Showing Posts For Zenos Osgorma.2936:

Everyone moaning.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

true, but I thought we were talking about rapid fire rangers. Condi is pretty strong (I don’t rate it as much as you do though) and BM I just find more of a nuisance than particularly amazing at 1v1.

“rapid fire” rangers isn’t even a proper build. It’s scrubs hopping on the class using a LB and throwing all their utilities towards one attack. Of course that won’t excel at 1v1, but if you think that’s all rangers have to offer than you need to get yourself better acquainted with the class.

Rangers are still bad bro

I laugh in your General Direction.

Are Rangers Viable?

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Ranger won’t be hammered hard by Nurfs, Like all Updates some things proberly are more powerful now because of some Changes that passively effected unbuffed skills.

so they will be Tweeked Not Nurfed.

If you die to a rangers rapid fire...

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

1. Not sure i’ve seen Evades prot up from dodges when i’ve used any Lb skill so this point is Mute untill someone takes a screen shot or Tests it with a Friend for screen shots

2.That is how it worked in gw1 during gvg fights and alliance battle , the faster mobile charaters would deal with the rangers force them off their point. typicaly this type of ranger doesn’t cap only prevents Capping or the capture of a orb, and a simple push at him should force him into a bad spot, a tip is also if the ranger is pushed into a Vally area on a map , it maybe bad for you to enter view of the vally , but its also bad for the ranger since he can’t shoot left or right, other wise he would have to stop and walk all the way back up or go through the fight in the middle, this is a problem with Melee Postioning , melee has the tools to force the ranger to back off, so it shouldn’t be a problem to use the terrain to your Advantage ether.

3. defo not true RF is normaly never the finishing move, Normaly it is Barrage that finishs people off after a PBS as it disrupts your Damage migrating skills , and also can interrupt a heal followed by barrage , should down the target and damage those around it , trying to get you back up.
it won’t kill the downed person but it keeps them maintained in a downed state while slowly damaging nearby team mates trying to help the downed person.
sword AA is perfect to chase , Freshly upped player that have recovered from downed stat as they will try to run away to recover , the leap on AA is perfect for chasing a target that has Swiftness as that boost gives the AA a gap and it triggers the leap, creating a gap Between You and the other foes trying to help said recovering player, and leads them into a postion that the Ranger can take Advantage of > by Sword 3> sword 2 leap out> RF/PSB > barrage (on the downed target) damaging nearby foes helping res downed target.

after a few Cycles the party or nearby foes are slowly being Picked at and makes it harder to recover , then eventually the Final Barrage will down 2-3 people that are running on low hp, Breaking the Team comp into Full Defense. that is how a real ranger fights , The use of RF on its own isn’t enough.

4. answered in 2.

5. this one is Mute too , anyone can choose to fight or not ,as 2. stated if you let a ranger get his Advantage of having high ground , it’ll only be bad for your team since he has the Terrain Advantage of having More Line of Views>more areas to escape to.
same as if i’d let a Melee get in range, working to his Advantage it’ll be very bad for me.
counters are counters , this is a problem on a totaly different Lvl of Pvp gameplay where Terrain plays a very important part in combat, and it is just a Skill difference showing or lack of Awareness .

hell on Forest of Niflhel , i even use the Little boat dock in the middle hugging the side of the wooden dock , i use that to block line of sight for attacks, but it only blocks the Los if you are in the river on the lowerside , and it don’t work all the time thanks to the Slightly Elevated ground around the NW side of the Orb pedestal, where throw skills , or Pull skills are still able to hit.

I havn’t done Pvp in a LONG time, but thats what i use to do. (and of course this method won’;t Los attack from higher ground but it will stop close range Throws/pulls.

you can extend your time on the orb point by a good 10-12secs using this little bit of terrain effectively.

(edited by Zenos Osgorma.2936)

Rune of Nightmare Balance

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

LOL. You can quadruple the duration of these runes on a ranger.

2s Fear x Moment of Clarity x Condition Duration = 8s Fear.

Slap on a shortbow and bleed from flanking.

I’ve had my fun shutting down necros and engis completely with these runes. I don’t mind seeing it nerfed.

Moment of clarity is only . Daze and stun .

And Fear. Tooltip is incorrect.

O;o really never knew.
Anet will have to check that, if its intended or not?

petless option please

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

we dont want compensations, just the option to disable pet. so its a loose-loose situation. we wont get anything good out of staying petless, we just want the dam option for it.

Except that most people in this thread want the compensation too.

I’m fine with perma stowing the pet. I’m not fine with people being given stat boosts for ignoring their class mechanic.

+1

Matchup Feedback [merged]

in WvW

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

They realy should only allow Transfers to Lower Tier servers Not up.
so if you want to get to T2 , you’ll have to join a t2 server thats doing well . and if it gets into T1 , you can Trasnfer Between the T1 servers .

so you can never jump from T3 , straight to t1 . you’ll have to work your way up.
that would solve the Guild hopping problem.
if you want to Trasfer you can always Transfer downwards but not up.

for a chance to get into T1 they would have to work with that server get them into T1 and then Transfer.

it might help slow the guild/people stack wagoning too Fast and it stops any Tier higher than them getting overstacked.

and Stacking a lower Teir server will only Raise it to the point where they can Transfer back to where they came from , its a never ending Circle.
so it kind of enforces a loyalty to their current server since it would be near to pointless to transfer for server score.

the only reason to go down a tier in this method would be for Equal fights , guild Challanges or just a change of Pace.

Rapid fire is fine its point blank shot

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

it realy only need a different Animation, I’d say a Black Arrow Slightly like a glowly mist does a whirl like Effect for the 0.50 cast before firing , and its what is it the Trail it leaves behind after shooting PBS is also black , compaired to the autos the Trails behind the arrows are Whitish.

Idea's to further improve ranger

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Makes sense , it don’;t Dicrectly buff the Ranger , it shares the cooldowns.
it provides no Extra passive Defensem all Active use.
it creates a Wider Range of Utlity/Abilities for a ranger to use In group fights.

and by no means Stalker would be op its 6secs for a Grandmaster (if it was Grandmaster Trait for BM line , instead of that sucky f2 heal well i think its not very good :P )

it would make much more Sense and Use, combined with other skills.

eg , Furn wolf > compassion Training>Natures bounty>healing spring>f2 Burst Regen for a Long Duration.
and no need to Trait all the way into Nature magic and having to use Shouts.

0,0,4,4,6 Bm Support master. Damage and Self support/ additional Survival or offense depending on which pet is out.

if people Learnt what pet does what they can Predict what is going to happen ,or wait to see , what is going to happen then Create a Tactical Strategy against it.

but in the end its just like i said in a different thread Fighting a BM is like Juggling two targets and both need to be Fought at the same time.
Answers Aoe+Cleave and Aoe stuns/kds , perfect answer Hammer+gs or weapons of the same combat style can be Very Effective vs this build (if this trait was made)

also putting said trait in the BM line , keeps the Ranger himself from becoming too Powerful, and his boost of power comes from the new Trait on the Cooldown from the Selected Pets.

Good idea.

(edited by Zenos Osgorma.2936)

so i just had to say something

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

that too but the Offical guide book when gw2 was Released said somthing like Rangers Excel at Range and Melee combat when they need to and can do both just as Effectively as the other.
then it reads the pet compainon part Using a Pet Requires Finesse and that all of it is quite True for a high skill ranger player.

we get use to it and it works.

Well if you look deeper into those Definitions , they Require use of a lot of weapons and need to be Trained with them so they can do any task they come across while out in the field.
weather that be Range or Melee, but for someone Trained to Survive , fighting from Range is a suitable choice for a higher chances of Survival(real world point of view)

so naturaly they will be Trained to be more Unparalleled with Range than Melee , though they arn’t particularly great or Bad at close Quarter combat.

though just like having a real Ranged weapon those don’t Carry any Defence vs someone weilding a Melee weapon, the closer you get the harder it Gets to Range, in the sense to Create space.

It really is an opposite Spectrum Range<——→melee the tools are there if used efficiently.

if anyone in real life used there tool unefficiently they would be in trouble too bad trouble.

but yes Anet Orginal Paragraph about Rangers Does Fit it more ,it makes more Sense than what people think it should be.

Apples and Oranges. both opposite of each other but a Mess if they ever clash Eww tastes horrid.

if you think the LB changes aren't OP

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

he basicly saying since upload is so fast now his INT isn’t regnerating fast enough to get two bursts in a chain compaired to pre patch.
Well then Anet basicly added a INT passive aka Hidden cooldown , you will have to wait till you have enough INT again.

rather than using two bursts in one chain .
that right there is your Risk vs reward.

Versus players - why Ranger changes are good

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

also the improved toughnes goes to Waste on a Zerker build , it may seem like a good idea to use Sos for a panic skill but it isn’t as soon as its over , the rangers lack of Survival while using said LB will just get you focused and promtly killed , even if you try to swap weapons a flee using gs swoop you can still be Stunned afterwards, then they will close the gap on you making things worse)
its much better to use LR+gs block.

The problem with broken rangers

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

I have GWEN+ranger. I mained ranger for a year after that changed to warrior. So now i have 1 year ranger and 1 year warrior experience. If a warrior go close to a ranger the little pet huger will be dead, if the rangers target start to panic nothing can save her. The ranger cant handle with conditions, face rubbers and cant open distance to continnue pewpew. I give 2 weeks to the rangers and everybody learn the easy counterplay and they will be free kills again

You say you have experience with rangers, but every time you post on these forums about rangers (or anything for that matter), you display the exact opposite. Every post I can remember of yours is one that has a complete disconnect with reality or is blatant rambling.

and uses the term Free kills , that is just a Negative Term and puts the class in a Bad light (makes the whole class look like its not worth taking) don’t use this term.

Life blast hitting for 5K+ on heavy

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Power buffing foods/stones. Potent stones and Dragon candy 6% of toughness is Added to Vit.
and Vit boost= more power to the 6% of vit given to power from the sharpening stones.
its a little boost when guard stacks are also applied it boosts it even more.
then when you get below 50% , swap into DS you’ll have +200 power for being below 50% .

so wait i just had some creepy idea

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Using traps in order with 4sec gaps won’t kill a target you will at somepoint have to plant more than one in the same spot quickly.
though this Rune does allow traps to be used as a Survival Method like a thief does using stealth.
though when the Trap spike Fails 2/3 traps will be on cool down so a weapon set is needed to ether do damage/Migrate damage.

its Range is limited to Traps (if you ever want to down anyway quick enough)
Sb on its own takes too long on its own , LB won’t have any damage because of being Traited/stated for traps.
so the main options are A/D , S/H or Gs+S/A (axe to camp traps with whirl if someone decided to try and finish you by Range)

i do think its Fine , it might be a Problem is a hybrid Beastmaster trapper was built but then the Traps would have little direct condition damage then would fall into a Area Denial / Sub damage to get the pet into combat.
focusing the pets will win the fight, as long as the condis don’t stack up, just focus the pets Hard after they bring out the second pet you have 20secs to Burst down the second one leaving the Ranger in a State of No damage.

Axe main had may help the pet a lot more but it will soon Drop off the Ranger fast , if he can’t maintain his dps.

Disrupt>shock pet>rush ranger>kill pet in the process> force to swap pet to use f2 to release some pressure> disrupt the ranger>focus pet again.
fighting a beastmaster has always been a Juggling act between Ranger+pet the Addition of Traps is just onther CC factor if build this way.

so i do think its fine.

petless option please

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Anet already said they will Not remove/make the pet a Optional ability.
so give up./

Rangers are finally in demand.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Uh, melee should be pinning it against the wall…

well the Better term if you think about it is to maneuver the boss into a corner using the knockback.

WvW Trapper Rune Build!

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Just made trapper ranger with 3 traps, it’s just too slow… even with the war-horn, having a downtime of more than 50% of the time for swiftness just makes this build bad for roaming, unless you have dedicated teammates to give you swiftness, which just doesn’t happen most of the time. The fact the runes don’t boost the traps in anyway, other than make you +33% faster (swiftness) for 3 seconds after throwing a trap means that you’re only good at sticking too and enemy to stick more traps on them. The invisibility also sucks, as the trap triggering undoes this effect…The running away aspect is also terrible as it lasts 3 seconds… and you use your traps in the fight, so more than likely you will only have the burning trap off cool down, and that’s only 3 seconds to escape, unless the trap pros then you’re screwed. No stun breaker, bad condition cleansing aspects, unless you trait for them (which makes you rely on your pets too much) i am disappointed with this build and wish i could get my gold back. Making the standard signet bow dps build is cheaper and more effective for roaming, and can escape much more effectively which is why we see tons of them. If Trapper ranger can become viable, it’s only if they apply a speed bonus to the runes like traveler, or increase the duration of the 33% speed boost to something more along the lines of 9 seconds on trap placement. making the effects imidiate on deployment would also help.

u run w 3 traps? no stunbreak? s/d eles can kill u in a single combo, so can mace gs wars, etc

i personally would never roam w/o stunbreak, i use fire /frost traps, and lightning reflexes

usually i swap either ice trap or lightning reflexes for speed signet , and swap it back right away if i am gonna fight smth, even if just npc, u never know when smth gonna atk u

it just sux if some tiff shows up

Take a Bird and a Wolf , or Spider Immob+wolf or Bird(snow owl) + spider (immob) that will shift the Speed Difference and allow you to Trap without much Pressure.
though Some sort of vigor trait or LR is need to avoid the Ports, rushs and whirl type attacks and Large Aoes, you’ll only have the option to dodge/Use Signet of the hunt to boost the wolfs pet swap leap knockdown to stop a attack if you get stunned.

i rly dont care about incombat speed, the speed out of combat rly is bad without signet or runes, cause trapper rangers get swiftness on weap swap

4-9secs on swiftness may help you but the Target will also have Swiftness.
using hunt in rotaion with your weapon swaps is much more effective than having one source of movement speed boost.
ps look at my other post i do know what i talk about , though i don’t do Pvp i use to be a Heavy Alliance battle commander so i have my fair share of Pvp Experience.

the out of combat speed is just the weakness of using a trapper set since your stuck to weapon based movement, unless you take sword main and do the leaps with skill 2, leap away , detarget about face and leap away works out of combat.

Torch PvE Ranger/Guardian

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Full condi BM bunker can use sword/ torch as a off-hand option , then a SB or S/D as second

along the lines of 0,2,6,0,6 or 0,0,6,2,6 mainly for the regen and Empathic bond
bark skin if you plan on using condi clear sigils + Signet of renewal.

leaping about placing Fire auras on your Pet and applying Aoe Burning to a cap point is very effective when the pet also hits like a tank while your Damage is near 0 , you have Heavy condis to keep there hp in check and can Evade/dodge most damage using these two weapon sets.

To everyone who says pets are useless

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Pvp Pet tip , Moment of Clarity Pink MoA f2 cone daze , increased by 100% . hits targets inside a cone , Risky but can lockdown just like a Aoe.

Gs moment of Clarity Ranger 6/6/2, GS main , Second weapon S/A or LB spider+Moa , muddy terrain , SoR and Qz.
don’t use zerk use Kights for this set up.

off-hand axe for on point Whirling defence and skill 4 inturrupt pull even more Effective while target is dazed.

provides eavy CC, Daze , AoE heal(a heal is a heal and is always useful) will allow the ranger to use Troll ungent and still maintaince Evades/Rng Condi removal.

(edited by Zenos Osgorma.2936)

Rune of Nightmare Balance

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

LOL. You can quadruple the duration of these runes on a ranger.

2s Fear x Moment of Clarity x Condition Duration = 8s Fear.

Slap on a shortbow and bleed from flanking.

I’ve had my fun shutting down necros and engis completely with these runes. I don’t mind seeing it nerfed.

Moment of clarity is only . Daze and stun .

GS AA gives you 2sec evade

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

pigs rule the world with bacon no question too bad there is nothing left after you’ve eaten it.

How to balance rapid fire

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Make it so that one dodge dodges the whole ability. In it’s current form you need to blow an entire endurance bar to avoid massive damage on a skill with a 10 second base cooldown. To compensate, let rangers cancel their channel

anet plz

maybe it doesn’t need to be nerfed, IDK. Im personally not haing a problem with it because I play thief and they still kitten on rangers. I would just rather see a ch

huh.

so it should be balanced, “maybe,” but you “dont know,” you “dont personally have a problem with it.”

1 – why make the thread then? dont answer that, its retorical, something to ponder. just let the thread die its natural death.

2 – some people have a hard time with the new longbow ranger. mostly necros, guardians, and engineers (mayyyyybe some staff eles). You know, those people who were bunkering on points and not leaving and not reasonably killable unless they got outnumbered. Meanwhile, none of the other classes have significant problems killing the longbow ranger. Imbalanced? No. Decent counter to something that previously didnt have a counter? Yes.

1- Out of pure spite, I will make sure this thread stays on page 1 for the next 6 months.

also since there is a 95% chance it gets nerfed next patch based on community reaction, deservedly or not- I was offering a suggestion that would allow ranger to keep their max damage potential on a target that doesn’t dodge or is rooted, etc. while offering the enemy more counter play. I like these solutions better than just knocking numbers down a notch.

+1

Rapid Fire

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

clearly you can’t Be reasoned with , be happy watching your melee world burn.

So if someone says ranger is a free kill that will shake the whole meta to its core so hard that people will only play ranged classes now? Sounds interesting.

no, im trying to stop the term Free kill thats it , nothing is ever a Free kill and that alone gives it a Negative light and new players to this class won’t learn to play it , they will ask for the best build and people will Suggest Zerker(because that is the best stat for over all PvE)
then they won’t learn to use the classes other Abilities because of said free kill , some might look past it , some might get really annoyed with it and give up on the class Beacuse other people Support the Free kill term, it is Negative to host a class in this light .

Meta has nothing to do with it , but everyone knows the meta Combat type is slowly changing and becoming the Melee is not the Be all and end all anymore.

Rune of Nightmare Balance

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

I understand , your in a heavy fight , you already have used your stunbreaks ect to avoid on big attack or focus chained attacks.
and right after its done the rune Procs .
but yes its too random and 90secs is too long to Count in your head while fighting under heavy Circumstances.

the rune needs to be changed as improved (implies the word power creep) as Kuroram said Runes of the Necromancer are almost never used.

How to balance rapid fire

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

What do you do when a Warrior uses volley? A single dodge doesn’t block the whole channel and volley only does about 10% less damage than rapid fire.

If it legitimately needs to be nerfed, focus your attention on things like Signet of the Wild which is a legitimate complaint with this update.

maybe it doesn’t need to be nerfed, IDK. Im personally not haing a problem with it because I play thief and they still kitten on rangers. I would just rather see a ch

I just thought that since everybody was crying about it, it will inevitably get nerfed, so I thought this would be a fair way to do it. Offers more counter-play while allowing the to keep their highest damage potential.

I don’t think it will get nerfed, aNet gets complaints like this every time they do a balance change. It’s sure as rain, and just as meaningless.

I cant think of anything that has gotten this much QQ and not bee nerfed to the ground. Thieves, warriors, dhummfire, crit damage in general, etc. Things get nerfed based on community reaction rather than reason.

+ 1 Reasonable statement.

Anything that kills the community that has yet to have its general skill level questioned is OP, no matter what.

erm no go look and watch some Balancing Videos about the term for gameplay (overpowered)/(inbalanced) i would say less than 2% of the community have problems with this change and a Select few are here on the fourms.)

This change specifically?

Iunno about that.

My point was that people will whine about anything they cannot beat without attempting to improve their playstyle first, though. in case you missed it.

The latter part was sarcasm.

well Sarcasum don’t come Across well on fourms so its better to not even bother at all.

[SPVP] I'm trying to beat you...

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

(1) there are better builds out there than Zerker bow Ranger For Pvp, if you want to be Helpful and contribute to team work.

(2)all Pets Compliment Certain builds take a f2 skill+ the pet skills to Compliment your build , eg your build has steady dps from sword or gs , you can take a bird for some steady spike damage , or a wolf for a bit less and some control.
the Ai is Good but its Pathing the route it takes to its Target can be annoying if you let it do whatever it likes , it needs Active Control from the player using it.

(3)gs is purely Agressive damage(with maul for spike) some Defence built into it.
Sword is Evasive damage(no burst on sword) used for Repostioning and the Off-hand is picked to support your build type. aka (warhorn for skill 4 Channeled Burst, or dps increase Off-hand Axe skill 4)

(4) Heal as one (not Optimal currently but it has its place if there is more than one source of waterfield)
Troll ugent (used for Regening hp while using Evasive skills or Damage Migration Not a spike heal might Struggle vs consistant heavy damage so Evades are used to Regain hp)
Healing spring , Party condi clear + water field and Regen(can be Traited to give Generous amounts)

Elite skill (should support your build if you lack Boons Rampage as one) if you don’t and have a good source of Boons already Entangle(also even if you don’t have condi it can now be used in team situation for a Group immob so you can wipe them quicker)

(5) Use the pet activly keep a eye on it and its skills , use pets that work with your build rather than just adding a skill when you already have dps or burst/spike.

Using dual Melee can be good but take a Ranged option it don’t have to be LB , but atleast work some sort of Ranged Options into your Overall build , like the off hand Axe skill 4 it throws and pulls , and works very well with Gs.

staying in Melee 100% of the time (in WvW or Tpvp) is not good.
for a ranger keep Moving as most of its skills are based around Migrating damage through Evasive combat , evades , keep Repostioning to where your skills are most Effective.

Try other builds in the different Types to get a better Feel of what a Ranger can do .
try out
Condi S/D + A/T or shortbow
a hybrid build Focus on damage and might stacking the pet.
Power ranger (easy to pick up , Hard to master due to its lack of Melee defence)
Regen bunker with Spirits(stats Power,Vit,condi / Carrion (take 1-2 Spirits for Utlity and Spirit of nature) Shortbow (damage) Greatword or S/D for Defence/evasion and condi pressure.

trying these out will Really help your Experiance playing ranger.

and the last most important tip be ready to think hard while your fighting , using purely Lb maybe boring but if you don’t learn how to Melee as a Ranger when that Melee class gets in your face, it will cause you problems later on when you try Player vs player Content.

(edited by Zenos Osgorma.2936)

The problem with broken rangers

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Well, I have run my current build pre patch aswell. Who even needs Rapid fire.
Having some serious projectile speed now lets me finally hit stuff reliably, yay for that.

Picture: 3 Hits against some low armor necro.
You can see me critting a bronze assaulter for 3k aswell on that screenshot. He must have had 3k+ armor and it was close range.

Edit: that tooltip damage is wrong btw. Hovering over the actual skill it shows 1100 damage at max range.
And before everyone wets their pants. The damage averages out on 6-7k opening hits and 3.5k hits without signet of the hunt. It is usually not anywhere near that high.

Oneshotting upleveld guys is fun though

Just make sure they arn’t up lvled, or running Green Armour still ( i know a few of my Really gw2 casual friends that have done this once or twice lol)

How to balance rapid fire

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

What do you do when a Warrior uses volley? A single dodge doesn’t block the whole channel and volley only does about 10% less damage than rapid fire.

If it legitimately needs to be nerfed, focus your attention on things like Signet of the Wild which is a legitimate complaint with this update.

maybe it doesn’t need to be nerfed, IDK. Im personally not haing a problem with it because I play thief and they still kitten on rangers. I would just rather see a ch

I just thought that since everybody was crying about it, it will inevitably get nerfed, so I thought this would be a fair way to do it. Offers more counter-play while allowing the to keep their highest damage potential.

I don’t think it will get nerfed, aNet gets complaints like this every time they do a balance change. It’s sure as rain, and just as meaningless.

I cant think of anything that has gotten this much QQ and not bee nerfed to the ground. Thieves, warriors, dhummfire, crit damage in general, etc. Things get nerfed based on community reaction rather than reason.

+ 1 Reasonable statement.

Anything that kills the community that has yet to have its general skill level questioned is OP, no matter what.

erm no go look and watch some Balancing Videos about the term for gameplay (overpowered)/(inbalanced) i would say less than 2% of the community have problems with this change and a Select few are here on the fourms.)

How to balance rapid fire

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

All i’ve seen is a Select few on these forums that just want it Reverted , since they don’t want any change to combat gameplay , just having a Ranged Element to worry about makes things much more intresting.

Rapid Fire

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

well if you people want a Fresh out look on the game, I’d say this the Meta is Dictated by the people and build composition of a group of players, if your happy Seeing All Melee for onther 2 years Be my guest but this Free kill Nonsance Isn’t going to improve things as it Reflects a light of Negative views on these Changes that Are happening to make Yes make Rangers Easier to Learn , So we can change this All Melee meta thats been running for Donkey years .

if being bored of running the same things day in day out is what this game is going to be like , i’d rather push for change and that Includes the Term Free kill , because this term enlights that this class isn’t worth taking (and people tend to not look any ferther than that term , not thinking anymore into it)

and that alone Can stop progession of A Community that is Suprisingly happy with a All Melee meta still.

next time your in WvW or Pvp thank the good ranger for a Good job , And give these bad ranger some tips Rather than Degrading the class to the Term of Free Kill.

the goal im after is to stop this derogatory term It does not give the class any respect for the Skills and Ability for what it can do, its too kitten egative, and puts people off trying to learn to play this class in other ways.

how about if i just say All theifs are a free kill Because I find them easy , its a Opion not a fact .

I forgot also Ranger are free dungeon kick =)

clearly you can’t Be reasoned with , be happy watching your melee world burn.

Rapid Fire

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

well if you people want a Fresh out look on the game, I’d say this the Meta is Dictated by the people and build composition of a group of players, if your happy Seeing All Melee for onther 2 years Be my guest but this Free kill Nonsance Isn’t going to improve things as it Reflects a light of Negative views on these Changes that Are happening to make Yes make Rangers Easier to Learn , So we can change this All Melee meta thats been running for Donkey years .

if being bored of running the same things day in day out is what this game is going to be like , i’d rather push for change and that Includes the Term Free kill , because this term enlights that this class isn’t worth taking (and people tend to not look any ferther than that term , not thinking anymore into it)

and that alone Can stop progession of A Community that is Suprisingly happy with a All Melee meta still.

next time your in WvW or Pvp thank the good ranger for a Good job , And give these bad ranger some tips Rather than Degrading the class to the Term of Free Kill.

the goal im after is to stop this derogatory term It does not give the class any respect for the Skills and Ability for what it can do, its too kitten egative, and puts people off trying to learn to play this class in other ways.

how about if i just say All theifs are a free kill Because I find them easy , its a Opion not a fact .

Rapid Fire

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Rangers were, still and will always be a free kill.

this free kill crap again , only BAD rangers are Easy to take down.
Generalising the term free kill will just get us more Buffs because Everyone and their mother will still be hunting us down because of said free kill, stop using this term.

only bad players die or they get outplayed.

Then there are a LOT of bad players because I have only encounter 2 or 3 I had hard time killing or I got killed.

well then have you Ever considered that your a Good player just outplaying these people..then there is no need for the Term free kill.

Nope, Rangers are easier to kill than any other class and I’m sorry but that is a fact.

i just / facepalm if your thinking in 1vs1 terms Im out because that thinking is Extreamely Bias to one Situation .
if that is the case MORE buffs for us then.

Rapid Fire

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Rangers were, still and will always be a free kill.

this free kill crap again , only BAD rangers are Easy to take down.
Generalising the term free kill will just get us more Buffs because Everyone and their mother will still be hunting us down because of said free kill, stop using this term.

only bad players die or they get outplayed.

Then there are a LOT of bad players because I have only encounter 2 or 3 I had hard time killing or I got killed.

well then have you Ever considered that your a Good player just outplaying these people..then there is no need for the Term free kill.

Rapid Fire

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Rangers were, still and will always be a free kill.

this free kill crap again , only BAD rangers are Easy to take down.
Generalising the term free kill will just get us more Buffs because Everyone and their mother will still be hunting us down because of said free kill, stop using this term.

only bad players die or they get outplayed.

WvW Trapper Rune Build!

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Just made trapper ranger with 3 traps, it’s just too slow… even with the war-horn, having a downtime of more than 50% of the time for swiftness just makes this build bad for roaming, unless you have dedicated teammates to give you swiftness, which just doesn’t happen most of the time. The fact the runes don’t boost the traps in anyway, other than make you +33% faster (swiftness) for 3 seconds after throwing a trap means that you’re only good at sticking too and enemy to stick more traps on them. The invisibility also sucks, as the trap triggering undoes this effect…The running away aspect is also terrible as it lasts 3 seconds… and you use your traps in the fight, so more than likely you will only have the burning trap off cool down, and that’s only 3 seconds to escape, unless the trap pros then you’re screwed. No stun breaker, bad condition cleansing aspects, unless you trait for them (which makes you rely on your pets too much) i am disappointed with this build and wish i could get my gold back. Making the standard signet bow dps build is cheaper and more effective for roaming, and can escape much more effectively which is why we see tons of them. If Trapper ranger can become viable, it’s only if they apply a speed bonus to the runes like traveler, or increase the duration of the 33% speed boost to something more along the lines of 9 seconds on trap placement. making the effects imidiate on deployment would also help.

u run w 3 traps? no stunbreak? s/d eles can kill u in a single combo, so can mace gs wars, etc

i personally would never roam w/o stunbreak, i use fire /frost traps, and lightning reflexes

usually i swap either ice trap or lightning reflexes for speed signet , and swap it back right away if i am gonna fight smth, even if just npc, u never know when smth gonna atk u

it just sux if some tiff shows up

Take a Bird and a Wolf , or Spider Immob+wolf or Bird(snow owl) + spider (immob) that will shift the Speed Difference and allow you to Trap without much Pressure.
though Some sort of vigor trait or LR is need to avoid the Ports, rushs and whirl type attacks and Large Aoes, you’ll only have the option to dodge/Use Signet of the hunt to boost the wolfs pet swap leap knockdown to stop a attack if you get stunned.

so i just had to say something

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

thats the thing too , The term Ranger is used for guerrilla warfare and they will be Trained to be Accurate , since these guys are miles away from a Supply Depo for ammo and also need to be Quick to conserve said ammo or Animosity.

though it is Gw2 semi based in a fantasy world of Lore, where Rangers use Projectile bows and Axes it still follows the same Rules of the Defination for ranger.

so i just had to say something

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

To range is to Venture and hunt , going out into the wilderness.

ranger
[reyn-jer]

Examples
Word Origin

noun
1.
forest ranger.
2.
one of a body of armed guards who patrol a region.
3.
(initial capital letter) a U.S. soldier in World War II specially trained for making surprise raids and attacks in small groups.
Compare commando (def 1).
4.
a soldier specially trained in the techniques of guerrilla warfare, especially in jungle terrain.
5.
a person who ranges or roves.
6.
(especially in Texas) a member of the state police.
7.
British. a keeper of a royal forest or park.
8.
Building Trades. wale1 (def 5).
9.
(initial capital letter) one of a series of instrumented U.S. space probes launched in the 1960s that transmitted closeup pictures of the moon before impacting the lunar surface.
(aka Long Range/Venturing scouting make sure you have a good Graphics for Long view distance)

directly from a dictionary. it means all these things.

(edited by Zenos Osgorma.2936)

Stride Defense - a grandmaster?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

HAHAHA I don’t need striders defense. I get 20% obstruction on projectiles already :P
Jokes aside, can you really AA the air and proc the trait? Also, I though axe mainhand counts as ranged?

also yes you can Prot on the air , it don’t work like Sigils where you need to hit stuff, all you have to do Is execute the melee attack, aka Press a Button.

the Axe/axe is a Fail safe if you need Range and control over the target , using Whirling defence will Relfect and Destory 20% of the Projectiles so you won’t get 20% Retal Return if the Reflected Projectile hits a Retaliation boon.

though yes it may seem odd but its a Range option just incase you can’t chase down a Kiting target , so its a Side Set if using a gs or S/D , S/H, gs as a main weapon.

Stride Defense - a grandmaster?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

HAHAHA I don’t need striders defense. I get 20% obstruction on projectiles already :P
Jokes aside, can you really AA the air and proc the trait? Also, I though axe mainhand counts as ranged?

also yes you can Prot on the air , it don’t work like Sigils where you need to hit stuff, all you have to do Is execute the melee attack, aka Press a Button.

Let's talk about Range...

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Those of us who are members of the ranger core (main ranger) know well what the capabilities of our weapons. It really doesn’t matter what answer you get it seems you have been given the numbers and are in disbelief.

Test it for yourself and then you will know exactly what it is.

I will add this anything beyond 2000 in pointless as the game doesn’t put anyone in combat if the damage is beyond that. Pretty must instant regen.

I would also like to add that while a ranger is in a tower or keep he loses 30% of his damage as his pet can’t attack those outside so one or two arrows above the 1500 is a pretty fair trade.

Made they should remove the arc and automatically boost ranger damage when pets are unable to reach their target.

na the arc has to stay, would basicly mean we would have a Harpoon gun that Barrages. i’d rather keep the arch then little hills won’t get in the way, people could Abuse that all day and then LB becomes useless again

Let's talk about Range...

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

try that test Untill the auto attack don’t work and i promise you it won;t Auto attack Beyond the 1500 yard of Egale eye.

if you think the LB changes aren't OP

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

some of them just can’t be Reasoned with because they think it takes a Double dodge to stop a 2.5sec skill, don’;t dodge away from them Dodge Closer.

the youtube link i posted with the guy explaining how to fight Good Lb rangers , even i Agree you give Ranger Ground his going to use it to its max Effectiviness and its going to take you even longer to close that ground if you keep giving the Ranger the chance to Open ground he will kill you without even having to swap to his combat set and in my Personal Experiance Many Lb ranger use the Melee set as a Means of Survival and Attack, but it can’t do both , if im being heavly pressured im forced to use it as a Defensive measure to get the hell out of there and open ground again (unless i think i can kill you with the Skill i have off cool-down like Sword 3 and my off-hand.)

if you realy have to run away because the Zerg is moving on use a Blink, leap or dash type skill and get the kitten out of there and use Terrain as LoS blocking while you Dash /port/leap away then the LB won’t ever touch you.

(edited by Zenos Osgorma.2936)

How long till rapid fire nerf?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Its very simple these changes , i’ve had Multipul theifs try to hit me down with dagger storms , they are making a B-line for the Lb when they see it.

most of the players that do this Panic and run away when they notice i’ve swapped weapon set to S/H snf not a fotm ranger (since i zerg/group roam at late evening/night)

right now in WvW people are picking up on the use of Reflects but they are still using them at the wrong times , i;ve seen thiefs/Eles use dagger storm/magnetic shield as a Method of Bombing a group and praying it Reflects something thats not the way to do it.

and doing so Isn’t going to kill the Lb rangers you need to personaly Block the Rangers Los with a Dagger storm and force him to swap , i’ve seen them sitting Miles away poping this elite skill thinking it will lock me down 100% get in my face and use it , its much more effective + it helps your team mates by blocking its LoS.

I know some thiefs that Shadow step into a location and then dagger storm > Cnd >shadow out back to previous location.

Directly encountering a Ranger is the best way around it , to get the most use of these skills.

just the blocking of LoS can realy mess up Ranged Defence while trying to keep a team at bay, doing this protects your team from a Long LB’s assult if it isn’t stopped the LB’s chained damage will quickly Stack up unless blocked.

if the ranger then Disengages that he will kite around trying to avoid you , trying to shoot his intended target , Cancel that dagger storm and move onto a Classic CnD combo chain btu don’t do it too fast see what he does first.

and don’t forget if you Directly encounter the Ranger most Panic Huntershot, This Skill Reflected Will give your Dagger storm the Stealth from huntershot.

this will really Lockdown the Ranger and prevent him from using his LB, and removes you as a Target of Continued attacks because of stealth given as a side effect.

Use Reflects wisely and you’ll Counter a Rangers Effectiveness in these Smaller zergs.

im not opposed to give a helpful hints and advise , if it means you guys can have a Better Experiance.

(edited by Zenos Osgorma.2936)

Profession choice

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

If you want to support , A properly Traited and stated Ranger or necro can be great support those these two classes are more like Burst support and only work in certain situations .

any class can be build for support in different ways.

Guardains are great support too as the Class machanic is pretty much Able to be Traied for anything from Damage to support (regeneration) and the Utlity they have are support based at its core.

The Ranger "Issue"

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

…stop using the term Free Kill only the bad rangers are Easy to kill, nothing is ever Free.
plus using that term is what gave us Experianced Rangers a Bad name, then the Ganking insued its not fun having 20 people chase after you Because Lots of people still use this Term its annoying!

how to kill mesmers?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

i watched this ages ago , this may help vs those shatter mesmers , https://www.youtube.com/watch?v=c3fUhFuUP-E .
using Postional Manipulation and this method he explains he gets some pretty great Results , it might show you a few pointers in what to avoid.

Stride Defense - a grandmaster?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

just to add, its this while executing a melee attack and being in combat.

it does not need to be in Melee range or hitting a target , just using a auto with no target can Proc it.
so Gs is Perfect for this, also axe+axe.

edit
i was going on the off hand axe as skill 5 is melee , but then remembered as you posted Kiwi , why do i want to destory instead of reflect projectiles.
but then using striders is a Fail safe if Whirling defence gets inturrpted and in addition to gs , Axe+Axe it makes for a great anti range build without being forced into Full Melee.

(edited by Zenos Osgorma.2936)

Ranger and traps

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

…the facepalm for traps is funny, you got two melee weapons sets take a Mace or a shield, or a second set like a Focus Reflect Curtein him back towards you interrupting his next trap or skills, knockdown always take quite a while to recover from and trappers don’t carry a lot of Stabilty because of trait set up.

also theres a animation of the ranger putting away his weapon and throwing a trap , that is a sign to apply caution and kite in a Circle motion while using mobilty/blocks/interrupts to prevent him placing more traps.

you just can’ take two offensive weaponsets anymore..it isn’t PvE.

If you die to a rangers rapid fire...

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

900 range for shortbow right , 10%=90 20%=180 30%= 270 +3% onther 10-12 yards.

275ish extra yards test it and tell us your findings.

Rapid Fire

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

They are not gonna nerf Rapid Fire. If they did so they would go back to square one, Ranger being worthless at ranged.

I hope they will push ranged warfare further and push counters if necessary. After 2 years we finally get a breath of fresh air and a shift in the metagame, MAYBE.. because we have yet to see Power Longbow Rangers compete in high tier PvP en masse.

Rangers can keep the damage but then how about reduce there range to 1200.

its already 1200 yards base This range Determins if the auto attack is in range (without traits , or hills / cliffs to shoot off)
if pressed manualy only auto attack will reach 1400-1500yards(no cliffs) but at this range other LB skills are not in range.

1800-2000yards (with traits and Elevated ground with Manual Pressing Auto attack out of range)

range for pistols is 920 – 1,080 base only a difference of 120 yards between the two at base range.

anyless than 1200yards wouldn’t make it a longbow anymore, though 2000yards is more then eagle eye is traited for(at 1500yards ground level shooting Auto attacks in range) 1800yards manual, 2400yards is possible but it needs a very high Elevation and a Stationary target and Manual pressing of 1 to even hit once or twice plus only works on the Long Range shot option other skills will not work.

two steps away from a ranger at 2400yards on a cliff can simple be walked away from.

in Pvp the maps are small- medium size with Objects blocking LoS and most of the time the Ranger will be in range of 1500yards or less and most pvp maps are 4000-5000 yards wide , From left to right Not including walk ways or some widing rock vally with Objects blocking LoS.

also Manual Long Range skill 1 shots from over 1500yards can be Avoided by pressing A and D or Q>E what ever your Side stepping buttons are Reduces the arrows hitting Dramaticly Read the wind or not that don’t effect its Range)

this is all the information for how it currently works.