Showing Posts For Zsymon.8457:

Let us rearrange Weapon Skills per weapon

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

do you use telekinesis to move around?

I use z, s, q and d to move my character. (My keyboard is azerty)

Permanent Free Trial.

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

Let people make two characters, restrict them to their home city and starting area,
and let them advance up until level 15. Disable mailing gold and items, disable the
BLT auction house

Only allow other players to mail them items, otherwise it would be silly.

That is fine by me, I don’t care much about the specifics, that is up to Anet, as long as
there comes a proper free demo or free trial, it would attract a LOT more people, and
more people means more money means more content, expansions and quality.

Let us rearrange Weapon Skills per weapon

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

Maybe allow remapping the moment you unlocked all weapon skills of your
profession. You can assign keys to your weapon skills of course, so it would be
more of a cosmetic change.

I have 1st skill on mouse button 4, 2nd skill on mouse button 5, 3rd skill on
key A, fourth skill on key E, and 5th skill on key R. Then my utility skills are 1,
2, 3 and 4, and my healing skill is on key C.

Right now I don’t need remapping, but that is only because my build happens
to be mapped just fine, but any other build I would really like remapping so
it feels more intuitive.

Titles Should Have an Effect

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

I think having specific titles give you an advantage would be a good idea. Such as
+10% movement speed in pve areas, extra damage against specific creatures, maybe
a bonus to magic find, etc.

Permanent Free Trial.

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

I have a lot of friends that might want to buy the game, but they don’t know if they
will like it. I suggest to implement a permanent free demo or trial that allows people
to download a demo client for free with a trial account.

Let people make two characters, restrict them to their home city and starting area,
and let them advance up until level 15. Disable mailing gold and items, disable the
BLT auction house, and watch your subscriptions rise.

This game is amazing, right now, in spite of its flaws, it is the best MMORPG that is
available on the internet. The physics, the skills, the PvP.. I think you might somewhat
be underestimating how huge this game could be with a free trial, a promise of more
expansions (to buy), and simply continuing the great patch updating so far.

The graphics of this game won’t become outdated for at least five more years to come,
and the game has got so many things right, compared to other MMOs, that I really
think it will be a good idea to implement this suggestion.

(edited by Zsymon.8457)

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

Playing the game with a new character, now basically means to just go through the
content and ignoring all content that causes you to be downleveled. Playing any of
the downleveled areas, now means being comparatively weaker than a lvl1 starter
character.

If you play content that is on your level, you kill things normally, but the moment you
get downleveled even one level, your damage drops dramatically, especially around a
specific group of level ranges, and it just becomes near unplayable.

You basically just have to play the game, ignoring all downleveled content, and then
do lvl80 dungeons or pvp. You will not have fun getting 100% completion, or even just
completing one whole area before having to move on because your level got too high.
The higher your level, the more % of your damage gets cut off at downleveling. So it’s
basically so now that the higher you level, the weaker you get.

Something weird I noticed, was when I went with my new character to the mists, I saw
that all my stats were around 1100, except power, which was 2200. No traits or gear in
there. Despite having 2200 power though my skill damage was still the same as if I had
52 power. But why was my power so high even tho I had no gear or traits?

The calculations are completely messed up, there’s a whole range of small and big issues
now. The more tests you do, the more bugs and bad numbers you find.

I really hope they realize what they did and reverse this whole part of the patch. By
trying to fix what was already in a perfect state, one of the best things about the game
even, because it made you feel powerful, but not overpowered, while exploring the
entire game world. Now they broke pretty much everything between lvl1 and lvl79.

(edited by Zsymon.8457)

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

Had my level 30 warrior run a bit around Queensdale and slaughter things … the scale went down in 1 or 2 hits. Had my level 80 ele in Queensdale then … with D/D fire #1 insta kills the scale.

So far I see no dramatic change as described by the OP.

Except that the OP is mainly about a bug that has nothing to do with what you
are describing. Also, lvl1 starter characters such as guardian with a hammer can
instakill scale in Queensdale too, they’re the lowest hp monsters in the game save
critters.

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

The damage I tested was about just base damage, nothing to do with crit. I explained
it so often already yet it’s still not understood. Point was, that power gained from
levels, was not affecting skill damage at the levels I tested. Your power goes up as you
level, but your skill damage just stays the same. This was not the case before the patch.

I am not talking about stat scaling or leveling crit scaling with this part of the bug. It
is just a matter of the power gained from leveling, not affecting skill damage.

(edited by Zsymon.8457)

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

Right now, the game is unplayable for anyone that is not lvl80 in exotics. Even in zones
where you are not downleveled, you’re still much weaker since the patch, since the stats
you got from leveling, have no effect on your skill damage right now. Only stats from
gear and from boons affect your skill damage.

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

Anyway. I assume this simplified scenario is not the full picture. I assume it is much more complicated and somebody may or already has teased it out through experimentation. But my primary point is that you may be seeing only a tiny part of a complicated mechanic, and jumping to the conclusion that it is broken simply because you don’t understand how it actually works.

Ya but it’s not just that.

You level, but the power you gain from leveling, does not affect your skill damage.
The power will appear on your stats, but it won’t affect your skill damage.

That is the bug that bugs me most right now.

Lvl1: power is 52 and skill damage is 40.
Lvl10: power is 82 and skill damage is still 40.

Only power gained from gear and skills affects your skill damage at the levels I tested.
The power you gain from leveling, has no effect on your skill damage. This is clearly a
bug.

You see?

(edited by Zsymon.8457)

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

I did 6 damage per swing last time I played, in a starter zone, downleveled to lvl2. My
lvl1 starter character did 40 damage per swing in that same area against that same
monster.

Right now, the game stops being fun the moment you get higher than lvl3, because
after that you just get progressively weaker and weaker. At lvl40 you’ll be spending way
more time killing something than you did at lvl10, and it’s impossible to play in any
downleveled zones until you become lvl80 in full exotics, at which point those leveled
zones are still tougher than Orr.

I really hope they just reverse the whole scaling part of the patch. It was perfect how it
was. Even if the bugs would get fixed, it still totally destroys any sense of power gain. A
lvl1 zone should not be equally hard as Orr.

What is the point of having progressive stats now at all?

It’s weird how these games always come up with totally unnecessary ways to destroy
themselves. It happens in practically every promising MMORPG. Some change is put in
that no one asked for, to totally wreck gameplay.

(edited by Zsymon.8457)

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

It seems that:

1) The power you gain from leveling, doesn’t affect your skill damage anymore, only
power gained from gear. As you level, monsters get stronger, you get weaker, until they
become near undefeatable, this is WITHOUT being downleveled.

Again, this is a problem that occurs that has nothing to do with being downleveled.

2) The downleveling at lower levels makes you do less damage than a lvl1 starter. As
a starter you may do 30-40 dmg per swing, when downleveled you do like 6 damage
per swing. Only at lvl80 with full exotics it gets somewhat pulled straight again.

I hope this is clear now, I don’t know how else to explain it.

(edited by Zsymon.8457)

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

The scaling at lvl80 isn’t the problem, that’s not what the bug is about. :/

- The bug is that power gained from leveling, does not affect skill damage at lower levels.
- The bug is that when downleveled at lower levels, you only do 5-6 points of damage, &
that is eight times less damage than a lvl1 starter character with lvl0 gear.

This means the higher you level, the weaker you get. As a lvl1 starter character, you do
more damage in lvl2 zones than a lvl50 character with greens does in the same zone. It is
a double problem: power from leveling doesn’t affect skill damage, and downleveling
makes you multitudes weaker than a lvl1 starter character.

(edited by Zsymon.8457)

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

I wish they would stop fixing what’s not broken.

If they don’t recognize the problems at lower levels, and just say it works the way it
should but downleveling is just more severe now, then I have to quit playing, as I do not
want to be this weak until I reach lvl 80.

Scaling was perfect the way it was. There’s no reason for a lvl80 exotic character to be
weaker than a lvl1 starter character in lvl5 zones.

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

At lvl1 I did 40 damage, I had 52 power.

Then I went to the mists, and my power changed to 2200. Now I did 93 damage.

Is it right for your damage to change from 40 to just 93, when your power changed
from 52 to 2200?

The power gained from levels, doesn’t affect your skill damage anymore, just minutely.
Something in the calculations must have gone wrong, and now the calculations only
work if you are lvl80 with full exotic gear. Even then the scaling is still too extreme, but
that is not the issue here.

This means anyone that is not lvl80 with exotic gear, is far, far weaker now even if
you’re not downleveled, and at lower levels, the downscaling is so extreme that you
don’t do any damage at all anymore. As your damage drops to below that of a lvl1
starter character.

(edited by Zsymon.8457)

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

What’s most debilitating for new characters at the moment, is that while the creatures
get more powerful as they have higher levels, your skill damage just stays the same, and
does not increase as you level and get more power from those levels.

At lvl7 my swing still does the same damge as it did at lvl1, even though I have much
more power, power gained from the levels. Power gained from gear still effects damage,
just not power gained from levels.

This means you’re just much, much weaker until you reach lvl80, and have to get the
best possible gear in order to be able to beat equal level monsters, since the power you
gained from levels, has no effect on your skill damage.

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

People were way too powerful in lower zones. And way too weak when uplevelled in WvW.

That’s not the issue, it’s the bugs at lower levels that are the problem.

- Skill damage not increasing when you gain power from leveling up.
- Skill damage dropping from ~40 points to ~5-6 points when downleveled from lvl7 to lvl2.

I don’t know how the bugs affect mid-level character values.

But even at lvl80, the scaling is way too severe, and lvl5 zones are now actually harder
than Orr in some cases.

(edited by Zsymon.8457)

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

At level80 it may be “okay”, but at lower levels, the bugs are pretty severe. My skill
damage is not increasing with my power as I level up, only power from gear affects
my skill damage, and the downscaling at this level causes my damage to drop from
40 points to something like 6 points. Where as my initial lvl1 character did way more
than that.

(edited by Zsymon.8457)

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

When I got downleveled from level 7 to level 6, fighting creatures that were level 6, my
damage dropped to below what it was at lvl1.

I did 40 damage at lvl1, then at lvl7 with the same gear, I still did 40 damage, the power
increase had no effect on my skill damage. Then I got downleveled to lvl6, and my skill
damage dropped to 38, which is 2 points below what it was at lvl1 without downlevel.

Bug1: Your skill damage does not increase as you level up and your power increases, on
the same gear. So the power from gear increases your damage, but the power from the
increased level, does not increase your damage.

Bug2. Your skill damage gets dropped to below what it was with no gear at lvl1, if you
get downleveled. So downleveled to lvl2 from lvl7, fighting lvl1 creatures, I did something
like 5 or 6 damage per swing. Where as my lvl1, non-downleveled character did 40 damage.

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

What level creatures were you fighting?

When I got downleveled from level 7 to level 6, fighting creatures that were level 6, my
damage dropped to below what it was at lvl1.

I did 40 damage at lvl1, then at lvl7 with the same gear, I still did 40 damage, the power
increase had no effect on my skill damage. Then I got downleveled to lvl6, and my skill
damage dropped to 38, which is 2 points below what it was at lvl1 without downlevel.

Bug1: Your skill damage does not increase as you level up and your power increases, on
the same gear. So the power from gear increases your damage, but the power from the
increased level, does not increase your damage.

Bug2. Your skill damage gets dropped to below what it was with no gear at lvl1, if you
get downleveled. So downleveled to lvl2 from lvl7, fighting lvl1 creatures, I did something
like 5 or 6 damage per swing. Where as my lvl1, non-downleveled character did 40 damage.

(edited by Zsymon.8457)

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

The scaling as it was, was entirely perfect, it did not need a change, and this double bug
wouldn’t have happened.

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

Ya, I got downleveled, and where as my lvl1 character did 40 damage per swing, my
downleveled lvl2 character did something like 6 damage per swing.

But like I said, it’s not just downleveling, the power you get from leveling up, also does
not affect your skill damage. So at lvl15 I still do the same damage I did at lvl1, if I use
the same gear.

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

I wish these things would get tested before they were released, now I have to wait
weeks before I can play the game again.

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

As I level up, my damage does not increase, despite my power increasing, and if I get downleveled, my damage decreases to the point where I do almost no damage at all,
and it becomes impossible to kill anything without dying.

(edited by Zsymon.8457)

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

At level 1, my character did 40 damage.

At level 2, my character still does 40 damage, despite having higher power.
At level 7, my character still does 40 damage, despite having higher power.

When I was downleveled from level 7 to level 6, my damage dropped to 38, which is
actually BELOW the damage I did at level 1 without being downleveled.

When I was downleveled from level 7 to level 2, my damage dropped to something like
6 points per swing. Where as at first I did 40 damage at level 1. You can’t kill stuff when
you only do 6 damage per swing.

So there seems to be two bugs:

1) Damage does not increase when leveling up, despite having higher power each level.
2) When you get downleveled, the damage drops to way below of what it should be at
that level, way, way waaay below. Doing 6 damage per swing while downleveled to level
2 from level 7, is not fun.

I want to play the game, but the higher I level, the less damage I do. I can’t kill things if I
only do 5 to 6 points of damage like I am now.

(edited by Zsymon.8457)

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

I want to play the game, but I just keep doing less damage the higher I level. I can’t kill
stuff when I am only doing a few points of damage per swing.

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

This is a really annoying bug! :p

(edited by Zsymon.8457)

MAJOR power/damage bug since last patch.

in Bugs: Game, Forum, Website

Posted by: Zsymon.8457

Zsymon.8457

At level 1, my character did 40 damage.

At level 2, my character still does 40 damage, despite having higher power.
At level 7, my character still does 40 damage, despite having higher power.

When I was downleveled from level 7 to level 6, my damage dropped to 38, which is
below the damage I did at level 1 without being downleveled.

When I was downleveled from level 7 to level 2, my damage dropped to something like
6 points per swing. Where as at first I did 40 damage at level 1. You can’t kill stuff when
you only do 6 damage per swing.

So there seems to be two bugs:

1) Damage does not increase when leveling up, despite having higher power each level.
2) When you get downleveled, the damage drops to way below to what it should be at
that level, way, way waaay below. Doing 6 damage per swing while downleveled to level
2 is not fun.

(edited by Zsymon.8457)

Axe damage, seems lower.

in Warrior

Posted by: Zsymon.8457

Zsymon.8457

They tweaked downleveling in the update today.

That really doesn’t explain what’s going on, getting downleveled from lvl7 to lvl6,
should not drop my damage below to that when I was lvl1.

When I got downleveled to lvl2, I only did like 3 damage per hit anymore. At level 1
I did 40, yet when I get downleveled from 7 to 2, I do 3 damage instead of 40.

And increasing power from leveling, should increase damage too, right now it just
stays the same, the power gained from leveling has no effect on damage right now.

(edited by Zsymon.8457)

Axe damage, seems lower.

in Warrior

Posted by: Zsymon.8457

Zsymon.8457

I just went to WvW, and as my power went to 2200, my damage only went up to 93.

At 50 power, I get 40 damage.
At 2200 power, I get 93 damage.

???

Axe damage, seems lower.

in Warrior

Posted by: Zsymon.8457

Zsymon.8457

In fact when I get downleveled from lvl7 to lvl6, my damage actually gets lower than it is at lvl1.

At lvl1 my damage is 40.

At lvl7, downleveled to lvl6, my damage is 38.

So when I get downleveled from level 7 to level 6, my damage drops below to where it
was at lvl1. And as I level up, my damage stays the same despite my power increasing.

How can that be right?

(edited by Zsymon.8457)

Axe damage, seems lower.

in Warrior

Posted by: Zsymon.8457

Zsymon.8457

I found another weird problem.

At level1, my axe auto attack does 40 damage.
At level7, with the same gear, my axe auto attack still does 40 damage.

Axe damage, seems lower.

in Warrior

Posted by: Zsymon.8457

Zsymon.8457

I while ago I made a warrior, I use axe/warhorn, and since a short while ago it seems my
mainhand axe damage seems to have lowered by about 15%. At lower level a while ago,
with the same gear, I was doing significantly higher damage than I do now at a higher
level.

The mainhand axe damage seems to have gone down by something between 10% and
20%. Did anyone else notice something like this, especially in mainhand axe autoattack
damage?

It’s possible I am just being paranoid, but it really feels like I am doing significantly less
damage with the mainhand axe as a warrior. I didn’t see anything about this on any of
the patch notes, or did I miss something?

If someone can tell me that I am definitely wrong about this, then that would be very
good. It just reminds me a bit of the feeling I got as a ranger after the shortbow change,
and that wasn’t a very nice feeling. It’s not like axe was overpowered in any way, since
eviscerate got nerfed so badly after they made the burst trait line totally useless.

Anyway, if someone can do some kind of test and tell me I am totally wrong, I would be
very grateful.

Rangers are way better than I thought

in Ranger

Posted by: Zsymon.8457

Zsymon.8457

Actually, the reason rangers are able to take on so many and so strong enemies at low
levels, is because of how Troll Unguent scales. At level 5 you have like 600hp, and it will
heal 900 hp over 10 seconds, while other professions only heal like 250 at that level.

Troll Unguent stays overpowered for quite a while, healing much more than your
maximum health pool per use. But at higher levels the disadvantage disappears and
you notice how weak the profession really is without the overpowered low level
healing.

The problem is just damage, all the weapons do an incredibly low amount of damage,
and the only weapon, shortbow, with damage somewhat comparable to other classes,
only hits a single target and has totally lackluster abilities other than the autoattack. I
am including the pet damage when I say how low damage the ranger does by the way.
The pet does damage to a single target, and even against stationary targets it just does
not perform, and your weapon damage combined with pet damage is just too low.

Longbow and greatsword, weapons designed for power, are so weak that you just don’t
do enough damage at higher levels. At lower levels you can use the shortbow, but then
later on even the shortbow will not do enough damage, and has no decent abilities.

The problem with shortbow is that its abilities suck, the problem with all other weapons
is that their damage, even combined with high damage pets, is far, far, far too low. A
ranger just can’t bring anything valuable to a group, and doesn’t do enough damage
to serve as gold grinder, it takes too long to kill even single enemies.

By the time you whittled a single monster down to half hp with your bows, the warrior
next to you has destroyed a group of ten monsters without having to kite or heal.

It’s just too cool to have controllable pets though.

(edited by Zsymon.8457)

{Guide} Guardian Paladin 2.0/2.5 Build

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

I fell in love with the guardian because of:

sword/focus + staff and 20/15/30/0/5 with judge’s intervention, smite condition and
signet of judgment. Signet of restoration and signet mastery trait in radiance. I let the
elite depend on the situation, I don’t really use or consider elites in my build because
of the insane cooldowns and short durations. on top of lackluster, weak effects other
than the one fullheal, which I find less amazing in effect than it sounds. In valor I take
monk’s focus to get the healing on meditations.

I take full knight gear, the +30% critdamage from valor are enough damage for me, and
the large amount of toughness seems worth more than the few extra critdamage %’s.

I am kind of doubting though between 20 in zeal and 20 in virtues. 20 in virtues gives
me either 30 second duration elite, or 3 conditions removed by activating resolve, and
20 in zeal gives me fall damage reduction and focus offhand cooldown recharge, as well
as a nice +200 power and +20% burn duration.

I just can’t choose.

New character class suggestion

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

I’d suggest either another soldier profession, but I can’t think of any apart from the
cliché death-knight, the anti-guardian, where warrior is neutral.. or a druid profession
with F1-4 granting shapeshifting abilities. F1 would be human form, F2 one animal,
F3 another animal and F4 the final animal shapeshift.

Human form would be a 1200 range caster, while the shapeshifts would have one mid
range animal at 600 range with control abilities, one melee animal for offense dps and
one melee animal for defense and support.

Each animal shapeshift would be powerful enough to stand on its own, without having
to switch all the time like the elementalist is forced to, each animal shift would just get
a totally different role. So in a duel you would stay in dps melee permanently, and if at
all necessary, switch to mid range control to prevent being kited. In events or dungeons
you would stay in melee support permanently, or in human form permanently, based
on your build (tanky dps support or tanky healing support example).

There should definitely not be a system where shapeshifting is needed to be successful,
depending on the role you need for the situation, staying in one form the whole time is
not only feasible, but necessary, since the other shifts wouldn’t be suited for what you
are doing at that time.

Imo it’s how elementalist attunements should have been from the start, to give each
attunement a role that stands on its own, without the necessity to keep switching like
mad just to be almost as viable as a weak player of another profession. Then the trait
lines would make sense, too. Right now all these traits that only work for one attune-
ment, in a system where you’re forced to switch attunements like mad, doesn’t work.

(edited by Zsymon.8457)

Free pvp on world map

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

Maybe just have duels, that way you can pvp in the open world too. I think duels will
be added at some point. I don’t think people will enjoy getting ganked all the time by
downleveled exotic players, or groups of other players, or just more powerful classes.

Karma Jugs.

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

Since a while I’ve been getting karma jugs, at like lvl10 and up, giving me up to 5000
karma per pop. Events give like 70 karma at my level.. isn’t this a little imbalanced? It
kinda removes the thrill of doing events so you can get that next karma vendor item,
now you just pop a jug and you can buy anything you want x50 (at low level).

Maybe karma jugs should scale up and down with level? Or if that’s too difficult to
code, only give karma jugs starting at a much higher level so you don’t walk around
with 40K karma going to karma vendors that sell items for 170 karma per piece.

Additional Game Version: Pay Per Month.

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

So I guess that means, the game is designed to get income from initial game purchases,
and then just let it die out, losing all subs until the game world is empty, moving on to
the next game, rinse and repeat? That is sad.

Nope. Based around micro-transactions. Like the first GW.

Are people going to keep investing in gems if there’s no staff to fix bugs and
underpowered skills/builds/professions though? If every new update ends up
with the “no new content” tag, major bugs from BW1 still unchanged, weak
and useless traits and skills everywhere, and according to Jon Peters, barely
any hope of them ever getting fixed because it is just too hard for the two
lone coders?

I want to buy gems, but if I know patches keep coming up empty, what is the
point? I don’t play an underpowered profession/build, but many people do,
and if you read the forums you see that they’re getting sick of it. If they read
Jon’s comments on the ranger forum, they will get disheartened and they’ll
never buy gems.

Additional Game Version: Pay Per Month.

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

So I guess that means, the game is designed to get income from initial game purchases,
and then just let it die out, losing all subs until the game world is empty, moving on to
the next game, rinse and repeat? That is sad.

(edited by Zsymon.8457)

Additional Game Version: Pay Per Month.

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

Let them first fix the normal/core version so that at least people can enjoy that one without too many frustrating bugs and annoyances.

I know Dastor, the problem is that this is not going to happen.. the normal/core
version is not getting fixed because they are understaffed. JonPeters said that even
tiny changes such as movement for ranger greatsword block skill, cost them huge
amounts of effort, time and resources. Because the skill team consists of only two
programmers, again a quote from Jon, they just cannot fix the major bugs, they’ve
only got the resources to fix simple bugs, that is why you see all these major bugs
still around from the first beta. They’ve known about these major bugs right from
the start, but just don’t have the resources to fix them. It’s not that they don’t care
or don’t want to bother, they just can’t fix them with what they have available.

That’s the whole point of my suggestion, create income through a fee version, so
the bugs can be fixed. Without the income they will simply never get fixed, just got
to look at GW1 and other MMOs, some bugs take five years to get fixed, and many
just don’t ever get fixed, and these are sometimes really significant and debilitating
bugs, but the code is too much work for the few programmers they have.

It’s not anyone’s fault, there is no one to blame, there is no bad decisions or dumb
ideas, it’s just a money problem. That’s why I try to bring suggestions to get money
flowing, to create more income without disadvantaging anyone.

My idea may not be elegant, but it will create increased money flow without in any
way disadvantaging players. Even non paying players will only experience advantage
like this, they lose out on nothing, and only gain, while paying customers gain more.
But without the change, no one gains anything at all, and bugs never get fixed, weak
skills never get upgraded, badly designed skills never get overhauled.

These patches are so bad, not because anet doesn’t care or doesn’t have enough of
insight into the game, it’s not their fault at all, they just haven’t got the manpower,
they have two people for all skills for all professions, and that is not nearly enough..
which is what Jon said in the ranger forum quite clearly. Maybe those two people
do not even work fulltime.

Additional Game Version: Pay Per Month.

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

As i also said above, I don’t see the problem. I don’t personally see any huge amount of buggy or underpowered skills (you still haven’t given any examples). And I also am sure ANet is getting enough money.

They’re not getting enough money, because if they did they wouldn’t have a totally
understaffed skill team. Hiring a programmer costs a ton of money.

Additional Game Version: Pay Per Month.

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

And also answer the above post of mine which specifically breaks down why your idea is bad (and no, I didn’t have fun writing it, although you’re right, it was easy, but only because your idea is that bad). Otherwise u just trolling, mate.

How about instead of breaking down people’s ideas, you offer your own suggestions to
solve this major problem. And how on earth do you get to the conclusion that I am
trolling? The definition just doesn’t apply at all to my OP.

(edited by Zsymon.8457)

Additional Game Version: Pay Per Month.

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

The post where Jon spoke about this was barely a week ago.

You’ll be seeing a lot of big red messages when you log in: “New build, no content
changes.” I am not blaming anyone, I am not attacking anyone, I love the game and
I love the team, I am just trying to offer suggestions to improve it, where as you folks
only break down the idea without offering any alternative suggestions whatsoever.

(edited by Zsymon.8457)

Additional Game Version: Pay Per Month.

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

DJRiful, I can only repeat myself: if Anet had enough income, then they would have
more than two people work on all skills for all professions. Then they wouldn’t come
on the forum and say to the playerbase that they don’t have the resources to fix the
bugs we are complaining about for months.

Additional Game Version: Pay Per Month.

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

If any of you have a better idea to generate the income necessary to hire more
programmers, please share. I agree my suggestion is not very elegant at all, but if it
is so bad, then surely you have a better one?

To answer a question above, it was JonPeters that said in the ranger thread: the team
that handles all skill code for all professions, consists of two people. They don’t have
the resources to deal with a lot of these bugs, so it is the situation that these bugs
simply do not get fixed.

It’s not because anet doesn’t want to fix these bugs and improve bad and weak skills,
they just don’t have the manpower to deal with it. Two people to work on insanely
complicated codes like that, is beyond horrible understaffed, you cannot get such a
large amount of skills (+500) at good quality with only two people, even fulltime at
work, if they work fulltime at all that is.

(edited by Zsymon.8457)

Additional Game Version: Pay Per Month.

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

That’s the thing though, they don’t get content early, without the income no one will
get the content at all, and skills will remain buggy and underpowered for everyone. It’s
not rare that it takes literally years for problems, bugs and imbalances to get fixed. If
anet was “doing fine”, they would have more than two people working on skill code.

It’s easy and fun to break down someone’s idea, try instead to offer your own solution
to the understaffed problem. If they could afford it they would obviously have more
than two people working on skills, so how would you solve this problem?

The game has a huge array of bugged and underpowered skills right now, often times
devs came to the forum to say a bug is just too hard to repair, that they do not have
the resources necessary to repair these major bugs, basically implying that it will never
get fixed, so how would you solve the problem and allow anet to hire more coders?

The only other solution could be adding more attractive goodies in the gem store, but
if someone doesn’t enjoy the game because of bugged/underpowered skills, then he is
not going to buy any gems either, plus you get the problem of buy-to-win then.

(edited by Zsymon.8457)

Additional Game Version: Pay Per Month.

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

You’re forgetting that nothing actually changes for those that don’t pay the fee.. for
those who want things to stay as they are, nothing changes, there is no difference. You
have your BTP game with your gem shop, and nothing has changed for you.

You just add an additional version of the game for those that want to pay, they get a
better version, and after a few months the improvements get transferred to the normal
version. The normal version stays the way it is with its 2 skill programmers, nothing, at
all, changes for the original game. Improvements they would never get though, they’ll
now be able to receive due to the income of the paying customers.

The game stays buy to play, there is just an additional version to generate the income
this game needs to prevent itself from crashing and dying. Because having two people
work on the most important and most difficult part of an MMO, is a recipe for early
death, the same early death all other post-WoW MMOs have suffered from.

There is no reason to complain against this really, because nothing changes for those
that don’t want to pay a monthly fee.. all that happens is those that do want to pay a
monthly fee, now get the chance to do this, and they get rewarded for it, which is fair.

But because they pay, those that don’t pay get a much better product. An improved
product they would otherwise never get at all because there is no income.. people are
asked to pay for a game with bugged, badly designed and underpowered skills, and no
amount of game content and islands will fix that, if the skills you use to play content,
are not good, then the content can be amazing, it will not be appreciated or enjoyed.

(edited by Zsymon.8457)

WvW Should NOT Be A Part Of PvE World Completion

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

Lowering game difficulty is hardly ever a good idea.

It’s like people asking to get legendary weapons easier: you’re not required to get these
legendary weapons, they are not in any way better than exotic weapons, in fact they’re worthless for offensve builds since they don’t have critdamage or even precision.

They should be insanely hard to get, because what else is the point? Everyone would
run around with a legendary weapon that way, making them hardly worth the term
legendary.

(edited by Zsymon.8457)

Additional Game Version: Pay Per Month.

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

Please read the actual post first, before replying.

My idea is NOT changing the game from free to paid, the idea is what I wrote it is.

If you don’t want to read the whole thing, then please don’t reply, it’s pointless since
you don’t actually know what you’re replying to.

Okay I changed the thread title to avoid this.

(edited by Zsymon.8457)