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Might Stacks and Pets

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

works better on . dogs, cats and drakes(have a massive increase in crit damage with the 30% as the tail swipe scales a lot.)

Ranger state...?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

purpose of the 3 second stealth , is to get the person to loose its target giving you a free chance to change target without being chased or perform a skill that needs to hit to influance the fight (hilt bash for example or use it to get someone to miss place there Aoe if they are impatient)
though the hunters shot can be blocked/dodged/kited even reflected so the refector grants himself the Stealth instead.
though yes it does sometime not grant the stealth if too many actions are being performed too and it might skip it while its sending its action to the main server then it only proccesses the damage and hit.

apart from that the skill works as intended though i think its got the same issues as the pet f2 response.
don’t get me wrong some of the pets f2s seem slow because they ether need a target most of the time and the pet has to get in range for it to activate so try not to confuse that with the f2 response.
if you detarget then use the f2 even if the target moves out of range of the pets f2 aoe fear ect it will still activate.
just seems to like to chase its target then activate if you have a target it’ll want to be in range to effect that target so it’ll run till it gets with in 600 yards ect.

which rune

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

lack of swiftness, go runes of the centeur for a cheap alternate , it gives power and 50% cripple reduction plus power , runes of the traveler in your set up would be a waste since you don’t make much use of the boon duration , and 7.5secs of fury with the basic 30% is more than enough comboed with two-handed training for gs.

centeur runes would be beter suited for movement up time and power. it also benifits the people near you with swiftness too and your pet.

F3 should TELEPORT your pets to you

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

if your zerging you should keep it passive / and keep sending it out to attack the target you want it to attack. you just can’t click and forget.
manage your pet more.

State of the bow

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

a bit nagative , above is for fractal use and the stacking meta, yes bows are better than they was before april patch , considering all the new traits and changes.

but currently if you build for QZ using longbow+ s/w , frost , spotter 4,0,4,6,0 its got good damage , good survival and trait slots for spirit traits , off-hand cooldowns , a 30% boon duration on the warhorn , the survival skills grant you fury and the warhorn has a 900 radius traited with boons for 19 and 1/2 secs , so its possible to use a longbow from short to medium range , but only if at the time , the situation is need to use it, if there is an Option for melee always choose melee.

like some bosses teleport you away , use you longbow and T – target till you get into melee range again.

sitting little bit back from the group 500 yards max for a Temporay amount of time till your able to go melee again , almost every boon Radius skill has that range so you’ll still be effective at that range just go melee when ever possible .

WvW
packing Rune of the Centaur for
+25 power
+10% Swiftness Duration
+50 power
-50% Incoming Cripple Duration
+100 power When you use a healing skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
with the bonus 30% boon duration and 10% swiftness boost.

the warhorns swiftness is at 24 secs out of 28secs (cooldown when traited ) and when you use your healing spring or troll ungent it grants people nearby 14secs of swiftness , 38secs of swiftness on Rotaion of warhorn and healing spring every 30secs thats pretty much perm swiftness on a 900 Radius and 600 radius from the runes, giving it some pretty good active combat potential when things get rough, if your in the back lines of a zerg , theres going to be people without swiftness , its basicly a warroir swiftness set up but not having to Scarifice the utility letting you keep your escape skills/muddy terrain and a signet or two.

The traits don’t Justify the longbows/shortbows usefulness the traits just a bonus as it is on anything that reduces its cooldown.
its a different story if the traits arn’t balanced compaired to other classes , but atm currently the traits maybe balanced for the ranger.

i’d suggest go to the mists for pvp ,
use Celestial amulet ,
longbow(sigil of fire, 7% crit chance sigil) Sword/warhorn (sigil of strengh on sword , and sigil of torment on warhorn/ or somthing you prefer)
4,0,4,6,0
keen edge
Piercing arrows
wilderness Survial
off-hand training
spirit(70% chance)(sun spirit/frost) or Strength of spirit
master your choice
and Survial of the fittest

utility QZ/muddy terrain(for team use), Lighting reflexes , and signet of the wild for regen or signet of Renewal if you prefer.

test that and see how much damage you can do on a Aoe scale while piercing up to 5 targets.

Ranger OP, pls nerf

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

such trolls everyone knows Bearbows do jack, and to get thaqt many down it would take more than a few rangers but a army of rangers . and if you stood there in ac fire + ranger barrge fire Expect to die in a trove. use reflects and get out of there.. an unorgonised zerg in eotms the horror..:p that was the perfect trap.

ranger lb traits vs warrior rifle trait.

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

love how this became a argument between necros and warroirs.

yes rangers do need a combo of Peircing arrows with with somthing maybe sharpened edges , not eagle eye because that would be too strong.

and don’t forget sharpend edges only effects the first target hit.

this would free up an adept trait, for ether cripple or somthing along those lines.
the spare adept trait in marksmanship would be a nice little boost that isn’t too strong as most of the adept traits are more minor in the terms of the damage ones have a draw back and the others have requirements to be met so i see that as a balance.

and some very sharp arrows would pierce through its targets and that makes sense,
but then the problem would be sharpened edges would now be a master trait leaving the base bleeds out and away from bunker/ condi builds that only have 2 points in marksman.

and i’d see it op if a short bow could use poison master and piercing(if it was in the adpet line) to stack up 4-5k poisons with only 50% condi druation piercing targets.

i’ve got no idea if it would work since poison isn’t a damage in stacks condi. but over time. so maybe it will be ok.

State of the bow

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

improved on both , longbows damage has been increased by 20% for shortest range and 15% for medium to long and 0% for the longest , shortbows got a little nurf in damage but are now Clearly ment for condition use and interruptions.

is you do make a condi build now with the right traits and amount of duration+ condi damage the shortbow skill 2 poision volly shot gun can poision hit for 5k x5 (if all 5 arrows hit) using the new poison master , making it a realy nice Pvp/WvW shotgun

any tips for fighting a warrior with hammer

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

yep best to dodge roll earth shaker for movement that you can control , to repositon you don’t want to get caught out by others joining the fight , save your sword skills for the other 2 hammer CC’s so you can evade + damage at the same time , keeping your sword 2 free for last if needed for the Fire arrow Aoe as it lasts a little longer than the 3 secs time gap between hornt leapout and mont leap back in, this should leave only 1-3 secs on that lb fire field letting you take less damage over time.

and having it last and open for use is a great escape skill just incase the capping plans change and you have to rush to a lord or somthing.

are warriors shocked when they lose?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

^ this , i only Tpvp with guild members its much more constructive.
As the mobility of the ranger and its ability to damage while doing other tasks such as pressure/impair movement (using the pe,t you know if your in a good match when you hear someone shouting get this flipping pet off me or see them red dots chase your pet trying to stop it from downing someone) while your doing that , im resing someone while that pet knocks you down for some ankle biting. its a much more team oriented class.

ps hammer warroirs that pair with a ranger love rangers , the problem is as viking said the perceived as “weak class” in low-mid tier pvp , its hard to break out of those teirs due to teams perceiving them as a weak class, then by not working with them as a team because they think its holding them back.
so some choose to ignore the ranger and focus on thier own goals but clearly this only effects you if you team up with randoms if the attitude changed, it would a totally different story.

some teams i’ve come across in tpvp in a random join , when fighting my opponents , i can clearly see some people do offer support to a ranger class and most of these matches i’ve been in have ended in wins well above average points.

The only change the ranger needs

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

A ranger with a dead or pet stowed is a dead ranger and if it dies he may need to practice his management,

For Serious Ranger, time HAS come

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Before making onther thread about the problems this class currently has, a listing the obvious many other threads have already pointed out these problems.

the pet hud idea i’d like to be implemented when im testing a build out, its a pain when i can’t check how much might my pet has.

testing might stacking on sigil and traited plus runes , i can’t get an accurate amount, or even time skills for a might/ boon boost for when the pet needs it.
this i’d like to see for better gameplay and not missing opportunities.

Ranger state...?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

i really don’t have any problems with it , if kiting left right jigging your firing to an moving target the arrows will miss as there trejectory doesn’t change/home , just like in real life when doing archery the more shots you hit on target the more you remember what it feels like to shoot that same location so the kiting kinda messes up the aiming of bows for the ranger class, fix i kite in the same direction as my target the arrows always hit and i do this during a rapid fire so nothing misses and close in towards my target ready for melee combat so much pressure within a few seconds and s/w is perfect for pressure and escape for longbow play , but the main purpose is to keep them slowed and prep them for a melee kill.

good tip for you new rangers.

Is there one "known" dev who plays Ranger?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

the dev defo only has about 100points in vit most likley 10 in nature magic for spirit to strenght though he don’t have enough vit to make any use of it ..

Ranger state...?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

the bows those classes use are more utlity rather than to damage those bows don’t do multipul hits , and the htiefs cluster bomb maybe a blast but its required to play with the stealth machanics of the thief. the rangers bow is more of a damage focused weapon hence the lack of utlity the bow offers, but due to the traits and the ample cripple rangers provide this plays into the pet use making it easier for the pet to hit its target, they are simple different combat styles , no point in say this bow is more useful than that of other classes when their use of bows are used for different measures.

I feel like I'm taking CRAZY PILLS

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Pointless thread, poor guy is just venting his anger welcome to the ranger the most confusing and complex class to master out of spamming skills.

Is there one "known" dev who plays Ranger?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

I just took a look at the latest live stream video and I felt compelled to bump this thread. Take a look at this dev’s, uh… confusing build. I wish I could see the traits.

Edit: Oh dear, I’m watching the video and he’s basically the worst player I’ve ever seen in my life. This play is unacceptable.

can i get a link?

Dragon Corrupted Pets

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Good ideas I’d like to see these type of pets the magma boil for simple use could just be a copy of the bonfire skill.

Ranger state...?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

^ can’t agree more there are still people around that have that attitude towards it , but the Ranger commiuty are always working towards a way to solve this unjust sigma there have been times where i have been praised for a god given well placed muddy terrain that managed to help a group of warroirs smash there way into a group of 5 or more if i used barrage too. (as those skills drain condi removals and some even mistakenly use there stun breaks to avoid static fields) this combo keep them in range for the kill.

even though this is the best traits of a what a ranger can do some people still have the sigma that we don’t help a party. its more of a active combat support / ranged warfare than the other side of just seeing numbers and boons.

since static fields and other types of impairing skills on different classes have longer cooldowns than most movement impairing skills a ranger class can offer.

Ranger DPS Pet

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

I think the point trying to be made with the bird’s stickiness is that unlike the cat, the bird doesn’t reset it’s targeting, it just keeps attacking…so when a player dodges a cat, the cat has to reposition itself to attack. The bird just keeps swooping.

That is exactly what I have been trying to say.

With the build I run my pets are constantly buffed to +33% speed so it’s not a question of the birds swiftness. The bird just sticks to the target the same way a player does with the 1 handed sword.

I’m sorry but the data just doesn’t support that hypothesis. If as both of you claim, the bird’s attacks were somehow better at “sticking” to a moving target than the cat’s attacks, you would expect the bird’s DPS to drop less against a moving target vs. a stationary one. Looking at the kill times with SoH (to mostly eliminate the effect of swiftness), and you’ll see the bird’s effectiveness decreases by almost exactly the same amount as the cat’s:

Stationary kill time : moving kill time = ratio

Cat
34 : 67 = 0.51 = 51% effectiveness compared to against stationary target
32.5 : 69 = 47% w/ F2

Bird
46.5 : 93.5 = 50%
40 : 71 = 56% w/ F2

The last one looks like there could be some small advantage to the bird, but I suspect that it’s merely because it’s a bleed. Once applied, a bleed will do full damage regardless of whether or not the target remains in range. You’ll notice the Hawk’s DPS increases considerably more than the Jaguar’s when F2 is used, indicating a greater percentage of its DPS is derived from the bleed. The difference is also well within the variability I measured in the bird’s attacks (6% vs 25% variability), so it may just be sampling error.

If the bird is unable to “stick” better against the moving golem than the cat, how can it stick better against a player? You say dodges force the cat to reset its attacks. So does the moving golem. Its decrease in DPS isn’t just because it’s chasing the golem around. When I’m watching it during the tests, sometimes the double-attack which applies 4 stacks of bleed only applies 2 stacks because the golem moved out or range between the two attacks. Sometimes the double attack completely misses. Sometimes the other attacks miss (it’s pretty obvious when it happens). I can’t measure any evidence that the the bird’s AI is somehow better than the cat’s. Based on what I’ve seen and measured, I have to side with kiwituatara – the mechanics of the bird’s attacks are identical to the cat’s, it’s just the animation which makes it look different.

Playing devil’s advocate and assuming for the moment that the bird really does “stick” better against players, the only feasible explanation I can think of given the data is that the bird’s attack animations are harder to read, and thus more difficult for players to dodge. The data just doesn’t support there being a mechanical advantage to the bird.

double-attack which applies 4 stacks of bleed only applies 2 stacks because the golem moved out or range between the two attacks. this here would mean you’ll need a weapon that causes chill or a utliity to make sure those attacks hit.
rangers are one with there pets if they are treated as a lone element to do there own bidding they won’t beable to be at there max potentional that first sentence explains it all.

Ranger DPS Pet

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Fave pets to use A feline / drake , and i choose what f2s to complement my build.
lacks a bit of damage i choose a jag
lacks a bit of condi i choose a lynx,
needs to slow the opponent down due to a lack of movement impairing effects , i’d take a snow leapard.

same ideal with the drakes , the drake is mainly for a bit of Aoe damage my fav is the marsh drake while in melee combat i swap my pet ot the drake to make use of the current Combo field. and use the felines f2 for more offensive attributes like a fire field aura for the pet improving its chance to do more damage.
same goes for the wolf but its leap isn’t on demand(you’ll have to make sure you build runs smoothly if there is a gap in cooldowns a fear maybe usleful to tide over those few secs till you can start fighting at full power again.

Ranger state...?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Well, since I have the Kudzu, then it’s still pointless to play. Thanks for the info…

I’ll check back in another 6 months or so.

ahahahahahahaha ……

That was just too perfect.

, not even takening a moment to read properly seem his mind was already set even before i posted my advise xd

Ranger state...?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Most of the forum posts should be ignored , as most are trolls or people that have not managed to get to grips with the class , or just don’t feel like putting in the effort a Ranger Requires to be played to its max potential, some see its easier just to change class to somthing that is simple more easy to manage than the many problems on this class type (not to say there are still many problems with all classes)
Bear/bows should be ignored its just bad rep for those great rangers that make use of there skills.

i’d suggest looking and reading the patch notes of recent all they have done is improved the rangers Balance , its no more powerful or weaker than it was when i started a year ago.

anet have punished those that don’t use pets making them seem weak.
as ranger is still that class that must utilize the pet to the unth most degree.
there is no comparison as the play style is just too different to other classes that can focus on one type of combat.

the changes where bugs , Ai pet f2 effectiveness is more Responsive (but spamming it don’t work thats like shouting at you own personal pet dog confusing the hell out of it)

rangers have Mass condi clenseing now if your a bunker / 30 in nature magic with the new traits.
its opened lines for power beastmasters . usings P,VH with PPT trinkets

all the bad rep Threads of recent are just Thankful wishes and hopes (that may and or may not happen)

if your view of a ranger is we still suck , it might just be a case of trying to catch up on what you’ve missed and play with some people that has experiance as a ranger class rather than those that seem to always compair it to a heavy class. rather compair it to the medium classes and not focus on the differences but the Strengths.

there will be people after this post that will say there are no Strengths as a ranger a jack of trades but some of these people are just battered by the bad rep of bad Rangers .
using skills at the wrong times or even using the wrong pet with a build
there are awsome rangers out there they just keep quite because of all this misunderstood acts about rolls of what classes can do what.

unlike other classes its job is not to be like other classes but somthing Unique that can support in any sitiuation not just the clear black and white events you see on the screen, condi clears ect being a ranger goes past the skills you see on the screen but into a sense of it takes more to be a ranger than it is , to just hold a bow in one hand and a pet in the other.

it seems there is still this unknowing sigma that won’t ever go away no matter how many amazing updates we get as rangers , but honestly most of the time i’ve seen in every game that involves a hunter/ranger class most people hate them because it’s ether interrupting there fight or they don’t do what they want them to do.

they are a class like a thief that has options outside of the stacking meta into a roll of there own that can’t be compaired through the end less QQ’s all leads to the same place , if you learn and get past all this bad sigma , breaking the habbits of using a bow as a main weapon manage your pets using the correct pets for different situations, pets that support your build in everyway not just because you’ll become a amazing ranger.

there is still no set roll for a ranger because they are for the skillful and for the casuals so it gets confusing which is which,

ignore all these threads honestly as i put above most of them are hope and dreams of other players that main a different class trying to make them more like a warroir, more like a guadian or a thief.

no class has a set roll but is best a such job/ that Skill is best for said job (its just that skill is used by said class making them seem more attractive as its used more often )

Me personaly i see a ranger as balanced i do fine the ranger is good but great in the hands of a skilled person, unlike warroirs can be good in the hands of anyone but also great in the hands of a skilled person too.
there just isn’t a skill floor for bad players on the ranger so that just Generates bad rep for the class and 80% of rangers treat them as archers when they are more like Aragorn from lord of the rings, using many forms of combat offering combat support / ranged warfare.

and as you put Oh well.. at then it seems you arn’t that bothered about the ranger class and are one of those min/maxer types you’d best roll something else.

THE Power Build That Works

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)

ascended greatsowrd , 1134 + power his power(2700 lets call it) and maul does 1.5 Co-efficent i thnk its 5751 damage , before armour and crits/buffs and % bonus damage.

THE Power Build That Works

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

on greatsword you could even add a sigil of Clairty since you don’t have a crit chance (to build up for a quickness Burst after 5 kills and when zerging you’ll cleave like mad . so you’ll get that bonus Quite Regaluar.

or a sigil of intelligence for (crits on swap) but that would be you’ll have to swap .

THE Power Build That Works

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

i had a bit of a rework http://gw2skills.net/editor/?fNAQNAR8YjUq0vaFLGsw1aA/AZdjAL6mLmvqXsyKVA-TlSBABOqEcjDCAOq/klSmwUO1xRAIFdPgcBA2e/BAeQBBAOA43f/93f/tMAMjB-w

this one lets your pet make up for the amount of damage you take , this one abviously small scale where signet of stone isn’t a big deal . but if your zerging change it back to signet of stone. for 3.3k

Sigil of water is for the sword as it sticks to your target by the leap on chain 3 it’ll give out a general heal for allies while you CC , through signet of stone ect ect.
or keep 5% damage.

the damage is lower because the pet now Shares your boons making your pet tanky-ish with boons and everything your allies throw your way . and so effect improving your damage more than what you lost out on in power.

i hope you like this version of a signet ranger , and gives you all many more ideas.

THE Power Build That Works

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

its a good start but i would look into more sustain , as most posters here have put it’ll die pretty quick vs hybrid builds and condis , due to the lack of removal .
a power build for a ranger a good idea would be look into stacking might for your pet through shared boons and have power as a main stat , 3.1k armour is good but we got enough evades to get away with 2.8k or even 2.6k armour.

try your build out with a bit less toughness and try shared boons.
condi removal has always been a problem for rangers , but we’ve got opitions with Nature magic now.

a good Solution would be a Condi duration reduction runes and Signet of renewal a tab more healing through Power , Vit , healing trinkets and others would tide you over till your blocks skills and condis Wear off , that should let you last out bursts and let you recover easier from a condition spike.

losing EB isn’t that much of use since you can use someone elses healing spring or find a warroir nearby for a condi removal boost.

though renewal and the condi redution runes , food condi redutions will be enough to keep the condis off you.

with swoop a snow leapord is partly redundent but i’d my option would be to use a frost wolf or normal wolf and a Chill bird/spider with Weakening venom.

hope this helps with imporving your signet build.

but getting rid of those condis is key to your survival when using signets.

Elite Pet: what would you like to see?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

…seriously.. if you guys want the ranger to be more useful , instead of an Option for a bit of trolling fun, you wouldn’t be trolling,.and try to be constructive by giving points of views from other classes, not everyone in the game has the time to lvl Multipul lvl 80s

Shortbow's Old Attack Speed

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

zerk stats with a SB , nope no Machine gun for you. shortbow was always a Condi weapon of some type , even in gw1 i used a shortbow with preps to apply condis fast, it wasn’t realy used for damage, but could be built that way , and if it was most people would use a Recurve bow or somthing else.

Signet of the Hunt change

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

As Solandri put most signets have better actives than a blockable/kiteable/blindable single attack .
if it added a few 2-3secs of swiftness i’d be happy just to tide over that 30sec cooldown and helps the pet hit.

ps most signet rangers have a lack of swiftness anyway unless they are running bird+s/w then weapon of choice quite limited for swiftness options out of traiting for skirmishing too (ps don’;t include grand master traits no ones got spare points after spending 6 in marksman , the spare points are needed else where)

in some what i see this as a WvW balance , to deal with massive spike sniper rangers..:p

Elite Pet: what would you like to see?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

oh shadow, you know that golem packs a punch, but its also slow , and i doubt if they released a Pet Elite slot skill it won’t be hitting for 10k . atm a kitted pet with 25might hits for 1.5k on autos, this elite skill would do about double 3k+ pets auto,
150% crital rate same as players so that would be a Elite skill that would deal 7k (if only most people cleanse Vun if it gets to about 12stacks and only rapid fire can apply 10 stacks half of those will miss if he dodges , so the elite skill would be 10-12 stacks of vun still after the effect is applied)
pet total damage 7.7k on a crit and a cripple after armour the maths if horrid but it shows the concept of it.

considering entangle hits 5 targets for 18k bleeds on average and 1.6k damage while they are binded.
if you stay put it’ll hurt , same concept for the pet you stay put it’ll hurt you.

Elite Pet: what would you like to see?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

I would like Ferocious Strike back with something to replace the adrenaline and 3…9…10 Energy.

maybe
has a high base damage single << attack just the one attack on a low Cooldown 40-50sec cooldown maybe a max of 45 i think would be good.
stacks Vunrability(3secs base)apply vun acording to the amount of Vun already on the target So basicly doubles the amount of Venrabiltiy for 3secs , would be a good skill for Sustained damage.
the damage would Scale well with beastmastery .

so you click the elite skill applies the double Vunrabilty (lasts for 3secs) then the pet attacks doing it damage then applies cripple for 3secs (a 50% condi duration boost would put it up to 4.5 secs)could get away with 2secs , this cripple will let the pet carry on attacking for 2secs two auto attacks. making it a nice attack
by then bonus stacks of vunrability have worn off.

this would be better on a combat pet but would also require you to time the attack.

and its purely a spike attack , though with signet of the hunt now at 30secs it would be a good gap filler, As i wouldn’t be using Signet of the hunt on a perm cycle i’ll need to create a gap in combat between the target and myself to pop it , this skill should do enough damage to make someone panic and move away from the pet giving you space to move around making up for the loss of the 25% speed while the signets on cooldown.

plus it adds a little more control for the power builds as most of the weapons a power ranger would use ether Stuns , has a short amount of cripple and blocks. this would be without including the Utilities.

Muddy terrain > Rapid fire > (the guy dodges if not he take a) Ferocious Strike to the face (then he can block as his stuck on the spot for 2secs) its perfectly counterable as its still a Hard CC attack that can be blocked, blinded , chilled to miss, and launched.

Signet of the Hunt change

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

I realy don’t see why they did this , pets are already nurfed in damage , some of them got a boost, plus using a signet of the hunt in combat is always a risk loose your 25% movement for a very short spike attack , a bit here or there.

but the fact we could stack it on our pet ready for a opening spike when combat starts , and i’ve never seen it do much damage as most players kite during the first few secs of a fight vs a ranger.

and WvW , ya it din’t do much at all unless the pets alive with shared boons , and you pop signet of the hunt , its normaly wasted as if the attack misses it still counts as a attack so we loose the bonus.

I claim a pointless change loosing 25% speed for 30secs the opening damage of 150% for ONE attack from a kiteable pet. thats not very fair at all considering the gap closers ect.

that signet is now useless unless you combo it with Full Skirmishing with Moment of Clairity , ( won’t beable to use Striders defence ect.:p i totaly Agree.

WvW Ranger build

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

forgot if you do want to zerg you’ll need Rampage as one.

WvW Ranger build

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

WvW Ranger build

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

If you wish for some kind of Zerk style build, best to get 15 in nature magic and let those might stacks from allies beef your pet why waste all those boons in a zerg, of course you’ll need a party with allies for those boons but your pet will survive , with skermishing traits from power,peircion and toughness/condi damage , or even the zerg gear you want, but over all your runes and traits need to be in the wilderness trees for toughness 2.6k with momentum sigils and WvW guard stacks should give you enough hp and more power .

pets heal on crits , crits give pets might, stacked with sigil of Strength and Piercing arrows , will grant a near immortal pet As long as you keep shooting/ attacking doing crits

Longbow/ axe+warhorn would be a good choice lots of crits and a blast(sigil of stregth again for more might, each crit will give you 1 might and your pet 2 stacks of might plus the healing from crits heal your pet.

runes i’d go for toughness+power runes runes with a boon duration of somesorts. an idea of 20/30/0/20
PPT weapons for crit bonus and PVT Trinkets ect
should get you to near 45% crit chance add the maintance oil and your good to go,
Toughness+power a little vit for hp with guard stacks you’ll hav some good hp (not say great but it’ll do if your use to being on your toes)
your power will be constantly buffed by crits gain might.
and ou can use Carrot Soufflé or i’d suggest a Condi duration reduction food with toughness runes that reduce condi duration.

all this with a Jaguar pet and a Draken hound or Bird with blind or bleeds (Aoe immobile will let you barrage your targets before they get a chance to react giving you more taggs/downs/kills = more power from food or gaining more crits upping you and your pets damage to 25might stacks if you hit enough.

this ism’t tested but its what i use to run and partly still do in WvW but after the crit damage changes i subbed out my crit damage in place for condi damage and control through muddy terrain and survival of the fittest for condi removals.

the 20/30/0/20 could be used with striders defence , two handed training and natures protection (as you don’t have protect on dodge roll.

down sides still toughness but not as much as zerk
still near very little condi removal so take a sigil of (quickness and a condi sigil of purity for condi removals + signet of renewal) even with this it still have the problem of on demad removal out of healing spring but shouldn’t be a problem if your 200-300 yards behind the front line of the zerg second tagging and killing the people that break through the front line.

for the marksman tree 10% damage or beastmasters bond(as you’ll gain might and fury so will your pet this will help you maintain your might and fury durations maximising your power and crits to heal your pet.

the other two utiliies i’d suggest a human signet Prayer to Kormir with the signet mastery for 20% less time 36secs 3 condis plus your prot condi removal it’ll help with the spike condis.
the other one frost trap or spike trap though they may not do as much damage as other options they help your pet hit with the 25stacks of might while fighting mid zerg.

other options for signet or a slow down skill would be muddy terrain/guard(to hide your pet a second time avoiding focus damage allows you to rapidly heal the pet though crits while he hides by you close ready to punce and signet of the hunt to up your damage.

with guard too you can take Melandru runes for toughness/more condi time reduction and stun duration.

Or Rune of the Trooper for a shout condi removal every 15secs while protecting your pet from unneeded damage pull him away from a Aoe saving the might stacks)
prot hit 1 condi , signet 3 condis , signet of Renewal 1 condi very 10secs and one eery 15secs a rotation should keep you good and healing spring will keep the heavy condis off, but ALL this will leave you with a lack of regen making you use Troll Ungent .

if you have a balanced Team of friends or guildies with a regen bunker or guardain you’ll be laughing but as always a zerker type will alway have to be on his toes regardless of where he is it won’t be easy zerging .

Ranger pets - F2 broken again?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

it would too, wolfs fear is a aoe fear that i’d like to use next door to me , if i get flanked while i can keep chasing or attacking my main target with a longbow for the last shot to down someone but the f2 fails because atm he runs to my tagged target then does the fear away from where i needed it.
but the simple salution is just recall the pet straight after a swap then F2 aoe skills won’t chase when activated, only f2 direct attack skills will activate making th epet chase.

Advice on Ranger

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

If your tanky enough you can use Lighting reflexes to go in deep into the zerg , when using gs get to the commander ans Lighting back evading and damaging , then swoop back to the front of the zerg to the commander , of course its risky without Rampage as one.
but with gs block its a good get out skill, and only do this if your not being pressured yourself .
with lighting reflexes being a condi removal and a immoblize removal plus damage im at 3.2k with my zerging build and 2.9k armour with 25stack of momentum. it does fine when stacked up with WvW guard stacks taken for your rank bonuses.

when i do lighting reflex backwards through the zerg
it will do about 500-700damage + crits if they prot around 800-900 t0 nearly everything in the path of the back leap from lighting reflexs and evading all damage apart from the condis already stacked on you so be careful, iv only got 170-175% crit damage and 45% crit hit as i run spotter too.

i run survial of the fittest with 20/0/20/30/0
longbow sigil of fire, sigil of momemtum + gs (add proper traits to match) or Sword or axe + warhorn .

fighting from mind frontline 240 yard from the commander avoiding the main Aoe applying cc with barrge first for stacks swap and move onto gs or apply warhorn when needed for heals.
sword i use as a chase down tool not and attacking too , i flit between spotter and peircing arrows (only if i see onther spotter ranger hanging about no point wasting traits)

sharpen edges as adept = 2 condi removals pretty much a auto remove on the first barrge so save the barrge till the front line hits, and do it pretty much right after so them hammer stuns hit even harder.

sigil of fire prots + cripple+ 5 bleeds make sure your pet is of condi type lynx or Marsh drake + a wolf (wolf is your get out card if you can) and escape with sword 2 and turn to leap away.

of course if your in a big zerg fight i never go right onthe front line and hang back about 300 yards just behind the commander with a Gs with PVT gear and runes of the scavenger for the condi boost as them bleeds will be needed to counter the regen of what ever you hit with the pet it’ll be tanky as boons are shared it’ll put your targets regen in to a minus state where it won’t be effective and make sure to apply poison somehow weather its sword 3 or a combo chain from your marsh drake or Murgallow bear with Aoe Poison field because it pulses 7 times it rips people of there condi removals if they use it right away it’ll only get reapplied tons of times. its a great way of weening out the low condi removal guyys from the other zerg.
Poison+sigil of fire + 5 bleeds + pet bleeds or poison its pretty much and path of fire in a line that will counter most regen.
against full bunker regen warroirs if there regen is countered while thay are zerging the Aoes from your allies should be enough to bring these tough guys down don’t expect to take one down yourself and your a mid to front line fighter that supports in soft CC with a muddy terrain/ lighting reflex and traited sharpened edges for condi removal.
3rd slot utility i run sigil of the wild for 89 regen per second and use natures bounty for 5 secs on water field granted to everyone else in the aoe when i blast it.
the utility is a preferance it helps tide me over till my muddy terrain is off cool down, if i get hammered with tons of condi CC, i find the nearest warroir/guardain or healing spring, i don’t trust necros as some don’t always carry condi transfers. only condi heals for them selfs. hope this helps.

Kelfar Son Zenos FPS.

I Want a Hammer

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

ISn’t a Ham/bearbow ranger pretty much the same as ham/bow warroir , of course the rangers hammer would be kitten if the requirement weren’t met , like the standing still and as the op put it only cripples and adds weakness . with the traits and current keen edge it’ll have a slow condi application too.
so you’ll be forced to run a squishy pet or a Condi drake/condition pet. simple kiting and removal of cripple would stop this hammer ranger easily. plus it would be a power stated weapon so conditions will be weak , armour won’tbe high and Survial of the ranger won’t be high unless they bunker making the hammer weak as a keen to how the ranger gs works scaling with power.

if it did bunker it would an low power small Aoe/cripple and knockdown control for pets to hit the targets. still avoidable by kiting and simple cripple removal+ leap away. its a pressure build not desgined for high spikes only soft CC to prevent and push off cap.

somehow thats how i see it as i use to hammer bunny in alliance battle , i couldn’t chase for long and only could focus someone if my pet got into combat.

with the traits in mind for gw2 i see the build having slow auto to fast when quickened with QZ, for knockdown pressure once every 48secs traited.
no where near as much as a chain cycle of warroir hammer knockdowns where a pet isn’t needed to cause damage.

so as above simple kiting and Cripple removal can avoid the hammers knockdown 100% , you’ll only get knocked down by a pets f2 or a well timed shortbow skill 4 or 5 and a barrge if bow is taken into account , using point blank shot would defeat the purpose of a ranger hammer if it was created.

though i would like to see it again