Showing Posts For Zynthetic.2954:

Glass Cannon Commanders

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Posted by: Zynthetic.2954

Zynthetic.2954

Legit questions, what tier do you play in and what class are you OP?

Commanding in one tier is a lot different to commanding with another. Higher tier play often requires someone at the front leading the zerg train in the middle of a battle, and if you’re playing a glass on the front lines you’ll just go down repeatedly, and be more of a hindrance then a help. If it’s a lower tier you’ll be fine to sit at the back and pew pew.

That being said, I used to do a similar thing on my staff ele, but instead got it a full set of PTV gear to use. Look here and find out what temple karma merchants sell which pieces of PTV gear for you to buy, then get PTV trinkets from the Temple of Grenth, and then run the Ascalon Catacombs dungeon to get the rest of the PTV gear.

Or use your badges, but wouldn’t be amazed if they’re part of any WvW ascended gear recipes that gets implemented.

Just have to remember that a dead commander can’t command.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

(edited by Zynthetic.2954)

Harathi Hinterlands as a WvW map.

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Posted by: Zynthetic.2954

Zynthetic.2954

Instead of a WvW map, why not make it a 50 v 50 GvG map with WvW-esque elements in it. Towers and Keeps etc, whichever team claims them all or has the most at the end at a 30 minute timer (changeable obviously) wins.

Spose then again, maybe not specifically GvG, but more Team vs Team. Doubt that many guilds could routinely queue with 50 people online and willing at once.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Moorwatch Tower Vista Bug[Merged]

in Bugs: Game, Forum, Website

Posted by: Zynthetic.2954

Zynthetic.2954

Working on Henge currently, don’t come to TC, it’s bugged here.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

3/1 - 3/8: TC/DB/Maguuma

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Posted by: Zynthetic.2954

Zynthetic.2954

I just want to give a shoutout to [AT] and [NNK] of Dragonbrand. I’m one of the new commanders that have been leading in EB during your primetime (the [PiNK] charr in vigil armor), and I just wanted to say kitten you guys had us backed into a corner last night.

[AT] whenever I run into you guys in open field, unless my militia group outnumbers you 2 to 1, I either pull back or get ready to res up. If it’s zerg v zerg and I see AT tags, I rush you guys first because I know if I don’t, you’ll flank / veil / portalbomb / etc and hit TC hard. The one time I ignored you guys, my group paid the cost of their repair bills.

Last night when NNK set up shop in Rogues and turned it into a mini fortress and trebbed WC’s wall down to 10%, DB had another group on inner SM causing a ruckus and someone running around putting all our towers into combat. TC’s map chat was a clusterkitten of “We need reinforcements, they’re everywhere”. To be fair, we were flirting with the outmanned buff at one point, but still you guys had us backed up against a wall. We ended up saving both, but barely. WC had 0 supply, SM 900.

Then later on at the back of LLK, there was another good fight. You repelled my first attempted at wiping you guys via the keep’s portal, and then when I ran back from spawn you guys had seemingly left. Cleaning up the stragglers in the ankle high water, I heard a noise. “/s Guys, I hear a memser portal”. On queue 30 DB came out of nowhere, thank god for JI and Ring of Warding. Pro job hiding that mesmer portal under the water’s surface, I’ll have to remember that one.

Then you came back later on and took Klovan when we had completely overextended and were ill-disciplined. I was the first one there, and the gate was at 60% when I got wiped up outside, and our reinforcements didn’t make it in time. GG. /bow

Whatever group that was that put double Static Fields on the edge of a tower as we went to flank you (and thus running straight into them and the followup AoE), you deserved your loot bags.

Great fights guys, hopefully there will be more tonight. I need the practice before TC gets back to T2.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

3/1 - 3/8: TC/DB/Maguuma

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Posted by: Zynthetic.2954

Zynthetic.2954

Whoever was on it would just aim through the gate. If whoever was using it was standing where that [DIS] player is, they’d easily be able to see inside and hit whatever is on the ground in the tower. Seeing as it’s so far from the gate and out of LoS, I’m not sure your AC would have been able to shoot back at it.

AC’s are the best way to counter enemy AC’s on the inside of the gate. It’s also why you build your gate hitting defensive AC’s on the ground out of LoS of the gap in the gate. #themoreyouknow

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

New player looking for a balanced WvW play

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Posted by: Zynthetic.2954

Zynthetic.2954

Evolution is the change in the servers rating, income is the current amount of Points Per Tick (PPT) the server was getting at the time the score was submitted.

Each sever has a rating, depending on their score at the end of the week against the other 2 servers in their tier, the server’s rating will either go up or down. If a server’s rating drops or increases above that of another server, they change spots. Simply put, it’s just a ladder, and every group of 3 servers fight each other for the week. Rankings however tend to be pretty stable, and it’s not uncommon to have the same matchup for a month or longer.

As for zerg sizes, t1 has constant 50v50 zergs 24/7, t2 + TC have 50 man zergs during their respective primetimes, Dragonbrand, Maguuma and Yak’s all have ~30 man zergs normally

So if you don’t want to zerg, I suggest you stay away from the upper tiers.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

3/1 - 3/8: TC/DB/Maguuma

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Posted by: Zynthetic.2954

Zynthetic.2954

Depends on how many rams they bring. 2 arrow carts won’t save a gate from 4 superior rams and 80 people autoattacking the gate.

Hell, 2 arrow carts wouldn’t be able to stop the 80 players full stop, and if there isn’t a largish zergbreaker guild on the way, the best you could do is delay for another point tick.

Plus depending on the location of the arrow carts, they can be taken out as well.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

3/1 - 3/8: TC/DB/Maguuma

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Posted by: Zynthetic.2954

Zynthetic.2954

We had 2 15 man tactical squads on EB working alongside TV, please do not insult our guild by calling us a zerg.

Keep in mind everything in WvW is relative. Vs fully stacked servers like SoR, BG, and KN that’s not a zerg, but it very much can be in other contexts.

Deyja was just trolling, it was a reference to when months ago FA would call their zergs “5 man tactical squads” to make themselves sound better.

Mag and DB that were in EB today, don’t feel to disheartened, PiNK routinely butted heads with some of the top guilds in NA every week in tier 2. We were originally cannon fodder for guilds like HB when we first moved into T2, but learnt from our failures and improved, and now we’re a force to be reckoned with.

We’re mostly in zerg v zerg builds and gear, with the experience to back it up. If your guilds have any questions related to open field fights, feel free to ask in the thread.

Checking out some youtube videos from tier 1 and 2 is always good for getting ideas.

And PiNK’s group was sitting at about 30 – 45 people during NA primetime as well.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

(edited by Zynthetic.2954)

TC needs Oceanic/Asian/EU Guilds & Players!

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Posted by: Zynthetic.2954

Zynthetic.2954

Another thing worth noting, TC’s NA crew often stays up longer then they probably should, so any Oceanic / SEA transfers would already have keeps upgraded and sieged up ready to go for when they log on, and there’d be a smooth transition from NA to SEA / Oceanic players each night.

TC may be going down to tier 3, but we’ll bounce back up again soon and reclaim our place in tier 2. The sole reason we’re being relegated is due to a lack of a night crew. If we had that, we’d be contesting for, if not sitting at the top of tier 2 come next week after BG leaves.

So if you’re looking for a stable, friendly, competitive and motivated server, TC’s the best choice. Looking through the posts by BG and KN only justifies that.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

2013 - BG-Kain-TC

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Posted by: Zynthetic.2954

Zynthetic.2954

Wouldn’t TC rather stay in T2 on their own accomplishments, rather then be assisted by there current match enemy?

The thing is, even if BG and KN didn’t turn up today, allowing TC to cap 695 ppt for the last 24 hours and easily stay in the tier, it’s still be due to TC’s own accomplishments.

How?

Over the past few weeks, all 3 servers have butted heads and spilt blood. All 3 servers have total respect for one another, and the fact this thread is still going since it started so long ago is a testament to that. Both Kain and BG have endorsed TC’s recruitment thread, and if we ever see an NA guild we’ll refer them to Kaineng first.

I wouldn’t really call them enemies…. More like playing against your friends.

Don’t under estimate the power of good sportsmanship, D list celebs and cookies.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

2013 - BG-Kain-TC

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Posted by: Zynthetic.2954

Zynthetic.2954

If you don’t get the reference, you’re missing out.

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Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Houston we have a problem....

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Posted by: Zynthetic.2954

Zynthetic.2954

The scores even add up to 695…

The score and PPT is taken from the current BG / KN / TC match. I’m just amazed it put KN as green instead of their current blue.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

2013 - BG-Kain-TC

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Posted by: Zynthetic.2954

Zynthetic.2954

Aaaaand TC did what we hoped to do, stay in T2 with the current points.

We’re currently back in T3 again…. by 0.07 rating. The matchup still isn’t over and it will be really close, but the only way we could guarantee us staying in t2 is if we manage to beat Kaineng. Even closing part of the current gap will go a long way. However, seeing as TC’s getting hit by both enemy nightcrews, it will be interesting to see what happens in the next 34 hours.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

TC needs Oceanic/Asian/EU Guilds & Players!

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Posted by: Zynthetic.2954

Zynthetic.2954

Additionally, if anyone is looking for a server that plays for the full week of the matchup, not just the first 2 days then throws in the towel, I suggest you try out TC. We don’t give up, and will turn up each and every day, regardless of what the scoreboard says. We may not be winning our tier currently, but we will be pushing the enemy servers and giving 110% regardless of being red, blue or green.

Most of the week may be gone, but we’re still out in force giving BG and KN hell.

Attachments:

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

2013 - BG-Kain-TC

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Posted by: Zynthetic.2954

Zynthetic.2954

And this is why TC loves BG.

Attachments:

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

TC needs Oceanic/Asian/EU Guilds & Players!

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Posted by: Zynthetic.2954

Zynthetic.2954

At this time of night, we do have players online, but we don’t have any guild groups out in force. Guilds transferring to TC wouldn’t be standing alone, they’d be bolstering our forces at night, allowing us to fight back against enemy hordes that come knocking in the dead of night.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

2 new players LFGuild - Tarnished Coast

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Posted by: Zynthetic.2954

Zynthetic.2954

You could also check out http://tcgw2.com/forums/viewforum.php?id=8m which has a list of many TC guilds that are recruiting for various aspects of the game. I also suggest you guys sign up to the site and join in on the discussions if you want.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

(edited by Zynthetic.2954)

2013 - BG-Kain-TC

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Posted by: Zynthetic.2954

Zynthetic.2954

I think we can all agree that one of most annoying things in WvW is defending a keep all night, letting your guard down for 5 minutes, and then losing it to a golem rush. Not sure if that attack on redwater by HB was an intentional distraction, but it worked, and Thai just golemd their way through our near fully upgraded hills.

And then killing the 4 rams at a tower just after the gate goes down.

Still, wouldn’t have been able to do much with only 10 people anyway. GJ Thai, was honestly wondering why we hadn’t seen you all night.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

(edited by Zynthetic.2954)

2013 - BG-Kain-TC

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Posted by: Zynthetic.2954

Zynthetic.2954

Besides, the money we spent in catas was more than made up for with the 15 minute (yes it was 15 minutes) of you guys running into the camp one at a time.

Loved your persistence on that camp :P

You can have my siege, I want…your life!

Yeah, at first we tried to save the camp, someone had called 5 inc, but there was 20 of you. We had outmanned and only had about 8 people to take on your 20. Then we realized you guys weren’t able to cap from our contesting, so for us, it became a competition of who could stay alive in the circle the longest. Plus it gave Kaineng 15 minutes without Icoa on their side of the map to get briar back, but they didn’t capatalize on it.

Still, with the catapults, touché.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Would you pay to change Race?

in Guild Wars 2 Discussion

Posted by: Zynthetic.2954

Zynthetic.2954

Race changes would also effect culture armour therefor no it would be too hard to do and too time consuming to ensure that no bugs exist in it.

It’s just another one of those “Convert X into Y” problems Anet would have to solve. They’d have to decide how they want to approach it (Refund the gold used to buy the cultural / change it to the new races cultural / whatever else etc), but it’s doable. Same goes for racial abilities (refund the skill points), and anything else really. It’s easily do-able, just requires them to sit down and plan out all the conversions.

If they can work towards fixing culling (which is an engine problem at GW2’s core), making race changes would be a profitable walk in the park.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Would you pay to change Race?

in Guild Wars 2 Discussion

Posted by: Zynthetic.2954

Zynthetic.2954

To fix the whole personal story dilemma, all they’d have to do is look at what story quests you have done, plus whichever quest you’re up to, and change them to the corresponding ones of race you chose to become.

Err… Why overthink it?

Only allow race change if the following conditions are met:
- You’ve completed the main story

Simple as that.

As I said, not everyone cares for the personal story. Lots of people out there that wouldn’t have finished it. Plus it means that the character in question would have to practically be 80 to race change.

But I do see what you mean. They could also reset the personal story, making the player start it again from scratch.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Would you pay to change Race?

in Guild Wars 2 Discussion

Posted by: Zynthetic.2954

Zynthetic.2954

To fix the whole personal story dilemma, all they’d have to do is look at what story quests you have done, plus whichever quest you’re up to, and change them to the corresponding ones of race you chose to become.

As you can see in this picture the personal story has the same layout across all the races and your choice of order (pretty sure the orges is just a typo / oversight of the creator of the diagram). It’s nothing complex, Anet just need to change one mission to another during the race change process. They could do it without any problems if they wanted to.

The only side effect is that the player would miss out on part of their new personal story. Keep in mind not everyone cares for personal story however.

Financially it’s in Anet’s interest to offer such a service. Anyone that played WoW knows how much of a gold mine race changes were for Blizzard, especially after an expansion with a new race.

Then there’s also whether or not Anet even want such a service in their game.

And you can’t really tell people to just reroll a level 80. Some people are lazy, others have too much already invested in a toon, and there’s those who simply don’t have the time. Rerolling a level 12, yeah no biggy. Doubt anyone would want to reroll an 80 that already has multiple legendaries and all the bag slots bought, plus whatever else.

+1 for name change
+1 for race change.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Ascended Knight's Gear

in Guild Wars 2 Discussion

Posted by: Zynthetic.2954

Zynthetic.2954

Besides MF of course – we cannot possibly forget the best stat in the game, after all.

Yep. Everyone needs to have a full set of Wayfarer’s gear. MF / Tough / Vit is totally overpowered.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Ascended Knight's Gear

in Guild Wars 2 Discussion

Posted by: Zynthetic.2954

Zynthetic.2954

It is rather disappointing, isn’t it?
Whole gear stat lines need to be finished off, such as only 5/6 PVT pieces being available from Temple Karma vendors

Actually you can get between 4 to 6 pieces of any karma set of gear from the Orr vendors. I’m not sure if this is just oversight on Anet’s behalf, and not realizing the missing stat combos, even though majority are doubled up or tripled up between vendors. It may also have just been a ploy to get people to do the dungeons however.

+1 for wanting Ascended Knight’s gear.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Where is the Missing Ascended Gear?

in Guild Wars 2 Discussion

Posted by: Zynthetic.2954

Zynthetic.2954

Don’t think there was any shaman’s gear either (Vitality, Condition Damage, Healing Power). But agreed, they need to add in more stat combos for all the gear, both PvE and sPvP. Limiting stat combinations available reduces the number of viable builds.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Update: No WvW Rating Reset

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Posted by: Zynthetic.2954

Zynthetic.2954

Lower tiers want this. Like it was mentioned earlier. It’s very difficult with the current ratings to move up a tier.

All Anet needs to do is manually boost all the tier 8 server’s ratings to ~1000, then there is no more tier 8 pitfall. They can go up a tier if they win, or stay where they are if they lose. Problem solved.

Don’t need to kitten up the other 7 tiers when it’s as simple as changing 3 numbers.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

(edited by Zynthetic.2954)

Jan 25-Feb 1 | SBI, TC, SoR

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Posted by: Zynthetic.2954

Zynthetic.2954

Over time, TC’s gotten a few guilds, Pro Baddies and Dissentient, to name a few, but never did we get another server’s WvW presence to transfer over. TC grew naturally, and we’re now in 5th, without ever becoming a mass transfer / bandwagon server.

When SoR roflstomped TC, it was a surging SoR vs a TC enjoying Halloween vs a dead Eredon Terrace.
http://mos.millenium.org/matchups/history/6#NA
The end score doesn’t amaze me.

And yes, TC has spawncamped before. Although it was months ago.

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Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

This isn't fun

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Posted by: Zynthetic.2954

Zynthetic.2954

I think Anet just need to step in, and manually change the ratings of some servers when appropriate. They could have boosted Kaineng up to tier 3 or 4 when they where still in tier 7. They could have dropped HoD, ET, and now SBI and IoJ down tiers so they don’t have to disrupt every matchup as the implode.

And at the time of writing, the next matchup for Yaks is against a dead SBI and a CD on life support. So if there is a blowout, it’d be in your favour, but again, PvDoor isn’t fun. Good for karma trains though.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Tarnished Coast looking for a few more for our late night crew!

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Posted by: Zynthetic.2954

Zynthetic.2954

Hmmm….. FA now has title “Isle of Aspenwood”, does that mean we now get “Crystal Coast”? Or maybe “Tarnished Desert”?

Regardless, welcome to all those that have decided to make the move to Tarnished Coast.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

(edited by Zynthetic.2954)

Tarnished Coast looking for a few more for our late night crew!

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Posted by: Zynthetic.2954

Zynthetic.2954

Tarnished Coast is currently very high and open for transfers. If you do transfer over, please make sure you log out after doing so to allow more people to transfer in.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Tarnished Coast looking for a few more for our late night crew!

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Posted by: Zynthetic.2954

Zynthetic.2954

We are currently in the process of doing a blackout, allowing more players to join the server. If you’re reading this on TC right now, please encourage all your guildmates and anyone else to log off for an hour or so.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Incoming AoE nerf and rezzing in WvW

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Posted by: Zynthetic.2954

Zynthetic.2954

Thing is, if they increase the amount of targets AoE hits, but reduce the damage so damage output is still the same, it’ll still be a nerf. You want to spike players down, doing as much damage as you can before they can react. You also want to focus fire people down so they blow their cooldowns and have no breathing room.

Spreading the damage around would reduce the damage to each player, increasing the likelihood of enemies’ survival, and further bolster the zerg mentality. Probably bringing back turtle stacking with it as well. Constant 20k AoE split between 5 people will get a reaction. 20k on 10 players would more or less result in “meh, someone will heal me” or “Damage, what damage lol. Imma autoattack dat gate down.” And yes, a dedicated healer or two probably could outheal 2k damage per tick. I get ~1.6k dodge roll heals on my guardian, excluding everything else.

AoE is probably the only possible counter to large zergs when your supply is gone and siege destroyed. Nerfing it to the point that it just tickles is ridiculous.

Either keep AoE it as it is, or increase the cap on AoEs without nerfing anything. If you’re all going to stand on the same point without any defensive boons or cooldowns, that’s your own kitten fault. Don’t zerg and spread the kitten out.

Oh, and glass is quishy. Sneeze on them and they die. If they manage to live, they either outplayed you or a class mechanic needs fixing.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

(edited by Zynthetic.2954)

Changes I Think Should be Made in WvW

in Suggestions

Posted by: Zynthetic.2954

Zynthetic.2954

The only thing about the downed state that needs nerfing is the removal of the invulnerability buff a player receives when they’re downed.

If you’re in the middle of a burst move when the enemy player is downed, half your burst (or all if you used quickness) is wasted. The buff also removes conditions, so any condition builds are hampered greatly by it (especially necros that are trying to outbreak) and lose a large amount of their damage.

+1 for removing / increasing the AoE cap.

+1 for not being able to rez defeated players in combat while in WvW.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Downed skill initial cooldown vs stomp time

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Posted by: Zynthetic.2954

Zynthetic.2954

It’s not just about stomping though, sometimes you can’t get into range to stomp for whatever reason. Plus you can use various abilities to negate the attempt at interrupting the stomp.

I still think the best way to nerf downed state is to remove the invulnerability buff you get for a second or two when downed. This clears off all existing boons and conditions (annoying as hell for condition builds) and blocks damage for a few seconds to boot.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Disappointments: Zerg v Zerg and Solutions

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Posted by: Zynthetic.2954

Zynthetic.2954

I think you start by not allowing a res from dead while in combat. This by far is the biggest advantage the “Zergs” have.

The other concept is to raise the cap on the AOE limit. Maybe not get rid of it, but maybe 10-15.

These, and possibly a balanced downed state nerf (removal of the invulnerability buff when downed would suffice) would put an end to mass zergs rolling over everything.

It’s not that zerging is bad, sometimes you need a certain number of people to get a job done. It’s just that there’s few counters to a zerg other then wiping them all out at once. Currently, killing them 1 by 1 is fruitless because they’ll just rez eachother even though there’s AoE going out on their corpses.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Downed skill initial cooldown vs stomp time

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Posted by: Zynthetic.2954

Zynthetic.2954

Most of the 2 skills are about interrupting the first stomp. Most of the 3 skills are about buying time.

If you get to use your 3 skill when downed on the ground, then you did a clutch play, the other team failed, or your own team saved your kitten Reducing the cooldown of the 3 abilities will just make downed players harder to kill, which is already a problem when outnumbered.

I agree that not being able to use that lifesaving skill in time is annoying, but it’s designed that way for a reason. The players around you just have to do better at defending you while you’re downed. Sanctuary on a downed player goes a long way.

TLDR; Working as intended.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Vapour Form

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Posted by: Zynthetic.2954

Zynthetic.2954

Telling people to immobilize an ele before they hit vapor form is pointless, because if they’re spamming the 2 button, which they likely are in a group fight, or trying to escape, then there is 0 chance of them getting hit by the immobilize. Blame the pointless and annoying invulnerability on down buff (which also needs removing).

If you’re going to remove Ele’s ability to use keep portals when downed, then ok, fair enough. I personally agree that it should be changed. But they need to fix the double downed penalty we receive every time we use vapor form to compensate. That seems like a fair tradeoff.

For now, if you’re attacking a structure, surely people have Scorpion Wire, Spectral Grasp or any other pull equipped. Anyone stands on the edge, pull them down, get a kill. Any Eles get pulled off the edge? Pull them away again from the portal and down them. Laugh as they try to vapor form back inside, but fall short of the portal.

And if you know you’re about to take damage, switch to damage reduction / mitigation / stunbreaker weapon sets and utilities. Complaining about Ele’s ability to get inside keeps after downed is pointless seeing as many other professions can do the same while still up.

Can also ask a mesmer to port you inside. I’ve saved people numerous times with a well timed escape portal.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Selling siege - Is it helping or hurting?

in WvW

Posted by: Zynthetic.2954

Zynthetic.2954

… and people wonder why that server is getting crushed against servers with people on them.

You missed the part where we were winning Tier 2 yesterday against SBI and Rall, and are only losing now because we don’t have a Tier 1 viable night crew. Same thing happened with Blackgate. Can’t do much against +400 and +600 overnight PPT’s.

OP, it’s your siege, you looted it, do what you want with it, but the server would benefit more if you gave it away for free, assuming you don’t want to keep any on you. Too often I see players that don’t have any siege on them, and are unwilling to chip in when commanders ask for something to be placed.

To everyone on TC, please make sure your main WvW character has a small stockpile of siege on it. Don’t run around without arrow carts, rams, catas and ballistas on hand.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Tier 8 Points Extremely Scewed

in WvW

Posted by: Zynthetic.2954

Zynthetic.2954

Random thought…. Maybe Anet could close transfers, but allow guild leaders to apply for a free transfer for all their guild members to a specific server. Of course, the guild master would have to give reasons why they’re transferring, but at least then guilds could leave the server for free for legit reasons (such as wanting to participate in higher tier competition, or fill a gap in another server’s coverage).

They’d also be able to limit how many guilds get to go to various servers for free, reducing the chances of creating new bandwagon servers, while allowing natural growth of others.

This would counter one of the main problems with closing free transfers, which is stopping already viable servers from increasing their ranking due to lack of numbers / coverage.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

The weekly matching system needs to change

in WvW

Posted by: Zynthetic.2954

Zynthetic.2954

There just needs to be a larger server pool, so ratings between servers are closer. Of course, unless they NA and EU tiers are merged, this won’t be happening any time soon.

Also, you can’t expect the ratings between the tiers to become closer, since the playstyle of tier 1 is vastly different from that of tier 8, and I think both extremes would agree that don’t want some kitten in-between as the norm for everyone. Both groups are at their respective ends of the spectrum for their own reasons.

Tarnished Coast moved to Tier 2 and competed and has stayed there. IOJ didn’t blow tier 3 away.

And that’s the beauty of the rating system. You get put where you belong.

If TC had moved back down the first week we lost in Tier 2, we would have gone back to t3 and dominated. IoJ would have gone back up to tier 2 after their victory, and got smashed again. Which would be no fun for the 6 servers involved, and would be a karma train for the both green teams.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

WvW daily

in WvW

Posted by: Zynthetic.2954

Zynthetic.2954

You’d just have to make the objectives simple and easy ones that are do-able even in blowouts, like capping supply camps and killing enemy players. You wouldn’t make them anything like capping a keep, because it’d be impossible in a blowout. Maybe cap 1 tower at most.

But +1 for adding something like this to the game, and a monthly equivalent.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Willing to share WvW details?

in WvW

Posted by: Zynthetic.2954

Zynthetic.2954

If waypoints stayed disabled for the few seconds between one defense event finishing and the next beginning, they would have to disable player attacks contesting keeps or castles, otherwise they’d be completely useless.

Imo, make it so using siege against any wall or gate, plus the keep lord being downed or attacked puts the place in combat, and the WP unusable.

Never understood why the WP is contested like it is…why not just have Outer Gate being hit make the Keep Contested, but Inner Keep cause WP to be Contested. Makes more sense to me.

If they did this then players would just zergrun out wave after wave after wave onto outer because they’d lose no real positioning on the battlefield. They would have a minimal run back time (20 seconds or so) for siege killing potential, vs the normal few minutes. You’d never get in by close quarters breaching like ramming or cataing.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Willing to share WvW details?

in WvW

Posted by: Zynthetic.2954

Zynthetic.2954

On the topic of loot bags, have you considered making them spawn directly underneath the player, and coding it so that running over the loot bag runs the function of looting the bag? Essentially creating the illusion of everything autolooting directly into your inventory.

It may not work 100% if you have a high MS, but the concept should work fine for most players.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Jan 11-18 | SBI vs SoR vs TC

in WvW

Posted by: Zynthetic.2954

Zynthetic.2954

Sooooooooooooooooooooooooooooooo much culling happening in the SoR borderlands atm.

Neither team can do anything without getting hit by an invisible army. Still great ground zerg v zerg fights though.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

E-Sport?

in WvW

Posted by: Zynthetic.2954

Zynthetic.2954

Transfer to 24/7 WvW server. There’s no lapse in competition, so the point tally doesn’t become biased.

I think Anet should still consider creating a lockout system, and creating 3 new NA and 3 new EU servers to their own seperate ladders, just to shut up people that don’t understand the concept of 24 / 7 combat. Of course, this would occur after everything else in WvW is fixed, improved, and GW2’s population is large enough to support it. Even then though, it’d still be a waste of resources in the eyes of the vast majority of players.

Also Anet, do a mass advertising campaign in Asia / Oceania, it is obvious that there’s a lack of players from this 3rd of the world WvW coverage wise. Additionally increase the rate of the game’s translation for the Asian languages.

The closest thing WvW will get to E-Sports is someone sifting through WvW videos once a month and making a highlight reel.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

12/28/2012 BG/SOR/TC

in WvW

Posted by: Zynthetic.2954

Zynthetic.2954

Great job to all the TC that supported PiNK tonight in Blackgate’s borderlands. Golem rushing and resetting a fully upgraded garrison, then holding out by the skin of our teeth for 3 hours while being outnumbered, most of that time also holding north-eastern tower to boot. Even with 3 breaches in western garrison it took BG a while to break our line. Eventually got outnumbered enough that BG got in an auto-attacked the gate down.

Then pulling a similar, albeit shorter stunt at hills (also with autoattacking of gates), and falling back to our spawn tower. Which we successfully defended for another hour before BG realised they couldn’t autoattack this gate down and was wiped numerous times over.

Then to top it all off, we capped bay after realising that BG had left the worm gate open for multiple hours. Quickly went in, capped that, and called it.

Overall, great night for the TC that where in BGBL, just a pity we couldn’t pull the same stunt on all the maps due to lack of a proper oceanic crew.

Also, be aware you can place siege at the spot shown in the picture. We did not know this, and almost lost the tower because of it.

Attachments:

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Change to Lion's Arch

in Guild Wars 2 Discussion

Posted by: Zynthetic.2954

Zynthetic.2954

I just went and looked, and the door isn’t actually attached to the building. It’s just floating there in front of it.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

Wanting to choose a useful character...

in WvW

Posted by: Zynthetic.2954

Zynthetic.2954

After getting my Ele to 80, it really does seem the most useful in WvW for actually accomplishing objectives.

I’ve got necro, ele, engi, guardian and ranger all 80, 43 warr, 36 mesmer and 15 thief.

Necro seems meh, bleeds are a lot of fun, and a good outbreak is devastating, but the 900 range and poor ability to kill siege is problematic.

Ele, especially glass cannons, just kitten all over siege. 1 good meteor storm and a siege weapon just lost 1/3 of its health, never mind the other aoe abilities you have. Combine that with the water healing fields for combos, and the control from earth and air, and it really does feel to be the most useful class. Oh, and blocking treb shots seems gamebreakingly OP. Love it.

Engi, other then nades just feels useless in the grand scheme, and even then the grenade radius is that small they can’t hit anything over then ballistas or poorly placed siege. Still good for attacking stationary zergs though.

Guardians are great at control using the hammer, great at area denial with wall of reflection and their wardings, have great healing output when specced for it, and all while taking a decent beating.

Ranger’s have 1500 longbow when traited, which is useful if noone else can hit that thing that’s just out of range. Barrage is also useful, but that’s about it.

Warriors are great at killing stuff, and a banner regen build is awesome. Building bunker with a few friends and jumping headfirst to break the zerg, and watching them all run, is awesome.

Mesmer damage I have nfi about, but every commander should have a mesmer with them whenever they’re leading for portals. Not only is portalbomb pretty much required, but you can use it for added mobility, or to avoid the enemy. This coupled with feedback, veil for aoe stealth, and time warp for aoe quickness makes them required for organised WvW. Clones are also annoying as kitten to the untrained.

I haven’t played much on my thief, but they are for the most part, a solo class. Shadow Refuge is great if you need to get away or get into something unnoticed. Killing the person that strayed to far from the zerg is a great way at slowly but surely whittling away at enemy numbers. Shortbow’s clusterbomb has good damage, and that it shoots up, rather then forward, allows you to bypass obstacles that other classes can’t.

Just my experiences in WvW thus far. Thought I’d write a big wall of text since there wasn’t any class by class breakdown.

TLDR, Warrior or Thief for killing stuff, Ele for killing siege and just generally being useful, Guard or Mesmer for WvW support. But of course, play what you think is fun above all else.

On a side note, do engi grenades even work on destructible walls yet? Or do they still just despawn and not explode?

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

(edited by Zynthetic.2954)

12/28/2012 BG/SOR/TC

in WvW

Posted by: Zynthetic.2954

Zynthetic.2954

I really wanted to know how that battled ended after we took Cliffside back from you. (we still had Garrison at the time and then all the while we were trying to take that tower back, we were also trying to hold Hills keep. I, myself was staying up like hell just because I wanted to see how the oceanic invasion was like, but I got too sleepy at that point and headed out.)
I realized how disorganized we were at the time. People were not listening very well and it seemed like a good majority of them were new faces..

Hills fell because we didn’t really do anything to counter their siege they had up on inner. After we took back Cliffside, we killed the siege BG put down to try and take the tower back, and then they proceeded to autoattack the door down to 0% with their zerg, and capped it back. They put more trebs up, killed ours, and went back to firing at garrison. When the garrison outer wall went down, BG zerged inside and rammed the front inner. There was literally 8 people with the commander capping astral, and noone was giving a sitrep on the garrison. So I ran over through the watergate, by the time I got there, we’d gotten outmanned and they were capping the keep.

TL;DR, TC needs to pick up their game so we can stay in tier 2. So many things have been lost lately because people stand there and watch instead of taking action.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian

12/28/2012 BG/SOR/TC

in WvW

Posted by: Zynthetic.2954

Zynthetic.2954

To the TC players involved in the Garrison – Cragtop (Or whatever that tower is called on your map) battle about 8-9 hours ago… GOOD GOD you guys are persistant. One mesmer tried portal bombing into the keep atleast 6 times without succeeding Felt kind of bad for him because he was going in hard as hell. Great fights had by all!

There was no real co-ordination between him, the commander and the pugs. So a random purple circle would appear, 5 or so people would take it, and the other 15 standing around would keep sitting in the killbox, giving BG more badges.

Props to you guys trebbing Cliffside like that, never seen that done before.

Still, we shouldn’t have lost the tower in the first place.

Tarnished Coast - Principality of New Katulus [PiNK]
Commander Zynergise – 80 Hammer Guardian