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Good tip, but I think (hopefully) that he meant sword in one hand and scepter in the other, because using the same wep in both main hands is pretty silly :P
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I’ve been leveling a Guardian alt for what seems like forever. I played him again the other night, and it’s a blast to play, plus the change of pace is nice every once in a while.
But I find myself going right back to my Mesmer after a max of 1-2 play sessions because I either want to try a new build or just plain get the itch to play him again.
Anyone else have this problem? I think I’m destined to only ever have 1 level 80 ><
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Sword/Pistol-Scepter/Focus? Definitely works.
For a while I clung desperately to my staff like a pole dancer, never changing it from my secondary weapon list.. But as I toyed around with new builds, I was forced to use Scepter because I wanted two offhands. It was awkward and painful at first, but started to actually feel pretty natural. Scepter/Focus offers a pretty good defenseive/decent offensive mix if the Focus is traited and you have Illusory Persona.
Like with most other Mesmer stuff, its weird at first but just takes a bit of practice and creativity to shine.
I completely agree with this. Ever since I started my Mesmer, I always had a Staff as my secondary weapon. It’s so addicting because there’s so much utility to it, but I really wanted to branch out (plus it freed up the 20 points I always felt obligated to put into Chaos).
Experimenting with new weapon sets/builds is so fun with the Mesmer, because they’re all viable if used properly (yes, even the torch, although perhaps not as effective as the others).
I started using Sword/Focus and Scepter/Sword two days ago, and I died a lot at first (although it didn’t help that I was also switching from a phantasm build to shatter) but you get better and better with practice.
I’m still far from great with it, but it’s fun once you get used to the nuances of a new build. I plan on updating my build thread with it once I’ve gotten better with it and feel comfortable posting it.
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If anyone ever asks what it’s like to play on GoM, I’m just gonna show them this video. I want ANet to hire me just for a few weeks/months so I can add dance animations to golems.
Imagine a golem doing the robot? Can’t get much more win than that.
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@Zumi
Ofc it is possible. I wouldnt post inflated builds. They are all very easy to obtain if you just read thru the text a couple of times.
Oh I wasn’t trying to say I didn’t think it was possible. I was just posting it to make it easy for anyone who was trying to replicate your gear, because I had to do a little experimenting
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It’s related to the size of the group your running.
If you’re doing small skirmishes (around 5 players), just call target on enemies. As for who calls the target, shouldn’t be too hard, just try to spot the most squishy, and change target if you see someone getting low on health.
In bigger groups (10+), the most important thing is staying together. What’s gonna be effective will be AoEs, not single-target skills. So if your group is built around that, you won’t need to call focus on anyone to bring them down one by one, just stay together and attack whatever is ahead.
That makes a lot of sense. I tend to run in a group of 3-8 on a regular basis, so I didn’t really get why people would choose to mark one of their allies as opposed to an enemy. But it definitely makes sense in larger groups.
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For those interested, I was able to exactly replicate the small group build that he posted in the third pic (I added utility skills etc, but mostly for traits/gear)
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Hi Nemesis,
Can you clarify your response to osicat? You wrote,The reason why i didn’t take Illusionary Persona is because i already have shatter recharge rate reduced a bit more then i need.
But Illusionary Persona does not reduce shatter recharge rate. It “causes the user to count as an illusion for the mesmer’s shatter mechanic. […] This means shatter skills can be used even when no illusions are up.”
So it gives you harder-hitting shatters, and the ability to shatter without clones. Do you still prefer Confusing Combatants? Did you try both?
I’m testing your build out in PvE, and liking it despite Confusion being subpar. I’m balking at the cost of Sigils of Generosity, but do need better condition management. The lack of swiftness is also frustrating. So things to try include:
- Centaur or Air runes, trading damage for speed
- Lemongrass or poultry and leek soup, trading confusion duration for condition mitigation. Possibly switch in null field?
- Cheaper sigils, such as Might or Battle
I’m pretty sure he was referring to the fact that putting points in Illusions reduced the shatter recharge time. The fact that the trait in question was IP was irrelevant. With that said, in my mind IP provides you with a billion times more utility and bang for your buck than Confusing Combatants ever could.
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Sorry, I suppose my question was poorly worded. I know how targeting works in game :-P
What I meant was, as a group do you allow anyone to call a target? Only because it can get confusing if 2-3 people in an organized group are calling targets.
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Seriously????
Was a decent lol tho to see that randomly running past while tryin to 5 man siege mendons
I just lol’d when I read your guild chat
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DH you have some good mesmers… PD comes to mind but also to one sylvari from the VoW guild. Couldn’t keep up with you. I thought you deserved a bow.
Yeah, the PD mesmers are good. Pain in the rear to fight. We fought 3 of them outside their Vale/Briar last night, and they kept chain mass invising. So frustrating to go against lol
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I watch a bunch of small group WvW videos and I notice that a lot of people call target on their group leader to help keep everyone together. The problem I see with this strategy is it becomes much more difficult to call enemy targets to focus on.
So my question to you is this: How does your group handle target calling? Do you just have someone designated as the target caller? Can anyone call a target? Do you just target the leader and say “Attack the Asuran Mesmer” in voice chat? Or do you do something completely different?
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Guardian is my alt, so I’m far from a Guardian expert, but to me Purity doesn’t make sense in this build. 2 of your utility skills rely on having conditions to purge in order to be effective, so isn’t removing them with Purity counter intuitive?
My thinking is you have enough condition removal with those utilities and they get extra effects when you use them, so the trait could be better spent elsewhere. IV, VI, and IX all seem like decent options.
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Difficult to pin down as he could have been using a combination of that magic well and the plethora of stealth skills available to the Mesmer. Traited for Prismatic Understanding you’ve got: The Prestige (4 secs), Decoy (4 secs), Veil (6 secs) and Mass Invis (6 secs). He was obviously there to troll away, so I wouldn’t be surprised if he was using portals to revisist the Magic well and then using other stealth skills.
Just a minor correction, Veil is 2 seconds by default, 3 traited. The tooltip was wrong until recently.
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Updated. Thanks for all the feedback guys! I think this could be an awesome resource for a lot of people.
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Let’s see…
- Duelist’s Discipline also gives the iDuelist a 100% projectile finisher chance. For example, if there is an etheral field, and the iDuelist uses his attack when this trait is active, each hit will cause confusion.
Are you sure about this one? I’ve never seen/tested this, but if it’s true that’s pretty cool!
I changed my build 1 month ago to one more Daze-oriented, so I tested this (not re-tested since then, may had changed in a recent patch).
Confounding Suggestions has a 50% chance to totally replace a daze by a 1 second stun. The daze will never be applied, so it will not trigger traits like Dazzling.
Thank you for the correction/confirmation. I had read somewhere a few weeks back the other way around, but I don’t think they fully tested it.
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Holy crap, yeah that’s a lot of minus condi duration. Pretty sweet though to be able to totally ignore it.
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NSP /Os… sorry about that siege trap tonight… if I had know it was you..
…..you would have placed two of them?
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@Sarsbear – we meet again! Although this time you kept bringing the fight back to your spawn, that’s no fun! Got the warrior twice though ;-)
Fun fighting you as always!
You guys were the tail end of an approximately hour long fight. It started at south camp vs a much larger group, widdled it down to 3 tanky guys, eventually they left and you 3 came up. I think we’d prefer to fight 5 mediocre players than 2 good ones.
I totally agree. I was just excited to fight you guys because I hadn’t come across a group small than ~10 until that fight.
I posted this literally before falling asleep lol, but I meant to ask. Does your warrior (sorry, not sure of his name) have some form of perma stability? It seems like he ignores literally every immobilize/daze I put on him. Only source I know of would be your shouts, but I obviously don’t know warriors that well.
Always fun fighting against good opponents I haven’t seen before.
Edit: To ammend my previous statement from last night, I’m pretty sure you guys got us down once too. When I reread it, it sounded like I was bragging. Didn’t mean it to come across like that
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@Sarsbear – we meet again! Although this time you kept bringing the fight back to your spawn, that’s no fun! Got the warrior twice though ;-)
Fun fighting you as always!
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Incorrect/Vague Tooltips
- After absorbing the first ranged attack, mimic will reflect all additional projectiles, and block anything else
- There is no internal cooldown on confusing enchantments, per player or otherwise. If someone feels the need to dodge back and forth over a veil, they’ll get many stacks of confusion.
- Phantasmal haste lowers the cooldown of the attacks that the phantasms themselves use. A complete list of the affects of this trait can be found here: http://wiki.guildwars2.com/wiki/Phantasmal_Haste
Good to Know
- The scepter and sword blocks were recently updated to show the range on the damage return, and these are now accurate
- Portal range is roughly from the center of your minimap to the left or right side, providing the minimap is fully zoomed in, and you have the horizontal size of it at maximum.
Thanks, I meant reflect on Mimic…oops.
I swear there was an internal cooldown placed in the confusion nerf patch, but maybe I’m thinking of another trait.
Thanks for the link, I don’t understand how it doesn’t effect the swordsman though
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Oh yeah, I know all about combo fields and finishers, I just thought that the Curtain/Warden was one of the lesser known ones. I love the Leap/Curtain combo too, especially in Pyro’s retal build. You can get tons of retaliation from that if done right.
The ones under “Good to Know” are exactly that, little things that a beginning/intermediate Mesmer might not be aware of. They’re not intended to be bugs, as I saved those for the first section.
Appreciate the feedback though.
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Hey all, normally don’t post but figured I’d share a new small man vid – me and a few other SPCA (with an appearance by Dravul) had alot of fun early Sunday morning.
http://www.youtube.com/watch?v=gpsBks7qXzwHa! I’m in this video.
Really? What part? I was looking for some [RH] but didn’t see anyone. I expected to see myself actually because I fought these guys in north camp that morning. Only managed to get one down if I remember correctly, they have a pretty good setup going!
Maybe you’re in this video. Also recorded Sunday morning/afternoon, specifically north GOM camp. Special thanks to Draco for the assist.
That’s me! I’m that annoying mesmer who jumped in the ring at the beginning. Sadly it was a pug so we couldn’t call targets, but it was a fun fight nonetheless.
I still can’t figure out how I didn’t get the stomp off at around 3:20. I remember being in game and thinking “WTF was that?” and I still can’t figure out watching the video. Only think I can think of is maybe someone else died nearby that gave him a rally? Man that was annoying haha
And sadly my interrupt was on cooldown at 8:35. Sigh, so close…well done!
You didn’t get the stomp off because Purimm drops his elite warbanner. When it works its magical, unfortunately he usually misses it by .1 seconds.
Ah, that’ll do it. I didn’t even know what that skill was until just now haha. That’s amazing if you can get it off in time.
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Nice!
- Illusionary Riposte (and I think the scepter counter too) only does damage in melee range, even if you block a ranged attack. AND even though it spawns a clone, its not affected by Illusionist’s Celerity.
- Scepter counter animation is faster than sword’s.
Thanks for the input! I’m pretty sure the scepter block does damage at range, but I’m not sure, so I just left it out for now.
And I had no idea the Scepter counter animation was faster! Proving my point that there’s always more to learn
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So today I was listening to the Mesmerized podcast and heard Pyro, Kylia, and Grimms talking about Phantasmal Haste. I’ve been playing the Mesmer for a long time and I had no idea until then that Phantasmal Haste actually effects the attack rate of the phantasms as opposed to the cooldown of the skills.
So I thought it would be a good idea to compile a list of skills and traits that are either misleading, incorrect, or even have some characteristic that isn’t obvious so that new Mesmers can better understand their skills.
Incorrect/Vague Tooltips:
- Null Field removes boons/conditions one at a time in pulses every second, not all at once.
- Mimic will absorb the first ranged projectile and then reflect all projectiles while blocking melee attacks for the remainder of the channel. If the skill absorbs a projectile 2 seconds into the channel, there will be 2 seconds of block remaining.
- Phantasmal Disenchanter uses a bouncing attack that removes 2 boons/conditions per hit.
- Signet of Illusions provides the health boost in a pulse every 10 seconds. This means it’s possible to summon a phantasm and not have it receive the health for the first 9-10 seconds.
- Confounding Suggestions stuns the enemy, but it replaces the daze. If you apply a 2 second daze, there is a 50% chance the enemy will be stunned for 1 second and not dazed at all.
- Phantasmal Haste decreases the time between the skill uses of your phantasms, it does not decrease the cooldown to cast phantasms. http://wiki.guildwars2.com/wiki/Phantasmal_Haste
- All glamour skills show the duration as if you took the 20% longer duration trait.
- Staff #4, upon activation, will instantly give you protection, but cannot reapply it when struck like the other boons listed on the tooltip.
- Phantasmal defender’s defense is a skill applied continuously by the phantasm when he get in melee range. It is not a passive effect always up, there is a gap between spawn and effect.
- Veil is an ethereal combo field, not a light one.
- Phantasmal Warden and Phantasmal Berserker are both whirl finishers.
- Phantasmal Swordsman is a leap finisher on yourself, and it’s attack is a leap finisher on itself.
Good to know:
- Illusionary Leap – You can swap/teleport even after shattering the illusion is shattered.
- Illusionary Swordsman – The swordsman evades attacks while in his attack animation
- Blocks from the Scepter and Sword do a large amount of damage if they block an attack.
- Shatters are instant cast, meaning you can activate them even while in another skill’s animation, this includes stomping an enemy. This same rule applies for all instant skills (Staff #2, mantras, etc).
- Portal range is roughly from the center of your minimap to the left or right side, providing the minimap is fully zoomed in, and you have the horizontal size of it at maximum.
- “When they are killed” traits trigger when a clone is dies or when you summon a 4th clone, causing one to die, NOT when you shatter.
- Using a shatter (without Illusionary Persona) with no illusions will cause a 4 second recharge instead.
- Shattering via Illusionary Persona will activate Illusionary Retribution (all shatters cause confusion), but will not activate Shattered Strength or Confusing Cry (shattering gives a stack of might per illusion).
- Into the Void (focus #4 followup) destroy the curtain effect, but not the combo field. You can still get retaliation/condition cleanse from it.
That’s all I can think of at the moment. If I’ve forgotten something, or if something I said is inaccurate please let me know and I’ll correct it.
Hopefully this helps everyone, I feel like I learn something new about the Mesmer every day!
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(edited by Zumi.6384)
Hey all, normally don’t post but figured I’d share a new small man vid – me and a few other SPCA (with an appearance by Dravul) had alot of fun early Sunday morning.
http://www.youtube.com/watch?v=gpsBks7qXzwHa! I’m in this video.
Really? What part? I was looking for some [RH] but didn’t see anyone. I expected to see myself actually because I fought these guys in north camp that morning. Only managed to get one down if I remember correctly, they have a pretty good setup going!
Maybe you’re in this video. Also recorded Sunday morning/afternoon, specifically north GOM camp. Special thanks to Draco for the assist.
That’s me! I’m that annoying mesmer who jumped in the ring at the beginning. Sadly it was a pug so we couldn’t call targets, but it was a fun fight nonetheless.
I still can’t figure out how I didn’t get the stomp off at around 3:20. I remember being in game and thinking “WTF was that?” and I still can’t figure out watching the video. Only think I can think of is maybe someone else died nearby that gave him a rally? Man that was annoying haha
And sadly my interrupt was on cooldown at 8:35. Sigh, so close…well done!
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Hey all, normally don’t post but figured I’d share a new small man vid – me and a few other SPCA (with an appearance by Dravul) had alot of fun early Sunday morning.
http://www.youtube.com/watch?v=gpsBks7qXzwHa! I’m in this video.
Really? What part? I was looking for some [RH] but didn’t see anyone. I expected to see myself actually because I fought these guys in north camp that morning. Only managed to get one down if I remember correctly, they have a pretty good setup going!
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Woot, Seven Mirror admitted to being inspired by one of my builds!
All those hours of theorycrafting are now justified!
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Also, ERRRRMAAAHHGGGEERRRRDDDDD!!! KITTEN THIEVES EVERYWHERE!
KITTEN THIEVES?? NO ONE STEALZ MAH KITTENZ!!!1!ONE!
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Glad to help!
I’d be interested to hear your findings with Illusionary Elasticity over your testing. It always intrigued me, but I couldn’t justify it seeing how the only bounce spell I used was 1 skill on the staff. I was running a build with a similar idea (although a bit different gear wise) and I’ve been using the +3% damage per illusion since I heard about the “nerf” that IE took recently now that clones can take the buff from you.
Do you find it works for you a lot? What are your general feelings about how the trait performs?
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IGN: Willowbreeze
Main Profession: Mesmer
Alternate Professions: Guardian (Willing to learn new profession if team needs)
Account name: Zumi.6384
Practice Availablity: Most weekdays 7pm-12am EST, Weekends generally available early, but it varies
Current PvP rank (Not Leaderboard): 10
Level of Desire: Casual, but want to improve as a team and compete in tournaments
NA or EU: NA
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Yo mugi, where’s my duel at?
Taquito, I should let you know that I was dueling [XOXO] this morning and they specifically requested a 2v2 with you and I. I can never remember the full name (even though I talk to her all the time), but it was the ele who’s name begins with Sta…
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Enjoy the shatter cat heavy 2.0
new build added today after 3 weeks testing. Al info in my guide.
/Osicat
Awesome!!! Thanks
What do you think about knight’s armor instead of valkyrie to increase crit chance at the cost of crit dmg?
It’s all a trade off. Honestly the best advice I could give is to play with what you have and adjust as you notice something is lacking. I currently have full Knights armor and use a build very similar to the Heavy 2.0 Osi just posted (slightly different gear, but very similar overall) and I’m thinking of swapping a couple pieces for Valk because it seems like my toughness is plenty high.
Bottom line is it all depends on your playstyle. Try it out, experiment, and adjust accordingly!
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Hey guys,
I’m looking for a group that would be interested in putting together a team that plays together in tourneys without becoming what some would refer to as “hardcore”. Here are some of the things I think would work out best for what I’m looking for:
- 5-10 players, just in case some aren’t on at a given time (I refuse to have “required” scheduled times, because as much as I love the game I don’t want to say no to RL things because I’m supposed to be in a tourney)
- Team comps set up with builds that compliment each other, just like any other organized sPvP team would
- General playtime of somewhere between 7-11 EST
- Some experience in tourney’s, but you don’t have to be a pro, just willing to work together and improve
Post or send me a PM if this sounds interesting to you! I’m a main Mesmer btw
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I’m having flashbacks to confusion threads….
Retaliation is fine. If you see the giant retal damage icon popping up, here’s a pro tip: Don’t use rapid fire skills.
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So is tkitten JP the new unofficial dueling spot or something? I haven’t been there since they turned it into a separate instance…
EDIT: how does “the” + “EB” get put through the filter??
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(edited by Zumi.6384)
Oooo I wanna playyyyy
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Makes me sad that EU reset happens before ours.
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/What-the-kitten-is-going-on
This looks ridiculous but it’d probably be funny as hell.
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The EU has some crazy matchups, T7 vs 2 T3’s for example. It is not exactly encouraging for us.
Psh, any of use can take Yak’s Bend, bring it on
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Well looks like the new matchups will be today. Wonder who NSP will get to play this week.
In case you’re not following the chaos going on with the EU reset today, it seems like players from all servers are able to enter maps together. And on top of that, some of the players from their own servers are showing up as enemies.
I actually kinda wish this would happen for NA this week. It’d be so much fun having to capture/defend against friends-turned-enemies with former opponents as my teammates. I’d dig an XOXO/RH vs. Btsy/RISE team fight. Or hell, Os/BOSS/DDLG vs the world since they’ve all got a ridiculous amount of players.
Holy crap this would be awesome. Please devs don’t fix this bug!
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Ah yeah, I totally forgot that they separated the reset times…DUH!
Feel free to delete this thread mods ><
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Maybe I’m missing something obvious, but I only see the EU matchups in the post that Devon put up. Did they just not announce the NA ones yet?
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Sword Phantasms also remove boons, right?
loseridiot is correct, Sword illusions remove boons, but the phantasms do not.
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This is my current Phantasm build that I’m enjoying immensely in sPvP. I personally can’t enjoy glassy builds so I go with Soldiers Amulet. I’ve been a beast with this, including QQ mails from enemies and everything!
This build intrigues me. I’ve always wished I could get 20% reduced sword, 20% reduced phantasm and both 15% damage traits in the same build, but alas.
I’m thinking of trying something similar to this, but with the sword offhand, so I’m not sure if it’d be most beneficial to get Dueling IV over Illusions X. I lean towards Dueling just a little for the extra crit percentage/damage.
My question is, do you find yourself doing any decent damage with your crit stats so low? I also hate glass cannons, soI try to get a good balance of survivability and damage.
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Ok I should have said it better..But majority of gom are bad in pvp..ive seen some good ones also. Point I was trying to make was during tkitten no seige bug, Gom kept getting whiped everywhere. Now that seige is back…they r back to trebbing Anz 24/7, trebbing our keep or using golems which fail everytime cause they dont bother to take out oil.
To gom: Dont rely heavily on seige…maybe this is why you are one of the low servers.
I literally laughed out loud just now. Which is bad because I’m still at work, but whatever.
1) Seige is a huge part of WvW. In fact, one could argue the entire mode was based around seige. You’re supposed to use it heavily.
2) “maybe this is why you are one of the low servers” – Not sure if you noticed, but we’re all in the same tier here.
3) There are quite a few reasons we’re in one of the lower tiers, but the use of seige is definitely not one of them. I’m not going to get into details, but what a ridiculous statement.
4) From what I’ve seen we have just as many good pvpers out there as any of the other servers we’ve fought. Making blanket statements about the skill level of a server’s players is both incredibly subjective and impossible to prove, but you can believe whatever you like.
Sigh, I just had to give in and feed the troll. Well done on pulling me in sir.
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Unfortunately it’s a victim of the horrid tooltips on skills. There are tons of Mesmer skills with inaccurate tooltips, and I’ll never understand why. It has to LITERALLY be the easiest thing to update in the entire game.
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Gotta admit though, running around with the Anet icon on an upscale takes HUGE kittens. :P
God I love the filter on this forum.
Running around with the Anet icon on an upscale takes exactly this:
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I was the human female mesmer but uhh, not really lookin for a rematch. I only use my mesmer for PvE nowadays. =(
PvWhat? What is this nonsense? Way to waste the best class in the game on this “PvE” or whatever it is you call it.
Seriously though, I’d love to set up some sort of small team fight. I’ve always thought it’d be fun to try. Just do it through PM or something so randoms cough[FIVE]cough don’t decide to crash our party
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In Feudal era Japan, Samurais use to walk out onto the battlefield and declare their name, rank and fighting style and take one on one challenges before their armys would fight to inspire them. And of course to take the heads of their opponents to their lords.
I actually tried this with XOXO and it worked. Got a 1v1 with Obs (well, as much as you can 1v1 in the busy crossroads of EB).
Did you bring his head to Pierre after the match was over?
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