Showing Posts For Zenith.7301:

Pulmonary Impact is overpowered

in PvP

Posted by: Zenith.7301

Zenith.7301

My suggestion is (maybe PvP only change) to make Impacting Disruption only work on skills that are not weapon skills. Steal, B Venom, Impact Strike, Bandits Defense etc. This removes the spammable nature while still allowing thieves to burst, and gives more of a purpose to Distracting Daggers.

Pretty reasonable suggestion actually.

Pulmonary Impact is overpowered

in PvP

Posted by: Zenith.7301

Zenith.7301

Pulmonary Impact is a MASTER trait that is a flat out superior version of what mesmer has to get a GRANDMASTER for in power block.

Mesmer interrupts:

- Diversion, costs them clones for a shatter. Large opportunity cost as all of mesmer’s damage is in their shatter.

Diversion 38 sec cd.

-Illusionary Wave. Range restriction. 30 sec cd, longer cast time than Head Shot.

- Mantra of distraction. Costs a utility slot. 2.75 second preparation time. Power lock has a 4 sec icd. 12 sec recharge itself on mantra.

- Magic Bullet. Way longer cast time than headshot (1/2 sec), 25 sec whopping cd.

- Tides of Time. 30 sec cd if you catch the returning wave, 40 sec otherwise.


  • The mesmer himself has to use a mainhand sword that does 40% less autoattack DPS than thief dagger/sword (not even mentioning staff, which is worse) paired with any of the offhands that sacrifice either offense or utility for the interrupts.**

The SUPPOSED king of disruption/denial that is supposed to be mesmer is worse at controlling and interrupting people than thief, warrior, and engineer. *

Thief serves as a far better shutdown/interrupt class than mesmer while being a far superior scout, DPS to boot.

Pulmonary Impact is broken skill no doubts about that. Everyone who says opposite either knows nothing about the game or mains a thief.

The only balanced class at this moment remains Revenant, all other professions should be balanced around Revenant.

Wrong. Rev is extremely imbalanced the moment you start to play core specs.

Just stop. Revenant is useless without Glint, so all revenants are really Herald and core revenant is just as garbage as core professions.

Skill Balance Coming

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

Conditions are a viable source of damage, Orpheal. The sooner you and everyone else accept this truth, the happier you’ll be.

The problem is that condi damage is separate from power damage. Which of the two you use could be a valid part of class design. If done properly instead of randomly thrown at the game like we have it right now.

In fact, conditions as a whole are by far the weirdest of any MMO I’ve played, and I started with early EQ1. There’s nothing done well about them. Sorry to be that harsh devs.

Conditions should be nothing but debuffs (like boons are buffs), not a source of damage by any means. Once they realize it this game will become 10000x better.

Problem being they’d become useless like weakness, chill, and blind are on anything that has a breakbar (since the bar is only available for tiny amounts of time and hard CC has far greater contributions to its breakage than mere debuffs).

Conditions are already massively weaker than boons are. Protection is far better than weakness, since it’s a conhsistent, non-RNG benefit that affects all incoming damage instead of only a single mob’s outgoing damage (and doesn’t even work on bosses).

25 stacks of might are a greater benefit than 25 stacks of vulnerability to boot, and then you have fury as well which conditions don’t have an equivalent for.

Damaging conditions are the only truly valuable conditions in this game when it comes to PvE.

Revenant should be able to use GreatSword

in Revenant

Posted by: Zenith.7301

Zenith.7301

True, but you should also keep in mind that not everyone has an agenda either. If you intend to run multiple things at once, I’d suggest finding a Guild that specializes in that. I’m talking about ‘in general’ here, meaning I go to a Raid to test it out and see what it’s about and can’t even get in because of ‘meta-elitists’.

You just told someone to find a guild for shared interests and yet won’t follow your own advise because you can’t accept that those who turn you down have different agendas and interests of their own, which they won’t give up for your sake.

Make Impossible Odds more poweful ; )

in Revenant

Posted by: Zenith.7301

Zenith.7301

Problem is that IO becomes completely useless the moment a chrono is in your group.

It needs to give the revenant a benefit that does not become redundant, such as increasing ferocity by 20% while it’s active so even if you have quickness up, you gain some benefit from the skill.

As has been suggested, its activation energy cost should also be removed since the skill already has a upkeep cost.

Next balance patch predictions for Mesmer

in Mesmer

Posted by: Zenith.7301

Zenith.7301

“We felt that thief autoattack wasn’t high enough compared to mesmer with 60%+ output difference, so we buffed it some more and opted to give the mesmer a 5 second cooldown shave on arcane thievery and mimick. Vault has also seen a reduction in cost despite being a mobile evade that does 4x the damage of a blurred frenzy and can be chained 3 times in a row.”

Pet issues brought up in 2011

in Ranger

Posted by: Zenith.7301

Zenith.7301

They just need to make pets scale off the master, at least the crit dan ferocity ratings and normalize the autoattack damage between pets.

All melee pets should also cleave like drakes, ranger is totally kitten in aoe/cleave because a single pet family is the only one that can cleave.

which enrichment in ascended amulet?

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

Legendaries in HoT eat up tons of karma so I go for that.

Revenant should be able to use GreatSword

in Revenant

Posted by: Zenith.7301

Zenith.7301

I’s rather they fix the garbage weapons we have before they go adding more weapons into the mix.

Look at necromancers, they gave them a greatsword and it is trash.

You CLEARLY have no clue how Reapers work do you? GS is Necro’s current BEST weapon. You’d know that if you actually played the class fully.

lol. best weapon. Meta necro is condi necro. Meta necro in pvp also does not use greatsword.

Greatsword is only their best power weapon in PvE. Which means nothing because power necro in organized PvE is still trash.

You seem to think I care about ‘meta’, which is trash in and of itself. Ruins the entire point of the RPG part of MMORPG. Everyone’s the same build, no one’s unique just copy-pasting from others because too many people can’t build/think for themselves. Power Necro is still better than Power Rev, coming from my playtime with the Rev atm which is proving Rev needs a buff/fix way more than Necro.

Also: PvP and WvW mean nothing to me. Not getting into that topic again, but again another ‘mode’ I utterly despise. So, again: GS is currently Necro’s best weapon. Condi Necros rely on (obviously) Condis, they do damage over time which isn’t hard to deal with (even on my Rev). Remove Condis or get up in a Necro’s face and they’re screwed. Power Reapers can at least hold their own better in a fight. And no, not once did I say one was better than the other (before people skin their kitten).

Fun fact: ‘Meta’ is never absolute, it changes thanks to those of us who experiment and find ways to do better than before. If everyone was a Meta-follower, the Meta wouldn’t change cuz no one would WANT to change it. GS, when Traited right, is the best weapon currently for Necros. Come at me with a staff, I’ll pull you into Nightfall. Get up in my face, Chilling Nova and Sigil of Fire will destroy your kitten before GS 3 is finished going off. Gravedigger is the only real pointless skill to GS thanks to its windup (easy to be forced out of it mid-swing, forcing it on CD). Below 50% HP obviously it’s the one you want to spam but at the same time spamming it isn’t optimal (before people start whining about the DPS spike).

Well if you dont care about meta why would you even care if GS is the best weapon or not?

I mean by definition of meta (Most Effective Tactic Available), GS is the best weapon if and only if it is meta.

Same reason why others would state it’s trash: opinion. A weapon can do the highest numbers possible, but if it doesn’t suit a player’s playstyle it typically won’t be picked up (at least in my case that is). Weapons in this game tend to perform differently depending on personal preference, if you enjoy the GS you’ll typically get the most out of it while if you despise it you won’t bother fine-tuning it. Like I said, Meta isn’t everything and if anything it hurts the game. Sure you know the ‘most effective tactic’ but for players who just want to have fun, we end up being shunned and ‘banned’ from the higher end content simply because we don’t live up to the public’s standards. Meanwhile, even though I may not be using a Meta build I wind up outlasting everyone on my team (<- example btw). Meta just causes self-proclaimed Elitists to look down on everyone else, hence why I hate it and despise its very existence.

But meta isnt about opinion its about verifiable facts. In pve that is about killing bosses, so obviously meta will be what kills said boss the fastest.

Here is the problem with that kind of thinking … what is the difference in success if you can kill the boss the fastest or not? Obviously we have raids with timers, but even there, the fastest doesn’t result in a different kind of success; rewards are not different if you kill within minutes or seconds of a rage timer.

So basically, sure, meta is about killing the fastest, but who says the fastest is equivalent to the most successful? Meta is so irrelevant to 99% of this game. Using as a measure of a professions ‘good’ builds is such a fallacy.

It pains me that you still fail to understand why time is of value to people because it is a finite resource that competes with other activities.

Necromancer is awkward

in PvP

Posted by: Zenith.7301

Zenith.7301

Might sound crazy but I think they should dump the stability skill off reaper shroud and work in a Break Bar into the functionality of base shroud. Take foot in the grave and make it so you break stun on entrance and exit but also take zero dmg/condi dmg for 3 seconds (duration of the breakbar stun) if bar is broken.

Revenants had a breakbar on crystal hibernation. Needless to say, it wasn’t a good idea in practice.

Pet issues brought up in 2011

in Ranger

Posted by: Zenith.7301

Zenith.7301

So am I a bad if I bring e-wyvern for 3 knockdowns (2 on summon and 1 on F2)?

Yeah, because not only is their DPS ridiculously low (seriously, the power per attack rate and total lack of precision just makes the pet do horrible DPS on the level of moa dps output, which is why nobody uses moas).

The knockdown outside F2 on wyverns are so slow to cast, and the problem with the wyverns themselves is that they don’t adjust themselves to the target while doing their attacks, so they miss even basic things like the autoattacks.

They are terrible pets.

Another balance suggestion thread

in PvP

Posted by: Zenith.7301

Zenith.7301

Your thief changes are just awful. There’s no semblance of balance in anything you listed for them.
Removing evade frames from vault- The evade frames don’t last the long anyway, if you haven’t figured out the timing for it yet you need to l2p. I would argue a damage reduction seeing as how it’s essentially a spammable burst but the evade is justified with the cost and telegraph of the skill.
Add immob to dust strike- The skill doesn’t need it. The blind and damage not needing a target is very strong and giving it immob would just make staff too powerful
proj hate on weakening- Too much for staff. It already has reflect on the auto, it doesn’t need more. Plus the skill already hits hard and spams lots of weakness if you position it right or use it with a port so buffing it like that would make the set way too strong.
Removing evade frames from db- Awful change cause you kill the only defensive option the set has. Instead remove the bleeds that don’t belong on the set to begin with so there’s no evade condi spam and then the power variant is actually usable.
Life siphon- Maybe if it’s a small amount of life siphon on a successful interrupt but with PI being a thing that would make interrupts far too powerful from that skill.
Healing for condi damage- So you want to give a build that already has ridiculous amounts of sustain even more sustain? That is a bad idea when you take into account how much sustain condi thief already has. Just… no

I skipped to see thief stuff to begin with but I’m not reading the rest of what you have posted if this is the kind of stuff you’re promoting.

Gravedigger has a longer cast time, more obvious telegraph, and does less damage than Vault, and has no evade/immunity frames.

So someone spinning is smaller than someone leaping and doing flips in the air before slamming into the ground next to you? Yeah, I don’t think so. But if you want to open that can of worms how about we also take into account the fact that necro is so much tankier than thief without relying on dodging every little hit before we compare across classes. (not to say i wouldn’t mind giving gravedigger a small speed buff as the windup is silly atm)

lol, necro dies to focus fire and ganks far easier than thief.

How many times you see Sindrener get downed in a game? Yeah, compare that to the necro in his team.

Gravedigger even has a longer casting time and aftercast than Vault.

Revenant should be able to use GreatSword

in Revenant

Posted by: Zenith.7301

Zenith.7301

I’s rather they fix the garbage weapons we have before they go adding more weapons into the mix.

Look at necromancers, they gave them a greatsword and it is trash.

You CLEARLY have no clue how Reapers work do you? GS is Necro’s current BEST weapon. You’d know that if you actually played the class fully.

lol. best weapon. Meta necro is condi necro. Meta necro in pvp also does not use greatsword.

Greatsword is only their best power weapon in PvE. Which means nothing because power necro in organized PvE is still trash.

Kill Braham, Marjory off in story

in Living World

Posted by: Zenith.7301

Zenith.7301

and male norns are depicted as simpletons.

Correction: Young male norn are depicted as simpletons. The elders seem to show more wisdom.

Unfortunately, most of what we see are the simpletons.

Necromancer is awkward

in PvP

Posted by: Zenith.7301

Zenith.7301

“Most durable scholar class”

“Necro is the king of attrition”

“Necro is good at locking down their opponent once they’ve engaged him”

Of course, Chapman then left the dev team at anet and necromancer continue to be a punching bag up to this day.

Pet issues brought up in 2011

in Ranger

Posted by: Zenith.7301

Zenith.7301

It’s too late now. They won’t ever really improve the core issues at this stage. Some band-aid fixes slapped on is what we can hope for at most, but I doubt even that will happen.

Literally the best we can hope for is another 1-2 good pets in the next expansion that will then be nerfed down to barely passable after enough pleb tears flood the pvp forum.

Or we get the pretty cool but completely useless wyverns whose stats are so horrendous and attack animations so slow that they miss any moving target while also doing absolutely dreadful DPS.

HoT version of bearbow!

I had a ranger in T4 fractals who was using the fire wyvern 24/7. Told him we needed a tiger for fury. He didn’t pay attention and just let his wyvern screw up aggro on the dredge suit boss instead.

Never has a kick been so satisfying.

Need build for WvW solo roam

in Revenant

Posted by: Zenith.7301

Zenith.7301

Rev has poor disengage potential and is vulnerable to condi and thieves, the top specs for roaming. It also has an unfavorable match up against warrior, the other apex roaming spec in wvw beside thief and PU condi mesmer.

Stick to zergs and larger squads where your boon sharing shines.

Another balance suggestion thread

in PvP

Posted by: Zenith.7301

Zenith.7301

Your thief changes are just awful. There’s no semblance of balance in anything you listed for them.
Removing evade frames from vault- The evade frames don’t last the long anyway, if you haven’t figured out the timing for it yet you need to l2p. I would argue a damage reduction seeing as how it’s essentially a spammable burst but the evade is justified with the cost and telegraph of the skill.
Add immob to dust strike- The skill doesn’t need it. The blind and damage not needing a target is very strong and giving it immob would just make staff too powerful
proj hate on weakening- Too much for staff. It already has reflect on the auto, it doesn’t need more. Plus the skill already hits hard and spams lots of weakness if you position it right or use it with a port so buffing it like that would make the set way too strong.
Removing evade frames from db- Awful change cause you kill the only defensive option the set has. Instead remove the bleeds that don’t belong on the set to begin with so there’s no evade condi spam and then the power variant is actually usable.
Life siphon- Maybe if it’s a small amount of life siphon on a successful interrupt but with PI being a thing that would make interrupts far too powerful from that skill.
Healing for condi damage- So you want to give a build that already has ridiculous amounts of sustain even more sustain? That is a bad idea when you take into account how much sustain condi thief already has. Just… no

I skipped to see thief stuff to begin with but I’m not reading the rest of what you have posted if this is the kind of stuff you’re promoting.

Gravedigger has a longer cast time, more obvious telegraph, and does less damage than Vault, and has no evade/immunity frames.

Kill Braham, Marjory off in story

in Living World

Posted by: Zenith.7301

Zenith.7301

Well, norn males are pretty much a caricature. They’re deformed and ugly by most standards while female norn are doll-like and attractive with human proportions, and male norns are depicted as simpletons while the women seem to manage them like dumb cattle you use for physical prowess.

Male norns have hunched over postures, with a triangular neck to shoulderline shape, huge case of bow leg with gaps and tiny lower body proprotional to the chest. Male norn head isn’t even properly sized to the trunk of the body.

They’re a joke in every way.

Juvenile Black Moa (and other locked pets)

in Ranger

Posted by: Zenith.7301

Zenith.7301

I haven’t missed having those pets. I would like to get the lightning wyvern, but since it’s locked behind a map event in DS (which no one is running anymore… ;-;) I don’t think I have a prayer of getting it.

What.

I know. Since when is DS not run anymore? It’s like the one map with the daily cache that also gives you a bunch of map currency.

And like all other maps has the mat nodes needed for fulgurite.

Thief and Mesmer in wvw

in WvW

Posted by: Zenith.7301

Zenith.7301

What other effects do these other “short” cd ports have? Because blink has no secondary effect, lightning flash just does less damage than a single autoattack and doesn’t stunbreak unlike shadow step, and phase traversal is not a ground targeted port nor does it stun break.

So please tell me about these mystical short cd ports with multiple effects you’re talking about.

Oh, right, you’re full of it.

Some classes are not so reliant on stunbreaks because they have an ample supply of stability and rarely get stunned. The need for a stun break on a warrior is hardly the same as on a Thief. A thief very often requires two and more because ONE not enough whereas I can trait Zero on my Warriors utilities and do fine.

By the way my warrior has STOMP which is a stun break, applies stacks of stability , does very nice raw damage , can interrupt up to 5 opponents at once while proccing sigil of draining on each, this all while he immune to conditions via resistance. It is also a blast finisher and a multiple knockback. Talk about “lots of things in one”

That is on a lower cooldown then is Shadowstep, which by the way can very often not be used as a cleanse because it means porting BACK to get that cleanse which very often means back into a maelstromn of AOE that will kill you.

Oh and if that not enough, I can trait stomp to break Immobs. Indeed there a number of utitlity skills one can enhance with secondray traits and abilities that make thm far more useful then they first appear on paper. Shadowstep, outside traiting for a lower cooldown via a trait rarely used, is about as good as it can get.

The only classes who have ample stability are warrior and guardian. So, try again. anger has a 60 and 90 sec cd on stability, one of which is their elite.

Revenant, no stability unless a single 3 sec stack after dodging by speccing into the garbage retribution line that nerfs your damage by more than 20% (you either give up invocation stunbreaks on legendswap or shiro’s sheer damage modifiers).

Mesmer’s only stability is on a mantra nobody uses because it’s garbage as with most mantras that aren’t mantra of distraction.

Necromancer ample supply of stability? lolololol most CC susceptible class in the game, only stability on a long kitten cd reaper shroud skill whose stability is removed the moment you leave death shroud.

So please go peddle this spiel that only thieves get pinballed around.

In fact, with shadowstep, hard to catch, and bandit’s defense, you’ve got some of the best CC breaks in the game.

Immaterial to the argument at hand. I showed to you what a single warrior skill can do and you want to talk about necroes. I no where stated ALL classes had access to stability. You just move the goalposts everytime a point you make refuted. Sad really but typical.

Now go play your thief and kill any that you see.

No, what’s immaterial is you shamelessly bringing in another broken kitten class like warrior to make a point when warrior and thief needs nerfs, they don’t justify each other.

Thief and Mesmer in wvw

in WvW

Posted by: Zenith.7301

Zenith.7301

What other effects do these other “short” cd ports have? Because blink has no secondary effect, lightning flash just does less damage than a single autoattack and doesn’t stunbreak unlike shadow step, and phase traversal is not a ground targeted port nor does it stun break.

So please tell me about these mystical short cd ports with multiple effects you’re talking about.

Oh, right, you’re full of it.

Some classes are not so reliant on stunbreaks because they have an ample supply of stability and rarely get stunned. The need for a stun break on a warrior is hardly the same as on a Thief. A thief very often requires two and more because ONE not enough whereas I can trait Zero on my Warriors utilities and do fine.

By the way my warrior has STOMP which is a stun break, applies stacks of stability , does very nice raw damage , can interrupt up to 5 opponents at once while proccing sigil of draining on each, this all while he immune to conditions via resistance. It is also a blast finisher and a multiple knockback. Talk about “lots of things in one”

That is on a lower cooldown then is Shadowstep, which by the way can very often not be used as a cleanse because it means porting BACK to get that cleanse which very often means back into a maelstromn of AOE that will kill you.

Oh and if that not enough, I can trait stomp to break Immobs. Indeed there a number of utitlity skills one can enhance with secondray traits and abilities that make thm far more useful then they first appear on paper. Shadowstep, outside traiting for a lower cooldown via a trait rarely used, is about as good as it can get.

The only classes who have ample stability are warrior and guardian. So, try again. anger has a 60 and 90 sec cd on stability, one of which is their elite.

Revenant, no stability unless a single 3 sec stack after dodging by speccing into the garbage retribution line that nerfs your damage by more than 20% (you either give up invocation stunbreaks on legendswap or shiro’s sheer damage modifiers).

Mesmer’s only stability is on a mantra nobody uses because it’s garbage as with most mantras that aren’t mantra of distraction.

Necromancer ample supply of stability? lolololol most CC susceptible class in the game, only stability on a long kitten cd reaper shroud skill whose stability is removed the moment you leave death shroud.

So please go peddle this spiel that only thieves get pinballed around.

In fact, with shadowstep, hard to catch, and bandit’s defense, you’ve got some of the best CC breaks in the game.

Thief and Mesmer in wvw

in WvW

Posted by: Zenith.7301

Zenith.7301

What other effects do these other “short” cd ports have? Because blink has no secondary effect, lightning flash just does less damage than a single autoattack and doesn’t stunbreak unlike shadow step, and phase traversal is not a ground targeted port nor does it stun break.

So please tell me about these mystical short cd ports with multiple effects you’re talking about.

Oh, right, you’re full of it.

Revenant Not In An Acceptable State:Weapons

in Revenant

Posted by: Zenith.7301

Zenith.7301

Hammer 3 could be a 2 part skill, a leap there with damage plus a leap/tele backwards. Retyrn clears condi or gives stability. Gives some nice mobility and utility we desperately need.
Edit: also, link weapon skills to either CD or Energy, but not both, it’s just frustrating and illogical.

We really don’t need more shadowsteps and double teleports in this game, thieves are broken enough with it.

Rev skills just need to have energy costs removed completely for weapons, keep energy costs just for utility skills.

Remove the black lion box from fractals

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

What I dislike about the BLTC box is that it makes inventory management even worse by cluttering up your bags with those portable summons and salvage kits.

New player looking to raid

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Just get an ascended weapon, it’s where most of your damage upgrade from ascended comes from. Exotic armor is perfectly acceptable, and ascended trinkets of the berzerker stat type are super easy to obtain anyways.

As a new player you’re better off saving the vast amount of gold you would sink on ascended armor to use for raid consumables (sharpening stones, food) instead.

Get your ascended armor slowly from running T4 fractals.

(edited by Zenith.7301)

Skill Balance Coming

in Guild Wars 2 Discussion

Posted by: Zenith.7301

Zenith.7301

We’ll be making a game update on Wednesday, February 22 that will include skill balancing. Members of our skills and balance team will be on the official forums for a while after the build goes live to discuss those changes with you.

To take part, please join the new thread we’ll post after the build goes live. For our players who participate on the French, German, or Spanish forums, we will provide a list of highlights from the conversation by the end of the week.

I don’t know why balance devs don’t bother to put the changes for testing and push these changes with utter disregard for player feedback.

It’s all done so surreptitiously.

Condition builds vs power?

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Open world pve, you’re running chrono anyways. You want that alacrity for yourself and the 25% run speed fromthe minor trait.

The shield is also pretty neat for open world.

Sword is not high DPS, none of the mesmer weapons are. Sword is just the least terrible DPS.

Mesmer is the lowest DPS class in the game by a large margin, make sure you know you are a support class in the fullest sense, even more so than being a druid if you roll mesmer.

Mesmer in GW2 is not GW1 mesmer that was a massive armor ignoring aoe ball of death/interrupt/shutdown/debuff bot. You’re there to feed people alacrity, quickness, and reflects.

Is This Rev Build Viable, Malyx/Herald..

in Revenant

Posted by: Zenith.7301

Zenith.7301

Invocation, Herald, and Devastation feel like such mandatory traitlines….mostly because Ventari and Mallyx are very niche garbage that only work with a very specific gearset (read: healing power or condi) while the other traitlines have far more universal traits.

Retribution would be good if they took the retal out and instead put aegis or more prot/resistance on it.

The taunt trait is also pretty bad since it only works in PvE for the duration increase and in PvE most mobs are immune to taunt thanks to breakbar…..

Why would you put important lore in a Raid?

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Well screw it, no point in me arguing a point for a game I feel passionate about, obviously the devs don’t care and the community is toxic to change.

Just re upped my account and will start doing World Quests to get this games version of a Power Great Sword Reaper ready for 5 mans and later Raids, where there is more than one viable tank and where Reapers aka Death Knights have a place in the META.

Get a clue ANet and some day my money might come back your way.

http://us.battle.net/wow/en/character/proudmoore/Oldirtbeard/simple

There is more than one viable tank class but you won’t see it in PUGs as they try to optimize the group composition because you don’t know the players. Mesmers sacrifice less than other classes while tanking thats why they are optimal. viable != optimal.

There are rumors about the balance patch. If those rumors are true it will definitely change the meta.

I would love to see said rumors.

Same here. I really hope that we see some big change to kill that Mirror Comp ( like 10 man buff cap…. but that has some technical reasons, currently )

I suspect we’d just see more eles or thieves stacked, but at least that opens the option for sneaking revenant back into the meta as well as solidifying the place of a guardian or necromancer in there. Engineer simply needs help (and to be fair so does necro).

I’m also wishing for the day where power ranger is not complete garbage and they remove the pet tax on ranger power weapon coefficients and base damage values since ranger condi weapons pay no such tax (their condis do as much damage and DPS as anybody else).

Rangers opinions on Caudecus fight

in Ranger

Posted by: Zenith.7301

Zenith.7301

Bring Rampage as One elite skill and Signet of the Wild utility, and Signet of Renewal you’ll thank me later. Also take Healing Spring as it is a very cond iheavy fight.

As your last utility slot you can bring either a glyph to daze to help with CC on Jade Wall when his green bar pops, or you can play safe and take signet of stone or Protect Me.

It’s a fight where you want to take utilities that reduce your damage intake when you’re knocked down or stunbreak you out of those knockdown chains while also protecting yourself from the conditions.

Kill adds quickly, especially the sharpshooters and Jade Wall.

DO NOT TRY TO OUTLAST BY PLAYING PASSIVELY.

You never win the outlasting game in Guild Wars 2, it’s why tanky gear sucks. You will never outheal or successfully turtle incoming damage. You have to kill the mobs before they kill you and not get hit by CC and the special attack skill.

Tanky gear is especially made useless because they put a ton of condition attacks on the boss to make sure toughness gear was rendered useless.

(edited by Zenith.7301)

How to avoid crazy aggro as A/T SB Condition?

in Ranger

Posted by: Zenith.7301

Zenith.7301

If you max melee you can still land most abilities without fear of retaliation.

Max melee is the range where your melee range abilities hit the mob but where most mob autoattacks cannot reach you. Practice it and it will make your melee life a lot easier.

If you’re the only person in melee range, or the one closest to a mob, be prepared to be targeted for most mobs asd mobs display a preference for attacking melee range targets or targets who hit those mobs first.

Why would you put important lore in a Raid?

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

I probably meant Inquisitor, basically the lady Caudecus is at odds with in the journals.

Why would you put important lore in a Raid?

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Well screw it, no point in me arguing a point for a game I feel passionate about, obviously the devs don’t care and the community is toxic to change.

Just re upped my account and will start doing World Quests to get this games version of a Power Great Sword Reaper ready for 5 mans and later Raids, where there is more than one viable tank and where Reapers aka Death Knights have a place in the META.

Get a clue ANet and some day my money might come back your way.

http://us.battle.net/wow/en/character/proudmoore/Oldirtbeard/simple

There is more than one viable tank class but you won’t see it in PUGs as they try to optimize the group composition because you don’t know the players. Mesmers sacrifice less than other classes while tanking thats why they are optimal. viable != optimal.

There are rumors about the balance patch. If those rumors are true it will definitely change the meta.

I would love to see said rumors.

The numbers of the raiding community.

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Raids are always a minority activity, but so are dungeons and anything that isn’t WvW and open world PvE zergs.

Doesn’t mean non-zerg content should be neglected. The appeal in GW2 is that there’s content for everybody.

When HoT released, casual players received 4 large, highly developed maps with multiple interesting event chains, on top of the adventures and jumping puzzles.

Raiders had to wait 4-5 months in between raid wings. Fractal runners had to wait 3+ years to start seeing new fractals.

There’s no favoritism in development for raids and dungeons. Most of the content is still open world PvE, look at the Living Story releases.

Raiders have to do open world PvE and WvW to get legendaries; raids are useless for legendary weapons, and are only getting some ugly legendary armor that only fits on humans and female norn (since male norns are deformed and everything humanoid looks hideous on them).

Why would you put important lore in a Raid?

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Been playing Guild Wars since GW1 launch and Saul’s story was one of the bigger mysteries in the series. Having this locked in raids with no story/easy mode to experience that lore it is really messed up. Entering a cleared instance, as I see many people suggest, isn’t a great solution because that isn’t a long-term solution. In a year, it may be very hard to find a cleared instance. Even now I’m told it can be hard to find one unless you play during specific hours.

Self-contained stories that start and end in a raid would have been fine with me personally, but that’s clearly not the way they plan on doing raids so having a story/easy mode is a must in my opinion.

But this is a self-contained story in GW2.


The White Mantle in GW2 has nothing to do with the White Mantle in GW1, it is just the name. Caudecus just took the name for his organisation because of the stories from the past. If you would have paid attention in the last story instance you would know this and you wouldn’t complain. The only people who know Saul D’Alessio are GW1 players.

Caudecus isn’t the leader in case you actually paid attention. He was one of the upper tier members, but he was actually recruited by devoted members of the White Mantle.

Caudecus instead used them and undermined them to stop Lazarus’s full revival, which would pose a rival against his plans to use this radical religious organization for his own secular purposes.

Matthias, Xera, and the Head Confessor were all true believers and practicing descendants of the White Mantle.

Elite Specialization: The Ritualist

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Unfortunately I think they cannibalized ritualist into the revenant, which is why we will never have our kitteny mummy themed light armor wearers ;(

Why the GS reaper is garbage ?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Btw before anyone goes spouting nonsense about Dagger this Dagger that, I said BURST Power Weapon, Dagger is not ‘burst’ it’s ‘sustained’ damage. Meaning you’ll do consistent damage with it while GS is about swapping in, unloading your heavy hits and transitioning into Shroud or swapping back to Dagger. Dagger can be camped, in other words, GS typically can’t. Just wanted to point that out so no one takes what I’m saying the wrong way.

The irony of that statement being that, to obtain our highest dps setup in pve (I guess you were talking pve, if not, ignore the following), you actually have to camp greatsword. Switching to shroud or dagger is a dps loss.

Thats why it would be nice if dagger auto would get a damage buff like the thief dagger auto got one.

Why dagger? It’s a worthless weapon that should die. The only valuable skill on it is an autoattack and it can’t cleave worth a kitten .

By making dagger better than GS you force necro to choose between weapons whereas warrior and ele get their best single target and aoe weapons all in one weapon (staff and greatsword).

Same applies to thief staff, best ST and aoe weapon.

I dont think it is a good idea to let a weapon die and become useless.

Also why is it a bad thing to force the player to make a choice? In my opinion it is better then just having one weapon that rules all the others.

Because other classes don’t have to make that choice, which would be a single handicap to necro for no reason whatsoever.

What are you going to do for ele? Every single weapon of their bur scepter cleaves, and we know that outside ele staff they don’t ever allow any ranged weapon to have greater DPS than melee weapons. Same goes for all warrior weapons and guardian weapons.

Only thief and necro have a melee weapon that doesn’t cleave 3+ targets.

If you make a weapon for necro purely for ST, necro is forced to carry both dagger and greatsword, completely removing flexibility of a ranged or support weapon to complement utility needs.

Well i would argue this is a problem with the other professions. The other professions also should have to make choices.

Tell me whats the point of choices if one is always superior to the others?

Good luck getting a balance team — that can’t be bothered to fix one class in PvE for over 5 years and does “balance” patches every 6 months that amount to 95% tooltip poilish and 1-2 changes to a useless trait-- to overhaul the rest of the professions to nerf them to be in line with the necro.

I mean, this is the same balance team that buffed thief autoattacks by 30%+ despite that class having already some of the highest autoattack DPS, but also making staff auto outDPS Gravedigger spam.

That’s the level of incompetence/negligence we’re dealing with.

Thief and Mesmer in wvw

in WvW

Posted by: Zenith.7301

Zenith.7301

That sweet mantra of pain that you channel to do one sword autoattack or less worth of damage when mesmer sword autoattacks are one of the worst DPS autos in the game.

Or maybe those wonderful phantasm utilities nobody uses because said utility phantasms compete with your DPS phantasms for a slot.

Or maybe the terrible signets mesmers have outside signet of inspiration.

Why the GS reaper is garbage ?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Btw before anyone goes spouting nonsense about Dagger this Dagger that, I said BURST Power Weapon, Dagger is not ‘burst’ it’s ‘sustained’ damage. Meaning you’ll do consistent damage with it while GS is about swapping in, unloading your heavy hits and transitioning into Shroud or swapping back to Dagger. Dagger can be camped, in other words, GS typically can’t. Just wanted to point that out so no one takes what I’m saying the wrong way.

The irony of that statement being that, to obtain our highest dps setup in pve (I guess you were talking pve, if not, ignore the following), you actually have to camp greatsword. Switching to shroud or dagger is a dps loss.

Thats why it would be nice if dagger auto would get a damage buff like the thief dagger auto got one.

Why dagger? It’s a worthless weapon that should die. The only valuable skill on it is an autoattack and it can’t cleave worth a kitten .

By making dagger better than GS you force necro to choose between weapons whereas warrior and ele get their best single target and aoe weapons all in one weapon (staff and greatsword).

Same applies to thief staff, best ST and aoe weapon.

I dont think it is a good idea to let a weapon die and become useless.

Also why is it a bad thing to force the player to make a choice? In my opinion it is better then just having one weapon that rules all the others.

Because other classes don’t have to make that choice, which would be a single handicap to necro for no reason whatsoever.

What are you going to do for ele? Every single weapon of their bur scepter cleaves, and we know that outside ele staff they don’t ever allow any ranged weapon to have greater DPS than melee weapons. Same goes for all warrior weapons and guardian weapons.

Only thief and necro have a melee weapon that doesn’t cleave 3+ targets.

If you make a weapon for necro purely for ST, necro is forced to carry both dagger and greatsword, completely removing flexibility of a ranged or support weapon to complement utility needs.

Thief and Mesmer in wvw

in WvW

Posted by: Zenith.7301

Zenith.7301

Condi shatter is a lot easier to handle then the older pu non chrono as a thief tbh.

Are people claiming thief it self is op or jus d/p? I sometimes see power d/d and s/d but they don’t get much hate at all.

D/D is mostly a one trick pony with not a whole lot going on outside of a “teleport onto a guy with precast C&D and backstab” sure it’s an instagib on anything remotely squishy if you can’t see them but that’s about it. By can’t see them I mean someone who is hiding round a corner to teleport or in a small scale fight where you don’t know it’s D/D yet.

S/D I honestly have only seen maybe 3 thieves in WvW running S/D since HoT so have no idea tbh.

The rest of the dislike comes from how apart from shadowstep thieves have very low cool downs on thier skills. Adding on the ability to be immune to all soft CC and get away from absolutely everything except another thief or druid longbow if they start rapid fire at close range as they try to run. It’s like a lot of other HoT specs there’s very little risk and a lot of reward vs anything that has moderate to high risk.

This is from a power shatter perspective though where even 0.5s lapse in attention will mean death. There’s just so little risk in the meta builds now vs non meta and all classes suffer, it’s especially hilarious seeing people act like berserker, DH, scrapper and rev are not part of the problem.

Same for everything though. D/P Daredevil and to some extent staff are pretty overloaded while the rest of the thief is straight garbage being a gimmick at best unless there’s a serious skill disparity.

Utility cooldowns are pretty standard outside of the Daredevil ones which are just absurdly low for whatever reason, though this is the case with every elite. Understand that the mesmer has pretty high cooldowns but its utilities are also typically much stronger per cast as stand-alone abilities. BV’s probably one of the big exceptions in regards to low-cooldown utilities, but depending on the matchup it can have more/less impact than others.

It pretty much comes down to stealth stacking and ease-of-play on the elites, though.

Shadowstep is a flat out better version than blink, and infiltrator’s signet is another free gap closer that also feeds you initiative and breaks stun, again. Your last slot is pure choice, and not only do we have shadow refuge, haste, or roll for initative assuming that for some reason you don’t want to use assassin’s signet.

Before you’d have to sacrifice your heal slot for hide in shadows if you wanted some condi clear and some investment into shadow arts.

But now all you need is a freaking daredevil trait that cleanses conditions every time you evade, on a clkittened up with evades, so you can also take the heal that not only heals you for a metric ton and gives you even more evades, but is on a low cooldown to boot compared to the 30 sec of hide in shadows.

Thieves just say every other set is bad because every other set is not as OP as is the benchmark of D/P or staff.

A fair amount of S/P thieves and even a few S/D were running before HoT came along and broke everything to hell by gifting thief a traitline that combined all of acrobatics and shadow arts appeals of condi clense and evasion in one and gave you a bunch of extra damage modifiers to boot in addition to complete immunity to snares and roots.

Core Pets insta die post GW2 HoT

in Ranger

Posted by: Zenith.7301

Zenith.7301

Pets should be immune to aoe, period.

Remove death penalty timer as well, make pet swap 15 sec baseline. Voila, most egregious pet survivability issues fixed.

Then they can work on making pets not have garbage DPS output in PvE by allowing them to benefit from runes, food, and potions, or just plain scale them from master’s stats.

That way people don’t also complain ranger can just build bunker and have the pets do high damage.

Why the GS reaper is garbage ?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Btw before anyone goes spouting nonsense about Dagger this Dagger that, I said BURST Power Weapon, Dagger is not ‘burst’ it’s ‘sustained’ damage. Meaning you’ll do consistent damage with it while GS is about swapping in, unloading your heavy hits and transitioning into Shroud or swapping back to Dagger. Dagger can be camped, in other words, GS typically can’t. Just wanted to point that out so no one takes what I’m saying the wrong way.

The irony of that statement being that, to obtain our highest dps setup in pve (I guess you were talking pve, if not, ignore the following), you actually have to camp greatsword. Switching to shroud or dagger is a dps loss.

Thats why it would be nice if dagger auto would get a damage buff like the thief dagger auto got one.

Why dagger? It’s a worthless weapon that should die. The only valuable skill on it is an autoattack and it can’t cleave worth a kitten .

By making dagger better than GS you force necro to choose between weapons whereas warrior and ele get their best single target and aoe weapons all in one weapon (staff and greatsword).

Same applies to thief staff, best ST and aoe weapon.

Thief and Mesmer in wvw

in WvW

Posted by: Zenith.7301

Zenith.7301

It’s plainly avoidable damage with clear delays and requires melee range to maximize.

I have to remember to whisper that to people when they die in 4s to my blowtorch. Because surely that meant they sucked and I am awesome at burns.

You don’t get to pretend avoidable, well telegraphed delayed attacks are somehow unavoidable.

You’re picking the wrong example for a spike condi class anyways, you would want to bring up the old magnet confusion engineer before the WvW confusion nerfs.

Short of burn guard in HoT, no condi class is capable of chasing you down and gibbing you with condi.

Druid, thief, power warriors are the more popular roamers for a reason. Even if they’re not the best duelist classes, they can apply hit and run burst pretty effectively and disengage at will.

Thief and Mesmer in wvw

in WvW

Posted by: Zenith.7301

Zenith.7301

A mesmer can’t chase disengaging targets. If you don’t want to fight a condi chrono or power shatter, you just turn the other way and run — they won’t catch you.

Do they really need to catch you when you are running with 15 confusion stacks, 10 torment stacks and 3-4 other assorted conditions?

Serious question.

No really.

If you have all those it’s because you were stupid enough to stay and eat a bunch of shatters and must have landed several of them again considering you wasted a condi cleanse before the disengage.

The only way mesmer can apply torment is through shatter and scepter block or unless you stayed for long enough for him to use his 3 chain auto slow arcing projectile on you THREE times to summon 3 illusions so his third autoattack would apply torment with max illusions up, or about 10+ seconds.

15 confusion stacks means you, again, ate a set of shatters and didn’t dodge through the obvious confusing images 2 second channel beam.

You really rolled your face into all of his damage for no reason whatsoever.

It’s about as kittenomeone complaining about dying to ranger traps. It’s plainly avoidable damage with clear delays and requires melee range to maximize.

(edited by Zenith.7301)

Thief and Mesmer in wvw

in WvW

Posted by: Zenith.7301

Zenith.7301

Mesmers can’t chase anyways. A thief can escape 2-3+ people, a mesmer only has a 30 sec blink and long cd stealth to disengage, while having little access to teleports outside blink. It’s easy to catch and overrun a mesmer.

A mesmer can’t chase disengaging targets. If you don’t want to fight a condi chrono or power shatter, you just turn the other way and run — they won’t catch you. Mesmer greatsword does garbage damage without the phantasm connecting a hit, and illusionary blade is a hilariously slow projectile.

ileap is a 600 range delayed skill that relies on a stupid AI clone to keep up with a running target, which is why the skill is so bad outside melee range as a gap closer to begin with.

You only lose to condi chrono if you stay and choose to die to them.

You do not get to choose to disengage from thief. Thief has the best chase and disengage tools all in one in the game, alongside the best burst and interrupts.

Thief and Mesmer in wvw

in WvW

Posted by: Zenith.7301

Zenith.7301

Rev staff was not meant to be a dps weapon, it’s a support weaponset. Comparing thief staff dps and rev staff dps has the same value as comparing fire auto and water auto on staff ele.

A support weaponset you’re stuck in for 10 seconds, meaning if you use a weapon for for staff 3 and 5 because the other skills and the auto are garbage, you’re sitting in 10 seconds of doing virtually no pressure whatsoever.

Conveniently all of the thief support setups also include massive autoattack damage. Whether it is the blind, weakening, or evasion in the thief staff, or the black powder, headshot support utilities included in thief weapons. Dagger, sword, staff all have support/utility features. If you want to include shortbow, it’s one of the better ranged weapons in the game.

It’s so dishonest of you to even sit here and pretend that a thief understands what it is to sacrifice damage for support/utility.

Revenant needs staff for block/CC, when thieves get evasion and CC built into their main damaging weapons.

What’s more, revenant staff skills cost outrageous amounts of energy on top of having now lengthy cooldowns unlike thief whose initiative management is far mroe easily regenerated, but the costs are so cheap you can head shot or vault three times in a row.

(edited by Zenith.7301)

Juvenile Black Moa (and other locked pets)

in Ranger

Posted by: Zenith.7301

Zenith.7301

Who cares, the raid has plenty of tools for breakbars. With quick draw you can solo a raid bar with 2x lunar impact and other people’s debuffs without gimping your DPS by using a worthless pet.

And using you quick draw on lunar just cost you 5stack*5people of GotL, so alot more dmg then then any pet change will give Dont forget that you always loose dmg somewhere, nomatter how you decide to break a breakbar. And black moa or lightning wyvern are amoung the cheapest ways (in dps loss). that said, if you dont like then, np. do what you like

lol wat, CA #4 pretty much fills up your GotL buff alongside throwing a seed, assuming you don’t have the trait for glyphs to pop a seed anyways.

Switching a pet means 15 seconds of a pet that does virtually half the DPS of a cat.

CA is virtually an affair of popping CA 3& 4 and that should be enough healing plus granting 5 stacks of GotL, then exiting it.

Why the GS reaper is garbage ?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Not to mention that you are not only having an ineffective damage sponge as your main form of defense, but said damage form form also guts your damage output.

You’re essentially delaying the inevitable.

More importantly, DS naturally decays, so it’s really easy for opponents to deplete your RS in a first barrage of cd’s, and then they bulldoze your normal HP faster than you can replenish RS and your heals are the worst in the game.

WvW Returning player; Warrior or Revenant?

in WvW

Posted by: Zenith.7301

Zenith.7301

Revenant used to be a thief counter when it first came out before they clobbered it with nerfs…

It still is. A well played Rev is actually a handful even for two decent thieves. Revs on top of each other start getting very difficult to manage.

The Cynz of the WvW forums. Sorry, don’t read fiction.