tanks need to pick them up to protect the DPS.

Remove energy cost from weapon skills

in Revenant

Posted by: Zenith.7301

Zenith.7301

Warrior greatsword 2, half the cd of unrelenting assault. Warrior greatsword 3, lower cd than surge of the mists. Warrior mainhand sword 2 and 3, lower mobility cd than any rev cd on weapons.

Staff also does no damage outside landing a surge of the mists since the autoattack is garbage, unlike a warrior with axe shield.

Warrior shield also stuns and if you pair it with mace, you got stuns, reflect, and an extra block on top. On lower cd’s.

Warrior elite F ability, half the cd of Herald.

Virtually most of the warrior weapons do far more DPS than herald with lower cd’s.

Are you being serious or are you intentionally making comparisons between weapon skills and profession mechanics which have different properties and uses to show how ridiculous you think Snowywonder’s comparisons were? There’s more so these skills, and the builds which use them, than just dps, movement, and cds.

No, there isn’t. In the end, it’s about output in PvE. You don’t have the output, it doesn’t matter what gimmick extra you have.

WP video for mirage is too misleading

in Mesmer

Posted by: Zenith.7301

Zenith.7301

That may be the intent, but in practice most of the HoT specs have not been sidegrades. They have been upgrades with the exception of scrapper in PvE.

So if you introduce new elite specs and they don’t match the power creep of everybody else’s elite specs, being the lone spec that’s a “sidegrade” means you’re screwed.

This is why deadeyes have the nerve to complain. Daredevil is such an OP power creep on the base thief class, most daredevils would not be taking the downgrade in mobility and survival/pulmonary impact damage to play deadeye in PvP.

Same goes for mirage and soulbeast. They are both utterly mediocre specs that offer no best in slot group utility to make up for their mediocre damage output. So, they will go unused.

(edited by Zenith.7301)

Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

If you run this fractal with pugs, just make sure you have a competent magi druid.

You have to do some colossal screw up like missing bombs/beach balls/eating Ark’s summoned balls to really die.

.

Outside of people stacking in the “fire fields” you can outheal all of the other screw ups, too.

Only thing annoying me (CM speaking) is the random patterns of the tiles mechanics post 40%. Some patterns are just much, much easier to deal with than others when you combine them with Arkk’s attacks. Doesn’t help that certain patterns make melee/ground casted abilities impossible to use.

Playing as a condi revenant, mace 3 involves a lot of sound judgement since it will displace you from time to time. It can be flat out unusable against the anomaly in the Thaumanova fractal too ;(

Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

If you run this fractal with pugs, just make sure you have a competent magi druid.

Ran it with a magi druid, engineer, and condi support tempest.

I was the condi revenant, and frankly nothing mattered because even as I dodged skills, the others who didn’t were pretty much kept up through the raw healing of the druid plus supplemental heals from the ele and the healing turret from the engineer.

You have to do some colossal screw up like missing bombs/beach balls/eating Ark’s summoned balls to really die.

This fractal has immense amounts of chip damage. Remove the chip damage with constant healing, and it’s easy.

This was not a fractal made for most pugs to run with their random comps. You really do need a healer if running with randoms.

Having at least a necro for epi on the second boss’s add management duty is also invaluable.

If you just run 5 glass builds on a pug with no support build to sustain you through the definitely longer fights, you’re going to have a bad time.

Remove energy cost from weapon skills

in Revenant

Posted by: Zenith.7301

Zenith.7301

No. This would make rev roo similar to orher classes. Taking away energy requirements of weapons would mean increasing recharge time of utilities and weapons too. Rev is about managing energy and, not spamming every skill on CD. This is a terrible change that I see suggested too often.

What the hell are you talking about? Revenant weapon skills on average already have longer cd’s than warriors and guardians and they don’t pay any energy for them.

Warrior shield 5, 25 sec CD. Rev staff 3, half the CD and damages and blinds too.

Warrior hammer 5, 25 sec cd and only hits 1 target. Rev staff 5, 20 sec CD except it evades and hits 3 targets.

I’m sure you can find more

Warrior greatsword 2, half the cd of unrelenting assault. Warrior greatsword 3, lower cd than surge of the mists. Warrior mainhand sword 2 and 3, lower mobility cd than any rev cd on weapons.

Staff also does no damage outside landing a surge of the mists since the autoattack is garbage, unlike a warrior with axe shield.

Warrior shield also stuns and if you pair it with mace, you got stuns, reflect, and an extra block on top. On lower cd’s.

Warrior elite F ability, half the cd of Herald.

Virtually most of the warrior weapons do far more DPS than herald with lower cd’s.

(edited by Zenith.7301)

[Suggestion] Gift of Battle acquisition

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

The entire purpose of the gift was to get players to do WvW and was probably why they moved it to a reward track rather than bought with badges.

Reward track progress can be gained by doing many of the WvW dailies which require no enemy player interaction. Killing a dolyak, taking camps, and so forth are really no different than PvE dailies since you’re fighting NPC’s.

Good luck killing Dolyaks or doing camps without being swarmed by daredevils to death.

I’ve had no issues when I was solo roaming. It helps to pay attention to your surroundings before engaging anything.

Yeah, clearly a thief has no means to stealth from 1500+ yards and just steal/signet their way unto you stealth with basilisk up.

Kalla ...destroyable utilities ?!?

in Revenant

Posted by: Zenith.7301

Zenith.7301

Actually it acts more like Mesmer’s phantasms which do get destroyed easily.

It just means renegade will be unusable in wvw/spvp just like how ranger spirits don’t see the light of day in either of those formats.

Balanced Power damage for PvE

in Necromancer

Posted by: Zenith.7301

Zenith.7301

1) As some1 said buffing the power scaling of your dmg skills u break viper reaper, that’s pretty much a no-no.

2) Most of the power dps classes do their damage through passive buffs and modifiers.Guard gets 250 ferocirty + 10% dmg while having retal. Tempest has too many modifiers as it is.Even power thief has these kinds of modifiret. Necro has strong modifiers as condi but nearly zero for power.

U would need some major overhaul to make reapeer a power dps class

Not really.

Close to death, soul reaping another % modifier, and then the proposed to reaper for cold shoulder.

Greatsword and reaper shroud have garbage numbers. The soul spiral, greatsword/reaper shroud auto and gravedigger need significant buffs.

[Suggestion] Gift of Battle acquisition

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

The entire purpose of the gift was to get players to do WvW and was probably why they moved it to a reward track rather than bought with badges.

Reward track progress can be gained by doing many of the WvW dailies which require no enemy player interaction. Killing a dolyak, taking camps, and so forth are really no different than PvE dailies since you’re fighting NPC’s.

Good luck killing Dolyaks or doing camps without being swarmed by daredevils to death.

WP video for mirage is too misleading

in Mesmer

Posted by: Zenith.7301

Zenith.7301

I have viewed several of his ‘introduction’ videos. His focus in all of them has been on the positive aspects of each of the elites. He’ll skim over or briefly mention things he considers or has heard are flaws, but that’s just his style.

If you want to hear an anti-mirage rant, you can always watch Helseth’s review-

It’s not like he’ll get to keep Partnership programs with Anet if he isn’t their PR mouthpiece.

Look at what happened to the one guy that made a video discussing how awful and dishonest they were about the legendary armor. WP knows who pays his bills.

The armor was the least of it, considering they at least delivered it by the end of the expansion, unlike the legendary weapons and many armor sets they axed as rewards from the game as well.

As we’re speaking, HoT stat accessories still have a huge disparity in acquisition routes between viper vs. berserker stats as well, even as they have demolished the viability of many power builds and boosted condi ones to dominance.

And then there’s still the fact they nerfed alacrity, quickness, signet of inspiration, revenant’s facet, but they have not put a single finger on top of the most OP group utility in the game:

Not a single nerf to Phalanx Strength or Banners despite the fact they are by far the greatest group DPS boost in the game on top of coming alongside one of the top condi specs in the game.

Phalanx Strength is the very reason combo fields, traits, and utilities on other classes are completely obsolete, and it has existed since Vanilla. It’s incredible how long something will stay broken unless it affects their precious PvP.

WP video for mirage is too misleading

in Mesmer

Posted by: Zenith.7301

Zenith.7301

I have viewed several of his ‘introduction’ videos. His focus in all of them has been on the positive aspects of each of the elites. He’ll skim over or briefly mention things he considers or has heard are flaws, but that’s just his style.

If you want to hear an anti-mirage rant, you can always watch Helseth’s review-

It’s not like he’ll get to keep Partnership programs with Anet if he isn’t their PR mouthpiece.

Balanced Power damage for PvE

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Decimate Defenses: add 1% damage modifier per stack.
Cold Shoulder: Instead of 10% damage reduced gain 10% increased damage to chilled foes.
Split to PvE only.
Done.

Edit: This would only add 2k dps to the current condi reaper before you go there.

That, and the power coefficients to greatsword and reaper shroud should be increased substantially.

Please Increase Bank Tab Limit

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

What I want is the kittening ability to sort my bank. Even if I have to pay for it.

Manually sorting is so dumb for 14 tabs of bank.

Countless Mirage Podcast Feat Zeromis

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Stun break on dodge is bad for the game. Especially on the best 100-0 class in the game.

Thief has a stun break on dodge?

Mesmer Burst > Thief Burst

Mesmer burst also has significantly longer cd and mesmer has no sustained damage whatsoever in case a burst fails or is partially blocked, which allows targets to fully recover where a thief would just finish off with autos.

Mind wrack is on a significantly less CD than steal. Let’s be honest here. Also Basi Venom is a CD of 45 seconds.

Yes theif AA’s do more damage than ours. Yes this is true, but thief can’t 100-0 someone on a burst anymore. Also our overall sustain trumps thief sustain in fights. We have many more ways to mitigate damage and win fights, where as; the thief is well known for having zero sustain.

Everyone needs to take a step back and look at the entire picture w/out class bias.

lol thief burst isn’t merely steal. Vault hits for more thand mindwrack ever will. Backstab happens every black powder which is less than MW cd.

And lol at our sustained DPS being higher. Mesmer sustained DPS is one of the lowest in the game.

I’m not sure why you brought up healing when thief can pretty much evade all damage and blink out to wait out for the evades to be back.

I didn’t bring up healing (i hope you aren’t thinking that basi venom is the thief’s heal)……I said fight sustain who cares about DPS sustain in PvP? It means nothing in a pvp match.

How do you manage to get backstabbed every Black Powder? You do know for a thief to reliably close the gap they need to shadowstep via steal, utility, or Shadow Shot. If they shadow shot you need to dodge or use a defensive skill as soon as the blind lands. There is a lag of time between you getting hit by Backstab & the blind that gives you ample time to avoid it.

You do know this right?

Good thing their cooldowns on those are a fraction of the cooldowns on your defensive skills.

All you need is to land one backstab combo to take off half or more of someone’s health.

Assuming of course you keep ignoring staff builds who don’t even need to land vault because staff auto does more DPS than 100 blades.

Sic'em: changing it right (and S&R)

in Ranger

Posted by: Zenith.7301

Zenith.7301

The damage increase from Sic’em is one of the best things about Soulbeast, why would you want to remove it? Theres already enough condi utilities, this is our only power one. I agree about making it work like the Warrior shout though.

Not saying i want to remove it, i’m saying, as many of the veterans here, there will be a 99,99% chance of an smack nerf of the 40% damage buff before even PoF is released. Same as the AOO trick with the maul.

And before they destroy another shout i’d like them to give something back and make the shout still useful.

Or, they can split balance and leave the damage buff in for PvE because god knows greatsword ranger needs buffs in the range of 40%+ to be even competitive as is.

Countless Mirage Podcast Feat Zeromis

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Stun break on dodge is bad for the game. Especially on the best 100-0 class in the game.

Thief has a stun break on dodge?

Mesmer Burst > Thief Burst

Mesmer burst also has significantly longer cd and mesmer has no sustained damage whatsoever in case a burst fails or is partially blocked, which allows targets to fully recover where a thief would just finish off with autos.

Mind wrack is on a significantly less CD than steal. Let’s be honest here. Also Basi Venom is a CD of 45 seconds.

Yes theif AA’s do more damage than ours. Yes this is true, but thief can’t 100-0 someone on a burst anymore. Also our overall sustain trumps thief sustain in fights. We have many more ways to mitigate damage and win fights, where as; the thief is well known for having zero sustain.

Everyone needs to take a step back and look at the entire picture w/out class bias.

lol thief burst isn’t merely steal. Vault hits for more thand mindwrack ever will. Backstab happens every black powder which is less than MW cd.

And lol at our sustained DPS being higher. Mesmer sustained DPS is one of the lowest in the game.

I’m not sure why you brought up healing when thief can pretty much evade all damage and blink out to wait out for the evades to be back.

DH and DD need to be nerfed for PoF

in PvP

Posted by: Zenith.7301

Zenith.7301

Thief and warrior have always been the reason why other glass canon specs can’t exist. Both classes have way too many ways to avoid damage while staying offensive, on top of having the strongest, most frequent burst on top of best mobility.

Best fix you could do to thieves is to:

- nerf Shadowstep to only stunbreak on the first port
- Dash removes snares, but not immobilize
- 1/3 sec cast on steal
- Pulmonary Impact 10 sec icd
- Initiative cost of headshot increased
- Bandit’s Defense cd increased to 30 seconds. 15 sec cd on a block, stunbreak, knockdown all in one skill is so ridiculously dumb.

Thief needs to be vulnerable and not have infinite capability to disengage. There should be a point at which a thief pays for their mistakes with death instead of repeatedly disengaging and trying again shortly.

The evasive FOTM Ascended chests

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

The drop rates are pretty dang high for ascended gear, but RNG is by definition, random. It has nothing to do with the efficiency of the algorithm, and our algorithm has a good distribution anyways.

The better question is why is viper/HoT stats accessories still not available through fractals, especially when you’ve made balance changes that have kicked power builds out of relevance?

Guardian rn is a beast dawg

Yeah, but guardian bores me to tears ;(

Mirage axe animations with astralaria.

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Arguably thief has less condi cleave than Mesmer.

Well with traps and venoms it’s not nonexistent, unlike mesmer who only hkittenters (which you don’t do) and staff #5/scepter 3 line aoe.

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

Way too many of the elite specs are condi focused in classes that already have strong condi builds but weak power builds.

Case in point, necromancer, ranger, revenant. Already their condi builds completely eclipse power ones, and the new weapons and elite specs are condi focused.

Some elite specs also lack actual game use. Why would anyone use mirage in PvE over chronomancer unless mirage has top level DPS competitive with thief/condi warrior?

Mirage offers no utility, no support. And it’s middling dps at best with no cleave. It’s a gimmick spec. The loss of chronophantasma will make ssure mirage is never used in PvE because mesmers rely so heavily on phantasms for sustained DPS and shatters to this day continue to be a DPS loss when shattering phantasms.

Soulbeast is another case of a spec with no real outstanding utility or support like the druid. The stances are utterly redundant, PvP focused effects. Unblockable attacks are useless in PvE, as is might stacks when PS warriors trivialize might stacking for the group.

And yet, Soulbeast also doesn’t offer DPS to make up for lack of utility.

Scourge utility is of little use in PvE, again. Few mobs and bosses apply boons, and spellbreaker is better at removing them anyways. Barrier is anemic, with degeneration in combat making it useless.

Mirage axe animations with astralaria.

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Only thing slow about the axe is the easily dodged ambush projectile arcs and axe 3.

It just needs tweak so it has the best condi application of our weapons given that it’s melee.

Honestly, as a melee weapon it should cleave all its attacks as well.

Mesmer is the single condi class with no condi cleave whatsoever.

Remove energy cost from weapon skills

in Revenant

Posted by: Zenith.7301

Zenith.7301

No. This would make rev roo similar to orher classes. Taking away energy requirements of weapons would mean increasing recharge time of utilities and weapons too. Rev is about managing energy and, not spamming every skill on CD. This is a terrible change that I see suggested too often.

What the hell are you talking about? Revenant weapon skills on average already have longer cd’s than warriors and guardians and they don’t pay any energy for them.

Countless Mirage Podcast Feat Zeromis

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Stun break on dodge is bad for the game. Especially on the best 100-0 class in the game.

Thief has a stun break on dodge?

Mesmer Burst > Thief Burst

Mesmer burst also has significantly longer cd and mesmer has no sustained damage whatsoever in case a burst fails or is partially blocked, which allows targets to fully recover where a thief would just finish off with autos.

The evasive FOTM Ascended chests

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

The drop rates are pretty dang high for ascended gear, but RNG is by definition, random. It has nothing to do with the efficiency of the algorithm, and our algorithm has a good distribution anyways.

The better question is why is viper/HoT stats accessories still not available through fractals, especially when you’ve made balance changes that have kicked power builds out of relevance?

That is a popular feedback item regarding future fractal rewards that is on my list of potential proposals.

Great to hear! ;>

Raid perma revealed / unblockable auras?

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

We’re made note of these inconsistencies and will be standardizing all boss damage auras alongside the next raid release.

Check the raid patch-notes for details at that time.

Can you make all damage auras unblockable then? That would at least give aegis some reason to exist.

it would also kitten off every chrono trying to get 2 shield phantasms

Honestly, dejavu should be like sword offhand where if you don’t block you have a follow up skill that still summons the second phantasm.

The evasive FOTM Ascended chests

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

The drop rates are pretty dang high for ascended gear, but RNG is by definition, random. It has nothing to do with the efficiency of the algorithm, and our algorithm has a good distribution anyways.

The better question is why is viper/HoT stats accessories still not available through fractals, especially when you’ve made balance changes that have kicked power builds out of relevance?

Weaver, wish skill 1 had range of dagger main

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

I for one prefer that the weapons each feel distinct and different rather than sharing the attributes of other weapons. Sword on weaver is very much designed to be a more evasive weapon and I like how they implemented it from a design standpoint. It looks like sword dancing and that is pretty neat… if every weapon played like dagger what would be the point of choosing different weapons over one another? You don’t have to run sword to be a weaver, you still gain access to new dual-attune skills while wielding dagger, or staff, or scepter.

Difference being ele had that distance on dagger because:

1- Ele can’t weaponswap, so it needs more flexible weapons to deal with all ranges.

2- Ele is the least survivable class in the game, lowest armor and health pool. It’s why no ele zerker builds are remotely viable in pvp.

is the 4000 gems worth it?

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

Who cares about instant 80 boost when most people are sitting on 200+ tomes of knowledge by now?

Close but No Sale. [Outfit]

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

It’s even worse on male sylvari since to this date they have not fixed oversized shoulders and over-wide belts on the sylvari male model.

Will AN do some review?

in Mesmer

Posted by: Zenith.7301

Zenith.7301

It’s obvious they don’t care about feedback when unlike the previous xpac where developers made thread for feedback, in this xpac we get radio silence.

That spec test weekend was pure PR stunt to advertise their xpac, nothing more.

Countless Mirage Podcast Feat Zeromis

in Mesmer

Posted by: Zenith.7301

Zenith.7301

What riddle of sand needs to do is apply the confusion with ambush without the stupid need to shatter to refresh that effect.

It’s already limited by our amount of dodges.

Imagine if thief’s bounding dodge or any other dodge traits only reactivated after they used up 10 initiative. It’s so incredibly dumb.

PvE mirages don’t have a single good adept trait. In fact, PvE mirages don’t have good traits at all. They’re all PvP.

[Feedback] Mirage PvE Performance

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Yup.

Phantasms need to be made a one strike summon with a 8-10 sec cooldown and increased damage to account for only one phantasm strike.

Phantasms can then be the mesmer’s version of 100 blades or thief’s vault.

By making phantasms not permanent illusions that take up illusion slots, PvE mesmers are allowed to use shatter in the rotation without crippling their sustained DPS.

Until the issue of phantasms competing with clones for shatter slots (and phantasms not giving a higher payout than clones when shattered despite their larger opportunity cost in shattering them) is resolved, mesmer will continue to suffer.

I also wish the mental anguish inactive condition for PvE were removed, and Power Block is also worthless in PvE thanks to breakbars and that has never been addressed. Why does a grandmaster also only boost the greatsword? That might application from clone and autoattacks should apply to mainhand sword as well.

Another issue with mesmer is how the class who is supposed to be about domination sucks at breakbars without the chrono spec.

Mantra of Distraction does virtually such abysmal breakbar damage, the only skills which do any meaningful breakbar damage are two signets, one on a 60 sec cd and the other on a whopping 180 cd.

Why does Signet of Humility have a 180 sec cd in PvE? All it does is breakbar damage, it should be a 30 sec cd at most. Revenant staff and ranger do similar breakbar damage on a tiny fraction of the cd. Won’t even mention thief or warrior.

Mesmer should be one of the top CC/breakbar classes in the game. It simply isn’t.

Most of mesmer’s CC is so niche, tied to either pistol, gutting your DPS by using diversion since it shatters phantasms.

Why does mantra of pain have such a pathetic effect? 8 stacks of might for a pitiful 5 seconds. How is that remotely useful in PvE, especially when the active ability also does no more damage than a single autoattack.

Please do something about mesmer dps in PvE. The traits and utilities suck. We have 2 signets tied to conditions but not a single one tied to power. Signet of Inspiration is mostly used for the active since the passives are so bad in combat.

We don’t ever use the utility phantasms because as said already, they compete for illusion slots, gutting dps. The utility phantasms aren’t that great at what they do, either.

Then we have spellbreaker, which has a version of null field that is significantly better. while null field and Feedback are inferior to other class counterparts.

Guardian’s Wall of Reflection lasts longer and has a shorter cd than Feedback.

All mesmer offers in PvE is alacrity via chrono, and quickness (also via chrono).

Mesmer will never be able to be played as anything but chrono until you address the deficits the class has in other roles that are not support.

Mirage Demo Weekend Feedback

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Phantasms should just be retooled.

Make them a one strike summon, despawning after their strike. Lower the cooldown on them to 8-10 seconds cd and buff the damage of their attacks to compensate.

We then just have clones for the illusion counter and can use shatters freely in PvE without such crippling loss.

Buff cry of frustration to apply 3 stacks of torment,confusion, and weakness per illusion shattered (now it’s our condi shatter). Buff mindwrack damage in PvE only by a further 25-30%.

Diversion aoe dazes baseline and daze duration stacks per illusion used, for a total of 3 seconds daze.

Greatsword autoattack damage normalized to the highest value for all ranges in PvE.

GS ambush skill does triple its autoattack damage and provides 7 might for 8 seconds.

Sword ambush damage quadrupled, instead of daze give 3 seconds of quickness and 5 stacks of might for 8 seconds.

Axe ambush needs projectiles sped up significantly. The axes shouldn’t take longer than a gravedigger to strike. Buff condi application.

(edited by Zenith.7301)

Soulbeast Demo Weekend Feedback

in Ranger

Posted by: Zenith.7301

Zenith.7301

Gonna say it again, a measly 200+150 stat buff does not come even close to making up for the loss of dps from the pet.

200 power and 150 ferocity does not equal 2-3k DPS. This is pathetic.

Please try to get someone who knows math when designing elite specs.

How many times does it need to be repeated? You are not supposed to stay permanent in beastmode.
It is not a petless ranger. Get over it.

Try to think for once. Time spent in beast mode is DPS loss, regardless of whether you stay there 2 seconds or 2 minutes.

A godkitten class mechanic should not be costing you DPS. That’s exactly why shatters are trash for PvE for mesmer outside chrono’s F5.

Soulbeast Demo Weekend Feedback

in Ranger

Posted by: Zenith.7301

Zenith.7301

Gonna say it again, a measly 200+150 stat buff does not come even close to making up for the loss of dps from the pet.

200 power and 150 ferocity does not equal 2-3k DPS. This is pathetic.

Please try to get someone who knows math when designing elite specs.

Mirage Demo Weekend Feedback

in Mesmer

Posted by: Zenith.7301

Zenith.7301

sword ambush creates a clone…
since now swort is and i guess in future it still will be the direct dps weapon of choice, which considering latest patch changes means, you wan to have phantasms (from offhand sword) and keep them alive to get max dmg boosts
but now you cut down you dmg a lot every time you dodge due to replacing one max stack phantasmn with one clone…

working as intended?

Clones don’t replace phantasms any longer.

But the main point still stands. Sword ambush is worse than worthless in PvE. 1/4 sec daze isn’t even remotely useful for breakbars (hell, just like manstra of disctraction is trash in pve since 1 sec daze does nothing to a breakbar).

Problem as well is that you want the 9% damage modifier from 3 illusions active from compounding power, so you’ll never want to shatter.

Which makes the adept tier trait that applies confusion just bad.

I don’t get why they placed a cd on it when its cooldown is effectively limited by the amount of dodges we have.

Scourge Demo Weekend Feedback

in Necromancer

Posted by: Zenith.7301

Zenith.7301

The sand shades should have default sand savant size.

The radius of them is so ridiculously small, they’ll never work in pvp since they’ll be the new version of staff ele lava font.