~snip~
I’m confused as to why you even play Ranger at all.
Cuz I played Ranger since GW1, cleared all the hardmode maps , achievements, all the elite dungeon, with just ranger and heroes back then. (I almost never party up)
Ranger in GW1 is very unique range class with some powerful preparation skills and triple arrow, etc, as well as interesting build diversity through expertise.
Also I don’t only play ranger, I have every single classes fully geared, so ofc I can compare them directly when it comes to performance.
I did these testing because I care about ranger, and I want it to be good. Sure I can always go Druid if I want to beg for a spot, but druid is not really ranger to me honestly.
Classes like Chrono, Daredevil, Herald, Tempest, DH , Berserker, are all like a direct UPGRADE of their original class, only Druid feels like a different class that disguise as ranger.
Chrono is also a different class that’s basically a support spec.
The problem is they gave a bunch of classes direct power creep elite specs that work with multiple builds/roles, while chrono and druid are purely supportive elites that opened no offensive options for two of the lowest dps power classes in the game.
Bite from soul beast is such a joke, it does about an autoattack’s worth of damage. Meanwhile thief vault hits for 14k+ and can be used about every 4 seconds, is a leap, has evade frames, and is aoe.
Ranger aoe is terrible and they could have fixed that by fixing the pitiful damage on our melee weapons and barrage.
True, which is why i take it directly from a-net lips:
https://www.guildwars2.com/en/news/meet-the-scrapper-engineers-elite-specialization/On general:
>The noble engineer has always been a jack-of-all-trades; however, this profession has tended to avoid the brawl. Scrappers are in their element in the thick of the fighting, surviving by anticipation and sheer fortitude. That survivability comes from several places, including traits, new toolbelt skills, utilities and their new weapon…On the traits:
>We’ve mentioned what a few traits will do through this reveal, but to give you a little more information, the specialization traits were built to emphasize three overarching goals: sustainable survivability, concentrated lockdown, and mobile stability.Yea, definitively sounds like a dps spec, lol.
If anything, it was designed as tank for PvE, but always had a greater emphasis on PvP and WvW as bruiser / frontliner.Our intended dps elite-spec is Holosmith.
Scrapper was never meant to fill that role.
And necromancer was supposed to be an attrition class and a warrior’s weakness was supposed to be conditions. Thieves were supposed to be weak to roots and CC. All from those manifestos you like to quote.
Now which one of those is true? None.
Fact is, power engineer has been utter garbage for the entirety of the engineer’s existence in PvE.
Why shouldn’t scrapper, the melee spec, offer a change in that?
Truly, offer one single reason for why the following change couldn’t be made:
“Hammer autoattack, #2, and #3 damage increased by 25% in PvE instances only. Hammer 5 cd reduced by 10 seconds in PvE instances only.”
It would hurt virtually no one and only serve to increase build variety.
There will always be optimal class combos, but the deltas in performance need not to be as obscenely large as it is now.
Most power builds for most classes in PvE are TRASH, and I am for one sick of having the majority of the classes be pigeonholed into condi builds because Anet can’t bother to bring the numbers up pn power weapons split for PvE only.
(edited by Zenith.7301)
You wouldn’t want to swap the royal terrace for mistlock if it weren’t for the fact that mistlock sanctuary is flat out superior for the same gem cost.
It’s what’s annoying about their practices, they introduce items that make the previous convenience items inferior.
I do wish they allowed engineer to weaponswap.
The flexibility in ranged damage for engineer is pretty bad ever since they nerfed grenades.
Engineeer with the ability to swap to rifle or pistols would be great.
Burning is such an OP condition compared to the others that I don’t see how you could possibly justify a rune set that doesn’t increase burning duration when scourge has several burn related traits.
I’m sorry but I don’t get where you think you have the authority to say what game mode an elite spec was not made for….
It’s why a daredevil craps all over a necromancer in an offensive amulet build against a more defensively geared necromancer.
No.
If you take
a Dagger Marauder Teef (17k HP, 2k armor) and
a Dagger Demolisher Reaper (19k HP, 2,5k armor)and let them do a face to face autoattack battle, the Reaper will outdamage the Teef and is even able to outheal him when not interrupted by Steal/Headshot.
(Notice that both Teef and Necro Dagger have all their dps on the autoattack.)
The fight is decided by utilities here where Reaper has the upper hand as he can shroudburst the Teef when he engages and then just autoattack him to death or force him to shadowstep away. Teef blinds work pretty well vs. a GS Reaper but are useless vs. a Dagger Reaper.
lol please, a single well placed black powder negates all the pressure from dagger autoattacks, and it’s not like a thief is gonna play the game of standing in the necro’s face when he can just burst in, dodge out and wear him down with shortbow before steal is back up and necro can do nothing about it.
Offense in this game scales much higher than defense.
The most effective defenses don’t come from defensive stats, but from immunities/blocks/blind spam.
It’s why necro has garbage survivability but a guardian or ele with half the HP but more mitigation/healing tools are more survivable.
It’s why a daredevil craps all over a necromancer in an offensive amulet build against a more defensively geared necromancer.
Toughness should have a crit/condi damage reduction component added to it, and vitality should be merged with healing power to make these stats more competitive with offensive stats.
>especially those veteran elementals in Siren’s Landing
they melt in less than 10sec…>What’s worse, is that scrapper has very limited access to fury
40% fury uptime in combat>and no innate crit chance increase
+20% crit chance from firearms (high caliber + hematic focus)>if you want swiftness from kits to get around maps
tools?>because you’d have to drop tools and lose any decent uptime on swiftness to get the increased crit from firearms.
so… what exactly prevents you from taking both?>Hammer may work on bruiser marauder builds in pvp
I prefer knight for pvp tank builds, but that’s just me, I guess.>but I just cannot justify it in fractals
me neither, but not because of the hammer, but because scrapper has no stat boost besides might-stacking (which is what warriors are for), nor any dmg-modifiers (besides for hammer itself), so I can’t justify to drop firearms, tools or explosives for scrapper, if I’m looking for max-dps.>or PvE
Anything goes for map completion / world events, and this is what I’m running when I’m in the mood for some face-rolling:
http://gw2skills.net/editor/?vdAQFASnUUBlYh9dBupC0ehlOjietL70e86CgpCM4KuGC-TxBBABA8AAqZ/h80BcmSwAuAAYp8rS1fAA-eIt has crits, it has swiftness, and it melts everything below elites in mere seconds…
Dunno what you’re complaining about.
You lost the dmg modifiers from explosives. In exchange for gaining crit from firearms from a couple of traits but most if the firearms traitline being condi based and of little relevance to a zerker scrapper.
You also ignored the part where I said you either sacrifice tools or firearms, because if you’re taking both you’re losing the damage modifiers from explosives, doing even less damage.
You also lost me when listing a 24 sec cd skill as if thunderclasp was something you used while farming veterans, as well as rocket charge.
And then tell me about 40% fury uptime as if that was any good. My warrior, revenant, and thief have fury uptimes far above that.
Oh, just stop. You don’t need SB to figure out the DPS output of gratsword or mainhand sword.
An elite spec isn’t going to close a 16k+ DPS gap. Just stop with the BS.
First off, I think the assumption that 35k DPS is the minimum requirement for use as a DPS slot in a raid is pretty silly. Raids in GW2 aren’t so tightly balanced that the absolute highest possible DPS becomes a minimum requirement. Players often seem to take the view that “optimal” and “viable” mean the same thing but they really don’t.
Second, the soulbeast’s damage output with the greatsword will improve over the core ranger’s not just because of the extra ferocity and other passive stats and traits, but because they’ll be able to fill time waiting for the weapon swap cooldown with soulbeast abilities instead of having to use the awful greatsword autoattack (which is the main reason the ranger greatsword has such terrible DPS.) So they’re likely not going to be using the same rotation.
Even at a 30k minimum the spec falls well below that. I despise arguments like yours because they underplay the need of buffs for these weaponsets.
Greatsword has terrible DPS not because just autoattacks, but because maul is also a pile of crap.
A thief’s bounding dodge hits for what a maul hits.
The coefficients on ranger power weapons are atrocious.
Which is why historically the ranger builds have been condi, because condi weapons pay no pet tax.
Even the concept of the pet tax is ridiculous, because pets scale so poorly. For some reason, pets don’t function like mesmer illusions where they benefit from your own boosts. So they don’t get your crit, your crit damage, or might unless you sacrifice a traitline for it.
And in exchange for these terribly scaling pets who benefit from no food or pots, they gave us power weapons with coefficients that are half the output of other classes.
These developers just fail at math terribly. Look at power necromancer and engineer, they have also been utter garbage for PvE because these people would rather buff thief autoattacks so thief staff auto does more DPS than a warrior’s 100 blades.
Necromancer selfhealing and CC is pathetic, you stand no chance against those match ups because they outheal you, they out tank you, and they can pretty much dodge most of your attacks.
Your Soul is Mine heals for a pethetic 4-6k out of yur 20k+ health pool. It’s that bad. The other heals are not much better and have double the effective cd.
Necromancer sustain is horrendous because they think death shroud is help ful but it really isn’t. You don’t gain life force in combat fast enough for it to make up for your terrible self healing and limited access to boons.
You also have 2 single dodges, no blocks, and shroud life force pool is actually preveting less damage than blocking a 100blades or any warrior burst.
Necromancer’s dilemma is so ironic because they’re supposed to be an attrition class, but attrition is the last thing you want as necromancer as death shroud is a degen and you run out of defenses far faster than other classes with no real self recovery. So necromancers more than any other class want to end a fight fast.
(edited by Zenith.7301)
I still think the main issue with power vs condi is not the total capable DPS, it’s the fact that so much of condi’s effectiveness is weighted toward the condition damage attribute, while power builds rely on three separate attributes to be equivalently effective. This means that condition damage builds meet the same benchmarks with much greater ease and flexibility, allowing for better hybridization, defense, support, or maximizing damage. If anything, power builds need more defense and utility, so the opposite should be true.
I also think that conditions in general have proliferated a little too much, and that both condi and condi cleanse dominate the game to the point of absurdity. I think this is why it appears so imbalanced – conditions were originally intended to support direct damage, not replace it.
That’s pretty broken.
Not really. Condi relies on condi duration heavily, so it actually relies on two stats.
Gear acquisition for condi is also way more gated. You can’t get viper accessories through fractals, laurels, or guild missions, so you have to grind the stupid LS3 maps till your eyes bleed for them.
But power builds do need buffs.
Power ranger and necro in particular need serious help, as does Power engineer.
I never understood why mesmer’s blink is not working between places that are not visually connected and it just pops a message “invalid path to target”. I mean it’s a teleport. If I am not mistaken thief’s shadowstep can go almost everywhere. Why aren’t we getting the same with our blinks?
Blink operates at the same limitations as shadowstep. It’s just that thieves have way more teleports so you notice the failure a lot less.
I’m not lecturing anyone(why getting so defensive) and I cant go golem cus SB is not out yet, and that’s why I do need to theory crafting and that’s exactly what you do when you talk about SB position in raids before we really tried to raid with SB, so just relax m8.
Oh, just stop. You don’t need SB to figure out the DPS output of gratsword or mainhand sword.
An elite spec isn’t going to close a 16k+ DPS gap. Just stop with the BS.
The issue is nobody play raids anymore, just like those pve dungeons. People can get their legendary armours in pvp and wvw. They don’t need to worry about another 9 players in the team to beat a boss npc.
Um, it takes virtually 8+ months of spvp to get legendary armor and WvW is also way longer hours to get what raiders get in a fraction of the time and cost.
Things like Social Awkwardness, Toxic Trail, Flux Bomb, and to a point, Last laugh, are meant to punish/discourage the stack in a corner, pull the mobs, and power creep/power rez your way to free-lootz mentality of the Dungeon meta.
Granted, a magi druid can still heal through all of this, but at least you still have to bring one.
Except they fail miserably at that. People just take a step away from each other and the instability is negated.
Stacking will continue to be a thing so long as boon sharing is restricted by range and most ranged weapons are kitten (of all ranged weapons, only necro scepter and ele staff really dominate in their class).
Yeah, doing fractals and open world a hammer engineer takes significantly longer to kill mobs, especially those veteran elementals in Siren’s Landing compared to my staff thief or power reaper.
The damage on hammer is absolutely atrocious in PvE.
What’s worse, is that scrapper has very limited access to fury and no innate crit chance increase if you want swiftness from kits to get around maps, because you’d have to drop tools and lose any decent uptime on swiftness to get the increased crit from firearms.
Hammer may work on bruiser marauder builds in pvp but I just cannot justify it in fractals or PvE over actually good power weapons or my engineer condi builds.
It’s a real shame.
Now that’s more like it!
Condi Revenant is stupidly easy to kite. You have only shiro utility for a real gap closer and axe 4 which is such a stupidly slow projectile, that if you hit someone with such an obvious telegraph, they deserve to die.
A ranged weapon is simply good to have.
If you have a crappy pug group, the final boss in Chaos fractal is a good example where a ranged weapon helps because nobody is helping break the bar and their positioning is causing interruptions to your melee.
Flexibility is never a bad thing.
The problem is this shortbow is a marginal upgrade in flexibility.
There is no beating around the bush, shortbow has terrible numbers.
i said it times already
it is harder but its not really that hard to do rotation in raid boss and get higher dps .
you kept skipping this point . anyway .
gw2 in general isnt that hard , DH is one of easier dps . come onNo one said gw2 is hard i just said that this build is prob 1 step from world boss aaing whereas guard is a semi proper class with a rotation.
Guard has a rotation because it has utilities worth a kitten . Mesmer autoattacks because nothing outside blurred frenzy and auto do kitten for DPS.
Mesmer utilities suck outside chrono wells.
Torch 4 and mantra of pain. Base mesmer has some neat utils for a variety of game modes but ye only mantra of pain can comfortaably be considered a rotation skill.
Torch 4 is not even used in PvE, nor is it really utility.
Mantra of pain is utter garbage, it does the damage of a single autoattack and occupies a utility slot. We just take it for lack of an actual utility.
Phantasm utilities are garbage. The signets are garbage for power builds since not a single one of them has a power relevant passive and their active effects suck (only good one is moa for breakbars, but has a humongous 180 sec cd while a revenant can do same breakbar damage on a 15 sec cd with staff).
The glamours outside feedback are bad. The mantras are pretty mediocre.
Really, the reason chrono is so dominant is because it actually gave mesmer something useful as opposed to the large list of useless crap core mesmer has.
i said it times already
it is harder but its not really that hard to do rotation in raid boss and get higher dps .
you kept skipping this point . anyway .
gw2 in general isnt that hard , DH is one of easier dps . come onNo one said gw2 is hard i just said that this build is prob 1 step from world boss aaing whereas guard is a semi proper class with a rotation.
Guard has a rotation because it has utilities worth a kitten . Mesmer autoattacks because nothing outside blurred frenzy and auto do kitten for DPS.
Mesmer utilities suck outside chrono wells.
Retaliation is OP against rapid hitting attacks and weak against big ones.
They just need to remove the proc per hit and make it hit back for a % of damage intake, while reducing its duration and availability.
Warrior damage and sustain are not bad. The other apex predators like daredevils and dragonhunters that need nerfs just push you out. We don’t need more classes at the power level of daredevils and dragonhunter.
ButterPeanut.9746 I expect you’re correct on both counts. At this point with almost 90 views I got exactly what I expected. No replies other than yours. Goes to show, nobody is treated as poorly as the Warrior.
You’re kidding right?
Well no, I’m not. The fact that you offered absolutely nothing to refute my claim speaks volumes. Thanks for your complete lack of substance. Please take the last word, I’ve already wasted enough time on you.
The class that’s king of raids, a backbone of WvW frontlines and strongest roamers, and has had seasons of total dominance in spvp.
Treated poorly by devs. God, you are adorable.
I wish my revenant or necromancer were treated as “poorly” as your warrior is.
backbone of wvw frontline? warrior? that’s like 2014, at the moment warrior is completely useless in frontline zerg and has been that way for a long time now
king of raids is elementalist
rev has more pvp meta time since it’s introduction then warrior will ever have since gw2 release
lolololol
Warrior frontline in WvW is what’s actually doing the damage in the frontline plus the hammer CC. Guardians do no damage on their own in their frontline build; they’re stability bots.
King of raids is warrior. Warrior utility buffs are a 25%+ dps buff for the raid. No class comes even close to that. A warrior contibutes 1.5 times the raid dps of your next top tier raid class. Ele provides virtually no utility and is only ahead of condi warrior by 1-2k DPS, while being significantly more fragile and having no breakbar damage.
Rev is a steaming pile of kitten in PvE, a hammer resistance bot for zergs and useless for roaming, and just like necro it’s a middling team fight punching bag that’s a worse version of thief for roaming and 1v1’s or +1’s.
Knowing the balance team, if they were ever to make blind work on bosses, they’d of course look into individual professions and skills that would allow permanent blind access by just one individual. As for thief being superior about it, that’s fine. I was mentioning a (very unlikely to happen) possibility of giving necro more viability in the PvE scene, but thief could use that benefit as well.
Mentioned it before, but perhaps having all conditions work the way they should when a boss’s defiance bar is orange and recharging might be interesting.
Balance team don’t do crap unless that thing is causing problems in pvp.
Well consider ghost thief was only nerfed when someone used it to solo the Slothasor raid boss, despite it being around in WvW for a few years.
They nerfed stealth on bosses, not the ghost thief skills anyways. Ghost thief still kitten in WvW, and it’s not like it was any good compared to the even worse Pulmonary Impact D/P daredevils that haven’t been touched.
So the damage on trigger for traps (to break stealth) was not a nerf to thieves skills. Ok.
Not significantly. A short reveal doesn’t stop from stealth abuse just as the 4 second revealed debuff introduced barely dented D/P thief.
ButterPeanut.9746 I expect you’re correct on both counts. At this point with almost 90 views I got exactly what I expected. No replies other than yours. Goes to show, nobody is treated as poorly as the Warrior.
You’re kidding right?
Well no, I’m not. The fact that you offered absolutely nothing to refute my claim speaks volumes. Thanks for your complete lack of substance. Please take the last word, I’ve already wasted enough time on you.
The class that’s king of raids, a backbone of WvW frontlines and strongest roamers, and has had seasons of total dominance in spvp.
Treated poorly by devs. God, you are adorable.
I wish my revenant or necromancer were treated as “poorly” as your warrior is.
Conditions can not be damage over time unless they buff condi damage scaling and make all condi damage builds have higher toughness and vitality to account for the increased time to kill.
Cleanses and resistance would also need to go.
Burst damage has always been king, and delayed damage always requires strong side benefits like the ability to easily cleave DoT’s and be rather survivable to live to see those dots to effect.
But that will never happen on a condi build that’s squishy and is being +1’d to death by daredevils and dragonhunters constantly.
Knowing the balance team, if they were ever to make blind work on bosses, they’d of course look into individual professions and skills that would allow permanent blind access by just one individual. As for thief being superior about it, that’s fine. I was mentioning a (very unlikely to happen) possibility of giving necro more viability in the PvE scene, but thief could use that benefit as well.
Mentioned it before, but perhaps having all conditions work the way they should when a boss’s defiance bar is orange and recharging might be interesting.
Balance team don’t do crap unless that thing is causing problems in pvp.
Well consider ghost thief was only nerfed when someone used it to solo the Slothasor raid boss, despite it being around in WvW for a few years.
They nerfed stealth on bosses, not the ghost thief skills anyways. Ghost thief still kitten in WvW, and it’s not like it was any good compared to the even worse Pulmonary Impact D/P daredevils that haven’t been touched.
It’s a damage loss. AA is better unless you’re trying to bypass some kind of hp-based proc trait or enemy proc that depends on them being hit (repeatedly). On D/P especially, it’s usually wiser to just Shadow Shot to end stealth and deal some good damage + blind + gap close and follow up with AA.
It’s never a damage loss, WTF are you on. Do you even bother to check coefficients on the wiki?
Tome of justice is 1 sec of burn. When virtue of justice is 2 sec.
That’s all? And you do mean the passive ToJ, right? Kind of balances with being able to retain the passive while using the tomes. So long as regular VoJ is the same, i can definitely live with that.
You don’t retain the passive unless you’re talking having the grandmaster trait. Using 5 tome abilities still causes the virtue to go on cd.
Firebrand is gonna be a problem because we have no ranged condi weapon.
Managed to get some footage of it on asura this evening – I was late getting back from work and only managed to get in the last 20 mins of the stress test so it’s a bit rough/rushed. Also the lighting in Crystal Oasis is very intense which isn’t a good thing.
Anyway I love all the spinning trails with the asura animations.
Hey, mirage might be kitten but Firebrand looks amazing and also uses Astralaria ;>
Knowing the balance team, if they were ever to make blind work on bosses, they’d of course look into individual professions and skills that would allow permanent blind access by just one individual. As for thief being superior about it, that’s fine. I was mentioning a (very unlikely to happen) possibility of giving necro more viability in the PvE scene, but thief could use that benefit as well.
Mentioned it before, but perhaps having all conditions work the way they should when a boss’s defiance bar is orange and recharging might be interesting.
Balance team don’t do crap unless that thing is causing problems in pvp.
Look at the cast times. Hammer cast times are significantly longer, and they cost energy, which competes for the same resource they need to use their utilities (you don’t).
I think autoattack and LB2 do deserve buffs, but please don’t go pointing at revenant hammer as if they were in a remotely good state in the game.
CoR has the same cast time as trueshot. They are both extremely comparable skills since they both rest on weapons that serve a similar function: ranged, power-based aoe damage and control.
What you said is true; revenant hammer is extremely slow and next to completely unviable in a small-scale pvp setting/roaming. However, WvW is about zerg vs. zerg which is a a scenario in which hammer shines.
Anet CLEARLY doesn’t balance around roaming since they refuse to nerf the long-standing biggest offenders (highly mobile, stealth-based classes, usually Daredevil). Then, they go and nerf trueshot, twice, under the guise that it does too much burst damage. In sPvP? Sure, I’ll buy that explanation. In WvW? Hell no. Even in zerg vs. zerg, back when trueshot had a 4s cd and did 20% more damage, it didn’t sway fights. Zergs rolling with high protection uptime and projectile destroys/reflects make LB nearly useless which is exactly why you don’t see it anwyhere other than on roamers.
CoR also happens to suffer from what half of revenant skills suffer. Any irregularity or slight bump in terrain will kitten the skill up.
When I’m doing Wurm in Draconis Mons, or any boss where a gap in terrain happens, revenant hammer is useless because CoR will only work on completely flat terrain, as will hammer 3, which are a huge chunk of hammer’s DPS.
More importantly, rev hammer also faces the ridiculous distance based penalty that ranger longbow and mesmer greatsword face, which guts the output of the skill in any setting where you can’t sit at max range to optimize its output (and lose the benefits of boon sharing in the process as most might stacking happens in the melee clump).
Guardian bow skills do the same damage regardless of distance or terrain.
As I said, guardian longbow skills need buffs, but not because rev hammer is this OP weapon. Rev hammer like most rev weapons and the class itself needs serious fixes as well.
Guardian does not get to be jealous of revenant, ever. Guardians are the backbone of WvW frontlines, dragonhunter is the most powerful power spec in PvE and outright meta (power rev isn’t, and their condi spec is middle tier), and DH in sPvP is doing fine.
Guardian as a class is in a really good spot.
(edited by Zenith.7301)
A healer takes care of all the damage from social awkwardness.
Not while the agony is up.
I just want these kitten necros, who play on a kitten ranged weapon, to take a step back and let specs who are locked into short range melee weapons have a melee spot without running over them.
Look at the cast times. Hammer cast times are significantly longer, and they cost energy, which competes for the same resource they need to use their utilities (you don’t).
I think autoattack and LB2 do deserve buffs, but please don’t go pointing at revenant hammer as if they were in a remotely good state in the game.
I want the tomes back too ;(.
I love it. It’s the best thing you’ve put in the game. I will spam F2 just so I can use that twirl 5 times and then be sad about the cooldown wait till I can do it again.
Would be nice if blind and weakness worked on bosses (the normal way, not just its pretty lacking CC degen). Maybe not world bosses sure, but considering how mechanic-spammy certain ones could get, it’d definitely open up necro as the debuff support it’s meant to be without totally being a lockdown to said boss. Possible OP territory, sure, but then another thing a necro is good at, they can slap a ton of vulnerability onto a target like no other. What if vulnerability was capped at “!” like other conditions that can stack? Their ability to maintain so much vulnerability alone would work in favor of making them supportive, and giving an argument against the “too selfish to accept” sayings against it.
But oh well. Wishful thinking.
If blind worked on bosses, thief would still be far superior at applying it. Staff 2 also applies perma weakness.
Mantra of Pain does less damage than the sword auto, what the hell are you talking about.
And the fact is, if you want to do damage as mirage, you’ll have to use axe, not sword. Core mesmer has far better traitline for a power build.
Which means you’re not using sword, so yeah you’re less defensive.
Mirage is an outright inferior version for power builds because the mirage traits are terrible outside the axe trait and sand shards on cloak (and the minor that increases condi damage on mirage cloak but not power).
It still amazes me that thief vault is essentially a better version of gravedigger.
It does more damage because of the myriad damage modifiers thief has.
It gives evade frames.
It casts faster.
It is a leap.
And even worse, Vault is barely DPS neutral next to staff autoattacks, which have ridiculous DPS. Staff auto on thief reflects on the last chain and does the damage of 100 blades. It’s beyond stupid.
Meanwhile the slow reaper greatsword doesn’t reflect, the autoattack applies no vulnerability or grants might, only applies a single short chill at the end. And GS3 & 4 have long cooldowns for their effects.
Smoke powder can be used more ften than greatsword 4 and has a better combo field. It’s also better at blind application.
Then we have the horrendous power damage of reaper shroud autoattacks and RS4.
Or the useless shouts in PvE.
Or the absurdly weak heals. The shout heal heals for virtually nothing. My warrior’s zerker heal heals him for more than half his HP and grants him adrenaline to boot.
Axe auto is still horribly weak, as is axe #2. All because of PvP reasons when they can split buff these weapons in PvE.
Wells still have humongous cooldowns on the utility wells. Minions are still worthless. Spectral skills are barely used.
Spectral Grasp is a weaker form of guardian’s greatsword pull with more than double the cooldown, and it costs a utility slot.
I hate social awkwardness, it’s such an awful instability, since it makes you resent others for running over you as you cannot control their movement and even if you control yours there is always some smart guy who decides to use a leap in your trajectory or a necromancer chooses to hug the boss even after RS4.
Maybe in pvp, will never be a thing in PvE.
I’m really dissapoint’d at the lack of RuPaul memes in this thread.
wtf did i just read? no, thats not how reaper works. you need to cast the chill field for bleeds and then whirl in it.
Feel free to use Necromancer’s fields in open world PvE, WvW, and PvP.
In instanced PvE, Necromancer’s fields, especially chill, nerfs the rest of your group’s combinations from the time when when your field comes up as eldest to when it expires. Alternatively, you could go stand somewhere else so that your fields do not overlap fire fields from other players, or water fields and such.
Just because you proc bleeds from whirling in a chill field does not mean it is the best option for group dps. Save your finishers and leap for fire fields. Save your chill field(s) for breakbars, if you must use them at all because Flesh Golem, war horn, and fear are substantial by themselves.
You realize you’re lecturing a guy from rT on how to raid as necro.
It doesn’t hit hard enough to overcome bomb kit’s autoattack, that’s how bad it is.
For a melee weapon with limited aoe, it should be the hardest hitting autoattack the scrapper should have.
And holosmith takes away hammer because anet are brilliant and like to tie down weapons to specs for some reason.
Hammer skills and auto will out DPS Bomb AA + Thunderclap in situations where you don’t have maximum might.
Yeah, but those situations in PvE are nil anyways.
I see no reason why to keep hammer an irrelevant weapon in instanced PvE when they can split balance its autoattack and it will fix any issues the hammer has.
(edited by Zenith.7301)
^ ok.
All Blocks have a 1/2 a second activation time.
add an extra 30 seconds coll down on all Invulabilty skills.
Invulabilty skills reduce duration of 1 second.That way all builds that can face tank a thief and easy counter presuer them off point will be more balanced.
Many of them already do. Try using unrelenting assault to dodge something.
Invulnerability skills are 60 sec cd. Stealth and steal are a fraction.
You hardly get to complain when you’re the class that gets a utility skill that stunbreaks twice, teleports twice, clears 2 conditions all in one skill.
You have the lowest cooldowns of any class and the majority of your damage is from autoattacks, so your pitiful pleas about initiative costs being shared across weapons means nothing when all you use initiative for is to interrupt or enter stealth.
You are not affected by chill or mesmer interrupt cd increases. You are not affected by immobilize.
(edited by Zenith.7301)
Soulbeast is the most diverse Elite spec in the game honestly, the amount of combinations that are ’ viable’ are nuts.
I’d play that over that godawful boring spec which is deadeye.Also, just to get 1 thing clear:
To put it in LoTR terms, Legolas is not a Ranger, Aragorn is, what does he fight with? right, he fights with melee weapons and ranged weapons. It’s his diversity that makes him a fierce combatant.
Stop with the illusion of Ranger’s being Ranged classes..As a sidenote, Deadeye is very thematic for an assassin class (which thief is), and it should deal more damage than a bow, plain and simple.
Have you fight against a range deadeyes in pvp before?
They’re meant to stall time before the Marks goes up.It’s too early to tell whether Deadeye is bad for pvp or not.
Currently they’re not bad because of their range burst potential in conjunction with stealth. Plus most of their projectiles are unblockable.
Deadeye is terrible in pvp. It will never survive the presence of a daredevil, mesmer, or dragonhunter, let alone warrior.
It should be account wide, period.
But that would mean they would lose their precious goldsinks. And everybody knows that the true driver of design in this game is the economy that creates goldsinks to incentivize players to buy gems to convert to gold to make the process go faster.