You keep talking, but you’re not actually putting anything out.
YOU
go make a vid-
bandicam is freeYOU
do a fractals 20+YOU
try and run what ever optimal build you think worksYOU
during this vid, explain why you are at a loss of efficiency compared to the other 4 pugs you are playing with.I want to see what could have possibly have been different.
I want to see how you could contribute more to a group and if you think you are failing at contributing, during the vid, explain why in that situation a better mechanic for you would have helped.Come on.
Show us your Gosu skills
Sigh…. once again we are back to this.
I just explained from your video how in many situations you lose 25%-30% damage efficiency from your class mechanic despite having it alive and doing something. Granted you used it to great effect in one battle, but that was one of them and in several others the effect of having a pet was negative to you in comparison to say running another warrior there.
What could have been done differently? Again, as I say, the problem is not with Gosu skills buddy, the problem is that the pet mechanic is intrisically faulty. It is not a matter of L2P it is a matter of faulty game design – and we are not in an SAO universe where we can just will it to correct it.
You want me to run a video for what? My argument is against yours. Your video contributes to my argument – hence I do not need to make a video to contribute to mine as well – End result is in some cases having a pet is loss to the ranger as in many of those cases you could be doing 25%-30% more damage if you didn’t have a pet – like the other players in your party did the 25%-30% more damage because their class mechanic isn’t designed in a faulty way.
But you touch an important subject. What could be done to improve it? After all this is the point of this Profession Balance forum.
In my opinion, the ranger should have an option besides having an active pet, I for one am in favor of the passive pet option giving a boost to the ranger – this sadly involves substantial game redesign of the class to implement. But some of those suggestions that have roamed the forums such as “spirit of the pet” posts should definetly be looked into.
Then the whole trait line for the pet should be adjusted to support these two paths – having an active pet that does damage or a passive pet that buffs you (making both interesting and appealing for different situations – those that pets are intrinsically bad would definetly favor the pet passive buffs, whilst the others could favor the active pet).
Now I haven’t gathered a clear and precise idea on this, still thinking how many things from the ranger could be improved or fixed, but the infighting in those that main ranger in favor of the pet and in denial of the intrinsic class mechanic flaws contribute to the forums never forming a good idea to fix this that can be clearly shown to ANET in favor of improving the class – not making it OP (no one with a serious thought would want that), but making it not intrinsically faulty.
No need to repeat yourself , people new to the thread can read it through.
best thing for you to do , is grab a pen and paper , provide solid evidence to support your Debate.
(remembering the days of 22k Wolf charge crits) before Pet nurfs . sigh.
ya sure no worries.
though a simple solution would just be to buff pets again or atleast make them ascended to close the balance gap between different class machanics.
since pets don’t benifit from the ascended stats.
I understand what you are saying but its Retal if its buffed on a zerg its unavoidable unless you want to stop damaging.
the CC’s comming from the ranger Excluding barrage, deal very little damage and are only 1 use skills , like muddy terrain and entangle (is indirect damage so it won’t effect you)
yes the damage from Retal was buffed because of the amount of rangers anet predicted would increase so the best counter in WvW to keep rangers under control was to improve retal , since zerg balls have Self sustaining hp gain while rangers sitting away in smaller groups have less hp gain, making retal overpower them.
all true, what happens when you get a Retal blob fighting a retal blob not much.
fight a power/high burst blob vs a retal blob = death for the burst blob.
feel sorry for lower servers , i;ve face seafarers a long while ago and yes its not nice facing that amount of retal , but i managed to peel targets down enough to reduce the amount of retal hits i’ll be taking.
from what i’ve read you have a problem with retaliation rather than Rangers themselfs being incapable of dealing direct damage against these foes,
as that is the main source of damage rangers deal in for WvW.
though just running Condi specs vs these seperated targets might be slow and not enough to get them downed before they return to the ball , it’ll allow you to stack damage at the cost of hitting them less taking less retal damage.
apart from anet nurfing retaliation back to 180-200 , all you can do is peel targets and reduce your Hit boxes vs Retal booned targets.
(edited by Zenos Osgorma.2936)
For next videos I hope its something to contribute more to my argument.
i Reguarly run 20+ fractals with my guildies so no problems , i’ll do some WvW for you too , though im not using Optimal gear builds here
http://gw2skills.net/editor/?fNAQNBjYDbkRlWWLZxiFuWDQIUrDg3NybFDuHikYrzYpJmJB-TxTBABUcEAea/BLVFIRdAFqZAH1ci4BAclSCPVJoLlQdcQAwS5QZKRWUJIAXAgAAIA38mZz2MoQHa4m3coDdo3sUARsMC-e
this is what i run for Pve, WvW , fractals I have a second set of Trinkets with Agony resistance so expect a1% drop in crit hits and a 20 power stat increase.
i’ll have it ready for you be the end of the week Due to work so i hope you don’t mind waiting.
also don’t talk like this “For next videos I hope its something to contribute more to my argument.”
you sound and read so Arragant its not needed we’re not lawyers here.
I don’t think playing with your ranger pet in a smart way makes you less efficient, and what the OP described in the original OP, and something Azel keeps re-iterating is that the ranger class mechanic is so bad, it makes the class unplayable
Oh really, guess your reading comprehension skills are indeed lacking. I never said that.
Let me quote what I said:
“The Ranger is the only class that takes a loss because of its class mechanic due to the fact that, as it is designed, the ranger loses around 25%-30% of its effeciency in several situations (World Bosses, Zerg fights, Fractals) whilst, for other classes, the class mechanic either is a plus or a neutral effect.”And then let me use my evidence:
http://youtu.be/56ORVy-fx-k?list=UUW05z2va1hUWRM4Nk439mRQ
http://youtu.be/bda-ljzMcrA?list=UUW05z2va1hUWRM4Nk439mRQYou see, in these videos, although in some few cases the pet produces a positive result, in several cases there is a loss of efficiency.
The class mechanic, unlike with other classes, does not produce the net 0 or the positive effect only, in fact, it ranges from negative (as can be seen in several situations) or in some cases is able to produce positive results. Ergo, the class mechanic is faulty and needs to be corrected.
Edit: To complement. The ranger is a class that is negatively affected by its class mechanic in several situations. It can produce good results (as all class mechanics should), but unlike all other class mechanics it carries with it a loss of efficiency for a ranger that no other class suffers.
When my valuable assistant produces the WvW Zerg fight videos and the World boss event videos, I will once again demonstrate my argument – "The pet mechanic negatively affect the ranger in several situations – something no other class mechanic does. Ergo, it needs to be fixed to produce only a neutral or positive effect – the class should not be hindered by its class mechanic.
For example, if you look at the evidence videos, you can note that if the warriors there never used their adrenaline, the effect of their class mechanic would be 0. But if they used it, either with the traits or the actual use of the burst, they produce a positive effect. The same does not hold true to the ranger.
Oh, and by the way, have to retract my statement of your gosu skills. But I do appreciate your help in confirming my argument. Thanks.
you seriously took those videos for Ranger game play Solori is clearly trolling you.
I’ll record a video for you , it will be Crude 480p maybe 720p if it don’t become too blurred , i use a lot of Camra postioning.
Im having the same problems , I’v been over Dulfy’s list 3 times visiting each location showing i’ve got the badges.
and im still showing 29/30.
Edit:
Found the last badge, I relogged and leave /rejoin the silverwastes and the badge i was missing Number 3 Reappeared.
i’ll take a break and try a 4th later.
(edited by Zenos Osgorma.2936)
It’s not that they attract a disproportionate number of bad players. They attract a disproportionate number of players, period. And the answer isn’t to nerf something due to your misfortune of playing with strangers. The solution is to educate those you play with or play with better players. Like I said above.
You don’t get to choose who is on landscape maps with you or in public instances like Mad King’s Labyrinth.
There is no “play with better rangers” choice there. You have bad rangers who disrupt play for everyone around them, and no way to vote kick them off the map.
I already solve my problems with rangers in organized groups: I refuse to group with rangers except a few people I’ve known for awhile.
I need a solution to eliminate the disruptions of bad rangers in places where I can’t just kill them or kick them out.
and I wouldn’t say there are more rangers than any other class out there, there are always plenty of warriors from what I see anyway.
I suppose I’d need an infographic on that, but most the time I see a ranger, they’re bad and disruptive to all the other players around them.
For an example, during Mad King’s Labyrinth, the commander had us at a corner to LoS the Lich so that we could line of sight him and pull him to an advantageous position. The first command the commander said was for rangers to dismiss their pets (since they were out of combat they could do this until they got put in combat). The rangers failed to do this, there were 5 of them, all of them had their pets out, they ran up to the lich and engaged him in combat, preventing the lich from running to where we needed him to be and could control his adds. As we’re there in combat with the lich not in position, and we’re waiting for bad rangers to get control of their pets or their pets die, the lich continuously does his aoe. Most people dodge. Bad Rangers get knocked down, and spawn skeletons, the skeletons start picking people apart while we’re trying to get control of the situation.
By the time the lich gets into position, people have been downed enough times that they are red, and it’s essentially a wipe.
Clearly the commander (and you) don’t know how to fight lich.
Suck it up and tell the rangers not to use Point blank shot while Stacking vs big bosses.
and do it Politely , some should listen but if you do it Rudely they will most likey Troll you to hell and back.
if you are one of the PvE commanders during these events do the same But be kitten Polite about it.
oh ya if a ranger gets put in combat , it doesn’t stay deactivated it will reactivate itself .
its better to ask Rangers to use Ranged pets only so when they swap pets , they will be in the corner with the ranger, rather than on the edge in the sight of the lich and the ranged pets count as projectiles and contribute to healing blood wells and Projectile healing.
(edited by Zenos Osgorma.2936)
Rangers do not have 2100 range, our attacks are easily dodged, we have to use three traits to get 1500 range and have a chance of hitting anything and our pets routinely run 50 feet ahead of us when we stop and die in seconds in any kind of aoe. It takes a minute to rez a dead pet. Our pet abilities routinely fail or go off at the wrong time so it’s pure luck when they actually work.
You do squat for damage unless you go full glass cannon at which point anyone in the game can three-shot you.
not constructive at all
instead of relying on your damage alone to kill someone , Prep a target or help some people by slowing thier targets , be it a Immobo or even a pets wolf (swap leap KD) Rangers do an amazing job of preventing people from Returning to the zerg balls when they are Seperated, and if they fail at downing the target they can Escape just as easy if they get focused (excluding a Zerg Bulldosing you into the ground).
when Retailiation becomes a factor in zerg fighting. its all about Hp management/ choosing targets/supporting other players with Ranged CC’s rather than Bombing Aoes into a heavy concentraited area.
Muddy terrain 5 targets
Barrage 5 targets
Entangle 5 targets
drake hound 5 Targets
it can average 12-15 targets if you spread out your CC’s during a push against the tail of a zerg and its possiable to do this atleast every 48secs per full Bomb and every 30secs for a 3/4 CC bomb.
i’d gladly take a hit in power to effectively remove upto 5-8 players (if they don’t CC clear or stun break) and those stun breaks don’t effect immobo so most of the time you just force people to use the stun break poorly.
if they use their condi clears while seperated from the bulk of the zerg , the amount of CC will quickly put those skills on cooldown , if they don’t wait it out till the optitune moment but by then other players will have noticed and procced to help you slaughter the targets.
(edited by Zenos Osgorma.2936)
i’ll tell you this Stealth is not a Reactive Damage migration, its a Active Damage mirgation , if you play stealth reactively you’ll loose out because of that said lack of blocks or Protection.
play stealth Agressively not Defensivly and you’ll be good the rest is knowing when to stealth before the attack happens.
Now PBs has a wind up to the cast. (kneeling shot ) you can expect a RF right after or a Barrage + pet f2 look the kneel and Stealth ether before or Right after make sure if it is right after do it instantly, or you’ll be the target of the Rf channel.
using stealth as a reactive damage miragtion goes against the idea of stealh , making yourself untargetable.
This. If you play actively, the ranger has no target to cast RF on. Stealth is not an “o-shi-” card. If a ranger initiates RF before you stealth, you got outplayed.
“outplayed”? Lol )
when I press 2 by CD on my ranger, I don’t think I “outplayed” someone. If 1 thief already at invis I will just press 2 to another thief from 1500. )
changing target is just smart play well done.
^ its called Sarcasum and it don’t come across well on fourms.
pets are just like all class machanics , if improperly used they are nurfing themselfs or playing ineffectively.
so people can complain all they like , the pbs changes are acceptable, not great , not a nurf or a buff, but a Qol change.rant all you want the Op’s been answered already.
Right…. Guess I should make a new ranger and check that part in the new player experience where they teach you how to make your pet dodge AOE right? Cause after all, pets are capable or succeeding in those parts that I mentioned without the genius idea of keeping it on passive and only losing out on a substantial part of the ranger DPS.
Sure is a learn to play issue. Please post a link of the video teaching me and all other rangers your gosu moves on how to keep pet alive in PVE world boss events, dungeon/fractal bosses and WVW Zerg fights, in which your pet is actually contributing and not just there to neuter your damage potential.
you can QQ all you want, i’d post a video if my graphics card had enough streaming cores to record a video.
on the higher end of the class , its simple enough to get your pet to avoid these Aoes and building correctly to support your pet will allow it to survive a few aoes, but just like players if they are Caught in the middle of a Aoe hammer more than 3+ damaging aoes they will die regardless of tactics.
and ya sure you can put them on passive ect but i simple choose a target away from the Aoes near me and Tell the pet to attack it , moving it away from the Effected Areas while i continue my attack vs the previous target untill the Aoes Subside or the target is no longer near the said Aoes.
Anything that enters a Zerg head will die Espcialy if its a Summon/Minion/pet
Because you know what i have been over this many times with Less Experienced rangers and the pet not having a dodge is unavoidable, but making sure it can take some damage if availiable for use.
If people are still running 6,5,0,3 in WvW that is not the Most optimal build for that game mode , it lacks pet support and only supports the Dps Portion of the ranger.
the player is better off using , 6,2,6,0,0 or 6,0,2,6,0 or even 0,2,6,6,0 for better survival for both ranger and pet with only a minor loss in damage that Guard stacks make up for.
I can ramble all day, posting a video won’t solve anything sure you can learn a few things by watching it and trying to copy its combat tactics but its always better to learn through Experience and make it instinctive to your own Combat style.
a copied combat style will never beat a person that has trained with a build his built from stratch and altered it to Survive.
My experience never drop a barrage on the head of a zerg , create Stragglers using Barrage + muddy terrain , maybe Draken hound or Wolf/spider.
you’ll take less Retail damage and create openings for spikes, use Rf against targets that don’t run and hide in the ball , you can Slow down / split a group of players off using muddy terrains ect then proceed to single target down one of them using Autos+RF Gradually you’ll be damaging that group you split off and down a few if they return to help res , if the Zerg passes over your target (oh well can’t be helped) move onto a different target and repeat.
apart from that just keep trying , its hard to master while fighting zergs with Retailiation.
lol anythiing that isn’t Annouced by Anet , take it as False.
the KD and immobilized method may work if your the type of ranger that just stands still spamming with a burst build , where in Real Lb builds the Push back is need for Kiting , Avoid Aoe circles and backing away isn’t always a option.
sometimes you have to move forward to avoid these high damage aoes and to create space you need that Pbs.
i’d rather Educate New rangers rather than try to change a skill that is working fine.
you know some Ranger guildies that you know are new to rangers , don’t be afraid to correct them with Contructive Advise (not the Abusive talk What the hell why did you knock them back Trash talk)
your last sentence:
That is not saying that everyone who picks ranger is a bad player, I assume most of you on the forums know what you’re doing. The players I’m talking about don’t even pay attention to chat or whispers, much less the forums.
this applies to all people that play don’t have guilds/parties and just want to play the game how they want casualy , Can’t do much about it sorry.
^ its called Sarcasum and it don’t come across well on fourms.
pets are just like all class machanics , if improperly used they are nurfing themselfs or playing ineffectively.
so people can complain all they like , the pbs changes are acceptable, not great , not a nurf or a buff, but a Qol change.
rant all you want the Op’s been answered already.
Yeah remove mesmers’ illusionary wave too. That’s about 5x worse but thankfully mesmers are rare.
Or warriors hammer whirly knockback skill.
Or guardians hammer launch, so annoying when trying to stomp.
Or necros fear mark.
Those classes player bases don’t seem to be confused about the appropriate uses of those skills.
Inexperienced players don’t know how to use their class correctly, so you seriously suggest to remove their options.
You must be a pretty awesome player yourself as well^^
I see it most consistently with rangers.
Basically if I see a ranger with a longbow out in a PVE zone I pretty much assume they’re the kind of player the NPE was designed for, just my experience with them.
And because of that you are posting on ranger forum that a very usefull skill should be removed because you don’t like it. As I said, you must be beyond awesome!
Nah I’m asking for the behavior of the skill to change, just the knockback portion. Knockdown might be good, or stun, or immobilize. But what I’m seeing is that rangers don’t know how to appropriately use the skill designed for repositioning when it’s advantageous to, but rather they use it inappropriately when it’s NOT advantageous to..
Someone drops meteor showers and lightning storms those are 30-60s cooldown aoes. You knock the mob out of those circles that damage is just lost.
Now if rangers actually knew what they were doing, they’d see those aoe circles and knock a mob that’s NOT in them into them, or knock a mob against the wall so that warriors can whirlwind attack them for more damage.
its desgined for Multipul use, Repostioning/interruption/distance gaining.
the pushing back is the Lb’s only methord of gaining ground without swapping weapons or using a 48sec Lighting reflex cooldown/ muddy terrain and Sword main hand leaping away or even gs leap away(but that goes against the combat style of the greatsword)
Soon enough those rangers will learn to use it in many situations and its uses are nearly limitless outside of the target blocking/reflecting/dodging/ and having stabilitiy.
its not confusing just difficult to utilise when they lack the knowledge or just play lazy( aka very relaxed/casual) its not the skills fault and i’d rather not see it changed in anyway, rangers already have enough soft CC and Limited Hard CC removing or changing its funtion to a KD or Immobo condi would make LB a worthless weapon with no skill to gap widen and huntershot is not enough to widen a gap enough with 3sec stealth to be considered a strong defence skill for the weapon.
i don’t see anything happening with this skill just because it annoys some Melee players that Over walk past the targets or chase after a target that is likely to die rather than move to a closer target.
Warroirs in gw1 during its first few months close to a year, didn’t learn to play effectively vs targets out of their reach and they would Wade too deep into the fray only to relise they have stretched the Melee combat styles Limits.
and being annoyed about a Push back , Hits that Limit and a combat style that don’t support it will struggle/player gets annoyed because he can’t reach the target.
just move onto a closer target rather than wasting your time focusing on a target you can’t reach.
i’ll tell you this Stealth is not a Reactive Damage migration, its a Active Damage mirgation , if you play stealth reactively you’ll loose out because of that said lack of blocks or Protection.
play stealth Agressively not Defensivly and you’ll be good the rest is knowing when to stealth before the attack happens.
Now PBs has a wind up to the cast. (kneeling shot ) you can expect a RF right after or a Barrage + pet f2 look the kneel and Stealth ether before or Right after make sure if it is right after do it instantly, or you’ll be the target of the Rf channel.
using stealth as a reactive damage miragtion goes against the idea of stealh , making yourself untargetable.
give up doc , its a new player issue not a skill issue , its simple enough already it does one thing, and anything else timing knowing when to play PBS is just common sense / gained experience to know when to use it, its no confusing this thread is already dead.
look up gw1 Ancient weapon.
http://wiki.guildwars.com/wiki/Ancient_Weapon
Also Resing people form defeated is slow for one person (that isn’t stated for healing power) but when you include the max res amount vs resing a dead player if one or two of those players have some form of healing stat , it becomes Much much faster and also that player provides a safe area for other players to res that dead player.
Healing stat is irrelevant to rezzing speed, and there are not always other players within eyeshot, much less bunches of them, and if they are around, they are often too busy to bother healing a defeated player. Again, if they want us to be rezzing defeated players, then they need to make it faster.
ok so it dont effect Resing from dead but it does effect Downed, so say near a group and get yourself resed before going down.
if there is not anyone nearby , and your playing in a heavy combat area thats the risk you take unfortunately.
in events there is normaly a good amount of people 5 Minimum , if that event is a important one there is always more.
for older content its not much of a issue since it is Easy enough to survive alone, and if those people die its because they bit off more than they can chew.
people need to see the bigger picture rather than picking out little things like Wp’s Spoil us..
Also Resing people form defeated is slow for one person (that isn’t stated for healing power) but when you include the max res amount vs resing a dead player if one or two of those players have some form of healing stat , it becomes Much much faster and also that player provides a safe area for other players to res that dead player.
this new content has done what it was ment to do Enrich the PvE content and provide people with the content to get them to think , content that makes you think is good content.
its the combination of Traits , whats going to fill those pet slots , if they move to a Pet Tree.
More trait buffs for the ranger? its a power creep if anet were to add pet trait trees.
i see what you are saying Balancing the power between the ranger and pet is much more complex than just Reducing power and adding some condi stats.
you’ll have to consider the combined Burst/ dps Potentional if those changes where to happen.
So whats the best approach then?
well this is a reason why its hard to Balance a Ranger without taking the pet out of the Equations.
so all your wanting is a condi stat to have a value on pets , making them ascended pet stats to include condi and healing , gives them the option to boost Rending attacks , incombination with Expertise training .
with Shareboons or even Beastmasters bond , the might taken into account too.
could land the pet with a Decent amount of condi DoT without giving them too much condi stats.
the other side of things would be to Redesign some of the pets to be Condi based but anets stance on pets is they want any pet to be useful to any build used , hence why they lifted the limits on some pet traits removing the Requirement to use certain pets for utility.
3 things need to be added or changed to bring the Rangers machanic back in balance.
1. Pets need Buffs , not just a chunk % damage, the cooldowns on some skills need Mixing up a bit , minor Pet trait adjustments improving the boon duration for Blue MoA for starters 4secs is weak for that cooldown and it need Concentration Training to be viable when matched with its cooldown.
freshen up the mix loose the staleness.
maybe Tweek the Pet swap times by a few less seconds 5 secs seems fair to work with mighty swap more effectively.
improve the appalling base Regen on the furn wolf , without Traits its lackluster.
2. the ascended stats on the pet make an overall 5% increase on everything the pet does, including condi damaging attacks also giving pets a 125 condition stat.
3. Optional f2’s
anet can’t do much about Pathing ect, but they can do somthing about the Staleness on pets , through the cooldowns and improving the overall stats of all pets .
thanks to pet nurfs and the ascended stats our pets got left behind way behind, these changes are need if we wish to see Balanced pets.
Anet wants pets to be a part of the class , not just a Utility item as they clearly have shown over the last few patchs .
this is the only way i can see any improvements without Removing them from the overall Equations/traits that intwine with the ranger itself , and treating them as the Equal to a one button Utility, for ever being put on passive lead me to think god that is boring even more than now.
dungeons need Immunities , like CoF immune to fire ect and TA Hounds or some creatures weak to condis.
all the dungeons need are a Update to match the current New PvE creatures.
then Condi damage wouldn’t be such a waste and Dpsing down a Nigh impossiable creature with that Resistance to Direct damage will make dungeons much more Team comp Friendly and promote things that arn’t stack burst/dps.
its the combination of Traits , whats going to fill those pet slots , if they move to a Pet Tree.
More trait buffs for the ranger? its a power creep if anet were to add pet trait trees.
i see what you are saying Balancing the power between the ranger and pet is much more complex than just Reducing power and adding some condi stats.
you’ll have to consider the combined Burst/ dps Potentional if those changes where to happen.
Make Superior siege weapons , only if you have spare Skills points and no longer need Additional ectos.
buying the normal Siege weapon prints from the TP is Cheap and the Return is a decent profit if you make 25-50 at a time, list them for a little bit higher than the best selling value to get the most for your buck.
Mythril and eldar wood are Extremely common to come by in lvl 65-80 zones.
The map isn’t even Fully open yet, there are 3 more Vallys with vines blocking the way , whats to say these places will have a Camp and a Waypoint.
Problem solved, and some of you Argueing that the little area needs more waypoints will only promote , Dead running/ Zerging again for loot.
You know anets stance on making areas into Farm fests , they allow it only if its Difficult / balanced with its rewards.
just Waypointing to the events :p whats fun with that just going from event to event with no Adventure inbetween , in the end its giving you more options because you arn’t pigeon holed into Attentending EVERY event on a map.
These new fort Defenses to lure out champion bosses are Defence events where Moving zerging from fort to fort is not effective, by the time you get to other fort the previous fort is under attack.
its a well Desgined system to get people to adventure and Defend for loot rather than Zerging Events./
Im still trying to get some free time Away from guild events and RL events to do some duals with you guys/gals.
so please feel free to add me too, but Pm me First with your Fourm name Im horrific with in game names.
well apart from the lack of condi stats for pets , the bonus pet stats from beastmastery are So low its nearly pointless.
i’d rather they made it 35pts(or 20) per Tier of adept minor, master minor , grandmaster minor.
Wait, going full into BM gave 300 all stats right? (excluding HP and condi damage)
Also, yes the condi damage for max might is really high but that is really an ideal situation, and how many times would this happen in a realistic fight? so having 0 condi damage stat is still the main point that some should have it as a stat, they just make their pow stat lower as a compromise?
my bad worked it as 5pts 1 point / 1 point per trait, the new system got stuck in my head :p
ya its 300 atm but pets have been nurfed a lot since Release, its not just a case of lowering the power, to gain a condi boost though.
its Adding extra sources of damage in addition to a well built Ranger , it’ll add More Power / BM diversity but all it will do is make LB Full zerker builds even stronger where the pet can deal just as much damage without taking a loss from the lack of pet traits, like the build does currently so i’d say its just too much Balancing to be done currently.
i just feel adding Additional condi damage souces from condi stats, pets having there own trait trees,in the current Balance patch could mean bursting someone in a chain from 100-25% with no chance to recover because off CCs and pet bleeds.
putting condi stats on pets would push it over the edge.
making pets Ascended stats(including condi and healing +125 stats) puts the pet machanic on equal ground to other classes machanics that use Ascended gear.
starting here would give it some ground work to build on to see if the 125+ pet condi and if you add a expertise training/rending attacks keeps it within reason from becoming overpowered.
i’d rather keep the pets power stats the same than lower them for a bit condi damage.
making them ascended makes more sense.
someday ^^ gets the idea thats much more Reasonable and party friendly for combat/out of combat situations.
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well apart from the lack of condi stats for pets , the bonus pet stats from beastmastery are So low its nearly pointless.
i’d rather they made it 35pts(or 20) per Tier of adept minor, master minor , grandmaster minor.
so total at 6 in beast mastery will add 210 to all pet Stats< not excluding condi and healing with Expertise Training the pets condi stats will cap at 560points+ 875 power+condi from max might totaling 1435 condi damage.
but now i’ve done some thinking about why there isn’t any condi stats on pets you can clearly see why.
this plus the rangers Stats / condi damage in addition to a condi based pet attacks, would push it over acceptable DoT and Dps limits balanced between the ranger + pet.
Can’t compair a AoE howl vs a close range High damage Cone 2.75k base without might or Signet of the hunt added is a huge amount of damage and for a cone attack I expect it to be hard to land , increasing that 2.75k damage by 150%5% (predators onslaught) and taking into account if a Squishy targets gets hit by the cone , it will nearly down them if they don’t dodge out of it and thats why i tend to use a Crippleimmobilise attack befoe unleasing a Cone attack thats a huge damage boost.
hence why the wolfs Damage on its howl is so low, its only a damage factors so it can be effected by blocked and dodges also because it always effects 5 targets in a large area.
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just quit it already read through all the other threads before making Ill informed comments that are not fact.
Pbs change was added because the shot was very Difficult to see or impossible to see while fighting, this was just a gameplay balance to make things fair for those melee types that couldn’t gap close because of said difficulty vs point blank shot.
now with the Intial cast time , it gives them a chance to react not though buttons but well timed useage of defensive/gap closing skills.
ps Full zerk Rf max does 17-22k with near full stacks , 25% bonus from Signet of the wild + signet of the hunt and 25 vun with a pet dealing damage.
how much does 100b do with maxed stacks i bet its more than 22k that dont use barely any utilities, in this case only .
apples and oranges.
and you saying Rf is a Crutch , so is hundred blades without a set up that only works against bads.
tracking vs stealth .
stealth is not a damage migration but a repostioning/gap closing a method to apply pressure (unnoticed/untargetable)
just reverse your combo, dodge>stealth gap close( near to no damage taken) , regen some hp in stealth and pressure that ranger.
using stealth as a means to avoid damage is bad gameplay.
^ what he said, bait it out before you go down and you’ll be golden to get back up again or down the ranger.
How would you redesign the weapons in this game that have “1 button burst” mechanics, like Warrior Greatsword and Ranger Longbow, to suit where you think gameplay needs to go to be balanced?
dude don’t you even dare to compare 100b to Rapid fire, realms and ages can be fit between the two, 100b feels so Stone Age to this new Rapid fire and it actually requires skill to setup properly.
i don’t have anything against rangers but putting these two skills in the same line is wrong.
he has not compaired anything , the word in bold , 1 button Burst machanics <<
nothing was said about 100b vs rf, he just used the 1 button burst machanics from warroir and ranger Lb as an Example for a Disscusion basis.
We are trying to teach Uninformed/ unexperienced players that fight rangers how to improve their gameplay and reduce their fustrations based on Real Situtations not A unplayer balanced Soloque.
were unfortunatly what the op mentioned can happen with any class in any combination.
heres a variant of you build.
I changed the 5% damage while booned , for Pet Bleeds (bird)
MoA optional , I choosed this for you due to the lack of Protection even if it is only 4 secs , it can still be handy.
if not i’d choose a Wolf in its place or a Pet snow leapord or the orginal jungle stalker, to get the most out of those might stacks.
Evasive Purity the build needs condi removal, instead of pet grants 50% longer boons, you’ll have plently of upkeep from Axe main.
Evasive Purity+SoR+dagger evades will keep you sustained for longer to get more might, while your pet Eats into the target with Might+bleeds.
Strenght to Spirit could be changed to Natures protection , it might not do much for you but when you get hit hard , you’ll likely go on to defence with the off-hand dagger reducing your incomming damage even more, and it at the same time will Aplly protection to your pet thanks to shared boons.
the pet birds swiftness Replaces Warhorn, down side no blast but able to stay longer in the Healing spring while forcing your target to leave thanks to the Mighty buffed pet with bleeds, if he stays he will only slowly kill himself not kiting the pet biting his ankle.
I wouldn’t even Rank classes for anything its all personal Use and that persons Expierance for the dungeon, and don’t say Ap is a factor of experiance.
- Dude, achievement points are life! You can instantly see how many achievement points somebody has and that tells how good pro player he is. You can have tons of achievement points for killing monsters in PvE, which proves you’re experienced killer. And there’s daily achievements like “daily gatherer”, so you can see the person is hard worker. Anet even added achievement point top lists so you can see who the best players in the game are.
All Ap points are for is Grinding , When i started i managed with help from my guild join a speed run of theirs , on my ranger when it only just reached lvl 50 for AC they told me where,when and what to do , my Ap score was horrid back then since i was only on the game for two months.
anyone can do a dungeon with instructions and the Minimum Lvl requirement for the dungeon , AP has very little to do with it, when the game scales things down/up for you and gives you clear instruction of not what to do.
unless they have been playing the game solo/alone for a very long time or been inactive for a long time , then Ap might be a factor of that players experience but that only Streaches as far as trash mobs and easy Festival Ap points.
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I wouldn’t even Rank classes for anything its all personal Use and that persons Expierance for the dungeon, and don’t say Ap is a factor of experiance.
ranking classes creates Segregation .
just take a pug group and teach them how to run the dungeons instead of Labeling Ranks for classes..That persons experience Trumps any Rank you can supposably add..
So im not giving you a list or a order or pros or cons of different classes no matter how Minute it can be.
the last thing i’ll say if this is based on a LFG pug group its common sense not to take too many of certain classes , not because of the labeled Rank but because of this attitude creates people missing out on dungeons and limits their experiance playing those dungeons by adding ranks.
its counter productive to the future player base to label classes by rank for PvE.
just to let you new Rangers or still learning rangers , take a good look at the pigs F2 skills they all drop different Items that do different abilities , some are defensive some are offensive , some are good CC.
all i can say is if we had the ability to choose our pets f2 , (excluding the Autos) it would build more Diverse pets , more controlable pet leap> combo fields tricks.
and more ondemand Pet skills like MoA’s harmonic cry on a f2 use , or a felines maul f2 for better spike damage/ damage rotations.
also even if being 100% archer maining from range is a thing in the future, gw1 rangers Played Active combat in fights , using the Skills dodge,Whirling defences with a bow at Short range to push cap points , though back then these skills were passive Evades and passive speed boosts (with no movement animations just click and use)
rangers in gw1 never stayed off point all the time , they only did the job of Preventing Foe Additions to cap points , then moving to said cap point to give a helping hand, in the end of it all, Gw1 Rangers had a Roll of CC Cap prevention, if they can’t make it to the cap point its a safe cap point and even if the did make it there using the passive evades from the OLD dodge and WD allowed the ranger to fight on point with a bow+pet for (additional Dps)
Pet or not the general role a ranger plays in Pvp is right down to its Core CC cap prevention.
WvW wise it is the same Role but this time the cap point is the Bulk of the zerg preventing them from returning home.
Im just going to point out that there is no % damage increase for auto attacks above the shorter portion of long range shot.
Medium range and long range of the long range shot skill are still the same Co-eds.
short range on the auto got the damage buff , so in no way did the lbs max range portion of the auto attack got a damage increase, the combo of Rtw and RF only produced a faster DPS.
Research first guys, then post.
quite sadding, that those players turn away willing People to learn WvW , so instead of teaching new people to strenghten the servers numbers they turn them away , not a good plan soon enough if those people keep this attitude numbers dwindle.
so ignore them flip some camps with friends , kill some Foes Dolyaks if you can Supply Denial can be Extremely useful.
The moon inside the crest of howler isn’t showing at night time , has this always been bugged ?
unfortunately yes they are considered leaps , so the only window for movement breaking is to dodge or use a Cast time skill to break between the 2>3 portion of the auto chain to gain distance and Force a leap to re-entre combat.
if you plan on running or backing away De-target sword two or keep using the autos while detargeted (if you time it for the 3rd part of the chain you’ll leap away from the target) , then use about face, sword 2 away , about face again and using the second part of the chain on sword 2 for a second leap.
turning off Auto attack is good Practice while using a longsword, then when you have the timing down , its up to you if you want to use auto or not.
the point is Maros are banned , even if they are hard to spot, they shouldn’t be use , it creates unfair advantages and talking about them why?
a banned action is a banned action so people should not even be disscussing this in the first place.
they can do the same combos with just more buttons , use T,G,H,V,C,R,Y press button > aim > mouse click activate ground targeting , so its 1 to 1.5secs slower than a 0.5 macro , its game breaking and anyone that atempts to use it or seen using it should report them instantly.
whos going to stop them We are the community thats who not anet they are too busy making content to GM the game!
also Archaon if you know the guy using macros report him , its up to us to see the macro cheats not Anet to gm us.
it messes up the tols and the Pvp rankings using macros for fake skill, its insulting to those that want and are trying Esports for a living.
my rant is done Disscussing marcos shouldn’t even be a thing, just report the sods.
This is a WvW problem not a balance problem.
it really should be posted in the WvW forums.
to you it means nothing, to new players of the game in general , new people to pvp.
this gives them a chance and only a chance the Way you combo chain an attacks, is all personal preference and has nothing to do with options to counter.
don’t worry Magnetic shield will be able to move soon, bane signet has a extra 1 sec and mesmers shatter are getting a extra torment making it harder to kite if you dont want more damage.
these minor balances are just fine tunes , the QQ will end or calm down soon enough as these fine tunes are implemented.
they should be complaining about me being on point with the valk tpvp lb, S+d build i use, with a warthog i tried yesterday they were not happy with that fear skull duration lol! the item drops on the floor they can see it and choose not to use any counter play , quite funny.
key binding is the term your looking for not macros.
No, macros is the term. Complex combos requiring specific timing programed into 1 key. It’s more common than you think and virtually undetectable.
you know Macroing isn’t allowed in gw2 ps i know what macro’ing is .
key bind one skill to a key is key binding..look it up.
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D: It is sad though… ever since the dawn of power rangers… there has been less thief QQ on forums. I miss that.
well that’s because thieves have been hit with the nerf hammer almost every single update since launch, not only is there not much to QQ about but also you don’t see many of them as you use too, most move on, like to the ranger for example.
A lot of people still think thief is OP, they usually see someone that has been playing thief since launch and assume, everyone can do that well. Even now I see these gems in map chat.
that is just people venting fustration that they find Stealth annoying but that don’t lable it as op , furstration/irrational thinking does.
thiefs aren’t op just annoying to fight against and people should learn that difference.
the passive is just about right with the adrenaline changes the Adrenile health isn’t up 100% of the time now so it is easier for other classes to get a upper hand if the warroirs fails his Attack attempt.
the only thing i can say to improve Healing signets Active , is to increase its heal by 8-10% scaling and add – toughness stat during the cast time , if the warroir uses it in a smart way like hide behind a wall / ledge or use Endure pain+healing sig he will boost his hp in a spike rather than relying on hs regen.
this gives a warroir two options to use , get more time to focus on targets and gives them a choice to postion and heal .
doing this gives them a reason to use its Active for a quick burst heal to finish a fight rather than waiting for hp to regen , that in turn gives the target time to recharge cooldowns and recover.
the simple addition adds more flexibility to the heal over all but obviously the active heal is lacking a little and people still prefer to use its passive.
so i hope a little additional boost to its active will encourage warroirs to use it more often while hoding a good amount of adreniline for Adreninal health to take healing signets place for hp regen in Tandem for an healing source.
the little change doens’t nurf or buff it since its got the added risk of – toughness during cast , and adds more active play to the heal .
one example is warroirs on low hp , Eles on low hp , warroirs goes to block or hide to regen hp (while hiding is not gaining extra Adrenline or momentum is stopped to heal)
ele Opens up a Aoe attack on the location of the kiting warroir trying to regain hp.
the warroir can then Decide to use its Active for a burst heal (its on a cast timer is it worth the risk to take a hit or two to get a heal that will last long enough to finish the target ele off)
gw1 may be outdated combat system in terms of its skills, but the logic behind Active combat/skill use can still be applied to gw2.
(edited by Zenos Osgorma.2936)
erm No, that just won’t work adding buffs to a Restricted conquest mode isn’t a fix or a answer.
its not long till the patch so just hold ya horses and see what happens since you still have a Vendeta against Rangers..so far you alone are saying rangers are op , they are not.
going about the way you say this is just onther hash tag way of trying to nurf a class that don’t need nurfing..seriously give it a break for a while ..
Just because they choose to do lazy play it does not promote it or force a ranger to use Said build those people that sit behind lines and zergs for a meat sheild are lazy players in general its the people not the builds.
key binding is the term your looking for not macros.