Showing Posts For Zenos Osgorma.2936:

Do you think pet heals should generate AF?

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

i do , its Fair enough as we would have to give up the Other grandmasters , sun spirit(vigour) ect and protective warden for a Pet heal.

pet heals should also count as triggering Natural mender.

List of Sigils and Runes that count as heal?

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Superior Rune of Scavenging 2 and 4? those count as sigil of bloods/ life steals and 4 triggers on Heal.

so a heal ontop of your heal with a heal.

Concerned for DH future because of QQ

in Guardian

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

True shot is a white Arrow hitten between Swords and Crystals from the DH traps its very hard to see when its used as that combo blends together.

they also changed rangers pbs shot to have a Black arrow trail when fired, so it does not blend into the area previously it was also White making it nearly non-visable same goes for Trueshot and with its low cast time and low cooldown you can’t dodge every time he fires , that ontop the DH has two Teleports one on sword one on LB and a extra swoop as a Virtue.

when a DH does this most player Expect a Medi guard/burn guard type burst right after the teleport so they dodge instintively every time the DH teleports making it much much easier to land a trueshot each and everytime.

and since it Peirces + can grant stability on a 4second cooldown , it ether needs a longer cooldown(6seconds) because of its Utilitiy the stability granted lasts 6seconds so it can carry over into the second trueshot making the DH have pretty much enough Stability to take any CC he likes after the first Trueshot.

or just simply if you want to keep the 4second cooldown and that amount of Utility+damage , one or the other must be reduced.

Oh the irony

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

i found some through Poison master but that is it.

New Builds List - [Being Updated]

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Poison Master Druid , Tanky cures condis like the wind can stack up to 17 poisons if the target is rooted with staff 4. the burst combo is Glyph>poison trap>drake f2+staff 4>swap>dagger 4 (keeping close to the target put the pressure on) he backs away and tiger Upper cut the f2 on tiger into the fleeing target and dagger 5.

this leaves Astral grace and staff 5+3 and 2 + healing spring free for use anytime , with Poison master in use the pet becomes a source of damage while the target tries to hide from the Staff AA’s causing bleeds ontop of quick draw this makes for fast Water blasts too, so if you feel comfy to swap drudic clarity for something else go for it.

there is no escape from the poison.

http://gw2skills.net/editor/?vNAQNAW8YnMqAdrgFsCWsCctgFDBDOrGWLrNvrgVVjJAM1aApMsR80E-TpxBwAEOCAOuAAAOIAXeAAfLDcb/BA

note this builder is out of date , the amulet should be Vipers.

note also if you pick Refined toxins and slot a Stun break glyph of equality this improves its Tankyness and allows Staff 4 to cause poison also after swapping to staff if you are at 90% and pet is at 90% this allows 3 poisons to be stacked every pet swap or 4 if both druid and pet are above 90% which is very good for a opening on Staff 4 or staff AA.

on vipers i believe the crit rate will be around the 65% mark though the Amulet in the build Link goes upto 76.6% on a flank but im not sure the extra 11% crit hits is worth it just to power Sharpen edges.

(edited by Zenos Osgorma.2936)

Anyone else quit their Ranger with HoT?

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

… come on guys give them alittle time to get things adjusted …

If you don’t tell them it needs to be adjusted, it will remain this bad.

last out of beta with the least amount of testing should be seen to first , the rest of the classes can just wait for a change. xd

Guard traps and Ranger traps

in PvP

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

The utility in ranger traps is the recharge. The shortest ranger trap recharge is 12 seconds. The shortest DH trap recharge is 24 seconds.

Combined with this: https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Trapper

And rangers have all the utility they need.

… and Dragonhunters can use those runes too. The trap cooldowns between the classes are close, but I would agree Rangers are lower however Dragonhunter gets an elite to fill in the gap and doesn’t have to slot a different utility for a stun-breaker or for stability.

Edit: Messed up the quote >_<

Just pointing out the utility of ranger traps. 3 seconds of stealth, and 3 seconds of super speed on 12 and 16 second cooldown is good utility.

when it comes to Balancing things , i’d discount any Runes as those are bonuses not somthing that is taken to make somthing viable.

Guard traps and Ranger traps

in PvP

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

ya right now , a set of ranger traps can not down someone unless they wait 3-5seconds and get condi wiped.

unlike DH traps which just Trigger and do massive Damage you can not react to somthing that has already happened plus the one shot combo traps DH has are also Unblockable so they are effectively Much better at killing targets with Very little counter measures and a hard area to escape from as leaving the ring from test of faith at 50% hp Will get you killed as DH aslo as what we rangers call a LB with a 4second cooldown high powered Stability granting Trueshot so ya we can;t even interrupt to counter on that point.

Straight up DH LB trapper Beats Ranger LB or SB trapper bue to boons/Utilities and lots of Aegis.

Druid Astral Force Out-of-Combat Degeneration

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

good news TY Irenio

Druid Bugs [merged]

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Invigorating bond on pet f2 heal does not trigger Natural mender, if its not intended make it intended this would help with Sustaining stacks outside of Astral form.

Guard traps and Ranger traps

in PvP

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

also dont forget ranger traps are condi duration based for nearly all its damage , with food reduced to 20% duration you’d need Trappers expertise(50% duration) + hidden barbs(20% more bleed damage) and atleast 1.4k condi damage , not done yet to regain the lost 20% duration / hidden barb scaling on spike trap you’ll need extra Duration ether vipers gear or a Givers weapon+ sigil of Agony (20% longer bleeds) or use Krait runes.

Traps got weaker on ranger and need More investment than before.

they also don’t have Utility effects apart from a single use KD on spike trap.
Frost trap should daze / freeze
fire trap should change to smokesfield now we have a Fire wyvern + already have bonfire, or fire trap should cause blind.
Poison trap ironicly is pretty perfect.

(edited by Zenos Osgorma.2936)

Devs please buff our traps...

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Traps (not Ranger’s, obviously!) seemed extremely OP in the Beta.

If they still are, they should nerf them, rather than buffing Ranger’s to be equally OP.

Traps alone shouldn’t be able to kill a fully PVP geared (i.e. Soldier’s), level 80 player, in a couple of secs and that is exactly what they were doing.

There was terrible skill lag at the time, so people weren’t able to do a lot of mitigation; but, still, it was ridiculous.

Of course, it could have been an exploit, IDK?

Oh no they’re still OP. I’ve 1 shot many classes with my trap bombs That aspect is not what I’m talking about however and their damage should be lowered. I just mean our traps need at least a stun breaker on them, and they should grant a little more utility. (boons, control, or bit of both)

still think our traps need more direct damage , Dhs test of faith can eat off 1/3 of a hp bar without the pass through effect , while it takes a Frost trap and fire/poison or spike trap (traited at that) to deal 1/3 hp (2 traps plus condi application) with everything else we have going for us damage while , the dh traps are better over all.

so i’d like to see spike traps direct damage improved and have the cooldown lowered closer to test of faiths 30seconds and damage values , so we don’t need to use 2-3 traps or have to Take hidden barbs+trappers expertise just to make them viable.

Druid was overnerfed

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

https://forum-en.gw2archive.eu/forum/professions/guardian/Highest-PVP-Trueshot-hits/first#post5657812

you see this Devs , True shot low cooldown yes its PvE but this much damage a Ranger can not do Even with perfect stacks and Signet of the wild on a Maul or even a RF will Struggle to get this high.

does this give you reason to nurf our damage or AF production , or does this give you more reason to Nurf other CLASSES.

Attachments:

Post BWE3 Druid Changes

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

I bet you Irenio had a day off from work due to of his hard work load over the last few months on HoT + ranger reviewing and someone else Went ahead , did the stealth changes without discussion with Irenio or even wait for him to Review the alterations.

going over each others heads is now how Balance is done.

take a leaf out of the Most dangerous game changes , do what you think is right Nurf stuff what ever than Add a little more back ontop stopping with these Over nurfing of Abilities .

a clear example is how much damage test of faith does on a trigger vs Spike Traps Trigger damage ya 45 vs 965 is not Fair at all , don’t care if it has a KD thats hard counter by Stability and Normal condi removals but Test of faith ya you can stun break with instants but because of the daze you will always take any follow up attack and can not do anything about it.

atleast with spike trap you can have stability stop its KD and avoid the follow up without having to kill yourself by leaving the ring just to avoid a hammer or all the Aoes from opposing team mates as leaving the ring again would kill you much much faster.

rock and a hard place really , the druid has had one Beta test it doesn not need Nurfing ! it was clearly underpower from the get go.

you gave DH’s too much of a Rangers abilities , last thing that grinds my gears DO guardians even need more protection by using faith! no they don’t.

(edited by Zenos Osgorma.2936)

Test of Faith vs Spike Trap

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Spike trap 45seconds
test of faith 30sec

spike trap base damage 45
test of faith on trigger 965
pass through damage 1,462
(not even close in terms of damage even if spike trap does have Knockdown)

Test of faith dazes 1second which is stronger than a KD due to it causes panic and can enforce a pass through increasing its effective damage again.

Spike trap bleeds only good at max condi damage with about 20seconds of play to deal 18k bleed Counter by condi cleanse (fair play)

Test of faith UNBLOCKABLE vs that much damage on trigger+pass through with a daze for 1second combined with Trueshot or Guard sword AA pretty much makes this combo Non-counterable.

its ether Spike trap needs a massive Damage increase or Test of faith is Overtuned.

Anyone else quit their Ranger with HoT?

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

not touching druid with a barge pole now , i got to minor grandmaster on the traits " didn’t put a staff on" but used healing from different sources like Invigorating Bond And guess what

" it does not trigger Natural Mender!" or charge AF .

it seems only a staff Equipped allows you to charge AF .

tried Troll ungent without a staff Equipped and it didnt do a thing.

also Water spirit did not Trigger Natural mender ether when it was Activated.

but in all this atleast the new Tiger pet has allowed me to improve A remoresless build.

Resounding Timbre nerf?

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

I swear I could use my heal before HoT was released to maintain perm swiftness and now I can’t.
I’ve looked through the patch notes to find why this is the case but haven’t found anything. Anyone have any ideas why this is the case though?

HaO has set Boon durations maybe its overwriting the swiftness given from Timbre or that should show as two lots of Swiftness on the tooltip not one?

Action cam -Rapid fire tracking gone

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

its intented by my experience and from what they showed on twitch (manualy aiming projectiles).

i can start a Rapid fire on a low hp target and Aim it at a different target not wasting any shots.

so id guess you could turn off the action cam to make it track and or turn it on for a More Flexiable use of channel projectile skills.

swap smokescale f2 back please

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Nothing to add, just throwing in my agreement that the ability should be switched back.

I’m half-wondering if some developer at ArenaNet was just giggling with a coworker going “wanna watch the Ranger players flip their lids? Watch this”.

we all know they like the " Banter" but if someone at anet takes it the wrong way and miss read the situation it leads to these kind of knee-jerk reactions just like what happened with Most dangerous game .

because of one person on a last wim or Gut feeling took ages to change back or fix the issue at hand properly.

This is unplayable as solo.

in Guild Wars 2: Heart of Thorns

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

New content , lots of people dying even in small groups .

while here i am Soloing or +_1 a hylek champ at a hero challenge and do fine while Resing the downed maybe some people just need to get out of the Dps meta and into the survival meta, then you won’t have so many issues with Having to run all the way back , that extra 20mins running back could of been spent fighting the champ for a extra 5-10mins.

this hylek champ when into stealth every 25% hp and only if it had a Full Break bar , if the break bar was broken it took other 25% hp damage before it stealthed again doubling the upkeep you could do to damage it before it stealthed again, instead of it doing the RNG stealth while having its Break bar.

found fear/immobo and taunt are more effective than Direct cc’s as they last longer and the push ect direct cc’s only take off chunks quickly but don’t maintain break bar Degeneration.

basicly use 1 direct CC , 2 other cc’s i used a Wolf for fear+KD and PBS with muddy terrain , just to make sure any adds don’t get in the way.

(edited by Zenos Osgorma.2936)

swap smokescale f2 back please

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

and doing so means you’ll need pet on passive at all times .

do you know how to animation cancel? would this be too difficult for you to learn?

come on you guys, you are turning in to a bunch of divas. 90% of you honestly haven’t a clue about what exactly youre complaining. Eura wanted to use this for his team comp in competitive pvp, and hes basically throwing a fit about it. for the rest if you, it doesn’t matter one bit. youre just getting on board the negativity train, because it’s cool to complain about the ranger. youre getting so caught up in it that youre failing to see what we do have.

ive said everything I needed to say on the smokescale. /exists thread and never comes back.

And what DO we have, exactly?

A gutted elite spec.
A pet that was really good nerfed into the ground.
And nerfs that just seem to keep on coming.

So… tell me… what do we have?

I do know how but with the action cam and Movements , trying to press a Recall when needed Might just be that situation where you “JUST CAN’T” do it and to reliably control somthing like a Smokefield you’d need to keep it on passive untill needed and having to Cast cancel everytime its not needed is again onther thing to keep track of , let alone pet movements other classes don’t contend with this as they are the focus point of thier mechanics and don’t have to keep track of two sets of Ranges/distances or having to Cancel cast every pet swap.

ps they Fixed the lighting whip on ele due to Cancel Casting! and repeating for faster damage.

swap smokescale f2 back please

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Anything as strong (or inconvenient) as a smoke field must have better control than might stacking. You can’t just use smoke fields all willy nilly and get good results

Even if they use it most of the time after such and such skill, I’m tired of trying to plan around the AI decisions.

the smoke field is controllable, that’s what I’m telling u guys. it comes right after the Smoke Assault. test it out for yourself. if you don’t want the smoke field there and then, don’t cast Smoke Assault. it’s very easy for people to pick up on this as they start seeing more smokescales in pvp.

and doing so means you’ll need pet on passive at all times and Tell it to attack to reliability use the smokecloud , removes its ability to activelity apply damage between f2’s and cloud. it’ll be a lump of meat sat waiting for only cloud or f2 , let alone if you actively use it the uncontrolable use of cloud during high combat will overwrite fields.

for combat use its a not a good change, because i want to Actively use the pet between f2’s and cloud not leaving it on passive just to control the cloud.

Sword Auto Attack

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

You’ll still never get me to use sword in the new maps, just because of the aa. I want to be able to move out of the orange circles, thanks.

And don’t get me started on the “evades”… Looking at you sword #2!

ya took me few hours to get use to the cam , and cliffs ect but now im fine , can’t say for others through but not every weapon can be as casual as a Warroirs main hand sword.

swap smokescale f2 back please

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

if it stays as is , the smokescale will always be on passive to reliability use the smoke cloud and it makes it a usless dps pet (aka can not use it Actively in combat out side of f2 or cloud.)

combat wise Terrible change.

Sword Auto Attack

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

been playing Main-hand sword with the Action Cam turned on And it is Amazing to control instead of clicking or tabbing away , i can just look away at the right time when i want to move and use the leaps in the direction of my choosing without the mousing Clicking Hassle! i’d say give action cam a try though I’d warn you it is quite Difficult at first!

though again if people want main-hand sword to be a Straight up no worries dps weapon with Auto turned on , it won’t happen as it takes away from its abilities on AA.

things like Serpent sting are always having code issues , like rolling too wide ect pre-patch due to speed boosts , so now Serpents sting needs to be brought into line for Post patch movements due to less speed , the roll doesn’t correctly aline unless the target moves into the roll , this cast time needs to be lower 0.5seconds atleast.

the issue of not being able to dodge during a AA combo with Auto attack turned on , is because of the attack animation types where the feet are not on the ground so dodging is a no go.

the only way to change that is if the Kick part of the AA is removed and replaced with somthing else , like a low Sweeping round kick so the feet are on the ground allowing the dodge , the low sweep could apply torment instead of kick/push .

this kind of animation wouldnt be restricted to rooting issues as it could be done on the move legolas style melee.

(i’d really miss the kick through its awesome Control support slowly pushing things or holding them inplace long enough or into a corner.)

that would allow a dodge on the 1>2 part of the AA , then 3 just becomes a option to use if needed or target moves away.

but got to say again im so impressed with the action cam , im finding it so easy to control the leaps , but now i need a new mouse for a extra hotkey button for the action cam as i can’t use the mouse to click waypoints ects.

i’d say give it a try!

(edited by Zenos Osgorma.2936)

swap smokescale f2 back please

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

smokescale only ranger pet to have Smokefiled , only smokefield on the class Should be Accessable on f2!

not fussed about the 50% damage reduction.

Question about berserker gear

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

they are a option now , not the Best top damage .

the only thing Beserkers counts for now is the best Direct Damage though they are not the Best way of dealing damage anymore.

a combinaiton of condi+hybrid damage could easly end up dealing the same amount or more than a Pure beserker gear set for new HoT content (being more consistant vs all mobs and bosses) due to immunities and direct damage being less effect due to the mechanics.

Druid = Rampagers/vipers/carrions/dire/Magi i think pretty much everything But Beserkers gear maybe if you had Cavaliers+Zealots that would work , but druid Highly Benifits from Power/healing stats while the ranger core Benifits from Rapid application of conditions if you pick the right traits.

though don’t forget that pets got some condi stats so you can easly now , go full Zealots with Might stacking for pet+ranger using beastmastery , druid , nature magic combine those to increase boon durations+healing, might buff to improve damage on the zealots gear while buffing the Pets condition damage, ontop of that for a rapid increase in dps per pet swap using Zyphers speed.

Did Frostmaw, unable to use CAF

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

you gain a % of AF according to the amount healed per tick/pulse or skill use so use Outgoing healing boosts like Sigil of Benevolence in addition to Druid traits bigger numbers more AF%.

i’;d think its all about finding that healing power Sweet spot now and a slight re-balance of AF on None Staff weapons.

just wondering how much AF does a Clarions+warhorn blast on a waterfield charge AF with?

Sharpen edges and Condi food duration nurfs.

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

could use the new Vipers gear but then again that is Sacrficing stats to regain the duration on expertise , lower condi damage as standard just to regain lost Duration.

on a build over all , its a good gear choice .

but the issue is that sharpening edges having lost that 0.5 extra without having to use Givers+20% bleed agony sigil , how many crits can you fit in 0.5 with a quickness boost that trigger edges, 2-4 attacks , 2 trigger edges on a RF or Hunterscall i have a Vague idea that this overall loses 2-3 bleeds over the 12-16hits because the duration isn’t long enough which is a hit to this Traits DoT.

as justine said it requires duration and condi as the two top stats though it need crit hits high enough around 70% critical hits to keep effective sharpen edges to maintain a decent amount of bleeds on a target, even then it stacks only around 12-15bleeds while using 2x Rapid attacks or in combination with quickness.

the only other ways to add more bleeds is through pet , off – hand dagger or axe split blade being 12-14seconds on 5 bleeds (with trait this goes upto about 8-9 bleeds going on average critical hits Spotter+Fury) at around 65% buffed.

this will also require Quickdraw to maintain Sharpen edge bleeds through rotations which gives 18bleeds for the Remainder of the bleed duration lasting about 4 seconds after weapon swap using split blade right away again , one after the other to maintain 18 bleeds on perfect shotgun attack point blank range.

anything in addition to sharpen edges is a tempory boost and shouldnt be counted as maintained bleeds.

over all , sharpen edges has lost some of its Bleed maintaince lowing its max stack before extra bleeds no longer increase the stacks , though maybe now its not worth going for duration + condi damage but rather using High crits and quickness to apply said bleeds Consistantly and Rapidly aiming for higher stacks than stronger number of lower stacks.

i’ll find some Vipers Instriptions / recipes and try it out but i doubt it’ll fix the problem as it’ll be like 21 expertise = 1% duration and you’ll need 4-5 gear parts to recover 20% or 2 gear parts and a givers/vipers weapon.

and doubt the duration is worth the damage trade off , in the end its a loss of bleed dps regardless if i’d slot some viper gear/weapons.

WHaO Update?

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

basicly copies all boons but the durations on HaO are the Durations its limited to , so it only copies stacks and not the durations .

hard limited to durations on HaO but the stack Limit is not.

Sharpen edges and Condi food duration nurfs.

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

they wont add a ICD on a 66% chance on crit Trait that would be a pointless addition to a trait that is a recurring effect on a low base duration, it was only good enough when you could reach 100% duration even then at 6seconds .

and in other cases Giver weapons are a no go for PvP ether, so you’d only be at what Krait runes give you + sigil of agony meaning 85% or 5.5seconds on the trait.

im mostly annoyed that this basic Trait does not reach effect levels unless you have , condi damage+durations+high crit hits and Rapid attacks which the condi weapons on this class are slow to stack and dont get high stacks unless everything is invested into bleeds.

it is too much investment for a adpet trait to make it work effectively , it should be something in addition to the weapon , not having to take a weapon to match the trait and i’ve heard the Arguement that SB works better with Sharpen edges but that only counts for flanks and if it has Sigil of earth only then it will stack quickly .

without the SB/sigil of earth the trait alone stacks so slow with the correct Stats being high enough.

meaning you’d have to trade crit hits for condi damage , or condi damage+duration for crit hits requiring full weapon investment and gear investment to just make this trait Effective .

while we see Warroirs and mesmer able to reach good Durations without needing to apply so much into 3 or more stats for a adept to work.

ages ago they buffed it from 2seconds to 3 , with 40% food in mind " because its base duration was too short and did not scale high enough to be effective "

now that foods changed its Lowered it again and is less effective at Scaling up , you won’t reach 1k bleeds on sharpening edges unless you are willing to Sacrifice everything to obtain a bleed of that level , while other classes can easly each 1k bleeds without full investments to weapons and gear .

my warroir with Sword and a mix match of dire+carrion gear gets stronger bleeds than this trait currently WITHOUT food or givers weapons( and i just noticed im also using Mad king runes Which means i’ve got 40% duration on my warroir pumping out 1.2k bleeds on sword and trait.

(edited by Zenos Osgorma.2936)

Sharpen edges and Condi food duration nurfs.

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

i find this annoying that condi food got nurfed to 20% while i was relying on that to boost this trait to 100% 3seconds to 6seconds.

anymore investment by changing weapons to condi duration is pointless and it will start diminishing returns in the Value of effect dps from both loss of damage stats and duration increase would only lower dps.

its not much i’ve lost 0.5seconds half a tick from this trait so i’d suggest Anet buff this trait base line to 4seconds so you’d get 6seconds at 50% condi duration meaning runes are required for it and going for 100% bleed Durations would require runes+sigils and a 10% on a weapon making that investment of Duration turn the bleed into 8seconds.

rather than 6seconds at max duration investment.

ether way this trait is effected by the food changes quite a lot as its a chance on crit too , take up more stats to be effective.

Grace of the Land, too strong for raids?

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

“That creates a zero balance between ranger and druid builds and their contributions and penalties to groups, which is considered balanced.”

This is exactly what the problem is though. While the Druid is netting all group damage, that, as you pointed out, more or less equals what a condi ranger outputs, he’s a full fledged healer. The Druid basically doubles up as both a healer AND a DPS slot. That’s my problem with it. It’s just way too strong to be able to fulfill to roles at once. It’s just too much group damage.

“Your math is wrong, your assumptions are bad, and quite frankly your dogmatic attitude has gotten on even my nerves.”

I haven’t posted any math in this thread. The last time I actually broke out my calculator for more than a few minutes of adding and multiplying to get some rough numbers was during WoW’s Cataclysm. I managed to prove that the entire concept upon which the Warlock Demonology spreadsheet was based on was actually deeply flawed and ended up showing through both mathematics and practical tests that Demo Warlocks had the potential to output the most DPS out of any class during burst damage phases, during normal DPS phases and during execute phases. Of course it was near impossible to properly execute the proper prioritization, but when you got close, the results were staggering. Just another reason why my guild’s logs were always private.

Next, my assumptions are:
Raids will have unavoidable damage that, when coupled with avoidable damage and a 95-99% success rate, will result in a health deficit for players who only rely on their healing skill for healing.
The length and difficulty of a fight will force raid groups to either bring utility healing like Wash the Pain Away and Elixir Shell -OR- coordinate water field blasting -OR- bring a dedicated healer.
The best healers to bring will be the ones that give group utility on top of personal DPS and the healing they do.
Raids will allow a certain numbers of players to stack in melee range at nearly all times.
GotL provides more group DPS than is adequate while in a raid setting, at least for a single trait that isn’t the sole focus of the Druid elite spec.

“Speed stacking on multiple targets (#’s 1&2) is countered by 2 things in general.
Positioning and Cast time. Positioning breaks down into two factors; Skill Radius & Team Positioning. Celestial Avatar skills have a small radius or are PBAoE. Stacking multiple/max stacks on multiple allies that are not tightly bunched up will be next to impossible. On top of this although spammable Celestial Avatar skills do have cast times which means time will be consumed even just trying to first build up stacks.”

There are also other factors to consider such as the healing being spread to players who aren’t topped off and whether Glyph of Unity and Live Vicariously will synergize with each other to provide a great number of GotL stacks to players.

“The rate at which you can even begin to apply these stacks is already separated by a 10s Celestial Avatar form CD.
This means that even if you were able to keep the maximum number of stacks on allies it would still not be permanent.”

Much less than 10 seconds if you have a Chronomancer, and I’ve stated above, there’s no reason not to have a Chronomancer buffing a pile of players because their damage buffs are just way, way too strong to pass up. In the event that everyone is spread out and only 1 target can be healed/buffed at a time outside of using spirits, banners and shouts, then things obviously differ greatly. But it’d be odd not to have a melee ball bouncing around to kill stuff as it’s just too optimal to keep as many players bunched up as possible and it’d make no sense if every fight constantly forced players to be spread out, especially the melee which would end up being extremely punishing for melee heavy group comps.

“In addition to this point while you are healing in Celestial Avatar form you CANNOT DPS.
Therefore the more you focus on building the stacks the lower your own DPS will be. Since Druid heals in general are being made less effective without an investment in Healing Power that means one stat is already dedicated to support limiting self DPS.”

That’s not very relevant since the Druid will be giving out large amounts of buffs that increase group damage, which will let him heal while still providing DPS to the group.

“something this game is built around NOT having in the first place.”

To nitpick, the game WAS not build around it. But things are changing with HoT around the corner and dedicated healers may become a common thing, if not downright required. I just feel it’d be sad if Druids and Rangers were solidly locked into using GotL because “the meta” calls for it.

you are only just Scratching the Surface of what these Special specs can do as these are the first of a few to come.

yes it can double up roles , but this game is not about roles/classes/jobs ect its about making the charater how you want it and play it how you want it.

for the dps QQ , yes the druid will add 15% to the group on a 15% per player if they all stack together (which is a no ) in a raid 10players will never stack in one place long enough for 10 players to gain maximum Stacks from grace and if they did it would require Two Druids , Giving up the Dps role while in AF form and recovering damage using Grace and other buffs.

the whole Reason is to be a Party Buff/heal support while during heal/buff rotations in the down time , should apply decent dps as Standard.

if you are QQ’ing the fact the druid switches between forms to apply heal/buff then Dps you are just enforcing the druid become a Retro Monk that can only heal again.

you are only touching the iceing ontop of a cake and picking flakes off for no real reason at all.

the most i;d see Grace giving is the 15% to 6 raid memebers mostly those that use medium ranged weapons due to the Staff and AF’s skill ranges they won;t be melee combat so it won’t start to Push into PS territory (which is a Melee Buff for nearby allies) which the other half of the raid will be still at medium range to effectively counter the Raid Mechanics ( again onther Limitation to grace) just as PS is Limited to Melee buffs.

I hate to by cynical but

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Just wonder how many “oops so sorry” moments druids will be faced with when CA form is on its 10 second cool down and staff skills just won’t be up to the task

That’s why you won’t do raids with pugs but Organized people on TS.

I just saw a point fly over your head

i read , yada yada team blames healer (like a old MMO) forgeting to activly defend themselfs while fighting or Trading for more Glass/less defences Because of " healers" .

forgetting GW2 is a game of Active combat regardless of dps/tanks/healers .

blaming that " healer" induces hatred against Rangers or easier to point fingers rather than deal with the issue at hand and that is They Failed to survive.

Ya im sure we Very Experienced mmo players get the hint.

and again to avoid all that Pointless Lame finger pointing , i’ll be doing raids with the guild.

I hate to by cynical but

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Guys and gals, you can sugar coat ranger all you want and make number graphs, but there are reasons why ranger is behind other profession at the meta stage in every area of the game. The devs know it too. Irenio acknowledged it on the twitchcon stream. Yes, you can use ranger, but it’s not a meta contender sorry…

Irenio was talking in past tense , so at current yes ranger isn’t a contender for meta teams but that is what irenio is getting to “bringing the Ranger into line with other classes through the use of druid and improving CORE Ranger skills/Co-eds and mechanics”

its not a matter if ranger is not meta , after HoT’s release its a matter of when people will Relise ranger/druid could be meta if they allow it.

right now its bias and old habbits that are keeping ranger out of the meta , not its builds or uses because we already know they will provide more than enough in every field damage/control/support and there should be no reason to exclude this class from any Meta form be it pvp,pve,pvx,wvw,raids or even dungeons.

people need to stop burying thier heads like a ostrich and face the Reality that Ranger will be Meta somehow , somewhere its only a matter of time.

Condition damage change for pets

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

not really i tend to stick to :

Fern hound or wolf or drake (depends on what the content needs)
i always have a Feline Mainly Lynx (so the condi changes are a bonus for me)

still use Saimoth in pvp though.

Druid changes from BWE3...

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

did someone just Add more Wood to the hype Train? ether way im happy with added changes Bring it on the Jungle Awaits me!

Your pet names

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

my most used names and pets

Owl : Hegwig
Raven : Nevermore
Eagle : Justice Forever (chessy i know)
Wolf: Jippy
Drake hound: Kraken
Pigs : Kragg Moves ( you know the Song the way she moves because it kicks up dust ready to charge:p)
Drakes : Citizen snips or Citizen king (if lightening drake i don;t know why but this drake type suits the Bender super hero from Futurama charater mainly because this lightening drake can a bit of kitten)

Knowing when you team is beat

in PvP

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

the only time , i Believe a match to be lost is when its 250points down and they have a soild hold on 2caps/nodes while actively able to contest the 3rd in " mid game" at the start you can still recover but when they are at 400 vs 150 well then its done.

there is not enough time to catch up , the only way in that situation is to cap 3 nodes at all times for a good 6mins while Racking up score through orbs/chiefs or kills , and if the opposing team are keeping a soild on nodes it means ether two things.

1. the opposing team has Vastly better node Rotations .
2. the person on thier team for Decapping or +1 is very good at prevention and node defence meaning , your team will find it very hard to hold nodes for any longer than 1min.

thats the only time i give up competitively and then after that i just play the game untill its over but i won’t try my best because i know you can’t recover for such overwelming odds that late into a match with such a difference in Situation.

though this only counts for Pugs and it is also very hard to establish a new rotation mid fight as everyones in the flow of the match, thats only changeable when a team speak is involved so people can match player to player , skill vs skill to turn the tables.

(edited by Zenos Osgorma.2936)

Two questions

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

all pets have a Base amount of Condition damage Seperate from the rangers , the only Stat buffs they benifit from are Group buffs like spotter ect and Might stacks to increase condi+power.

2. sorry i don’t know where they moved the pets to , have you checked the Cave by Fort Trinity from the map view it is South East east(SEE) from the fort hiding cave on a upper ledge with vines around it you may find one there.

Time to change the Sword.

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

The sword auto attack is actually one of the coolest mechanics in the game. You can use it as a gap closer or to disengage if you detarget correctly and with a bit of luck it can track targets in stealth all the while having reasonable damage on every hit, considering you are playing as a ranger.

It is a typical high risk-high reward attack, that if you manage to master it you can do such amazing things with. It would really be fairly boring to have a sword auto attack like some other classes have, that only adds damage, and no additional gameplay mechanic. Especially because rangers rely mostly on their auto attacks for damage anyway (aside from greatsword and longbow 2 ofcourse).

Sure if you auto attack without thinking, or have smart cast on, you are not able to dodge, same if you are in the middle of a leap, but that is a tradeoff that makes the mechanic fun, and not as mindless as say playing longbow. ^^

I certainly hope that the last thing that Anet changes in this game is the way how the ranger auto attack works..

And about the sword 2 ability, do not spam it on cooldown, but try to think how it could benifit you if you use it in a certain way. For example if someone is chasing you, dodge roll backwards through your oponent and press nr 2, you will now roll away from him, detarget while jumping back, turn with the about face button, and press nr2 again, now you have aproximately 1200 units away from your opponent in about 1,5 seconds, theres no need for the extra damage, well, maybe in pve, but in pvp its fine ^^

i think Sword 2 could use a larger window before the Monarch’s Leap portion times out so many times i try to use this in a very tight spot where i need that extra 0.5 second to be a little more agressive or to down and escape.

Porcine Pets Revamp

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Also, brutal charge could really use som love from the devs. One small step to the side will make pigs miss with the ability. It could use at least a little tracking ability in the code…

which is why i suggested Teragriff style charge with a larger box on a ground target mechanic so a dodge/evade/block/ timed blind or aegis would be needed.

it’ll aim in the direction of choosing.

the f2 charge+forage cast time could be Reduced to 2seconds so a prepaired mobility CC would be needed to set up the charge , with it being ground targeted , its under your control to aim it and using the larger hit box to damage foes makes it much more easier to land in perfect Circumstances, though it still provides counter play and the need to use a pre-prepaired CC to land, in this case you could use a pig item or a Utility bar CC or just Chill+cripple then aim the ground targeted charge.

Porcine Pets Revamp

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

2 . if the item is not slotted into a f2 , it becomes a ground target Scavange (which then you could combine with Pig charge so it charges to the location of the Scavange?

I would rather have it happen when the pigs build up their charge, since they tend to stand around for quite a while before running to attack.
You could think of it like they use their back legs to try to get a solid grip into the ground and do a sort of “burn out” when charging off, kicking a random item in your direction in the process!

;-)

I’m not good at explaining this in english, sorry ’bout that!

totaly understand good point on slotting the item before the charge , getting the item in the f2 slot at the time of the charge means you could do a Bone Daze+pig charge giving the ranger a option to Lock and damage.

very good point noted.

Sticker if you are serious about this you may need to edit your opening post to review these ideas.

Longbow in Raids

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

If banners and Spirits had a large Radius that would solve many Ranged issues in the sense of buffs , and if Heal as one had its Might boon copy upped to 5 stacks that would make LB even more Accepted for Raids .

also a lot of people forget that frost spirit can now stack 3 might so , i’d suggest for Raids to use Natures Vengence trait also so you’d maintain might between Locations of movement.

^-^ Heimskarl that would be a awesome sight to see 5 frost power rangers(primairy LB) , 3 Condi dps Sun spirit rangers(primairy Sword+torch) , and 2 Druid Condi/heal spec rangers (primairy Staff) on the condi builds the LB is used to Burst and Stack Vun through remorsless and WK+clarions bond.

which all 10 LB rangers could take and use Heal as one to maintain boons and might from frost+FB to the pet.

its the circle of life :p chessy pun.

Porcine Pets Revamp

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

agree they should deliver it to you. also the only one with a good item is the siamoth. I’d like to have the things they find revamped too. they could change them to things we actually want like the mesmer ecto etc.

that being said it won’t happen because anet wants us to buy the expansion but jokes on them because I’m still not going to.

Uh… have you USED the other pigs? All the items are great (especially the skull if it didn’t have a kittening 2 minute CD). In fact, i’d say the siamoth is probably the one with the worst items.

Uh, the siamoth has the ecto tho.

Siamoth is the best Support items , though a lot of team mates in pvp wise are totaly in the tunnel vison to even relise the feathers or the plasma .

i have to regularly tell my guild mates to pick up and use the plasma/feathers when i use the f2 in a safe location.

i really do love it when a thief eats a Egg from the Pig and does a Back stab combo picks up and eats followed by onther set of damage combos it even gives the thief a huge boost in INT to SB away or quickly repostion for a second attack/ kill attempt.

which i find odd again , A lot of thiefs don’t even know what the Egg does.

thought i disagree with us Reciving the item like a Steal it can take away from group use like i mentioned above .

it should just be a
" the opposing team Can’t see the name tag of the item or pick it up " then update the pigs to reflect the HoT changes because 1 bleed is lame , that should really be 3 bleeds.

The weakness of the pet is the forage itself, picking up items serve as an opening for enemies to attack you.

So I suggested forage replaces f2 with current item. For the team support, Maybe each item you get serves as a buff for party members like or something like mini thief venoms or even auras.

well that comes down to design vs convince ,the current way allows anyone to use the items which people ignore and don’t even know the benifits because it can be picked up by opposing players and seen by them too as you pointed it , it becomes a point of focus . (if they can not see or Pick up the item it solves that issue) but then it removes its counter play.

the items pigs give currently will be too strong for the convince of having it slotted auto to the pets f2 ready for use so most of the item abilities will need to be ether toned down and moved to a more AoE type of item use which some already are only the warthog has single target items like >Bone.1 , rock , and 1 AoE skull fear the question here would be when Druid comes out too with the Daze druid + this pet f2 mechanic it leads to a consistant chain of CC’s plus once every pet cooldown means Stun lock/CC chains, which is very strong for a HP sustain play style.

so pigs need ether 2 of these 3 things.

1. Hidden from Foes
2. HoT update
3. the pet brings the item back to you and puts it on the ground , or make the Pet f2 forage a Ground targeted attack so you choose where the item spawns.

solves all the issues with placement , team use , and the hard counter of foes using it as a focus point (even though i think its fine as the items last for a long while on the field before they disappear , and if its hidden from foes in the first place that removes the item becomming a focus point but with the item still needing to be picked up , it will require the ranger to play smart still)

as to why i said 2 of these 3 choices. to avoid too much convince for stong effects as the condi items use the rangers stats and so does the Bone on the direct damage items, having it on f2 slot makes it more powerful than the thiefs mechanics rewards as we don’t need a target to use the ability .

if its realy needed all Pig items will need a full redesgin to match the play vs convince of said items and design them as drop able items so team mates could also use them.

making it a f2 slot removes it from team use so it will also again need

1. Team item design changes for all support items / ground target effects
2. items made droppable and only disappear on use, like a timer for banners or amount of charges like a Conjoured weapon 5 bone attacks ect.

How does that solve that tiny window of oppurtunity for foes when you pick up something?

" the opposing team Can’t see the name tag of the item or pick it up " from my first comment , and those other people that say there is no Team support , there is you can get the item in the f2 slot choose to use it , then drop it for a team mate to pick up use a skull fear or a Venom sac ect ether way these items act like Held items which should have the same mechanics as Conjoured items with a certain amount of charges and with a time duration .

team doesnt always mean Aoe Boons or Aoe Heals or Aoe Blinds , it also means the mechanical choice to give or let team mates use the items also and that is somthing i;d not give up because these items are Very useful if people know how to use them effectively.

the only issue i see right now is how we Obtain the item , which can become a few of the following.
1. item gets slotted into f2 , then you can choose to use and drop the item at a chosen location under your control for a team mate to pick it up .

(don’t forget the " the opposing team Can’t see the name tag of the item or pick it up ") if a opposing play can’t see or pick up the item then that solves a lot of problems , even then if the item is slotted into the f2 and held by the ranger untill he decides what to do with it , in org comps you can tell people on your ts that I have Plasma and drop it for a team mate(if they need it) or use it .

2 . if the item is not slotted into a f2 , it becomes a ground target Scavange (which then you could combine with Pig charge so it charges to the location of the Scavange?

3 . these things won’t work unless the Opposing teams access to your items are limited as to slotting them in the f2 untill needed , prevents them from picking it up , but when dropped the item Becomes open to anyone Creating counter play and a very small window for that counter play as in 2. and .1 of my list makes the items control 100% the mechanical choice of the ranger to use or drop or even get the pig to Charge in a direction to the Scavange point.

the new Pig charge could change to work like the Teragriff charge with a larger hit box equal to the flesh golems.

you’d have item control, Charge control and still Viable use to allow team mates to use said items also.

the major benifit like this.

F2 command pig to charge location and Scanavge the item gets slotted to the f2 or the location (as to which foes can’t see or pick up, if ground targeted) , if F2 slotted the counter play to the item is held by the ranger so basic CC’s become counter play rather than Area denial vice versa .

so i’ve worked it down to two mechanical choices

Ground target invisible and unable to pick by foes.

or the same Ground target gets slotted to the f2 but when dropped foes can see it and pick it up.

those are the two mechanical choices.

the Pet update is basicly adding a controlable charge to the forage f2 which is ground targeted.

" no item revamps needed just Better mechanical changes" while still keeping the option to let team mates use your items.

do you see the idea now?

Longbow in Raids

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Some of these responses are deliriously optimistic. Longbow rangers are already heavily stigmatized in PvE, and so is being a ranger. Aside from druids who are dedicated to healing (especially with the proposed healing power changes), I sincerely doubt you’ll have pug groups looking for rangers to fill a DPS spot, with or without longbows. Once a few solid builds and strategies are developed for each boss we’ll probably see LFGs/LFMs for specific classes and builds, e.g. LF sinister engi and magi NM druid, etc. Unless there’s some mechanic that somehow requires a 1500 range power build, I suspect no one will be on the lookout for a longbow ranger.

well then thats for us to prove to them once again and Destroy that stigmatized view because dps LB PvE frost spotter ranger and Druid are two totaly diffrent playstyles , should not be a Lable for a entire class, but ether way Pugs will be pugs , and ill knowledged players won’t know the real reason Beyond numbers on the screen.

did you know spirits count as one body for the Lighting attack for the first raid boss? and can survive if a guardian uses protect on it , with perma regen from the ranger , it survives the lighting strike quite funny this lack of knowledge for the player base is because of what you say Rangers are not welcome which Causes this lack of knowledge in the first place.

so to you OP , do what you like be a druid or a PVE LB frost spotter you do your thing as a ranger and provide what you can as a player , its up to the team to trust in your skills as it is RAIDS after all (which i won’t be Pugging) , it very well need more than just a " wing it Attitude " with more structure than taking optimal damage which includes Ranged attacks and a point role of standing in the lighting attack (first boss) to make him vulnerable while giving the team the convenience of not having to run back and forth all the time.

Porcine Pets Revamp

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

agree they should deliver it to you. also the only one with a good item is the siamoth. I’d like to have the things they find revamped too. they could change them to things we actually want like the mesmer ecto etc.

that being said it won’t happen because anet wants us to buy the expansion but jokes on them because I’m still not going to.

Uh… have you USED the other pigs? All the items are great (especially the skull if it didn’t have a kittening 2 minute CD). In fact, i’d say the siamoth is probably the one with the worst items.

Uh, the siamoth has the ecto tho.

Siamoth is the best Support items , though a lot of team mates in pvp wise are totaly in the tunnel vison to even relise the feathers or the plasma .

i have to regularly tell my guild mates to pick up and use the plasma/feathers when i use the f2 in a safe location.

i really do love it when a thief eats a Egg from the Pig and does a Back stab combo picks up and eats followed by onther set of damage combos it even gives the thief a huge boost in INT to SB away or quickly repostion for a second attack/ kill attempt.

which i find odd again , A lot of thiefs don’t even know what the Egg does.

thought i disagree with us Reciving the item like a Steal it can take away from group use like i mentioned above .

it should just be a
" the opposing team Can’t see the name tag of the item or pick it up " then update the pigs to reflect the HoT changes because 1 bleed is lame , that should really be 3 bleeds.

The weakness of the pet is the forage itself, picking up items serve as an opening for enemies to attack you.

So I suggested forage replaces f2 with current item. For the team support, Maybe each item you get serves as a buff for party members like or something like mini thief venoms or even auras.

well that comes down to design vs convince ,the current way allows anyone to use the items which people ignore and don’t even know the benifits because it can be picked up by opposing players and seen by them too as you pointed it , it becomes a point of focus . (if they can not see or Pick up the item it solves that issue) but then it removes its counter play.

the items pigs give currently will be too strong for the convince of having it slotted auto to the pets f2 ready for use so most of the item abilities will need to be ether toned down and moved to a more AoE type of item use which some already are only the warthog has single target items like >Bone.1 , rock , and 1 AoE skull fear the question here would be when Druid comes out too with the Daze druid + this pet f2 mechanic it leads to a consistant chain of CC’s plus once every pet cooldown means Stun lock/CC chains, which is very strong for a HP sustain play style.

so pigs need ether 2 of these 3 things.

1. Hidden from Foes
2. HoT update
3. the pet brings the item back to you and puts it on the ground , or make the Pet f2 forage a Ground targeted attack so you choose where the item spawns.

solves all the issues with placement , team use , and the hard counter of foes using it as a focus point (even though i think its fine as the items last for a long while on the field before they disappear , and if its hidden from foes in the first place that removes the item becomming a focus point but with the item still needing to be picked up , it will require the ranger to play smart still)

as to why i said 2 of these 3 choices. to avoid too much convince for stong effects as the condi items use the rangers stats and so does the Bone on the direct damage items, having it on f2 slot makes it more powerful than the thiefs mechanics rewards as we don’t need a target to use the ability .

if its realy needed all Pig items will need a full redesgin to match the play vs convince of said items and design them as drop able items so team mates could also use them.

making it a f2 slot removes it from team use so it will also again need

1. Team item design changes for all support items / ground target effects
2. items made droppable and only disappear on use, like a timer for banners or amount of charges like a Conjoured weapon 5 bone attacks ect.

(edited by Zenos Osgorma.2936)

Porcine Pets Revamp

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

agree they should deliver it to you. also the only one with a good item is the siamoth. I’d like to have the things they find revamped too. they could change them to things we actually want like the mesmer ecto etc.

that being said it won’t happen because anet wants us to buy the expansion but jokes on them because I’m still not going to.

Uh… have you USED the other pigs? All the items are great (especially the skull if it didn’t have a kittening 2 minute CD). In fact, i’d say the siamoth is probably the one with the worst items.

Uh, the siamoth has the ecto tho.

Siamoth is the best Support items , though a lot of team mates in pvp wise are totaly in the tunnel vison to even relise the feathers or the plasma .

i have to regularly tell my guild mates to pick up and use the plasma/feathers when i use the f2 in a safe location.

i really do love it when a thief eats a Egg from the Pig and does a Back stab combo picks up and eats followed by onther set of damage combos it even gives the thief a huge boost in INT to SB away or quickly repostion for a second attack/ kill attempt.

which i find odd again , A lot of thiefs don’t even know what the Egg does.

thought i disagree with us Reciving the item like a Steal it can take away from group use like i mentioned above .

it should just be a
" the opposing team Can’t see the name tag of the item or pick it up " then update the pigs to reflect the HoT changes because 1 bleed is lame , that should really be 3 bleeds.

None of the Ranger weapons click?

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

As someone who interested in playing around on their ranger again, can you point me in the direction of said videos? The ones I’m finding are highlighting the issue with sword #1, not really a guide how to control it

there is no issue it is all player controlled , its up to you to time and press it correctly.
https://www.youtube.com/watch?v=i4J3O1dqkrQ&list=PL0YdygHp1vKfJ6iu9ZIIeWOQYNVexSeJW

None of the Ranger weapons click?

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

look on youtube for Ranger 1hand sword Guides there are about 6 now , showing you how to Manualy Manipulate its skills for Greater effect, and perfect control (its not a Weapon for Spamming like a Cleave weapon on a warrior or guard)

the ranger does its damage from combined sources of damage , soft condis, pet damage+condis and Burst type attacks in combination with Situational Traits that buff the damage things like Signet of the wild or Moment of clairty or Flanking strikes or even predators onsalught combined with Signet of the hunt Burst Followed by a Point blank shot > weapon swap Trigger Quick draw trait then use Path of scars+moment of clairty(stacking boosts) for the Sword+axe combo > AA (manualy control it)> swap back RF with Quickdraw > quickness trigger on ether quicken zypher or Zyhpers speed by pet swapping and using PET Hard damage on its first attack ether KD (wolf) or Tailswipe (drake) or feline(pounce 4 high damage bleeds).

its much much more than just Spam and press the Burst button.

keep trying you’ll get better.