Showing Posts For Zenith.7301:

Thoughts about "Condition Damage" in sPvP

in PvP

Posted by: Zenith.7301

Zenith.7301

You nerf condi amulets, you nerf condi builds that are weak at the moment, like condi thief or you nerf balanced condi builds like condi warrior for no reason.

Can we ban asura from the pax tournament?

in PvP

Posted by: Zenith.7301

Zenith.7301

Winning team of the EU Invititional:

Team Paradigm (sp?)
Teldo – Asura
Ranger – Asura
Ashene – Human
Xeph – Human
Other – Human

So basically what we have here are a bunch of never going to be competitive jacktards whining about something at a level they’ll never play.

Female humans, which are also smaller.

How many of those competitive teams use male charr or norn?

BTW Symbolic’s necro is an asura.

2h-weapons need 2 upgrade slots

in PvP

Posted by: Zenith.7301

Zenith.7301

In an effort to stay on topic, the only reason I can see why they haven’t made two upgrade slots for two-handed weapons is because all gear has only one upgrade slot period.

It will be interesting to see what they do with ascended weaponry and armor. Maybe they will finally alleviate this situation. Or at least give an equal stat bonus from two-handed weapons when compared to using two weapons.

You are correct. This was a technical drawback from the initial implementation of the system that we did not have the bandwidth undo. In order to do I now would require a significant rework of many other things. Not something I would rule out but something we would weigh considerably which means don’t expect it soon.

Wouldn’t implementing such a system allow Ascended gear to have both an upgrade slot and an infusion slot? I think that would be a good benefit as well.

Great, so people would be disadvantaged until they grind one of their alts an ascended 2h weapon? That’s just horrible design.

Can we ban asura from the pax tournament?

in PvP

Posted by: Zenith.7301

Zenith.7301

Just put in cast bars somewhere in the UI and asura’s advantages vanish in no time.

I hope this game doesn’t become about cast bars. Being able to instead read the animations of people to know what skills they are using is far more enjoyable and rewarding.

Except if that remains the case asura will always have a big advantage as you must be delusional to think they’ll ever re-do asura animations to make them as noticeable as the other races.

Animations are set in stone after a game ships. Don’t expect changes to them.

There is a reason you don’t see male norn in tournaments.

[Merged] TA F/U

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Run pistolwhip and reflect. You’re welcome. If you die with pistolwhip spam there is something seriously wrong with you.

Fractal attitude

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

It never gets old having some PuG idiot come in and start bossing people around because he’s deemed himself the only one to have gone over fractal 48.

Stop crying that you can’t kill every boss in a single try. It’s ok to make players wipe until they learn.

Not enough in this game. I don’t know of a single boss that took more than a couple of hours to down. Bosses in other games take a week or more to do so.

(edited by Zenith.7301)

Bloomhunger Guardian Melee Solo at Scale 48

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

I want to see lightning hammer eles and rangers and thieves meleeing these. See how simple it is without guardians when you don’t have the buffer of armor and hp to tank hits that take over half your health.

That’s what we do! 2 warriors/necro/2 eles.

No warriors!

Condi necro?

Can we ban asura from the pax tournament?

in PvP

Posted by: Zenith.7301

Zenith.7301

Just put in cast bars somewhere in the UI and asura’s advantages vanish in no time.

Bloomhunger Guardian Melee Solo at Scale 48

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Id love to see a video of you guys doing fractals 79. I wanna see how you melee archdiviner and mossman. I sort of know how to melee mossman with guards but whenever i tried meleeing arch id always get a massive smack to the face.

I want to see lightning hammer eles and rangers and thieves meleeing these. See how simple it is without guardians when you don’t have the buffer of armor and hp to tank hits that take over half your health.

2h-weapons need 2 upgrade slots

in PvP

Posted by: Zenith.7301

Zenith.7301

Or, just increase the stats of the items to account for the loss in sigil bonuses.

Thoughts about "Condition Damage" in sPvP

in PvP

Posted by: Zenith.7301

Zenith.7301

The problem is conditions have a single stat feeding into them.

This is an oft repeated and completely false myth. Conditions don’t have a single stat feeding into them. They have 3:

Malice: this provides their damage, and is the stat most people refer to.

Expertise: This little factored stat accounts for condition duration. Expertise by itself is capable of doubling both the overall damage done of any condition, as well as the damage per second via how many conditions you can stack at one time. Because of this, Expertise is fundamental to any good condition build.

Precision: Now, this only indirectly affects conditions, but nonetheless it is an important stat. Many of the ways classes inflict conditions are with procs. The dreaded dhuumfire, incendiary powder, barbed precision, sharper images, precise strikes, Sigil of Earth, all of these need precision in order to function.

Because of this, you can think of the rabid amulet as the “pure condition damage” amulet. It provides the precision needed for procs, the malice needed for damage, and toughness to survive. The only stat it is missing is expertise, which isn’t given by any amulets.

By comparison, some amulets that are noticeably missing that would be the equivalent of rabid would be

Power/Precision/Toughness
Precision/Crit Damage/Vitality
Crit Damage / Precision /Toughness

And so on, listing primary stat first and secondary stats later. Now, Valkyire Amulet is closest to this by having power and crit damage, however this comes with the caveat that crit damage is wholly dependent on a stat that is missing, which is precision. Crit damage is the only stat like this, though.

Expertise isn’t a real stat. People aren’t going 30 points in spite for condition duration. They’re going 30pts in spite for Dhuum and the fact that they get condition duration is a bonus. Before Dhuum they would run 0/30/20/0/20 or 0/30/10/10/20 etc etc. So while this stat can be gotten via trait expenditure or select few sigils/runes, it’s not something gone after specifically to have it.

The same with Precision for the most part. While it’s nice to have for the on crit application of bleeds and dhuumfire, the fact that 30pts in curses gives crit chance is inconsequential. While not available in PvP, most rangers in WvW actually run Apothecary gear which grants 0 crit and 0 power and they have a lot of on-crit application as well.

So while there are other stats that have some loose connection to condition duration, the fact that they are taken is more utility oriented and not damage related and not really impacting the issues being discussed in this thread all that much. I mean afterall, if you’re going to factor in expertise for conditions, you may aswell factor it in for power too as people want it for daze/snare duration and the like as well.

Now that all being said, I don’t really find conditions to be the problem. It really is limited to burn and not Neco specific either.

Apothecary rangers don’t take on crit traits. With full apothecary gear in WvW you are boasting less than 15% crit chance. On crit traits/sigils are a waste on that gearset.

So Settler/Apothecary geared rangers take geomancy instead.

Bloomhunger Guardian Melee Solo at Scale 48

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

As does playing berserker by reducing the time window for things going wrong.

Yet nobody complains about somebody running berserker vs. running rampager’s.

Practical and reward-efficient is fun for many people.

I was missing those empty responses.

Current state of the meta.

in PvP

Posted by: Zenith.7301

Zenith.7301

…and as i said way before…why should someone run a condition mesmer if you can just bring a necro and spam aoe condis 24/7 with more survivability and effectiveness? Other classes can do far better than mesmer outside dps shatter…and dps shatter is useless atm…so…hotzerg, die or reroll…no other options aviable…

Because the condi mesmer has better survival outside conquest formats.

In case you haven’t come across PU mesmers in WvW winning 1v4’s. It’s an extremely potent attrition build. It just takes time that you don’t have in spvp, and the mobility/stealth of the build is not helpful when you need to stand in a point or kill people quickly to reclaim that point.

The problem is how the conquest format emphasizes the strengths of some classes and builds while leaving others out in the cold.

A format in which holding points is key, and to do so you need to stand on them, and aoe skills have the very same ratio or bigger of that point you need to stand on, that’s a problem. Because you’re forcing people to eat skills that in places like WvW they wouldn’t eat as there’s nothing compelling them to clump up in tight quarters.

Guardians also complain about condis in spvp because unlike wvw you have no 2-3 staff eles laying down healing rains while you run 6-7 guardians with shout condi removal and lemongrass food/melandru rune reducing condition uptime to sub 30%.

The format really dictates what is valuable. It’s not the build itself inherently that’s broken.

I also think that their design for the condition mesmer also had him spreading boons with the staff. So it’s more of a supportive shutdown conditions build but it just doesn’t do it effectively because the only conditions it has access to are damaging conditions.

The necro is supposed to be the master of conditions, the class whose offense comes mostly from conditions at the expense of lack of boons and mobility and burst (which was made pointless by terror fear chains).

But the condi mesmer was never defined. All that was said about mesmers is that they rely on their illusions, but the clones themselves are pretty lackluster outside shatter builds and phantasms are mostly single target and thus useless in teamfights. And clones have no survivability in team fights.

You pretty much have to trait your clones for on death traits to get some use out of them in team fights.

So first you say condition mesmer is viable, then talking about WvW (wtf?!) and in the last part you argument condition mesmer is not viable due to conquest. Rather confusing dude.

Oh, stop being obtuse. I never said it was viable in spvp. I said that you can’t go crying about the necro’s toolset when the condi mesmer toolset has its own strengths, just not strengths that are of use in a format that requires burst or sustained aoe on a point and devalues stealth.

The condi mesmer isn’t crap. He’s crap in spvp and so his tweaks should occur there instead of looking at what the necro has. You don’t clone classes.

Things like removing the vulnerability out of staff auto and replacing it with poison or weakness or chill. Putting confusion back on scepter auto. Like, first auto is 1 stack of confusion, the next is a stack of torment, and the last part applies another stack of torment and the clones from the scepter cast confusion. The offhand torch’s The Prestige goes down to a base 20 sec cd, the phantasm applies 7 stacks of confusion bouncing across foes while granting retal to allies.

Instead of spreading conditions on clone death all over the traitlines, put it on the condition traitline. Make Cry of Frustration worthwhile.

Little tweaks that ramp up conditions a bit and give more cover so cleansing doesn’t gut the condi mesmer so much in spvp.

Current state of the meta.

in PvP

Posted by: Zenith.7301

Zenith.7301

…and as i said way before…why should someone run a condition mesmer if you can just bring a necro and spam aoe condis 24/7 with more survivability and effectiveness? Other classes can do far better than mesmer outside dps shatter…and dps shatter is useless atm…so…hotzerg, die or reroll…no other options aviable…

Because the condi mesmer has better survival outside conquest formats.

In case you haven’t come across PU mesmers in WvW winning 1v4’s. It’s an extremely potent attrition build. It just takes time that you don’t have in spvp, and the mobility/stealth of the build is not helpful when you need to stand in a point or kill people quickly to reclaim that point.

The problem is how the conquest format emphasizes the strengths of some classes and builds while leaving others out in the cold.

A format in which holding points is key, and to do so you need to stand on them, and aoe skills have the very same ratio or bigger of that point you need to stand on, that’s a problem. Because you’re forcing people to eat skills that in places like WvW they wouldn’t eat as there’s nothing compelling them to clump up in tight quarters.

Guardians also complain about condis in spvp because unlike wvw you have no 2-3 staff eles laying down healing rains while you run 6-7 guardians with shout condi removal and lemongrass food/melandru rune reducing condition uptime to sub 30%.

The format really dictates what is valuable. It’s not the build itself inherently that’s broken.

I also think that their design for the condition mesmer also had him spreading boons with the staff. So it’s more of a supportive shutdown conditions build but it just doesn’t do it effectively because the only conditions it has access to are damaging conditions.

The necro is supposed to be the master of conditions, the class whose offense comes mostly from conditions at the expense of lack of boons and mobility and burst (which was made pointless by terror fear chains).

But the condi mesmer was never defined. All that was said about mesmers is that they rely on their illusions, but the clones themselves are pretty lackluster outside shatter builds and phantasms are mostly single target and thus useless in teamfights. And clones have no survivability in team fights.

You pretty much have to trait your clones for on death traits to get some use out of them in team fights.

(edited by Zenith.7301)

Bloomhunger Guardian Melee Solo at Scale 48

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

They make it a lot less painful.

They make most content faceroll.

As does playing berserker by reducing the time window for things going wrong.

Yet nobody complains about somebody running berserker vs. running rampager’s.

Practical and reward-efficient is fun for many people.

Thoughts about "Condition Damage" in sPvP

in PvP

Posted by: Zenith.7301

Zenith.7301

Bring condi removal utilities. Except people don’t want to bring them because they want team fight/mobility utilities.

It’s the same case with the mesmer and guardian.

You could bring arcane thievery and null field and then blink, but people want illusion of life and portal. You could bring purging flames and contemplation of purity together, but they want sanctuary and stand your ground and whatever other shout or judge’s intervention they want to bring for team fights.

Thieves want their signet and full into critical strikes without wanting to invest into shadow arts for condi removal at less damage done.

It’s all a problem of what people feel are necessary utilities. You just need to nerf the utilities that feel mandatory.

Bloomhunger Guardian Melee Solo at Scale 48

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

You don’t need any guardians to melee mossman or archdiviner.

They make it a lot less painful.

Bloomhunger Guardian Melee Solo at Scale 48

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

He’s pretty easy at any scale if you learn the animations.

Mossman and Archdiviner have much harder melee attacks to defend against, but with enough guardians you can melee them.

Pretty good video as you do occassionally get hit by agony and there was no circle and it’s just “whyyyy did that happen”.

Pretty similar to the lupicus circles where you can be outside a circle and you still take a hit for some reason.

I hope we get more stuff like Molten Facility though.

Heartseeker is basically an Aoe attack

in PvP

Posted by: Zenith.7301

Zenith.7301

Funny how he isn’t complaining that a high stealth uptime build that can constantly stack 16-25 stacks of might and land 6-8k backstabs in a not fully glass build isn’t the problem instead.

So the build has quality of life problems. So does every other class in the game. Namely the ranger and that horrible pet ai and self-rooting autoattacks or a sword auto that roots you so you have to calculate evades around its rooting animation.

Why are people So bad at simple Rotations?

in PvP

Posted by: Zenith.7301

Zenith.7301

That was one of the worst spirit rangers I’ve seen.

Feedback on the recent Necromancer changes

in PvP

Posted by: Zenith.7301

Zenith.7301

Necro is still very good (i am not saing it is op!) in both specs : terror and power.
Yes only “block” is gone, but overall DS is improved and can take more dmg then ever.

Power necro is terrible.

Did you see how quickly rabid amulet necros were dying in tournaments? Imagine a valk or berserker amulet power necro going into the middle of a team fight and see how long he lasts with s/d thieves around.

Current state of the meta.

in PvP

Posted by: Zenith.7301

Zenith.7301

I hope they do something about mesmer illusions and mesmer condi removal cost. Mesmer survival needs a bit of help, especially against s/d thieves it’s just dumb.

Right now the only thing you can play is shatter because in team fights it is impossible for illusions to last longer than a few seconds.

Mesmer condi builds are also largely lacking because the staff applies vulnerability, which is useless on a condi build, and then they don’t have any other secondary weapon that can sustain conditions because somehow they removed confusion from the scepter autoattack in beta. The scepter does a long cd channel confusion stack spike and that’s as far as it goes.

The torch phantasm is still terrible. It should be like 7 stacks of confusion for 7 seconds and bounce among targets.

Condi mesmer just has a lot of ramp up.

Cry of Confusion is not rather good as a shatter. It was supposed to be revamped in the BWE, shortly after release we got Peters asking for suggestions for it, but nothing ever happened.

I need gold.

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Which only causes inflation nothing else. Great work on not fixing this and not working on the economy but getting pigeon-holed in to the Living Story crap.

What has inflated? Ectos are cheaper than they were in december. Precursors are cheaper than 6 months ago. t6 mats are about the same as they were 6 months ago. Not seeing this inflation.

Inflation is not the increase in the price but the decrease in the value of the money or what your money can buy. Know the difference.

Oh I know the difference. Not sure you do though. Purchasing power is reflected in price in this game. 100g will buy you about the same now that it did 6 months ago. What game are you playing?

I’m sure you could find examples of a few miscellaneous items that have skyrocketed (lemongrass) but the staple commodities at different tiers (ori, ecto, lodestones, precursors) have remained flat despite incomes increasing through more effective speedrunning and farming techniques.

I surely do know the difference don’t you worry at all Otherwise I wouldn’t be sitting on 1200 cash gold made in 2 weeks. Anyways I’m not going to go off topic. The commodities stay the same because there is not an actual way to dump those stuff like new recipes and etc. The point is though the more people farm cof and gain quick cash without any effort the less valuable the money will get. Appearently you are making money out of that dungeon and when someone points out some attention you get offended. Just chill a bit. lol

Yeah, there should be effort in making gold! I mean, screw people who don’t want to monitor prices to play virtual tradesman in a game; god forbid they’d rather make money by using the game’s central combat systems.

How do rangers kill mesmers? Help!

in Ranger

Posted by: Zenith.7301

Zenith.7301

Keep the mesmer at range and he’s dead.

Some facts about mesmers:

1) For most players, it’s getting caught in a ileap>swap>blurred frenzy>shatter combo that kills them or puts them in the defensive.

This is easily avoidable by staying above 600 range.

2) Shatters are easier to dodge the further you are away, because the clones telegraph it by running to you, thus you can dodge into them and ruin the shatter.

3) Shortbow and longbow will outmuscle any of the mesmer’s ranged weapons. You’ve got better heals, you’ve got a harassing pet that will keep him moving while you kite him, and he will be eating 2-3k autoattacks to the face without being able to do much to you in comparison.

Dodge his iBerserker.

4) If he stealths, turn 180 and run away. What a mesmer does with stealth is 2 things — he either kites away from melee with it, or closes in. In the case of a ranger, he will use it to position either a phantasm spike or a swap shatter spike on you.

You can waste his stealth by using monarch’s leap and doing the second leap for extra kite distance as well.

5) At this point, his only other closing tool will be Blink. This is when you either hunter’s shot stealth away or point blank shot him back.

Seriously, all you need to do to kill a mesmer at any range is to kite him. When he stealths keep kiting and kill his clones until he reappears. If he blurred frenzies for some immunity, switch and kill clones then switch back to him.

Mesmers have very weak ranged combat. They need to land their shatters or phantasm hits to do any real damage. And if you’ve got vigor and know what to dodge and keep kiting they won’t be able to do much to you before you kill them first.

Tournament Organization improvments

in PvP

Posted by: Zenith.7301

Zenith.7301

wtf sorrow
1. it is not important where xeph comes from – he play in an european team
there are reasons why arenanet said only from some countrys and not all – cause not all allow tournaments like this – it has nothing to do when he is arab european american or chinese or whatver

2.
phantarm opened a thread – yes
he did write nothing, he asked for opinions and people gave – it was constructive postings and comunication from arenanet with players was fine so a change in fvour for all could be made
maby check forum there is big athread from xeph too about the meta we have and how bad it is – complain bout too?

3. again wtf
i watched stream too and he said atleast 30 min before the match started it would be bo5 and they even made a extra 15 min break for the teams – and again when the teams dont say tehy have a problem with this and agree with pressing the button " i am ready" than everything is fine and complaining now about is just WHINING

jsut stop this bull….. here . people are not stupid and see whats groing on the jealousy from people like this sorrow guy or mustafa from ulgyteam is insane and dont make you guys looking any better.

and @op from this tread here you dont make your team looking any better with this – atleast people will remember CC as bad losers.

have a nice day

Man, chill out.
There is no reason to get that angry, did I offended you or something?

1. It is important when Xeph comes from when the tournament rules explicitly says that only people resident in EU are allowed to partecipate.

2. The fact that there is a thread by Xeph too proves nothing. You did not get my point.

3. You missed my point again. It doesn’t matter when they said that the match whould have been Bo5, I could have not paid enought attention. The point is that they changed the match on the fly, which is an extraordinary decitions who favoured (casually or causally) TP.

1. Exactly this is the point. his “resident” is not EU. I can go during holidays to spain. I am spain now? No, Xeph still is arabian-resident, even when change location for some weeks.

2. Romek missed the point

3. Even when they told it in chat. It’s unproffessional and bad organized. Organisators should never change rules during a tournament. The most basic failure you can do.

Xeph has a EU account for all intents and purposes. And given there is no involvement of the UAE region, it’d be silly to block off entire sectors of the population despite their active participation in GW2.

Wait. I have an EU and NA account. I’ve been in EU for work (i work in an Austrian company), but i live in the beloved land of big booties called Brasil. Does that mean i can participate too?

Me and Ellen might be happy !

Is your established PvP team, whom you have played with since the beginning, NA or EU?

It’s what community you have belonged to and participated in consistently.

I’m a NA player but I play in EU servers with a EU guild. If GvG’s take place I expect to participate in EU tournaments, not NA ones.

Tournament Organization improvments

in PvP

Posted by: Zenith.7301

Zenith.7301

wtf sorrow
1. it is not important where xeph comes from – he play in an european team
there are reasons why arenanet said only from some countrys and not all – cause not all allow tournaments like this – it has nothing to do when he is arab european american or chinese or whatver

2.
phantarm opened a thread – yes
he did write nothing, he asked for opinions and people gave – it was constructive postings and comunication from arenanet with players was fine so a change in fvour for all could be made
maby check forum there is big athread from xeph too about the meta we have and how bad it is – complain bout too?

3. again wtf
i watched stream too and he said atleast 30 min before the match started it would be bo5 and they even made a extra 15 min break for the teams – and again when the teams dont say tehy have a problem with this and agree with pressing the button " i am ready" than everything is fine and complaining now about is just WHINING

jsut stop this bull….. here . people are not stupid and see whats groing on the jealousy from people like this sorrow guy or mustafa from ulgyteam is insane and dont make you guys looking any better.

and @op from this tread here you dont make your team looking any better with this – atleast people will remember CC as bad losers.

have a nice day

Man, chill out.
There is no reason to get that angry, did I offended you or something?

1. It is important when Xeph comes from when the tournament rules explicitly says that only people resident in EU are allowed to partecipate.

2. The fact that there is a thread by Xeph too proves nothing. You did not get my point.

3. You missed my point again. It doesn’t matter when they said that the match whould have been Bo5, I could have not paid enought attention. The point is that they changed the match on the fly, which is an extraordinary decitions who favoured (casually or causally) TP.

1. Exactly this is the point. his “resident” is not EU. I can go during holidays to spain. I am spain now? No, Xeph still is arabian-resident, even when change location for some weeks.

2. Romek missed the point

3. Even when they told it in chat. It’s unproffessional and bad organized. Organisators should never change rules during a tournament. The most basic failure you can do.

Xeph has a EU account for all intents and purposes. And given there is no involvement of the UAE region, it’d be silly to block off entire sectors of the population despite their active participation in GW2.

Tournament Organization improvments

in PvP

Posted by: Zenith.7301

Zenith.7301

Asura toon abusers accusing TP of underhanded tactics LOL

TP’s performance has been one of the most consistent on the game. They’ve been helpful for the community. They participate positively on the forums.

People have a reason to be biased in their favor. They actually make this game and the community better compared to the behavior some people make.

And the xenophobia behind the smear campaign on Xeph’s eligibility is just deplorable.

I don’t agree with their balance perspectives all the time, especially Phantaram, but they are amazing community members and players nevertheless.

(edited by Zenith.7301)

getting hit DURING evades

in PvP

Posted by: Zenith.7301

Zenith.7301

It only happens when you’re early in the dodge animation.

Blind/Retaliation/Stealth.

in PvP

Posted by: Zenith.7301

Zenith.7301

Thieves alredy tons of escapes and defencives resources. A good idea are reduce his access to blind for prevent blind spamm.

Can still hit a thief in BP, just don’t stand near the circle when hitting him as a melee, does wonders in WvW (haven’t had the chance to do it in sPvP cause I don’t see many x/p thieves.

Good thieves cast BP on top of you not away from you.

Good players move out of it, they don’t stand in it to allow themselves to be blinded multiple times in a row.

They don’t need to blind you multiple times. They need it to mitigate damage while positioning a backstab or they drop it on you when you’re chasing them.

You can step out of it but once you’ve got that blind on you you’ve already been forced to waste an attack before the next lands.

Chilled and initiative

in PvP

Posted by: Zenith.7301

Zenith.7301

does chill affect life force and adrenaline?

Does blind affect initiative regen? Because it does affect life force and adrenaline. So does aegis or dodging.

It does – if you spend init on a skill that misses due to blind, it’s hurt your initiative pool… the same way that a blind/aegis/dodging hurts adrenaline/lifeforce buildup – you’ve spent a resource and saw no gain from it.

This is so stupid lol. By that logic the same can be said of any ability, and then you have non-intiative classes double penalized by chill and blind.

Best damage ever for ranger. COF.

in Ranger

Posted by: Zenith.7301

Zenith.7301

So…. ranger damage is all auto attack?

So is the warrior.

axe/mace>warrior greatsword.

And all you do on axe warrior is autoattack.

Guess what’s the case for necromancer zerker? dagger autoattack.

Guess what’s the damage for the guardian mainhand sword? Autoattack.

Guess what’s the damage for the ele? Lightning hammer autoattack!

The only class who doesn’t spam autoattack so much is the thief, but that’s because his cnd>backstab sequence is not on a long cd. and s/p thief just spam #3 instead.

Chilled and initiative

in PvP

Posted by: Zenith.7301

Zenith.7301

does chill affect life force and adrenaline?

Does blind affect initiative regen? Because it does affect life force and adrenaline. So does aegis or dodging.

Finally! Drama Between Top Teams.

in PvP

Posted by: Zenith.7301

Zenith.7301

Well, here we have Ming II. Or Dana White. Pandering to the lowest common denominator.

Current state of the meta.

in PvP

Posted by: Zenith.7301

Zenith.7301

Pretty OP if you saw how often one of those gibbed the necro. Can’t exactly call s/d weak because it took 2-3 people cleaving a point to get you dead.

Who besides the s/d thief and necro doesn’t run bunker level toughness anyways?

Longbow and Retaliation

in Ranger

Posted by: Zenith.7301

Zenith.7301

Zenith, dude. I AM a longbow ranger. Except, I have the wit to change weapons/targets whenever I need to, and I’m not dense enough to go full glass cannon in WvW and then complain about taking damage.

Right, I’m sure on your little knight gear ranger you’re as useful in a teamfight as a scepter/torch mesmer.

Done with you.

I hit 3k+ auto crits with a sword in knight’s gear. Suddenly I’m not useful?

With high might stacks, considering my sword auto in full berserker without might don’t go above 1.7k crits.

Stop exaggerating your use, my pvt guardian with ruby orbs can get those auto crits with barely any might on and bring a ton of boons and condi cleanse and CC to boot.

I wouldn’t mind Retal if it wasn’t AOE, AOE retal though just supports bigger zergers.

Since the only way to actually counter large zergs is lots and lots of AOE damage.

If your talking about large scale combat, then bring large scale combat tactics to counter them. Mesmers and Necromancers can easily strip all those boons. They are using teamwork to produce these AoE Retaliation with high uptime, try using teamwork to negate that AoE Retaliation.

If you insist on using scissors when you already know your opponent is going to use rock, then you deserve to lose, and no one cares about your whining that rock in imba because scissors can’t beat it. There are people from pretty much every class that whine about how their spammy attacks get countered by Retaliation. Deal with it.

Xsorus’s response to this amount of ….wrong seems understated.

Well of corruptions is a 40 sec cd that removes 2 boons per second for 5 seconds, so long as people stand in it. Ditto for null field.

Our group, as many do, runs 7 guardians. 3 necros 2 mesmers. The guardians give the group retal on a 24 sec cd with SYG, their symbols grant retal, and the ethereal fields the mesmers just laid down do as well.

On top of it all, the guardians and the warriors and the eles are giving a group about 6 boons pretty constantly.

Even if you brought the same amount of necromancers/mesmers as you do guardians, they would still be unable to keep up with the retal and boon spam, for the simple reason that the cooldowns for the guardians are lower, and there are low cd combo fields for retal while there are no similar combo fields to counter boon spam.

And no WvW team in their right mind will ever run 6-7 necros/mesmers considering how flimsy and easily trained they are. A group isn’t going to add to the list of backliners it needs to babysit on top of thestaff eles.

(edited by Zenith.7301)

Blind/Retaliation/Stealth.

in PvP

Posted by: Zenith.7301

Zenith.7301

Thieves alredy tons of escapes and defencives resources. A good idea are reduce his access to blind for prevent blind spamm.

Can still hit a thief in BP, just don’t stand near the circle when hitting him as a melee, does wonders in WvW (haven’t had the chance to do it in sPvP cause I don’t see many x/p thieves.

Good thieves cast BP on top of you not away from you.

[Ranger Tactics] Candidate Trials Challenge

in Ranger

Posted by: Zenith.7301

Zenith.7301

I soloed this too. The only reason I failed is the stupid pet delaying my aggro drops.

Opening Strike not a Crit.

in Ranger

Posted by: Zenith.7301

Zenith.7301

I kinda want Remorseless to just be the default behavior for the whole Opening Strike trait line. Opening Strikes is just not that fantastic without it, it’s not really that fantastic with it.

But without it, the 25 points in the line get applied once per combat, not matter how short or long that combat ends up being. It’s such a one and done deal. Do other classes have trait lines like this?

/shrug

Necromancer has similarly useless minor traits, as does the mesmer domination traitline.

Blind/Retaliation/Stealth.

in PvP

Posted by: Zenith.7301

Zenith.7301

Don’t touch blind. Touch thief’s access to blind. Maybe guardian too.

It's not the condi, it's the chainfear.

in PvP

Posted by: Zenith.7301

Zenith.7301

Necromancers need to realize that the largest casualty to the current playstyle is necromancers themselves. You have no sources of stability, and at best 1 stun break in any competitive environment.

I am not a Necromancer player, but i played one when i was experimenting with the classes. Now correct me if i am wrong, but the Necromancer has 2 sources of Stability. The first one is from the “Elite-Plaque” and the second one from “Foot in the Grave” Trait, while entering Death shroud.

The Elite skill “Plaque” will destroy all your spectral effects and minions. But in return you get :

  • At level 80, 916 power, 2748 toughness, and 1832 vitality.
  • 20sec of Stability
  • Poison
  • And the 3 skills that comes with it.

The Foot in the Grave trait which grants you :

  • 3sec Stability when entering Death Shroud
  • And there is no Internal CD for that trait, if i am not mistaken.

As you can see, you have 2 sources for stability. Whether or not a necromancer chooses to use them, depends from his/her play style.

Regards

Seed

Plague only applies for the duration of the elite. If you exit plague, you lose the stability.

In Plague Form, your pressure drops to ZERO. You are virtually doing nothing to the team.

And most importantly? In the current condi meta, unaffected by plague’s blinds, your plague will be burnt down quickly. Plague is also a 180 sec cd.

Foot in Grave is useless most of the time because you need stability prior to the stun chain beginning, not during.

Also, the problem with foot in grave is that it’s 30 points deep in a tree designed for power specs. The 25 point trait increases damage when over 50% life force only for power specs, so it’s wasted on a condi build, and you end up losing either 10% condi duration and burning, or 100 condition damage, 100 precision and weakness on crits for 10% extra crit damage you won’t be using at all on a condi spec.

Foot in grave also has a terrible design flaw, in that it’s tied to the same form you need to use for survival. So you will be forced to waste stability and put the form on a 7/10 second cooldown if you get spiked, they’ll wait 3 seconds, and CC you to death as there will be a time period of 7-10 seconds where you can’t enter death shroud for stability.

Foot in Grave should break CC effects as well for being a grandmaster trait on a very costly traitline.

no to be honest it’s mostly the condis lol

Please don’t confuse mesmer issues with the actual problem.

Mesmers need better condi removal or at least make their access to it not so costly, but for the rest of the classes it’s the fear.

(edited by Zenith.7301)

Ranger VS The CoF World Record

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

People may not call this skill, but they are wrong. I can’t tell you the amount of cof runs I’ve been where warriors are not using blast fields with longbow for might before boulders to have might stacked for gate. I can tell you some warriors are using 100b on acolytes instead of eviscerate.

The videos show how the slightest of things, and most importantly proper combo usage lead to significantly better results.

Longbow and Retaliation

in Ranger

Posted by: Zenith.7301

Zenith.7301

Zenith, dude. I AM a longbow ranger. Except, I have the wit to change weapons/targets whenever I need to, and I’m not dense enough to go full glass cannon in WvW and then complain about taking damage.

Right, I’m sure on your little knight gear ranger you’re as useful in a teamfight as a scepter/torch mesmer.

Done with you.

Ranger Changes on July 23, 2013

in Ranger

Posted by: Zenith.7301

Zenith.7301

They should simplify Long Range Shot to two coefficients: one for 0-1000 and one for 1000+.

And Rapid Fire needs cast compression.

Nooooo, it just needs a damage raise (Rapidfire).

Longbow auto should do the medium damage range 0-600 and the high damage value at 600+

Y Add Dhummfire then Nerf it 50% devs?

in PvP

Posted by: Zenith.7301

Zenith.7301

Necros never needed burning in the first place, nor did Doom need to be buffed to 1.5s <600 range (never heard any high level Necro ask for either of these things), and while the big ticket changes like Dhuumfire get all the forum rage, it kind of makes ANet’s other quality-of-life changes to Necros slip under the radar, i.e. Staff auto-attack and Dark Pact speed.

IMO Dhuumfire needs to go, replace it with some Torment variant (perhaps make it proc on crit with no ICD like Barbed Precision to make hybrid Axe builds viable), and make Fear a status effect that isn’t modified by condition duration, and undo the Terror nerf.

The fear to DS buff is fine. Runes and condi duration affecting it are not.

Fear should be a CC effect not a condition. Making it a condition makes it so ripe for abuse since there are so many things in the game bolstering condi effectiveness.

Power necros still need a lot of help in the sustained department.

Feedback on the recent Necromancer changes

in PvP

Posted by: Zenith.7301

Zenith.7301

Remove the burning. Turn it into torment and give necro more access to chills/blinds/roots to help with their survival.

Nerf fear chains. Terror with the length of fear a necro can do on top of his condi damage is just dumb.

Can we please nerf all burning in this game?

in PvP

Posted by: Zenith.7301

Zenith.7301

“Reason condi thieves are terrible is because they don’t have access to burning”.

terrible argument… lol thief just don’t use condi covers like vul, cripple, etc to hide their dots if they could hide ’em bleeds they could be stronger..

Burning is strong tho, the difference between necro and engi burning is that necros can fear and disable players, engineer running condi builds don’t really have any CC

Yeah, instead the engi bursts harder and his damage is not countered by stability. The engi can stack might, his direct damage components hit harder, his condi application is more varied, the aoe condi with lower cooldowns, the aoe fields with bombs are persistent, not just one time triggers, and the engineer has access to boons and better defenses.

Both classes as condi spec are just dumb.

And it’s not the bleeding or poison. It’s the burning and confusion spikes that are very easy to apply and in aoe manner.

It's not the condi, it's the chainfear.

in PvP

Posted by: Zenith.7301

Zenith.7301

I play a necromancer and approve of any changes done to the terror chains. I personally don’t think fear, or any CC for that matter should stack. Maybe daze can stack, because you have somehwat control of your character, but certainly not fear or stuns.

Necromancers need to realize that the largest casualty to the current playstyle is necromancers themselves. You have no sources of stability, and at best 1 stun break in any competitive environment.

I can say without a doubt that getting caught on a terror chain as a necromancer is a death sentence compared to any other class.

Necromancers should instead be improved in sustain and see this crazy cc+burst output altered. It’s just not fun for anyone, especially for the classes that get trained the most.

You can pretty much be pinballed to death in between a golem charge into a fear mark into a DS fear into a spectral wall, and even with death shroud be close close to death without any hope for recovery.

Tone down the condi burst, and change it into sustained conditions the necromancer instead of having received burning should have received more chill or blind and torment to boost their actual shortcomings — lack of condi covers and survival.

And nothing has been done about the fact that the necro can be CC’d to death with little he can do about it. Once the necro’s OP fear chains get touched, and the class is balanced offensively, the real flaws will start showing back up again.

As it is, it’s not about attrition at all. It’s who drops the condi burst bomb first before someone gets CC’d to oblivion. High spike+ high CC has always been bad for pvp in any game.

Longbow and Retaliation

in Ranger

Posted by: Zenith.7301

Zenith.7301

Right, so you want entire builds erased from WvW because half of the kitten wvw population or more runs stacking retal high toughness guardians in their frontlines.

Just say it, you want longbow rangers extinct. Because if you’re telling longbow rangers they should with 10-20 seconds to attack in order to not lose 1/3-1/4 of their health, you pretty much make them moot compared to a necromancer or ele who puts out far greater damage without anywhere close as damage taken back.

There’s a reason why much of wvw teamfights revovlve around 6-7 guardians and warriors and then the backline eles with a couple of necros. Nobody wants rangers in teamfights.

Forest of Niflhel: Poaching

in PvP

Posted by: Zenith.7301

Zenith.7301

A thief can stealth right up to it and just start spamming Heartseeker like crazy when the mob is at 10%, how are you supposed to see that coming exactly? lol

By knowing where he isn’t (and if he isn’t anywhere else on the map), then you know he can be in the position to steal the boss, which means you should be ready for the possibility of the thief stealing the boss. Maybe this means you don’t engage the boss until you know where the thief is, and you know you’re in a position that you can kill the boss before the thief can get to you and attempt to steal it.

Yeah, because at the beginning of a match people have the option to camp people around a mob while a team fight is about to begin in hopes the thief might be revealed before they get outnumbered?

You either camp and lose the teamfight, or leave the mob and a thief comes and gibs it in a couple of seconds by himself anyways if a mesmer didn’t do it already.

Can we please change "Regeneration"?

in PvP

Posted by: Zenith.7301

Zenith.7301

The problem with regen isn’t the life pools.

The problem is only bunkers benefit from it because the effect is to trivial to make a difference in builds who can’t last anywhere close to enough time to make the HP gain meaningful.

This is pretty a much with the design of stats in the game. The difference between the base effectiveness and when concentrating stats just skews this game to stat stacking.

It’s why there is little in the way of balanced builds and very few people who would consider a celestial amulet or 15 points in several traitlines without going into a grandmaster trailine.

It’s why you don’t see hybrid weapons used over concentrated weapons and why condition weapons are not combined with power weapons in a build.