(edited by Zenith.7301)
Right, so in a group of a thief, a guard, 2 warriors and a ranger, you would cut the second war and use the engi for might stacking pre-combat and then pure DPS?
How is the engi burst compared to, say, hundred blades?
Finally, how much of a problem is clicking/pressing a button for each “auto” attack? If you can’t fire it off consistently, immediately because your hand is tired then it might make dungeon farming (or I suppose now, a dungeon farming route) a little difficult to be 100% consistent in.
In that demo he used big ole bomb. You’ll never use that in a dungeon as you don’t want an aoe knockback. That’s one of the whopping 8.6k ability hits.
Still pretty decent DPS but the problem is in more complex/task heavy encounters how well can you maintain a rotation compared to a warrior.
I think we all know thieves have amazing output but I think part of what makes warriors so strong is the self sufficiency and forgiving mechanics.
BM or condi bunker ranger doesn’t work too well because most of your condi application prefers melee. Throw torch and crippling talon get body blocked by the visions and there goes most of your damage as a large part of the condi ranger’s damage is a melee range splitblade+throw torch+crippling talon. If any of those gets blocked, aand the pet that is your main source of sustained damage is dead the entire time, it’s pretty stupid.
Necro and engineer on the other hand can sustain condis very well.
Remember the endurance regen food as well as energy sigils. It’s the bandaid necros have been using for a while.
Even calling your pet back out of aoe functions as if the pet is effectively dead.
The pet is 30-40% of your damage. Any moment he’s not attacking while you are attacking you are losing that huge chunk of damage.
You’re having to nerf your damage due to the nature of the encounter whereas a guardian or warrior would just dodge or pop aegis and continue doing damage.
I already got my Liadri mini. It really isn’t that hard, just change your build accordingly.
Yeah, well, acrobatics makes it really easy with withdraw on 15 sec cd and 10 secs of vigor plus your shortbow evade spam.
You’ve got 3 base dodges from feline grace, then the extra dodge from vigor, and 3-4 more dodges available from shortbow or if you want to play it risky you can use pistolwhip instead to tank with invulnerability the visions.
Oh sorry, i should also mention my guildies also got their minis as Ele, Warr, and Necro.
War is easy. Berserker stancer makes you immune to the weakness so your endurcance will be fine, and you can use frenzy+endure pain to take out half the boss’s hp in melee during phase change.
And sorry but the necro guildie certainly took more effort than your thief or a warrior or my guardian or mesmer for that matter. It’s plainly obvious, between my ranger and my guardian and mesmer the guardian and mesmer are just so much better off.
Cast bars. The most pragmatic and least likely to fail solution is cast bars.
Ranger’s alright roaming, but the thief can roam just as well, disengage better, get his kills quicker, and he’s still useful in a teamfight due to stealth allowing him to harass the backline or skirting the melee train with s/d evade spam.
Ranger’s fun, but the pet is just a really broken mechanics and your utilities and traits are not as polished as the thief’s.
I already got my Liadri mini. It really isn’t that hard, just change your build accordingly.
Yeah, well, acrobatics makes it really easy with withdraw on 15 sec cd and 10 secs of vigor plus your shortbow evade spam.
You’ve got 3 base dodges from feline grace, then the extra dodge from vigor, and 3-4 more dodges available from shortbow or if you want to play it risky you can use pistolwhip instead to tank with invulnerability the visions.
Phase 2 has the particular spawn pattern.
The map is a pie with 4 slices. Usually it goes one side, then the opposite side, then an adjacent side, then the opposite of the adjacent side and repeat.
For phase 2, 2 pie pieces activate, both opposing sides. So if you pay attention, it looks like an hourglass that rotates, so if you lose direction just walk to the center and look out for the side that’s empty. What really puts pressure on you and might make you lose your bearings is the kitten visions that pop all over the place.
1-shot kills have been condemned since the beginning (Dungeons).
no-one likes being one-shotted.
It’s not a smart way to create challenge.Hence, in my view,
Anet has failed to realise that 1-shot kills aren’t fun, and has failed to create an inspired challenge mechanic.
Being one shotted is proof of poor game mechanics. The gaming companies say it is compelling. It is, it compels you to go somewhere else. LOL
No it allows for zero room for error. The Red AoE circles has a delay. The Orb’s pull has a Delay. The adds walk at a slowed speed. If you died, it’s your fault.
Weakness removes endurance regen and you only have so many condi cleanse if the boss decides to spam lash you.
I think people’s visions here are colored by the class they play.
Try to do this encounter on a ranger or necromancer over a guardian or mesmer or warrior.
1-shot kills have been condemned since the beginning (Dungeons).
no-one likes being one-shotted.
It’s not a smart way to create challenge.Hence, in my view,
Anet has failed to realise that 1-shot kills aren’t fun, and has failed to create an inspired challenge mechanic.
I think that 1 shot mechanics are challenging it keeps you focused and on your toes.
Anything else would either be way too easy or downright annoying, there is a fine line between challenging and annoying and i doubt they could ever truly find that perfect line and if they do it would be a happy accident, I for one can’t think of what they could do to replace it without making it so.
It wouldn’t be annoying. Mai wasn’t annoying. The laser room wasn’t annoying.
Neither were “easy”. They were of the proper design that if you do poor execution the encounter starts to snowball against you.
When people play MMO’s they want the strategy, not just the twitch. There is no strategy to Liadri besides "keep running along the edge to the safe spaces and pray your camera limitations don’t screw you over.
This was NOT a fun encounter for me, and god knows I’ve done high level fractals at cap. I’m not used to easymode, but this encounter was pure gimmick.
(edited by Zenith.7301)
The encounter would be a LOT more manageable if I could zoom out the camera like I do with Lupicus.
I beat it, but the problem is that you have to get lucky to be able to see the terrain and the pattern of the gaps because the camera is so claustrophobic you might end up running in the wrong direction and constantly get red circles.
Also, classes without vigor or endurance regen are screwed. Namely, the necro.
Classes without a lot of invulnerabilities and blocks are also screwed, like the ranger. Your ranger weapon dodges, due to making you spin around can actually roll you towards the wrong position.
The ranger is also the worst of them all because due to anet’s total disregard for pets and the aoe 1-shot spam on what amounts to 30-40% of your damage makes the Liadri fight on a ranger painfully bad. It’s a dps race of 2 minutes yet you’re handicapped in damage because developers are so stubborn about not giving pets aoe avoidance or dodging when the ranger dodges.
I still don’t even get why pets need to have that ridiculous kitten sec cooldown on swap if it’s so easy for them to die.
Also, the visions move too fast for how impossible it is to click to target an orb after it pulled you into a shadowfall, so you can’t even click to target the orb and rally before a vision pops you. Targeting the orb has been a futile effort, tab targeting is crap and prioritizes vision further away than the orb in front of you.
I also have to say that with all the stupid body blocking from the visions some ranged classes without baseline piercing are nerfed by the encounter design.
The fact that the encounter also has a 2 min timer further places priority on running a berserker spec.
P.S. This whole ordeal on my ranger took me about 6-7 gold.
(edited by Zenith.7301)
I think the glacial whatever trait that chills on crit should be added.
Make it work on all weapons, a 4 sec chill on a 10 sec ICD.
Guardian lacks chasing potential but that’s because they can be very tanky even in DPS specs.
Also the burst is very telegraphed, you need scepter to root to land a zealot’s defense. Maybe they should reduce the cd of bane signet and make something like judge’s intervention root or knockdown a single target.
Ranger is the worst of the classes to cope with Liadri. Get her to the final phase and sustaining only your damage on her because your pet is dead from the beginning is just such shoddy display of game design.
If you’re not going to get all classes to work properly, don’t bother adding classes you don’t plan to fix. Outside spvp ranger is just one ball of frustration. The pet is instantly dead in wvw. It is instantly dead in dungeons. It is instantly dead in gauntlets. It’s instantly dead in DE’s with aoe happy bosses.
This update has not been fun for me at all. Liadri is just dumb on some classes.
Nearly a year after release and pets are still instantkill fodder.
90% of the time it won’t be targeted. This crakitten o buggy. From being dropped as soon as you enter because somebody before was dropped and gates hadn’t closed when you got ported in.
Get Liadri to 1%, time runs out and I get dropped. At 1%. With the crappy camera on large toons.
I’m done until they fix this kittened camera and its inability to zoom out.
I don’t play tiny asura or human females and I wanted this done on ranger.
That’s what make the fight interesting. If you could just face tank autoattack, what’s the point.
It doesn’t make the fight challenging when it’s all luck based. You need luck so she doesn’t place the light portals on the very edge of the arena, making it harder to walk visions into them.
You need luck on where she decides to place the aoe, either forcing too many dodges in a row or allowing for endurance to regen. You need luck where the visions spawn, so you don’t constantly get mobbed as not only do you need to kite this ridiculous mob of visions while the boss is wailing on you and you got a 2 min limit on beating her.
It’s so stupid that on top of having to cope with an encounter that it bugs out and you get knocked down every 4 seconds. Also wasted a ticket on an ooze that hadn’t despawned during another encounter….
This is why I gave up on trying to run a minion master around the time of Flame & Frost. Just AoE spamming boss after AoE spamming boss. I feel for all you rangers out there who are stuck with a nugget or steak because of this.
They really need to revamp bosses so that AoEs become more of a rarity.
Doesn’t matter if they are a rarity. If the pet gets 1-shot it goes on a 50 sec cd death cooldown.
From the encounter design it’s obvious with all the lethal one shot aoe fields that I’m going to have to do everything on my ranger with the pet dead most of the time.
It’s not amusing when your class mechanic is punished by the encounter design so consistently.
Timed dodgerolls or even fear works perfectly fine, try doing last boss on 8 orbs though. Just shows how limited mobility wise we actually are.
Vigor isn’t even present anywhere on the necro skill/trait tree
Use 40% extra endurance regen food. Use energy sigils. Use 25% speed on death shroud or do a port kite with spectral walk or bring wurm and preset to port around.
I know it’s a crappy band aid but at least you’re not stuck with a ranger where the majority of encounters means your pet is dead a lot of the time because their brilliant idea of encounter design is a boss that sprays aoe all around him that’s meant to be dodged but your pet doesn’t dodge.
i noticed event mesmers wall, feedback and warden didnt reflect his killshot
The troll in AC does projectile shockwaves that can’t be reflected either.
This game is rather inconsistent and unclear about how mechanics work.
I don’t mean their effects, but their frequency.
Particularly for DPS conditions.
In GW1 you could time your condition removals to take the conditions from you at the right time to minimize the effect.
In GW2, it’s pointless when you use condition removals, they will just reapply them instantly as if you didn’t do anything. Either you can spam continuous condition removals like elementalists and guardians, or stay the hell away with ranged weapons and hiding behind minions and invisibilities before they can even deal the condition on the first place, or you’ll just see your HP go down at amazing speeds while your 40s condition removal reloads.
The difference is gw1 didn’t have split stats; gw2 does.
If a necro or engineer can’t sustain conditions, the power portions of their damage are negligible.
My spirit ranger’s autoattack on sword is a measly 180 damage noncrit (the pet’s noncrit single target auto is about 650). My necro’s autos on scepter on rabid aren’t breaking 300 damage noncrit.
Condi builds just do pathetic damage if they can’t sustain conditions.
The problem is how much conditions you can burst. If they toned down condi removal so you didn’t need necro/engi level of condi spam to deal with ridiculous ele or guardian condi cleansing spam (which erases thieves and mesmer and guardian and about any condition spec that can’t layer 3-4 conditions at a time consistently), they could then adjust the output of the fewer condi stacks.
Also, necro damage seems absurd, but if you get caught in a 1v1 with a warrior landing constant 3k autos on your 1700 toughness self you need the DPS to win the race before he kills you considering berserker stance and signet of rage with lyssa and cleansing ire.
Wounded or something like that.
LOLOLOLOLOL
Guardian is so “balanced” every team needs one.
Guardian is the only class that can control access to a point and actively defend their teammates, but having a unique (and mandatory) skillset doesn’t make them overpowered. Other classes should get some of guardian’s toys as opposed to taking them away from or weakening guards.
If a class completely dominates a particularly necessary element of a match, I call that overpowered. And it’s not just spvp. It’s in WvW where a team is easily half made of guardians with melee trains farting boons and cleanse shouting or in PvE where they have the best reflection uptime and group mitigation skills.
Even since beta those of us in closed beta knew from the getgo that the ground control, base survival, and group support of the guardian would make it an indispensable class compared to the others.
It’s sort of like warriors with hard CC. You can’t really replace them with another class to fulfill that function. You can replace a necro with an engineer or spirit ranger for condi pressure and zone pressure. You can replace an ele with a thief or mesmer to spike.
But when a class has the unquestionably best performance in a particular element of combat, it’s just broken. No class can compete with that.
(edited by Zenith.7301)
So here we go:
S-Tier:
+NecroA-Tier:
+Ranger (Spirit)
=Engineer
=Thief (S/D)
=GuardianB-Tier
+Ele
+Warrior
+MesmerThe only balanced class in my opininion is the guardian. All above him are a bit (necro much more) over the top. Warrior got a nice buff and are close to be balanced. Mesmers suffer from the strenght of condition damage and lack of condi removal and eles were overnerfed during the last months.
LOLOLOLOLOL
Guardian is so “balanced” every team needs one.
looks like ranger is in a better position than thieves at least.
It depends on the situation. I still see people respecting thieves for their cluster bomb blast finishers, group stealth and superior scouting ability. They might not bring anymore to a zerg fight than a ranger, probably even less due to their supreme squishiness, but they do seem to fill some rolls that no one else can fill as well.
Their insane speed also means they can keep ahead of a zerg to trigger supply traps early and get into circles to hold them up long enough for the cavalry to arrive.
Thieves serve a function perfectly, and that’s harassing the staff eles, since staff eles are totally worthless by themselves and cannot sustain themselves without babysitting.
A thief popping daggerstorm on their backline is also really annoying.
Also, ranger cripples are useless it’s not like you don’t have necros and eles laying chilling fields which are superior, but the necro and ele are doing actual aoe damage to boot on top of the utility.
The ranger just offers the cripple fields and maybe spirits. His damage in a zerg fight is nonexistent.
Warriors are one of the most potent 1v1 builds if they spec for it, it’s just the warrior whine has made it seem as if they’re this hopelessly bad class.
They only really suffer in teamfights, and the class that gives them most trouble is s/d thieves, and that’s because S/D thieves have enough evades to dominate the fight.
Warrior damage has always been kittened, what kept them off the radar is their uptime on targets due to being focused early. Nothing hits harder than a warrior barring a might stack backstab thief, though.
Both classes don’t fare as well in team fights and as such they receive less attention than the classes that do.
Ban Asura..
It’s ridiculous that there is one race which gives you such huge advantages…
It’s even more ridiculous how the devs are completely ignoring this problem.
Different animations;
Small small Size;
= Over powered.yes but think of the poor pvers
Cast bars. Cast bars. Cast bars.
Have you seen what S/P or S/D thieves do to Mesmers? They basically made mesmers worthless single handedly. In a purely 1on1 fight, a mesmer is absolutely helpless vs a properly skilled S/D thief, and this carries over into team games.
That’s only to tpvp specs of mesmers. Rabid geared prismatic understanding stealth spam mesmers handle s/d thief very well, as can a proper phantasm mesmer.
It just so happens neither of those builds is tourney viable.
Part of any class that has problems with s/d thief is lack of sustained damage. If your build relies on damage spikes, s/d thieves will just mitigate you very easily.
Condi pressure specs do best against s/d thieves usually, and mesmer doesn’t have any viable ones for tpvp.
btw has the update touched T6 mats/lodestone drop rates at all?
Well, at least as annoying as AC might be with its gimmick knockbacks, it’ll make it back into the rotation.
Always hated CM anyways. SE is pretty alright if you bring condi removal/group heals.
He makes an excellent point.
Part of the reason dueling a warrior is fun, is knowing that you can successfully dodge if you pay attention.
You only have so many dodges against a CC warrior, though. Switch out of that bad 1v1 weapon that is the greatsword and put in a hammer and run axe/mace.
You suddenly have 3 CC’s in a hammer, and another one on the axe/mace that happens to be ranged as well. So you either force them to be CC’d to death or you force them to use dodges on CC and eat the eviscerate.
The most fun duels for me are against DD eles. Every single skill an ele has outside scepter air is telegraphed entirely.
5 in a row from my count (thief).
Dodge, Dodge, Heal Dodge, Dodge (adventures), Energy (swap to same set) Dodge then the dodge from natural endurance regen will be back soon.That doesn’t even include weapon abilities or the invisibility.
Oh, thank god every other class is a double s/d thief with OP feline grace and a 15 sec evade heal with 10 sec of vigor proc and teleport utilities.
Too bad he’s still got fear me and endure pain to outlast the initiative dump and his weapon cooldowns are fairly low.
It’s my mentality because I play a D/P shadow arts permastealth thief and I pretty much win 1v1 against any class if I’m patient, perhaps ranger being the hardest.
I know you guys love to pretend like stealth is fine, but play other classes before shooting off your mouth. Stealth is an amazing survival tool.
Power builds are not solo roaming builds. Use them with a partner who can peel/kill things off you.
(edited by Zenith.7301)
Why do you guys keep saying that a thief can easily “reset” a fight? You only reset a fight when you are out of combat. When a thief is invisible, he’s still on combat, thus not reseting the fight. Just like to point the misuse of the word, as a newbie can read it and actually think that stealth resets combat.
Furthermore, invisibility is far from OP, especially in tPvP. There’s no such thing as a good 1×1 spec focused on stealth. If you are constantly going invi, you are not contesting a point, automaticaly losing the game, period. Even if you manage to kill the defender after a 2 mins fight, the damage has already been done and your team is behind score points.
As for SR: yes, it’s pretty good but not really a must. Some thieves just prefer to run something else, like SOA, Roll for Initiative,Shadow Trap, etc.
When your heal is a 12-15 sec cd it’s as good as a reset.
And a permastealth build does not take 2 mins to kill. It doesn’t even take 30 seconds.
Permastealth builds still have backstab, and stack might instead of putting points in the power line.
Mesmer is fine, Necro is overpowered.
Anything else?
You’re half right.
Necro is overpowered. Nevertheless, even if Necromancers were not overpowered, Mesmer still wouldn’t be “fine”. Having one viable build (shatter) isn’t acceptable. I don’t personally find Shatter fun, and Phantasms are not viable.
The current issue is that not even shatter works right now. So let’s blame Necromancers (they are easy target)… even if the meta flops back to what it used to be… having one viable spec is still stupid.
Anything else?
Join the club. Rangers don’t have anything but spirit. Power necros can gtfo since you can only roll condi. Guardians only really go bunker since mesmers and thieves do spike better and with more mobility than them. Warriors could try condis for giggle but why would you take a condi warrior over a power one when an engi does what a condi warrior can do but so much better?
Build diversity is a myth. You have D/P thief and s/d, one of the better ones. DD and scepter ele, both running the same build just different weapons and utilities. Engineers maybe bombs or grenades. The rest are stuck with only one competitive build.
It’s a fine and dandy spekittenil you come across a bunker spec or a thief that can reset.
And god have mercy should a cc warrior look your way.
This is all fine any dandy but stealth should not last longer then 3 seconds. No matter how many times you combo through the dark field. Anything longer then 3 seconds is a free get out of jail card. No other class has dark field to stack stuff with yet shadow refuge will pulse 5 times, giving 3 seconds stealth on each pulse HEALING U AT THE SAME TIME REALLY? are kittening kidding? Im jsut reading this kitten now and its kitten ing me kitten off. but yeah kitten gives you at least 11(15 if you stay in full duration and even more if you comboing while inside) seconds of stealth and the only counter to it is freaking strong and big aoe. and even then, I would glady take some dmg for 15+ seconds of stealth while being healed. This is OP to the max. Dark field on top of 15 sec stealth on top of healing on 60 sec cd? wow, just wow. If you dont think there is something wrong here im sorry but your just a thief in denial. This isnt an L2p play issue, I could give a kitten about other theif skills, they last a mere few seconds JUST LIKE EVERY OTHER CLASSES INVIS SKILLS. Ranger stealth doesnt even really count, the only way ranger stealths is freaking LB(rofl only if it hits) and getting stunned with a master trait. each lasts less then 3 seconds. But yeah SR is gay, prob as gay if not gayer then duelist pistol. There is something wrong when every thief is running this skill.
That’s how SR works and has so for a long time. Its something needed as a thieves are squishi.
It is not a total free get out of jail card. If a thief is using SR to dis-engage or low on HP the becomes a free kill if you
- knock them out.
- AOE cleave the area or even auto attack around will still hit.
OP is a ranger & having issues dealing with thief. Seems very L2P issue imo.
Yeah, that’s a great idea. Go melee blindly into SF and eat a 6k backstab that sounds smart.
L2Position yourself. IF the thief is low a few hits will down him. If he leave its prematurely you will see him and suffer revealed buff and cant go back in stealth. So what are you going to do instead? Stand there for the full SR duration, let them regen and wait for the backstab anyways?
No, go in, thief dodges into you since nothing can be more telegraphed than walking into a shadow refuge swinging your weapon
Either way I eat a backstab but if I don’t walk in it he has to waste a utility to get it to close distance.
And your whole little scenario is meaningless considering good thieves use sr to reset not as a desperate escape measure. They don’t wait till they’re 2-3 autoattacks away from death to pop it.
This is all fine any dandy but stealth should not last longer then 3 seconds. No matter how many times you combo through the dark field. Anything longer then 3 seconds is a free get out of jail card. No other class has dark field to stack stuff with yet shadow refuge will pulse 5 times, giving 3 seconds stealth on each pulse HEALING U AT THE SAME TIME REALLY? are kittening kidding? Im jsut reading this kitten now and its kitten ing me kitten off. but yeah kitten gives you at least 11(15 if you stay in full duration and even more if you comboing while inside) seconds of stealth and the only counter to it is freaking strong and big aoe. and even then, I would glady take some dmg for 15+ seconds of stealth while being healed. This is OP to the max. Dark field on top of 15 sec stealth on top of healing on 60 sec cd? wow, just wow. If you dont think there is something wrong here im sorry but your just a thief in denial. This isnt an L2p play issue, I could give a kitten about other theif skills, they last a mere few seconds JUST LIKE EVERY OTHER CLASSES INVIS SKILLS. Ranger stealth doesnt even really count, the only way ranger stealths is freaking LB(rofl only if it hits) and getting stunned with a master trait. each lasts less then 3 seconds. But yeah SR is gay, prob as gay if not gayer then duelist pistol. There is something wrong when every thief is running this skill.
That’s how SR works and has so for a long time. Its something needed as a thieves are squishi.
It is not a total free get out of jail card. If a thief is using SR to dis-engage or low on HP the becomes a free kill if you
- knock them out.
- AOE cleave the area or even auto attack around will still hit.
OP is a ranger & having issues dealing with thief. Seems very L2P issue imo.
Yeah, that’s a great idea. Go melee blindly into SF and eat a 6k backstab that sounds smart.
Just read this carefully again, and your problem is just a regular l2pvsthief sickness. D/P or D/D thieves are really up atm, they cant 1v1 most specs in the same skill level. S/D is just so much stronger atm and barely uses stealth. And from your suggestions i can tell that you got pwned by some thief, got bitter and decided to make this post. Again, fighting a stealth based spec thief individually? Fine. Thieves stealthing whole team to cheap insta gib whoever? Cheap and broken.
Most D/P thieves aren’t permastealth might stack specs, stop being dense. They lose 1v1’s because they don’t run 30 shadow arts.
Nothing really beats a might stacking shadow arts D/P thief who’s patient. If you lose 1v1’s on that build you suck.
i dont see the point of your reply… since when have “might stacking shadow arts D/P thief” been more than useless in tpvp?
But w/e guys, keep asking for stealth nerfs thus rendering the only thief weapon sets that require a functioning brain useless. Keep enjoying them s/d #3 thief spammers.
Yeah, because heartseeking through bp for stealth as opposed to a dodgeable cnd is so much more skilled than S/D.
I’m tired of this implication that s/d thieves are not skilled. It took serious skill for cutie to not get destroyed on his s/d thief by caed. It takes serious skill to survive as a s/d thief in a team fight with aoe condi bombing.
I don’t get how some of you can even deny this.
S/D may be a bit broken 1v1, but in a teamfight it’s not 3 spam. If you spam 3 you’ve got no shadow returns to cleanse condi. If you don’t root with infiltrator’s properly you’re not gonna land larcenous on someone with a brain. If you don’t manage your dodges well you’ll die in a CC chain or won’t be able to keep momentum.
If S/D was so easy, why did Xeph constantly get blown up in so many of the matches? S/D is very forgiving 1v1. It’s not forgiving at all in team fights.
Just read this carefully again, and your problem is just a regular l2pvsthief sickness. D/P or D/D thieves are really up atm, they cant 1v1 most specs in the same skill level. S/D is just so much stronger atm and barely uses stealth. And from your suggestions i can tell that you got pwned by some thief, got bitter and decided to make this post. Again, fighting a stealth based spec thief individually? Fine. Thieves stealthing whole team to cheap insta gib whoever? Cheap and broken.
Most D/P thieves aren’t permastealth might stack specs, stop being dense. They lose 1v1’s because they don’t run 30 shadow arts.
Nothing really beats a might stacking shadow arts D/P thief who’s patient. If you lose 1v1’s on that build you suck.
All stealth has no posturing or animation. Rangers hunter shot/rapid shot/whatever share the exact same posturing. All thief dagger skills have no animation and share the exact same posturing. There is no ability to counter and deny stealth thoughtfully. If your blocking at the time of attack..good one…if you evade and it happens to the attack that was going to grant them stealth,..awesome..but that’s all you can do. The disparity of this is mesmer great sword they lift and arm, or throw their hands down in their posturing on their attacks. If you know mesmer, you know what skill they’re using..guardians have the most overt weapon use posturing and animation, perhaps only second to ranger great sword..these attacks are fairly linear..yet stealth, which is highly tactical has no cue or way of preventing thoughtfully apart from, ‘hoping.’
CnD, Dancing dagger, Death blossom, Heartseeker and each different attack during the auto chain have different animations.
CnD has the thief spin the dagger around in a full circle before attacking. If you see the spin, you evade the CnD. The dagger spin even has a particle trail.
On an asura thief the animations are stupidly subtle.
My human thief’s animation is more clear, and oh god nobody will play norn or charr as the animations are so much more telegraphed.
He makes an excellent point.
Part of the reason dueling a warrior is fun, is knowing that you can successfully dodge if you pay attention.
You only have so many dodges against a CC warrior, though. Switch out of that bad 1v1 weapon that is the greatsword and put in a hammer and run axe/mace.
You suddenly have 3 CC’s in a hammer, and another one on the axe/mace that happens to be ranged as well. So you either force them to be CC’d to death or you force them to use dodges on CC and eat the eviscerate.
The most fun duels for me are against DD eles. Every single skill an ele has outside scepter air is telegraphed entirely.
Warriors don’t need a berk amulet to do damage. Eles can run valk so they don’t need power and precision due to high fury uptime.
Warriors in knight do more damage than some classes in berk amulet.
Burning is really the problem with condition builds alongside epidemic and all the fear duration increases. Make fear a cc effect, not a condition, so it isn’t affected by condi duration boosts.
So 3 classes( elementalist,warrior,mesmers) are not gonna be seen at pax at all.At the same time people at pax will get to experience from 3 different views the magnificent and engaging gameplay of spiritranger,the spectacualr 1200 range aoes of necro,the amazing and diverse play of s/d thief etc
GG Anet :PThe Irony of course is a few patches ago it would of been 3 Ele’s1 Mesmer/1 Guardian
And I’ve yet to see a longbow/gs glass ranger in tournaments, ever. Or a staff ele in a long while. Or a power glass necro. Or a rifle burst engineer. Or a dd leaping death blossom thief.
Or a burst guardian for that matter.
In fact, I don’t think I’ve ever seen anything besides wolf/drake/jaguar/raven used in any tpvp match. Not spider, not moa, not pig, no devourer.
Yet we still have people pigeonholing classes into one strong build as if they’re fine because they have one strong build.
I didn’t roll a ranger so I could spend all my time never using bows, let alone the greatsword. And I sure as hell didn’t make a ranger to play a condi bunker spec because the other specs are garbage.
But don’t let that stop the whiners from wanting to see any minion class removed from the game.
Ranger is not a large teamfight class. You have no sustained aoe, most of your condition builds deal single burst condi stacks mostly so no necro-like aoe condi sustained application, and your class mechanic is dead most of the time.
And when that class mechanic isn’t dead, if it isn’t a drake it’s still useless as single target attacks are worth nothing in a format that necessitates cleaving.
What is bugged about shadow refudge?
It is suppose to give 3s of stealth per pulse. You can counter it by knocking them out of the field which reveals them or aoe/auto attack in the area. If you don’t want to then just run the other direction. However, it is difficult for new players to learn how to handle stealths.
Shadow refuge is not used for the reset as much as it is used for guaranteed rezzes with stability.
And no running in the other direction does nothing considering they have signet shadowstep, shadowstep utility, and steal to close the gap with 8+ seconds of stealth.
Burning just needs a nerf. So does engineer and necro condi stacking.
Stealth stacking is a problem, but let’s be honest it’s mostly BP>HS spam that’s the issue.
You can dodge cnd, so there is counterplay there. You can’t dodge BP>HS so they get stealth on demand and can stack stealth to stack might and cleanse condis.
And most importantly, if we must remove stealth stacking, thief will need serious help with sustained because the fact is the moment you’re out of dodges and revealed you die in mere seconds.
I think a nerfed form of s/d with much less evades but that style of evasive sustain is where the thief should go.
Make HS not grant stealth on smoke fields. Change the weaponset so its mitigation is blinds. More reliable blinds and you only gain stealth if your black powder shot lands on the target.
(edited by Zenith.7301)