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Who still solos lupi?

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Zui.9245

The last time I soloed Lupi was just for “fun” on various classes after they broke him. Haven’t done it since; best boss in the game being broken is too soulcrushing.

RIP PvE Guardians

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Guardian is still going to be very good in PvE.

It’s hard to know precisely how the DPS of the Guardian will change, and what’s most important is how it changes relative to other classes. I’d wait until the patch actually hits and Dekeyz releases updated numbers before solidly concluding anything. Some things you’re thinking are issues (like Symbol Avenger) aren’t. Even if there were no other way to get might except blasting fire fields, it won’t be that hard to keep up might (just have to time things a little better), especially since most fights don’t even last long enough to have prestacked might drop off.

Even if DPS suffers a considerable nerf, the reason Guardian is taken is because of its god-tier level of support. If it were all about reducing path times, Mesmer would be the way to go (and is already the way to go in records). Guardian will still offer a god-tier level of support after the patch.

If Guardian ends up being the lowest DPS class in the game (and really, I doubt that will happen), you’re still going to see Guardians being desired in many groups. Their support is simply that good. Heck, I’d be surprised if even organized speedclear teams don’t still run a Guardian for a few paths in tours in that case. And if tome of wrath skill four becomes a shout with 30s cooldown like proposed, that’s pretty OP for a Guardian’s ability to boost party DPS.

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Minor updates and corrections based on suggestions completed.

Please fix fractal 41 - 50 tier rewards

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“That drop rate is…abysmally low”

Answered your own question.

Kicked because i killed an elite on my own

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Wait so this guy made a post earlier about kicking someone from his party for not knowing what to do in a path and now he’s complaining because he was kicked for not knowing a path?

Correct. And it’s for the exact same path in both cases, even!

Fractal 50 Mossman no UI solo - Thief

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Zui.9245

now try to dodge mossman attacks while having engis spamming grenades and 3 mesmers on team spamming clones

Maybe we’ll get a particle effects slider with HoT.

Maybe we’ll even get two. One for allies, and one for foes.

I mean, this has been a requested feature since the betas, so maybe they’ve been working on it for a long time, especially since it’d be good for e-sports?

Belka's "Extreme Ranged Damage" hits in melee

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Zui.9245

Also might worth noticing is that when I get knocked back by her, I always dodge before I use GS rush to prevent kitten like this from happening, but I’ve never seen the projectile so close to her before

From your post, it does sound like you may have actually experienced a bug with the projectile if she fired it while you were in melee range (and nothing else she would target was outside of melee range).

With that said, dodging like you’re doing is utterly pointless, and if you’re dodging in toward her is one of the ways you can end up killing yourself via projectile tracking. Instead, you should try to predict the knockback arrow and dodge that (it’s not perfectly predictable, but you can predict it more often than not) because getting knocked back is a big DPS loss, and since you have plenty of extra dodges, you could dodge some of her autos as well if you really felt like it (although there’s barely any need on warrior if you’re at max melee, gogo healsig).

I’d additionally recommend that you take signet of rage over warbanner, drop shake it off for signet of stamina (with average RNG and good play plus stamina signet, you’ll only need to run out to reset your health once), and take FGJ. Your call on whether you want to take banner of discipline or signet of fury (with good play, banner will be superior).

(edited by Zui.9245)

Belka's "Extreme Ranged Damage" hits in melee

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Zui.9245

Like most projectiles, it tracks player movement. Which means if you move towards her as she is firing the projectile, it can land much closer, such as right on her. This is a novice mistake that generally occurs after someone gets knocked back by her.

With that said, the projectile is also buggy. However, this occurs very extremely rarely (I can’t overemphasize how rare this is) so there’s nearly a 100% chance that your problem is the intended projectile tracking, and not the bug with the projectile.

Mai Trin rez exploit. -Fractals

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I guess its an exploit but…..

I’ve been hit so many times by the canons mid air when im not even in the aoe, or they land somewhere outside where the aoe shows they will land. Its not really that the canon phase is hard, it’s just so annoying and often times it depends on what the rest of your group does. i.e. When im with frands it goes fine because we all know to move as little as possible and spread out, or to stealth in the corner and have one person kite. When im with pugs they don’t understand how to blast, or all of them run into stealth and mai rests, and they don’t understand how to not run like a chicken.

I mean outside of the dying in the canon phase, when else do people relog? My group always makes an active effort to rez anyone who goes down when mai is actually fighting us, its only the canon phase where we can’t.

Exactly.

The cannon phase has many issues, including headshots (good luck predicting what cannon corresponds to each circle to avoid this), inaccurate circles, inconsistent time from circle appearance to damage, and bugs where the camera goes into the ceiling so you temporarily lose vision, etc.

It is just a poorly designed buggy timegate. It should not exist.

[vC] F50 Cliffside 8:35 [Restricted]

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Zui.9245

Nice run, congrats.

I must say I am somewhat disappointed to see another Cliffside record without any portal-sploits, but I still enjoyed watching this.

@Enko, I’m pretty sure you could do the chest seal on just the first chanters, but the execution would be quite tricky. Cleave is too OP.

Race, Gadget and Slaying Potions

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They are what were found in the game files. It seems Mossman has 2 IDs for some reasons.

Probably one for the normal one in Swamp and a second one for the one that spawns, attacks and despawns in the wisp area and in FotM 31s. The normal one doesn’t have underwater attacks while the one in FotM 31s does.

Lol, if they even have designed underwater skills for mossman, why dont they just let him use those skills when people want to bug him?

I’m pretty sure the Mossman that appears on the ‘Mossman suddenly appears’ instability uses his underwater skills.

The required boss, though? Nah, too hard to make him use the skills.

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Amazing work. Thank you.

By the way… what about fractals? Any plans regarding them?

Definitely.

Expect something in the future. Exactly when in the future is hard to say, though.

Vis Invicta [vC]: Arah P4 (16:17)

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I’m pretty sure that rule is about using the same skill twice. So it would be OK to use Wall, refresh the CD, and swap it out for another skill, but not OK to use wall, refresh the CD, and use wall again before it would be off CD from the first use. Like Jerus said, it’s just swapping while available. And this is even less of a “possible violation” than what I’ve just described, which would certainly be fine under the text of the rule.

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So this guide is for bad PvE PuGs?!

But still, some of the skills are just wrong and not only this, it over all isn’t that usefull.

Telling people what skills to bring is one thing, but if you dont tell them why you dont really help them.

~ The most arrogant Guard and Master of the Bane Signet

Thanks for the constructive post! /s

Which instances do you think the skills are wrong (other than AC p1 last boss, which I’m going to correct), and why?

Some people seem to be finding it useful. I am sure most Guardians who I see in PUG groups might find it useful. In any event, do you have any ideas on how to make it more useful?

As for the “why”, my hope is that can be inferred by the “role” section and a knowledge of the mechanics (which if not known, can easily be looked up on gw2dungons, which I’ve already encouraged people to visit). If you think there are instances where that cannot be done, I’ll take a look at it and clarify if necessary. I also wanted to try and avoid a long, wall-of-text type guide, because for the most part it seems like people don’t bother to read or use those types of guides much at all, except for the people who could and would have figured it out on their own eventually, and honestly, the guide is already pretty long (cumulatively) as it is at approximately 9000 words (~36 pages by the international page standard).

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Absolute resolution have almost no reason to be there.

I can’t write a guide for everything from elite speedclears to extraordinarily slow runs, so yeah, in some runs Absolute Resolution is definitely overkill, but in what appears to be an “average” pug run in my estimation, it doesn’t appear to be overkill for many fights. As always, you need to use your own judgement as a Guardian as to how much support you need to provide.

Spike Corridor Gravelings…wall of reflection. I guess you may not have the time to remove it…but you do not need it for the fight.

Correct. You almost certainly won’t be able to swap it off, even in very slow groups. Plus, the gravelings are very easy (changing your utilities for them is probably a bit overkill as I have yet to see a group struggle with them), and you’re just going want Wall again for Kholer.

You can reflect the cone attack form Colossus Rumblus, but the Howling King??.

You can’t. Obvious copy/paste and forgetting to remove stuff error. I’ll correct it later today. Thanks for the catch!

Graveling Trap Event. You strategy is weird.

In terms of strategies for the event, the best way to do it is to let Detha (almost) solo. The second best way to do it is the middle trap method that I suggest, because it’s easier and a bit faster than the top right stack method.

Ghost Eater. No need for Purging flames. If your team have enough dps to kill him in one trap (what should happen) Shield of Avenger is useless.

The ectoplasmic ooze have an aura that applies vulnerability very quickly. Purging flames is nice to have for that, and because it’s a fire field.

The trap makes him vulnerable for 30 seconds. Wall lasts 12 seconds with MoC. Even if you charge the trap before you aggro, have someone else aggro, and double wall while using MoC, that’s 24 seconds. So in this (slow) case, Shield is still good, especially if some people aren’t standing such that they’re in/behind Wall. If you pull the boss to the trap before charging it (so you can charge it MUCH faster and don’t have to lure him there after it’s charged), Shield is even more useful.

Colossus Rumblus. You should add…

I’ll consider it. Part of my hope here by just listing things like “Projectile Defense” is that, as suggested in the introduction section, people will go to gw2dungeons and look at the mechanics and try to figure out the reasoning behind every suggestion.

Frost. The projectile defense is for the turrets not the boss itself. So need need of that if you gonna agro him in a corner or something like that.

There isn’t really any reason to pull him if you have projectile defense, though, and a single Guardian definitely provides enough projectile defense.

Taylor. If someone get immo, the turret will continue to shoot at him until you destroy it.

The hope is that people will continue to proceed to the boss (only having been immobilized because they missed a dodge), where you will be providing projectile defense so they don’t get immobilized again. Repeat the same thing on the way out of the room.

Marius. I don’t know why Hallowed ground.

Hallowed Ground is for the trash at the top of the stairs, which have a knockback attack.

Lots of groups stealth across to the top of the stairs that has trash + turrets, and fight there. You can also just YOLO across, which I have done with pugs many times.

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Reserved, just in case.

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Reserved, just in case.

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Reserved, just in case.

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Arah Path 4 (Continued)

Air Towers

Role: Projectile Defense/DPS (Orrian Turrets), DPS (3rd tower)

Weapons: GS + Sw/F (Skipping), Scepter/Torch (3rd Tower)

Recommended Skills & Traits: Shelter, Retreat, Wall of Reflection, Stand Your Ground (Giant Fear)

Grenth/Ghasem

Trash Groups

Role: Blind, Projectile Defense (Elementalist, Grubs), Stability (Devastator), Condition Clear (Chill), DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Purging Flames, Hallowed Ground, Renewed Focus or Feel My Wrath

4x Elite Risen Trash Group

Role: Bait Chaos Storm, Stability, Blinds, Projectile Defense, CC, DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Hallowed Ground or Stand Your Ground, Wall of Reflection, Bane Signet, Renewed Focus or Feel My Wrath

Grenth Activation and Event

Role: DPS, Blinds (autoattacks), Aegis (autoattacks), Projectile Defense (all autoattacks are projectiles)

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Wall of Reflection for second phase (if not center pulling Judge’s Intervention), Bane Signet, Renewed Focus or Feel My Wrath

Way to Simin/Dwayna

Role: Swiftness (Retreat at start of skip), Aegis (vs. falling rocks)

Weapons: GS + Sw/F

Recommended Skills & Traits: Retreat

Simin/Dwayna

Role: Stability (vs. ending Dead Eye Stare on players who will not be Petrified when it ends, or ending Petrified), Projectile Defense, Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Hallowed Ground, Stand Your Ground, Wall of Reflection, Indomitable Courage (Virtues G-B), Renewed Focus or Feel My Wrath

Way to Bloodstone Shard
Skipping

Provide Swiftness, Stability (vs. Orrian Weapons), and Condition Clears (vs. Orrian Weapons and Orrian Spiders)

Elite Risen @ Altar

Role: Blinds & Aegis to mitigate damage, Stability (Chaos Storm, Mage Lift), Projectile Defense (Elementalist, Hunter), CC/Pull, DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Hallowed Ground or Stand Your Ground, Wall of Reflection, Bane Signet, Renewed Focus or Feel My Wrath

Other: You can lure them one by one and fight them by LoSing around a bush/tree, or you can take a riskier but faster approach and run into the center and binding blades them all together (preferably stealth, Hallowed Ground, Wall of Reflection, Pull, Bane Signet Illusionist, or at least the later 3 by ground targeting the consecrations while running in and using Indomitable Courage to give yourself stability while doing this)

Bloodstone Shard

Role: Stability (Dead Eye Stare / Petrified ending), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Stand Your Ground or Retreat (depending on expected fight length), Hallowed Ground, Bane Signet, Renewed Focus or Feel My Wrath

(edited by Zui.9245)

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The Ruined City of Arah Path 4

Way to Balthazar/Kaisar

Orrian Trash

Just DPS. You do not need to kill any spiders. Give Swiftness (Retreat) on the way.

Champion Risen Knight + Hounds of Balthazar

Role: Aegis (autoattacks), Blind (hound autoattacks), DPS, Quickness (optional vs. Knight)

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Bane Signet, Purging Flames, Renewed Focus or Feel My Wrath

Balthazar/Kaisar

Role: DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Bane Signet, Purging Flames, Renewed Focus or Feel my Wrath

Way to Melandru/Vahid

Role: Swiftness, Stability (vs. Orrian Weapon stun), Aegis, Condition Clear (Cripple, Immobilize, Chill)

Weapons: GS + Sw/F

Recommended Skills & Traits: Shelter, Retreat, Purging Flames, Absolute Resolution (Virtues M-C), Indomitable Courage (Virtues G-B), Stand Your Ground, Renewed Focus

Melandru/Vahid

Option #1: Ranged

Role: Condition Clear (Poison, Weakness from Gorillas), DPS, Quickness, Stability (Gorillas)

Weapons: Sc/T + GS (Gorillas)

Recommended Skills & Traits: Signet of Resolve, Hallowed Ground, Purging Flames, Bane Signet, Absolute Resolution (Virtues M-C), Renewed Focus or Feel MY Wrath.

Option #2: Melee

Role: Aegis (Launch), Condition Clear (Poison, Weakness), Healing/Sustain (Mace #2), CC, Quickness, DPS

Weapons: GS + M/F

Recommended Skills & Traits: Shelter, Retreat, Purging Flames, Hallowed Ground (Gorillas) or Sanctuary (interrupts boss), Absolute Resolution (Virtues M-C), Renewed Focus or Feel My Wrath

Way to Lyssa/Farnaz

Trash Mobs at Door

Role: DPS, Blind (Abomination Slam, Autoattacks), Interrupt (Abomination Charge)

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Bane Signet, Purging Flames, Renewed Focus or Feel My Wrath

Skipping

Role: Swiftness, Aegis (Risen Hands), Stability (Risen Hands, Giant Fear), Condition Clear (Cripple, Chill)

Weapons: GS + Sw/F

Recommended Skills & Traits: Shelter, Retreat, Stand Your Ground, Purging Flames, Absolute Resolution (Virtues M-C), Renewed Focus

Lyssa/Farnaz

Role: Projectile Defense, Aegis (Moa Morph), Condition Clear (Confusion), DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Shield of the Avenger, Absolute Resolution (Virtues M-C), Purging Flames (if no one else has condition clear or can be trusted to use it) or Retreat (another Aegis), Renewed Focus or Feel My Wrath

Corrupted Lights (Orb Puzzle)

Gorillas (if killing)

Role: Stability, Condition Cleanse, Blind/Aegis (autoattacks), DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Hallowed Ground, Stand Your Ground, Purging Flames, Absolute Resolution (Virtues M-C), Feel My Wrath

Orb Puzzle

Role: Swiftness, Help run orbs

Weapons: GS + Staff

Recommended Skills & Traits: Signet of Resolve, Retreat

Other: Bring up the orb dialog, and use GS #3 to leap, then quickly click to take the orb. You can run the first orb solo with just your healing skill. You can run the second orb a good part of the way (or even solo it with the right traits and gear, see https://www.youtube.com/watch?v=kMnbh9QX5hU). Make sure to aim a little past the person you are throwing an orb to when passing.

Way to Giganticus Lupicus

Role: Swiftness, Projectile Defense, DPS, Quickness, Blinds, Aegis

Weapons: GS + M/(F→T) or GS + Sw/(F→T) if party lacks blinds and DPS

Recommended Skills & Traits: Shelter, Retreat, Wall of Reflection, Bane Signet, Renewed Focus or Feel My Wrath

Other: Use Wall of Reflection (on the Elite Risen Hunter) and spam Virtue of Justice (F1) versus the risen trash mobs. Use Wall of Reflection to protect your team from Orrian Turrets and kill them. Use Blinds, Aegis, and Binding Blades to protect your team from the Undead Abominations / group them up so they are easier to cleave, as needed.

Giganticus Lupicus

Proper Fight

Role: Projectile Defense, Aegis (Phase 2 Swipes), DPS, Quickness, Stability (phase change grub), Quickness

Weapons: Sc/F + GS

Recommended Skills & Traits: Shelter, Retreat, Wall of Reflection, Shield of the Avenger, Indomitable Courage (Virtues M-C), Renewed Focus or Feel My Wrath

Cheese Mode

Role: DPS, Quickness, Place Wall of Reflection on top of the arena wall on Phase 2 Frenzied Blast animation start, push Lupicus to the wall (move into red circle) if no one else is able to do so, Stability (phase change grub)

Weapons: Sc/F + Sc/T

Recommended Skills & Traits: Shelter, Bane Signet, Wall of Reflection, Retreat, Indomitable Courage (Virtues G-B), Feel My Wrath

Other: Before you cheese, make sure it’s okay with the rest of your group, preferably letting people know in the LFG advertisement. You should learn how to do Lupicus the right way.

(edited by Zui.9245)

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The Ruined City of Arah Path 3 (Continued)

Way to Wraithlord

Role: Swiftness, Condition Cleanse (Cripple, Chill), Aegis (prevent spider cripple)

Weapons: GS + Sw/F

Recommended Skills & Traits: Shelter, Retreat, Purging Flames, Absolute Resolution (Virtues M-C), Merciful Intervention (if a party member can/will blink up) / Free Slot, Renewed Focus

Ritual Event

Role: Aggro all wraiths and keep their aggro

Weapons: GS + Staff (Generally camp staff)

Recommended Skills & Traits: Retreat, Purging Flames

Wraithlord

Role: Aegis (Autoattacks), Condition Clear (Poison and Bleed), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Purging Flames, Bane Signet, Absolute Resolution (Virtues M-C), Renewed Focus or Feel My Wrath

Champion Giants (Post-Path Completion)

Role: Stability (Fear), Condition Clear (Weakness, Fear), Projectile Defense (Boulder Throw), Aegis (Boulder Throw), DPS, Quickness

Weapons: Sc/F + Sc/T

Recommended Skills & Traits: Shelter, Stand Your Ground, Purging Flames, Wall of Reflection, Renewed Focus or Feel My Wrath, Absolute Resolution (Virtues M-C), Indomitable Courage (Virtues G-B)

(edited by Zui.9245)

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The Ruined City of Arah Path 3

Way to Hunter and Crusher

Note: This only applies if you’re fighting.

Role: Projectile Defense (especially vs. Hunter and Elementalist), Stability (vs. Defiler, Devastator, or Sentinel), Aegis (vs. Mage “Wave of Corruption” lift attack), Blinds, DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Hallowed Ground (long fight) or Indomitable Courage (Virtues G-B — short fight), Wall of Reflection, Renewed Focus or Feel My Wrath

Hunter and Crusher

Role: Projectile Defense (binding shot and 3rd hit of bouncing shot), Aegis (binding shot), Condition Clear, Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter or Signet of Resolve, Wall of Reflection, Purging Flames, Retreat, Absolute Resolution (Virtues M-C), Feel My Wrath or Renewed Focus

Other: Do not target the hunter, as this will cause him to use his evasive trap, which causes immobilize and bleeding in addition to being an evade.

Way to Mage Crusher

Role: Aegis, Condition Clear (Chill), Swiftness

Weapons: GS + Sw/F

Recommended Skills & Traits: Shelter, Retreat, Judge’s Intervention, Purging Flames, Absolute Resolution (Virtues IX), Renewed Focus

Mage Crusher

Role: Projectile Defense, Aegis (Lift w/ single mark), CC (Life Drain or Lift w/ multiple marks)/Defiance Management help, Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Retreat, Shield of the Avenger, Feel My Wrath or Renewed Focus

Corrupted Lights (Orb Puzzle)

Gorillas (if killing)

Role: Stability, Condition Cleanse, Blind/Aegis (autoattacks), DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Hallowed Ground, Stand Your Ground, Purging Flames, Absolute Resolution (Virtues M-C), Feel My Wrath

Orb Puzzle

Role: Swiftness, Help run orbs

Weapons: GS + Staff

Recommended Skills & Traits: Signet of Resolve, Retreat

Other: Bring up the orb dialog, and use GS #3 to leap, then quickly click to take the orb. You can run the first orb solo with just your healing skill. You can run the second orb a good part of the way (or even solo it with the right traits and gear, see https://www.youtube.com/watch?v=kMnbh9QX5hU). Make sure to aim a little past the person you are throwing an orb to when passing.

Way to Giganticus Lupicus

Role: Swiftness, Projectile Defense, DPS, Quickness, Blinds, Aegis

Weapons: GS + M/(F→T) or GS + Sw/(F→T) if party lacks blinds and DPS

Recommended Skills & Traits: Shelter, Retreat, Wall of Reflection, Bane Signet, Renewed Focus or Feel My Wrath

Other: Use Wall of Reflection (on the Elite Risen Hunter) and spam Virtue of Justice (F1) versus the risen trash mobs. Use Wall of Reflection to protect your team from Orrian Turrets and kill them. Use Blinds, Aegis, and Binding Blades to protect your team from the Undead Abominations / group them up so they are easier to cleave, as needed.

Giganticus Lupicus

Proper Fight

Role: Projectile Defense, Aegis (Phase 2 Swipes), DPS, Quickness, Stability (phase change grub), Quickness

Weapons: Sc/F + GS

Recommended Skills & Traits: Shelter, Retreat, Wall of Reflection, Shield of the Avenger, Indomitable Courage (Virtues M-C), Renewed Focus or Feel My Wrath

Cheese Mode

Role: DPS, Quickness, Place Wall of Reflection on top of the arena wall on Phase 2 Frenzied Blast animation start, push Lupicus to the wall (move into red circle) if no one else is able to do so, Stability (phase change grub)

Weapons: Sc/F + Sc/T

Recommended Skills & Traits: Shelter, Bane Signet, Wall of Reflection, Retreat, Indomitable Courage (Virtues G-B), Feel My Wrath

Other: Before you cheese, make sure it’s okay with the rest of your group, preferably letting people know in the LFG advertisement. You should learn how to do Lupicus the right way.

(edited by Zui.9245)

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The Ruined City of Arah Path 2 (Continued)

Way to Alphard, Serpent of the Waves

Note: A Warrior or a Thief normally runs to get the waypoint. This section is only useful if you are going to run and get the waypoint. If you are going to do this run, use GS + Sw/F, dodge Deadeye Killshots, and double dodge / Shelter against the sharks. Maximize swiftness uptime.

Alphard, Serpent of the Waves

Role: Projectile Defenses, Quickness, Aegis (explained later), DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Shield of the Avenger, Wall of Reflection, Feel My Wrath or Renewed Focus

Other: For low man parties, you can use Aegis to protect your Shield of the Avenger from the bomb placed after she successfully pulls a target. In full parties, you can use Aegis so that DPS does not need to stop after a bomb is placed, or to save players who do not dodge; you can also use it to block the pull and avoid a bomb being placed in the first place.

Way to Operative Brie

Role: Swiftness, Stability, Blinds (if necessary on Deadeyes)

Weapons: GS + Sw/F

Recommended Skills & Traits: Shelter, Retreat, Stand Your Ground, Save Yourselves / Judge’s Intervention, Renewed Focus. Pure of Voice (Honor G-T) and Indomitable Courage (Virtues G-B) can be very useful.

Other: If your party is stealthing you should be helping to blast with your Hammer.

Operative Brie

Role: Help stack might, Quickness, DPS, Aegis (to keep up Unscathed Contender, and/or to protect party mates who do not sidestep against the Turbo Laser)

Weapons: GS + M/(F→T) if not phasing, GS + M/F if phasing

Recommended Skills & Traits: Bane Signet, Retreat, Wall of Reflection (to help keep up Unscathed Contender) or Purging Flames (if a fire field is needed), Feel My Wrath

Other: If you are using the panel and phasing the boss (which is generally suboptimal), try and time it so that Shield of Wrath (Focus #5) will go off when the boss is just over 50% health.

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The Ruined City of Arah Path 2

Way to Operative Belka

Role: Swiftness, Aegis (Block Defiler’s Throw Anchor if on a player who may not dodge), Condition Clear (Poison), Blind (Blind Deadeye’s Killshot if on a player who may not dodge).

Weapons: GS + Sw/F.

Recommended Skills: Shelter, Retreat, Purging Flames, Save Yourselves (use only at start), Renewed Focus, Absolute Resolution (Virtues M-C), Indomitable Courage (Virtues G-B)

Other: It can be useful to bring Pure of Voice (Honor G-T) for this part.

Operative Belka

Role: Projectile Defense, Condition Clear (Post-fight or during a prolonged fight), Quickness, Stability (If expecting a prolonged fight), DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter or Signet of Resolve, Shield of the Avenger, Purging Flames, Hallowed Ground (shorter fight) or Wall of Reflection (prolonged fight), Feel My Wrath. Bring Absolute Resolution (Virtues M-C) only for fights expected to be long.

Other: Give Aegis, Place Shield of the Avenger, and Hallowed Ground, and then use Feel My Wrath right before the boss goes hostile for fights expected to be short.

Way to Berserker Abomination

Note: It can be useful to bring Pure of Voice (Honor G-T) for the entire skip. If your team is stealthing, help blast with hammer.

First Half

Role: Swiftness, Condition Clear (if crippled), Aegis (from Retreat, can prevent one cripple)

Weapons: GS + Sw/F

Recommended Skills & Traits: Shelter, Retreat, Purging Flames, Save Yourselves/Judge’s Intervention, Absolute Resolution (Virtues M-C), Renewed Focus

Second Half

Role: Swiftness, Stability, Blind (Blind Deadeye’s Killshot if on a player who may not dodge, feasible only for first deadeye)

Weapons: GS + Sw/F

Recommended Skills & Traits: Shelter, Retreat, Stand Your Ground, Indomitable Courage (Virtues G-B), Save Yourselves/Judge’s Intervention, Renewed Focus

Berserker Abomination

Role: Aegis (on Jump), Projectile Defenses (if fighting where additional Inquest Handlers may aggro to you), CC (assist with defiance management and interrupt enrage if necessary), DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Bane Signet, Wall of Reflection (vs. Inquest Handlers), Feel My Wrath or Renewed Focus

Way to Giganticus Lupicus

Role: Swiftness, Projectile Defense, DPS, Quickness, Blinds, Aegis

Weapons: GS + M/(F→T) or GS + Sw/(F→T) if party lacks blinds and DPS

Recommended Skills & Traits: Shelter, Retreat, Wall of Reflection, Bane Signet, Renewed Focus or Feel My Wrath

Other: Use Wall of Reflection (on the Elite Risen Hunter) and spam Virtue of Justice (F1) versus the risen trash mobs. Use Wall of Reflection to protect your team from Orrian Turrets and kill them. Use Blinds, Aegis, and Binding Blades to protect your team from the Undead Abominations / group them up so they are easier to cleave, as needed.

Giganticus Lupicus

Proper Fight

Role: Projectile Defense, Aegis (Phase 2 Swipes), DPS, Quickness, Stability (phase change grub), Quickness

Weapons: Sc/F + GS

Recommended Skills & Traits: Shelter, Retreat, Wall of Reflection, Shield of the Avenger, Indomitable Courage (Virtues M-C), Renewed Focus or Feel My Wrath

Cheese Mode

Role: DPS, Quickness, Place Wall of Reflection on top of the arena wall on Phase 2 Frenzied Blast animation start, push Lupicus to the wall (move into red circle) if no one else is able to do so, Stability (phase change grub)

Weapons: Sc/F + Sc/T

Recommended Skills & Traits: Shelter, Bane Signet, Wall of Reflection, Retreat, Indomitable Courage (Virtues G-B), Feel My Wrath

Other: Before you cheese, make sure it’s okay with the rest of your group, preferably letting people know in the LFG advertisement. You should learn how to do Lupicus the right way.

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The Ruined City of Arah Path 1 (Continued)

Giganticus Lupicus

Proper Fight

Role: Projectile Defense, Aegis (Phase 2 Swipes), DPS, Quickness, Stability (phase change grub), Quickness

Weapons: Sc/F + GS

Recommended Skills & Traits: Shelter, Retreat, Wall of Reflection, Shield of the Avenger, Indomitable Courage (Virtues M-C), Renewed Focus or Feel My Wrath

Cheese Mode

Role: DPS, Quickness, Place Wall of Reflection on top of the arena wall on Phase 2 Frenzied Blast animation start, push Lupicus to the wall (move into red circle) if no one else is able to do so, Stability (phase change grub)

Weapons: Sc/F + Sc/T

Recommended Skills & Traits: Shelter, Bane Signet, Wall of Reflection, Retreat, Indomitable Courage (Virtues G-B), Feel My Wrath

Other: Before you cheese, make sure it’s okay with the rest of your group, preferably letting people know in the LFG advertisement. You should learn how to do Lupicus the right way.

Way to Jotun Stargazer

Note: No one kills Korga. Skip him.

Role: Swiftness, Condition Clear, Aegis (protect allies from needing a condition clear)

Weapons: GS + Sw/F

Recommended Skills & Traits: Shelter, Retreat, Absolute Resolution (Virtues M-C), Judge’s Intervention, Purging Flames, Renewed Focus

Other: You (likely) won’t be able to get all the recommended skills on your bar, but don’t worry about it. Make sure you grab a Reflecting Crystal on your way past the spider room.

Jotun Stargazer

Role: Projectile Defense (you don’t want projectile absorb; reflected projectiles deal a lot of damage), Quickness, Aegis (to keep up UC, or if it’s clear someone will die due to a projectile or you want to give them a longer reaction window on the lava fonts), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Retreat, Bane Signet, Feel My Wrath or Renewed Focus

Other: If someone is standing in the Jotun’kittenbox with a crystal, attack from max melee distance.

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The Ruined City of Arah Path 1

Way to Ancient Ooze

Role: Swiftness, Projectile Defenses

Weapons: GS + Sw/F

Recommended Skills & Traits: Shelter, Retreat, Wall of Reflection, Save Yourselves (use only at start), Feel My Wrath or Renewed Focus

Other: When killing the Orrian Turrets, drop your Wall of Reflection only when all the turrets that will pose a threat during the skip to the Crystalline Entities are attacking you. Make sure your team stays back so no turrets aggro onto them, thus avoiding destruction.

Ancient Ooze

Note: Pull the Ooze by moving close to it so it aggros onto you, but do not attack the ooze.

Role: DPS, Quickness, CC/Interrupt

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Wall of Reflection, Bane Signet, Feel My Wrath or Renewed Focus

Other: If you plan to interrupt the split, use Binding Blades when the health on the Ooze is just past the “z”. Pull when the ooze goes into the puddle form.

Way to Crystalline Entities

Role: Swiftness, Aegis (try to prevent allies from becoming crippled), Condition Removal

Weapons: GS + Sw/F

Recommended Skills & Traits: Shelter, Retreat, Purging Flames, Judge’s Intervention or Merciful Intervention, Absolute Resolution (Virtues M-C), Renewed Focus or Feel My Wrath

Other: It may be difficult to get out of combat before starting the skip. Don’t worry about this too much.

Crystalline Entities

Organized:

Use Shelter as your heal. Gather up the entities, and bring them to your team once they’re ready (a bunch of stacks + might). Your team will very quickly burst them down. Works best when Ice Bows are involved.

Unorganized:

Use Signet of Resolve as your heal, and trait Signet Mastery (Radiance II). Gather stacks, kite entities, and make sure you lose the buff before it kills you so you can eventually heal up and continue to kill them.

Way to Shoggroth (Tar Boss)

Role: Swiftness.

Other: Get set up for the Tar Boss.

Shoggroth (Tar Boss)

Note: The amount of burning, CC, and immobilize you will need to be responsible for will vary greatly with team composition. Know what other classes can contribute (and will likely contribute based on player experience).

Option #1: Normal

Role: Role: Burning, Projectile Defense, CC and Immobilize, Stability, Condition Clear, Quickness, DPS

Weapons: GS + Sc/(F→T)

Recommended Skills & Traits: Shelter, Bane Signet or Purging Flames (LF), Absolute Resolution (Virtues M-C for anything but very organized groups), Hallowed Ground, Wall of Reflection, Renewed Focus or Feel My Wrath

Option #2: Maximum Carry

Role: Burning, Projectile Defense, CC and Immobilize, Stability, Condition Clear, DPS

Weapons: Hammer + Mace/Torch

Recommended Skills & Traits: Signet of Resolve, Purging Flames, Hallowed Ground, Wall of Reflection, Absolute Resolution (Virtues M-C), Renewed Focus

Way to Giganticus Lupicus

Role: Swiftness, Projectile Defense, DPS, Quickness, Blinds, Aegis

Weapons: GS + M/(F→T) or GS + Sw/(F→T) if party lacks blinds and DPS

Recommended Skills & Traits: Shelter, Retreat, Wall of Reflection, Bane Signet, Renewed Focus or Feel My Wrath

Other: Use Wall of Reflection (on the Elite Risen Hunter) and spam Virtue of Justice (F1) versus the risen trash mobs. Use Wall of Reflection to protect your team from Orrian Turrets and kill them. Use Blinds, Aegis, and Binding Blades to protect your team from the Undead Abominations / group them up so they are easier to cleave, as needed.

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Crucible of Eternity Path 3

Start

Role: Projectile Defense, Condition Clear, Bait Champion Wolf Leaps, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Wall of Reflection, Purging Flames, Renewed Focus

Subject Alpha (First, P3)

Role: Aegis (Teeth of Jormag damage mitigation if dodge fail), Condition Removal (Bleed if dodge fail), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Bane Signet, Purging Flames, Renewed Focus or Feel My Wrath

Elite Golems

Role: Stability, Projectile Defense, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat (short fight) or Shield of the Avenger (long fight), Wall of Reflection, Stand Your Ground (short fight) or Hallowed Ground (long fight), Feel My Wrath

Mark T-B34RC3

Role: Pull (between left two turrets with Binding Blades), Projectile Defense, Stability (Whirling Assault), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Shield of the Avenger, Bane Signet, Indomitable Courage (Virtues G-B), Feel My Wrath

Time Gate

Role: Pull (Elite Golems), Projectile Defense (Elite Golems), Stability (Elite Golems), DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Stand Your Ground, Bane Signet, Renewed Focus or Feel My Wrath

Subject Alpha (Second, P3)

Role: Stability, Aegis (Teeth of Jormag damage mitigation if dodge fail), Condition Removal (Bleed if dodge fail), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Bane Signet (or Purging Flames), Hallowed Ground, Renewed Focus or Feel My Wrath

Evolved Destroyer

Role: Aegis (Dragon’s Tooth), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Bane Signet, Sanctuary, Feel My Wrath

Other: You can use Sanctuary to repeatedly interrupt the boss, but it is generally quite unnecessary.

Subject Alpha (Third, P3)

Role: Stability, Aegis (Teeth of Jormag damage mitigation if dodge fail), Condition Removal (Bleed if dodge fail), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Bane Signet (or Purging Flames), Hallowed Ground, Renewed Focus or Feel My Wrath

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Crucible of Eternity Path 2

Start

Role: Projectile Defense, Condition Clear, Bait Champion Wolf Leaps, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Wall of Reflection, Purging Flames, Renewed Focus

Subject Alpha (First, P2)

Role: Aegis (Teeth of Primordus), Condition Clear (Burning, Bleeding), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Bane Signet, Purging Flames, Renewed Focus or Feel My Wrath

Elite Golems

Role: Stability, Projectile Defense, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat (short fight) or Shield of the Avenger (long fight), Wall of Reflection, Stand Your Ground (short fight) or Hallowed Ground (long fight), Feel My Wrath

Mark T-B34RC3

Role: Pull (between left two turrets with Binding Blades), Projectile Defense, Stability (Whirling Assault), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Shield of the Avenger, Bane Signet, Indomitable Courage (Virtues G-B), Feel My Wrath

Time Gate

Role: Pull (Elite Golems), Projectile Defense (Elite Golems), Stability (Elite Golems), DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Stand Your Ground, Bane Signet, Renewed Focus or Feel My Wrath

Subject Alpha (Second, P2)

Role: Stability, Aegis (Teeth of Primordus), Condition Clear (Burning, Bleeding), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Bane Signet (or Purging Flames), Hallowed Ground, Renewed Focus or Feel My Wrath

Evolved Husk

Traditional

Grab a gun, wait until the bomb golem stops walking, use #1 skill on golem. Repeat as necessary.

Melee

Role: CC/Interrupt, Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Sanctuary, Retreat, Bane Signet, Feel My Wrath

Subject Alpha (Third, P3)

Role: Stability, Aegis (Teeth of Primordus), Condition Clear (Burning, Bleeding), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Bane Signet (or Purging Flames), Hallowed Ground, Renewed Focus or Feel My Wrath

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Crucible of Eternity Path 1

Start

Role: Projectile Defense, Condition Clear, Bait Champion Wolf Leaps, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Wall of Reflection, Purging Flames, Renewed Focus

Subject Alpha (First, P1)

Role: Aegis (Teeth of Primordus), Condition Clear (Burning), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Bane Signet, Purging Flames, Renewed Focus or Feel My Wrath

Elite Golems

Role: Stability, Projectile Defense, DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat (short fight) or Shield of the Avenger (long fight), Wall of Reflection, Stand Your Ground (short fight) or Hallowed Ground (long fight), Feel My Wrath

Mark T-B34RC3

Role: Pull (between left two turrets with Binding Blades), Projectile Defense, Stability (Whirling Assault), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Shield of the Avenger, Bane Signet, Indomitable Courage (Virtues G-B), Feel My Wrath

Subject Alpha (Second, P1)

Role: Aegis (Teeth of Primordus), Stability, Condition Clear (Burning), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Hallowed Ground, Purging Flames, Renewed Focus or Feel My Wrath

Bjarl the Rampager

Role: CC, Aegis (Charge, if it will hit a player), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Bane Signet, Sanctuary, Feel My Wrath

Subject Alpha (Third, P1)

Role: Aegis (Teeth of Primordus), Stability, Condition Clear (Burning), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Hallowed Ground, Purging Flames, Renewed Focus or Feel My Wrath

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Honor of the Waves Path 3

Icebrood Goliath

Role: Aegis (Jump), DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Purging Flames, Retreat, Bane Signet, Renewed Focus or Feel My Wrath

Svánigandr

Role: Aegis (Swipes or Leap), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Renewed Focus, Bane Signet, Purging Flames, Renewed Focus or Feel My Wrath

Fimbul

Role: Aegis (Leap), Projectile Defense (AoE) Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Purging Flames or Bane Signet, Retreat, Wall of Reflection, Renewed Focus or Feel My Wrath

Sorge the Zealot

Role: Aegis, Sink, Condition Clear, DPS, Quickness

Weapons: Spear + Trident

Recommended Skills & Traits: Shelter, Retreat, Purging Flames, Bane Signet, Feel My Wrath

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Honor of the Waves Path 2

Torn Fur

Role: Projectile Defense, Stability, Condition Clear (Chill), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Hallowed Ground, Shield of the Avenger (long fight) or Purging Flames (short fight), Absolute Resolution (Virtues M-C — long fight), Renewed Focus or Feel My Wrath

Balgren Creedbreaker

Role: Aegis (Jab), Projectile Defense (Maul), Stability (Roar), Condition Clear (Fear), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Shield of the Avenger, Stand Your Ground or Hallowed Ground, Absolute Resolution (Virtues M-C), Indomitable Courage (Virtues G-B), Renewed Focus or Feel My Wrath

Andal the Thug + Quaggans

Role: Condition Clear (Chill), Quickness, DPS

Weapons: GS + Sc/(F→T) or GS + M/(F→T) (quick fight)

Recommended Skills & Traits: Shelter, Purging Flames, Absolute Resolution (Virtues M-C), Retreat, Bane Signet, Renewed Focus or Feel My Wrath

Wollam the Plunderer

Role: Aegis (Dart, to help mitigate some damage), CC/Immobilize (Dart), DPS, Quickness

Weapons: Spear + Trident

Recommended Skills & Traits: Shelter, Bane Signet, Signet of Wrath (Active), Retreat, Feel My Wrath

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Honor of the Waves Path 1

Corrupted Ice Turrets

Role: Projectile Defense, Condition Clear (Chill), DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Purging Flames, Absolute Resolution (Virtues M-C), Bane Signet, Feel My Wrath

Icebrood Troll

Melee

Role: Stability, Condition Clear (Weakness), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Signet of Resolve, Stand Your Ground, Hallowed Ground, Absolute Resolution (Virtues M-C), Purging Flames, Feel My Wrath

Ranged

Role: Stability, Condition Clear (Weakness), Quickness, DPS

Weapons: Sc/T

Recommended Skills & Traits: Signet of Resolve, Stand Your Ground, Hallowed Ground, Absolute Resolution (Virtues M-C), Indomitable Courage (Virtues G-B), Purging Flames, Feel My Wrath

Aldus Stormbringer

Role: Projectile Defense, Condition Clear (Chill), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Shield of the Avenger, Purging Flames, Absolute Resolution (Virtues M-C), Renewed Focus or Feel My Wrath

Ginva the Butcher

Role: Aegis (autoattacks), Condition Clear (Chill), Quickness, DPS

Weapons: GS + Sc/F or GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Purging Flames, Bane Signet, Renewed Focus or Feel My Wrath

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Citadel of Flame Path 3

Torches

Role: Light a Torch (you can easily solo all torches), Swiftness, Projectile Defense

Weapons: GS + Sw/F

Recommended Skills & Traits: Shelter, Wall of Reflection, Retreat, Hallowed Ground, Renewed Focus or Feel My Wrath

Bridge

Role: Projectile Defense, Stability, Blind (if necessary), DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Retreat or Stand Your Ground, Hallowed Ground, Feel My Wrath

Siege Commander

Role: Projectile Defense, Aegis (maintain it), Condition Removal (Burning), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Shield of the Avenger (long fight) or Purging Flames (short fight), Absolute Resolution (Virtues M-C — long fight), Feel My Wrath

The Great Hall (Capture Point)

Role: Projectile Defense, Aegis, Stability, Pull, Condition Clear, Blind, DPS, Quickness

Weapons: GS + M/(F→T). If your team is struggling, Hammer + M/(F→T) may be appropriate.

Recommended Skills & Traits: Shelter, Wall of Reflection; any two from: Bane Signet, Stand Your Ground, Hallowed Ground, Purging Flames; Feel My Wrath, Absolute Resolution
(Virtues M-C), Indomitable Courage (Virtues G-B)

Other: Learn the mechanics of these enemies so you know what to do versus each wave.

Pet Drake

Role: Aegis (Autoattcks), DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Bane Signet, Purging Flames, Feel My Wrath

Tribune Burntclaw

Role: Aegis (Throw Bolas, Banish on immobile targets, Throw Hammer on targets near edge), Condition Clear (Immobilize), Projectile Defense, Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Purging Flames, Wall of Reflection, Absolute Resolution (Virtues M-C), Renewed Focus or Feel My Wrath

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Citadel of Flame Path 2

Hellstorms

Role: Pull Together (Binding Blades), Stability, DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Bane Signet, Retreat, Hallowed Ground, Feel My Wrath

Fanatics

Role: Pull (either together or to a stack spot), Projectile Defense, DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Retreat, Purging Flames, Feel My Wrath

Prison Warden

Role: Stability (Kick, Tunnel, Tail Swipe), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Bane Signet, Retreat, Purging Flames, Feel My Wrath

Bomb Room

Role: Swiftness

Weapons: GS + Sw/F

Recommended Skills & Traits: Shelter, Retreat, Judge’s Intervention, Merciful Intervention, Renewed Focus or Feel My Wrath

Other: I recommend you volunteer to talk to Magg and start the event when others are in position. You can self-buff with swiftness with Staff while you wait for this. Additionally, you can quickly access the high far orbs (to the right of Magg) by running up and around to the left, and then GS leaping across.

Smokelords

Role: Pull (Either BB together, or pull individually to LoS spot), DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Bane Signet, Stand Your Ground, Purging Flames, Feel My Wrath

Time Gate

Role: DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Stand Your Ground, Bane Signet, Purging Flames, Feel My Wrath

Eternal Flame

Role: Stability (Fear), Quickness, DPS

Weapons: GS + Sc/(F→T)

Recommended Skills & Traits: Shelter, Bane Signet, Stand Your Ground, Retreat or Hallowed Ground or Purging Flames, Feel My Wrath

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Citadel of Flame Path 1

Turrets + Fantatics

Role: Projectile Defense, Pull (group Fanatics w/ Binding Blades), Condition Clear (Burning), DPS

Weapons: GS + M/T

Recommended Skills & Traits: Shelter, Retreat, Wall of Reflection, Purging Flames, Feel My Wrath (don’t use)

Note: You want to use Feel My Wrath on the Slave Driver, not here. It is more valuable on the Slave Driver, and additionally, completing this event faster than about 9 seconds will cause the entire path to bug out.

Slave Driver

Role: Aegis (Leap), Projectile Defense (vs. Effigy if long fight), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Wall of Reflection, Purging Flames (Shield of the Avenger if long fight), Feel My Wrath

Effigy

Role: Stability (Crystal attack), Projectile Defense (Shockwave), Aegis (Flame Burst), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Hallowed Ground, Wall of Reflection, Feel My Wrath

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Sorrow’s Embrace Path 3

General Volkov

Role: Projectile Defense, Stability (glowing Claw Smash), Aegis (glowing Claw Smash, Claw Slash with anyone at 10+ of bleeding) Condition Cleanse (Bleed), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Stand Your Ground, Purging Flames, Absolute Resolution (Virtues M-C), Renewed Focus or Feel My Wrath

Other: If stacking at the traditional spot, you may want to bring a Hammer instead of M/F. You can CC (via Ring of Warding) the mobs that come after the boss dies this way.

General Molradovich

Role: Projectile Defense, Aegis, Stability (Pull), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Stand Your Ground, Wall of Reflection, Bane Signet, Feel My Wrath

Dredge Carrier

Option #1: Melee

Role: Projectile Defense, Reposition Mobs (Binding Blades under overhang), DPS

Weapons: GS + Sc/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Shield of the Avenger, Bane Signet or Sanctuary, Feel My Wrath

Other: There is no reason not to melee the cart with a Guardian in the party.

Option #2: Ranged

Role: Projectile Defense, DPS

Weapons: Sc/T

Recommended Skills & Traits: Shelter, Wall of Reflection, Bane Signet, Retreat, Feel My Wrath

Champions

Role: Stability, Projectile Defense, DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Hallowed Ground, Shield of the Avenger, Wall of Reflection, Renewed Focus or Feel My Wrath

General Zadorojny

Role: Stability, Projectile Defense, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Hallowed Ground, Shield of the Avenger, Wall of Reflection, Renewed Focus or Feel My Wrath

Destroyer of the Worlds

Role: Projectile Defense, Stability, Aegis, Condition Clear (Optional), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Retreat, Shield of the Avenger or Hallowed Ground, Absolute Resolution (Virtues M-C — helpful but not obligatory), Renewed Focus or Feel My Wrath

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Sorrow’s Embrace Path 2

Not currently included in the guide. This may change if the path becomes semi-common to repeatedly PUG.

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Sorrow’s Embrace Path 1

Impasse Mark IV

Role: Stability (Pull, Uppercut), Aegis (Uppercut), Projectile Defense, Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Bane Signet (Hallowed Ground if expecting a slow fight), Wall of Reflection, Purging Flames, Indomitable Courage (Virtues G-B), Feel My Wrath

Nokk

Role: Stability (Gravity Distortion), Aegis (Gravity Distortion), Projectile Defense, Condition Removal (Confusion), Quickness, DPS

Weapons: GS + M/T

Recommended Skills & Traits: Shelter, Bane Signet, Wall of Reflection, Purging Flames, Indomitable Courage (Virtues G-B), Feel My Wrath

Prototype Golems

Role: Pull (Either Binding Blades together, or lure to stack spot), Stability, Projectile Defense, Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Stand Your Ground or Hallowed Ground, Purging Flames, Wall of Reflection, Renewed Focus or Feel My Wrath

Tazza

Option #1: Tazza (Pulled away from Kaeyi)

Role: Aegis (autoattacks), Stability, Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Hallowed Ground, Stand Your Ground, Retreat, Indomitable Courage (Virtues G-B), Renewed Focus or Feel My Wrath

Option #2: Tazza + Kaeyi (DIFFICULT)

Role: Aegis (autoattacks), Stability, Projectile Defense, Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Hallowed Ground, Stand Your Ground or Shield of The Avenger, Indomitable Courage (Virtues G-B), Renewed Focus or Feel My Wrath

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Twilight Arbor Atherblade

Not currently included in the guide. This may change if the path becomes semi-common to repeatedly PUG.

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Twilight Arbor Up

Note for entire path: You should be using a Staff to clear Volatile Blossoms, as necessary, during skip sections of the dungeon.

Chamber of Envy (Nightmare Vine Room)

Role: Clear Blossoms, Condition Clear, Aegis (Spit), Blind (Spit), Quickness, DPS

Weapons: Staff (Swap to GS after Blossoms clear) + M/T

Recommended Skills & Traits: Shelter, Retreat, Bane Signet, Purging Flames, Feel My Wrath or Renewed Focus (if expecting a very long champion fight)

Trash in Orbweaver Gallery (Malrona’s Room)

Option #1: LoSing Clearing The Room

Role: Projectile Defense, Stability (Stonetouch), CC, Condition Clear, DPS

Weapons: GS + Hammer (interchange Hammer with Staff as needed). With a higher DPS team or one with a lot of blinds, you can just go GS + M/(T or F).

Recommended Skills & Traits: Shelter, Wall of Reflection, Hallowed Ground, Absolute Resolution (Virtues M-C), Purging Flames, Renewed Focus or Feel My Wrath.

Option #2: Stealth to Back of Room & Kill One Group

Role: Projectile Defense, Stability (Stonetouch), CC, Condition Clear, DPS

Weapons: GS (can use Staff #5 and swap to GS) + M/F

Recommended Skills & Traits: Shelter, Wall of Reflection, Hallowed Ground, Absolute Resolution (Virtues M-C), Purging Flames, Renewed Focus or Feel My Wrath

Malrona

Role: Do not clear Poison, Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Bane Signet, Renewed Focus or Feel My Wrath

Fyonna

Role: Stability, Projectile Defense, Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Hallowed Ground, Bane Signet or Retreat or Shield of the Avenger (if expecting a long fight), Feel My Wrath

Other: Do not drop Wall of Reflection until the boss has Defiance. If your team is not planning to Deep Freeze this boss at the start of the fight, you may want to CC the boss at the start so you can quickly drop Wall of Reflection.

Nightmare Warden + Nightmare Court Knight

Role: Stability, Aegis (Leap), Blind, Condition Clear (Weakness), DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Hallowed Ground, Retreat, Bane Signet, Feel My Wrath

Nightmare Tree

Note: This Nightmare Tree has a different set of attacks than the TA: Forward Nightmare Tree.

Role: Aegis or Blind (Slam), Reflects (vs. Mortar Turrets), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Retreat, Bane Signet (Shield of the Avenger if fight is expected to be long), Feel My Wrath

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Twilight Arbor Forward

Note for entire path: You should be using a Staff to clear Volatile Blossoms, as necessary, during skip sections of the dungeon.

Chamber of Envy (Nightmare Vine Room)

Role: Clear Blossoms, Condition Clear, Aegis (Spit), Blind (Spit), Quickness, DPS

Weapons: Staff (Swap to GS after Blossoms clear) + M/T

Recommended Skills & Traits: Shelter, Retreat, Bane Signet, Purging Flames, Feel My Wrath or Renewed Focus (if expecting a very long champion fight)

Peatrot Gallery (Nightmare Court Archer Room)

Role: Projectile Defense, Condition Clear, DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall, of Reflection, Retreat, Purging Flames, Feel My Wrath

Other: Do not target the archers, as this will cause them to use Evasive Trap. If you stand inside their hitbox, they do not use their Poison Volley or Binding Shot. You should go left and use Wall of Reflection at the two archers who can be cleaved if you stand between them.

Lake Of Fear (2 Champion Farm)

Role: Aegis (Spit, Leap), Condition Clear (Weakness), DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Bane Signet, Purging Flames, Feel My Wrath

Other: The first champion of the three (Nightmare Warden w/ Hammer) is never farmed, as it is one of the most brokenly OP mobs in the game (near-zero CD on hard-hitting attacks, including Earthshaker, and boon corruption). Do not aggro.

Elite Guard (Fire Shield / Bubble Room)

Role: Aegis (entry into shields), DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Bane Signet, Purging Flames, Feel My Wrath

Other: You can target these archers, as they do not have Evasive Trap. Standing inside their hitbox will prevent usage of all attacks.

Leurent + Trash

Role: Projectile Defense, Stability, Aegis (Leap, Earthshaker), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Hallowed Ground, Retreat, Indomitable Courage (Virtues G-B), Renewed Focus or Feel My Wrath

Other: If you are fighting on top of the boss, after the line of dialog beginning with “Pity” is said, you should use Hallowed Ground and then Wall of Reflection. After which, prepare to pull the elites to Leurent before he activates.

Nightmare Tree

Note: This Nightmare Tree has a different set of attacks than the TA: Up Nightmare Tree.

Role: Blind or Aegis (Oakheart Thump), Stability, Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Hallowed Ground, Retreat, Bane Signet (Stand Your Ground if fight is expected to be long), Feel My Wrath.

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Caudecus Manor Path 3

Sure Shot Seamus

Role: Projectile Defense (Trash, Boss with Pistol), Stability (Boss with Shotgun), Aegis (Boss with Shotgun), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Retreat, Hallowed Ground, Feel My Wrath

Rocket Turrets

Role: Projectile Defense, Aegis

Weapons: NA

Recommended Skills & Traits: Shelter, Wall of Reflection, Bane Signet, Retreat, Renewed Focus or Feel My Wrath

Wahlen

Role: Projectile Defense, Pull adds (if fighting on boss), Condition Clear, Stability, Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Wall of Reflection, Shield of the Avenger, Hallowed Ground, Absolute Resolution (Virtues M-C), Feel My Wrath

Bandit Riflemen

Role: Projectile Defense, Aegis or Blind (Killshot, if reflects down), DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Shield of the Avenger, Bane Signet, Feel My Wrath

Vallog

Role: Projectile Defense, Aegis (Earth Spikes), Stability/Stunbreak (Earth Spikes), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Shield of the Avenger, Retreat, Feel My Wrath, Indomitable Courage (Virtues G-B)

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Caudecus Manor Path 2

Taylor (First Room)

Role: Projectile Defense, Condition Clear (Immobilize), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Shield of the Avenger, Wall of Reflection, Purging Flames, Absolute Resolution (Virtues M-C), Feel My Wrath

Riflemen (Second Room)
Role: Projectile Defense, Condition Clear (Burning), DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Shield of the Avenger, Wall of Reflection, Purging Flames, Absolute Resolution (Virtues M-C), Feel My Wrath

Marius + Top of Stair Enemies

Role: Projectile Defense, Condition Clear, DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Hallowed Ground, Wall of Reflection, Purging Flames, Absolute Resolution (Virtues M-C), Feel My Wrath

Bridgette + Trash

Role: DPS, Quickness, Projectile Defense (vs. Trash), Stability (vs. Trash), Aegis (Bridgette’s first attack if planning to CC)

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Hallowed Ground, Wall of Reflection, Purging Flames, Feel My Wrath

Turmaine

Role: Condition Clear (Chill, Weakness), Aegis (Marks), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Signet of Resolve, Bane Signet, Retreat, Absolute Resolution (Virtues M-C), Purging Flames, Feel My Wrath

Mad Martha (Kill after Turmaine)

Role: Projectile Defense, DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Shield of the Avenger, Wall of Reflection, Retreat, Feel My Wrath

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Caudecus Manor Path 1

Gunpowder Morgan
Role: Projectile Defense, Stability, Aegis (Kick is used every ~8s), DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Stand Your Ground (Hallowed Ground for long fights), Wall of Reflection, Bane Signet (Shield of the Avenger for long fights), Indomitable Courage (Virtues G-B), Feel My Wrath

Bloody Victoria

Role: Stability (Stun), Aegis (Backstab), Condition Removal (Bleed), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Stand Your Ground (Hallowed Ground for long fights), Purging Flames, Indomitable Courage (Virtues G-B), Absolute Resolution (Virtues M-C), Feel My Wrath

Frost

Role: Projectile Defense, Try to Get Boss Aggro, Condition Clear (Chill)

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Shield of the Avenger, Absolute Resolution (Virtues M-C), Purging Flames, Renewed Focus or Feel My Wrath (only if expecting a very fast fight)

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Ascalon Catacombs Path 3

Spider Queen

Role: Projectile Defense, Condition Clear (especially Immobilize before Queen venom sprays, and Weakness), Aegis (Queen autoattacks to prevent weakness), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Bane Signet, Wall of Reflection, Purging Flames, Absolute Resolution (Virtues M-C), Indomitable Courage (Virtues G-B), Feel My Wrath

Spike Corridor Gravelings

Role: Blind (Graveling Leap), Aegis (Stalker burrow surfacing attack), Stability (Howler scram), Condition Clear, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Bane Signet or Stand Your Ground, Wall of Reflection, Purging Flames, Absolute Resolution (Virtues M-C), Indomitable Courage (Virtues G-B), Feel My Wrath

Lieutenant Kholer

Role: Projectile Defense, Blinds (Trash), Aegis (to reduce damage if team is struggling), Stability (vs. Scorpion Wire/Pull), Condition Clear, Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Bane Signet, Wall of Reflection, Purging Flames, Absolute Resolution (Virtues M-C), Indomitable Courage (Virtues G-B), Feel My Wrath

Essence Collection / Tomb of Lovers Burrow Event + Four Burrows Event

Role: DPS, Quickness, Stability (Four Burrows Event)

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Bane Signet, Retreat, Purging Flames or Stand Your Ground, Feel My Wrath

Colossus Rumblus

Role: Stability, Projectile Defense, Condition Clear (Weakness), Aegis (first hit of autoattack chain if stability, second hit of no stability), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Hallowed Ground or Stand Your Ground (if expecting very short fight), Retreat, Wall of Reflection, Feel My Wrath

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Ascalon Catacombs Path 2

Spider Queen

Role: Projectile Defense, Condition Clear (especially Immobilize before Queen venom sprays, and Weakness), Aegis (Queen autoattacks to prevent weakness), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Bane Signet, Wall of Reflection, Purging Flames, Absolute Resolution (Virtues M-C), Indomitable Courage (Virtues G-B), Feel My Wrath

Spike Corridor Gravelings
Role: Blind (Graveling Leap), Aegis (Stalker burrow surfacing attack), Stability (Howler scram), Condition Clear, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Bane Signet or Stand Your Ground, Wall of Reflection, Purging Flames, Absolute Resolution (Virtues M-C), Indomitable Courage (Virtues G-B), Feel My Wrath

Lieutenant Kholer

Role: Projectile Defense, Blinds (Trash), Aegis (to reduce damage if team is struggling), Stability (vs. Scorpion Wire/Pull), Condition Clear, Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Bane Signet, Wall of Reflection, Purging Flames, Absolute Resolution (Virtues M-C), Indomitable Courage (Virtues G-B), Feel My Wrath

Graveling Trap Event

Option #1: Middle Trap Method

Role: CC, DPS & Quickness (Breeder), Condition Clear (Weakness), Stability

Weapons: Hammer + Staff

Recommended Skills & Traits: Shelter, Hallowed Ground, Purging Flames, Stand Your Ground, Feel My Wrath. Zeal/Radiance/Honor.

Option #2: Let Detha (mostly) Solo

Role: Condition Clear (Weakness), Pull Breeder (Torch #4 throw), Interrupt (Summon Hatchlings), DPS, Quickness

Weapons: GS + M/T

Recommended Skills & Traits: Shelter, Retreat, Bane Signet, Purging Flames, Feel My Wrath

Ghost Trap Event

Note: Before entering the chamber for this event, you can drop a Ring of Warding with your Hammer to CC the Oozes

Role: Stability (Detha), Condition Clear, Pull Mobs Together, Projectile Defense, DPS, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Stand Your Ground, Hallowed Ground, Wall of Reflection, Indomitable Courage (Virtues G-B), Absolute Resolution (Virtues M-C), Feel My Wrath

Ghost Eater

Role: Projectile Defense, DPS, Condition Clear, Quickness

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Wall of Reflection, Shield of the Avenger, Purging Flames, Feel My Wrath

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Ascalon Catacombs Path 1

Spider Queen

Role: Projectile Defense, Condition Clear (especially Immobilize before Queen venom sprays, and Weakness), Aegis (Queen autoattacks to prevent weakness), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Bane Signet, Wall of Reflection, Purging Flames, Absolute Resolution (Virtues M-C), Indomitable Courage (Virtues G-B), Feel My Wrath

Spike Corridor Gravelings

Role: Blind (Graveling Leap), Aegis (Stalker burrow surfacing attack), Stability (Howler scram), Condition Clear, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Bane Signet or Stand Your Ground, Wall of Reflection, Purging Flames, Absolute Resolution (Virtues M-C), Indomitable Courage (Virtues G-B), Feel My Wrath

Lieutenant Kholer
Role: Projectile Defense, Blinds (Trash), Aegis (to reduce damage if team is struggling), Stability (vs. Scorpion Wire/Pull), Condition Clear, Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Bane Signet, Wall of Reflection, Purging Flames, Absolute Resolution (Virtues M-C), Indomitable Courage (Virtues G-B), Feel My Wrath

Hodgins Burrows Event

Role: Stability, Condition Clear (Weakness), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Stand Your Ground, Purging Flames, Bane Signet, Indomitable Courage (Virtues M-C), Feel My Wrath

Second Scepter Piece Collection
Role: Pick up scepter pieces if no one else is going to do it.

Weapons: GS + Sw/F

Recommended Skills & Traits: Shelter, Retreat, Stand Your Ground, Absolute Resolution (Virtues M-C), Indomitable Courage (Virtues G-B)

Tunnel Skip
Role: Swiftness, Stability (vs. leaps, burrow surfacing attack), Aegis (vs. incidental attacks), Condition Clear

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Retreat, Stand Your Ground, Purging Flames, Absolute Resolution (Virtues M-C), Indomitable Courage (Virtues G-B), Renewed Focus

Howling King

Role: Condition Clear (Confusion, Weakness), Stability (if adds spawn), Quickness, DPS

Weapons: GS + M/(F→T)

Recommended Skills & Traits: Shelter, Bane Signet, Indomitable Courage (Virtues G-B), Purging Flames, Retreat, Feel My Wrath

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Introduction

About This Guide

This guide assumes that you, as a Guardian, are capable of making your own decisions regarding what traits to bring most of the time. If you’re unfamiliar with what meta trait setups for Guardian are, I suggest you check out Obal’s guide (http://dtguilds.com/forum/m/6563292/viewthread/12501056-dnt-guardian-build-12715).

This guide also assumes that you are capable of making your own decisions about what roles you most need to fill as a Guardian within a given group, as well as that you’re capable of figuring out what utilities you can safely burn at various fights.

Furthermore, one thing the guide doesn’t always mention is that if you can be buffing allies with Swiftness (Staff #3), you should do that, and if you can help blast (Hammer #2) smoke fields and fire fields, you should quickly swap to hammer to do that. Consider this part of your role throughout every dungeon.

I am not telling you that you have to play in any specific way. Play how you want. If you don’t want maximum efficiency, but still want more efficiency, learn what you want from this guide and ignore the rest for all I care.

How To Use The Guide

There are a bunch of ways you could use this guide. I think one of the more effective ways would be to have it up on a second monitor, or print it, and quickly refer to it the first few times you’re running through a dungeon. This will help you create “good habits” regarding your actions and utilities, instead of possibly forgetting something and getting in the habit of doing something that’s suboptimal.

Another suggestion is that you carefully read the guide, and try and figure out what certain things are suggested. You might want to consult www.gw2dungeons.net if you’re having trouble figuring it out. If you still can’t figure it out, feel free to ask me.

Credits

Author: Zui

Proofreading and Suggestions: Ravi, modal_sole, Nonoxyl, Ted, Thaddeus

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Hello everyone, welcome to my path-by-path Guardian guide for dungeons.

Change Log

May 14, 2015 – Guide posted
June 12, 2015 – Minor errors and omissions corrected
June 24, 2015 – Significantly updated for Core Specialization patch
July 7, 2015 – Updates for HotW P2 and P3 end bosses now that FMW can be used underwater
July 31, 2015 – Fixed some forum formatting issues.

Other Links to Guide

Google Docs Folder: https://drive.google.com/folderview?id=0BzxepX_hOPgNfmk1NVpqNm5aYUIwMTNsaGZxWjNBbE1KUF9wakxTN0FvT3dWMWt5My04VmM&usp=sharing
Google Docs Zipped Folder (Download): https://drive.google.com/file/d/0BzxepX_hOPgNMUU3RGxkd1JuRTA/view?usp=sharing
DnT Forums: http://dtguilds.com/forum/m/6563292/viewthread/21894470-playing-guardian-in-dungeons-detailed-pathbypath-guide/page/1

Content Index

Introduction (Read First): https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063810

Ascalon Catacombs

AC P1: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063812
AC P2: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063814
AC P3: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063815

Caudecus Manor

CM P1: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063816
CM P2: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063817
CM P3: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063819

Twilight Arbor

TA Forward: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063820
TA Up : https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063822
TA Atherblade: Not included

Sorrow’s Embrace

SE P1: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063827
SE P2: Not included
SE P3: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063829

Citadel of Flame

CoF P1: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063830
CoF P2: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063831
CoF P3: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063832

Honor of the Waves

HotW P1: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063834
HotW P2: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063836
HotW P3: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063837

Crucible of Eternity

CoE P1: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063838
CoE P2: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063841
CoE P3: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063842

The Ruined City of Arah

Arah P1: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063844
Arah P2: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063848
Arah P3: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063851
Arah P4: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063855

(edited by Zui.9245)

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Zui.9245

Zui.9245

So I have been VODing some of my casual dungeon runs, and some has been like pretty close to all time record runs o_0.

Links? :P