Again, it really seems you guys haven’t played games with loose AE rules and found out just how poorly things work out when not implemented well. Just removing the AE limit on this game would be absolutely disastrous.
In the other thread someone mentioned DAoC as an example of a game without an AE limit and mentioned how that game worked out perfectly. I have no idea what server he played on, but DAoC had one of the worst PvP mechanics known to man and is the originator of the zerg and train mentality. DAoC had nothing but suicidal AE trains ripping through the frontiers. The only time they were stopped was when you could lock them down from range and attack them from range. You can’t do that in this game due to no real ranged lockdown but you most certainly would adopt the suicidal AE trains given how Ele’s work.
Next up was WoW. When that game first came out, AE was uncapped and the whole game was completely dominated by Arcane Mages with Arcane Explosion (you had to trait into at the time to make it instant). They would run through all of Azeroth both PvE and PvP alike killing everything in their path. It took a year before the cap was put in and it took a year before anyone bothered trying to do Alterac Valley because of how out of whack things were.
The one MMO that I’ve played that actually did AE right was Shadowbane. It had a cap (10 I believe), almost every class had some form of AE option, it was all high damage, and it most of it was easy to use. The way they offset it was one of the greatest spell resist systems ever used in an MMO. Something this game doesn’t have.
The way this game is right now, there is absolutely no way removing the AE limit could ever work. The WvW maps are designed horribly removing the ability to ever counter AE bombs. The siege system here doesn’t provide enough benefit to defenders so even trying to defend a keep isn’t going to stop the AE zerg. Classes are horribly designed so you wouldn’t see anything but Eles in a weeks time. And there’s no effective way to shut down AE other than not standing on it (which we know won’t matter if 2 out of every 5 players in WvW is an ele as each tick of lava font will hit for 2-3k, trigger after a second, have large circles due to blasting staff, x10 because no one will have fewer than 10 eles in a ball).
All removing the AE cap will do is replace mixed zergs of today into suicidal Ele balls tomorrow. If people here had more MMO experience than WoW, or they could actually remember the state WoW was in at launch, they’d know how difficult changing the AE system in this game is going to be.
I dont agree with you how you think the www will turn out to if the cap was removed.
You think it will be a Elle zerg train, whilst I see the opposite due to retaliation.
AoE cap removal will help the defenders, not the attackers IMO.
Ellies that will be AoE spamming will melt them self of the retaliaiton dmg, and this will probably lead to a smarter way of using AoE attacks to try and funnel enemies into your melee attackers.
Since the majority of players stack power in www, retaliation will be a nightmare for AoE users if the cap is taken away.., retaliation formula is 198.45 + (0.075 * Power)
so an ellie that hits 20 players will probably take around 8500dmg as soon as they throw their spell, if the deffenders stay for a second tick the ellies are dead, the ellies cant defend them self with condition removal or dodge.
so the scenario where a few ellies kills of an entire zerg will never happen in this game from already existing mechanics.