Showing Posts For Zenos Osgorma.2936:

Greatsword or Sword/Horn?

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Yep Go Greatsword if you plan to use LB,
sword takes a while to get use to, try it everynow and again , practice with it don’t drop it like many other poorly played Fotm rangers, we Veterans want some New blood to join the ranks.

Longbow the slow?? weapon?

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

there were many different bow types in gw1 all did different speeds/arcs, i loved the hornbow it was the best of both worlds but its shooting arc was rather low and it need Elevated ground for any decent range.

the idea is , the longbow is still Long range damage with each arrows taking its 1 secs to fire and maybe depending on its distance , 0.75-1.25(max range to land) its damage is more consistant and higher at near 900+yards and it has its autos down times while casting RF and Barrage.

Shortbows Autos are Consistant always shooting at a higher Rate and hitting its Target Quicker due to the shorter distance it has to shoot, and all of the other skills are one press, so the damage is more consistant rather / controling rather than Spike/burst, hence why its mostly used in condi/beastmaster builds or hybrids. using it as a power weapon narf that might be good but in the long run its just hurting the player to spend points/stats into somthing this weapon can’t do very well like a Lb.

just as LB is a Terrible Condi weapon .

Rapid Fire

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

if they changed Sotw , i’d be happy with a 20% damage buff because anyless wouldn’t even be worth using the skill and loosing the hp regen, its kinda like the problem healing sig had , is it worth using its active if the damage buff gets nurfed.

if it did get reduced to 15-20%, i would say only make the pet bigger not the ranger , but hell A Ranger growing like Mario is a Clear visual that his Gained Stabilty anyway.

Lightning reflexes

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

not that i’ve seen and i run it all the time in WvW.

Powerful Beastmaster

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Agreed Swap Power from Vit , take some Healing stats turn it into power you’ll get a lot more from that than Power from Vit.

than take Natures Bounty for more Party Supporting still hitting that 5k heal.
but if i did that i’d consider taking guard.

swap the 30% pet crits for 10 in beastmastery for ether shout master or Mighty swap(to help maintaince might stacks on both pet and you , this still gives the pet a Auto 6 stacks of might on swap with the axe might , it’ll help in 1vs1 Situation to make up for the loss of a optimal ricochet.

or stick with Sick um + shout master , for more often 40% pet damage and party regen.

also Remove Compassion training its only good for The pets casting heals like the furnwolf and MoA’s , change that to a Cripple on f2 for more combat control.

(edited by Zenos Osgorma.2936)

Tried Ranger out in Hotjoin

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

You know, I joined a group in WvW the other day and the first question was, “Is ranger your main?” I explained that I had leveled my ranger in WvW since the game came out. Their response, “Good, glad you not a flavor of the month

We proceeded to wreck havoc on the other worlds. <insert menacing grin>

(joins Menacing Grin)

is there really only noobs left in this game?

in PvP

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

i’d go check out the Rangers Main fourm a lot of players have provided Mathmatical facts and a Youtube video to show that it isn’t all doom and gloom.
consists of the classic power lb ranger with a signet, vs a Sword+focus zerker mesmer.
he also gives tips on how to avoid certian attacks.

Tried Ranger out in Hotjoin

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

yep , they are so use to a Melee meta , they know how to counter these Range attacks just lack the practice in performing them.

and honestly if they let a ranged attack snipe them , for shame.

Possibly Fixing Frost Spirit on Monday

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

good new i’ll look forward to see what they have done with this skill.

The problem with broken rangers

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

by then people will have learnt what to do.
just sit back and enjoy the ride a lot of people will have to adapt to the new combat style that is not Melee meta, times are changing.

Frost Spirit Ninjanerfed?!

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

fixed it to match the other spirits , but someone did the math and rather than the intended 7% dps party buff, the fix (somewhat taking into account the 10sec gap between Fs buff prots)
it didn’t add up to a party 7% buff.

im not too great at math when it becomes as complex as to working out party dps but one person found the problem didn’t add up quite right.

Summoning maths genius, i think one of the Nurfed Fs threads has some Mathmatic workings in it somewhere.

How to counter Long Bow for Idiots

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

All great ways…

Although, for the most part when im playing ranger… ill avoid 900 range like the plague vs any class… so at least in my case a lot of these counters arent needed

If im in 900 range, im not looking to use #2 on my longbow, rather my greatsword to disengage or finish.

I dont think the issue people have with rapid fire is how to counter it.

Three Minutes

Anticpating a Warroir gs Whirl attack Side Stepping/one dodge (though Side stepping is much more effective and won’t waste a dodge)then turning a rapid fire while Strafing is one more use to keep the arrows Straight.

though a Warroir shouldn’t be using Whirling as a Attack but a methord to Regain ground if Rush misses.

How long till rapid fire nerf?

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

i’d post this on other treads.

One bad thing about the patch

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Does anyone know what happens if you knock a mob too far out of it’s area? Something I had never really thought of before until last night when I was attacking a WvW camp with a bunch of other random people are by chance we hit a Veteren with 3 PBSs all perfectly timed and from the right angle to set it flying right across the whole camp (all trying to interupt it’s heal)… So now I am wondering what could be done with some planning :P

There must be a system in place to prevent you taking it too far…

that is probmatic, so i don’t use it for that purpose i let the melee guys do that and use PB to spot people flanking my lovely Melee facetankers from being Cc’ed.
its just a learning Curve most ranger get over in a few days of WvW , if they are smart enough.

The Ranger "Issue"

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Most nerfed class in game thief by far.

Rapid fire needs to be reverted. That much damage that fast and from that far away (2k units) is game breaking.

Our rangers have always been fine in the grand scheme of things. Healthy showing in PvP, good WvW class, and good pve class. Enjoy it while you can but don’t insult everyone’s intelligence by saying it’s balanced

thats just how things are.

Rangers Heavy nurf at Beta and built up very slowly with changes to the Damage balance between pet and ranger.

Theifs strong at the start and nurfed after wards don’t stress to much thats just balance doing its job, and changes will be made If Anet Deems it Overpowered.

for now the Major portion of these Qq threads are only by very few people.

The Ranger "Issue"

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Most nerfed class in game thief by far.

Rapid fire needs to be reverted. That much damage that fast and from that far away (2k units) is game breaking.

Our rangers have always been fine in the grand scheme of things. Healthy showing in PvP, good WvW class, and good pve class. Enjoy it while you can but don’t insult everyone’s intelligence by saying it’s balanced

I agree! Rapid Fire should be reverted back to being used solely for tracking thieves and PU mesmers! Rangers were a pretty big class in the meta before the patch. They were brokenly OP before the patch and now they’re even more OP!

Remember the glory days of longbow rangers back before the patch? They were SO OP with just spamming LB1 and sometimes getting a lucky crit with signet+clarity. That meta was so dominated with auto attack rangers.

Rangers “2000” range is mostly BS, sure if you’re not moving a ranger can hit you from farther than 1500 but it isn’t tracked and can be avoided by moving a step forward. Even Eles can do that.

true but that would effect the slight increase in the classes builds avilable for lb plus its diversity.

i don’t use egale eye or Rtw , since i’d rather give the people around me Spotter and i use Onslaught for a dps increase when using spike attacks , so my autos miss quite regularly.

i’d rather not go back to tracking and no burst because thats all i could do vs a Good thief and he would recover at the same rate rf dealt its damage.
could be said for other classes that have the same combat style.

Signet of the Wild

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

..im not even going to bother with this..

if you think the LB changes aren't OP

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

but it is some kind of Attempt to get Zergs to break up , and form more smaller groups where rangers,theifs,mesmers, and some necro builds could also be more useful than they are currently.

You want to break the zerg up and encourage people to form smaller groups? Remove the 5 target limit on AOE attacks.

Or if you want to go part-way, remove it on AOE attacks which require you to be standing still for a duration to use the skill (e.g. Barrage, Meteor Shower, etc). Give a little extra reward for the risk incurred by using a skill which requires you to stand still.

I dont, Anet does why would they add different colour tags unless they want to encourage seperate groups and not a massive blob.

changing the target limits would just encourage larger blobs to Maximise that change, i doubt the servers could handle that amount and proberly Explode or cause Server down time and even more lag.

The Ranger "Issue"

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

we should really stop using the term “free kill” because that no longer applies to any ranger that takes the class and uses its skills/traits correctly Sotf helped in stopping all that and now with the change to signets they are defo no longer that free kill.

only the occasional group of people that gang up and bully a ranger in 6vs1 or front line of a zerg vs the poor ranger.

as Chainspell said Suprise zerg anyone .

this mentality towards rangers has to stop and its only done through positive comments about the class no more use of the term free kill or people will still gang up on the class during fights, its how fights go people will always take out what they think is the weakest class only to find out its not but there is only so much any class can take before it bites the dust.

Anet must see Rangers are not overpowered and if we Really were that weak, we would of gotten more than just a LB skill2 buff and new trait and them adding some new runes that are clearly Most Dedicated to rangers.

also don;t forget ages ago pvpers whined about pets being too strong that they were, but got Nurfed a lot more than they should of been, and to date this nurf gave s more personal power Because bad rangers Abandoned there pets ,then whined about not enough damage.

its all to do with the mentality that started long ago that made us weak in the first place.

most other games that include ranged vs melee classes , the range is Serverly underpowered because they catered to the melee whiners and now the range classes suck so much no one uses them, aka chivalry, even though they had shields and heavy armour.
they still whined because it was simply annoying reflecting a Negative light on those classes.

guild wars has some of the best combat synergy when it comes to range vs melee , look at how op WoW hunters are they don’t need any support at all.

(edited by Zenos Osgorma.2936)

LB DPS Video?

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

i think it was this guy just remember he Chained everything and pretty much used all Utlity and the elite.

and it also don’t any Survival potential

(edited by Zenos Osgorma.2936)

if you think the LB changes aren't OP

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

roaming isn’t just “solo” or “duo”, in your scenario a small man group doing his own thing would still be condiered a roaming group, except with a tag to keep track of it. the way you do it might change but the job won’t.

also roamers are still needed to scout the map.

point taken true but Roaming ceases to be roaming when a group is doing a Certain task.
Roaming is to Wonder , go from place to place doing Random Tasks.
if the new coloured tags really sink in there won’t be much room for your discription of roamers apart from sitting in towers scouting and jumping out to speed a dolly up then build some defences , could say the roll becomes a Tower guard .

but it is some kind of Attempt to get Zergs to break up , and form more smaller groups where rangers,theifs,mesmers, and some necro builds could also be more useful than they are currently.

also where rangers Excel in small groups would be more Acceptable erm better words opportunities.

there is a meta change but its well hidden atm , and i do see more is going to change in the Future , since in one of the Anet feature pack interviews they said they are going to Release more different modes of Pvp (that do not include capture points)

(edited by Zenos Osgorma.2936)

Rapid Fire

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Lol.

I’m gonna say this now.
Ranger CANNOT build the most damage of all of the classes. Especially against thief despite all of the QQ saying they hit just as hard yada yada. Yes, RF has high scaling but the ranger has no boon access under a DPS build and has substantially lower damage modifiers (less than half) of other classes, notably a good burst thief.

The absolute maximum possible damage output on a ranger’s rapid fire is somewhere along the lines of 13-15k if one assumes max stacks in WvW and a 100% crit rate and food. These wild claims of being hit for 20k RF’s could only be the source of a ranger with 25 stacks of might from other people and the target with 25 stacks of vuln.

Thief backstab – not even the combo – can throttle over 20k depending on the foe.
Proof? Here’s mine, to demonstrate how even after the ferocity nerfs these numbers can be achieved because thieves have so many more damage modifiers whereas the power longbow ranger gets a measly traited 20% at absolute best if flanking and at full endurance. See the screenshot below – and that’s on an 80 heavy with no food or stacks.

And the full CnD combo usually includes mug which yields a total ratio of 1 + 1.5 + 2.4 = 4.9 before considering the effects of might and other readily-accessible boons thieves have access to in order to increase damage. It doesn’t matter that steal has a 30 second cooldown because your target is DEAD. One also needs to consider how burst thieves have access to 16 stacks of might for 10s instantly.

Oh, and such thieves initiate at 2100 range through instant-speed blinking gap closers, which every other class also has access to, many of which also have a multitude of reflect effects, body blocking, inherently high HP/defense, damage immunity, etc. To say RF is overpowered because a full GC ranger gets some predictable and easy to avoid burst damage is just terribly inaccurate, since you can see it coming and can also LoS it through terrain unlike every other melee attack. Are thieves OP? No. Are longbow rangers? No.

Just like I tell people who QQ about thieves being OP, go and play the class/build for yourself, learn it, and then you’ll find out how to beat it. I get a lot of QQ whispers from other thieves I fight when I CnD off of them while they’re stealthed complaining about hacks or lag or some other BS, but ultimately these builds are predictable and in my experience as playing a thief I’ve learned how to beat them fairly easily; they’re easy to counter, and are the source of complaints by players who just simply refuse to learn to get better at counterplaying.

Respect Son!, this can also be avoided by Blocking,dodging just as the mug goes off unless they traited for daze, stun break.
the pay off 20k in one hit , plus 2-5k in mug and 1.2-2.4ks in normal attacks thats huge in just 2secs and can’t be easly avoided even if the mug hits and back stab fails. Mug + autos and Cnd will still do around 6-10k(10k in the Squishy situations).

if you think the LB changes aren't OP

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

roaming isn’t trivial in the slightest if done right.

yesterday my guild assault an enemy keep that risked getting a waypoint up (in our own borderland). the fight took literally hours because of disablers and the enemy forces being superior to ours in size.

2 roamers stopped every single dolyak to that keep for hours straight and killd a fair amount of enemies that were running back from spawn to the fight alone. I am positive the battle would have been entirely different if those supplies hadn’t been “roamed” the whole time.

at that ranger is really strong, there are few things harder to defend a dolly from than a zerk ranger at the moment.

soon enough roaming solo won’t be a option as team play is becoming more apparent, with nomads stats being introduced people with these stats will most likely be the best fight vs Zerker roamers and they will likely be Dedicated to Dolly support vs roamers in teams of 2 Minimum .

if the Pop cap for Some WvW servers are high enough, the new tags can lead to Highly Co-ordanated strikes and the main (blue tag commander can work with those tags) without asking every 10secs in map chat or over ts where are youre guild what are you doing next, can also ask a small group like yours to do some Very important Dolly support using a Purple tag , though its still early days these rules can be a implementation of what is possible.

Roaming in WvW is on a very thin line of not being useful since the new tags allow many more groups to run around the boarderlands controling smaller Segments of the map (untill a bigger threat comes along like those servers that just get the Biggest blob you can ever think of just to take a little tower)

those blobs are going to waste because of the new Seige disablers , many people waiting at one gate not doing much, it could be now optimal to run a Medium sized zerg and a few small 10-15man (alternate tags)

in the end Roaming is kind of being more more Trivial.

Rapid Fire

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

So i guess the issue now is the Range on the Lb (with traits) can hit at 2000yards.

i dont often get enough time at that range to get more than one shot off, unless the target stands still dumfound letting me get max damage hits.
Rf can’t reach 200 yards
nor can all the other skills a Lb uses.

though Balancing is never perfect its a ongoing progression of changes and big changes to a skill can cause balance issues , but under the rules of balance Anet won’t inbalance anything if it ment it would break the game.

currently it all fits into the Balancing rules one vs one other skill ect im sure they will update thing as they go but Currently only the Full zerks are qqing , i realy don’t think anyone that runs some sort of vit or toughness are having any problems with this One Trick pony of a build.

earlier today inWvW somone said is Full zerk mesmer still viable in WvW that made me laugh.

The Ranger "Issue"

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

i think it has, i was in WvW earlier and of course Zerging with 6,0,2,6,0 Sotf , PO traits
mid to back , i saw very little use of reflect walls and not even a single Bubble turret engi that could of saved lots of people from Sup Ac fire.

people out of the hundreds of baruch bay and jade sea very disappointed that people still havn’t adapted yet.

Choke points are a no go now with the extra predatory damage, also its good to accualy get some loot from barrages for a change.

Rapid Fire

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

i don’t think you understand what Competive balance is..rf<Reflect that in its self is competivive balance , No one build do everything.

the situation in which no one business of a group of competing businesses has an unfair advantage over the others , in this case both groups will have a Rf ranger and a Reflect in both groups its up to those group to use the Reflect Smartly. they are balanced/.

1v1, tell a necro to reflect
3v3, tell me how a thief should block/stability when dogpiled
5v5, tell a mesmer to do ranged aoe
5v5 each side has each profession once, still tell me how a necro would reflect projectiles

Builds having weaknesses is fine, a profession/class/whatever not being even able to counter another build because it doesnt have the option to get the tools/apppropriate replacements everyone else has is not, that is by definition imbalance (side 1 clearly being worth and able to do more than side 2).

Stil thinking in 1vs1 Situation , its clear not many people qqing have a Team experiance ,
dogpiled? get your warroir to do somthing.
mesmers Ranged Aoe , Beserker phantam whirl attack its enough to get someone off a dogpile unless the team has kitted themselfs to focus on the downed .
thats just bad luck and should of been prevented in the first place.

Rapid Fire

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

if you think about it , in the year and half i’ve played gw2 , long time vetern of gw1.

has anyone ever made a Tactical Strategy to counter a Ranged Fight as a group thinking about that will solved all the problems you think you have.
and i also i think its about time all the full zerk players got some toughness and Vit into the builds they use , i can’t even get a decent WvW player doing to 60% hp using a rapid fire and i run 50% pvt, cav+ zerks 6,0,2,6,0 on my ranger, i can survive Reflects but i’ll only have 40% hp left over if i don’t cancel/ stop attacking.

just adding a reflect wall stood at a distance will stop a Lb’s Assault in its tracks , he will be forced to swap weapons.

If someone doesnt have a reflect effect?

thinking in groups , someone will have a reflect in the area and i realy feel Relfects need to become more Widely used. this game since gw1 and anets philosophy has always been group play people realy need to get out of this 1vs1 thinking and start using Team work, not just oh the guy next to me used a firefield I can get a buff out of that.
a greedy thinking, if the person next to you has a Reflect slotted ,he could use it to protect his teammates rather than his kitten self.

But there is this thing called competitive balance…

i don’t think you understand what Competive balance is..rf<Reflect that in its self is competivive balance , No one build do everything.

the situation in which no one business of a group of competing businesses has an unfair advantage over the others , in this case both groups will have a Rf ranger and a Reflect in both groups its up to those group to use the Reflect Smartly. they are balanced/.

How long till rapid fire nerf?

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

RAPID FIRE IS OP kitten , nerf it thanks

blep ignored , give us maths that has already been proven its not op with many many other players that have also proven its not op , even some of those that dont play ranger have proven to themselfs that Rf is not op.

How long till rapid fire nerf?

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Taku, ALL projectiles function that way. Every single one. They all keep going past their maximum range, the auto attack just won’t fire at that range anymore.

I do it with my staff elementalist all the time to fireball enemies that are sitting just outside the range my Lava Font can reach.

I don’t think this is true for all projectiles. It works with ele staff auto & warrior LB yes, but it doesn’t work with warrior rifle for example.

its a Bullet same as Pistols they can Travel for miles allowing these weapons to carry the same Machanics as Arrow/Magic Projectiles would mean you would hit people a lot further than 2000 yards as long as you have a target.
arch dropping , extra flight time is just a Machanic Anet has been using ever since Gw1 , they had many different Bows and projectile type weapons that had different rules, distances of Arch dropping and shooting speed, this is so simple in gw2 it shares its most basic machanic.

Ranger Longbow.. really

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

The damage dealt by each skill on Ranger Longbow is exactly the same as it was pre-patch. Only thing that’s changed is how quickly the damage comes.

@Zenos Omega: Making Reflects as important to bring as condition cleanse has one major, major problem: Necromancers. They’re the only profession with zero projectile reflection ability. They also have no methods to block the attack or destroy the projectiles. If Reflects became as important as condition cleanses, Necros would have a really tough time justifying a spot on a PvP team.

yes and i know it sucks but each class has somthing they are good at and somthing they can’t do as well as the next class.

While true, and something I’m fine with, you can’t go making something that a profession cannot do at all that important to the game. Making something important that everyone can do, but others can do better? Fine. That encourages diversity. Making something important that some professions simply cannot do? Not so much.

Imagine if boon stripping was made that important. Eles, Rangers, and Warriors have no methods of doing that, so how would they compete?

palm face thats what you took from that paragraph ignoring the part about team comp play , its guild wars not solo wars , if boon ripping is one skill that a necro can do well contributing to a coordinated spike so a agis +protect won’t soak up a high damaging attack. thats what you can do.

if i could strip boons on my range well that would make the whole class Op and warroirs having a boon rip all you’ll get is double Ko without boon support warroirs can’t hold a front line and necros deal with that in spades in addition to the condis.

no point getting into a Balance Debate again like the other threads, its a fact that Reflects will be a important part of group play from now on, solo no so much since we are playing Guild wars not solo wars 1vs1 shouldn’t even be considered.

threads done this is Just QQ now since the Op isn’t replying.

(edited by Zenos Osgorma.2936)

Ranger Longbow.. really

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

The damage dealt by each skill on Ranger Longbow is exactly the same as it was pre-patch. Only thing that’s changed is how quickly the damage comes.

@Zenos Omega: Making Reflects as important to bring as condition cleanse has one major, major problem: Necromancers. They’re the only profession with zero projectile reflection ability. They also have no methods to block the attack or destroy the projectiles. If Reflects became as important as condition cleanses, Necros would have a really tough time justifying a spot on a PvP team.

yes and i know it sucks but each class has somthing they are good at and somthing they can’t do as well as the next class.

team comp wise if everyone in the 5vs5 had a reflect thats a hard counter to all Range projectiles , pistols ect and would allow one reflect up at all times.
since Anet likes Esport i can see some reason why necro don’t have reflects because they have access to quite a bit of fear, life force and other ways to migrate the damage
they are just different.
the main aim of my comment was Relfects are going to play a more important part in any team comp format ,maybe an attual use for turrets to use Bubble shield to cover a largish area for team mates while you sit inside doing your range attacks.

Ranger Rapid Fire is OP . . why. . .

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

lol true if they can’t dodge a 100bs , it must be realy hard for them to dodge a long range RF , for now my stance is they arn’t op but powerful for that one Build/spec set up.

when people learn when rangers use Rf and learn the difference between its attacks,
its also got a very limited Cycle rotaion of skill that are normaly always in the same combination, and become very easy to Predict.

if people are worried about being flank shotted by Rf thats just how Wvw goes , get flank shotted by a Ele or gs mesmer beserker clone it may not be 1000+range but it will have the same effect , you’ll run or hide behind a player or go on the defensive.
the only difference is 100-500 yards, there are skills out there that have near to the same range only 300 yards less.

but getting flanked or caught unawares is just how it works.

Rapid Fire

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

[/quote]

Yo, you know he can just wait or fighting something else while that’s up? It’s not very hard.
[/quote]

well then that just sums up the options a Range weapon has vs a melee one, if he changes target don’t give him time to react charge his face while its turned , scew the reflect if his not shooting at you..

Rapid Fire

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

if you think about it , in the year and half i’ve played gw2 , long time vetern of gw1.

has anyone ever made a Tactical Strategy to counter a Ranged Fight as a group thinking about that will solved all the problems you think you have.
and i also i think its about time all the full zerk players got some toughness and Vit into the builds they use , i can’t even get a decent WvW player doing to 60% hp using a rapid fire and i run 50% pvt, cav+ zerks 6,0,2,6,0 on my ranger, i can survive Reflects but i’ll only have 40% hp left over if i don’t cancel/ stop attacking.

just adding a reflect wall stood at a distance will stop a Lb’s Assault in its tracks , he will be forced to swap weapons.

If someone doesnt have a reflect effect?

thinking in groups , someone will have a reflect in the area and i realy feel Relfects need to become more Widely used. this game since gw1 and anets philosophy has always been group play people realy need to get out of this 1vs1 thinking and start using Team work, not just oh the guy next to me used a firefield I can get a buff out of that.
a greedy thinking, if the person next to you has a Reflect slotted ,he could use it to protect his teammates rather than his kitten self.

Ranger Longbow.. really

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Anet why did you just OVERBUFFED the longbow.. is that your way of making rangers a populair class again? you just overbuff them so you make sure it the next OP class and people like it…

all i see now in pvp AND wvw are longbow rangers spamming from MILES away with insane fast BULLETS doing 2K+ auto attacks (and fast!!) and a FULL 100b skill on 1500 range and 3x faster..

Ow you can dodge it!! what!?? i dodge 1 rapid fire they spam away with GS and do it all over again..

Atleast for most burst skills you have to do something to even LAND your burst… or you have to be in MELEE range making yourself vulnerable.. this is just madness..

Creating a ranger now also for wvw.. spamming AA > knockback > rapid.. > stealth > block with GS en leap away > AA > knockback > rapid.. > repeat > repeat

It sure is a good thing you created this thread to bring this situation to every ones attention. I’m sure people missed the six other threads on this page created by equally bad players who haven’t found their dodge button, qq’ing about op bearbows.

Havent found their dodge button? didnt you read my post?? your an bad player if you think this buff is NORMAL. lol i am 100% sure they WILL nerf it.

it requires u to kitten use one dodge to avoid almost all of rapid fire. just . one . single . kitten. dodge .

i dont usually say dis, its probably my first time, but getting tired of the same threads all the time. l2p.

almost all of rapid fire
so again.. 1 dodge issnt enough…

now you go into stealth > leap away > block > thats about 8 sec..
Enough time to rapid fire again..

1 rapid fire np..
2e rapid fire is no more dodge and often use a block skill by now.
3e rapid fire.. your kittened..

if your endurace hasn’t recharged by the third Rp, so ya thats 20secs from the first one, you should have enough Endurance Regen to dodge each one and still have one dodge left, Dodge>block (close in)> put on Stabilty > bobs your uncle the ranger now has to swap to a different weapon and Widen the gap> you having used your gab close yet use it now , forcing him to stay in Melee untill your Stabilty wears off.

and then Repeat..

also

McFribble.2349:

The difference here is that Condition cleanse helps against almost every class in the game. Reflect works well against LB Rangers. If you can’t see the differences here, I don’t know what to tell you. The ENTIRE kittenING GAME shouldn’t have to adapt itself around one class. That is a sign that one class is doing something it probably shouldn’t be doing.

Sigh. This is why we can’t have good things.

Solandri.9640:

The problem isn’t everyone having to adapt themselves around one class. The problem is everyone has been able to ignore that one class for so long. Suddenly that class is buffed so that the abilities it brings to the game now make a difference, and people are in shock because they can’t ignore it anymore.

Basically, anything added to a game which forces you to adapt is a good thing. That’s telling you Anet has successfully added a new and different challenge or mechanic for you learn to overcome. It’s increased the breadth of the game.

You complain that Reflect only works well against LB rangers. That’s probably a valid complaint, but then you incorrectly conclude that it’s a reason to nerf rangers. The correct conclusion is that Anet needs to add more skills to other classes which require reflect to defend against, thus making it equally as important to carry reflect as it is to carry a condition cleanse. That is balance. What’s the point of even having reflect in the game if you never need to carry it because all builds vulnerable to it are non-threatening and thus can be ignored?

As I said in another thread, balance isn’t “I can run around with my preferred build and not have to worry about anything because my build can defend against anything.” That is horribly unbalanced. Balance is “My build has strong defense against certain things but not others, so I have to be careful to play to my strengths and avoid situations which exploit my weaknesses.” Rock, paper, scissors would be a stupid game if scissors were so weak paper could always ignore them.

(edited by Zenos Osgorma.2936)

Rapid Fire

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

if you think about it , in the year and half i’ve played gw2 , long time vetern of gw1.

has anyone ever made a Tactical Strategy to counter a Ranged Fight as a group thinking about that will solved all the problems you think you have.
and i also i think its about time all the full zerk players got some toughness and Vit into the builds they use , i can’t even get a decent WvW player doing to 60% hp using a rapid fire and i run 50% pvt, cav+ zerks 6,0,2,6,0 on my ranger, i can survive Reflects but i’ll only have 40% hp left over if i don’t cancel/ stop attacking.

just adding a reflect wall stood at a distance will stop a Lb’s Assault in its tracks , he will be forced to swap weapons.

Ranger Longbow.. really

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

..read all the threads before making Rash Complaints.
skip all the doom and gloom look for the real answers and Solutions this game isn’t about 1vs1 its Guild wars! get your team mates to help you out and make a Tactical strategy to deal with it, in any other game with Range vs melee do you think the Melee has a easy time getting close i don’t think so.

Use Rocks, Line of sight , avoid cliffs and look up some times rather down on your feet .

a lot of People are use to the Melee vs Melee Fights because that is all it has been for the last 2 years , its time to learn some different Tactics.

Brawler's Recovery needs an ICD!

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

im kind of ok with gs’s,new revamped burst f1, ether way its going to remove 6 condis average if used at stage two with three people in melee(1 out of 3 will dodge) unless they are already drained of endurance
stage 3 full clear of condis every 12-15secs (of course counting the time to build Adrenaline again) but thats up to the warroir to choose when to save Adrenaline and time it with the targets condi Bursts.

it makes it possible to use this skill during stage two and be effective but not to its maximum Potentional while maintaining a decent condi removal options from CI

DnT recommending LB PvE Meta

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

+1 always did it,
it sucked before lb short range was so bad it wasn’t worth the swap to fill in the 1-2secs and pre patch rf + barrge took too long before swapping back to sword.

i love these changes and its good to see the pet is starting to get some active use.

Rangers and PvX Proffs

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Masters of CC, thats what they bring to the table what use is Statics when the target stun breaks out of them without any movement impairing conditions.

entangles ona 48sec cycle now that on its own + muddy terrain and barrage in a Spread formation will cripple and immobile up to 15 targets.

Why can't Rangers use 2 of the same pet?

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

can’t use two of the same pet for the same reasons , now warroirs can’t use f1 axe, f1 hammer.

applying two bouts of cone burning , or Double long spider immobilise in addition to other mobile impairing condis , that will become Op.

-5 points for not realizing we can already use two immobilize spiders.

ya i forgot about that , i pretty much only use Drake and wolf :p

Please change Rapid Fire Animation :P

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

the guy in the video didn’t Train from a young age ether, that could be shaved down to like 3.5secs.

What is it with people always saying that people are better at something if they are trained from a young age?

One of the best Archers in the World that broke several world records between 2008-2011 never even picked up a bow until 2006. That’s two years to get better than everyone else, including the ones who have been shooting bows since childhood.

well those people are the Exception , going by what his Research books ect a army of young trained bow users just like him.

one in the hundreds could be the same as the guy that became extremely good in just 2 years.

Ranger OP Pls nerf ANET

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

its a bloody ranger ~ RANGE , 1500 MAKES sense just learn to DODGE

Ranger as a term actually comes from the term “gameskeeper” and someone who is at-home in nature. Think of GoT when they go “ranging beyond the wall.” It does not actually have ANYTHING to do with fighting at range.

dont forget 1500yards means jack we will do the same stuff at 1000+
and can easly move around in 600 yard Segments , as beard said we Range we Venture out and are trained/built for it , to be a lot more effective than a said warroir on the front lines where he don’t need to go far to hit a different target.

if people still think about this , ranged vs a guy with a sword , in a open field you’ll have to be a really bad shot to miss. go find a tree and hide behind it..then you can ask your ele friend to LR in and spike us, so you can continue the warroirs assualt.

a simple idea is to keep a eye out and stop looking at your feet spamming buttons , the most easy way to avoid a ranger is to be noticable of your enviroment.

Please change Rapid Fire Animation :P

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

the guy in the video didn’t Train from a young age ether, that could be shaved down to like 3.5secs.

There is a balance issue here

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

correction 1 leap if it was gs or sword and poor luck with the blob, just note this game is guild wars not solo wars, you lost out because he had a group.

if he was on his own im sure you could of killed him.

There is a balance issue here

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Put it in a Balance thread, and what the damage increases you must of been running away from him or else it would not increase in damage.

best bet now would be do as most other classes do , have one offensive weapon set and a Defence option.

Why can't Rangers use 2 of the same pet?

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

can’t use two of the same pet for the same reasons , now warroirs can’t use f1 axe, f1 hammer.

applying two bouts of cone burning , or Double long spider immobilise in addition to other mobile impairing condis , that will become Op.

Power Ranger So OP!!!

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

all i can think of is , Remembering the pre patch days of theifs two hitting defenceless Rangers with only SoS and Gs block to save ourselfs or hitting like wet paper as a condi bunker was only good for roaming.

now we have options where they matter, we can Zerg , we can do damage , we are no longer that old paper bag class the other classes picked on.
times are changing deal with it.

if i see some one running around with no Vit stats hope to god they will learn a lesson some times too much power is a bad thing, that will lead you to be dead in one burst a reason why i run 20khp base > 23k with food and stacks.

Power Ranger So OP!!!

in Profession Balance

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

ha low skill floor, signet SoS,SotW and in general Qz on its own are all one button uses each with a long cooldown (untraited) , with no passive Traits to copy these untility skills.
these signets make it a low skill floor because of that reason along they are all click and forget then auto these are the bad rangers , if you can’t kill these you need to get some better defence.
lasting out 16secs is nothing when you block, dodge and blind or the sorts after the poor ranger is done with his panic buttons go to town and squish it..Just like it was before the patch!.

wah wah overall the Lb on its own got a 10%dps buff and a 10% situational damage buff vs mobility conditioned targets.
short range ya 17% damage bonus it was need it hit so little pre-patch the base Regen of most classes out Regen, the base damage of a short range shot.
QQ all you want all these changes are a Sum of all the changes that have happened this patch to pretty much bring rangers back into a state of Balance without Breaking Game machanics , you say RF is too much lol , if Anets changes this to a Out right Damage Buff on autos or barrage get ready for some 4k autos!

How long till rapid fire nerf?

in Ranger

Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

On the other hand the hype is likely due to the fact that LB has suffered for such a long, long, long, long………time. Finally it gets this damage burst boost and, even if over time it turns out to level out, it still seems quite powerful. After more long term adjustment it may not seem thus, but with a good amount of crit stacked and Air and Fire sigils……

Honestly though, why speed up the attack rate and not just improve the damage? All the developers did was allow you to pack more crit burst faster, which in my opinion is a bit overpowered atm.

they could of up the Lb base damage but that would just scale with power just as much or even more when its Combined with onslaught+egale eye.
having these changes limited to the Duration of a Qz for a Real Dps increase and other changes like the Rtw 10% speed for a Quailty of life change for the Lb on its own.
i’d rather have the situational dps increase rather than a All out LB buff letting you scale the RF damage to Even higher than a Max of 12-14k(if full zerks).

if they did up the base damage instead and still released Onslaught trait , autos and Barrage would be Much Higher than they are currently..