Showing Posts For Zsymon.8457:

The Amazing Warrior.

in Guild Wars 2 Discussion

Posted by: Zsymon.8457

Zsymon.8457

I don’t disagree Hellkaiser, the problem with support in WvW is that you get no rewards for it at all. You can play all day without getting anywhere that way.

The Amazing Warrior.

in Guild Wars 2 Discussion

Posted by: Zsymon.8457

Zsymon.8457

Apos, you don’t use the greatsword against skilled players, the greatsword is for zergs and for killing newbies who don’t use a stun breaker and who don’t dodge. There are plenty of other weapon builds you can use as a warrior to play on high level sPvP and in duels against skilled players.

A tanky sword condition build for example, is less flashy, but very effective against skilled players. You get rid of power and critdamage, and you stack toughness, vitality and condition damage. Useless build for dungeons, but very effective in high skill pvp.

The warrior can pull this off much easier than a ranger for example, because to avoid damage from the ranger all you have to do is face him, that’s why most rangers go class cannon, their condition build is too easily negated and only works in teams. Personally I try to find a mix between power, precision and crit damage, while bringing toughness up as high as I can, while using signet of renewel to deal with condition damage.

(edited by Zsymon.8457)

Your opinion on 1h Swords

in Ranger

Posted by: Zsymon.8457

Zsymon.8457

The sword would be great, and I would be using it even as a main weapon, if it didn’t immobilize me and prevent me from moving and dodging. Fighting a ranger that is using a sword is like getting a free immobilize condition on your target. Using a sword right now is suicide, even against npcs, since you can’t avoid their heavy attacks.

They should remove the cripple from the chain and allow us to move and dodge freely, I think it roots you because for some reason they thought it would balance the free cripple.

I’m fairly confident anet will remove the rooting mechanic, as I don’t think they would want a weapon to be useless, question is just when.. hopefully not months.

(edited by Zsymon.8457)

I love anet for doing this.

in Guild Wars 2 Discussion

Posted by: Zsymon.8457

Zsymon.8457

Anything that counters gold farming and gold sellers is a-okay by me.

The Amazing Warrior.

in Guild Wars 2 Discussion

Posted by: Zsymon.8457

Zsymon.8457

I guess Apos, that everyone else must be wrong, and you must be the only player in the game that knows how bad the warrior really is?

The Amazing Warrior.

in Guild Wars 2 Discussion

Posted by: Zsymon.8457

Zsymon.8457

Apos, are you honestly telling me that an elementalist is worth anything at all compared to a warrior? Even saying that they are MORE effective? Are we playing the same game? Maybe you are thinking about the first beta session? Trust me since first beta, the elementalist was not hit with a nerf stick, but with a nerf roman marble pillar.

With an elementalist I will die against most single veterans, with my warrior I destroyed a group event ELITE boss along with 8 minions within two minutes, without ever going below 80% health, without kiting and without healing. This was in the norn area, at lvl20 or so it was, just after I got Deep Strike trait.

Exactly Kyokara, warrior is as fun and interesting as you make it.. if all you do is 100B with a 5 signet greatsword, then yeah you’ll be very powerful but also very bored.

There are many other weapons to use that are much more interesting and just as powerful in their own way, the warrior has many very powerful builds. I am not talking out of my behind, as I have played warrior myself, as well as every other class except necromancer, I just can’t get myself to playing an evil profession, but I don’t hear good things about the necromancer.

(edited by Zsymon.8457)

Buff the longbow already.

in Ranger

Posted by: Zsymon.8457

Zsymon.8457

Have you read ANY of my other posts? I’ve flat out said shortbow does more damage, that’s the point behind it… Longbow is more for controlling the enemy, not doing super 1337 damage

Except that it should be the other way around, the longbow should be there for doing massive damage without having much control, while the shortbow should do lower damage than the longbow but have higher utility. That’s the only way for this to make any sense. I’m not saying decrease shortbow damage, I’m saying increase longbow damage.

Basic logic says longbow arrows come slow but very hard, with low utility, focused on doing the most possible sustained and burst damage. The shortbow is fast and easy to handle, the arrows are weaker but come faster, and utility is increased due to a smaller bow being more easily handled.

Right now longbow arrows come slow and hit slightly harder, but not anywhere near hard enough.. an arrow fired from a longbow should hit slower but much harder than a swing from a greatsword.

I would also replace rapid fire with an aimed shot, a single piercing shot that does massive damage + knockdown, but is more easily avoided due to a long charge. Because firing so fast with a longbow makes no logical sense. This would be the most damaging single attack in the game. All you have to do is dodge, but if you don’t, you will lose 70% of your health, same principle as 100 blades, except 100 blades takes 100% of your health.

Anyway, just a pipe dream suggestion, basic fix is just increasing longbow numbers.

(edited by Zsymon.8457)

Buff the longbow already.

in Ranger

Posted by: Zsymon.8457

Zsymon.8457

Imo, shortbow should have the most utility, and longbow should have the most damage. Longbow should be able to burst someone down in a glass cannon build, while the shortbow should be for kiting and skirmishing and roaming, skilled spvp play and WvW duels.

How it should be (which isn’t that amazingly different as it is right now.)

Solo pve: both longbow and shortbow. (right now only shortbow is viable)
Events: both longbow and shortbow. (shortbow does more damage)
Dungeons: longbow would be best. (shortbow does more damage)
WvW zergs: longbow would be best. (is good as it is)
SPvP: shortbow would be best. (is good as it is)
WvW Duels: longbow as easy to use glass cannon but low survability, shortbow as skilled play with higher survability and less raw damage. (right now only shortbow is viable)

The only thing needed for this list of purposes to be achieved, is to keep shortbow damage as it is, viable for both condition as well as burst builds, but to make longbow bring more burst damage than the shortbow, and equal sustained damage than the shortbow. Total damage output by using rapid fire on cooldown, would be higher than anything the shortbow can do, unless you can flank with a condition build.

Sounds complicated, but it’s just numbers, no skill changes, testing might take a bit but implementation would be very easy, as all you need to do is adjust numbers.

(edited by Zsymon.8457)

Buff the longbow already.

in Ranger

Posted by: Zsymon.8457

Zsymon.8457

Actually Durzla, players that have tested this say that shortbow auto attack does more damage in the same time the longbow #2 takes to finish casting.

Shortbow doesn’t do too much damage, longbow just doesn’t do anywhere near enough, the longbow is only useful in situations where you can shoot at a stationary boss target from a really long range, so his attacks cannot reach you.

I find the longbow skills way cooler and much more fun to use, it just doesn’t do enough damage to justify using it.

(edited by Zsymon.8457)

Buff the longbow already.

in Ranger

Posted by: Zsymon.8457

Zsymon.8457

Ya, the longbow should hit really hard.. in real life an arrow from a longbow will instantly kill a heavily armored knight no matter where the arrows strikes, because it has so much force behind it. Even a leg shot will rip the arteries apart and make you bleed to death.

A shortbow is made to be agile and easily handled, to shoot fast, to shoot while running or from a mount, it does a lot less damage than the longbow, and it has much less range. Right now shortbow damage is more or less fine, but the longbow by any means should have more dps, more burst in the form of an aimed shot for example, such as the warrior rifle burst skill. Right now warriors are far superior at range than a ranger can even come close to being.

Imo, longbow damage should be massive, the penalty on shorter ranges should be removed entirely, but a minimum range should be applied, so you cannot use longbow skills at point blank (except point blank shot ofcourse). So while you are at range you would be doing massive damage with your longbow, but if the enemy comes close you would be forced to switch to another weapon.

That way you do a lot of damage, but it wouldn’t be overpowered, as your opponent can negate that damage by coming up close.. plenty of gap closers anyway.

It would also be nice to have actual arrow animations, to see an arrow nocked on the bow, and to have quiver animations.. not quiver items, just the animation depending on the bow when it is equipped.

(edited by Zsymon.8457)

Buff the longbow already.

in Ranger

Posted by: Zsymon.8457

Zsymon.8457

I guess all those people in the profession forums saying the total opposite as you, must be wrong?

Buff the longbow already.

in Ranger

Posted by: Zsymon.8457

Zsymon.8457

Yeah I’m sad to see so many people quit GW2 already.

A lot of people bought GW2 with a specific profession in mind they wanted to play, a lot of professions completely fail, so if they can’t have any fun with the profession they chose, they quit, and who can blame them.

A lot of people for example enjoy playing the mage class (elementalist), but there is just no point in playing that profession here, you need to tap your keyboard like mad and even if you do everything right, your damage, support and survivability are all multitudes lower than that of the other professions, no matter what your build is.

A lot of people enjoy playing ranger/hunter classes, using cool-looking longbows to rain down arrows on their enemies. But here the longbow is useless except to offer some moderate damage in dungeons from 1500 range away. So if people cannot do anything but dungeons with their weapon of choice, they just quit. Many people only feel comfortable playing one single profession, and if that profession fails, they quit.

I understand balancing takes a bit, but very obvious problems that don’t require time to consider, are just left as they are, and there is almost no feedback on the forums at all to ease people’s worries, so many are quitting sadly. I think it would help if the team would be active on the forums, to actually talk with the community instead of making short sporadic comments while ignoring 99% of the worries people voice.

For many people, just to have some feedback would already be enough to keep playing the game and buying new future content.

Maybe they should make this game subscription, so they have more money to spend on improving the game.. right now it seems they just don’t have any staff to take care of the problems and talk to the community. A lot of people would happily pay €15 a month if it meant feedback and better balancing.

I used to play a text game where people literally spent thousands of dollars to improve their character, even though it wasn’t really necessary to spend any money at all, and the game was simply amazing.

I hope GW2 won’t go down the same route of GW1 regarding the lack of work put in balancing professions. The game itself is so amazing, I don’t understand why they won’t fix these rather simple issues to massively improve gameplay. Professions like the warrior prove they have the potential to make it work.

Sadly though, how beta balancing was handled, the insane overnerfing of professions to the point where they become unplayable, such as the elementalist and necromancer, doesn’t give me that much hope anymore. A lot of these broken professions are only played by new players who have no idea what the state of their chosen profession is. I’m forced myself to play a build/profession that doesn’t attract me, simply because none of my prefered choices are viable.

(edited by Zsymon.8457)

The Amazing Warrior.

in Guild Wars 2 Discussion

Posted by: Zsymon.8457

Zsymon.8457

I find the warrior in Guild Wars 2, to be the most amazing class design of any I ever encountered in any MMO. The warrior traits synergize wonderfully with eachother and with the weapons, the burst mechanic is well-thought out and executed, not to mention very powerful and effective.

The great range of weapons they have isn’t just fodder, each weapon combination can be used to create a viable and powerful build. The abilities are all useful and powerful, intuitive and fun to use, the graphics of the skills are impressive, quick and responsive, and no matter what type of play you want, defense, offense, range, support.. the warrior offers it to great effect and in various ways on top of that.

What happened with the other professions? What went wrong? None of them are even remotely comparable in quality, trait synergy, nor in power, to the warrior.

I don’t think warriors are overpowered, they are just incredibly well designed.. I don’t understand how a team can create such an amazing profession, but then end up completely short on the other professions.. was it a different designer that did the warrior maybe, what happened?

I’m not saying all other professions fail, some of them are effective for some roles, but none of them compare to the huge range of really powerful and fun playstyle options you get with the warrior, he is just better, more powerful and more fun at everything, he can even combine different roles and be better at both than many other professions when they focus everything on one role.

It’s not just numbers, it’s not that he is totally overpowered, he is just really well designed, a newbie can be effective with a warrior, and an elite player can be rediculously effective with a warrior, as it is supposed to be. Why aren’t the other professions like this as well?

(edited by Zsymon.8457)

Buff the longbow already.

in Ranger

Posted by: Zsymon.8457

Zsymon.8457

The longbow is a weapon only to be used in dungeons and during events, it is not useful for any other instances, and that can only be by design. You trait for 1500 range and then you stand far away from harm’s way to contribute some damage.

It may have some uses during WvW zergs, but at that range someone just has to step aside a little and the arrow will miss. Maybe it can be used to put a little pressure on defenders, I dunno.

It’s just too bad that one of the coolest looking weapons in the game was given such a boring role. Maybe it would be better if the shortbow did not exist at all, so the longbow could be given a more versatile role, then they would be forced to make it useful for pvp as well.

Shortbows just don’t look very cool, they’re too short even by realistic standards.. a real shortbow really isn’t as short and small as this, they look like toy bows. The abilities on the shortbow I find quite boring as well. The warrior longbow for example has some very cool abilities, it doesn’t do enough damage to be used as a main weapon, though still a lot more damage than the ranger longbow, but it has a cool design. In general it seems like the design team used all their creative energy on the warrior and then didn’t have any left for the rest.

(edited by Zsymon.8457)

One-handed Sword and Dodge... Fix it.

in Ranger

Posted by: Zsymon.8457

Zsymon.8457

It’s not a matter of opinion heh, it’s a fact that the sword roots you, it’s just what it does, you can’t move or dodge at all while attacking with the sword. Which is deadly against anything but low level trash mobs. In melee range you can’t afford just standing still. I hope they fix this soon so it becomes a usable weapon.

(edited by Zsymon.8457)

One-handed Sword and Dodge... Fix it.

in Ranger

Posted by: Zsymon.8457

Zsymon.8457

Sword animation lock can only be a bug or oversight, I don’t think any dev actually meant for this attack to lock you in place, it directly contradicts the entire game philosophy. Even if it didn’t contradict the game philosophy, no game would ever have a skill work like this on purpose.

I don’t understand why it hasn’t been fixed yet, maybe the code is too complicated and they need more time? It’s such an obvious and debilitating bug that you’d think it’s one of the first things they fix, and why they haven’t fixed this during beta, where it would have been glaringly obvious, I don’t understand either.

(edited by Zsymon.8457)

What is the point of Guardian in WvW?

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

If you enjoy playing a support class that gets absolutely no rewards for anything it does, then guardian is for you.

This game is not made for support players, that is why there are no tanks and healers, only the damage you can do matters here, and only damage gets rewarded.

(edited by Zsymon.8457)

Guardian scepter needs some SERIOUS HELP

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

The whole animation of the scepter where your character moves as if he is playing tennis, is just going to turn people away from this weapon, no matter what changes are made to it. The whole idea of a knight swinging balls of light out of a wand just makes no sense.

Does homosexuality in Sylvari feel rather forced?

in Sylvari

Posted by: Zsymon.8457

Zsymon.8457

To the person who said homosexuality is accepted in society now: I’m sorry but you’re completely wrong, homosexual discrimination still thrives strongly in all communities, western, middle-eastern, or eastern. My friend has to deal with this discrimination every day.

I think this thread, shows how many people still have major issues with homosexuality, and would rather not ever be confronted with it. Starting a thread with saying “I have no problems with homosexuality, but..” is the same as saying: “Please get this gayness out of my face.”

(edited by Zsymon.8457)

Is the Nightmare Court truly evil?

in Sylvari

Posted by: Zsymon.8457

Zsymon.8457

I can’t see anything benevolent within the Nightmare Court, they use torture, they cause pain, they lie and cheat, they enjoy causing strife and suffering. they mock and laugh and are very sadistic.

So yeah I really do not agree with anything in the OP personally. I feel that the Pale Tree is the most benevolent aspect in all of Tyria, which is what drew me to play a Sylvari. All the other races have something dark to them, only the Pale Tree is purely benevolent.

Caithe may use less than positive methods sometimes, but Sylvari are like children, they have much to learn, and in general both their methods and goals are far more benevolent than with any of the other races.

With Sylvari the concept is very clear, that the Pale Tree is the Light that the darkness of the Court tries to corrupt and attack, there is no ambivalence or doubt here.

(edited by Zsymon.8457)

A simple fix to make aegis useful in all situations.

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

It was just a suggestion, the point was to make it more than just one single hit, 0.5 seconds is fine for me too.. tho with 0.2s nothing changes.

Guardian with longbow

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

It really makes no sense for a profession named “guardian”, a melee class with heavy armor, to have the lowest possible health pool of the game, I can’t imagine what they were thinking when they made that decision. I could live with not having a ranged option if we at least had the health to survive a few seconds of kiting. I could maybe understand giving guardians medium health pool, although barely.. but the lowest, half of that of a warrior? No, I can’t fathom that. People who cry “it’s all fine” are usually the ones who stabled their guardian long ago.

(edited by Zsymon.8457)

Which Is Better For Solo PVE? (Healing Skills)

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

I use shelter, it’s saved my planty butt many times during boss fights and group events. If you time it right, the block will mitigate a lot more damage than signet of resolve can heal. Still shelter could use with a bit more healing and one more second of block time, because right now almost no guardian ever uses shelter. It’s just that I take so much damage and my health pool is so low, that the extra healing from the signet doesn’t seem to make any difference, so I use shelter as an extra block/dodge.

(edited by Zsymon.8457)

A simple fix to make aegis useful in all situations.

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

I see your point. I’m not a fan of passive defenses either but I don’t think it needs a fix.

The only change I can see is removing the passive auto-aegis completely and lowering the cooldown on the virtue by a lot, so that you can activate it when you need it without being afraid of a ridiculous 90 seconds cooldown.

The virtues are currently quite boring and their cooldowns are way too high while their actives are way too weak, so unless you specc heavily into the last tree their actives are barely worth bothering about. Activable aegis on a reasonable, lower cooldown would be great, though.

They could make it a activate it once = aegis only for you +low cooldown and activate it again in a short time (similar to longsword 5)= aegis for everyone around you + longer cooldown.

Or just replace aegis with protection. It helps with every kind of attack.

Yes, that would work as well, for sure, if you put courage on a 12 second cooldown then it might be worth it keeping aegis mechanics the way they are. It will still be useless in many rapid attack situations, but at least it will be more useful in other situations.

A simple fix to make aegis useful in all situations.

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

You don’t get to control aegis, you don’t get to choose when to use it, it just pops up on a timer, and often it pops up on some useless weak attack and then it is completely wasted. If it lasted 0.5 seconds or 1 second, then it won’t be any more powerful against heavy attacks, but at least it wil be more useful against rapid attacks, I’m not sure why this is so complicated to see.

If you activate courage then you don’t get any aegis at all for one and a half minute, so I am not talking about that, I’m talking about the passive effect of courage. I just don’t think aegis as it is in any way makes up even anywhere near partially for the incredibly low health pool guardians have. Our virtues are supposed to make up for this, but they don’t even come close. Resolve regens for four times less than the warrior regen signet.

I don’t get what’s wrong with having aegis be equally useful against all attacks, not just the slow hard hitting ones, especially since you have absolutely no control over its passive occurence. This doesn’t make aegis more powerful, it just makes it useful in situations where it is now completely useless. I don’t think people realize how low the survivability of a balanced guardian really is. I don’t mind glass cannon builds dying fast, but if you try to find a middle way, you die in seconds just the same, the health is just too low with nothing to make up for it. Going full defense means you cannot beat even the worst click players, and what is the point in being hard to kill if you can’t kill anyone either.

This isn’t about looking cool on the forums by saying everything is fine just L2P, this early in a game nothing is “fine” yet, and that’s only normal, it’s about improving the balance of the professions as best as possible.

Right now in the case of the guardians, it is a simple fact that our profession mechanic is far below par in every part of it. The concept is cool and suited for this type of profession, it just needs to be tweaked. Nothing about the concept itself needs be changed, just the numbers and minor mechanics need to be tweaked. I also don’t think there is much point in commenting on these things if you haven’t played the other professions to compare.

(edited by Zsymon.8457)

A simple fix to make aegis useful in all situations.

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

Someone in the suggestions thread gave me this idea when I posted a suggestion about blind.

Right now aegis blocks one single attack and then disappears.. this is useful against single heavy attacks, but completely useless against rapid fire, because what’s the point in blocking one single blade in a 100B beatdown, or one single arrow in a rapid fire streak. Aegis now is completely useless against these rapid attacks, just wasted and pointless.

Change aegis to last for 2 seconds after it is hit.. this will not make it any more powerful against normal attacks, but it will make it useful against rapid attacks. This seems to be the perfect change, as it turns useless into useful without turning useful into overpowered.

Single heavy attacks only get blocked once, since aegis would only last 2 seconds, yet rapid attacks get blocked more often to place the damage mitigation on par with the heavy slow hitting attacks.

This would make aegis equally useful against fast and against slow attacks, I’m not sure why this hasn’t been implemented since the start, it seems quite obvious to me, but I might be missing something.

Right now fast hitting professions and abilities render abilities such as blind and aegis totally useless. It is an unfair advantage of those professions over guardians, because aegis should not be completely useless against certain professions, while being useful against others.

(edited by Zsymon.8457)

A suggestion to change the BLIND condition.

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

Deimos, I don’t think you understood what this change would mean, or have read the whole post.

Right now it is useless against skills such as rapid fire and 100 blades, change it to last its duration and it will no longer be useless, without actually becoming more powerful against everything else. It won’t be able to shut down anyone, it just turns useless into useful without making it more powerful against the attacks it was already effective for.

And yes Poe, changing Agis to last a second or two once it’s hit, would be a good idea, using similar mathematics. It won’t make it more powerful against single attacks, but it will stop being completely useless against rapid attacks then, good thinking.

I suggest applying this change to both aegis and blind.. right now aegis is totally wasted on rapid attacks, yet effective against single heavy attacks. With this change both aegis and blind will become useful against rapid attacks, without changing anything about single heavy attacks.

- Allow blind to last its full duration to make it useful against rapid attacks.
- Allow aegis to “linger” for two seconds after it’s hit, to make it useful against rapid attacks.

(edited by Zsymon.8457)

A suggestion to change the BLIND condition.

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

I’ve been thinking about this for a while, and I think my suggestion would work quite nicely. Right now the blind condition lasts for a few seconds, and causes one single attack to miss.

I suggest to change this mechanic to make blind causes all attacks to miss until its duraction is complete. At first glance this might seem too much an upgrade, but if you think about what would actually happen, you will notice that it will make the blind condition far more useful without actually making it too strong.

The three main factors to consider with the blind condition:
1. Very fast attacks.
2. Very slow attacks.
3. Major skill attacks with a cooldown.

1 – Right now, blind is completely useless against very fast attacks.. fast attacks don’t hit hard but they hit very often, this means if you apply blind, the blind is completely useless and wasted, because you only stop a very small part of the attack per second. If you change blind to last its duration, blind will stop about the same amount of power as it stops against slow attacks. Result: blind is now useful against very fast attacks.

2. Right now, blind is useful against very slow these attacks. However, if you allow blind to last for its duration, this would change nothing against slow attacks, because these slow attacks only come a single time during the duration of the blind anyway. Result: nothing is changed against very slow attacks, it remains useful without improving it.

3. Right now, blind is useful against some major skill attacks (such as mighty blow, heavy single hit attacks), and completely useless against others, such as hundred blades (many fast “weaker” attacks).

If you change blind to last its duration, then nothing would change against the heavy single hit attacks such as mighty blow, as with slow attacks they only come once during blind’s duration anyway. So here blind would remain the same: useful without being improved.

If you change blind to last its duration, then against the skill attacks that attack many times in a short duration, blind will become useful, where as previously it was completely useless, because what good is making one single arrow from rapid fire hit, or one single blade from 100blades? So blind becomes useful here instead of totally useless. It will not negate these attacks entirely because they last longer than blind duration (for example 4 seconds vs 2/3), so about half the attack would still hit, which I think is very fair.

Any arguments why this would be a bad idea, or why you think this change would not be necessary or cause imbalance? In the end, this change would make blind useful in all situations, without actually making it stronger across the various types of attacks, instead of completely useless in many situations.

It would make blind useful against all professions, it would make it useful against fast hitting professions, without making it more powerful against slow hitting professions,
due to blind not lasting longer than the recharge between slow attacks.

(edited by Zsymon.8457)

Frustrated with 80 Guardian

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

I don’t know why people are saying guardians are weak on condition removal. We have Smite Condition on a 20 (or 16) second cooldown, Contemplation of Purity to remove all conditions, we can have two passive condition removals every 10 seconds (signet and Purity trait), we can use Purging Flames and Save Yourselves and the focus and the torch to remove conditions from allies, the Spirit Bow removes conditions, the greatsword symbol + whirl combo removes conditions, all our light fields can be used in combination to remove conditions, we can trait to make our shouts remove conditions, or you can use Runes of the Soldier to make shouts remove conditions (including on allies if your shouts affect them).

What more do you need?

We’re good at removing conditions on others (cleansing bolts only works on allies), but we’re mediocre at removing conditions on ourselves, and if we do trait to become good at it, we become bad at everything else.

Guardian with longbow

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

I managed to beat a Veteran mini-boss almost by myself just by kiting it with a staff & sword/focus. It took ages and a number of heals before someone else popped in to help burst down the last 10-15%. This, of course, doesn’t really apply in PvP or WvW but still.

Dude, with my warrior I beat an elite group boss + 6 minion mobs without going below 80% health, without using a heal, without kiting, in blue gear. I was kinda stunned when it was over in less than two minutes, using a greatsword signet build. I would play warrior but I just have issues playing a purely physical dumb brute type of profession, I need to have some kind of magic.

I see absolutely no reason for guardian to have such pitiful health, as it makes playing an offensive build very ineffective, you have absolutely no survivability coupled with very mediocre damage output. It also makes playing a defensive build very ineffective, because then your damage output is so low that you will never be able to beat even the worst lone player one on one in WvW.

While warriors still have insane survivability with a glass cannon build (compared to guardian class cannons), yet their damage output is sickening.

Right now not a single profession compares to the warrior either in damage or low-investment survivability (endure pain + shield abilities), while they still have great and easily handled support with the longbow and banners. I had the most fun with my warrior, because everything was just so easy, everything dropped dead in moments without me ever coming in danger, I just don’t like the concept of a dumb grunt, which sucks because the profession just facerolls everything regardless of what build you take.

I don’t like downgrading, and I don’t really want warriors downgraded, I just wish the other professions would be at least half as good as the warrior. As a guardian I mostly wish to have a health pool that makes sense, guardians should have the same health as warriors, their increased defensive options are balanced by their decreased offensive options, and that we have a ranged weapon that makes sense for a knight, because a staff or sceptre don’t only make no sense for an offensive guardian, they’re also useless in practice. A crossbow would be nice, with heavy small-radius aoe damage, or the same with a longbow, which makes more sense considering our spirit bow ability.

(edited by Zsymon.8457)

I feel trolled in WvW

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

If at least the hammer glacial trait wouldn’t be on a horrible 45s cooldown.

For the love of all that is hammer

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

You realize that other professions do the same damage as that huge chain you just explained, which is easily interrupted or avoided, in just two or three seconds? Without having to go complete glass cannon with 10K hp such as in your case.

I’m not saying there’s anything wrong with what you do, I’m saying other professions are far better at it, which is unfair.

(edited by Zsymon.8457)

Virtue of Resolve and Virtue of Courage.

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

My complaint with these two abilities is mostly the complete uselessness of activating them. The heal on Virtue of Resolve is so incredibly tiny, that I don’t think anyone will ever activate this virtue, especially if you traited for Battle Presence, which makes the small regen of this virtue an aoe. Not only is the heal so incredibly tiny that it’s useless even on a short cooldown, but it causes you to lose regen for one whole minute.

My complaint with Virtue of Courage is similar, the cooldown is 90 seconds, what value is there in a single block with a 90 second recharge? Some crossfire arrow takes the block and what use was that?

1. The heal for Resolve needs to be increased dramatically, along with a shorter cooldown.
2. The cooldown for Courage needs to be dramatically shortened as well.

In general though, I don’t understand how these virtues in any way offset the guardian’s lowest-possible health pool status. The moment you spec any other build than purely defensive, at which you will never be able to defeat any lone opponent, you die at the force of a sneeze.

Even if you trait to give additional boons to activated virtues, these insanely long cooldowns just don’t make it worth it.

What is the idea behind giving a soldier profession such a low health pool, especially since guardians have no ranged options?

No ranged options + lowest health pool + insane melee damage = bad idea.

Were defensive guardians too hard to kill with a warrior-type health pool? Why is that overpowered if they can’t kill anyone either then?

A guardian must place all possible stat points into vitality just to reach the warrior’s base health pool, while the warrior can place all those points in toughness or offensive stats.

(edited by Zsymon.8457)

I always hear Warriors say they wish they had gone guardian....

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

My warrior was a thousand times better as my guardian in everything my guardian could do, and a thousand times more fun at it as well. The only reason I went back to guardian was because I have issues playing a dumb brute type of profession, I need to have some kind of magic.

I feel trolled in WvW

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

WatchTheShow, the game being about team play is not an excuse for some professions to be inferior to others, the devs clearly said they want to make the game as balanced as it can be.

Every profession should be enjoyable to those who want to play that certain profession. Some people only feel comfortable playing certain types of professions, for example it is impossible for me to play dark professions such as necromancer or thief or an unnatural one such as engineer.

Lifeline, retaliation does very little damage, it does not reflect all the damage back, only a small portion, and you still get hit by that damage too, retaliation doesn’t offer protection of any kind. If you rely on retaliation you will die long before your target even if it is kiting you while it is near death.

(edited by Zsymon.8457)

I feel trolled in WvW

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

I think a case could be made for a crossbow too, maybe less easily put in as longbow.

I feel trolled in WvW

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

It’s kind of weird for a 1200 range auto attack to be aoe though, sure it would help a bit technically, though its damage is too low to be useful for anything, I doubt you get much credit with that, but I think a longbow would make more sense.

A guardian longbow, firing heavy bolts of light energy.

My ideas:

#1. A medium hitting auto attack with a medium recharge, the visual would be a fast moving streak of white light.
#2. A low damage flash arrow that causes a 5 second blind in a small aoe radius. 15s CD.
#3. A shot that dazes for 1 second and teleports you to the target. 20s CD.
#4. A slow charging attack (like the warrior rifle burst skill) that does a ton of damage, like a comet of blue light, a small aoe radius with a 3s burn. 20s CD.
#5. A 2s knockdown (not knockback) blast arrow. 45s CD.

Skills #1 and #4 go at 1200 range, the others go at 900 range.

(edited by Zsymon.8457)

I feel trolled in WvW

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

Blueprint said it..

Much of my fun is derived from roleplay, the concept of a Light Warrior is what suits me personally most. I don’t want to be forced into a purely supportive role, as that nets you no rewards in WvW anyway, but even if it did it’s just not how I want to play, and since every profession is supposed to be at least viable at every role, I do agree that guardians should get longbows.

It would give greatsword warriors an awesome second weapon set. In one vs one it would allow us to beat an opponent, and in every other situation it would allow us to avoid the instant melee deaths due to having the health pool of a newborn kitten. (2x heartseeker = RIP)

(edited by Zsymon.8457)

Lets Nerf Warriors!

in Warrior

Posted by: Zsymon.8457

Zsymon.8457

Kanashi, Hundred Blades only affects like 4 targets, so that is not a very good AoE skill.

Hundred Blades is also the only skill greatsword has that is worth anything, apart from 100B the ranger and guardian greatsword skills for example are far superior. Some people like using big swords, and apart from 100B there is no reason to not use the hammer or axes.

I used to think 100B is overpowered too, but after actually playing it instead of just whining about it like I did before, I realized it really isn’t.. it’s a one trick pony build that is incredibly easily avoided, and it leaves the warrior completely vulnerable.. they may take out one target like that IF that target wasted all his dodges and stun breakers, after which the next opponent will faceroll them.

To be honest I wouldn’t even mind 100B being removed, if they would improve the greatsword’s utility and give it another way to be effective. Right now all it can do is that one trick against one single opponent, when it fails you’re useless and will die long before you can try again, as you have absolutely no survivability.

(edited by Zsymon.8457)

Warrior not so overpowered after all.

in Warrior

Posted by: Zsymon.8457

Zsymon.8457

I really don’t see anything overpowered, just a good player sometimes winning and sometimes losing. Is a profession not supposed to be able to beat others at all? No one gets one shotted, and if a warrior plays pure glass cannon, he will die if you sneeze at him.. if he uses frenzy then he will die 50% faster than a sneeze.

Health + heavy armor != survivability.

That’s why guardians, with the lowest possible health pool, have far more survivability than the warrior will ever have.

No love for condition builds?

in Suggestions

Posted by: Zsymon.8457

Zsymon.8457

I think that there should be no cap on bleeds at all, and that each payer should have their own seperate stack of conditions on the target. I don’t see how this would be overpowered, because condition damage isn’t that much higher than direct damage.

In PvP I don’t see anything wrong, because who can ever keep up 25 bleeds on his target against anyone remotely skilled? It’s not like they don’t have condition removal or ways to interrupt you from applying conditions, and you’re not putting any pressure on them while stacking your conditions, the damage only comes in the end.

If it turns out overpowered then just reduce the skill’s condition damage output, but at least allow each condition player to do the full extent of his build’s damage.

Big Patch?

in Guild Wars 2 Discussion

Posted by: Zsymon.8457

Zsymon.8457

I find it impossible to play World of Warcraft anymore after my first day in Guild Wars 2.. especially the lack of a screen filled unviewably with hundreds of buttons was such a nice change.

so op

in Warrior

Posted by: Zsymon.8457

Zsymon.8457

That 90% crit chance is gonna disappear real fast, and you’re going to be whining about your extremely low survivability even with high toughness and vitality. Warriors aren’t tanks, they die real fast against any kind of damage despite their health.. damage is all they have. I played a lot of MMOs, and warriors here are real glass cannons even in tank build, they just die real fast no matter what build you have, and if you take away the damage they do, then no one will play them.

At low levels, warriors require little skill, but at higher levels they require a very skilled player to survive against anything, and in places like Orr you will be kiting things despite your armor and health.

(edited by Zsymon.8457)

Help me understand the longbow

in Warrior

Posted by: Zsymon.8457

Zsymon.8457

I do like longbow a lot, but mostly just because I prefer bows over rifles. I do agree the longbow should live up to the rifle, not be the same but be equally powerful at what it does. The auto attack is far too weak, or too slow, either one, though I feel a big warrior bow should be slow and very damaging, especially if you fire two arrows at once, so the extremely low damage doesn’t make sense.

(edited by Zsymon.8457)

Warrior not so overpowered after all.

in Warrior

Posted by: Zsymon.8457

Zsymon.8457

I don’t see why double dps for a few seconds is so bad? On my ranger I used quickening zephyr with greatsword, shortbow and longbow, but for its long cooldown it really didn’t do all that much damage.

Haste is usually on a very long cooldown for any class, or has a very short duration with a drawback, such as +50% damage taken, which I think offsets the benefits plenty. Haste wasn’t overpowered on my ranger, and I don’t think it’s overpowered on a warrior either. 100 blades is what benefits most from haste, and no experienced warrior ever uses 100 blades because it is only useful for pve and killing very inexperienced players.

I’m not sure what else a greatsword warrior is supposed to do outside of 100B.. it’s an easy to use skill, but also a very easily avoided skill, it’s a skill for newbies against newbies. I thought it was overpowered too, I even posted about it, but once I actually used it myself, and fought against it knowing how it works, I noticed how lackluster it really is on any level except newbie mode.

It’s kinda like those really slow one shot kills from event bosses.. you see the red circle, you see the arm coming down, and all you do is walk away or dodge.

Thief and Warriors

in Warrior

Posted by: Zsymon.8457

Zsymon.8457

I do think thieves and mesmers are meant to beat other professions one on one, they are both duelist professions that take a lot of skill. This game I don’t think is or even should be balanced one on one, it is not meant to be a solo game, but a team game.

If you want to be able to kill people in duels, go mesmer or thief, if you want to do major aoe damage in big zergs, which is where the soldiers lore-wise should be, play a warrior or guardian.

You can’t make each profession the same, some are just better at certain purposes than others. All professions can play all purposes, but some are just better at certain purposes.

If you fight a thief, you’ll just have to be more skilled than they, to balance out their higher power in duels.. if you are equally skilled, you will lose 8 out of 10.. if you are lower skilled, you will never win.

(edited by Zsymon.8457)

Warrior not so overpowered after all.

in Warrior

Posted by: Zsymon.8457

Zsymon.8457

Ya, this game is definitely heavily skill-based. If I learned anything so far, it’s that underpowered and overpowered are judgements that shouldn’t be made too soon. I think the only players that should comment on game balance (other than bugs) are those who, unlike me, have a lot of experience with all four areas: solo pve, dungeons, sPvP and WvW.. without that experience you cannot make any judgements in this game, there is too much skill involved for that.

(edited by Zsymon.8457)

Warrior not so overpowered after all.

in Warrior

Posted by: Zsymon.8457

Zsymon.8457

I first thought warrior was madly overpowered, and that 100b oneshots any mob or player. I thought my greatsword ranger was worthless compared to a greatsword warrior, but turns out I was miserably wrong.

My ranger does less damage purely with the greatsword, but with Troll Unguent, the evasions, the blocks, the dazes and stuns, my greatsword ranger can take on 7 mobs at once with ease without going below 50% health, while my warrior nearly dies with three.

I can’t comment on pvp yet, but for pve I have to seriously withdraw my opinion about warrior overpoweredness. My warrior does more damage, but my greatsword ranger will kill a lot more monsters than my warrior in any given time, using fire trap and swoop for the fire shield, if I take on multiple foes at once.

But like I said, I cannot comment on pvp, just solo pve for now.

Hammer Time!

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

Do either of you even use the hammer as a main weapon?

Hammer Time!

in Guardian

Posted by: Zsymon.8457

Zsymon.8457

Oh the “hammer love” changes already happened? Why didn’t they fix the only major problem hammer had? I really hoped for that.. that third hit really ruins an otherwise awesome weapon.

(edited by Zsymon.8457)