This is my dual sword warrior as he is now.
I don’t bother with weapon swap, since all my weapon skills have such a very short cool down, the longest being 12 seconds, and without Discipline there is not that much value in swapping for me. So far I have not felt I was missing out on anything that way.
The build is based on sustained damage through long-lasting bleeds, I get around 20 stacks if the enemy doesn’t die before, and on burst damage through burning from Flaming Flurry and King of Fires (procced by Berserk Mode or Shattering Blow). I don’t use the Last Blaze trait because then my Berserk Mode and Primal Burst cool down is just too long, I find I do much more damage this way.
With 63% bleed/burn duration and ~1700 condition damage (Furious trait adds like 100-200 on average due to insane crit chance, I do plenty of damage, while having a good dodge uptime due to food and Signet, great condition removal with Mending, Cleansing Ire, and again the Signets. My initial Berserk Mode is fueled with Signet of Precision, which has shorter cool down due to Signet Mastery.
Shield Master trait allows my Riposte skill to reflect all projectiles for two seconds, on a twelve second cool down. So against melee attacks, I can block and retaliate with a nasty stack of bleeds, and against ranged opponents I can reflect reliably and very often.
Defy Pain and Dead or Alive traits make me quite hard to kill, on top of the 3300 armor and Adrenal Health. I don’t have much experience in PvP, but I can easily solo all the group Hero Points (I need like 3-4 minutes per HP) in Heart of Thorns, due to the high damage combined with high defense and healing.
Savage Leap on a very short cool down is also nice for mobility and easier traveling, since you can use it to jump large gaps or get out of fights quickly and reliably. I can’t really be kited either in PvP, since Impale gives me like a 7K ranged condi bomb, and Flaming Flurry is also ranged with its 9K condi bomb. Both are very difficult to cleanse, since they are applied over 2-4 seconds. Signet Mastery also makes it hard to block or reflect those projectiles, since I get 6 seconds of Unblockable (only 20s cool down) whenever my target drops below 50% health.
I am vulnerable to stuns, I guess that is the only weakness in my build that I’ve found so far, as I only have one stun breaker with Head Butt.
Of all the characters I’ve made, this was by far the most fun and enjoyable, as it plays extremely intuitively and simply, without any complex rotations.
